Children of all ages are continually seeking new ways to entertain and challenge themselves. To that end, an untold number of games have been developed that range on a continuum from team sports to board games. On one end of the continuum, sports are excellent for physical conditioning and the development of hand-eye coordination, however sports require a large amount of space, lots of equipment, and usually a multitude of opponents and teammates. On the other end of the continuum are board games. While requiring very little equipment and space, board games only challenge one's wit and are necessarily a sedentary activity.
Accordingly, a category of games has evolved that fills the middle of the continuum. These games require very little equipment or space and are suitable for play at almost any time or place, yet still actively engage the participant and require a great deal of hand-eye coordination. One familiar example of this type of game is the ball and cup game or Bolero as it is known in Latin American countries. This game typically consists of a small cup attached to the end of a small stick or handle. A string, usually attached to the base of the cup and sometimes around the handle, is used to tether a small ball. The ball is sized and selected to fit into the cup with a given clearance that ultimately determines the difficulty of the game. In order to play the game, the player swings the handle, which throws the ball against the tether, in an attempt to land the ball in the cup. The cup is the goal and the object of the game is to put the ball in the goal. Accordingly, the amount of clearance between the ball and the cup determines how difficult it is to swing the ball into the cup. This type of game requires a great deal of skill and hand-eye coordination. However, this particular game device has one drawback, in that the string attached to the ball has an adverse effect on the otherwise natural flight of the ball due to air resistance and gravity. The string on this device causes the ball to fly in an erratic, unnatural, and random fashion. As such it detracts from the enjoyment of playing the game because there are factors that cannot be controlled by the player.
There is a need for a new type of cup game that tests the users skills and hand eye coordination in a more realistic manner yet retains the advantage of being able to play the game in a limited amount of space and with very little equipment. This new game should allow for natural unrestricted flight of the ball. Not only should this new type of game be fun to play, but it also should be useful as a warm-up for activities requiring hand-eye coordination, skill, and a reflex type reaction to gravity's effect on a ball. For example, a basketball player or baseball pitcher cannot shoot baskets or throw pitches 24 hours a day. To do so would likely cause injury. As an alternative to overtraining, this new type of game could be employed to develop the participant's hand eye coordination and skill. By playing this game, the player could develop a reflexive or intuitive sense of how a ball will react to given input relative to gravity and air resistance. Additionally, playing this game may be useful to rehabilitate patients with injuries or conditions that result in a loss of coordination, such as a stroke victim.
Provided is a game apparatus wherein a player may attempt to score a goal by means of a projectile. The gaming apparatus includes a handheld launcher which has a ramp portion configured such that the player may launch the projectile up and away from the launcher. Alternatively, the game apparatus may be adapted to rest on a support surface such as a tabletop. The apparatus also includes a target supported in spaced relation relative to the launcher that defines a goal for the projectile.
There are many launcher designs, which can provide a suitable ramp portion for launching projectiles. For example, the launcher may be bowl-shaped where the curved walls of the bowl provide a ramp portion for launching the projectile. It should be noted, however, that the ramp portion may be configured in a variety of different ways. For instance, the ramp portion may be curved or may simply be a flat ramp. In the case of a curved ramp portion, the ramp may extend along the surface of an imaginary sphere or it may be parabolic, hyperbolic, elliptical, or egg-shaped.
The target may be spaced relative to the launcher in several different locations. For example, in the case of a bowl shaped launcher, the bowl has an upper rim which defines a first plane and the target is supported in a second plane. The second plane may be spaced above the first plane, below the first plane, or coplanar with the first plane. The launcher may also include a handle that is adapted to be held by the hand of the player. The target may be spaced relative to the launcher from the handle or from the launcher itself.
The target may be designed in several different ways. For example, the target may be a hoop that is dimensioned such that the projectile may pass therethrough. Alternatively, the target may be a small cup sized and configured to catch the projectile. In yet another embodiment, the target may be a disk covered with one component of hook and loop material with the projectile being covered with the mating component of the material. Also, the target may include a plurality of goals each of which is of varying difficulty.
It is also contemplated that the gaming apparatus may include a sensor that is operative to register scored goals. In addition, the apparatus may include an indicator for displaying registered goals. The apparatus may also include a timer operative to place a time limit on the player's attempts to score goals with the projectile. It should be understood that the sensor, indicator, and timer may all be interconnected via electronic circuitry that is well known in the art.
Having provided for a gaming apparatus as described above, it should be understood that a method of employing the apparatus to improve a person's hand eye coordination is also provided. The method is comprised of first providing a gaming apparatus that includes either a handheld launcher or a tabletop launcher that has a ramp portion configured such that the player may launch a projectile therefrom, and a target supported in spaced relation relative to the launcher that defines a goal for the projectile. Next, the player places the projectile into the launcher, launching said projectile up in the air, and finally, in the case of the handheld launcher, maneuvering the apparatus in an attempt to score a goal on the target. The player would repeat these steps in an attempt to score as many goals as possible in, for instance, a given period of time, or score as many goals as possible in a row. The method may also be performed in conjunction with a sensor, an indicator for scored goals, and a timer. By starting a timer, the player may be challenged to register as many goals as possible in a set period of time.
The bowl shaped launcher in
It should be understood that the handle portion of the launcher may be configured in various different ways. For example,
In another embodiment of the game apparatus the launcher remains stationary on a surface such as a table. As is illustrated in
A method is also contemplated for improving a person's hand-eye coordination. This method may include any steps inherent in any of the disclosed embodiments. Broadly, the method includes the step of providing a gaming apparatus that includes a launcher with a ramp portion configured such that the player may launch a projectile therefrom and a target supported in spaced relation relative to said launcher to define a goal for the projectile. The player then places a projectile in the launcher and launches said projectile. In the case of a handheld launcher, once the projectile has been launched, the player maneuvers the apparatus in an attempt to score a goal on the target. The steps of placing the projectile in the launcher, launching the projectile in attempting to score a goal may be repeated numerous times. It should be further understood that each time a goal is scored that the goal may be tallied. In addition, a timer may be employed to add challenge to the game by limiting the amount of time and thereby the number of attempts the player may attempt to score a goal. While it is contemplated that a player can keep score if desired, keeping score is not required to enjoy the challenge and entertainment afforded by the gaming apparatus described herein.
Accordingly, the present invention has been described with some degree of particularity directed to certain exemplary embodiments. Those of skill in the art, though, will recognize that certain modifications, permutations, additions and sub-combinations thereof are within the true spirit and scope of the various embodiments.
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Number | Date | Country | |
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20070284824 A1 | Dec 2007 | US |