Claims
- 1. A gaming device, comprising, in combination:
a display, a plurality of decision making means, wagering means, a processor including random means operatively coupled to said display, said decision making means and said wagering means to receive and transmit information therebetween, said display including a plurality of symbols oriented in an RXC matrix, said plurality of symbols changing as a function of said wagering means and said random means to provide a first outcome, said processor including a comparison means between said first outcome and a paytable, and including means to change the location of one or more symbols if said first outcome is not recognized by said paytable such that said one or more symbols move from their first outcome orientation to a different area in said RXC matrix to provide a second outcome recognized by said comparison means to be on said paytable.
- 2. The gaming device of claim 1 wherein said symbols move from said first outcome orientation to any other area in said RXC matrix to produce said second outcome recognized by said comparison means to be on said paytable.
- 3. The gaming device of claim 1 wherein said symbols only move from said first outcome orientation to an area within the same row or column, or along the same diagonal, in said RXC matrix to produce said second outcome recognized by said comparison means to be on said paytable.
- 4. The gaming device according to claim 1, wherein said symbols only move from said first outcome orientation to an adjacent area in said RXC matrix to produce said second outcome recognized by said comparison means to be on said paytable.
- 5. The gaming device of claim 1 wherein said symbols only move in one direction from said first outcome orientation to an adjacent area in said RXC matrix to produce said second outcome recognized by said comparison means to be on said paytable.
- 6. The gaming device of claim 1 wherein said symbols that move from said first outcome orientation in said RXC matrix to produce said second outcome recognized by said comparison means to be on said paytable are located in a subset of rows or columns of said RXC matrix.
- 7. The gaming device of claim 1 wherein said symbols that move from said first outcome orientation in said RXC matrix to produce said second outcome recognized by said comparison means to be on said paytable are located in one specific column of said RXC matrix.
- 8. The gaming device of claim 1 wherein z symbols move from said first outcome orientation to create said second outcome recognized by said comparison means to be on said paytable where z is the number of symbols necessary for a winning outcome.
- 9. The gaming device of claim 8 wherein any subset of z symbols move from said first outcome orientation to create said second outcome recognized by said comparison means to be on said paytable.
- 10. The gaming device of claim 1 wherein said symbols move from said first outcome orientation to produce said second outcome recognized by said comparison means to be on said paytable, wherein said second outcome is recognized by said comparison means to be the highest-ranking combination on said paytable of possible combinations of said symbols of said first outcome orientation.
- 11. The gaming device of claim 1 wherein said symbols move from said first outcome orientation to produce said second outcome, wherein said second outcome is recognized by said comparison means to be the lowest-ranking combination on said paytable of possible combinations of said symbols of said first outcome orientation.
- 12. The gaming device of claim 1 wherein said means to change the location of one or more symbols if said first outcome is not recognized by said paytable is active during all times of operation.
- 13. The gaming device of claim 1 wherein said means to change the location of one or more symbols if said first outcome is not recognized by said paytable is not active during all times of operation.
- 14. The gaming device of claim 1 wherein a subset of said plurality of symbols may move from said first outcome orientation to produce said second outcome recognized by said comparison means to be on said paytable.
- 15. A method for wagering on a gaming device, including the steps of:
making a wager to enable the gaming device, evoking chance means to trigger an outcome, displaying the outcome, comparing the outcome to a paytable, awarding credits if the outcome is found on the paytable, determining whether an outcome found on the paytable can be made by permuting the initial outcome if the outcome is not on the paytable, manipulating the losing outcome to produce a winning outcome, and awarding credits for the manipulated outcome found on the paytable.
- 16. An apparatus for wagering, comprising, in combination:
wagering means, means for displaying a plurality of symbols in an RXC matrix with N paylines, means for comparing displayed symbols to a paytable, means for incrementing an award due in the presence of a winning outcome, and means for changing the location of displayed symbols to produce a winning outcome
- 17. A gaming device, comprising in combination a first display having an RXC matrix upon which a plurality of symbols are selectively exposed and oriented on payline means,
a comparator for assessing exposed, said symbols on at least one special symbol and a subset of said symbols influenced by said one said special symbol, where said special symbol becomes the equal of any said symbol of said subset when subsequently reoriented on said payline means.
- 18. The device of claim 17 wherein said special symbol is a wild bar and said subset of symbols are bars whereby said special symbol becomes the equivalent of the subset symbols on said payline means.
- 19. The device of claim 18 where said special symbol multiplies the value to be awarded from the paytable.
- 20. A gaming device, comprising in combination: a primary game,
a secondary game enabled by an outcome occurring on said primary game, said secondary game including a plurality of overlapping exhibitors, means to change said exhibitors such that an area of overlap on said exhibitors defines a bonus element, and an array which registers each element as it appears, said array providing a bonus according to a rule set.
- 21. The device of claim 20 wherein said overlapping exhibitors comprise plural discs, having a common area of overlap, each said disc has a fact of said bonus element, such that said facts to collectively define said bonus element.
- 22. The device of claim 21 wherein said array records said bonus elements as a function of each said facet.
- 23. A method for gaming, the steps including,
defining a subset of bar symbols from a superset of symbols, defining one bar symbol as a wild symbol with respect to only said subset.
- 24. A method for gaming, the steps including:
enabling a plurality of overlapping exhibitors to determine an element, and rewarding the element based on a rule set.
- 25. A gaming device, comprising in combination:
wager means to enable a game, said game having plural outputs generated from an area of overlays of plural changeable exhibitors, means to change said exhibitors, and a comparator which compares said overlap to a paytable.
CROSS REFERENCE TO RELATED APPLICATION
[0001] This is a continuation in part of Ser. No. 09/757,915, filed Jan. 10, 2001.
Continuation in Parts (1)
|
Number |
Date |
Country |
Parent |
09757915 |
Jan 2001 |
US |
Child |
09967745 |
Sep 2001 |
US |