In the following detailed description of the embodiments, reference is made to the accompanying drawings, which form a part of this application. The drawings show, by way of illustration, specific embodiments in which the invention may be practiced. It is to be understood that other embodiments may be utilized and structural changes may be made without departing from the scope of the present invention.
Game Apparatus
Referring to
Game apparatus 20 may be controlled by an electronic controller 82 (see
Play Level Display
Referring to
A display 50 such as a video display can be mounted in front panel 33. Display 50 can be any suitable display including video displays, plasma displays, LCD displays, LED meters and the like. Display 50 may be a single display or can be more than one display.
Display 50 can show play level information for a game player. Various play levels 52 may be assigned to a player. For example, as shown in
Several gaming devices 10 may be in communication with a computer network server 60 (
As seen in
A player's level of play may be determined in many different ways using different game play or wager measures or variables. These variables may be recorded during game play by controller 82. The variable information may be stored by controller 82 or may be communicated to server 60. The variables recorded by controller 82 may be in addition to any information recorded by a player tracking system.
For example, a player's level of play could be based on the average wager per game, average wager during a predetermined period of time such as an hour, day, mouth or year. The player's level of play can also be based on total cumulative amount wagered, average number of games played during a predetermined time period, total cumulative number of games played, number of visits to the game operator (casino) during a predetermined period of time, and total cumulative number of visits to the game operator.
A player's level of play may be determined using one measure or a combination of play variables. For example, a play level index may be calculated using a plurality of measures in a predetermined relationship (formula).
In the embodiment of
When a game player initially begins play on gaming device 10, they may be assigned to the lowest average payback play level, or play level 1, until enough data or variables on the player's gaming can be collected to determine a play level. The number of game rounds necessary to determine a play level for a player may be predetermined or may be random.
Alternatively, gaming device 10 may initially assign the highest average payback play level, or play level 4, to a player in order to attract game players to start playing gaming device 10.
Gaming device 10 may also be linked to a player tracking system. Player tracking systems are often used by gaming proprietors to track a player's wagering habits and to award “comps” such as room upgrades, free meals, show tickets, etc. The information recorded might include the kind of games the player has played, how often the player visits the establishment, the amount won or lost by the player, the amount of time spent playing games of chance, etc.
Turning now to
It is recognized that controller 82 and random number generator 83 may be a single processor or processor board. Controller 82 may be in communication with a computer network server 60 through an electrical cable 62 such as an Ethernet cable.
Server 60 and controller 82 can collect wagers, determine any prizes awarded by gaming device 10, determine a play level and display the play level on display 50 and update credit meter 110.
In an embodiment, server 60 may implement a casino loyalty rewards program by monitoring the player's play on gaming device 10. In another embodiment, server 60 may store games and download the games onto gaming device 10. Server 60 may assign a play level and pay-table that are also downloaded from server 60.
One or more sensors 84-86 may be provided for determining the position of reels 22-24. Sensors 84-86 may sense the positions of reels 22-24.
Controller 82 can also detect when coins or currency have been inserted into coin slot 21 or a voucher or card is inserted into voucher and card reader 25. Controller 82 can also detect when an error has occurred, and when a sensor detects tampering.
Controller 82 can determine a play level for a player and display the play level on display 50. Controller 82 can record game play and wager variables during a game and use the information to compute a play level. For example the game play and wager variables may include:
Average wager per game;
Average wager during a predetermined period of time such as an hour, day, month or year;
Total cumulative amount wagered;
Average number of games played during a predetermined time period;
Total cumulative number of games played;
Number of visits to the game operator or casino during a predetermined period of time; and
Total cumulative number of visits to the game operator.
Controller 82 can use a formula or other methods to calculate a game player's play level. For example, the formula may use the variable of average wager per game. One such formula is given by the equation:
Play Level=(Average wager per game for current player/Average wager per game for all players) rounded to the nearest integer play level.
If the average wager per game for the current player is 4 credits and the average wager per game for the all players is 2 credits, the resulting play level is 2. Other formulas may also be used to calculate the play level.
The use of play levels allows the gaming device operator to increase the payout or average payback percentage to those game players that wager larger amounts, play longer, and return more frequently to a gaming establishment or casino. The use of play levels allows the casino to reward game players that generate more revenue for the casino.
Turning now to
For example, assume that the random number generator produced a random number indicating that cherry/cherry/any was the game outcome. If controller 82 has determined that the current play level is play level 3, the probability of hitting the cherry/cherry/any combination is 0.103 or 10.3%. If controller 82 has determined that the current play level is play level 4, the probability of hitting the cherry/cherry/any combination is 0.106 or 10.6%. Random numbers can be assigned to each game outcome to achieve the desired payback percentage as is known in the art.
Once controller 82 (
The pay-tables shown in
When a player has completed gaming on gaming device 10, controller 82 and server 60 may store the players play level for future use. The player's play level may also be stored on a player tracking card or a player tracking system.
In another embodiment, the player's play level may qualify them for additional prizes. For example, if a game player is selected for play level 4, they may also receive a physical prize such as tickets to a show, hotel room accommodations or restaurant meals.
Game Play Method
Referring now to
At step 210, the controller may record game play and wager variables. The variables may include average wager per game, average wager during a predetermined period of time such as an hour, day, month or year, total cumulative amount wagered, average number of games played during a predetermined time period, total cumulative number of games played, number of visits to the game operator (casino) during a predetermined period of time, and total cumulative number of visits to the game operator.
Next, method 200 proceeds to step 212 where controller 82 determines the player's play level.
At decision 214, the controller checks to see if the play level resulting from step 212 is a new play level. If the play level is not a new play level, method 200 returns to step 208 where the game player is notified of the game outcome and any credits are added to the player's credit meter. If the play level is a new play level, method 200 proceeds to step 216 where the play level is changed to the new play level. Also at step 216, the pay-table used by the gaming device is changed to the pay-table associated with the new play level.
Method 200 then proceeds to step 208 where the game player is notified of the game outcome and any credits are added to the player's credit meter. After step 208, method 200 then returns to step 202 where the player may play gaming device 10 again.
The steps shown in the flowchart do not necessarily imply that the steps have to take place in a particular order. The order of steps may be varied; some steps may be eliminated; and some steps may be replaced with other steps. Such variations still fall within the scope of the invention.
Referring to
Display 50 can show play level information for a game player. Various play levels 52 may be assigned to a player. For example, as shown in
Turning now to
For example, assume that the random number generator produced a random number indicating that cherry/cherry/any was the game outcome. If the game player's level is play level 4, gaming device 400 will use pay-table D and the game outcome is indicated as winning 5 credits. If the game player play level is play level 1, gaming device 400 will use pay-table A and the game outcome is indicated as winning 8 credits. Random numbers (not shown) can be assigned to each game outcome to achieve the desired payback percentage as is known in the art.
Once controller 82 (
Gaming device 400 may be played using the same method 200 previously described in
Referring to
Display 50 can show play level progressive jackpot information for a game player. Various play levels may be associated with various progressive jackpots. For example, as shown in
If controller 82 (
Several gaming devices 800 would be connected in a network that may be in communication with a server 60 (
Gaming device 800 can show a player several different progressive jackpots that they may qualify to win. Gaming device 800 can encourage longer play times and larger wagers. For example, a player who is currently assigned to play level 3 may see that the progressive jackpot 814 associated with play level 2 is much larger. The player may increase their wager or play gaming device 800 for a longer period of time in order to try to increase their play level to play level 2.
In another embodiment, a formula may be used to determine a winning event rather than a fixed pay-table. The formula can use a play level variable or index to determine when a winning event occurs. Alternatively, a fixed pay-table may be generated by the controller using a formula that incorporates a play level variable or index. The fixed pay-table may be stored in memory and used for the particular player during a period of time. Alternatively, a fixed pay-table may be used in which the size of the prize awarded for a winning event is determined at least in part using a play level variable or index.
Although the description above contains many specifications, these should not be construed as limiting the scope of the invention but as merely providing illustrations of some of the embodiments of this invention. Thus, the scope of the invention should be determined by the appended claims and their legal equivalents rather than by the examples given.
Number | Date | Country | |
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60819267 | Jul 2006 | US |