A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates in general to a gaming device, and more particularly to a gaming device having a multiple moving object game.
Gaming devices such as slot machines, video poker machines, blackjack machines and keno machines are well-known. Such gaming devices generally require that the player make a bet or wager to initiate each game, play a game cycle of the game using an arm, play button, bet one button, max bet button, repeat bet button, or other suitable indicator which accepts the player's decision to make a wager and initiate play of the game.
Additionally, many gaming device incorporate bonus or secondary games which enable a player to receive an award in addition to any award achieved during the play of the primary game. One well known bonus game involves a lottery type game which includes a machine for mixing a plurality of balls. Each ball has an award amount associated with it. The gaming device selects one of the mixed balls and the player obtains the award amount based on or associated with the selected ball.
Since players continue to seek more entertainment and enjoyment from different types of gaming devices, it is desirable to provide players with gaming devices having new features that increase player use and enjoyment, such as one or more payout indicators for providing players with additional awards.
The present invention provides a gaming device having a multiple moving object game and in particular a bonus game. In one preferred embodiment, the objects are multiple moving balls, however it should be appreciated that other suitable objects may be employed in accordance with the present invention. Each movable object has a usable symbol, such as an award amount, a multiplier (or other modifier) associated with it. One embodiment of the present invention includes a plurality of vertically aligned directors, such as tubular members or cylindrical tubes mounted to the cabinet of the gaming device. A movable object or ball is positioned in and rests at the base of each tube. An actuator for engaging the movable object or ball is positioned at the base of each tube. A partitioner for partitioning each tube into a plurality of sections is attached or connected to each tube. A plurality of sensors which are adapted to determine the location of each movable object or ball are also attached or connected to each tube at varying positions or heights along the tube. The actuator, partitioner and plurality of sensors are connected to or in communication with the gaming device processor.
In one embodiment of the present invention, upon the triggering of the bonus game, the gaming device activates the actuators positioned at the base of each vertically aligned tube. The activated actuator engages the bottom of the movable object positioned at the base of each director or tube, thereby propelling the movable object into the upper portion of the tube. Each activated actuator remains activated to continuously engage each movable object. Each time a movable object returns to the base of it's tube, it is repropelled into the upper portion of the tube. It should be appreciated that the actuators can be simultaneously activated, sequentially activated, or randomly activated by the processor or the actuators can be activated by the player. The partitioner in each tube is adapted to extend into the tube to partition each tube into an upper and a lower section. When activated, the partitioners capture or prevent the moving objects located in the upper section of each tube from moving down to the base. It should be appreciated that the partitioners can be simultaneously activated, sequentially activated, or randomly activated by the processor or the partitioners can be activated by the player. Sensors positioned along the inner wall of each tube, such as slightly above the base, sense the location and direction of movement of each movable object. If the sensors determine that a movable object is captured or stopped in a specific partitioned section of a tube, such as the upper section, then the player obtains the award associated with the symbol indicated on the captured movable object.
In an alternative embodiment of the present invention, the plurality of directors or tubes are mounted in a horizontal position on the cabinet of the gaming device. In this embodiment an actuator is mounted at each end of the tube to actuate the movable object. When activated by the gaming device, the actuators propel the movable objects back and forth throughout the tubes. As described above, each tube includes a partitioner to capture the movable object and sensors positioned along the inner wall of each tube to sense the location of each movable object. If the sensors determine that a movable object is captured or stopped in a specific partitioned section of a tube, the player obtains the award associated with the symbol indicated on the captured movable object. It should also be appreciated that the award can be determined based on which section the object is captured in.
It is therefore an advantage of the present invention to provide a multiple movable object gaming device.
Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes.
Referring now to the drawings, three embodiments of the gaming device of the present invention are illustrated in
The gaming device of the present invention could alternatively incorporate any other primary game such as poker, blackjack or keno, any other bonus triggering events and any other bonus round games. The symbols and indicia used on and in gaming device may be in mechanical, electrical or video form.
As illustrated in
As shown in
A player may cash out and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button 26. When the player cashes out the player receives the coins in a coin payout tray 28. The gaming device may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits.
As shown in
As further illustrated in
Each tube further includes a movable object sensor (such as an optical sensor, a magnetic sensor or other suitable means) to enable the processor of the gaming device to determine the location, speed and direction of movement of each movable object. As shown in
As illustrated in
Gaming device 10 also includes one or more display devices. The embodiment shown in
Each reel 34 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device. Furthermore, gaming device preferably includes speakers 36 for making sounds or playing music.
As illustrated in
As illustrated in
It should be appreciated that although a processor 38 and memory device 40 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hard-wired devices, or using mechanical devices (collectively or alternatively referred to herein as a “processor”). Furthermore, although the processor 38 and memory device 40 preferably reside on each gaming device unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like. The processor 38 and memory device 40 is generally referred to herein as the computer or controller.
With reference to
In addition to winning credits in this manner, preferably gaming device also gives players the opportunity to win credits in a bonus round. This type of gaming device will include a program which will automatically begin a bonus round when the player has achieved a qualifying condition in the game. This qualifying condition can be a particular arrangement of indicia on a display device. The gaming device preferably uses a video-based central display device 30 to enable the player to play the bonus round. Preferably, the qualifying condition is a predetermined combination of indicia appearing on a plurality of reels 34. As illustrated in the five reel slot game shown in
Referring now to
In one embodiment of the present invention, during the playing of the primary game, a movable object is positioned in and rests at the base of each tube. Upon the triggering of the bonus game, the processor of the gaming device activates the actuator at the base of at least one tube. In one embodiment, the actuator in at least one tube is not activated during the bonus game. In this embodiment, the number of activated actuators in the tubes may be randomly determined, predetermined or determined in connection with the play of the primary game. For example, the players wager in the primary game determines the number of activated actuators. If the player wagers the minimum amount possible in the primary game, during the bonus game the processor of the gaming device may activate the actuator for one tube. On the other hand, if the player wagers the maximum amount possible in the primary game, during the play of the bonus game, the actuator for each tube may be activated. It should be appreciated that the actuators can be simultaneously activated, sequentially activated or randomly activated. In another alternative embodiment, as shown in
The activated actuator in each tube engages that tubes movable object causing the movable object to be propelled or directed into the upper portion of the tube. The activated actuators remain activated to continuously engage the movable object of each activated actuators tube. Therefore, each time a movable object returns to the base of it's tube, it is repropelled into the upper portion of the tube. It should be appreciated that the actuator of each tube may continuously engage the movable objects in their tubes at differing time increments during the bonus game. For example, one active actuator may actuate every second while another active actuator may actuate every five seconds.
Each activated actuator remains active in repropelling the movable object throughout the tube until each actuator is deactivated by the gaming device. It should be appreciated that the actuators can be simultaneously deactivated, sequentially deactivated or randomly deactivated by the processor. In another embodiment, as shown in
Upon the deactivation of each actuator, the partitioner attached to the tube with the deactivated actuator may be activated. The number of activated partitioners may be randomly determined or predetermined. For instance, the partitioner of a tube that houses a movable object with a symbol indicating an award amount of a greater value may be activated less frequently than the partitioner of a tube that houses a movable with a symbol indicating an award amount of a lessor value. Each activated partitioner can be simultaneously activated, sequentially activated or randomly activated. In an alternative embodiment, as shown in
Each activated partitioners extend horizontally into the center of its tube, partitioning each tube into a plurality of sections, such as an upper and a lower section. In an alternative embodiment, a plurality of partitioners are attached at varying heights to each tube. When activated, each activated partitioner extends into the center of its respective tube, partitioning the tube into at least two sections. The partitioner captures or prevents the moving objects that are located in the upper section of the tube from falling to the lower section and vice versa. The processor of the gaming device utilizes signals received from the sensors positioned at or in each tube to determine what section of the tube each movable object is captured in. If a movable object is captured in a predetermined section of the tube, the player obtains the award indicated on the symbol of the captured movable object. In one embodiment, the player obtains as their award a combination of all awards indicated on the symbols of all the captured movable objects. In another embodiment, a player obtains the award indicated on the symbol of the movable object caught in a predetermined section of a specific tube. For instance, a player will obtain an award only if a movable object is captured in the upper section of the second tube. In the alternative embodiment that includes each tube associated with an award or modifier, the player obtains the award associated with any tube that a movable object is captured in. Alternatively, the player may obtain the award indicated on the symbol of a captured movable object modified by the modifier associated with the tube that the movable object was captured in.
In an alternative embodiment, the actuator and partitioner in at least one tube are simultaneously active. In this embodiment, the activated partitioners continuously oscillate into and out of the center of each tube simultaneously with the activated actuators continuously engaging the movable objects of each tube. In this embodiment, the actuators and partitioners of each tube are deactivated at the same time. The actuators in a plurality of tubes may deactivate before or after the deactivation of the partitioners in each tube. It should be further appreciated that any partitioners that are in an extended position when deactivated, will remain in an extended position thereby allowing the tube to be partitioned into at least two sections. The game proceeds as described above with the player obtaining the award indicated by the symbol on the captured object.
As shown in
As illustrated in
The alternative embodiment with a plurality of partitioners attached at varying heights to each tube is seen in FIG. 4F. In this illustrated embodiment, each partitioned section is associated with a modifier and the player's award is modified according to what section of the tube the movable object is captured in. As illustrated in
An alternative embodiment of the present invention, as illustrated in
In one embodiment, an indicator such as a suitable light is associated with each tube or channel to indicate activation of the object in the tube or channel or other game function as described above.
It should be appreciated that the awards provided to the player could be based on the movable objects not captured by the partitioner. It should also be appreciated that the symbols on the moveable objects could function in relation to a primary game or a secondary or an element of a primary game or secondary game.
As indicated above in certain embodiments, the gaming device could enable the player to select one or more channels, one or more actuators, one or more partitioners, or combinations thereof. In certain embodiments, the player's skill may effect the outcome in whole or in part, or the outcome may be completely randomly determined, regardless of whether the player makes any selections or activations.
It should also be appreciated that the player selection of the channels, activators and partitioners can be made one at a time, simultaneously, in groups, or in ranges.
It should also be appreciated that the game of the present invention could be implemented in video or virtual form. In one such embodiment, the presentation could include a suitable light box mechanism, wherein the strobes or other suitable lights are used to simulate movement of the movable object.
In another alternative embodiment (not shown), the player obtains a bonus award depending on how far each movable object is propelled into the upper portion of each tube. In this embodiment, the actuator of each tube is adapted to engage each movable object at varying amounts of force. It should be appreciated that the amount of force produced by each actuator may be randomly determined, or predetermined. For instance, an actuator attached to a tube that houses a movable object associated with a higher bonus award may be programmed to engage the movable object with less force than an actuator attached to a tube that houses a movable object associated with a lower bonus award. It should be appreciated that sensors attached at varying heights along each tube are adapted to determine the location of each movable object. In this embodiment, the player obtains the award associated with the movable object that was propelled the farthest into its respective tube.
While the present invention is described in connection with what is presently considered to be the most practical and preferred embodiments, it should be appreciated that the invention is not limited to the disclosed embodiments, and is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. Modifications and variations in the present invention may be made without departing from the novel aspects of the invention as defined in the claims, and this application is limited only by the scope of the claims.
This application relates to the following co-pending commonly owned patent applications: “GAMING DEVICE HAVING AN INTERACTIVE MATRIX GAME,” Ser. No. 10/160,601, “GAMING DEVICE HAVING AN INCREMENTING AWARD GAME,” Ser. No. 10/185,415, “GAMING DEVICE HAVING A DIE OR DICE DIRECTLY ASSOCIATED WITH THE REELS IN THE PRIMARY GAME,” Ser. No. 10/355,466, “GAMING DEVICE HAVING A MECHANICAL AWARD INDICATOR,” Ser. No. 10/256,618, and “GAMING DEVICE HAVING A MECHANICAL AWARD INDICATOR,” Ser. No. 10/256,937.
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