A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
Primary and secondary games in gaming machines generally result in a win or a loss for the player. In a slot machine game, the game ends when the reels stop and the gaming device analyzes the symbol combinations to determine if one or more winning outcomes exist. In a poker game, the game randomly deals cards, the player has one or more opportunities to randomly generate one or more new cards and the player wins or loses based on a final combination of cards. In a blackjack game, the player's card values add until the player's hand beats the dealer's hand, loses to the dealer's hand or busts.
In each of these well known games, the game ends after a number of random generations. In slot machines, the basic game ends after one random generation. In poker machines, the game ends after one, two or more random generations, depending on the type of poker game. In blackjack machines, the number of generations varies, but has a limit, namely, the number until the card denominations add to or exceed twenty one.
Known bonus games employ a plurality of game ending strategies. One known strategy is a do-until strategy in which the player picks until picking a bonus terminator. European Patent Application No. EP 0 945 837 A2 filed on Mar. 18, 1999 and assigned on its face to WMS Gaming, Inc. discloses a bonus game in which a player has one or more opportunities to select masked bonus awards. When the player selects a masked award, the game reveals the selection and provides the award to the player. The player selects until all the selections are selected or until selecting a game terminator. In other games, the player selects from a group of selections until two or more matching selections are picked by the player.
Another known bonus game ending strategy includes letting the player decide whether to end the game with a particular result or trade results with the hope of obtaining a higher award. The TOP DOLLAR® gaming device, which is manufactured and distributed by the assignee of this application, provides the player with three offers and a final award. When an offer is given, the player may accept or reject it. If the player accepts an offer, the player receives the accepted bonus amount and the bonus round terminates. If the player declines an offer, the game generates another offer for the player, which may be a higher or lower award. The game is similar to poker, wherein the player has a limited opportunity to better an outcome.
Bingo games are also known. In a conventional bingo game, players are provided with bingo cards that have a plurality of elements arranged as a matrix of five rows and five columns. The elements are identified as the numbers 1 through 75 which are divided into five sets, with each set having fifteen numbers. Each set is associated with a vertical column in the matrix and each column from left to right is assigned one letter from the word “BINGO.” The center space in the matrix is conventionally a “free space.” Bingo balls are individually numbered from 1 through 75 and are mixed together. Balls are then randomly selected one at a time. As each selected number is announced, each player covers any corresponding number on his or her bingo card. Play continues until one of the players covers a predefined winning arrangement or pattern of spots on the bingo card. A winning arrangement may be any designated pattern, such as any of the five vertical columns, any of the five horizontal rows or either of the two diagonals on the bingo card. Other winning combinations include the four corners of the bingo card, the eight spots immediately surrounding the free space, a circle around the free space, a diamond pattern or a pattern which forms a letter, such as an H pattern, a C pattern or a T pattern. An award or prize is provided to the first player to achieve the predefined winning pattern and the Bingo game ends.
In each of the foregoing games, the game ends upon a limited number of random generations or upon a result of the random generations. In an effort to create a more entertaining and exciting game, a need exists to create a gaming machine or device having new apparatus and method for ending a game and combine these with the known methods described above.
The present invention provides a gaming device and in particular a bonus scheme of a gaming device that enables players to accumulate awards in a plurality of sets until one of the sets is completed. Each set includes at least one and preferably a plurality of components. The gaming device enables a player to pick a plurality of selections from a group of masked selections. Preferably, a component from one of the sets is associated with each selection. A component from two or more of, or each of the sets, could also be associated with a selection.
In the preferred embodiment, the components of a set include values, modifiers and bonuses; however, it should be appreciated that other components could be part of or associated with a set or a plurality of sets in addition to or in place of the values, modifiers and bonuses. At least one and preferably a plurality of designated or predetermined components are necessary to complete a set. For instance, in the preferred embodiment, each set has a plurality of value components. To complete such set, all of the value components in such set must be obtained or selected by the player. It should be appreciated that the number of or type of components in each set necessary to complete the set may vary and that the components necessary to terminate each set is preferably, but does not have to be, identical or similar. For example, a bonus component may be required to complete one of the sets.
Each component preferably has a symbol or other identifier associated with the component, and particularly the value components or the components necessary to complete a set. Thus, when the player picks one of the selections from the group of masked selections (which the game preferably simultaneously displays to the player), the game reveals the value and the identifier or symbol associated with one of the sets (i.e., to identify the component of the appropriate set). In one embodiment of the invention, an identifier or symbol is associated with a selection before a player picks from the group of masked selections. In another embodiment, the player picks the selection and then the symbol or identifier is associated with the selection before revealing the selection to the player. It should also be appreciated that the processor of the gaming device could randomly determine the selections. In accord with one aspect of the invention, the components are weighted such that the processor is more likely to assign one component to a selection over another component.
The player preferably receives the award associated with the first set completed; however, the player could receive an award from another completed set, such as the last set completed or from an uncompleted set. The award provided to the player is preferably based on the components of the appropriate set, such as the first set completed in the preferred embodiment. In the preferred embodiment, the award provided to the player includes the sum of the value components achieved, modified by any modifiers such as a multiplier (if any modifiers are obtained before the first set is completed) and the addition of any bonuses (if any bonuses are obtained before the first set is completed).
As indicated above, another aspect of the invention includes bonuses or bonus credits which are associated with the selections. If a player picks a selection and generates a bonus, the bonus is added to the designated set, a combination of the sets, or to all of the sets.
As also indicated above, in yet another aspect of the invention a modifier, such as a multiplier, is associated with one or more of the selections. If a player picks a selection, which includes a modifier, the modifier changes the value of a set based on the modifier. A modifier may be associated with any designated set, a combination of the sets, or all of the sets.
Although the present invention is discussed relative to a bonus game of a gaming machine, it should be appreciated that the present invention could be employed as a primary game in a gaming device.
It is therefore an advantage of the present invention to provide a gaming device having a plurality of potential award sets and a player obtains an award associated with one of the award sets.
In another embodiment, the gaming device of the present invention includes a plurality of elements or symbols which are displayed to a player. Each of the elements or symbols is in at least one of a plurality of element groups or sets and at least one and preferably a plurality of the elements are in more than one of the element groups or sets. The gaming device does not initially display which elements are in which element groups or sets. The gaming device also includes a plurality of player selectable selections. Each player selectable selection is associated with one of the plurality of element groups or sets. In one embodiment, the player is enabled to pick one of the selections and each element in the element group or set associated with the picked selection is flagged or marked. In this embodiment, if a designated pattern or combination of two or more elements are not flagged, the player is enabled to pick, one at a time, at least another one of the selections until a designated pattern or combination of elements are flagged or marked. Once a designated pattern or combination of elements are flagged or marked, the player is provided an award based, at least in part, on that specific combination of flagged elements.
In one embodiment, the plurality of elements or symbols are arranged in a matrix or grid configuration, wherein each different position of the matrix is a different element. In this embodiment, each different designated combination of elements is associated with an award, such as a value or a modifier. For example, if each different row and column of a grid is a different designated combination of elements, then each different row or column is associated with an award.
In this embodiment, upon initiation of the game, the player is enabled to select one of the plurality of selections. Once selected, each of the elements in the element group associated with the player picked selection are marked or flagged. For example, if three positions of the grid are each in the element group which is associated with the player picked selection, those three grid positions are marked or flagged.
In one embodiment, each of the element groups includes at least one element and at least one of the element groups includes a plurality of elements. In another embodiment, a plurality of the element groups each include a plurality of the elements. In another embodiment, each of the element groups includes a plurality of the elements. In one embodiment, at least one the selections is associated with a plurality of the different element groups. In another embodiment, a plurality of the selections are each associated with a plurality of the different element groups.
After marking the elements in the element group associated with the player picked selection, the gaming device determines if at least one designated pattern or combination of elements (i.e., a designated winning pattern of elements) is marked or flagged. In different embodiments, the designated element, combination or pattern of elements which must be selected is predetermined, randomly determined, determined based on the player's wager in a primary game, determined from the occurrence of one or more symbols in a primary game or determined based on any other suitable method. For example, a designated combination of elements may be a specific number of selected adjacent elements or grid positions.
If each of the elements in at least one designated combination of elements are flagged or marked, the gaming device provides the player any award associated with that designated combination of marked elements and ends the game. For example, if each different row and column of the grid is a different designated combination of elements, then upon the flagging or marking of each of the elements in a row or column, the gaming device provides the player any award associated with the flagged row or flagged column and ends the game.
If each of the elements in at least one designated combination of elements are not marked or flagged, the gaming device enables the player to pick another one of the plurality of selections. Each of the elements in the element group associated with the player picked selection are marked or flagged and the gaming device again determines if a designated combination of elements are marked or flagged. This process continues as described above until each of the elements in a designated combination of elements are flagged or marked, any award associated with that designated combination of marked elements is provided to the player and the game ends.
In another embodiment of the present invention, rather than associating an award with each different designated combination of elements, an award is associated with one, more or each of the elements. In this embodiment, as each element is flagged (i.e., a selection associated with an element group which includes that element is picked), any award associated with the flagged element is displayed to the player. For example, if two elements (i.e., grid positions) are each in the element group associated with a player picked selection, the elements or grid positions are marked or flagged and the gaming device displays to the player any award associated with each of the flagged elements or grid positions. This embodiment proceeds as described above until a designated combination of elements are flagged or marked. When each of the elements in a designated combination of elements are flagged or marked, the displayed awards of each of the elements in the designated combination of flagged elements are provided to the player and the game ends. It should be appreciated that in one embodiment, if an element is flagged more than once, the award displayed with that element is increased each time that element is flagged. That is, if two selections are picked and each selection is associated with an element group that includes the same element, then each time that element is flagged, the displayed award associated with that element increases. For example, if an element is initially associated with an award value of five, the first time that element is flagged, the gaming device will display an award value of five associated with that element and the second time that element is flagged, the gaming device will display an award value of ten associated with that element. In another embodiment, once an element is flagged, the award displayed as associated with that flagged element will remain constant regardless of how many times that element is subsequently flagged.
The present invention may be provided as a primary game operable upon a wager or as a secondary game activated upon a triggering event in or associated with a primary game or another secondary game.
In one embodiment, the present invention provides a gaming device operable under control of a processor, the gaming device including a game controlled by the processor, a plurality of elements in the game and a plurality of different element groups in the game, wherein each of the element groups includes at least one of the elements and at least one of the element groups includes a plurality of the elements. The gaming device also includes a plurality of selections in the game, wherein each of the selections is associated with one of the different element groups and at least one of said selections is associated with a plurality of said different element groups. The gaming device also includes at least one designated pattern of elements, the designated pattern of elements including at least two of the elements and a display device adapted to display the game. The processor is operable with the display device to control a play of the game by (a) causing one of the selections to be picked, (b) flagging each of the elements in the element group associated with the picked selection and (c) determining if all of the elements in one of the designated patterns of elements has been flagged. The processor is also operable to control a play of the game by (d) repeating (a) to (c) if all of the elements in one of the designated patterns of elements has not been flagged and (e) if all of the elements in one of the designated patterns of elements has been flagged, providing a player an award, wherein the award is based, at least in part, on the designated pattern of flagged elements.
In another embodiment, the present invention provides a gaming device operable under control of a processor, the gaming device including a game controlled by the processor, a plurality of awards in the game, a plurality of elements in the game, wherein a plurality of the elements are associated with the plurality of awards and a plurality of different element groups in the game, wherein each of the element groups includes at least one of the elements and at least one of the element groups includes a plurality of the elements. The gaming device also includes a plurality of selections in the game, wherein each of the selections is associated with one of the different element groups and at least one of said selections is associated with a plurality of said different element groups. The gaming device also includes at least one designated pattern of elements, each designated pattern of elements including at least two of the elements and a display device adapted to display the game. The processor is operable with the display device to control a play of the game by (a) causing one of the selections to be picked, (b) flagging each of the elements in the element group associated with the picked selection and (c) displaying any of the awards associated with the flagged elements. The processor is also operable to control a play of the game by (d) determining if all of the elements in one of the designated patterns of elements has been flagged, (e) repeating (a) to (d) if all of the elements in one of the designated patterns of elements has not been flagged and (f) if all of the elements in one of the designated patterns of elements has been flagged, providing a player a total award, wherein the total award is based, at least in part, on any awards which are associated with the flagged elements in the designated pattern of flagged elements.
In another embodiment, the present invention provides a method of operating a gaming device, the method including (a) causing one of a plurality of selections to be picked, each of the selections associated with one of a plurality of different element groups and at least one of said selections associated with a plurality of said different element groups, wherein each of the element groups includes at least one of a plurality of elements and at least one of the element groups includes a plurality of the elements and (b) flagging each of the elements in the element group associated with the picked selection. The method also includes (c) determining if all of the elements in at least one of a plurality of designated patterns of elements has been flagged, (d) repeating steps (a) to (c) if all of the elements in at least one of the designated patterns of elements has not been flagged and (e) if all of the elements in at least one of the designated patterns of elements has been flagged, providing a player an award, wherein the award is based, at least in part, on the designated pattern of flagged elements.
In another embodiment, the present invention provides a method of operating a gaming device, the method including (a) causing one of a plurality of selections to be picked, each of the selections associated with one of a plurality of different element groups and at least one of said selections associated with a plurality of said different element groups, wherein each of the element groups includes at least one of a plurality elements, at least one of the element groups includes a plurality of the elements and a plurality of the elements are associated with a plurality of awards, (b) flagging each of the elements in the element group associated with the picked selection and (c) displaying any of the awards associated with the flagged elements. The method also includes (d) determining if all of the elements in at least one of a plurality of designated patterns of elements has been flagged, (e) repeating steps (a) to (d) if all of the elements in at least one of the designated patterns of elements has not been flagged and (f) if all of the elements in at least one of the designated patterns of elements has been flagged, providing a player a total award, wherein the total award is based, at least in part, on any awards which are associated with the flagged elements in the designated pattern of flagged elements.
One embodiment of the present invention provides a selection game wherein the player is provided one or more awards based on which selections the player picks. Providing a selection game that enables a player to obtain an award based, at least in part, on the selections a player picks provides increased excitement and entertainment for a player.
Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes.
Referring now to the drawings, and in particular to
The base games of the gaming device 10 include slot, poker, blackjack or keno, among others. The gaming device 10 also embodies any bonus triggering events, bonus games as well as any progressive game coordinating with these base games. The symbols and indicia used for any of the base, bonus and progressive games include mechanical, electrical or video symbols and indicia.
In a stand alone or a bonus embodiment, the gaming device 10 includes monetary input devices.
As shown in
Gaming device 10 also includes one or more display devices. The embodiment shown in
The slot machine base game of gaming device 10 preferably displays a plurality of reels 34, preferably three to five reels 34, in mechanical or video form on one or more of the display devices. Each reel 34 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device 10. If the reels 34 are in video form, the display device displaying the video reels 34 is preferably a video monitor. Each base game, and preferably in the slot machine embodiment of the gaming device 10, includes speakers 36 for making sounds or playing music.
Referring now to
As illustrated in
In certain instances, it is preferable to use a touch screen 50 and an associated touch screen controller 52 instead of a conventional video monitor display device. A player can make decisions and input signals into the gaming device 10 by touching touch screen 50 at the appropriate places. As further illustrated in
It should be appreciated that although a processor 38 and memory device 40 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hard-wired devices, or using mechanical devices (collectively referred to herein as a “processor”). Furthermore, although the processor 38 and memory device 40 preferably reside on each gaming device 10 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like.
With reference to the slot machine base game of
In addition to winning base game credits, the gaming device 10, including any of the base games disclosed above, also includes bonus games that give players the opportunity to win credits. Bonus games include a program that automatically begins when the player achieves a qualifying condition in the base game. The gaming device 10 preferably employs a video-based central display device 30 or 32 for the bonus round.
In the slot machine embodiment, the qualifying condition includes a particular symbol or symbol combination generated on a display device. As illustrated in the five reel slot game shown in
Referring now to
The selections may alternatively be electromechanical input devices 44 mounted to the cabinet of the gaming device 10 (see
The paid display 102 is preferably simulated on the display device 30 or 32, as illustrated, but may alternatively be an electromechanical device mounted to the cabinet of the gaming device 10. The paid display 102 indicates the value of a recent award paid to the player and is distinguishable from the credit display 16, which shows the recent award plus the player's previous total award.
The bonus game display 104 shows the award received by a player for completing a set or finishing the game. In addition, the total display 106 shows the total credits that the player received in the bonus game, which is the sum of the paid display 102 and the bonus game display 104.
In the preferred embodiment, each set 108a and 108b preferably includes a plurality of components, and specifically a plurality of value components 110a and 110b, respectively, having symbols or component identifiers associated with each set, at least one modifier component 112a and 112b, respectively, and at least one bonus component 114a and 114b, respectively. Each set includes at least one component and preferably includes a plurality of components as desired by the implementor. The components may be black or related to indicia such as symbols, which may be letters, numbers, shapes or any other characteristic desired by the implementor. The player generates the value components displayed in the sets by picking the selections. When a player generates all the value components located within a set, the bonus game ends. Thus, a player's objective is to complete the set having the highest award and receive the award associated with that set. Preferably an award consists of credits, but the award may include other types of awards such as merchandise as desired by the implementor of the game.
As shown in
The modifier component includes any modifiers such as multipliers that the player receives for that set. The modifiers may be any mathematical operation, calculation, value or factor desired by an implementor. Preferably, the modifier will be a multiplier. Modifiers may be associated with one set or more sets. It is contemplated that a player may receive a modifier in each set, one set or no sets. A modifier modifies a player's total value for a set. Therefore, the modifier changes the award for the set and enhances the player's excitement and enjoyment of the game.
The bonus component includes bonuses such as bonuses that a player receives during a game. The bonuses may be associated with one set or several sets within a game. In a game, a player may receive bonuses in each set or in all of the sets. Once a set is complete, the bonuses are added to the value components to attain a total award for a set.
The set value displays 116a and 116b displays the total value of the sets 108a and 108b, respectively, where the total value is determined as the sum of the value components and any bonuses, modified by any modifiers. The total value is preferably the award associated with the set. Thus, when a set is completed by a player and the game ends, the award shown in the set value display in the set provided to the player is transferred to the bonus win game display 104.
The modifier components 112a and 112b, bonus components 114a and 114b and the set values 116a and 116b all begin the game at a predetermined value. In addition, the bonus win game display 104 and the total award display 106 start at a predetermined value. The paid display 102 starts with a value associated with a previous game, games such as the bonus triggering game.
The player starts the game by picking one of the masked selections 100. In this example, the player picks the selection 100D which is a value component. Each value component preferably has with a set indicator and a value. It should be appreciated that a value component may be associated with a set indicator, a value or any combination of indicators and values. In this example, the value component 110D has or is associated with an indicator “A” for the first set 108a and a value of “20.” The value component is transferred to the first set 108a based on the set indicator. Once the value component is transferred to the first set 108a, the set value display 116a shows the present value of the first set, which is the cumulative value of the value components 110a, any bonuses in the bonus component 114a, modified by any modifiers in the modifier component 112a. In this example, the value of the bonus component 114a and the modifier component 112a are zero, therefore the set value display 116a shows the present value of the first set 108a after the first pick by the player, which is twenty.
It should be appreciated that a player may complete either the first set 108a or the second set 108b. In the embodiment, a set is completed when all of the value components in the set have values. Preferably, the sets are not completed at the same time. If they are, both sets could be provided to the player or an alternative award may be provided to the player. The player's goal is to complete the set that will give the player the highest value for the game.
The sixth pick by the player was the final pick of the game because this pick completed the first set 108a which was the requirement of this embodiment. Once a set is complete in the preferred embodiment, the game ends and the player receives the total value or award associated with that set. In this example, the player receives the value indicated in the set value display 116a for set 108a, which is one hundred twenty. This value is now transferred to the bonus game display 104. Since the game has ended, the value in the paid display 102 is added to the value in the bonus game display 104 to give the player their total award shown in the total award display 106. In this example, the player receives seventy-five plus one hundred twenty to give them a total award of one hundred ninety-five.
It should be appreciated that the player could have completed the second set 108b before the first set 108a. Therefore, the outcome of the game is dependent on the selections 100 that the player picks during the game. In some games, the player may desire to complete one set before another because that set has a higher total award than the other set or sets. The uncertainty related to the completion of the sets enhances the player's excitement and enjoyment of the game.
In another embodiment of the game, a player picks a selection 100 and receives a bonus component associated with a particular set. The bonus component can be added to one or more sets or to all of the sets in a game. A game may have no bonus components or as many bonus components as desired by the implementor of the game, provided that the sets can be completed. It should also be appreciated that a bonus component can be used as a partial or complete set completion component (i.e., picking a bonus component is required to complete a set, is part of completing a set, equals two or more value components toward completion, or automatically completes a set).
The bonus components add to the total award of a set and increase the awards that a player can win in a game. In some circumstances, the bonus components may make one set more valuable than another set. Since the player's goal is to complete the set with the highest value, the bonus components create larger awards and thereby enhance a player's excitement and enjoyment of the game.
The award for set 108a, including any bonus components, is modified by the modifier to achieve the award for that set as shown in the set value display 116a. In this example, the modifier is a multiplier “3×”, which means that the sum of the value components and the bonus components in set 108a will be multiplied by three to achieve the award for that set.
The modifier component 112a increases the total award for the set and increases the award that a player can win in the game. In some circumstances, the modifier may make one set more valuable than another set. The player's goal is to complete the set with the highest value. Therefore, the modifier component increases the awards received by a player and thereby enhances a player's excitement and enjoyment of the game.
Referring now to
The present invention also includes adapting the game to randomly generate awards 120 from the award table 118 using one of two methods. In a first award generation embodiment, the game randomly assigns an award to each of the selections 100 (
In a second award generation embodiment, the game randomly assigns an award 120 to a pick of an order. That is, the player makes a first pick, a second pick, a third pick, etc. The game randomly assigns, e.g., the 10 award to the first pick, the 20 award to the second pick and so on. The present invention includes the game randomly assigning awards to a plurality or all of the picks before the player begins picking selections 100 or alternatively assigning each award directly to a selection 100 after the player picks a selection.
In
Similarly, the award table 118 may be employed for each component in a game, including the bonus and modifier components. It should be appreciated that the award tables may employ the same awards or different awards, as well as have the same award likelihood percentages or different award likelihood percentages. Therefore, each award table 118 may have different award values 120 and different award distribution percentages 122.
Referring again to
The preferred multiple potential award game requires the player to pick selections until a set is complete. Any player pick of the selections may generate a value component, multiplier component or a bonus component. Each player pick preferably adds value to the award for a set or both sets. It should be appreciated that alternatively, a selection may not affect a set, may reduce the value of a set, or may change one of the components of a set. Once a player completes a set, the player receives the award associated with that set. Alternatively, the player may receive the value of the last set completed, the value of an intermediate set completed, or some award associated with a completed or uncompleted set. The award is added to any awards that a player received from a previous game or games and a new award total is calculated for the player.
The total value of a set is based on the bonuses, modifiers and value components picked by the player for that set. The bonus values, if selected, are displayed in the bonus value components 214a and 214b for each set. Similarly, modifier values such as multipliers, are shown in the modifier components 212a and 212b for each set. The total value of a set is determined by adding the value components and any bonus values selected by a player. This sum is then modified by any modifier values selected by the player and the resultant total is displayed in the set value components 216a and 216b for each set.
In
A player completes a set by selecting each value component within a particular set. For example, if a player picked selections 200 such that they revealed the truck, tent, canoe and fishing poles, the player completes set 208a. The total value of the components is added to the bonus values picked by a player and then modified by the modifier value, if any, shown in the modifier components 212a 212b to achieve the total value of the set as displayed in the set value component 216a and 216b. The set value component is the total award that the player receives for completing that set.
A player picks the selections 300 until the player completes one of the sets 310a or 310b. For example, a player may pick selections 300 and reveal the hot tub, basketball hoop, exercise bike and dumbbells. If the player picks these value components before picking all of the value components in set 308b, then the player receives the total value of the recreational set 308a.
The value of the recreational set 308a is the total value of the components of that set. Each component, the hot tub, basketball hoop, exercise bike and dumbbells, are associated with a value. When that component is selected, the component value is transferred to the set value component 310a and/or 310b. Once the set is completed, the set value component 310a or 310b is modified by the modifier value, if any, in 312a and 312b. The total value is then displayed in the set value component 316a and 316b. The total value shown in the set value component is the award that the player receives for completing that set.
Similarly, if the player completed set 308b first by selecting the couch, television, rug and clock, the player receives the award shown in the total value component 316b. The total value component is the sum of the value components 310b plus any bonus values shown in 312b, and then modified by any modifiers selected in the game.
Referring now to
In one embodiment, each of the element groups includes at least one element and at least one of the element groups includes a plurality of elements. In another embodiment, a plurality of the element groups each include a plurality of the elements. In another embodiment, each of the element groups includes a plurality of the elements. In another embodiment, at least one of the element groups includes each of the elements. In one embodiment, the elements in each element group are predetermined, randomly determined, determined based on the player's wager in a primary game, determined from the occurrence of one or more symbols in a primary game or determined based on any other suitable method. In another embodiment, each of the elements is associated with a probability and the gaming device determines which elements to include in which element groups based on the associated probabilities.
As seen in
In one embodiment, the gaming device designates one or more elements or combinations of elements as winning patterns of elements. A designated combination or pattern of at least two elements may be any designated pattern, such as a specific number of adjacent elements or grid positions, any of the five vertical columns, any of the five horizontal rows or either of the two diagonals on the matrix. Other designated combinations include the four corners of the matrix, the eight spots immediately surrounding a free space, a circle around a free space, a diamond pattern or a pattern which forms a letter, such as an H pattern, a C pattern or a T pattern. In different embodiments, the designated element, combination of elements or pattern of elements which must be selected is predetermined, randomly determined, determined based on the player's wager in a primary game, determined from the occurrence of one or more symbols in a primary game or determined based on any other suitable method. In this example, each different row and each different column is designated a different combination of elements. In one embodiment, the designated pattern(s) of elements which must be flagged is the same for each play of the game. In another embodiment, the designated pattern(s) of elements which must be flagged is different for each play of the game.
In one embodiment, each different designated combination of elements is associated with an award. In different embodiments, the awards may be any combination of values, credits, multipliers, free picks, free spins, free games, game elements or any other suitable monetary or non-monetary prize. In one embodiment, each of the awards is selected from one or more pools of awards. In another embodiment, each of the awards is selected from one or more ranges of awards. In another embodiment, each of the awards is associated with a probability and each of the awards is selected to be associated with one or more of the elements or symbols based on the associated probabilities. In different embodiments, the awards associated with the elements are predetermined, randomly determined, determined based on the player's wager in a primary game, determined from the occurrence of one or more symbols in a primary game or determined based on any other suitable method. In this example, the five columns from left to right 406a, 406b, 406c, 406d and 406e are associated with award values of fifty, one-hundred, twenty-five, one-thousand and two-hundred-fifty. In this example, the five rows from top to bottom 408a, 408b, 408c, 408d and 408e are associated with award multipliers of three, ten, one-hundred, two and five.
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After marking the elements in the element group associated with the player picked selection, the gaming device determines if a designated combination of elements (e.g., a complete row or complete column of elements) are marked or flagged. If each of the elements in a designated combination of elements are not marked or flagged, this embodiment of the selection game continues and the gaming device enables the player to pick another one of the plurality of selections.
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In one embodiment, at least one of the elements is associated with at least one award. In another embodiment, a plurality of elements are each associated with at least one award. In another embodiment, each of the elements are each associated with at least one award. In one embodiment, a plurality of the awards associated with the elements are different. In another embodiment, each of the awards are different. In another embodiment, a plurality of the awards are the same. In another embodiment, each of the awards are the same.
In one embodiment, each of the awards associated with the elements are the same type of award, such as each award is a value or each award is a multiplier. In another embodiment, a plurality of the awards are different types of awards, such as one award is a value and another award is a multiplier. In another embodiment, each of the awards are different types of awards.
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After marking the elements in the element group associated with the player picked selection, the gaming device determines if a designated element or combination of elements (i.e., a complete row or complete column of elements) are marked or flagged. If each of the elements in a designated combination of elements are not marked or flagged, this embodiment of the selection game continues and the gaming device enables the player to pick another one of the plurality of selections.
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In one embodiment, if the same element is marked or flagged more than one time, the award revealed with that marked element is modified one time. In another embodiment, if the same element is marked or flagged more than one time, the award revealed with that marked element is modified a plurality of times. In another embodiment, if the same element is marked or flagged more than one time, the award revealed with that marked element is modified each time that element is marked. In another embodiment, once an element is flagged, the award displayed as associated with that flagged element will remain constant regardless of how many times that element is subsequently flagged.
In one embodiment, if a previously flagged element is in an element group associated with a subsequently picked selection, the award associated with that element is modified by a predetermined amount. In another embodiment, if a previously flagged element is in an element group associated with a subsequently picked selection, the award associated with that element is modified by a randomly determined amount. In another embodiment, if a previously flagged element is in an element group associated with a subsequently picked selection, the award associated with that element is modified in a linear fashion. In another embodiment, if a previously flagged element is in an element group associated with a subsequently picked selection, the award associated with that element is modified in a non-linear fashion. In other embodiments, if a previously flagged element is in an element group associated with a subsequently picked selection, the award associated with that element is modified by an amount determined based on the player's wager in a primary game, determined from the occurrence of one or more symbols in a primary game or determined based on any other suitable method. In another embodiment, if a previously flagged element is in an element group associated with a subsequently picked selection, the award associated with that element is not modified.
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In another embodiment (not shown), one or more of the plurality of elements are associated with an additional stage, round or level of the selection game. In this embodiment, if an element which is associated with the additional stage, round or level is flagged (i.e., a selection is picked which is associated with the element group of that element), then upon conclusion of the current stage, round or level of the selection game, the gaming device provides at least one subsequent stage, round or level. In each subsequent stage, round or level, the gaming device provides the player a plurality of elements sorted into groups or sets and a plurality of selections that are each associated with one or more of the groups or sets as described above. In one embodiment, the provided elements for each subsequent stage are different than, such as associated with greater awards, the elements provided from a previous stage. In another embodiment, the provided elements for each stage are the same as the elements provided from a previous stage.
In another embodiment, at least one of the selections associated with a group or set of elements is operable to unflag or unmark any previously flagged elements which are in that group or set of elements. That is, at least one of the selections, when picked, is operable to remove the marking or flag that has been associated with any elements which were previously flagged and in the group of elements associated with the subsequently picked selection. For example, with reference to
In another embodiment, the player is provided a number of picks of the selections. In this embodiment, if the player has no picks of the selections remaining and a designated combination of elements is not marked, then the game ends and the player is provided no award, a consolation award or any other suitable award. In different embodiments, the number of picks of the selections provided to the player is predetermined, randomly determined, determined based on the player's wager in a primary game, determined from the occurrence of one or more symbols in a primary game or determined based on any other suitable method.
The present invention is not limited to a square or rectangular-shaped grid as detailed above. While the present invention is discussed and illustrated primarily with respect to a two dimensional grid, it should be appreciated that any suitable arrangement of element groups, in two dimensions or three dimensions may be employed in accordance with the present invention. A variety of different matrix shapes or scattered arrangements may be utilized to facilitate and enhance the enjoyment and entertainment objectives of the present invention.
It should be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present invention and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.
This application is a continuation-in-part of and claims the benefit of U.S. patent application Ser. No. ______, filed Sep. 24, 2004, which is a continuation of and claims the benefit of U.S. patent application Ser. No. 09/822,697, filed Mar. 30, 2001, now U.S. Pat. No. 6,796,899, which are incorporated in its entirety herein. This application is related to the following commonly-owned co-pending patent applications: “GAMING DEVICE HAVING A SELECTABLE COMBINATION BONUS GAME,” Ser. No. 10/630,876, Attorney Docket No. 112300-720; “GAMING DEVICE HAVING AN ELEMENT AND ELEMENT GROUP SELECTION AND ELIMINATION BONUS SCHEME,” Ser. No. 10/463,136, Attorney Docket No. 112300-1455; and “GAMING DEVICE HAVING AN ELEMENT AND ELEMENT GROUP SELECTION AND ELIMINATION BONUS SCHEME,” Ser. No. 10/909,086, Attorney Docket No. 112300-2364.
Number | Date | Country | |
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Parent | 09822697 | Mar 2001 | US |
Child | 10949088 | Sep 2004 | US |
Number | Date | Country | |
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Parent | 10949088 | Sep 2004 | US |
Child | 10954132 | Sep 2004 | US |