This invention relates to gaming devices, such as slot machines, and, in particular, to additional features performed in a game that grants awards to a player based upon displayed symbols.
Common slot machines randomly select and display an array of symbols on a video screen, then grant an award to a player based on the occurrence of certain symbol combinations across paylines. Typically, the game ends after the symbols are displayed and the award, if any, is granted. Although these types of games are highly successful, it is advantageous to provide an additional feature to this basic game to make the game more interesting to a player. A more interesting game will generate increased revenue to the casino by its increased play.
Disclosed herein is a game played on a gaming device that displays a randomly selected array of symbols, such as a video slot machine or a video monitor connected to a computer for on-line gaming. In one embodiment, the array is 5×3 symbol positions. The combinations of symbols across one or more activated paylines are evaluated by a processor to determine an award to be granted. The present invention adds an additional feature to this conventional operation of a gaming machine.
In one embodiment of the present invention, a trigger event initiates the special feature. In one example, the trigger event is a special symbol occurring on the middle reel in the middle position. Once the trigger event occurs, one of a plurality of features is randomly selected and applied to the symbols in the existing array of symbols.
It will be assumed that the trigger symbol is a “$” symbol at the middle position of reel 3. An example of the group of available features is: 1) multiply the number of $ symbols in the array by X credits; 2) randomly place a $ symbol on reels 1, 2, 4, and 5; 3) change certain predetermined symbols to the $ symbol; and 4) fill two, three, or four reels (randomly selected) with the $ symbol. Once one of the four features is selected, the feature is applied to the existing array of symbols, and an award is paid to the player based on the resulting combination of symbols or based on another factor relevant to the feature. For example, different awards are granted for different numbers of $ symbols across an activated payline.
Other types of features may also be available, and other trigger events (such as a mystery trigger) are possible.
The invention can typically be implemented by installing a software program in a modern video gaming machine.
A coin slot 16 receives coins or tokens, and a bill slot 18 receives bills or coupons. A separate slot may dispense payment coupons for cashless gaming, and/or a coin tray (not shown) may receive coins upon the player cashing out via a coin hopper.
Prior to cashing out, awards are typically granted to the player by incrementing a credit counter 20. Control buttons 22 allow the player to spin the simulated reels, make bets, cash out, or enter other conventional instructions.
One example of the game will be described with respect to the figures.
In
Although symbols A-O are used for simplicity, standard symbols include fruit symbols and symbols associated with the theme of the particular slot machine. The particular icons used are not important. For amusement, each vertical column of symbols is scrolled to emulate a motor-driven reel, and each of the virtual reels is typically stopped in sequence after a few seconds to reveal the final 5×3 array of symbols.
The upper screen 12 shows the various features 24-27 available to the player upon obtaining a trigger event. The upper screen 12 may instead initially show all the available winning symbol combinations and the awards as a static display and then show the features once the trigger event occurs. A display glass may also show the winning symbol combinations and awards.
After the player makes the bet (assume 10 credits) and optionally selects paylines using the control buttons 22, the five reels spin and randomly stop. Although a pseudorandom algorithm is typically used in gaming machines, the term “random” is used herein to mean either pseudorandom or random.
These features 24-27 are: 1) multiply the number of $ symbols in the array by 4500 credits; 2) randomly place a $ symbol on reels 1, 2, 4, and 5; 3) change each A, B, C, and D symbol in the base game to the $ symbol; and 4) fill two, three, or four reels (randomly selected) with the $ symbol. In one embodiment, the multiplier for each $ symbol in feature 24 is randomly selected upon the trigger condition occurring. The player may witness the multiplier changing and stopping at the final multiplier.
To start the random selection of the feature, the screen may instruct the player to touch the center position. The lower screen 14 may be a touch screen, generating signals for controlling the microprocessor.
As shown in
The feature game is then over, and the player must bet additional credits to play a new base game.
Other features are possible, and the number of features that the microprocessor can select from may be more or less than four. In another embodiment, the player may attempt to stop the arrow 30 on one of the features by pressing a button or performing another task.
Any trigger event may be used to initiate the feature game, such as a special symbol combination or special symbols occurring in the array, or a mystery trigger that is not related to the displayed symbols. The mystery trigger may be randomly generated. Any type of gaming platform may be used. The gaming device or machine may even be a player's home computer communicating with a remote server via the Internet.
In step 33, it is determined by the microprocessor whether a trigger event has occurred. If not, the game is over.
If a trigger event has occurred, in step 34, the microprocessor randomly selects one of the possible features to apply to the current array of symbols in the base game.
In step 35, the selected feature is applied to the current array of symbols in the base game.
In step 36, any award as a result of applying the selected feature to the array of symbols is paid to the player.
Instead of the gaming machine being a video gaming machine, the machine may use stepper-motor driven reels to select and display the symbol array. Such reel-type machines are processor controlled, and the reels simply display an array of symbols that have already been predetermined by the processor. The selection of features may be on a video screen or may involve a mechanical pointer pointing to the features.
While particular embodiments of the present invention have been shown and described, it will be obvious to those skilled in the art that changes and modifications may be made without departing from this invention in its broader aspects and, therefore, the appended claims are to encompass within their scope all such changes and modifications as fall within the true spirit and scope of this invention.
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Number | Date | Country | |
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20080132309 A1 | Jun 2008 | US |