A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
Gaming device manufacturers strive to make gaming devices that provide as much enjoyment and excitement as possible. Providing a secondary or bonus game in which a player has an opportunity to win potentially large awards or credits in addition to the awards associated with the primary or base game of the gaming device is one way to enhance player enjoyment and excitement.
Gaming devices having bonus games generally employ a triggering event that occurs during the base game. The triggering event temporarily stalls or halts the base game play and enables a player to enter a second, different game, which is the bonus game. The player plays the bonus game, likely receives an award and returns to the base game.
One known bonus game enables players to accept or decline multiple award offers. The TOP DOLLAR® gaming device which is manufactured and distributed by the assignee of this application, provides the player with three offers and a final award. When an offer is given, the player may accept or reject it by pushing an accept button or a reject button, respectively. If the player accepts an offer, the player receives the accepted bonus amount and the bonus round terminates. If the player declines an offer, the game generates another offer for the player. The player is automatically provided with the last selected offer if the player rejects the three previous offers. In this game, each offer can include one or more illuminated amounts. If an offer is rejected, the gaming machine terminates the illumination of such amounts and one or more amounts are illuminated to make the next offer. The previously illuminated amounts of the previous offer are not saved.
In this known offer/acceptance game, when the player rejects an offer, the player risks a current or guaranteed award for a higher value award. The game may instead provide a lower award. The game thus creates a risk for the player. Enabling a player to pick from different risk based alternatives and then enabling the player to accumulate awards or offers from the selected alternatives provides excitement and enjoyment to the player. Therefore a need exists to provide an offer/acceptance game that enables a player to weigh options and explore the consequences of selecting those options where the player may accumulate awards or offers.
The present invention relates in general to a gaming device, and more particularly to a gaming device having an offer and acceptance game with multiple sequential offers. In one embodiment of the present invention, upon the initiation of the bonus game, the gaming device indicates or provides a plurality of offer components. One or more of the offer components form each offer that is offered to the player as described in more detail below. In one embodiment, each offer component is associated with an award or value. In one embodiment, the associated award or value of one or more offer components is revealed or displayed to the player. In another embodiment, the associated award or value of one or more offer components is masked or not revealed to the player.
The gaming device also includes a plurality of component number modifiers. In one embodiment, each component number modifier modifies or changes the number or amount of offer components which will be combined to form the subsequent offer to be provided to the player. That is, game determines the offer components of the subsequent offer by altering or changing the number or amount of offer components from the previous offer to form the subsequent offer.
In one embodiment, each component number modifier is associated with either a positive value or number, a negative value or number or zero. In one embodiment, the values or numbers associated with each component number modifier are selected from a range of values or numbers. In one embodiment, one or more of the plurality of component number modifiers are revealed. In another embodiment, one or more of the component number modifiers are masked or otherwise not initially displayed to the player.
The gaming device also provides a number of offers that the player may be offered during the play of the offer acceptance game. The number of offers provided may be predetermined, randomly determined or determined in any other suitable fashion.
Upon the initiation of the offer acceptance game of one embodiment of the present invention, one or more of the provided offer components are selected or activated. The number or amount of offer components selected or activated may be predetermined or randomly determined. Moreover, the amount or number of offer components selected may be determined based on the player's wager, determined based on an occurrence in a primary or base game or determined in any other suitable fashion.
An initial offer based on the selected or activated offer components is formed and offered to the player. The gaming device enables the player to accept or reject the initial offer. For example, if two offer components associated with values of twenty and fifteen are selected, then an initial offer of thirty-five (based on the sum of the values of the two selected offer components) is offered to the player. If the player accepts the initial offer (or the player has no offers remaining), the player is provided the initial offer and the offer acceptance game ends.
If the player rejects the initial offer (and the player has at least one offer remaining), then one of the offer component modifiers is selected. The selected component number modifier alters or changes the amount or number of selected offer components by either adding or subtracting at least one offer component to or from the rejected offer. In one embodiment, a component number modifier generator is activated. In this embodiment, the component number modifier generator generates or randomly selects one of the plurality of component number modifiers. The offer component modifier may be selected in any suitable manner.
If the selected component number modifier is associated with a negative value, then the gaming device chooses a number of the previously selected offer components (i.e., the offer components that formed the rejected offer) and deselects or deactivates the chosen offer components. In other words, the gaming device removes a number of offer components (and the value or award associated with the removed number of offer components) from the rejected offer to form another offer. The number of offer components that are chosen and deselected is based on the value or number associated with the selected component number modifier. The remaining selected offer components (if any) form a subsequent offer which the gaming device enables the player to accept or reject as described above.
For example, if the selected component number modifier is a subtract one component number modifier (i.e., a component number modifier associated with a value of negative one), then the gaming device chooses one of the previously selected offer components that formed the rejected offer and removes, deselects or deactivates the chosen offer component. For example, if the previously selected offer component associated with a value of fifteen is chosen and deselected, then a new or subsequent offer of twenty (i.e., the currently selected offer components) is offered to the player for acceptance or rejection. It should be appreciated that in one embodiment, if no offer components are remaining after the gaming device chooses and deselects a number of selected offer components and the player has at least one offer remaining, then the gaming device selects one or more offer components and forms a subsequent offer based on the selected offer components as described above. In another embodiment, if no offer components are remaining after the gaming device chooses and deselects a number of selected offer components, the gaming device resets the game of the present invention and reselects the originally selected or activated offer components or another set of activated components.
If the selected component number modifier is associated with a positive value or number, then a number or amount of the offer components from the provided plurality of offer components is selected or activated. In one embodiment, the remaining previously unselected offer components may be selected. In another embodiment, each of the provided plurality of offer components (i.e., previously selected and unselected offer components) may be selected. The number of additional offer components is selected as described above by either the gaming device or the player. The amount or number of offer components of the plurality of offer components that are selected is based on the value or number associated with the selected component number modifier. The award associated with each of the additionally selected offer components is added or otherwise combined with the awards of the previously selected offer components (i.e., the selected offer components that formed the rejected offer) to form a new or subsequent offer. As described above, the gaming device enables the player to accept or reject this new or subsequent offer.
For example, if the selected component number modifier is an add one component number modifier (i.e., a component number modifier associated with a value of positive one), then the gaming device selects one additional offer component from the plurality of offer components and combines the selected additional offer component with the previously selected offer components to form a new or subsequent offer. For example, if an additional offer component with an associated award of five is selected, then that selected additional offer component is combined with the previously selected offer components (i.e., the selected offer components that formed the rejected offer of thirty-five) to form a new or subsequent offer of forty. The offer acceptance game proceeds as described above until the player either accepts an offer or the player has no offer remaining, in which case the last offer is provided to the player and the game ends.
In an alternative embodiment, one or more of the component number modifiers functions to change a number or amount of the previously selected offer components. That is, a number or amount of previously selected offer components are selected and replaced with newly selected offer components, wherein the number of replaced offer components is based on the number associated with the selected component number modifier. In other words, unlike the embodiments described above wherein a number of previously selected offer components are added or subtracted to form a subsequent offer, in this embodiment, the number of offer components that forms the subsequent offer will remain the same, but a number of the offer components will be changed or replaced with different, previously unselected offer components. In application, a number (based on the number associated with the selected component number modifier) of the previously selected offer components are chosen and deselected as described above regarding a component modifier which is associated with a negative number. This is followed by the selection of a number (based on the number associated with the selected component number modifier) of the remaining or unselected plurality of offer components as described above regarding a component modifier which is associated with a positive number. The award associated with each of the currently selected offer components are combined to form a new or subsequent offer. In one embodiment, one of the component number modifiers is a change all modifier which functions to replace each of the previously selected offer components with new, previously unselected offer components. The gaming device enables the player to accept or reject this subsequent offer and the game proceeds as described above.
The offer and acceptance game of the present invention provides a player with a new and exciting game that enables a player to weigh options and explore the consequences of selecting those options where the player may accumulate awards or offers.
Additional features and advantages of the present invention are described in, and will be apparent from, the following Detailed Description of the Invention and the figures.
Referring now to the drawings, two alternative embodiments of the gaming device of the present invention are illustrated in
In one embodiment, as illustrated in
In one embodiment, as illustrated in
In one embodiment, part or all of the program code and/or operating data described above can be stored in a detachable or removable memory device, including, but not limited to, a suitable cartridge, disk or CD ROM. A player can use such a removable memory device in a desktop, a laptop personal computer, a personal digital assistant (PDA) or other computerized platform. The processor and memory device may be collectively referred to herein as a “computer” or “controller.”
In one embodiment, as discussed in more detail below, the gaming device randomly generates awards and/or other game outcomes based on probability data. That is, each award or other game outcome is associated with a probability and the gaming device generates the award or other game outcome to be provided to the player based on the associated probabilities. In this embodiment, since the gaming device generates outcomes randomly or based upon a probability calculation, there is no certainty that the gaming device will provide the player with any specific award or other game outcome.
In another embodiment, as discussed in more detail below, the gaming device employs a predetermined or finite set or pool of awards or other game outcomes. In this embodiment, as each award or other game outcome is provided to the player, the gaming device removes the provided award or other game outcome from the predetermined set or pool. Once removed from the set or pool, the specific provided award or other game outcome cannot be provided to the player again. In this type of embodiment, the gaming device provides players with all of the available awards or other game outcomes over the course of the play cycle and guarantees a designated amount of actual wins and losses.
In one embodiment, as illustrated in
The display devices may include, without limitation, a monitor, a television display, a plasma display, a liquid crystal display (LCD), a display based on light emitting diodes (LED) or any other suitable electronic device or display mechanism. In one embodiment, as described in more detail below, the display device includes a touch-screen with an associated touch-screen controller. The display devices may be of any suitable configuration, such as a square, a rectangle or an elongated rectangle.
The display devices of the gaming device are configured to display at least one and preferably a plurality of games or other suitable images, symbols and indicia such as any visual representation or exhibition of the movement of objects such as mechanical, virtual or video reels and wheels, dynamic lighting, video images and images of people, characters, places, things and faces of cards, tournament advertisements, promotions and the like.
In one alternative embodiment, the symbols, images and indicia displayed on or by the display device may be in mechanical form. That is, the display device may include any suitable electromechanical device which preferable moves one or more mechanical objects, such as one or more mechanical rotatable wheels, reels or dice, configured to display at least one and preferably a plurality of games or other suitable images, symbols or indicia.
As illustrated in
As seen in
In one embodiment, as shown in
In one embodiment, one input device is a cash out button 38. The player may push the cash out button and cash out to receive a cash payment or other suitable form of payment corresponding to the number of remaining credits. In one embodiment, when the player cashes out, the player receives the coins or tokens in a coin payout tray 40. In one embodiment, when the player cashes out, the player may receive other payout mechanisms such as tickets or credit slips which are redeemable by a cashier or funded to the player's electronically recordable identification card.
In one embodiment, as mentioned above and seen in
The gaming device may further include a plurality of communication ports for enabling communication of the processor with external peripherals, such as external video sources, expansion buses, game or other displays, an SCSI port or a key pad.
In one embodiment, as seen in
In one embodiment, the gaming machine may include a player or other sensor, such as a camera in communication with the processor (and possibly controlled by the processor) that is selectively positioned to acquire an image of a player actively using the gaming device and/or the surrounding area of the gaming device. In one embodiment, the camera may be configured to selectively acquire still or moving (e.g., video) images and may be configured to acquire the images in either an analog, digital or other suitable format. The display device may be configured to display the image acquired by the camera as well as display the visible manifestation of the game in split screen or picture-in-picture fashion. For example, the camera may acquire an image of the player and that image can be incorporated into the primary and/or secondary game as a game image, symbol or indicia.
The gaming device can incorporate any suitable wagering primary or base game. The gaming machine or device of the present invention may include some or all of the features of conventional gaming machines or devices. The primary or base game may comprise any suitable reel-type game, card game, number game or other game of chance susceptible to representation in an electronic or electromechanical form which produces a random outcome based on probability data upon activation of the game from a wager made by the player. That is, different primary wagering games, such as video poker games, video blackjack games, video keno, video bingo or any other suitable primary or base game may be implemented into the present invention.
In one embodiment, as illustrated in
In one embodiment, a base or primary game may be a poker game wherein the gaming device enables the player to play a conventional game of video poker and initially deals five cards, all face up, from a virtual deck of fifty-two cards. Cards may be dealt as in a traditional game of cards or in the case of the gaming device, the cards may be randomly selected from a predetermined number of cards. If the player wishes to draw, the player selects the cards to hold by using one or more input devices, such as pressing related hold buttons or touching a corresponding area on a touch-screen. After the player presses the deal button, the processor of the gaming device removes the unwanted or discarded cards from the display and deals replacement cards from the remaining cards in the deck. This results in a final five-card hand. The processor of the gaming device compares the final five-card hand to a payout table which utilizes conventional poker hand rankings to determine the winning hands. Award based on a winning hand and the credits wagered is provided to the player.
In another embodiment, the base or primary game may be a multi-hand version of video poker. In this embodiment, the player is dealt at least two hands of cards. In one such embodiment, the cards in all of the dealt hands are the same cards. In one embodiment each hand of cards is associated with its own deck of cards. The player chooses the cards to hold in a primary hand. The held cards in the primary hand are also held in the other hands of cards. The remaining non-held cards are removed from each displayed hand and replaced with randomly dealt cards. Since the replacement cards are randomly dealt independently for each hand, the replacement cards will usually be different for each hand. The poker hand rankings are then determined hand by hand and awards are provided to the player.
In one embodiment, a base or primary game may be a keno game wherein the gaming device displays a plurality of selectable indicia or numbers on at least one of the display devices. In this embodiment, the player selects at least one and preferably a plurality of the selectable indicia or numbers by using an input device or by using the touch-screen. The gaming device then displays a series of drawn numbers to determine an amount of matches, if any, between the player's selected numbers and the gaming device's drawn numbers. The player is provided an award, if any, based on the amount of determined matches.
In one embodiment, in addition to winning credits in a base or primary game, the gaming device may also give players the opportunity to win credits in a bonus or secondary game or bonus or secondary round. The bonus or secondary game enables the player to obtain a bonus prize or payout in addition to the prize or payout, if any, obtained from the base or primary game. In general, a bonus or secondary game produces a significantly higher level of player excitement than the base or primary game because it provides a greater expectation of winning than the base or primary game and is accompanied with more attractive or unusual features than the base or primary game.
In one embodiment, the bonus or secondary game may be any type of suitable game, either similar to or completely different from the base or primary game. In one embodiment, the gaming device includes a program code which causes the processor to automatically begin a bonus round when the player has achieved a triggering event, a qualifying condition or other designated game event in the base or primary game. In one embodiment, the triggering event or qualifying condition may be a selected outcome in the primary game or a particular arrangement of one or more indicia on a display device in the primary game, such as the number seven appearing on three adjacent reels along a payline in the primary slot game embodiment seen in
In one embodiment, once a player has qualified for a bonus game, the player may subsequently enhance their bonus game participation by returning to the base or primary game for continued play. Thus, for each bonus qualifying event, such as a bonus symbol, that the player obtains, a given number of bonus game wagering points or credits may be accumulated in a “bonus meter” programmed to accrue the bonus wagering credits or entries toward eventual participation in a bonus game. The occurrence of multiple bonus qualifying events in the primary game may result in an arithmetic or geometric increase in the number of bonus wagering credits awarded. In one embodiment, extra bonus wagering credits may be redeemed during the bonus game to extend play of the bonus game.
In one embodiment, no separate entry fee or buy in for a bonus game need be employed. That is, a player may not purchase an entry into a bonus game. The player must win or earn entry through play of the primary game, thereby encouraging play of the primary game. In another embodiment, qualification of the bonus or secondary game could be accomplished through a simple “buy in” by the player if, for example, the player has been unsuccessful at qualifying for the bonus game through other specified activities.
In one embodiment, as illustrated in
In one embodiment, the game outcome provided to the player is determined by a central server or controller and provided to the player at the gaming device of the present invention. In this embodiment, each of a plurality of such gaming devices are in communication with the central server or controller. Upon a player initiating game play at one of the gaming devices, the initiated gaming device communicates a game outcome request to the central server or controller.
In one embodiment, the central server or controller receives the game outcome request and randomly generates a game outcome for the primary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for the secondary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for both the primary game and the secondary game based on probability data. In this embodiment, the central server or controller is capable of storing and utilizing program code or other data similar to the processor and memory device of the gaming device.
In an alternative embodiment, the central server or controller maintains one or more predetermined pools or sets of predetermined game outcomes. In this embodiment, the central server or controller receives the game outcome request and independently selects a predetermined game outcome from a set or pool of game outcomes. The central server or controller flags or marks the selected game outcome as used. Once a game outcome is flagged as used, it is prevented from further selection from the set or pool and cannot be selected by the central controller or server upon another wager. The provided game outcome can include a primary game outcome, a secondary game outcome, primary and secondary game outcomes, or a series of game outcomes such a free games.
The central server or controller communicates the generated or selected game outcome to the initiated gaming device. The gaming device receives the generated or selected game outcome and provides the game outcome to the player. In an alternative embodiment, how the generated or selected game outcome is to be presented or displayed to the player, such as a reel symbol combination of a slot machine or a hand of cards dealt in a card game, is also determined by the central server or controller and communicated to the initiated gaming device to be presented or displayed to the player. Central production or control can assist a gaming establishment or other entity in maintaining appropriate records, controlling gaming, reducing and/or preventing cheating or electronic or other errors, reducing or eliminating win-loss volatility and the like.
In another embodiment, one or more of the gaming devices of the present invention are in communication with a central server or controller for monitoring purposes only. That is, each individual gaming device randomly generates the game outcomes to be provided to the player and the central server or controller monitors the activities and events occurring on the plurality of gaming devices. In one embodiment, the gaming network includes a real-time or an on-line accounting and gaming information system operably coupled to the central server or controller. The accounting and gaming information system of this embodiment includes a player database for storing player profiles, a player tracking module for tracking players and a credit system for providing automated casino transactions.
A plurality of the gaming devices of the present invention are capable of being connected to a data network. In one embodiment, the data network is a local area network (LAN), in which one or more of the gaming devices are substantially proximate to each other and an on-site central server or controller as in, for example, a gaming establishment or a portion of a gaming establishment. In another embodiment, the data network is a wide area network (WAN) in which one or more of the gaming devices are in communication with at least one off-site central server or controller. In this embodiment, the plurality of gaming devices may be located in a different part of the gaming establishment or within a different gaming establishment than the off-site central server or controller. Thus, the WAN may include an off-site central server or controller and an off-site gaming device located within gaming establishments in the same geographic area, such as a city or state. The WAN gaming system of the present invention may be substantially identical to the LAN gaming system described above, although the number of gaming devices in each system may vary relative to each other.
In another embodiment, the data network is an internet or intranet. In this embodiment, the operation of the gaming device can be viewed at the gaming device with at least one internet browser. In this embodiment, operation of the gaming device and accumulation of credits may be accomplished with only a connection to the central server or controller (the internet/intranet server or webserver) through a conventional phone or other data transmission line, digital signal line (DSL), T-1 line, coaxial cable, fiber optic cable, wireless gateway or other suitable connection. In this embodiment, players may access an internet game page from any location where an internet connection and computer, or other internet facilitator are available. The expansion in the number of computers and number and speed of internet connections in recent years increases opportunities for players to play from an ever-increasing number of remote sites. It should be appreciated that enhanced bandwidth of digital wireless communications may render such technology suitable for some or all communications according to the present invention, particularly if such communications are encrypted. Higher data transmission speeds may be useful for enhancing the sophistication and response of the display and interaction with the player.
In another embodiment, a plurality of gaming devices at one or more gaming sites may be networked to a central server in a progressive configuration, as known in the art, wherein a portion of each wager to initiate a base or primary game may be allocated to bonus or secondary event awards. In one embodiment, a host site computer is coupled to a plurality of the central servers at a variety of mutually remote gaming sites for providing a multi-site linked progressive automated gaming system. In one embodiment, a host site computer may serve gaming devices distributed throughout a number of properties at different geographical locations including, for example, different locations within a city or different cities within a state.
In one embodiment, the host site computer is maintained for the overall operation and control of the system. In this embodiment, a host site computer oversees the entire progressive gaming system and is the master for computing all progressive jackpots. All participating gaming sites report to, and receive information from, the host site computer. Each central server computer is responsible for all data communication between the gaming device hardware and software and the host site computer.
Referring now to
As illustrated in
In one embodiment, each component number modifier is associated with a value or number. In one embodiment, the values or numbers associated with each component number modifiers are revealed to the player. In an alternative embodiment, one or more of the associated values or numbers are masked or otherwise not displayed to the player. In one embodiment, the associated value or number for each component number modifier is selected from a range of values or numbers. In one embodiment, the associated value or number for each component number modifier may be a positive value, a negative value or zero.
In one embodiment, the gaming device includes a component number modifier generator 122 which is operable to generate or select and display one or more of the plurality of offer component modifiers. In one embodiment, the component number modifier generator is a simulated or electromechanical rotatable wheel which has a plurality of component number modifiers and an indicator 136 such as an arrow or pointer. The wheel may be any suitable wheel as known to one of ordinary skill in the art. In this embodiment, the wheel spins or rotates and the component number modifier that the indicator indicates is the generated or selected component number modifier. In another embodiment, the wheel remains fixed (or is displayed as fixed) and the indicator rotates or spins (or is displayed to spin) around the wheel to generate or select a component number modifier. In another embodiment, the component number modifier generator generates or selects one of said plurality of offers in any suitable manner such as through illumination of the modifier. The component number modifier can alternatively be displayed on one or more reels or any other suitable device.
In an alternative embodiment (not shown), each of the plurality of component number modifiers is associated with a masked selections. In this embodiment, the gaming device enables the player to select one or more of the plurality of masked selections to obtain a component number modifier. In another embodiment, the component number modifier generator may be an electromechanical or simulated die, an electromechanical or simulated reel or wheel, cards or any other suitable mechanism operable to generate or select a component number modifier.
As illustrated in
Referring to
In one embodiment, the number of offer components initially picked or selected is predetermined. In another embodiment, the number of offer components initially picked or selected is randomly determined. In another embodiment, the number of offer components initially picked or activated is determined based on the player's wager, an occurrence in the primary wagering game or the triggering event that initiated the offer acceptance game.
In one embodiment, the gaming device randomly selects or activates one or more of the plurality of offer components. In another embodiment, each of the plurality of offer components is associated with a probability of being selected and the gaming device selects or activates one or more of the offer components based on the associated probabilities. In one embodiment, the greater the award or value associated with the offer component, the lower the associated probability of being selected. In another embodiment, each of the offer components is associated with the same probability and thus each offer component has an equal chance of being selected. In another embodiment, the gaming device enables the player to select or pick one or more of the offer components. In this embodiment, it is preferably that the awards or values associated with one or more of the offer components are masked to prevent the player from knowing which offer component they are selecting and thus picking the offer components associated with the highest awards or values.
As illustrated in
In one embodiment, one of said plurality of component number modifiers is randomly selected. In another embodiment, each component number modifier is associated with a probability of being selected and is selected based on the associated probabilities.
In one embodiment, the gaming device automatically activates the component number modifier generator. In another embodiment, the component number modifier generator is activated based upon one or more inputs by the player.
As illustrated in
In one embodiment, if no offer components are remaining or are activated after the gaming device chooses and deselects or deactivates a number of selected offer components and the player has at least one offer remaining, then the gaming device selects or activates one or more offer components and forms a subsequent offer based on the selected offer components as described above. For example, if the selected offer component modifier is associated with a value of negative two but only one offer component is currently activated, then the gaming device will select one or more offer components and form a subsequent offer based on these selected offer components. In another embodiment, if no offer components are remaining after the gaming device chooses and deselects or deactivates a number of selected offer components, the gaming device resets the game of the present invention and reselects or reactivates the originally selected or activated offer components or alternatively a new set of offer components.
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As illustrated in
It should be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present invention and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.
This application is related to the following commonly-owned co-pending patent applications: “GAMING DEVICE HAVING SEPARATELY CHANGEABLE VALUE AND MODIFIER BONUS SCHEME,” Ser. No. 09/626,045, Attorney Docket No. 0112300-010; “GAMING DEVICE HAVING A BONUS ROUND WITH MULTIPLE RANDOM AWARD GENERATION AND MULTIPLE RETURN/RISK SCENARIOS,” Ser. No. 09/678,989, Attorney Docket No. 0112300-020; “GAMING DEVICE HAVING AN AWARD EXCHANGE BONUS ROUND AND METHOD FOR REVEALING AWARD EXCHANGE POSSIBILITIES,” Ser. No. 09/689,510, Attorney Docket No. 0112300-140; “GAMING DEVICE HAVING GRADUATING AWARD EXCHANGE SEQUENCE WITH A TEASE CONSOLATION SEQUENCE AND AN INITIAL QUALIFYING SEQUENCE,” Ser. No. 09/680,601, Attorney Docket No. 0112300-142; “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Serial No. 09/686,409, Attorney Docket No. 0112300-152; “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 09/684,605, Attorney Docket No. 0112300-156; “GAMING DEVICE HAVING RISK EVALUATION BONUS ROUND,” Ser. No. 09/688,434, Attorney Docket No. 0112300-471; “GAMING DEVICE HAVING AN IMPROVED OFFER/ACCEPTANCE BONUS SCHEME,” Ser. No. 09/966,884, Attorney Docket No. 0112300-482; “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE BONUS SCHEME,” Serial No. 09/680,630, Attorney Docket No. 0112300-486; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Serial No. 09/682,368, Attorney Docket No. 0112300-586; “GAMING DEVICE HAVING OFFER AND ACCEPTANCE GAME WITH HIDDEN OFFER,” Ser. No. 10/160,688, Attorney Docket No. 0112300-589; “GAMING DEVICE HAVING OFFER ACCEPTANCE GAME WITH TERMINATION LIMIT,” Ser. No. 09/822,711, Attorney Docket No. 0112300-606; “GAMING DEVICE HAVING OFFER/ACCEPTANCE ADVANCE THRESHOLD AND LIMIT BONUS SCHEME,” Ser. No. 09/838,014, Attorney Docket No. 0112300-607; “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE GAME WITH MASKED OFFERS,” Ser. No. 10/086,014, Attorney Docket No. 0112300-610; “GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE SELECTION BONUS SCHEME WITH A TERMINATOR AND AN ANTI-TERMINATOR,” Ser. No. 09/945,082, Attorney Docket No. 0112300-719; “GAMING DEVICE HAVING AN AWARD OFFER AND TERMINATION BONUS SCHEME,” Ser. No. 09/682,428, Attorney Docket No. 0112300-743; “GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE GAME WITH A PLAYER SELECTION FEATURE,” Ser. No. 10/086,078, Attorney Docket No. 0112300-747; “GAMING DEVICE HAVING OFFER AND ACCEPTANCE GAME WITH A PLURALITY OF AWARD POOLS, A REVEAL FEATURE, AND A MODIFY FEATURE,” Ser. No. 10/255,862, Attorney Docket No. 0112300-949; “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE BONUS SCHEME,” Ser. No. 10/074,273, Attorney Docket No. 0112300-974; “GAMING DEVICE HAVING AN OFFER/ACCEPTANCE GAME WITH MULTI-OFFER SYMBOL,” Ser. No. 10/245,387, Attorney Docket No. 0112300-1053; “GAMING DEVICE HAVING AN OFFER/ACCEPTANCE GAME WHEREIN EACH OFFER IS BASED ON A PLURALITY OF INDEPENDENTLY GENERATED EVENTS,” Ser. No. 10/244,134, Attorney Docket No. 0112300-1065; “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Ser. No. 10/288,750, Attorney Docket No. 0112300-1110; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 10/290,800, Attorney Docket No. 0012300-1164; “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 10/306,295, Attorney Docket No. 0112300-1176; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 10/318,752, Attorney Docket No. 0112300-1188; “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 10/354,514, Attorney Docket No. 0112300-1209.