GAME

Information

  • Patent Application
  • 20160175700
  • Publication Number
    20160175700
  • Date Filed
    December 19, 2014
    10 years ago
  • Date Published
    June 23, 2016
    8 years ago
Abstract
A game kit and a method of playing a game, wherein the game kit includes at least one flexible, closeable, and opaque bag, one or more objects small enough to be placed into the bag, a set of instructions for playing a game, wherein the set of instructions directs that one or more objects be placed into the at least one bag, and that the bag be closed thereafter, and directs one or more players to manipulate the exterior of the bag to guess an identity of one or more objects in the bag without opening the bag. A winner of the game is determined by ascertaining the player with the correct guess or guesses of the identity of the one or more objects in the bag.
Description
FIELD

A game.


BACKGROUND

A game is generally structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. A board game generally involves two or more players that move or place counters or pieces on a pre-marked surface according to a set of rules. Games can be based on pure strategy, chance (e.g. rolling dice), or a mixture of the two, and usually have a goal that a player aims to achieve.





BRIEF DESCRIPTION OF DRAWINGS

The invention may best be understood by referring to the following description and accompanying drawings that are used to illustrate embodiments of the invention. The embodiments of the invention are illustrated by way of example and not by way of limitation in the figures of the accompanying drawings in which like references indicate similar elements. It should be noted that references to “an” or “one” embodiment of the invention in this disclosure are not necessarily to the same embodiment, and they mean at least one. In the drawings:



FIG. 1 schematically illustrates contents of one embodiment of a game kit.



FIG. 2 schematically illustrates three players playing the game.





DETAILED DESCRIPTION

In this section we shall explain several preferred embodiments of this invention with reference to the appended drawings. Whenever the shapes, relative positions, and other aspects of the parts described in the embodiments are not clearly defined, the scope of the invention is not limited only to the parts shown, which are meant merely for the purpose of illustration. Also, while numerous details are set forth, it is understood that some embodiments of the invention may be practiced without these details.


In one embodiment, a game is disclosed in which a player attempts to determine the identity of an object concealed inside a closed bag by using the sense of touch. The player may accomplish this by manipulating the exterior of the bag and feeling the object through the bag. A goal of the game is to correctly guess what is inside of the bag without opening the bag.



FIG. 1 schematically illustrates one embodiment of game kit 100 that may be provided in package 150, which may be a cardboard box, plastic container, etc. Kit 100 includes one or more bags 130 that, in an embodiment of a kit of multiple bags, such bags may be of similar size or may come in different sizes. In one embodiment, each bag 130 is flexible, closeable, and opaque. Representatively, each bag 130 may be made of fabric, such as velour, polyester, cotton, velvet, plastic or any other suitable material that may enable a player to manipulate and identify its contents through the sense of touch. Each bag 130 may have an end defined by a closeable opening and a closeable mechanism, such as a zipper, a hook and loop type fastener, a string, one or more buttons, or any other mechanism that allows bag 130 to be closed so that objects 110 do not fall out of bag 130 during the game. Each bag is representatively voluminous enough to contain one or more objects. A representative volume of a bag is one ounce (29 cubic centimeters (cm3)) to 3 gallons (1,355 cm3). In another embodiment, a representative volume is one ounce (29 cm3) to 1 gallon (3785 cm3). In a further embodiment, a representative volume is 3 ounces (88 cm3) to 12 ounces (356 cm3). There may also be different designations or symbols on each bag 130 so that one bag 130 may be visually differentiated from another bag 130. For example, numbers, letters, pictures, or other symbols may be used.


Kit 100 may include any number of arbitrary objects 110 small enough to be placed inside of each bag 130. Arbitrary objects 110 may be of various shapes, sizes, textures, flexibility, and weight. In one embodiment, kit 100 may include 50 arbitrary objects that may be used to play the game. Arbitrary objects that include objects different than those contained in kit 100 may be contained in a different kit, the different kit also including a container or package operable to contain the different objects. Additionally, other objects not provided in kit 100 may also be used to play the game.


In one embodiment, kit 100 includes one or more note pads 120 and one or more writing implement 160 (e.g., pencils). The one or more player of a game may use writing implements 160 and pads 120 to record their guesses of an object or objects in a bag.


Kit 100 may include a set of written instructions 140. The instructions may set forth rules and goals of different variations of games that may be played. Representatively, instructions 140 instruct or teach one or more players how to play a game. The game may be played by one player or a plurality of players. FIG. 2 schematically illustrates three players 170 playing the game. A method of playing a game will be described with references to the contents of instructions 140 provided in kit 100, representatively, direct that one or more objects 110 be placed inside one or more bags 130 and that each bag 130 be closed thereafter. Instructions 140 may direct that one randomly or arbitrarily selected person, who may or may not be player 170 of the game, place the object or objects 110 inside one or more bags 130 without looking at which objects 110 are being placed in which bag 130. In one embodiment, object(s) 110 may be hidden from the view of player(s) 170. A non-player of the game is directed by instructions 140 to place one or more objects 110 in one or more bags 130 outside of the view of player(s) 170.


Instructions 140 may direct one or more players 170 to manipulate the exterior of bag 130 to guess an identity of one or more objects 110 in bag 130 without opening bag 130. Because bag 130 remains closed, player 170 has to use the sense of touch to determine what is inside bag 130. Where multiple objects 110 are contained in a bag, player 170 may attempt to identify as many objects 110 in the bag as possible. Instructions 140 may direct that each guess be recorded in player(s) 170 memory, or onto notepad 120 or piece of paper using pen or pencil 160. One or more pieces of paper, notepads 120, pens or pencils 160 may optionally be provided with the kit 100.


Instructions 140 may direct that one or more players 170 of the game be given a turn for a specific amount of time. A turn is a time period player 170 has to identify object(s) 110 in bag 130. In another embodiment, a turn is a time period player 170 has to identify and record object(s) 110 in bag 130. The length of time for each turn is arbitrary, and may be decided by any person or persons prior to the start of the game or during the game. In one embodiment, the winner of a previous round may decide the length of time for each turn for the upcoming round. Each turn may be ten seconds, thirty seconds, one minute, two minutes, or more. In another embodiment, there may be a single turn for a specific amount of time during which all players 170 simultaneously attempt to determine the contents of their respective bags 130 or the contents in each bag 130.


In order to verify whether a player's guess or guesses are correct, after a turn or the conclusion of a game, instructions 140 may the direct one or more players 170 to open the bag to expose one or more objects 110 in each bag 130. One or more objects 110 in a bag are then compared to the recording (e.g. written record) of the one or more players. It may be a goal of a game to achieve as many correct guesses as possible within an allotted length of length of time. Where a game involves more than one player 170, in one embodiment, player 170 with the highest number of correct guesses may be declared the winner.


In another embodiment, a game is played by one or more players using single bag 130. Representatively, instructions 140 direct that a randomly or arbitrarily selected person place one or more objects 110 inside single bag 130. While the one or more players 170 prepared to play the game cannot see the one or more objects that are put in bag 130. Instructions 140 direct one or more players 170 to take turns to manipulate bag 130 in an effort to guess an identity of the one or more objects 110 in bag 130. The amount of time a player has to manipulate bag 130 may or may not be limited. Where only one player is playing the game, player 170 may verbally state a guess of the one or more objects as the player believes that the player knows the identity of the one or more objects or after an allotted time period. Where more than one player is playing the game, in one embodiment, the first player to manipulate bag 130 keeps his/her guess quiet and passes bag 130 to another player to manipulate. After each player 170 has an opportunity to manipulate bag 130 to guess its contents, the players reveal their guesses. The player with the correct guess or, in the case of more than one object 110 being contained in bag 130, the most correct guesses is declared the winner of the game.


In the description above, for the purposes of explanation, numerous specific details have been set forth in order to provide a thorough understanding of the embodiments. It will be apparent however, to one skilled in the art, that one or more other embodiments may be practiced without some of these specific details. The particular embodiments described are not provided to limit the invention but to illustrate it. The scope of the invention is not to be determined by the specific examples provided above but only by the claims below. In other instances, well-known structures, devices, and operations have been shown in block diagram form or without detail in order to avoid obscuring the understanding of the description. Where considered appropriate, reference numerals or terminal portions of reference numerals have been repeated among the figures to indicate corresponding or analogous elements, which may optionally have similar characteristics.


It should also be appreciated that reference throughout this specification to “one embodiment”, “an embodiment”, “one or more embodiments”, or “different embodiments”, for example, means that a particular feature may be included in the practice of the invention. Similarly, it should be appreciated that in the description various features are sometimes grouped together in a single embodiment, figure, or description thereof for the purpose of streamlining the disclosure and aiding in the understanding of various inventive aspects. This method of disclosure, however, is not to be interpreted as reflecting an intention that the invention requires more features than are expressly recited in each claim. Rather, as the following claims reflect, inventive aspects may lie in less than all features of a single disclosed embodiment. Thus, the claims following the Detailed Description are hereby expressly incorporated into this Detailed Description, with each claim standing on its own as a separate embodiment of the invention.

Claims
  • 1. A game kit comprising: at least one flexible, closeable, and opaque bag,a plurality of objects small enough to be placed into the at least one bag,a set of instructions for playing a game, wherein the set of instructions directs that the plurality of objects be placed into the at least one bag, and that the bag be closed thereafter, and directs one or more players to: manipulate the exterior of the bag to guess an identity of objects in the bag without opening the bag,open the bag to expose the objects in the bag, anddetermine a winner of the game by ascertaining the player with the highest number of correct guesses of the identity of the objects in the bag.
  • 2. The kit of claim 1, further comprising a plurality of flexible, closeable, and opaque bags, wherein the set of instructions directs that the plurality of objects be placed in each of the plurality of the bags.
  • 3. The kit of claim 1, wherein the set of instructions further comprises an instruction to record one or more of the guesses.
  • 4. The kit of claim 1, wherein the bag is made of fabric.
  • 5. The kit of claim 1, wherein the bag comprises an end defined by a closeable opening, and a closeable mechanism selected from the group consisting of a zipper, a hook and loop type fastener, a string, or one or more buttons.
  • 6. The kit of claim 1, wherein the kit further comprises a notepad.
  • 7. The kit of claim 1, wherein the kit further comprises a pencil.
  • 8. The kit of claim 4, wherein the fabric is velour, polyester, cotton, velvet, or plastic.
  • 9. A game kit comprising: a plurality of flexible, closeable, and opaque bags,a plurality of objects, wherein each object is small enough to be placed into the bags,a set of instructions for playing a game, wherein the set of instructions directs that the plurality of objects be placed into each of the plurality of bags, and that the plurality of bags be closed thereafter, and directs one or more players to: manipulate the exterior of the plurality of bags to guess an identity of the objects in the plurality of bags without opening the plurality of bags,open the plurality of bags to expose the objects in the plurality of bags, anddetermine a winner of the game by ascertaining the player with the highest number of correct guesses of the identity of the objects in the plurality of bags.
  • 10. The kit of claim 9, wherein the set of instructions further comprises an instruction to record one or more of the guesses.
  • 11. The kit of claim 9, wherein the plurality of bags are made of fabric.
  • 12. The kit of claim 9, wherein each of the plurality of bags comprises an end defined by a closeable opening, and a closeable mechanism selected from the group consisting of a zipper, a hook and loop type fastener, a string, or one or more buttons.
  • 13. The kit of claim 9, wherein the kit further comprises a notepad.
  • 14. The kit of claim 9, wherein the kit further comprises a pencil.
  • 15. The kit of claim 11, wherein the fabric is velour, polyester, cotton, velvet, or plastic.
  • 16. A method for playing a game comprising: placing a plurality of objects into at least one flexible, closeable, and opaque bag;closing at least one bag;manipulating the exterior of at least one bag to guess an identity of the plurality of objects in the at least one bag;opening at least one bag to expose the plurality of objects in at least one bag; andcounting the number of correct guesses of the identity of the plurality of objects in the at least one bag.
  • 17. The method of claim 16, further comprising recording one or more guesses made by one or more players.
  • 18. The method of claim 16, wherein one or more bags are made of fabric.
  • 19. The method of claim 16, wherein each of one or more bags comprises an end defined by a closeable opening, and a closeable mechanism selected from the group consisting of a zipper, a hook and loop type fastener, a string, or one or more buttons.
  • 20. The method of claim 18, wherein the fabric is velour, polyester, cotton, velvet, or plastic.