This application relates to the following commonly owned patent applications: “GAMING DEVICE HAVING SEPARATELY CHANGEABLE VALUE AND MODIFIER BONUS SCHEME,” Ser. No. 09/626,045; “GAMING DEVICE HAVING A BONUS ROUND WITH MULTIPLE RANDOM AWARD GENERATION AND MULTIPLE RETURN/RISK SCENARIOS,” Ser. No. 09/678,989; “GAMING DEVICE HAVING AN AWARD EXCHANGE BONUS ROUND AND METHOD FOR REVEALING AWARD EXCHANGE POSSIBILITIES,” Ser. No. 09/689,510; “GAMING DEVICE HAVING GRADUATING AWARD EXCHANGE SEQUENCE WITH A TEASE CONSOLATION SEQUENCE AND AN INITIAL QUALIFYING SEQUENCE,” Ser. No. 09/680,601; “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Ser. No. 09/686,409; “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 09/684,605; “GAMING DEVICE HAVING RISK EVALUATION BONUS ROUND,” Ser. No. 09/688,434; “GAMING DEVICE HAVING AN IMPROVED OFFER ACCEPTANCE BONUS SCHEME,” Ser. No. 09/966,884; “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE BONUS SCHEME,” Ser. No. 09/680,630; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 09/682,368; “GAMING DEVICE HAVING OFFER AND ACCEPTANCE GAME WITH HIDDEN OFFER,” Ser. No. 10/160,688;“GAMING DEVICE HAVING OFFER ACCEPTANCE GAME WITH TERMINATION LIMIT,” Ser. No. 09/822,711; “GAMING DEVICE HAVING OFFER/ACCEPTANCE ADVANCE THRESHOLD AND LIMIT BONUS SCHEME,” Ser. No. 09/838,014; “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE GAME WITH MASKED OFFERS,” Ser. No. 10/086,014; “GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE SELECTION BONUS SCHEME WITH A TERMINATOR AND AN ANTI-TERMINATOR,” Ser. No. 09/945,082; “GAMING DEVICE HAVING AN AWARD OFFER AND TERMINATION BONUS SCHEME,” Ser. No. 09/682,428; “GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE GAME WITH A PLAYER SELECTION FEATURE,” Ser. No. 10/086,078; “GAMING DEVICE HAVING OFFER AND ACCEPTANCE GAME WITH A PLURALITY OF AWARD POOLS, A REVEAL FEATURE, AND A MODIFY FEATURE,” Ser. No. 10/255,862; “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE BONUS SCHEME,” Ser. No. 10/074,273; “GAMING DEVICE HAVING AN OFFER/ACCEPTANCE GAME WITH MULTI-OFFER SYMBOL,” Ser. No. 10/245,387; “GAMING DEVICE HAVING AN OFFER/ACCEPTANCE GAME WHEREIN EACH OFFER IS BASED ON A PLURALITY OF INDEPENDENTLY GENERATED EVENTS,” Ser. No. 10/244,134; “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Ser. No. 10/288,750; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 10/290,800; “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 10/306,295; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 10/318,752; “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 10/354,514.
A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates in general to a gaming device having a bonus game, and more particularly to a gaming device having an interactive matrix bonus game.
Games have provided hours of excitement and enjoyment to people for many years. As a result, games have become a significant form of entertainment in society. One game that has provided entertainment to people is Tic Tac Toe.
Tic Tac Toe generally involves two people competing against each other to complete the game. However, in some versions of the game, a player may play against a computer. The game generally includes a three by three grid and two different symbols such as an “X” and an “O.” Each player chooses one of the symbols, either the “X” or the “O.” One of the players goes first and places one of their symbols in one of the squares in the three by three grid. Then, the other player places one of their symbols in the grid. The players alternate turns until one of the players has three of their symbols aligned horizontally, vertically or along a diagonal in the grid. In some games, neither player is able to align three of their symbols in a row, vertically or along a diagonal. In these situations, the game ends in a tie. Because Tic Tac Toe is a very popular game, it continues to provide excitement and enjoyment to game players all over the world.
Similarly, gaming devices such as casino games are also a very popular form of entertainment. There are a wide variety of gaming devices in the gaming and entertainment industry. Some gaming devices incorporate mechanical devices, such as reels having various symbols, and provide an award to a player when certain results are achieved on such devices. Other gaming devices incorporate video screens in combination with the mechanical devices to increase the players' enjoyment of the games.
One gaming device, U.S. Pat. No. 5,927,714, discloses an interactive Tic-Tac-Toe slot machine. In this patent, the slot machine includes three parallel reels having two different configurations, such as an “X” and an “O.” A blank symbol is also included on the reels. A player spins the reels to obtain a winning combination on the reels. A winning combination on the reels includes three symbols aligned horizontally, vertically or diagonally on the reels. Furthermore, the slot machine can be played with one to eight coins. The amount of coins inputted by the player determines the possible winning combinations available to the player in the game. The player receives the maximum number of possible winning combinations in the game if the player wagers the maximum number of coins.
It should be appreciated that providing new gaming devices that incorporate physical aspects into games, increases player excitement and enjoyment. Players enjoy playing games that the player can physically see, touch and hear. Thus, it is desirable to provide new gaming devices that include physical aspects and components in games.
The present invention relates in general to a gaming device having an interactive matrix game, and more particularly to a gaming device having an interactive matrix game including a housing and a matrix defining a plurality of receptacles positioned inside the housing. In one embodiment, the matrix is a M by N matrix, where M equals the number of rows and N equals the number of columns in the matrix. In alternative embodiments, the matrix may include other arrangements of the receptacles such as in a circle, any other suitable pattern or any random or scattered arrangement. It should thus be appreciated that the matrix of receptacles of the present invention can include one or more receptacles in any suitable positions.
The housing may be permanently attached to the cabinet of the gaming device or a separate component. A plurality of members are adapted to engage or fit into the receptacles in the matrix. In one embodiment, the members include a plurality of first members and a plurality of second members which have different characteristics. In one embodiment, the first members include a first characteristic such as an “X” and the second members include a second characteristic such as an “O.” It should be appreciated that any suitable distinguishing characteristics may be employed in accordance with the present invention.
The player's goal is to obtain one or more winning combinations of first and/or second members in the receptacles of the matrix. The winning combinations may be any combination of first and/or second members desired by the game implementor. The gaming device provides a player with a predetermined number of activations or ejections at the beginning of the bonus game. Then, the gaming device ejects or displaces all of the first and second members from the receptacles in the matrix. The first and second members re-engage the receptacles in the matrix. It should be appreciated that the first and second members may or may not re-engage the same receptacles that the members were engaged in prior to being ejected from the matrix.
In one embodiment, the gaming device ejects the first and second members from the receptacles in the matrix for a number of activations or ejections. The player receives the award or awards associated with the winning combinations. The gaming device continues to eject or displace the first and second members from the receptacles until one or more combinations of first and/or second members occurs in the receptacles or until there are no further activations or ejections remaining in the bonus game.
In another embodiment, the gaming device enables the player to independently select first and second members to eject from the matrix for a number of activations or ejections. The gaming device then ejects or displaces the selected first and second members from the receptacles in the matrix. The first and second members re-engage the receptacles and the gaming device determines if one or more winning combinations occur in the receptacles. The player continues to select first and second members to eject from the receptacles in each activation or ejection until the player obtains one or more winning combinations or until there are no activations or ejections remaining. In an alternative embodiment, the gaming device enables the player to independently select and hold first and second members in the receptacles in the matrix.
In a further embodiment, the gaming device enables the player to choose or decide if the player wants to keep a particular winning combination or combinations in each activation or ejection. If the player does not want to keep a particular winning combination, the gaming device enables the player to select first and second members to eject from the matrix. The player continues to select and eject first and second members from the receptacles in the matrix until the player obtains one or more winning combinations or until there are no activations or ejections remaining in the game.
An ejector is associated with each receptacle in the matrix. In one embodiment, the ejectors are air-type ejectors such as air blowers, that direct air against the first and second members to force the members out of their respective receptacles in the matrix. In another embodiment, the ejectors are mechanical devices such as solenoids or actuators that trigger a component to contact the first and second members and eject the members from the receptacles in the matrix. In the above embodiments, intermediate ejectors may be connected and positioned to areas in the matrix where a ball is likely to get stuck such as between one or more receptacles or along the edges of the matrix. Additionally, the matrix may be molded so that the areas between the receptacles and along the edges of the receptacles are angled so that the balls move towards open receptacles. It should be appreciated that any suitable type of ejector may used to eject the members from the matrix.
In one embodiment, one or more sensors are connected to, positioned in or adjacent to each receptacle in the matrix. The sensors detect the type (i.e., whether a particular ball is a first or second member) and the location of the first or second members in the matrix. In one embodiment, the sensors are magnetic sensors which detect different types of magnetic materials inside the first and second members. In another embodiment, the sensors are weight sensors, which detect the difference in weight between the first and second members. Using a control device in communication with the processor, the player chooses which members the player wants to eject from the matrix. Then, the control device communicates with the processor, which activates the ejectors to eject or displace the selected first and second members from the receptacles in the matrix.
In an alternative embodiment, the first and second members are engaged in a plurality of first receptacles in a holding device that is connected inside the top of the housing. The gaming device enables a player to independently select and release the first and second members from the first receptacles. The released first and second members engage a plurality of second receptacles in a matrix, which is connected inside the bottom of the housing. The player continues to select and release first and second members from the first receptacles until the player obtains one or more winning combinations or until all of the first and second members are released from the first receptacles.
In one embodiment, the gaming device includes a passageway, tube or other communication mechanism suitably adapted to direct the member into the housing at or from one or more predetermined or common locations. In this embodiment, all of the members can be stored in such location(s) until use or deployment.
If the player did not obtain at least one winning combination in the second receptacles after releasing all of the first and second members, the gaming device enables the player to independently select and displace the first and second members from the second receptacles in the matrix. The player continues to select and displace first and second members from the second receptacles in the matrix until the player obtains one or more winning combinations of first and/or second members or until there are no activations or ejections remaining in the game. The player receives an award or awards based on a the number and type of winning combinations that occur in the second receptacles in the matrix.
It should be appreciated that the present invention could be employed as a primary game or a bonus game in a gaming device.
It is therefore an advantage of the present invention to provide a gaming device having a player interactive matrix.
Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes.
Referring now to the drawings, two embodiments of the gaming device of the present invention are generally illustrated in
Gaming device 10 can incorporate any primary game such as slot, poker, blackjack or keno, any of their bonus triggering events and any suitable bonus round game. The symbols and indicia used on and in gaming device 10 may be in mechanical, electrical, electronic or video form.
As illustrated in
As shown in
A player may cash out and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button 26. When the player cashes out, the player receives the coins in a coin payout tray 28. The gaming device 10 may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits.
Gaming device 10 may also include one or more display devices. The embodiment shown in
In a slot embodiment, gaming device 10 displays a plurality of reels 34 such as three to five reels 34 in mechanical or video form at one or more of the display devices. However, it should be appreciated that the display devices can display any visual representation or exhibition, including but not limited to movement of physical objects such as mechanical reels and wheels, interactive matrices such as the matrices illustrated in
Each reel 34 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device 10. Furthermore, gaming device 10 preferably includes speakers 36 for making sounds or playing music.
As illustrated in
As illustrated in
It should be appreciated that although a processor 38 and memory device 40 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hard-wired devices, or using mechanical devices (collectively or alternatively referred to herein as a “processor”) . Furthermore, although the processor 38 and memory device 40 preferably reside on each gaming device 10 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), a data network 37 such as an Internet connection 39, microwave link, and the like. The processor 38 and memory device 40 is generally referred to herein as the “computer” or “controller”.
With reference to
In addition to winning credits in this manner, in one embodiment of the present invention, gaming device 10 also gives players the opportunity to win credits in a bonus game. This type of gaming device 10 will include a program which will automatically begin a bonus game when the player has achieved a qualifying condition in the primary game. This qualifying condition can be a particular arrangement of indicia on a display device. The gaming device 10 preferably uses a video-based central display device 30 to enable the player to play the bonus round. In one embodiment, the qualifying condition is a predetermined combination of indicia appearing on a plurality of reels 34. As illustrated in the five reel slot game shown in
In one embodiment of the present invention, if a player achieves a bonus triggering or qualifying condition during the primary game, the gaming device 10 automatically initiates the bonus game of the present invention.
Referring to
The housing 104 includes a matrix 106 that is positioned inside the housing and is connected to the cabinet 102 or the housing 104. The matrix 106 defines a plurality of receptacles 108. The receptacles 108 are positioned adjacent to each other within the matrix 106. In one embodiment, the matrix includes nine receptacles arranged in a three by three configuration as illustrated in
A plurality of members are located inside housing 104 and manufactured to engage the receptacles 108 in the matrix. It should be appreciated that in an alternative embodiment, the members and the receptacles could be suitably sized such that only certain members can engage certain receptacles in the matrix. In one embodiment, the members include a plurality of first members and a plurality of second members that include different characteristics. In one embodiment, the first members include a first characteristic and the second members include a second characteristic wherein the first and second characteristics are different. It should be appreciated that two or more characteristics may be used and that the characteristics may be any characteristics desired by the game implementor. In the illustrated embodiment, the first and second members are first and second balls 110a and 110b. The first and second balls 110a and 110b include a first and second characteristic, respectively. Each ball 110a is associated with a first characteristic such as an “O” and each ball 110b is associated with a second characteristic such as “X.” The characteristics 112 are on or affixed to the balls in a suitable manner. During a bonus game, the balls 110a and 110b are displaced or ejected from the receptacles by suitable ejectors or other devices as describe below. The receptacles in the matrix are formed such that each of the balls 110a and 110b will re-engage a receptacle 108 in the matrix 106 as further discussed below.
The player's goal is to obtain a winning combination or arrangement of members, such as first and second balls 110a and 110b, in the receptacles in matrix 106. In one embodiment, the first and second balls are automatically ejected from the receptacles in the matrix for a number of activations or ejections until one or more winning combinations of first and/or second balls occur in the receptacles in the matrix or until there are no activations or ejections remaining. The player receives at least one award associated with any winning combinations that occur in the matrix and the game ends.
In another embodiment discussed herein, the gaming device enables a player to select first and second balls to eject or displace from the receptacles in each turn or activation or ejection. The player interacts with the ejectors (not shown) associated with each of the receptacles 108 in matrix 106 by using a control device such as touch screen 114. While a touch screen 114 is preferred, it should be appreciated that any suitable control device may be used. In one embodiment, the touch screen 114 is divided into control sections 116 that correspond with the ejectors associated with the receptacles 108 in matrix 106.
After touching or pressing a control section 116 on touch screen 114, the control section is highlighted to show the receptacles that were selected by the player. By activating a control section 116, the player indicates to the processor that the player wants to eject a particular ball from its present receptacle in the matrix. The control device may be suitably illuminated to indicate to the player whether a control section has been selected by the player. If the player changes their mind, the player may activate, press or touch the highlighted control section again to deactivate that control section.
In one embodiment, the gaming device prompts the player to press a button such as an eject button (not shown) or touch a particular area of the display when the player is finished selecting first and second balls to eject from the matrix. It should be appreciated that any suitable prompt may be used to notify the player. In another embodiment, after the player is finished selecting the first and second balls to eject from the matrix, the player initiates the ejection or displacement of the first and second balls by either pressing play button 20, pulling arm 18 or by using some other device such as a separate play button (not shown) located on gaming device 10.
An award display 118 displays the value of the award or awards accumulated by the player in the bonus game. Once the game ends, the total award shown in display 118 will be transferred to the player's credit meter. An activations or ejections remaining display 120 indicates the number of activations, ejections or turns that a player has remaining in a game. The number indicated by the activations or ejections remaining display 120 preferably decreases by one after each activation or ejection. It is also contemplated that the number of activations or ejections indicated in activations remaining display 120 could start at zero and increase by one after each activation or ejection. In this illustration, there are five activations or ejections remaining as indicated by activations remaining display 120 in
Referring now to
Referring now to
In one embodiment, the sensors are magnetic sensors that detect magnetic material placed inside the first and second balls. For example, the first balls include a magnetic material and the second balls do not include a magnetic material. In another embodiment, the sensors are weight sensors that detect the weight of each of the first and second members. In this embodiment, the sensors may be attached to the ejectors in a suitable manner so that the weight of the balls is resting on top of the sensors. In other embodiments, suitable optical sensors, material sensors, color sensors, code sensors, analog signal sensors, or digital signal sensors may be employed. It should be appreciated that any suitable type of sensor may be used in the present invention.
The sensors 124 communicate with processor 38 (see
In one embodiment, each air blower 122 includes an air communication line 93 connected to an air generator 92 such as an air compressor or other suitable air generation device. The air generator 92 may either be in the gaming device 10 or at some remote location and connected to the gaming device with suitable tubing (as shown in
Additionally, intermediate air blowers 123 are positioned and connected to locations in the matrix where a ball is likely to get stuck such as between the receptacles or along the edges in the matrix. Vents or slots connected to the air generator with suitable tubing (not shown) may be used at the edges of the matrix to move balls that are stuck at the edges towards open receptacles. The processor 38 then closes the valve 91 and stops the air flow through the air communication lines. Stopping the air flow through the air communication lines in the receptacles enables the balls to fall back to the matrix and re-engage the receptacles 108.
Referring to
The mechanical ejectors 126 include pistons 127, which are preferably surrounded by a housing 128. A compression spring 130 is coupled with each piston 127. The pistons 127 and compression springs 130 are compressed and held in place. Once a first or second ball is selected to be ejected from a receptacle 108, the compressed spring 130 is released and pushes against the piston 127. This spring action causes the piston 127 to move upwards and strike the bottom of a first or second ball (shown in phantom). The piston contacts or hits the ball with enough force to eject or displace the ball from its receptacle 108 and into the air within the housing 104 as illustrated in
Referring now to
Upon a triggering event in the primary game, the gaming device initiates the interactive matrix game in accordance with a gaming scheme and rules as indicated by block 200 in
The game begins by ejecting or displacing all of the first and second members such as first and second balls 110a and 110b from the receptacles in the matrix as indicated by block 204. The ejected first and second balls then re-engage the receptacles in the matrix. The first and second balls may either re-engage the same receptacle that the ejected ball was engaged in prior to being ejected, or re-engage a different receptacle in the matrix. The player reviews the positions or locations of the first and second balls 110a and 110b in the matrix to determine how the player should proceed in the game. The awards received by the player are based on predetermined arrangements or winning combinations of the first and second balls 110a and 110b within the matrix. An award is preferably provided to a player when the player obtains a winning combination. In one embodiment, the winning combinations include a horizontal, vertical and diagonal combination of first and/or second balls 110a and 110b in the receptacles in the matrix. Additionally, a first or second ball in each of the corner receptacles in the matrix is a winning combination. It should be appreciated that a game is not limited to the above winning combinations. Each game may include different winning combinations that provide one or more awards to a player. If more than one winning combination of first and/or second balls occurs in the matrix, the player may receive the highest award associated' with the winning combinations or the total award associated with all of the winning combinations. Thus, the players' goal is to obtain the winning combinations that provide the largest possible award to the player in the game.
Referring back to
Therefore, the processor determines if the player has any activations or ejections remaining in the game as indicated by diamond 212. If the player has one or more activations or ejections remaining in the game after the initial activation or ejection and there are no winning combinations, the gaming device ejects all of the first and second balls 110a and 110b from the receptacles in the matrix again as indicated by block 204. The processor 38 determines if there are any winning combinations in the matrix as described above. The first and second balls 110a and 110b continue to be ejected from the receptacles in the matrix until there are no activations or ejections remaining or until one or more winning combinations occur in the matrix. The player receives the total award associated with any winning combinations that occur in the matrix and the game ends as indicated by blocks 210 and 214, respectively.
Referring now to
If there are no winning combinations after the initial ejection of the balls, the processor determines if there are any activations or ejections remaining in the game as indicated by diamond 212. If there are no activations or ejections remaining in the game, the game ends and the player does not receive an award in the game. If there are activations or ejections remaining in the game, the gaming device enables the player to pick or select first and second balls to eject from the matrix as indicated by block 216. The player picks the first and second balls that the player wants to eject from the matrix by pressing or touching the control sections 116 (as shown in
In an alternative embodiment, the number of receptacles is greater than the number of members. In one such embodiment, the winning combination(s) are based on which receptacles receive the members. In such embodiment, the members may have no symbols or one or more symbols. In another such embodiment, the winning combination(s) are based on which receptacles receive which members with which symbols, wherein different members have different symbols.
In a further alternative embodiment, the gaming device includes less receptacles than members and the members have a plurality of different symbols. In one such embodiment, the winning combinations are based on which members are received in the available receptacles. For instance, one winning combination could occur if a designated receptacle receives a designated member.
After the player picks the first and second balls that the player wants to eject from the matrix, the gaming device ejects the selected balls from the matrix as indicated by block 218. In one embodiment, the processor prompts the player to press a button or other input to notify the processor when the player has finished selecting balls to eject from the matrix. In another embodiment, a time limit or time period is provided to the player to pick the first and second balls to eject from the matrix. Once the time period expires, the selected balls are ejected from the matrix. After the first and second balls are ejected from the matrix, the balls re-engage the receptacles in the matrix as indicated by block 206. The process continues as described above until the player obtains one or more winning combinations or until there are no activations or ejections remaining in the game. If the player obtains one or more winning combinations in the game, the gaming device provides the award or awards associated with the winning combinations as indicated by block 210 and the game ends as indicated by block 214.
Referring now to
In
Referring to
Referring to
Referring now to
Referring to
Referring to
Referring now to
Referring to
In another embodiment, if the player did not obtain at least one winning combination in the second receptacles 108 after releasing all of the first and second balls from the first receptacles 107 in the holding device 300, the gaming device enables the player to independently select and displace the first and second members from the second receptacles in the matrix as described above. The player continues to select and displace first and second balls from the second receptacles in the matrix until the player obtains one or more winning combinations of first and/or second balls or until there are no activations or ejections remaining in the game. The player receives an award or awards based on the winning combinations that occur in the second receptacles in the matrix.
As indicated above, it should be appreciated that the members could be of any suitable alternative forms such as spheres, balls, and multi-sided objects such as dice. As also indicated above, it should be appreciated that the matrix can be of different forms or of different patterns. Additionally, the receptacles could be on different levels or tiers or multiple levels or tiers. In such embodiments, the winning combinations and awards could be related to the different levels or tiers.
It should also be appreciated that the matrix and the members could in an alternative embodiment be represented by video or audio-video representations. In one embodiment, the representations are made by three dimensional video representations which provide the movement of the members in accordance with physical properties.
While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but on the contrary is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. It is thus to be understood that modifications and variations in the present invention may be made without departing from the novel aspects of this invention as defined in the claims, and that this application is to be limited only by the scope of the claims.
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