1. Field of the Invention
The present disclosure relates generally to games and more specifically to a novel playground game involving players hopping on one foot from one of two starting points, through a path of boxed-off sections, to a pre-determined destination.
2. Background
A number of games have been developed which involve the participants hopping on one foot from a starting point, through a path of boxed-off spaces, to a pre-determined destination. Hopscotch is one example of a popular game involving hopping on one foot through a path of boxed-off spaces. There are many variations of hop-scotch including games with novelty hopscotch mats depicting numbers and animals, for example U.S. Pat. No. 5,156,409, issued to Barnes, discloses hopscotch mats which are self-illuminating and U.S. Pat. No. 6,251,032, issued to Butler, discloses hopscotch games which require various physical tasks.
Numerous other variations of hopscotch are known within the art and games similar to hop-scotch have enjoyed enormous success as children's playground games. While these games fulfill their respective particular objective and requirements, the aforementioned patents do not describe a competitive, strategy based version of hopscotch which can entertain players for an extended period of time. Thus, a heretofore unaddressed need exists in the industry to address the aforementioned deficiencies and inadequacies.
In the view of the foregoing disadvantages inherent in the known types of games now present in the art, the present disclosure provides a new, more competitive and strategic version of the traditional game of hop-scotch where players take turns hopping through a series of boxed-off spaces.
The present disclosure provides methods of use of a strategy based hopscotch game with two separate starting points. It is a game in which players compete to claim the highest number of boxed-off spaces to win the game. Each player can claim one of the boxed-off spaces by hopping on one foot from one of two starting points through the path of boxed-off spaces to the pre-determined destination without stumbling or stepping on the edges of the boxed-off spaces. A player can only claim boxed-off spaces which the player has traveled over during the previous turn and claim boxed-off spaces that have not been claimed by another player. The two starting points are different distances from the pre-determined destination. One starting point requires players to hop through fewer boxed-off spaces to reach the pre-determined destination than from a second starting point which requires players to hop through a greater number of boxed-off spaces to reach the pre-determined destination. Players must strategically weigh the benefits of a shorter path to the pre-determined destination against the benefits of potentially claiming from a larger pool of boxed-off spaces. Once a player reaches the pre-determined destination the player claims one of the boxed-off spaces by placing their mark within any unclaimed boxed-off space over which the player has traveled during the previous turn. The game ends when all the boxes have been claimed. The player with the most claimed boxed-off spaces wins the game.
The general object of the present disclosure is to provide a strategic and competitive iteration of a classic hop-scotch game with two separate starting points.
It is a further object of the present disclosure to provide a game that allows players to claim a number of boxed-off spaces to win the game.
It is another object of the present disclosure to provide a game which may be easily and efficiently manufactured and marketed.
It is a further object of the present disclosure to provide a game board which is of durable and reliable construction.
These together with other objects of the disclosure, along with the various features of novelty which characterize the disclosure, are pointed out with particularity in the claims annexed to and forming a part of this disclosure. Other systems, devices, apparatuses, methods, features, and advantages will be or become apparent to one with skill in the art upon examination of the following drawings and detailed description. It is intended that all such additional systems, methods, features and advantages be included within the scope of the present disclosure, and be protected by the accompanying claims.
The present disclosure will be more clearly understood by reference to the following detailed description when read in conjunction with the accompanying drawings in which the like reference characters refer to like parts throughout the views and where:
Reference is now made in detail to the description of the embodiments as illustrated in the drawings. While only a single embodiment is described in connection with these drawings, there is no intent to limit the disclosure to the embodiment below.
It should be clearly understood that reference numerals are intended to identify the same structural elements, portions, or surfaces consistently throughout the drawn figures, and may be further described or explained in the written specification, including the detailed description. The drawings are intended to be read together with the specification and are to be construed as a portion of the entire “written description”
Playground games such as hopscotch have long been popular games for young children. A typical hopscotch game involves hopping on one foot from a single starting point, through a set of boxed-off spaces, to a pre-determined destination. While this game is entertaining, it lacks a strategy based competitive element, and thus children tend to become bored with a standard hop-scotch game quickly. The hop-scotch like game in the present disclosure solves the existing problems associated with hop-scotch by adding a strategic and competitive component to hop-scotch. The present disclosure adds a strategic and competitive component by implementing a multi-turn system where players can both choose from one of two starting points and “claim” individual boxed-off spaces for strategic advantages.
Adverting now to the drawings, with reference to
Players may only proceed from staring point 20 or starting point 22 though the path of boxed-off spaces 24 by hopping on one foot. If the player stumbles, uses both feet, or steps on an edged line 26 of a boxed-off space 24, the player(s) turn is over (for clarity sake only one horizontal and one vertical line was marked as a edged line 26 in
Players may only claim boxed-off spaces 24 which the player has traveled over in the previous turn of the game, and are not already claimed by another player. In one embodiment of the present disclosure, starting point 20 is closer to the finish than starting point 22, players who choose to begin at starting point 20 will have to navigate fewer boxed-off spaces 24 to reach pre-determined destination 28, but the player will also have fewer potential boxed-off spaces 24 to claim upon reaching pre-determined destination 28.
A winner is determined when every boxed-off space 24 has been claimed by all players. The player who claims the highest number of boxed-off spaces 24 wins the game.