The present invention relates in general to a gaming device, and more particularly to a gaming device having a matching symbol game which activates one or more symbols in the game based on a wager made by a player.
Contemporary gaming devices such as slot machines often include a primary game and one or more bonus rounds or bonus games. The primary games typically include the generation of one or more symbols using one or more symbol generators. The traditional symbol generators are a set of reels, where each reel has a plurality of symbols. If the player achieves a predetermined combination of symbols on the reels along a payline, the player wins a value. In addition, if the player achieves a bonus triggering event, the gaming device advances the player to a bonus game where the player can accumulate additional values. The traditional bonus triggering event occurs when the player achieves a predetermined symbol along a payline on one of the reels or a predetermined combination of symbols along a payline on a plurality of reels. If the combination of symbols indicated on the reels is not a predetermined symbol or symbol combination, the gaming device does not provide an award to the player.
Conventional games also include matching games. In one such game, the gaming device provides a base and a plurality of selections. The base and each of the selections include a plurality of characteristics. To play the game, the player selects at least one selection that has at least one characteristic that matches one of the characteristics of the base. The game continues as long as the player continues to match characteristics between one of the selections and the base. If the player is unable to make a match, the game terminates or alternatively replaces the selection with new selections. The gaming device provides the player an award based on the number of matches and/or values associated with the matches.
Players are attracted to gaming devices which provide new game schemes including different ways of obtaining winning symbol combinations or different types of triggering events. Therefore, to increase player enjoyment and excitement, it is desirable to provide players with new game schemes for gaming devices which include new and different ways of indicating symbol combinations and triggering events.
The present invention relates, in general, to a gaming device, and more specifically to a gaming device having a matching symbol game which enables a player to activate one or more symbols in the game based on a wager made by the player and then obtain an outcome based on winning symbol combinations including the activated symbols.
In one embodiment, the gaming device includes a primary game operable upon a plurality of different wagers or different wagerable amounts. The game includes a symbol display, grid or matrix having a plurality of different positions that define at least one column and at least one row, and preferably a plurality of columns and a plurality of rows. In one embodiment, each of the positions in the matrix includes an independently operated symbol generator. The symbol generator may be any suitable symbol display such as a reel, wheel, dice, etc. The symbols may be any suitable symbols such as conventional reel symbols. In this embodiment, the gaming device enables the player to activate or purchase one or more of the symbols of the symbol generators (or one or more sets of the symbols) by enabling the player to enter a wager for the play of the game. The level or amount of the player's wager or wagered amount determines which symbols are activated in the play of the game. For example, a wager of one credit activates one of the symbols, a wager of two credits activates two of the symbols, a wager of three credits activates three of the symbols, a wager of four credits activates four of the symbols and a wager of five credits activates all of the symbols for the play of the game. It should be appreciated that any suitable wager amounts may be associated with the activated symbols and any suitable number of symbols may be activated based on the wager amounts. The wager levels or amounts and the number of symbols activated based on the wager amounts can be linear or non-linear. After the player makes or places a wager in the play of the game, the gaming device activates the designated symbols associated with that wager amount or level. The gaming device then causes the symbol generators to generate a plurality of symbols in the matrix. The gaming device evaluates the activated symbols displayed by the matrix to determine if any winning symbol combinations are indicated or displayed by the matrix. Thus, in the present invention, the player's wager level is used to determine the symbols which will be evaluated to determine any winning symbol combinations in each play of the game. In other words, instead of selecting or wagering on paylines associated with the symbol generators or reels, the player is wagering on, purchasing or activating specific symbols of the symbol generators or reels.
In one embodiment, the gaming device provides an outcome such as an award to the player for symbol combinations including four, five, six or seven of the same activated symbols arranged in adjacent positions in the matrix such as in a straight line such as a column or a row or along a diagonal in the matrix. For example, a symbol combination including four activated symbols such as A-A-A-A positioned adjacent to each other in a row is a winning symbol combination. However, symbol combinations including three of the same activated symbols in a row, column or along a diagonal such as A-A-A, or four activated symbols which are not all adjacent to each other or are separated by a non-activated or non-purchased symbol such as A-A-E-A-A (where the E symbol is not activated) are not winning symbol combinations. Additionally, symbol combinations including only non-activated or non-purchased symbols are not winning symbol combinations. It should be appreciated that the gaming device may provide an award for symbol combinations including symbols arranged along a straight line (i.e, a linear symbol combination) or in any suitable pattern or configuration such as a non-linear symbol combination.
In this embodiment, after the gaming device evaluates the symbol combinations, the gaming device provides any awards to the player for winning symbol combinations displayed by the matrix. Accordingly, the gaming device enables the player to enhance or improve their chances of obtaining a winning symbol combination in the game by enabling the player to place a wager in the game to activate one or more of the symbols in the game. This increases the player's excitement and enjoyment of the game because the player can now increase their wager to increase the probability or chance of obtaining winning symbol combinations in the game and to potentially obtain a relatively large award in the game.
In one embodiment, all of the symbols generated by the symbol generators including blank symbols are obtainable, purchasable or activatable in each play of the game. In another embodiment, one or a plurality of the symbols generated by the symbol generators are obtainable, purchasable or activatable in each play of the game but not all of the symbols. In this embodiment, symbols such as blank symbols, wild symbols or any other designated symbol or symbols may not be purchasable or activatable in the game. Moreover, in one embodiment, one or more of the symbols generated by the symbol generators is purchasable or activatable in each play of the game. It should be appreciated that one or more of the symbols generated by the symbol generators may be purchasable or activatable in one, a plurality or all of the plays of a game.
In another embodiment, a range of credits is associated with one or more of the symbols generated by the symbol generators. For example, in a gaming device including symbol generators having the symbols A, B and C, the gaming device enables a player to wager up to two credits (i.e., one or two credits) to purchase or activate the symbol A, between three and four credits to purchase or activate symbols A and B, and between five and six credits to purchase or activate symbols A, B and C or all of the symbols in the game.
In another embodiment, the symbols generated by the symbol generator include at least one wild symbol. The wild symbol substitutes for at least one of the other symbols on the symbol generators and enhances a player's chance of obtaining a winning symbol combination of the game. It should be appreciated that the wild symbol may substitute for or change to one of the symbols on the symbol generators in a matrix. It should also be appreciated that each symbol generator is adapted to generate one or more wild symbols or any suitable number of wild symbols in the game.
In a further embodiment, a progressive award is associated with the game of the present invention where the progressive award is provided to a player when the player wagers the maximum wager or maximum wager amount to activate the wild symbol, and the symbol generators generate the activated wild symbol along each of the diagonals in the matrix. The gaming device then provides the progressive award to the player in that play of the game. It should be appreciated that the progressive award may be activated and provided to the player based on any suitable wager amount or based on any suitable configuration or arrangement of one or more of the symbols in the matrix.
In another embodiment, the symbols include at least one scatter symbol. In this embodiment, the gaming device enables the player to play at least one secondary game, bonus game, sub-game or other game when a designated number of the scatter symbols are generated by or indicated by the symbol generators in the matrix. For example, the gaming device initiates one or more bonus games when a plurality of the scatter symbols is displayed by the matrix in any of the positions of the matrix in a play of the game (i.e., a scatter pay combination). In one embodiment, the gaming device provides a number of bonus games or a number of plays of a bonus game equal to the number of activated scatter symbols displayed by the matrix in the play of the game. For example, when four scatter symbols appear or are displayed by the matrix, the gaming devices provides four bonus games or four plays of a bonus game to the player. In another embodiment, a designated or random number of bonus games are associated with each winning symbol combination including the scatter symbols. It should be appreciated that the secondary or bonus games provided to the player may be any suitable bonus game or games. In one embodiment, the bonus game includes a plurality of masked selections which each include an outcome such as award. The gaming device randomly picks or selects one or more of the selections to provide an award or bonus pay to the player in the bonus game. The gaming device then enables the player to accept the generated award as the award for the next bonus game or games. If the player does not accept the generated bonus award, the gaming device randomly determines another bonus award to provide to the player in the next bonus game. The gaming device provides bonus awards to the player until there are no bonus games remaining. The gaming device then returns the player to the primary or initial game. Accordingly, the scatter symbol enables the player to obtain one or more additional awards and potentially a very large award in the game.
It is therefore an advantage of the present invention to provide a gaming device having a matching symbol game which enables a player place a wager to increase the likelihood of obtaining a winning symbol combination in the game.
Another advantage of the present invention is to provide a gaming device that enables a player to place a wager to activate one, a plurality or all of the symbols in a game.
Another advantage of the present invention is to provide a gaming device having a game that enables a player to purchase one, a plurality or all of a plurality of symbols in the game, wherein a plurality of the symbols are randomly generated, and wherein the purchased symbols of the randomly generated symbols are evaluated against winning symbol combinations to determine any awards to provide to the player.
Additional features and advantages of the present invention are described in, and will be apparent from, the following Detailed Description of the Invention and the Figures.
Referring now to the drawings, two alternative embodiments of the gaming device of the present invention are illustrated in
In one embodiment, as illustrated in
In one embodiment, as illustrated in
In one embodiment, the gaming device includes a symbol display, grid or matrix 100 having a plurality of positions where each position includes an independently activated reel described in more detail below. In one embodiment, the reels are in a video format. In this embodiment, part or all of the program code and/or operating data described above can be stored in a detachable or removable memory device, including, but not limited to, a suitable cartridge, disk or CD ROM. A player can use such a removable memory device in a desktop, a laptop personal computer, a personal digital assistant (PDA) or other computerized platform. The processor and memory device may be collectively referred to herein as a “computer” or “controller.”
In one embodiment, as discussed in more detail below, the gaming device randomly generates awards and/or other game outcomes based on probability data. That is, each award or other game outcome is associated with a probability and the gaming device generates the award or other game outcome to be provided to the player based on the associated probabilities. In this embodiment, since the gaming device generates outcomes randomly or based upon a probability calculation, there is no certainty that the gaming device will ever provide the player with any specific award or other game outcome.
In another embodiment, as discussed in more detail below, the gaming device employs a predetermined or finite set or pool of awards or other game outcomes. In this embodiment, as each award or other game outcome is provided to the player, the gaming device removes the provided award or other game outcome from the predetermined set or pool. Once removed from the set or pool, the specific provided award or other game outcome cannot be provided to the player again. This type of gaming device provides players with all of the available awards or other game outcomes over the course of the play cycle and guarantees the amount of actual wins and losses.
In one embodiment, as illustrated in
The display devices may include, without limitation, a monitor, a television display, a plasma display, a liquid crystal display (LCD) a display based on light emitting diodes (LED) or any other suitable electronic device or display mechanism. In one embodiment, as described in more detail below, the display device includes a touch-screen with an associated touch-screen controller. The display devices may be of any suitable configuration, such as a square, rectangle, elongated rectangle.
The display devices of the gaming device are configured to display at least one and preferably a plurality of game or other suitable images, symbols and indicia such as any visual representation or exhibition of the movement of objects, such as mechanical, virtual or video reels, dynamic lighting, video images, images of people, characters, places, things and faces of cards, tournament advertisements and the like.
In one alternative embodiment, the symbols, images and indicia displayed on or of the display device may be in mechanical form. That is, the display device may include any electromechanical device, such as one or more mechanical objects, such as one or more rotatable reels, configured to display at least one game or other suitable image, symbol or indicia.
As illustrated in
As seen in
In one embodiment, as shown in
In one embodiment, one input device is a cash out button 38. The player may push the cash out button and cash out to receive a cash payment or other suitable form of payment corresponding to the number of remaining credits. In one embodiment, when the player cashes out, the player receives the coins or tokens in a coin payout tray 40. In one embodiment, when the player cashes out, the player may receive other payout mechanisms such as tickets or credit slips redeemable by a cashier or funding to the player's electronically recordable identification card.
In one embodiment, as mentioned above and seen in
The gaming device may further include a plurality of communication ports for enabling communication of the processor with external peripherals, such as external video sources, expansion buses, game or other displays, an SCSI port or a key pad.
In one embodiment, as seen in
In one embodiment, the gaming machine may include a player or other sensor, such as a camera in communication with the processor (and possibly controlled by the processor) that is selectively positioned to acquire an image of a player actively using the gaming device and/or the surrounding area of the gaming device. In one embodiment, the camera may be configured to selectively acquire still or moving (e.g., video) images and may be configured to acquire the images in either an analog, digital or other suitable format. The display devices may be configured to display the image acquired by the camera as well as display the visible manifestation of the game in split screen or picture-in-picture fashion. For example, the camera may acquire an image of the player and that image can be incorporated into the primary and/or secondary game as a game image, symbol or indicia.
Gaming device 10 can incorporate any suitable wagering primary or base game. The gaming machine or device of the present invention may include some or all of the features of conventional gaming machines or devices. The primary or base game may comprise any suitable reel-type game, card game, number game or other game of chance susceptible to representation in an electronic or electromechanical form which produces a random outcome based on probability data upon activation from a wager. That is, different primary wagering games, or any other suitable primary or base game may be implemented into the present invention.
In one embodiment, in addition to winning credits in a base or primary game, the gaming device may also give players the opportunity to win credits in a bonus or secondary game or bonus or secondary round. The bonus or secondary game enables the player to obtain a prize or payout in addition to the prize or payout, if any, obtained from the base or primary game. In general, a bonus or secondary game produces a significantly higher level of player excitement than the base or primary game because it provides a greater expectation of winning than the base or primary game and is accompanied with more attractive or unusual features than the base or primary game.
In one embodiment, the bonus or secondary game may be any type of suitable game, either similar to or completely different from the base or primary game. In one embodiment, the gaming device includes a program which will automatically begin a bonus round when the player has achieved a triggering event or qualifying condition in the base or primary game. In one embodiment, the triggering event or qualifying condition may be a selected outcome in the primary game or a particular arrangement of one or more indicia on a display device in the primary game as described in more detail below. In another embodiment, the triggering event or qualifying condition may be by exceeding a certain amount of game play (number of games, number of credits, amount of time), reaching a specified number of points earned during game play or as a random award.
In one embodiment, once a player has qualified for a bonus game, the player may subsequently enhance his/her bonus game participation through continued play on the base or primary game. Thus, for each bonus qualifying event, such as a bonus symbol, that the player obtains, a given number of bonus game wagering points or credits may be accumulated in a “bonus meter” programmed to accrue the bonus wagering credits or entries toward eventual participation in a bonus game. The occurrence of multiple such bonus qualifying events in the primary game may result in an arithmetic or geometric increase in the number of bonus wagering credits awarded. In one embodiment, extra bonus wagering credits may be redeemed during the bonus game to extend play of the bonus game.
In one embodiment, no separate entry fee or buy in for a bonus game need be employed. That is, a player may not purchase an entry into a bonus game; he must win or earn entry through play of the primary game and, thus, play of the primary game is encouraged. In another embodiment, qualification of the bonus or secondary game could be accomplished through a simple “buy in” by the player if, for example, the player has been unsuccessful at qualifying through other specified activities.
In one embodiment, as illustrated in
In one embodiment, the game outcome provided to the player is determined by a central server or controller and provided to the player at the gaming device of the present invention. In this embodiment, each of a plurality of such gaming devices are in communication with the central server or controller. Upon a player initiating game play at one of the gaming devices, the initiated gaming device communicates a game outcome request to the central server or controller.
In one embodiment, the central server or controller receives the game outcome request and randomly generates a game outcome for the primary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for the secondary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for both the primary game and the secondary game based on probability data. In this embodiment, the central server or controller is capable of storing and utilizing program code or other data similar to the processor and memory device of the gaming device.
In an alternative embodiment, the central server or controller maintains one or more predetermined pools or sets of predetermined game outcomes. In this embodiment, the central server or controller receives the game outcome request and independently selects a predetermined game outcome from a set or pool of game outcomes. The central server or controller flags or marks the selected game outcome as used. Once a game outcome is flagged as used, it is prevented from further selection from the set or pool and cannot be selected by the central controller or server upon another wager. The provided game outcome can include a primary game outcome, a secondary game outcome, primary and secondary game outcomes, or a series of game outcomes such a free games.
The central server or controller communicates the generated or selected game outcome to the initiated gaming device. The gaming device receives the generated or selected game outcome and provides the game outcome to the player. In an alternative embodiment, how the generated or selected game outcome is to be presented or displayed to the player, such as a reel symbol combination of a slot machine or a hand of cards dealt in a card game, is also determined by the central server or controller and communicated to the initiated gaming device to be presented or displayed to the player. Central production or control can assist a gaming establishment or other entity in maintaining appropriate records, controlling gaming, reducing and preventing cheating or electronic or other errors, reducing or eliminating win-loss volatility and the like.
In another embodiment, one or more of the gaming devices of the present invention are in communication with a central server or controller for monitoring purposes only. That is, each individual gaming device randomly generates the game outcomes to be provided to the player and the central server or controller monitors the activities and events occurring on the plurality of gaming devices. In one embodiment, the gaming network includes a real-time or on-line accounting and gaming information system operably coupled to the central server or controller. The accounting and gaming information system of this embodiment includes a player database for storing player profiles, a player tracking module for tracking players and a credit system for providing automated casino transactions.
A plurality of the gaming devices of the present invention are capable of being connected together through a data network. In one embodiment, the data network is a local area network (LAN), in which one or more of the gaming devices are substantially proximate to each other and an on-site central server or controller as in, for example, a gaming establishment or a portion of a gaming establishment. In another embodiment, the data network is a wide area network (WAN) in which one or more of the gaming devices are in communication with at least one off-site central server or controller. In this embodiment, the plurality of gaming devices may be located in a different part of the gaming establishment or within a different gaming establishment than the off-site central server or controller. Thus, the WAN may include an off-site central server or controller and an off-site gaming device located within gaming establishments in the same geographic area, such as a city or state. The WAN gaming system of the present invention may be substantially identical to the LAN gaming system described above, although the number of gaming devices in each system may vary relative to each other.
In another embodiment, the data network is an internet or intranet. In this embodiment, the operation of the gaming device can be viewed at the gaming device with at least one internet browser. In this embodiment, operation of the gaming device and accumulation of credits may be accomplished with only a connection to the central server or controller (the internet/intranet server) through a conventional phone or other data transmission line, digital signal line (DSL), T-1 line, coaxial cable, fiber optic cable, or other suitable connection. In this embodiment, players may access an Internet game page from any location where an internet connection and computer, or other internet facilitator are available. The expansion in the number of computers and number and speed of internet connections in recent years increases opportunities for players to play from an ever-increasing number of remote sites. It should be appreciated that enhanced bandwidth of digital wireless communications may render such technology suitable for some or all communications according to the present invention, particularly if such communications are encrypted. Higher data transmission speeds may be useful for enhancing the sophistication and response of the display and interaction with the player.
In another embodiment, a plurality of gaming devices at one or more gaming sites may be networked to a central server in a progressive configuration, as known in the art, wherein a portion of each wager to initiate a base or primary game may be allocated to bonus or secondary event awards. In one embodiment, a host site computer is coupled to a plurality of the central servers at a variety of mutually remote gaming sites for providing a multi-site linked progressive automated gaming system. In one embodiment, a host site computer may serve gaming devices distributed throughout a number of properties at different geographical locations including, for example, different locations within a city or different cities within a state.
In one embodiment, the host site computer is maintained for the overall operation and control of the system. In this embodiment, a host site computer oversees the entire progressive gaming system and is the master for computing all progressive jackpots. All participating gaming sites report to, and receive information from, the host site computer. Each central server computer is responsible for all data communication between the gaming device hardware and software and the host site computer.
Referring to
In one embodiment, the number of symbols activated in the play of the game increases as the wager amount or level increases. The symbols displayed by the matrix 100 are evaluated to determine if any symbol combinations including the purchased or activated sets of symbols or symbols are displayed by the matrix in the game. In one embodiment, as described in more detail below, a winning symbol combination includes a designated number of the same or identical symbols arranged in pattern such as a straight line such as in a row or a column or along a diagonal in the matrix 100 in the play of the game. It should be appreciated that a winning symbol combination may include symbols arranged along a line such as a straight line (i.e., a linear symbol combination) or in any suitable line, pattern or configuration such as a non-linear symbol combination. In this embodiment, the gaming device provides an outcome such as an award to the player for at least one and preferably each winning symbol combination displayed by the matrix 100 in the play of the game. Players therefore have more opportunities to obtain winning symbol combinations in a play of the game if more of the symbols are activated in the game. Accordingly, the matching game of the present invention increases a player's excitement and enjoyment of the game because the players can make a wager to increase the number of activated symbols in a game and thereby increase the player's chances of obtaining one or more winning symbol combinations and awards in the game.
In one embodiment, the matching game includes a symbol display, grid or matrix 100 which has a plurality of positions defining at least one row and at least one column. Each of the positions includes at least one symbol display or independently operable symbol generator 102. The symbol displays or symbol generators may be reels, wheels, dice or any other suitable symbol display. In this embodiment, the matrix 100 includes forty-nine positions defining seven rows and seven columns, where each of the positions includes one of the symbol generators 102 as illustrated in
In one embodiment, the symbol generators or reels 102 each generate or display at least one symbol 104 from a plurality of different symbols in a play of the game. In this embodiment, the symbol generators 102 are each independently activated to generate at least one of the symbols 104. It should be appreciated that the symbol generators 102 may be simultaneously activated, sequentially activated, randomly activated or activated in any suitable order or pattern. In the illustrated embodiment, the symbols 104 include the letters A, B, C, D and E as illustrated in
In one embodiment, the gaming device includes a wager display 110 that indicates a wager made or placed by a player for a play of the game to purchase or activate one or more of the symbols 104 in the play of the game. The gaming device also includes an outcome or award display 112 which indicates the outcome or award provided to the player in that play of the game. It should be appreciated that the gaming device may include any suitable display or displays in a play of the game.
Referring now to
It should be appreciated that the wager levels or amounts and the number of symbols or sets of symbols activated based on the wager amounts may be linear or non-linear. As described above, the wager amounts and the activated symbols associated with the wager amounts can be linear such as wager amounts or levels of one credit, two credits and three credits which purchase or activate one symbol, two symbols or three symbols, respectively. The wager levels or wager amounts and the activated symbols associated with the wager amounts can also be non-linear. For example, the gaming device enables a player to wager one credit to activate two symbols, five credits to activate three symbols and twelve credits to activate five symbols. It should be appreciated that any suitable wager amounts can be associated with any suitable number of the activated symbols in each play of the game.
Referring now to
In one embodiment, all of the symbols generated by the symbol generators including blank symbols are obtainable, purchasable or activatable in each play of the game. In another embodiment, one or a plurality of the symbols generated by the symbol generators are obtainable, purchasable or activatable in each play of the game but not all of the symbols. For example, the gaming device enables a player to purchase or activate symbols A, B and C but not D. Therefore, in this embodiment, symbols such as blank symbols, wild symbols or any other designated symbol or symbols may not be obtainable, purchasable or activatable in the game. It should be appreciated that the purchasable or activatable symbols in each play of the game may be randomly determined, pre-determined or determined in any suitable manner. Moreover, in one embodiment, one or more of the symbols generated by the symbol generators is purchasable or activatable in each play of the game. It should be appreciated that one or more of the symbols generated by the symbol generators may be purchasable or activatable in one, a plurality or all of the plays of a game.
In another embodiment, a range of credits is associated with one or more of the symbols generated by the symbol generators. For example, in a gaming device including symbol generators having activatable or purchasable symbols A, B, C, D and E as shown in
It should be appreciated that any suitable number of matching activated symbols or arrangement of matching activated symbols may be employed in each play of the game. It should also be appreciated that any suitable outcome or award may be associated with the different designated or winning symbol combination.
Referring now to
Referring now to
As illustrated in
In one embodiment, when a plurality of winning symbol combinations are indicated or displayed by the matrix 100, the gaming device provides the largest award associated with the winning symbol combinations to the player. In another embodiment, the gaming device provides each award associated with the winning symbol combinations to the player. In this embodiment the gaming device sums or adds the awards together and provides the player with a total award for the play of the game. It should be appreciated that the gaming device may sum, multiply or otherwise modify the awards associated with each winning symbol combination in a play of the game. It should also be appreciated that the gaming device may provide any suitable number of the outcomes or awards to the player in a play of the game.
Referring now to
As illustrated in
Referring now to
Additionally, as illustrated in
Referring now to
As illustrated in
Referring now to
In this example, the gaming device or player activates the reels 102 to display a plurality of the symbols in the matrix 100 to the player. In this example, the matrix 100 displays or indicates six winning symbol combinations in the play of the game. Specifically, the matrix indicates or displays winning symbol combinations including four A symbols in row six at columns two, three, four and five; six B symbols in column one at rows two, three, four, five, six and seven; five C symbols in column seven at rows two, three, four, five and six; six D symbols arranged along the diagonal at column two, row two; column three, row three; column four, row four; column five, row five; column six, row six and column seven, row seven; seven E symbols in row one at columns one, two, three, four, five, six and seven; and four E symbols in row seven at columns three, four, five and six. These winning symbol combinations provide awards of six, one hundred, fifteen, one hundred, one thousand and six, respectively, as shown in the table in
Referring now to
In one example illustrated in
In the illustrated example, the gaming device or player activates the reels 202 to display a plurality of the symbols in the matrix 200 in a play of the game. After the reels 202 are activated, the matrix 200 displays or indicates two winning symbol combinations as shown in bold in
Referring now to
Referring now to
Referring to
Referring now to
In this embodiment, the gaming device enables the player to accept a randomly generated award in a bonus game and obtain that award in one or more of the subsequent bonus games. Thus, if the player obtains a relatively large award in a bonus game, the player can choose to obtain that same award in one or more subsequent bonus games. If the player does not accept the award (i.e, does not choose to obtain that same award in one or more subsequent bonus games), the gaming device randomly determines or generates another bonus award in the next bonus game. The gaming device then enables the player to accept or reject the indicated award in one or more subsequent bonus games. It should be appreciated that the player may accept to obtain the bonus award or bonus payout in one, a plurality or all of the bonus games provided to the player. It should also be appreciated that the gaming device may enable the player to accept any of the bonus awards in one, a plurality or all of the bonus games. It should further be appreciated that the gaming device may enable the player to re-gain or accept a previously unaccepted bonus award in one, a plurality or all of the bonus games. In one embodiment, the gaming device displays or otherwise provides to a player, a message or other indication of the optimal bonus award, optimal play or optimal strategy in one or more of the bonus games.
As shown in
Referring now to
Referring now to
Referring now to
Referring now to
Referring now to
As described above, the scatter symbol increases a player's excitement and enjoyment of the game because it provides players with more opportunities to obtain awards in the game and potentially a relatively large award in the game.
In another embodiment, the gaming device provides a progressive award to a player in a play of the game when a designated symbol such as the wild symbol appears or is displayed along each of the diagonals in the matrix and the player wagers the maximum wager in the game as shown in
It should be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present invention and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.
This application is a non-provisional application of, claims priority to and the benefit of U.S. Provisional Patent Application No. 60/615,133, filed on Sep. 30, 2004, the entire contents of which are incorporated herein.
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