This disclosure relates generally to simulations and gaming, and specifically to a gaming or simulation apparatus with a movable base and status indicator. For example, the base may be configured to position a game piece, miniature, or other object with respect to an area, and to display a related status based on the gaming or simulation architecture.
Generally, gaming and simulations activities include, but are not limited to, miniature gaming, board and table games, war games, and roleplaying games. The miniatures category includes detailed figures for use in gaming and simulation scenarios, typically with broad, tactical-level architectures. Board games and table games can be defined as tabletop activities that utilize game pieces, pawns, tokens, and similar components on a variety of different playing surfaces. War games include both board game and miniatures-based examples. Roleplaying games (RPGs) can be considered a form of shared gaming or storytelling experience, in which both miniatures and other game pieces can be used.
Miniature figures and game pieces may be made of metal, plastic, paper, and composite materials, and can be painted or unpainted, or include printed designs. The designs themselves have a wide variety of forms, ranging from abstract tokens and other symbolic expressions of gaming entities, to detailed representational images of vehicles, characters and weapons, some with meticulous two and three-dimensional artwork. In particular, game pieces and miniatures encompass both symbolic and actual representations of historical, mythological, and fantasy or science fiction entities, for use in tabletop games, simulations, war games, role-playing games, and other activities. A base or pedestal structure can also be provided, in order to position the game piece or figure within a particular simulation or gaming area.
While tabletop gaming and miniatures may be considered recreational activities, they have a dedicated and demanding audience. Both the base apparatus and the game piece or miniature components are subject to significant design and manufacturing considerations, including not only overall quality, durability and cost, but also reproduction and scale accuracy, as well as player and user preferences within a particular game or simulation architecture. This architecture can also impose additional design requirements, particularly for features configured to indicate the corresponding status of the game piece or miniature.
This disclosure relates to gaming or simulation apparatus, and corresponding methods of operation by a game player or other user. The apparatus includes a base and a coupling member. The base is configured to position a game piece or miniature with respect to a gaming area or simulation environment, and the coupling member is configured to couple the game piece to the base. A status selector is provided in the base, in order to select a status of the game piece with respect to the gaming area. For example, the status selector may include a binary or multi-state indicator extending through the base from a first side to a second side.
A set of indicia can be provided on the indicator, and configured to be selectively displayed by positioning the indicator with respect to the first and second sides of the base. The selected status of the game piece can thus be indicated or represented by the selectively displayed indicia. For example, at least one of the indicia representing the selected status may be selectively displayed on one side of the base, and at least one other indicia not representing the selected status may be selectively hidden or concealed on the other side of the base.
Methods of using the base apparatus include positioning a game piece or miniature with respect to the gaming area or simulation environment. Different game pieces can be selectively coupled to the base, for example using a post or other coupling structure to support the game piece in position. The game player (or other user) can then manipulate the status selector in the base, in order to display a selected status of the game piece. The status can be defined with respect to a set of gaming rules related to the gaming area, or based on a corresponding simulation architecture.
The status selector is manipulated by sliding or manually positioning an indicator, which extends through the base from a first side to a second side. For example, a sliding indicator can be manually positioned to selectively display at least one of the indicia, indicating the selected status of the game piece on either the first or second side of the base. At least one other index can be selectively concealed or hidden on the opposite side of the base, where the concealed index represents a different status, other than the one that was selected.
The base can be configured so that positioning the game piece and manipulating the status selector are performed in continuous fashion, with one hand. Two status selectors can also be provided, for example in a transverse configuration with a combination of binary and multi-state indicators. Different structures for coupling selected game pieces and miniatures to the base can also be provided, for example using a direct mount to the base, or a support structure with one end configured to support the game piece and the other end attached to the base.
In some applications, the status indicator can be manually positioned to selectively display a plurality of indicia on either side of the base, representing a comparative level of the selected status. Comparative levels or values can thus be allocated between the selected status and a complementary status of the game piece, for example by positioning the sliding indicator to selectively display at least one other indicia on the opposite side of the base, representing the corresponding value of the complementary status. In some applications, the comparative values represent a fixed total or aggregate value, which is available for apportionment between the selected and complimentary status indicators by manipulation of the sliding indicator with respect to the two sides of the base.
Status indicator 16 extends into and through base 12 from a first (left or front) side S1 to a second (right or back) side S1, for example between upper portion 18 and lower portion 20 as shown by the dashed or hidden lines in
Manual indicator 16 extends through base 12 between upper portion 18 and lower portion 20, for example with first end 27 oriented toward first side S1 and second end 28 oriented toward second side S2, opposing first side 27 on first side S1. A wide range of different indicia can be provided on indicator 16, using various colors, symbols, labels and markers on first and second ends 27 and 28. The indicia are selectively displayed by manual operation of status selector 14, positioning indicator 16 with first and second ends (or end portions) 27 and 28 extending alternately from first and second sides S1 and S2 of base 12.
Suitable materials for gaming apparatus 10 include, but are not limited to, plastics and other durable polymers, as well as metal, paper, wood, and composite materials. Depending on design, the individual components of base 12, selector 14, game piece 15 and support 24 can also be provided in either unitary or discrete form. For example, base 12 may be formed of a substantially unitary construction, e.g., from molded plastic, with indicator 16 extending through a channel or slot 29 formed between upper and lower base portions 18 and 20. Slot 29 extends from first side S1 of base 12 to second side S2 of base 12, and is dimensioned to accept a substantially planar indicator 16 with a rectangular cross section, as shown in
Channel 29 is formed in one or both of upper and lower base portions 18 and 20, which can be formed as a unit or coupled together to form base 12. Additional structures are also contemplated, for example a cavity or other stabilizing feature 30 in lower base portion 20, defining a generally circumferential footprint within the bottom perimeter of base 12. Alternatively, feature 30 may be formed with a metal weight or other stabilizing element.
Base 12 and support or coupling member 24 can also be provided in either unitary or discrete form, for example with the bottom end or lower portion 25 of support 24 coupled to upper base portion 18, as described above. The top end or upper portion 26 of support 24 can be configured to support different game pieces or miniatures, for example using a pin, post or other coupling structure 32 to couple and decouple a selected game piece 15. Alternatively, support 24 may be provided as an integral component of the game piece or miniature 15, which is swapped in and out of different bases 12 by coupling and decoupling lower end 25 of support 24.
As shown in
In some designs, one or both of ends 27, 28 of indicator 16 may be provided with a rounded or other conformal configuration, matching the corresponding outer surfaces of base 12 along sides S1 and S2. In these configurations, the “de-selected” end of indicator 16 can be positioned flush with the corresponding side of base 12, for example with second end 28 of indicator 16 substantially conforming to the outer surface of base 12 along corresponding second side S2, as shown in
Support 24 is configured to support game piece 15 in a particular position with respect to the game area or simulation environment, for example above base 12, in a position that is visible from both sides S1 and S2. Thus, the position of game piece 15 is readily observable, simultaneously with the corresponding status indicated by selector 14. When selector 14 is manipulated between the first and second states, one or more indicia on either end of indicator 16 can thus be selectively displayed on one side of base 12, while one or more indicia on the other end can be selectively concealed or hidden from view on the opposite side.
Multi-state as well as binary selectors 14 are also contemplated. In these configurations, selector 14 can be manipulated to position indicator 16 in an intermediate state, in which selected indicia are at displayed or least partially visible on both first end 27 of indicator 16, along first side S1 of base 12, and also (simultaneously) on second end 28, along second side S2. At the same time, one or more other indicia can be selectively concealed or hidden from view, on either or both of ends 27 and 28, and on either or both of sides S1 and S2.
One or more display windows 19 may also be provided in base 12, for example in top surface 18S of upper base portion 18. As shown in
Depending on the form of such indicia Ia, and other design considerations, such display windows 19 may also have various geometric configurations, including, but not limited to, square, round, circular, oval, arcuate, oblong, rectangular, triangular, trapezoidal, and multi-sided, with either straight or tapered sides extending from top surface 18S into upper portion 18 of base 12. In addition, one or more display windows 19 may be formed with a perimeter entirely within top surface 18S of upper base portion 18, as shown in
Lower end 25 of support 24 is coupled to base 12, for example with a post or platform structure 34 inserted into a corresponding aperture or hole 35 in upper base portion 18. Different game pieces or miniatures 15 can thus be selected for use with base 12 by decoupling and coupling support 24 at lower (bottom) end 25. Alternatively, selected game pieces or miniatures 15 can be swapped in and out of coupling engagement with upper (top) end 26 of support 24, for example using an internal post or pin arrangement 33 as shown in
One or more display openings or windows 19 may also be provided, as described above with respect to
Window 19 may also be open (empty), or a clear or transparent plastic or glass component may be provided, through which the selected indicia are visible on selector 16. One or more sides of window 19 may also extend to outer perimeter 180 of upper portion 18 of base 12, so that the perimeter of window 19 is open on one or more sides. Alternatively window 19 may have a closed perimeter; that is, with the sides and perimeter entirely disposed or enclosed within upper surface 18S of base 12.
In one particular embodiment, base 12 is formed as a unitary structure, with channel 29 extending through base 12 between upper portion 18 and lower portion 20. Alternatively, channel 29 may be formed in one or both of upper base portion 18 and lower base portion 20, with upper and lower portions 18 and 20 assembled to form base 12.
The number and other characteristics of the individual indicia can be adapted to particular gaming architectures and simulation environments. In binary embodiments, for example, single indicia Ia and Ib may be provided on each end of indicator 16, in order for status selector 14 to toggle between complementary states such as active/inactive or moved/unmoved. The indicia may also describe other more general binary attributes such as stationary, holding, firing, cloaked, hidden, visible, or pending other action (e.g., awaiting an opportunity attack or other conditional action).
In multi-state embodiments, comparative values or qualitative degrees may be indicated by selectively displaying and concealing complementary status indicators Ja and Jb on opposite ends 27 and 28 of a particular indicator 16. For example, status selector 14 may be manipulated to position indicator 16 in order to represent allocation of power or energy between forward and rear defenses or shields, represented on (e.g., front) side S1 and (back) side S2 of base 12, respectively. More generally, indicator 16 can also be positioned to allocate available status levels or comparative values between different types of offensive and defensive systems (e.g., different shields or weapons systems), or between different system types (e.g., offensive, defensive, and engineering systems such as engine speed or movement points).
In these examples, conservation principles can be applied so that a predetermined or preselected value of comparative levels are available for allocation on indicator 16. Thus, the number of indicia Ja and Jb displayed either side S1 and S2 of base 12 may sum to a corresponding fixed value, or the selected indicia may otherwise represent the total available comparative value. For example, indicia Ja and Jb may all have a substantially similar or fixed length along actuator axis SA (or along longitudinal axis L, see
Alternatively, various indicia Ja and Jb on different ends 27 and 28 of indicator 16 may provide for different comparative values or qualitative levels, depending on gaming or simulation architecture. For example, indicia Ja on first end 27 of indicator 16 may have different axial lengths from corresponding indicia Jb on second end 28, in order to indicate different status levels or degrees depending upon how the corresponding points or simulation resources are allocated (e.g., with different total comparative values depending upon how power or energy is allocated to different shields and weapons systems, or among different offensive, defensive and movement systems).
A second (e.g., binary) status selector 14 is positioned with first end 27 of selector 16 substantially flush along third side S3 of base 12, in order to selectively display an individual index on opposite side S4. The two (or more) status selectors 14 are transversely oriented, with binary indicator 16 extending through base 12 from the left (third) side S3 to the right (fourth) side S4, in transverse orientation with respect to multi-state indicator 16 extending between first and second sides S1 and S2. One, two or more display windows may also be provided to selectively display and/or conceal indicia on one or both indicators 16, for example as described above with respect to
Indicator 16 has multiple indicia Ja and Jb at each end 27 and 28, and is inserted into a slot or channel 29 extending through base 12 along longitudinal axis L. For example, longitudinal axis L may be oriented substantially perpendicular or transverse to vertical axis A, as shown in
Suitable materials for display 42 include, but are not limited to, plastic and other printable materials such as paper and paperboard. Indicia Ka on display 42 provide additional status information relating to the game piece or miniature, for example offensive or defensive strength, or other information such as energy, power, or level, as defined within a particular gaming architecture or simulation environment. A token holder 44 may also be provided, and configured to hold or support a token or additional game piece indicating additional status information. For example, token holder 44 may be coupled to one or both of support 24 and pointer 43, and configured to hold a token representing cargo, or a passenger, commander or other gaming entity carried on or with the game piece.
In the particular configuration of
The lower end (or bottom portion) 25 of support 24 is inserted through a hole or aperture 45 in rotary display 42, extending through slot 46 in status indicator 16 and into aperture 48 in lower portion 20 of base 12. Slot 46 is dimensioned to allow for indicator 16 to slide back and forth in channel 29, while retaining indicator 16 within base 12 when the post or pin structure on the lower portion 25 of support 24 contacts or abuts either end of slot 46.
In particular, slot 46 is dimensioned to limit motion of indicator 16 with respect to the sides of base 12, when the pin or post structure on lower portion 25 of support 24 contacts the ends of slot 46. Alternatively, a similar pin or post structure 25 may be provided independently of support 24.
In the particular configuration of
In the particular embodiment of
Alternatively, any of support 24, pointer 43, token holder 44, and upper and lower (or top and bottom) base portions 18 and 20 may be formed of plastics, polymers, paper, paperboard and other suitable materials, and provided in either discrete (separate) or unitary (integrated) form. Channel 29 may also be open at the top of base 12 in order to receive indicator 16 along vertical axis A, as shown in
In the particular embodiment of
As shown in
Display 42 is positioned over the second (top) indicator 16, above or on top of upper portion 18 of base 12. The post or pin structure on lower portion 25 of support 24 is inserted through aperture 45 in display 42, extending along vertical axis A through slots 46 in transversely oriented status indicators 16. Key structure 49 is inserted into corresponding aperture 48 in lower portion 20 of base 12, in order to prevent misalignment or rotation of support 24 as described above.
As shown in
Attaching a game piece (step 51) may be performed to selective coupling a game piece or miniature to the movable base. For example, a game piece can be coupled to a support member having a first end configured to support the game piece in position with respect to the gaming area or simulation environment, and a second end attached to the base. Alternatively, the game piece can be directly attached to the base, without additional support structures. Typically, the selected game piece or miniature can be swapped in and out using a decouplable attachment, but the game piece and base can also be permanently attached, or formed as a unit.
Positioning the base (step 52) may be performed to move the game piece into a particular location with respect to the gaming area, or within a simulation environment, with the game piece supported in position on the base. Alternatively, the base and game piece may positioned in a stationary location, and another action may be taken, as defined by the gaming or simulation architecture (e.g., firing a weapon, raising shields, cloaking or other offensive or defensive action, communications or other engineering function, holding in place, or awaiting an opportunity action).
Selecting a status (step 53) is performed by manipulating a status selector on the base, in order to display the selected status. The status itself represents a state or condition of the game piece with respect to the gaming or simulation environment, based on a corresponding architecture or set of rules. The status selector may include a sliding indicator extending through the base from a first side to a second side, with a set of indicia configured for selective display and concealment in order to indicate the selected status.
Positioning the indicator (step 54) encompasses sliding, moving, or otherwise manipulating the indicator with respect to the first and second sides of the base, in order selectively display at least one of the indicia. For example, an individual index or subset of the indicia may be selectively displayed on a first side of the base, and another index or subset of the indicia may be selectively concealed on a second side of the base. The selectively displayed indicia represent the selected status of the game piece, while the other (concealed) indicia represent a different status, which is not selected (that is, a status other than the selected status).
The user or gamer can also allocate or apportion degrees or comparative levels related to the selected status (step 55). For example, a multi-state indicator may be positioned to selectively display a plurality of the indicia on either first or second side of the base, where the plurality of indicia represent a comparative level of the selected status (e.g., high, low, medium; level one, two three, etc.). A fixed or total value of the comparative levels can also be allocated or apportioned between the selected status and a complementary status, for example representing front and rear shields or other defensive systems, or different offensive, defensive, and engineering status categories.
In these applications, the indicator can also be positioned to selectively display at least one other indicia on the second side of the base, representing the comparative level of the complementary status. The comparative levels of the selected and complementary status features can be conserved, with selected indicia displayed on the first and second sides of the base to represent a fixed total comparative value or level, available in aggregate for apportionment between the selected status and the complementary status.
In some devices, a second status may also be selected (step 56), for example using two transversely oriented indicators. Both binary and multi-state indicators are contemplated, in any order or combination. For example, generally oblong and planar sliding indicators may be positioned in transversely oriented channels, formed in one or both of the upper and lower portions of the base. A slotted arrangement can be utilized to retain the selectors within the base, and to limit motion with respect to the sides of the base.
Other actions may include rotating a display (step 57) to provide additional status information, for example by indicating offensive or defensive strength, energy, power, level, or other information related to the gaming architecture or simulation environment. Depending on design, a rotary display can be provided on the top of the base, for example using a pointer to indicate selected indicia, which represent the additional status information.
A token or additional game piece can also be placed on the base (step 58), for example using a token holder coupled to the pointer or support structure. The token can represent additional status information, for example cargo, or to indicate the presence of a passenger, commander or other gaming character or simulation entity. Tokens can also be used to represent any of the more general status information related to the gaming or simulation architecture, as described herein.
In each of these examples and embodiments, the disclosed base and selector configurations are designed to provide substantial advantages. In particular, the base can be configured for positioning the game piece and selecting the status in a continuous fashion, with one hand, including positioning the indicator with respect to the sides of the base. For example, the base can be positioned with two or three fingers on the upper or lower portion, while the thumb is used to position the indicator into a flush relationship with respect to the side of the base. Alternatively, a thumb and opposing finger (or opposing fingers) can be used to toggle the indicator back and forth between binary states indicate at opposing sides of the base, or to move the indicator into an intermediate position representing apportionment of status levels or comparative degrees between complementary states.
These designs provide additional advantages over other systems that require two hands or additional manipulation steps, as known in the art. Integration of one or more status selectors into the apparatus also provides for substantially easier manipulation, with options to selectively conceal display and conceal one or more indicia on either side of the base. The status selectors are also configured for manipulation in a single action, simultaneous with moving or positioning the base, in order to speed gaming and provide an improved simulation experience.
While this invention has been described with reference to exemplary embodiments, it will be understood by those skilled in the art that various changes can be made and equivalents may be substituted, without departing from the spirit and scope of the invention. In addition, modifications may be made to adapt the teachings of the invention to particular situations and to use other materials, without departing from the essential scope thereof. The invention is thus not limited to the particular examples that are disclosed here, but encompasses all of the embodiments falling within the scope of the claims.
This application claims priority to U.S. Provisional Application No. 62/035,052, filed Aug. 8, 2014 and entitled GAMING APPARATUS WITH STATUS INDICATOR, which is incorporated by reference herein, in the entirety and for all purposes.
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