Claims
- 1. A gaming device comprising:
a housing; and a displayed image supported by the housing, said displayed image including a medium, a photographically produced image disposed on one side of the medium, and a silk-screened layer that includes a halftone producing ink pattern disposed on the opposing side of the medium from the digital image.
- 2. The gaming device of claim 1, wherein the digital image forms a shape and the halftone producing ink pattern is formed around at least a portion of a border of the shape on the opposing side.
- 3. The gaming device of claim 1, wherein the halftone producing ink pattern includes white ink.
- 4. The gaming device of claim 1, wherein the halftone producing ink pattern includes an array of non-inked areas that oppose directly at least parts of the digital image.
- 5. The gaming device of claim 1, wherein the halftone producing ink pattern includes an array of inked dots.
- 6. The gaming device of claim 1, wherein the halftone producing ink pattern includes an array of inked dots having different dot frequencies.
- 7. The gaming device of claim 1, wherein the halftone producing ink pattern includes an array of inked dots having different amplitudes.
- 8. The gaming device of claim 1, wherein the halftone producing ink pattern includes an array of inked dots spaced apart differently.
- 9. The gaming device of claim 1, wherein the halftone producing ink pattern includes an array of inked dots spaced apart randomly.
- 10. The gaming device of claim 1, wherein the halftone producing ink pattern includes an array of inked dots forming lines at approximately forty-five degrees.
- 11. The gaming device of claim 1, wherein the silk-screened layer includes a plurality of halftone producing ink patterns.
- 12. The gaming device of claim 1, wherein the medium includes a polymeric material and a layer of emulsion.
- 13. The gaming device of claim 12, wherein the polymeric material is transparent or translucent.
- 14. The gaming device of claim 1, wherein the digital image is produced through a photographic process.
- 15. The gaming device of claim 1, wherein the digital image is produced through an RA-4 process.
- 16. The gaming device of claim 1, wherein the silk-screened layer is covered by a protective laminate.
- 17. The gaming device of claim 1, wherein the digital image is covered by a substrate selected from the group consisting of: glass and clear plastic.
- 18. The gaming device of claim 1, wherein the silk-screened layer is a first silk-screened layer and which includes a second silk-screened layer disposed between the opposing side of the medium from the digital image and the first silk-screened layer.
- 19. The gaming device of claim 18, wherein the digital image forms a shape, the second silk-screened layer is disposed behind the shape and the halftone producing ink pattern is formed around at least a portion of the border of the shape.
- 20. The gaming device of claim 18, wherein the halftone producing ink pattern makes a portion of the digital image translucent and the second silk-screened layer makes a portion of the digital image substantially opaque.
- 21. The gaming device of claim 1, wherein the medium is a first medium, the digital image disposed on the first medium, and which includes a second medium, the silk-screened layer disposed on the second medium, the second medium and the silk-screened layer disposed on the opposing side of the first medium from the digital image.
- 22. A gaming device having a digital image formed on a gaming device display, comprising:
a medium; a photographically produced array of colored dots produced on the medium; and at least one area of solid photographically produced color on the medium.
- 23. The gaming device of claim 22, wherein the medium is transparent.
- 24. The gaming device of claim 22, wherein the solid color is adjacent to the array of colored dots.
- 25. The gaming device of claim 22, wherein the medium is coupled to a screen with an emulsion coating to produce a silk-screen having the dots.
- 26. The gaming device of claim 22, wherein the medium is a first medium and is coupled to a second medium having a photographically produced color image, the first medium coupled to the second medium.
- 27. The gaming device of claim 22, wherein the dots appear on one side of the medium and the color appears on the other side of the medium.
- 28. A method of producing a gaming device having a housing, the method comprising the steps of:
photographically producing a digital image on one side of a medium; silk-screening a halftone producing ink pattern on the opposing side of the medium; and mounting the medium to the housing.
- 29. The method of claim 28, wherein the step of mounting the medium includes mounting the medium on a panel attached to the housing.
- 30. The method of claim 28, wherein the step of mounting the medium includes mounting the medium on a reel rotatably connected to the housing.
- 31. The method of claim 30, which includes mounting a backlight in the housing adjacent to the reel.
- 32. The method of claim 28, which includes the step of manipulating a computer program to have the program output a drawing file with a simulated version of the halftone producing ink pattern.
- 33. The method of claim 32, wherein manipulating the computer program includes rasterizing at least an area of a design corresponding to the halftone producing ink pattern.
- 34. The method of claim 32, wherein manipulating the computer program includes varying a dot frequency for the halftone producing ink pattern.
- 35. The method of claim 32, wherein manipulating the computer program includes varying dot sizes for the halftone producing ink pattern.
- 36. The method of claim 32, wherein manipulating the computer program includes varying dot spacing for the halftone producing ink pattern.
- 37. The method of claim 32, wherein manipulating the computer program includes varying a dot pitch for the halftone producing ink pattern.
- 38. A method of producing a gaming device having a housing, the method comprising the steps of:
creating a digital image; photographically developing the digital image onto one side of the medium; and providing a halftone producing pattern onto the opposing side of the medium.
- 39. The method of claim 38, which includes the step of converting the digital image to a format readable by a digital imaging device and thereafter exposing the image onto one side of the medium using the device.
- 40. The method of claim 38, wherein providing the halftone producing pattern includes silk-screening the pattern onto the opposing side of the medium.
- 41. The method of claim 38, wherein providing the halftone producing pattern includes photographically developing screening the pattern onto the opposing side of the medium.
- 42. The method of claim 38, which includes creating the digital image and the hole pattern on a computer and outputting both using the same machine.
PRIORITY CLAIM
[0001] The present invention is a continuation-in-part of U.S. patent application Ser. No. 10/210,516, filed Jul. 31, 2002, entitled “GAMING DEVICE DISPLAY HAVING A DIGITAL IMAGE AND SILKSCREEN COLORS AND PROCESS FOR MAKING SAME”.
Continuation in Parts (1)
|
Number |
Date |
Country |
Parent |
10210516 |
Jul 2002 |
US |
Child |
10243898 |
Sep 2002 |
US |