Gaming device having an adjacent selection bonus scheme

Information

  • Patent Grant
  • 6733386
  • Patent Number
    6,733,386
  • Date Filed
    Wednesday, September 26, 2001
    23 years ago
  • Date Issued
    Tuesday, May 11, 2004
    20 years ago
Abstract
The present invention provides a gaming device having a bonus game with an adjacent selection feature. In one embodiment of the present invention, the gaming device provides a plurality of adjacent player selectable selections. An award is associated with each player selectable selection. The award associated with each selectable selection is not initially displayed or revealed to the player. The player selectable selections are arranged or grouped into a plurality of associated or related selection sets. In one embodiment, each selection set has a different number of player selectable selections. In one embodiment, the related plurality of selection sets are arranged adjacent to each other to enable each player selectable selection in one set to be adjacent to at least one player selectable selection from another selection set. The player's pick in each selection set limits the available selections in the subsequent selection sets.
Description




COPYRIGHT NOTICE




A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.




BACKGROUND OF THE INVENTION




The present invention relates in general to a gaming device, and more particularly to a gaming device having an adjacent selection bonus scheme.




Gaming machines currently exist with bonus games in which a player has one or more opportunities to choose bonus awards that are initially masked from a group of symbols arranged in a pattern displayed to the player. When the player chooses a masked symbol from the pattern, the game removes the mask and either reveals a bonus value or reveals a bonus terminator which terminates the bonus game. The outcome depends upon whether the player picks an award or terminator. The processor of the gaming machine randomly places a predetermined number of bonus awards and bonus terminators in the pattern at the beginning of the bonus round and maintains the positioning until the bonus round terminates.




When the player picks a symbol that awards a bonus value, the player receives bonus credits and the bonus game typically displays a message that the player may continue and enables the player to pick another symbol. The player then picks another masked symbol, and the process continues until the player picks a bonus round terminator. European Patent Application No. EP 0 945 837 A2 discloses a bonus game of this type.




Certain implementations of this type of bonus scheme for a gaming device have been implemented in gaming machines of various types. While this type of gaming device has achieved significant popularity in the gaming industry, after playing the game repeatedly, players may lose interest in the game. To increase player enjoyment and excitement, it is desirable to provide players with new bonus games where the players have multiple opportunities to receive winning payouts. In particular, it is desirable to provide players with opportunities to receive awards from multiple levels of the bonus game or from multiple groups of awards, wherein the multiple levels and multiple groups form a theme that provides entertainment and excitement for the player.




SUMMARY OF THE INVENTION




The present invention provides a gaming device having a bonus game with an adjacent selection feature. In one embodiment of the present invention, the gaming device provides a plurality of adjacent player selectable selections. An award is associated with each player selectable selection. The award associated with each selectable selection is not initially displayed or revealed to the player. The player selectable selections are arranged or grouped into a plurality of associated or related selection sets. In one embodiment, each selection set has a different number of player selectable selections. In one embodiment, the related plurality of selection sets are arranged adjacent to each other to enable each player selectable selection in one set to be adjacent to at least one player selectable selection from another selection set. The player's pick in each selection set limits the available selections in the subsequent selection sets.




Upon the triggering of the bonus game, the gaming device enables a player to pick a selectable selection from an initial set of selections. In one embodiment, as the player selects each selection, the award associated with the selected selection is revealed. In another embodiment, as the player selects each selection, the award associated with the selected selection as well as the awards associated with the non-selected selections in that selection set are revealed. Revealing the awards associated with the selectable selections that the player does not select increases player excitement and enjoyment by showing the player lost opportunities and the player's relative success or failure in the bonus game. In another embodiment, the selected selection is highlighted but not immediately revealed to the player. After a selection has been selected from a selection set, the non-selected selections from that selection set become spent or marked and may no longer be selected by the player. Thus, in this embodiment, the gaming device enables the player to select one selection from each selection set.




After the player has selected an initial selection, the gaming device enables the player to select a selection from a related selection set that is adjacent or otherwise related to the player's last selected selection (in the previous selection set). It should be appreciated that by enabling the player to only select selections that are adjacent or otherwise related to the last selected selection (in the previous selection group), with every selection the player is eliminating the possibility of obtaining the award associated with at least one selectable selection in a subsequent selection set. It should also be appreciated that each player selection may effect the possibility of obtaining awards associated with selections in a plurality of subsequent selection groups. In one embodiment, the award associated with the second selection set is highlighted and revealed to the player. In another embodiment, the selected selection from the second set is highlighted and not immediately revealed to the player. It should be appreciated that in this embodiment, the prior selected highlighted selection remains highlighted during subsequent player picks of selectable selections. In another embodiment, as each subsequent selected selection is highlighted, the gaming device reveals the award associated with prior selected selections from previous selection sets. The non-selected selections from the second selection set become spent or marked and cannot be selected by the player in subsequent selections as described above.




If the player has not selected one selection from each selection set, the gaming device enables the player to select another selection from a related selection set that is adjacent or related to the last selected selection and the bonus game proceeds as described above. In one embodiment, the game highlights each selected selection and reveals the award associated with the selected selection. In this embodiment, if the player has selected one selection from each selection set, the gaming device provides the player the sum total of all revealed awards and the bonus game ends. In one alternative embodiment, if the player has selected one selection from each selection set, the gaming device reveals the awards associated with all the prior selected highlighted selections. The player is awarded the sum total of the award associated with all the prior selected highlighted selections and the bonus game ends.




In an alternative embodiment of the present invention, the gaming device provides at least one termination symbol or terminator. In another embodiment, the gaming device provides a plurality of termination symbols or terminators. The termination symbols or terminators are associated with a plurality of player selectable selections. The bonus game proceeds as described in the above embodiment, but if the player's selected selection is associated with a termination symbol or terminator, the bonus game ends. In this embodiment, if the player obtains a termination symbol or terminator, the player is awarded the sum total of all awards associated with prior selected highlighted selections. It should be appreciated that if a player obtains a termination symbol, the game may provide no award, provide the player the last highlighted award, provide the player a consolation award or select another award to provide the player.




In an alternative embodiment of the present invention, a player's prior selected highlighted selections may not remain highlighted during subsequent player selections. In this embodiment, after the player selects a selection, the gaming device may randomly unhighlight a plurality of the player's prior selected highlighted selections. In another embodiment, a plurality of the player's prior non-selected selections may become highlighted during subsequent player selections. In this embodiment, after the player selects a selection, the gaming device may randomly highlight a plurality of prior non-selected selections. In another embodiment, after the player selects a selection, the gaming device may randomly unhighlight a plurality of the player's prior selected highlighted selections and also randomly highlight a plurality of prior non-selected selections.




In one embodiment, the gaming device may incorporate an offer-acceptance feature by enabling the player to end the bonus scheme at any point and collect the offers associated with the current highlighted selections. In this embodiment, the player may end the bonus scheme and accept the awards associated with the current highlighted selections or the player may continue selecting selections. If the player continues selecting selections, the player risks that the awards associated with the subsequently highlighted selections total more than the awards associated with the current highlighted selections. This embodiment provides increased entertainment to the player because with every selection, the player is risking that prior obtained awards associated with prior selected highlighted selections will no longer be provided to the player.




In another embodiment incorporating an offer-acceptance feature, after the player has picked an initial selection, the gaming device may enable the player to accept an offer associated with the picked selection or pick another selection that is directly related to the prior picked selection. If the player accepts the offer associated with the picked selection, the player obtains the offer and bonus game ends.




In an alternative embodiment of the present invention, the gaming device provides a plurality of player picks of the selectable selections. In one embodiment, the number of player picks of the selectable selections is equal to the number of selection sets. For each selection selected by the player the number of player picks of selectable selections is reduced by one. In this embodiment, the player may continue selecting selectable selections until the player has no remaining player picks of selectable selections.




In another alternative embodiment of the present invention, in addition to the plurality of awards associated with the plurality of player selectable selections, a plurality of player pick modifiers are associated with the plurality of player selectable selections. In one embodiment, each player pick modifier increases the number of remaining player picks of the selectable selections. In another embodiment, each player pick modifier decreases the number of remaining player picks of the selectable selections. In a further embodiment, a plurality of modifiers that increase the number of picks remaining and a plurality of modifiers that decrease the number of picks remaining are both associated with the plurality of player selectable selections. This embodiment increases the player's enjoyment because each selection the player selects may either increase or decrease the number of picks of selectable selections the player may make and subsequently effect if the player will obtain another award. It should be appreciated that in this embodiment, if a player pick modifier is associated with a selected selection, the non-selected selections in that selection set are not spent or marked and may be selected in subsequent player selections.




It is therefore an advantage of the present invention to provide a gaming device having an adjacent selection bonus game.




Other objects, features and advantages of the invention will be apparent from the following detailed description taken in conjunction with the accompanying sheets of drawings wherein like numerals refer to like part, elements, components, steps and processes.











BRIEF DESCRIPTION OF THE FIGURES





FIGS. 1A and 1B

are perspective views of alternative embodiments of the gaming of the present invention.





FIG. 2

is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention.





FIGS. 3A through 3G

are front elevation views of the bonus award selection screen of one embodiment of the present invention, and illustrating an example of a plurality of selections which the player may select a plurality of adjacent selections in related selection sets to obtain bonus awards.





FIGS. 4A through 4C

are front elevation views of the an alternative embodiment of the present invention, and illustrating an example of a terminator associated with one of the selections.





FIGS. 5A through 5C

are front elevation views of an alternative embodiment of the present invention, and illustrating an example of award associated with highlighted selections being accepted or rejected.





FIGS. 6A through 6D

are front elevation views of another embodiment of the present invention, and illustrating an example of a player pick modifier associated with a selectable selection.











DETAILED DESCRIPTION OF THE INVENTION




Gaming Device and Electronics




Referring now to the drawings, two embodiments of the gaming device of the present invention are illustrated in

FIGS. 1A and 1B

as gaming device


10




a


and gaming device


10




b


, respectively. Gaming device


10




a


and/or gaming device


10




b


are generally referred to herein as gaming device


10


. Gaming device


10


is preferably a slot machine having the controls, displays and features of a conventional slot machine. It is constructed so that a player can operate it while standing or sitting, and gaming device


10


is preferably mounted on a console. However, it should be appreciated that gaming device


10


can be constructed as a pub-style table-top game (not shown) which a player can operate preferably while sitting. Furthermore, gaming device


10


can be constructed with varying cabinet and display designs, as illustrated by the designs shown in

FIGS. 1A and 1B

. Gaming device


10


can also be implemented as a program code stored in a detachable cartridge for operating a hand-held video game device. Also, gaming device


10


can be implemented as a program code stored on a disk or other memory device which a player can use in a desktop or laptop personal computer or other computerized platform.




Gaming device


10


can incorporate any primary game such as slot, poker or keno, any of their bonus triggering events and any of their bonus round games. The symbols and indicia used on and in gaming device


10


may be in mechanical, electrical or video form.




As illustrated in

FIGS. 1A and 1B

, gaming device


10


includes a coin slot


12


and bill acceptor


14


where the player inserts money, coins or tokens. The player can place coins in the coin slot


12


or paper money in the bill acceptor


14


. Other devices could be used for accepting payment such as readers or validators for credit cards or debit cards. When a player inserts money in gaming device


10


, a number of credits corresponding to the amount deposited is shown in a credit display


16


. After depositing the appropriate amount of money, a player can begin the game by pulling arm


18


or pushing play button


20


. Play button


20


can be any play activator used by the player which starts any game or sequence of events in the gaming device.




As shown in

FIGS. 1A and 1B

, gaming device


10


also includes a bet display


22


and a bet one button


24


. The player places a bet by pushing the bet one button


24


. The player can increase the bet by one credit each time the player pushes the bet one button


24


. When the player pushes the bet one button


24


, the number of credits shown in the credit display


16


decreases by one, and the number of credits shown in the bet display


22


increases by one.




At any time during the game, a player may “cash out” and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button


26


. When the player “cashes out,” the player receives the coins in a coin payout tray


28


. The gaming device


10


may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits.




Gaming device


10


also includes one or more display devices. The embodiment shown in

FIG. 1A

includes a central display device


30


, and the alternative embodiment shown in

FIG. 1B

includes a central display device


30


as well as an upper display device


32


. Gaming device


10


preferably displays a plurality of reels


34


, preferably three to five reels


34


in mechanical or video form at one or more of the display devices. However, it should be appreciated that the display devices can display any visual representation or exhibition, including but not limited to movement of physical objects such as mechanical reels and wheels, dynamic lighting and video images. A display device can be any viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other display mechanism. If the reels


34


are in video form, the display device for the video reels


34


is preferably a video monitor.




Each reel


34


displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device


10


. Furthermore, gaming device


10


preferably includes speakers


36


for making sounds or playing music.




As illustrated in

FIG. 2

, the general electronic configuration of gaming device


10


preferably includes: a processor


38


; a memory device


40


for storing program code or other data; a central display device


30


; an upper display device


32


; a sound card


42


; a plurality of speakers


36


; and one or more input devices


44


. The processor


38


is preferably a microprocessor or microcontroller-based platform which is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards. The memory device


40


can include random access memory (RAM)


46


for storing event data or other data generated or used during a particular game. The memory device


40


can also include read only memory (ROM)


48


for storing program code which controls the gaming device


10


so that it plays a particular game in accordance with applicable game rules and pay tables.




As illustrated in

FIG. 2

, the player preferably uses the input devices


44


, such as pull arm


18


, play button


20


, the bet one button


24


and the cash out button


26


to input signals into gaming device


10


. In certain instances it is preferable to use a touch screen


50


and an associated touch screen controller


52


instead of a conventional video monitor display device. Touch screen


50


and touch screen controller


52


are connected to a video controller


54


and processor


38


. A player can make decisions and input signals into the gaming device


10


by touching touch screen


50


at the appropriate places. As further illustrated in

FIG. 2

, the processor


38


can be connected to coin slot


12


or bill acceptor


14


. The processor


38


can be programmed to require a player to deposit a certain amount of money in order to start the game.




It should be appreciated that although a processor


38


and memory device


40


are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hard-wired devices, or using mechanical devices (collectively referred to herein as a “processor”). Furthermore, although the processor


38


and memory device


40


preferably reside on each gaming device


10


unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like. The processor


38


and memory device


40


is generally referred to herein as the computer or controller.




With reference to

FIGS. 1A

,


1


B and


2


, to operate the gaming device


10


in one embodiment the player must insert the appropriate amount of money or tokens at coin slot


12


or bill acceptor


14


and then pull the arm


18


or push the play button


20


. The reels


34


will then begin to spin. Eventually, the reels


34


will come to a stop. As long as the player has credits remaining, the player can spin the reels


34


again. Depending upon where the reels


34


stop, the player may or may not win additional credits.




In addition to winning credits in this manner, preferably gaming device


10


also gives players the opportunity to win credits in a bonus round. This type of gaming device


10


will include a program which will automatically begin a bonus round when the player has achieved a qualifying condition in the game. This qualifying condition can be a particular arrangement of indicia on a display device. The gaming device


10


preferably uses a video-based central display device


30


to enable the player to play the bonus round. Preferably, the qualifying condition is a predetermined combination of indicia appearing on a plurality of reels


34


. As illustrated in the five reel slot game shown in

FIGS. 1A and 1B

, the qualifying condition could be the number seven appearing on three adjacent reels


34


along a payline


56


. It should be appreciated that the present invention can include one or more paylines displayed in a horizontal and/or diagonal fashion.




Bonus Game




Generally, one embodiment of the bonus game of the present invention provides a screen or display which is preferably a touch screen which enables the player to select adjacent selections to obtain bonus awards. It should be appreciated that the present invention could also be implemented as a primary game in a gaming machine. The game preferably provides a plurality of awards and a plurality of player selectable selections. An award or bonus award is associated with each player selectable selection. The award associated with each player selectable selection, such as a credit or dollar amount, is not initially revealed or displayed to the player.




The gaming device may randomly select the awards from a predetermined pool of awards (not shown). Alternatively, the gaming device may have multiple predetermined pools of awards (not shown) to select awards from. Alternatively, the gaming device may randomly select the awards from a predetermined range of awards. The award associated with each player selectable selection is preferably randomly determined at the beginning of each bonus round.




The number of possible awards may be greater than, less than or equal to the number of player selectable selections. In one embodiment, once an award amount is associated with a player selectable selection, that award amount may not be associated with another player selectable selection during a particular bonus round. In another embodiment, the same award amount may be associated with a plurality of player selectable selections in each bonus round.




The player selectable selections are arranged into a plurality of selection sets. In one embodiment, each selection set has a different number of player selectable selections. In another embodiment, a plurality of selection sets have the same number of player selectable selections. Each selection set is preferably related or associated with another selection set. In one embodiment, the selection sets are arranged adjacent to each other, thus allowing each player selectable selection to be adjacent to at least one player selectable selection from a related or associated selection set. In another embodiment, each selection set is related or associated with a plurality of other selection sets.




Upon the triggering of the bonus game, the gaming device enables a player to pick a selectable selection from an initial selection set. It should be appreciated that the player may select a selection by utilizing the touch screen or by any other suitable selector which communicates with the processor. The selector may be also a mechanical device. The selected selection is highlighted. The award associated with the player selected selection is revealed and provided to the player. After a selection has been selected from a selection set, the non-selected selections from that selection set become spent or marked and may no longer be selected by the player. Thus, the gaming device enables the player to select one selection from each selection set.




After the player has selected an initial selection, the gaming device enables the player to select another selection from a selection set that is adjacent or otherwise directly related to the last selected selection. In an alternative embodiment, selections in the same selection set as the last selected selection may be selected. It should be appreciated that by enabling the player to only select selections from a related selection set that are adjacent or otherwise related to the last selected selection, with every selection, the player is eliminating the possibility of obtaining awards associated with a number of selectable selections in subsequent directly related or indirectly related selection sets. In this embodiment, the selected selection is highlighted and the award associated with the selected selection is revealed and provided to the player. The non-selected selections from the second selection set become spent or marked and cannot be selected by the player in subsequent selections as described above.




If the player has not selected one selection from each selection set, the gaming device enables the player to select another selection that is in a selection set adjacent or related to the last selected selection and the bonus game proceeds as described above. If the player has selected one selection from each selection set, the player is awarded the sum total of the awards associated with all the selected selections and the bonus game ends. In an alternative embodiment, the game does not reveal the award associated with each selected selection as each selection is selected. Rather, the game highlights the selected selection and when the player has selected one selection from each selection set, the gaming device reveals and provides the player the awards associated with all of the prior selected highlighted selections. In an alternative embodiment, as each subsequent selected selection is highlighted, the gaming device reveals the award associated with prior selected selections from previous selection sets. In another embodiment, the gaming device also reveals the awards associated with all the potential player selectable selections.




It should be appreciated that the adjacent selection feature of the present invention functions to eliminate a plurality of selectable selections from being selected by the player in subsequent selection sets. This feature allows for each player selection to have an impact on what selections may be available to be selected in subsequent selection sets. The adjacent selection feature increases the player's entertainment because after the awards associated with the selectable selections are revealed, the player can retrace their selections and determine which prior selections they should have or should not have selected.




Referring now specifically to

FIGS. 3A through 3G

, the embodiment including the highlighting of selected selections of the present invention is described and illustrated. The gaming device provides a screen or display


100


which is preferably a touch screen which enables the player to select adjacent selections to obtain a bonus award. As seen in

FIG. 3A

, there are fifteen player selectable selections


102


through


130


. An award is associated with each player selectable selection. The player selectable selections are arranged into five selection sets which are respectively designated by the star set, the arrow set, the shape set, the Roman numeral set, and the letter set. In this embodiment, the five selection sets are arranged in a pyramid configuration, however, any configuration which enables the plurality of selection sets to be related or adjacent to each other is contemplated by the present invention. In this embodiment, each row of the pyramid represents a different selection set. Each set includes at least one player selectable selection. In this embodiment, each set includes a different number of player selectable selections.




More specifically, the first set or top row of the pyramid has one selection


102


which is labeled as a star symbol. The second set or second row from the top of the pyramid has two selections


104


and


106


labeled as up and down arrows, respectively. The third set or third row from the top of the pyramid has three selections


108


,


110


and


112


labeled as a circle symbol, a triangle symbol and a hexagon symbol, respectively. The fourth set or fourth row from the top of the pyramid has four selections


114


,


116


,


118


and


120


labeled as roman numerals I, II, III and IV, respectively. The fifth set or bottom row of the pyramid has five selections


122


,


124


,


126


,


128


and


130


labeled A, B, C, D and E, respectively. It should be appreciated that the different symbol themes (such as letters or roman numerals) are used to illustrate the different selection sets and it is contemplated that all player selectable selections may have uniform symbols. It should also be appreciated that each selection could simply be a blank symbol.




As illustrated in

FIG. 3B

, upon the initiation of the bonus scheme, the gaming device enables the player to choose one selection from the first selection set. As the first selection set has one player selectable selection


102


, the player must select the one selection


102


from this set. It should be appreciated that a set with only one selection requires the player to select that selection and does not limit subsequent selections. As illustrated in

FIG. 3B

, once selected, the selection becomes highlighted and the award of twelve associated with selection


102


is revealed and provided to the player. The award amount is displayed in the bonus award display


140


. It should be appreciated that the starting position could be pre-selected or randomly selected. It should also be appreciated that in the alternative embodiment described above, once the player selects a selection, the selected selection is highlighted but not immediately revealed to the player. In this embodiment, once a selection is highlighted, that selection remains highlighted during subsequent player selections.




As illustrated in

FIG. 3B

, since the player has not selected one selection from each selection set, the gaming device enables the player to select another selection from the second selection set that is adjacent or otherwise related to the prior selected highlighted selection


102


. As illustrated in

FIG. 3C

, the player selects selection


104


. Selection


104


is highlighted and the award of eight associated with selection


104


is revealed and provided to the player. The new bonus award of twenty (representing a combination of the prior bonus award of twelve and the award of eight associated with selection


104


) is displayed in the bonus award display


140


. Additionally, the non-selected selection


106


in the same selection set as selection


104


becomes spent or marked and may no longer be selected in subsequent player selections, as indicated by the X in phantom through selection


106


.




Referring to

FIG. 3D

, since the player has not selected one selection from each selection set, the gaming device enables the player to select another selection from the next selection set that is adjacent or otherwise related to the prior selected highlighted selection. It is important to note here that because the player selected selection


104


in the previous set, the player can only select selections


108


or


110


. The player cannot select selection


112


because it is not related or adjacent to selected selection


104


. Thus, the player's selection in the second set determines the player's possible sections in the third selection set. In this embodiment, the player's pick of selection


104


also determines the available selections in the Roman numeral or fourth selection set and the letter or fifth selection set. Specifically, because the player picked selection


104


, the player eliminated the possibility of picking: (a) selection


112


(in a directly related selection set) which is not related to selection


104


; (b) selection


120


(in an indirectly related selection set) which is only related to selection


112


; and (c) selection


130


(in an indirectly related selection set) which is only related to selection


120


. It should thus be appreciated that each selection (except in the last selection set) limits the player's possible selections in one or more subsequent sets.




Returning to the example, the player's next selection is selection


110


. Selection


110


is highlighted and the award of forty-five associated with selection


110


is revealed and provided to the player. The new bonus award of sixty-five is displayed in the bonus award display


140


. As described above, the non-selected selections in the same selection set as selection


110


, become spent or marked and may no longer be selected in subsequent player selections, as indicated by the X in phantom through selections


108


and


112


. It should be appreciated that the prior spent non-selected selections remain spent for subsequent player selections, as indicated by the X in phantom through selection


106


.




Since the player has not selected one selection from each selection set, the gaming device enables the player to select another selection that is adjacent or otherwise related to the prior selected highlighted selection. As described above, selections


114


and


120


are not adjacent to the prior selected highlighted selection


110


, and thus it is impossible for the player to select selections


114


or


120


with the player's next pick. It should also be appreciated as described above, the player's pick of selection


110


eliminates the possibility that the player can pick selection


122


because selection


122


is only related to section


114


. The player's next selection is selection


118


as illustrated in FIG.


3


E. Selection


118


is highlighted and the award of ten associated with selection


118


is revealed and provided to the player. The new bonus award of seventy-five is displayed in the bonus award display


140


. As further described above, the non-selected selections in the same selection set as selection


118


, become spent or marked and may no longer be selected in subsequent player selections, as indicated by the X in phantom through selections


114


,


116


and


120


.




Referring to

FIG. 3F

, since the player has not selected one selection from each selection set, the gaming device enables the player to select another selection that is adjacent or otherwise related to the prior selected highlighted selection. As described above selections


122


,


124


and


130


are not adjacent to the prior selected highlighted selection


118


, thus it is impossible for the player to select selections


122


,


124


or


130


with their selection pick. The player's next selection is selection


128


. Selection


128


is highlighted and the award of twenty-three associated with selection


128


is revealed and provided to the player. The new bonus award of ninety-eight is displayed in the bonus award display


140


. As further described above, the non-selected selections in the same selection set as selection


128


, become spent or marked and may no longer be selected in subsequent player selections, as indicated by the X in phantom through selections


122


,


124


,


126


and


130


.




Since the player has selected one selection from each selection set, the player receives the provided bonus award of ninety-eight credits and the bonus game terminates. In an alternative embodiment as shown in

FIG. 3G

, the gaming device reveals the awards associated with each non-selected selection. It should be appreciated that the player could have more than one selection in a set, and that the player could simply have one selection in each set.




In an alternative embodiment of the present invention, the player may select their initial selection from the fifth selection set or bottom row of the pyramid and proceed to select selections in related selection sets that are adjacent or otherwise related to the prior selected highlighted selection. In this embodiment, as the non-selected selections from each selection set become spent or marked and can no longer be selected by the player the player's subsequent selections must be from the fourth selection set, then the third selection set, then the second selection set and finally the first selection set or top row of the pyramid. In another embodiment, the player may select their initial selection from any selection set. In this embodiment, the player's subsequent selections must still be adjacent to the prior selected highlighted selection. For example, if the player's initial selection was selection


110


from the third selection set, the players next selection must be either selection


104


or


106


from the second selection set or selection


116


or


118


from the fourth selection set. In this embodiment, certain selection sets thus have more than one or multiple related selection sets. In an alternative embodiment, once a player selects a selection from one selection set, each subsequent selection must be directly related to the prior selection set.




In an alternative embodiment of the present invention, the gaming device incorporates an offer acceptance feature. In this embodiment, with each player pick of a selectable selection, the player is given the choice of either accepting the award associated with the player picked selection or selecting another selection that is related to the prior selected selection. If the player accepts the award associated with the player picked selection, the player obtains the associated award and the bonus game ends. If the player chooses to select another selection, then as described above, the player can only select another selection that is directly related to the prior selected selection. The bonus game of this embodiment continues until either the player has accepted an award associated with a picked selection or the player has selected one selection from each selection set, in which case the player obtains the award associated with the last selected selection and the bonus game ends.




In an alternative embodiment of the present invention, the gaming device provides at least one termination symbol or terminator. In another embodiment, the gaming device provides a plurality of termination symbols or terminators. The termination symbols or terminators are associated with a plurality of player selectable selections. In this embodiment, the bonus game proceeds as described above, and if the player's selected selection is associated with a termination symbol or terminator, the bonus game ends. It should also be appreciated that the players selections can, as described above, limit the selections in subsequent sets and thus limit or not limit the probability of selecting the selection with the terminator. Accordingly, with each selection, the probability of obtaining the terminator may increase, decrease or remain the same. If the player obtains a termination symbol or terminator, the player is awarded the sum total of all awards associated with prior selected selections. It should be appreciated that in this embodiment, the bonus game ends when either the player selects a selection with an associated termination symbol or terminator or when the player has selected one selection from each selection set. Additionally, in this embodiment, as the player selects each selection, the award associated with the selected selection is revealed to the player. In an alternative embodiment, as the player selects each selection, the award associated with the selected selection as well as the award associated with the non-selected spent selections from that selection set are revealed to the player. The highlighting selection embodiment may also be employed.




It should be appreciated that the player's entertainment is increased by associating a plurality of termination symbols or terminators with the plurality of selectable selections. Adding an element of danger that the game may end at any time increases the player's level of enjoyment in playing the game.




As illustrated in

FIG. 4A

, in an alternative embodiment of the present invention, the gaming device provides a screen or display


200


which enables the player to obtain a bonus award. Upon the triggering of the bonus game, the gaming device enables the player to select an initial selection from an initial selection set. The player's initial selection is selection


102


. The selected selection's associated award


202


of twelve is revealed and provided the player. The bonus award is indicated in the bonus amount display


140


.




Referring now to

FIG. 4B

, since the player did not select a selection with an associated termination symbol or terminator and since the player has not selected one selection from each selection set, the gaming device enables the player to select another selection that is adjacent or otherwise related to the prior selected revealed selection. As seen in

FIG. 4B

, the player selects selection


104


with an associated award of eight is revealed to the player. The bonus amount display


140


indicates the new bonus award amount of twenty (representing the sum of the prior revealed award of twelve and the award of eight associated with the selection


104


). It should be appreciated that as described in the above embodiment, the non-selected selections in the same selection set as selection


104


, become spent or marked and may no longer be selected in subsequent player selections, as indicated by the X in phantom through selection


106


.




Referring now to

FIG. 4C

, since the player did not select a selection with an associated termination symbol or terminator and since the player has not selected one selection from each selection set, the gaming device enables the player to select another selection that is adjacent or otherwise related to the prior selected revealed selection. The player selects selection


108


which is associated with a termination symbol or terminator


202


. The termination symbol or terminator


202


is revealed to the player and the bonus game ends. In this embodiment, if the player obtains a termination symbol or terminator


202


, the gaming device provides the player the sum total of all the selected revealed selections (i.e., the amount displayed in the bonus display indicator


140


). In alternative embodiments, if a player obtains a termination symbol or terminator


202


, the gaming device will provide no award, provide the player the last revealed award, provide the player a consolation award or select another award to provide the player.




An alternative embodiment of the present invention incorporates an additional feature which modifies the prior selected and non-selected selections. In one embodiment, a player's prior selected highlighted selections may not remain highlighted during subsequent player selections. In this embodiment, after the player selects a selection, the gaming device may randomly unhighlight the player's prior selected highlighted selections. In another embodiment, non-selected selections may become highlighted during subsequent player selections. In this embodiment, after the player selects a selection, the gaming device may randomly highlight non-selected selections. The embodiment described in

FIGS. 5A through 5C

incorporate both these features into a single embodiment, by unhighlighting prior highlighted selections and highlighting prior non-selected selections.




In this embodiment, after the player selects each selection, the gaming device may randomly unhighlight the player's prior selected highlighted selections as well as randomly highlighting prior non-selected selections. This embodiment incorporates an offer-acceptance feature into the present invention. In this embodiment, the player may end the bonus game at any point and collect the awards associated with the current highlighted selections. The player may either end the bonus game and accept the awards associated with the current highlighted selections or continue selecting selections. This embodiment provides increased entertainment to the player because with every selection, the player is risking that the awards associated with prior selected highlighted selections will no longer be provided to the player. It should be appreciated that in an alternative embodiment, the gaming device does not enable the player to accept the current highlighted selections by the ending the bonus game. In this embodiment, when the player has selected one selection from each selection set, the player obtains the awards associated with the currently highlighted selections. In this embodiment, after the player selects each selection, the gaming device may randomly unhighlight the player's prior selected highlighted selections as well as randomly highlighting prior non-selected selections. This embodiment incorporates an offer-acceptance feature into the present invention. In this embodiment, the player may end the bonus game at any point and collect the awards associated with the current highlighted selections. The player may either end the bonus game and accept the awards associated with the current highlighted selections or continue selecting selections. This embodiment provides increased entertainment to the player because with every selection, the player is risking that the awards associated with prior selected highlighted selections will no longer be provided to the player. It should be appreciated that in an alternative embodiment, the gaming device does not enable the player to accept the current highlighted selections to end the bonus game. In this embodiment, when the player has selected one selection from each selection set, the bonus game ends and the player obtains the awards associated with the currently highlighted selections.





FIG. 5A

illustrates this alternative embodiment of the present invention already in progress. As seen in

FIG. 5A

, the player has already selected three adjacent selections


102


,


106


and


112


. Accordingly, three prior selected selections


102


,


106


and


112


are highlighted on the display


300


. This embodiment includes an accept current highlighted selections indicator


302


which enables the player to end the bonus game at any time and obtain the awards associated with the current highlighted selections. As seen in

FIG. 5B

, the player's fourth selection was selection


118


which was subsequently highlighted. After the player's selection, the gaming device unhighlighted prior highlighted selection


112


and highlighted the non-selected spent selections


108


and


110


. As illustrated in

FIG. 5C

, using the accept current highlighted selections indicator


302


, the player chose to end the bonus game and obtain the award associated with the current highlighted selections. Accordingly, the player obtains an award of one hundred five credits as indicated in the bonus award display 140. This bonus award represents the sum total of all the awards associated with all the currently highlighted selections. As seen in

FIG. 5C

, the awards associated with the highlighted selections


102


,


106


,


108


,


110


and


118


are seventeen, three, forty-nine, two and thirty-four, respectively, to total one hundred five credits. As further illustrated in

FIG. 5C

, the awards associated with all the selectable selections are revealed to the player.




In an alternative embodiment of the present invention, the gaming device provides a number of player picks of the player selectable selections. In one embodiment, the number of player picks of the player selectable selections is equal to the number of selection sets. In another embodiment, the number of player picks is less than the number of selection sets. The number of player picks may be pre-determined, randomly determined, based on the bonus triggering event, based on the player's wager or otherwise suitably determined. In this embodiment, for each selection selected by the player the number of player picks of selectable selections is reduced by one. In this embodiment, the player may continue selecting selectable selections until the player has no remaining picks of selectable selections. If the player has no remaining picks of selectable selections, the player obtains the sum total of the awards associated with all the selected selections and the bonus game ends.




In an alternative embodiment of the present invention, in addition to the plurality of awards associated with the plurality of player selectable selections, a plurality of player pick modifiers are associated with the plurality of player selectable selections. In this embodiment, the gaming device provides a number of player picks of the player selectable selections. In one embodiment, each player pick modifier increases the number of remaining player picks of the selectable selections. In another embodiment, each player pick modifier decreases the number of remaining player picks of the selectable selections. In a further embodiment, a plurality of modifiers that increase the number of picks remaining and a plurality of modifiers that decrease the number of picks remaining are both associated with the plurality of player selectable selections. This embodiment increases the player's enjoyment because each selection the player selects may either increase or decrease the number of picks of selectable selections the player may make and subsequently effect if the player will obtain another award. It should be appreciated that in this embodiment, if a player pick modifier is associated with a selected selection, the non-selected selections in that selection set are not spent or marked and may be selected in subsequent player selections.





FIG. 6A

illustrates the alternative embodiment of the present invention already in progress. As seen in

FIG. 6A

, the player had already selected three adjacent selections for a bonus award amount totaling twenty-three credits. In this embodiment, each selected selection is revealed immediately after it is selected. As indicated in the number of picks of selectable selections remaining display


144


, the player had two picks of selectable selections remaining. As seen in

FIG. 6B

, the player's next selection


116


revealed an associated player pick modifier


402


that increased the number of picks of selectable selections remaining by one additional pick. Accordingly, the number of picks of selectable selections remaining remained at two. This represents the picks remaining being reduced by one for the subsequent selection and being increased by one for the obtained player pick modifier


402


. As seen in

FIG. 6C

, the player's next selection was selection


126


which revealed an associated award amount of fourteen. It should be appreciated that at this point the player has selected a selection from each selection set but the player still has one pick of a selectable selection remaining. Accordingly, in this embodiment if the player obtains a player pick modifier that increases the number of picks of selectable selections, the non-selected selections from each selection set are not spent and may be selected in subsequent player selections. In another embodiment, if the player obtains a player pick modifier that increases the number of picks of selectable selections, the non-selected selections from the selection set which included the player pick modifier are not spent and may be selected in subsequent player selections. It should be appreciated that while the player may select more than one selectable selection from each selection set, each subsequent player selection must be adjacent or otherwise related to the last selected selection. Accordingly as seen in

FIG. 6D

, the player's next selection


128


was from the same selection set as the last selected selection


126


. The player's subsequent selection


128


reveals an award amount of twenty-two. The player's total bonus award amount is increased to fifty-nine credits as displayed in the bonus award display


140


.




While the present invention is described in connection with what is presently considered to be the most practical and preferred embodiments, it should be appreciated that the invention is not limited to the disclosed embodiments, and is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. Modifications and variations in the present invention may be made without departing from the novel aspects of the invention as defined in the claims, and this application is limited only by the scope of the claims.



Claims
  • 1. A gaming device having a bonus game comprising:a plurality of levels, wherein each of said levels is related to at least one other level; a plurality of player selectable selections in each of said levels, wherein each selectable selection is included in one level; a plurality of awards associated with said plurality of selections; a display device for displaying said levels to a player; a selector; and a processor which communicates with the display device and the selector which enables the player to pick only one of the selections in each of said levels, wherein the player's pick of one of the selections in a first of said levels limits the available selections for the player to subsequently pick in another of the levels which is related to the first level, and which provides the player said awards associated with said player picked selections.
  • 2. The gaming device of claim 1, wherein at least one level is related to a plurality of other levels.
  • 3. The gaming device of claim 1, wherein each level is displayed by the display device adjacent to one of the other levels related to said level.
  • 4. The gaming device of claim 3, wherein the display device displays the levels in a sequence in which the player picks selections from each level.
  • 5. The gaming device of claim 4, wherein each level has more selections than an adjacent level in said sequence.
  • 6. The gaming device of claim 4, wherein each level has less selections than an adjacent level in said sequence.
  • 7. The gaming device of claim 4, wherein each level has an equal number of selections.
  • 8. The gaming device of claim 1, wherein said selector is a touch screen connected to said display device and which communicates with said processor.
  • 9. The gaming device of claim 1, wherein the player's pick of one of the selections in one of the levels limits the selections which the player may subsequently pick in a directly related level.
  • 10. The gaming device of claim 1, wherein the player's pick of one of the selections in one of the levels limits the selections which the player may subsequently pick in a plurality of directly related levels.
  • 11. The gaming device of claim 1, wherein the player's pick of one of the selections in one of the levels limits the selections which the player may subsequently pick in an indirectly related level.
  • 12. The gaming device of claim 1, wherein the player's pick of one of the selections in one level limits the selections which the player may subsequently pick in a plurality of indirectly related levels.
  • 13. The gaming device of claim 1, wherein the player's pick of one of the selections in one of the levels limits the selections which the player may subsequently pick in a plurality of directly and indirectly related levels.
  • 14. The gaming device of claim 1, wherein the player's pick of one of the selections in one of the levels limits the levels from which the player may subsequently pick a selection.
  • 15. The gaming device of claim 1, which includes one of the plurality of awards associated with each selection, wherein the processor reveals the award associated with each player selected selection after the player selects said selection.
  • 16. The gaming device of claim 15, wherein the plurality of awards associated with each non-selected selection in one of the levels are revealed after one of the selections from said level is selected by the player.
  • 17. The gaming device of claim 1, which includes one of the plurality of awards associated with each selection, wherein the processor reveals the awards associated with the player selected selections after the player selects one of the selections from each level.
  • 18. The gaming device of claim 17, wherein the plurality of awards associated with all the selectable selections are revealed to the player after the player selects one of the selections from each level.
  • 19. The gaming device of claim 1, which includes at least one terminator associated with at least one selection in at least one level.
  • 20. The gaming device of claim 1, which includes a plurality of terminators associated with a plurality of selectable selections in said levels.
  • 21. The gaming device of claim 1, which includes a terminator associated with one selection in each level.
  • 22. The gaming device of claim 1, which includes a number of player picks of said selections.
  • 23. The gaming device of claim 22, wherein the number of picks of selections is equal to the number of levels.
  • 24. The gaming device of claim 22, wherein the number of picks of selections is less than the number of levels.
  • 25. The gaming device of claim 22 which includes at least one additional player pick associated with at least one selection in at least one level.
  • 26. The gaming device of claim 25, wherein said additional player pick increases the number of player picks of said selections.
  • 27. The gaming device of claim 22, wherein an average of the awards associated with the plurality of selections in one of the levels is greater than an average of the awards associated with the plurality of selections in a related level.
  • 28. A gaming device having a bonus game comprising:a plurality of levels, wherein each of said levels is related to at least one other level; a plurality of player selectable selections in each of said levels; a plurality of offers associated with said plurality of selections; a display device for displaying said levels to a player; a selector; an offer acceptor; and a processor which communicates with the display device and the selector which enables the player to pick only one of the selections in each of said levels, wherein the player's pick of one of the selections in a first one of the levels limits the available selections for the player to pick in another of the levels which is related to said first level, which communicates with the offer acceptor and the selector to enable the player to accept the offer associated with the selection picked by the player from the first level or to pick one of the selections in one of the levels directly related to the level, and which provides the player said offer associated with said accepted selection.
  • 29. A gaming device having a bonus game comprising:a plurality of levels, wherein each level is related to at least one other level; a plurality of player selectable selections in a plurality of said levels; a plurality of awards associated with said plurality of selections; a display device for displaying said levels selections to a player; a selector; and a processor which communicates with the display device and the selector which enables the player to pick only one of the selections in each of said levels, wherein the player's pick of one of the selections in a first one of the levels limits the available selections for the player to pick in another of the levels which is related to said first level, wherein said processor includes means for modifying the player's selected selections and which provides the player said awards associated with said modified player selected selections.
  • 30. The gaming device of claim 29, whereby the modifying means randomly deselects prior selected selections.
  • 31. The gaming device of claim 30, which includes an acceptor in communication with the processor which enables the player to end the bonus game and obtain the awards associated with the selected selections.
  • 32. The gaming device of claim 29, whereby the modifying means randomly selects prior non-selected selections.
  • 33. The gaming device of claim 29, whereby the modifying means randomly deselects prior selected selections and selects prior non-selected selections.
  • 34. The gaming device of claim 33, which includes an acceptor in communication with the processor which enables the player to end the bonus game, and obtain the awards associated with the selected selections.
  • 35. The gaming device of claim 29, which includes at least one terminator associated with at least one selection in at least one level.
  • 36. The gaming device of claim 29, which includes a plurality of terminators associated with a plurality of selectable selections in said levels.
  • 37. The gaming device of claim 29, which includes a terminator associated with one selection in each level.
  • 38. A gaming device having a bonus game comprising:a plurality of levels, wherein each level related is to at least one other level; a plurality of player selectable selections in each of said levels; a plurality of awards associated with said plurality of selections; a display device for displaying said levels; a selector; a number of picks of said selections; at least one pick modifier associated with at least one selection; and a processor which communicates with the display device and the selector which enables the player to pick only one of the selections in each of said levels, wherein the player's pick of one of the selections in a first of said levels limits the available selections for the player to subsequently pick in another of the levels which is related to said first level, which modifies the player's number of picks and which provides the player said awards associated with said player picked selections.
  • 39. The gaming device of claim 38, wherein said first level has an average value of the awards associated with the plurality of selections in said first level and an average value of the awards associated with the plurality of selections in each subsequent related level is greater than an average value of the awards associated with the plurality of selections from a prior related level.
  • 40. The gaming device of claim 38, which includes a plurality of pick modifiers associated with said plurality of selections.
  • 41. The gaming device of claim 40, wherein at least one of the pick modifiers increases the number of picks of selections by at least one.
  • 42. The gaming device of claim 40, wherein at least one of the pick modifiers decreases the number of picks of selections by at least one.
  • 43. The gaming device of claim 38, wherein a plurality of selections in a first level can be selected from said first level, and said processor limits the selections which the player may pick in a related level based on the last selection picked by said player in said first level.
  • 44. The gaming device of claim 38, which includes at least one terminator associated with at least one selection in at least one level.
  • 45. The gaming device of claim 38, which includes a plurality of terminators associated with a plurality of selectable selections in said levels.
  • 46. The gaming device of claim 38, which includes a terminator associated with one selection in each level.
  • 47. A gaming device having a bonus game comprising:a plurality of levels, wherein each of said levels is related to at least one other level; a plurality of player selectable selections in a plurality of said levels, wherein a first level includes at least one selectable selection and each subsequent level until a final level includes more selectable selections than a previous related level; a plurality of awards associated with said plurality of selections; a display device for displaying said levels to a player; a selector; and a processor which communicates with the display device and the selector which enables the player to pick only one of the selections in each of said levels, wherein the player's pick of one of the selections in a first of said levels limits a plurality of the available levels for the player to subsequently pick, and which provides the player said awards associated with said player picked selections.
  • 48. A gaming device comprising:a display device; and a processor which controls the display device, said processor and said display device adapted to: (a) trigger a bonus round; (b) associate a plurality of awards with a plurality of player selectable selections from a plurality of levels; (c) enable a player to pick only one of said selections in one of the levels; (d) reveal any award associated with said picked selection; (e) enable the player to pick only one of the selections in a related level, wherein said selections are related to the selection previously picked by the player from the previous level; (f) repeat steps (d) through (e) until the player has picked only one selection in each level; (g) provide the player all of the awards associated with the selections picked by the player; and (h) terminate the bonus round.
  • 49. A gaming device having a bonus game comprising:a plurality of related levels, wherein each level is directly related to at least one other level; a plurality of player selectable selections in each of said levels; an award associated with each of said selections in said levels; a display device for displaying said levels and said awards to a player; a selector; and a processor which communicates with the display device and the selector which enables the player to pick only one of the selections in each of said levels, wherein the player's pick of one of the selections in a first level limits the available selections for the player to subsequently pick in a directly related level and at least one indirectly related level, and which provides the player said awards associated with said player selected selections.
CROSS REFERENCE TO RELATED APPLICATIONS

This application relates to the following commonly owned applications: “GAMING DEVICE HAVING BONUS SCHEME WITH MULTIPLE SELECTION GROUPS,” Ser. No. 09/656,702, now U.S. Pat. No. 6,439,995; “GAMING DEVICE HAVING SEPARATELY CHANGEABLE VALUE AND MODIFIER BONUS SCHEME,” Ser. No. 09/626,045, “GAMING DEVICE HAVING A BONUS ROUND WITH MULTIPLE RANDOM AWARD GENERATION AND MULTIPLE RETURN/RISK SCENARIOS,” Ser. No. 09/678,989, “GAMING DEVICE HAVING APPARATUS AND METHOD FOR PRODUCING AN AWARD THROUGH AWARD ELIMINATION OR REPLACEMENT,” Ser. No. 09/686,283, now U.S. Pat. No. 6,413,161; “GAMING DEVICE HAVING AN AWARD EXCHANGE BONUS ROUND AND METHOD FOR REVEALING AWARD EXCHANGE POSSIBILITIES,” Ser. No. 09/689,510, “GAMING DEVICE HAVING A BONUS SCHEME INCLUDING A PLURALITY OF SELECTION GROUPS WITH WIN-GROUP OUTCOMES”, Ser. No. 09/981,084, “GAMING DEVICE HAVING GRADUATING AWARD EXCHANGE SEQUENCE WITH A TEASE CONSOLATION SEQUENCE AND AN INITIAL QUALIFYING SEQUENCE,” Ser. No. 09/680,601, “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Ser. No. 09/686,409, “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 09/684,605, “GAMING DEVICE WITH A BONUS SCHEME HAVING REPEATED SELECTION OF VALUE SETS WITH OPTION TO SAVE VALUES,” Ser. No. 09/684,533, “GAMING DEVICE HAVING RISK EVALUATION BONUS ROUND,” Ser. No. 09/688,434, “GAMING DEVICE HAVING AN ELEMENT AND ELEMENT GROUP SELECTION AND ELIMINATION BONUS SCHEME,” Ser. No. 09/689,381, “GAMING DEVICE HAVING AN IMPROVED OFFER/ACCEPTANCE BONUS SCHEME,” Ser. No. 09/966,884, “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE BONUS SCHEME,” Ser. No. 09/680,630, “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 09/682,368, “GAMING DEVICE HAVING OFFER ACCEPTANCE GAME WITH TERMINATION LIMIT,” Ser. No. 09/822,711, “GAMING DEVICE HAVING OFFER/ACCEPTANCE ADVANCE THRESHOLD AND LIMIT BONUS SCHEME,” Ser. No. 09/838,014, “GAMING DEVICE HAVING BONUS GAME COMBINING ACCEPT/REJECT AND ALTERNATIVE BONUS,” Ser. No. 09/945,082, “GAMING DEVICE HAVING AN AWARD OFFER AND TERMINATION BONUS SCHEME,” Ser. No. 09/682,428, “GAMING DEVICE HAVING AN AWARD DISTRIBUTOR AND AN AWARD ACCUMULATOR BONUS GAME,” Ser. No. 09/682,369, and “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE BONUS SCHEME,” Ser. No. 10/074,273, “GAMING DEVICE HAVING A BONUS SCHEME WITH MULTIPLE SELECTION GROUPS,” Ser. No. 10/195,292, “GAMING DEVICE HAVING APPARATUS AND METHOD FOR PRODUCING AN AWARD THROUGH AWARD ELIMINATION OR REPLACEMENT,: Ser. No. 10/172,870, “GAMING DEVICE HAVING APPARATUS AND METHOD FOR PRODUCING AN AWARD THROUGH AWARD ELIMINATION OR REPLACEMENT,” Ser. No. 10/173,283, “GAMING DEVICE HAVING A BONUS SCHEME WITH MULTIPLE SELECTION GROUPS,” Ser. No. 10/243,047.

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The Creation of Q*Bert written by Warren Davis, printed from http://www.coinop.org/features/qbstory.html on Mar. 12, 2002.
The History of Q*Bert written by Jeff Lee, published in 1998 and printed from http://users.aol.com/JPMLee/qbert.htm on Mar. 12, 2002.
Q*bert: Classic Video Game Surrealism from the Golden Age of Arcade Games written by e-glide and printed from http://users.rcn.com/e-glide/qbert2.html on Mar. 12, 2002.
Q*bert video game cartridge instructions for ATARI home computer written by Parker Brothers and Arcade/Action Software, printed from http://www.hasbro.com/default.asp?x=cc gameandtoyinstructions on Mar. 12, 2002.
Q*bert video game cartridge instructions for ATARI 2600 game system written by Parker Brothers, printed from http://www.hasbro.com/default.asp?x=cc gameandtoyinstructions on Mar. 12, 2002.
Q*bert video game cartridge instructions for Colecovision game system written by Parker Brothers, printed from http://www.hasbro.com/default.asp?x=cc gameandtoyinstructions on Mar. 12, 2002.
Q*bert video game cartridge instructions for Commodore 64 game system written by Parker Brothers and Arcade/Action Software, printed from http://www.hasbro.com/default.asp?x=cc gameandtoyinstructions on Mar. 12, 2002.
Q*bert video game cartridge instructions for Intellivision game system written by Parker Brothers, printed from http://www.hasbro.com/default.asp?x=cc gameandtoyinstructions on Mar. 12, 2002.
Q*bert video game cartridge instructions for Texas Instruments 99/4A game system written by Parker Brothers and Arcade/Action Software, printed from http://www.hasbro.com/default.asp?x=cc gameandtoyinstructions on Mar. 12, 2002.
Q*bert game description written by The Killer List of Videogames published in 2002, printed from http://www.klov.com/Q/Q*bert.html on Mar. 12, 2002.
Q*bert's Qubes game description written by The Killer List of Videogames published in 2002, printed from http://www.klov.com/Q/Q*bert's Qubes.html on Mar. 12, 2002.
Faster Harder More Challenging Q*bert game description written by The Killer List of Videogames, published in 2002 and printed from http://www.klov.com/F/Faster_Harder_More_Challenging_Q*bert.html on Mar. 12, 2002.
Gotlieb Emulator Project written by Lee Taylor, published in 1996 and printed from http://www.defender.demon.co.uk/qbert.html on Mar. 12, 2002.
Q*Bert video game advertisement written by Pennsylvania Gameroom Warehouse, printed from http://www.gameroomwarehouse.com/videogame/qbert.html on Mar. 12, 2002.
Q-Bert video game advertisement for PlayStation printed from http://www.amazon.com on Mar. 12, 2002.