Claims
- 1. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a number of consecutive activations of the player input device, wherein the number of consecutive activations is at least two; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching said number of consecutive activations; and a controller which stores said set of instructions and is connected to the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, said controller using said set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach said number of consecutive activations, and generates a different one of the player stimuli for each of a plurality of subsequent activations of the player input device after the consecutive activations of the player input device reach said number of consecutive activations.
- 2. The gaming device of claim 1, wherein the number of consecutive activations is changed by the controller when the number of consecutive activations is reached.
- 3. The gaming device of claim 1, wherein the number of consecutive activations is randomly determined by the controller.
- 4. The gaming device of claim 1, wherein the player input device includes a wager input device.
- 5. The gaming device of claim 1, wherein the player input device is selected from the group consisting of a bet one indicator, a bet max indicator, a repeat bet indicator, a bet amount indicator, a play indicator, a select line indicator, and a bet per line indicator.
- 6. The gaming device of claim 1, wherein the gaming device includes a display device connected to the controller and adapted to display the player input device.
- 7. The gaming device of claim 6, wherein the display device includes a touch screen.
- 8. The gaming device of claim 1, wherein the plurality of different player stimuli is selected from the group consisting of an auditory stimulus, a visual stimulus, an audio-visual stimulus, a length of time stimulus, and combinations thereof.
- 9. The gaming device of claim 8, where the visual stimulus is selected from the group consisting of a changed lighting scheme, a flashing light, an alternating light, a changed reel symbol, a display of a static image, a display of a changed static image, a display of a motion picture, a display of a changed motion picture, a changed reel speed, and combinations thereof.
- 10. The gaming device of claim 8, wherein the length of time stimulus is a shortened reel spin time or a changed reel spin speed.
- 11. The gaming device of claim 8, wherein the auditory stimulus is selected from the group consisting of a changed reel spin sound, a changed reel stop sound, a changed input mechanism activation sound, a changed audio clip, a changed reel speed sound, and combinations thereof.
- 12. The gaming device of claim 1, which further includes at least one reset device connected to the controller, wherein the controller resets the count of consecutive activations when the reset device is activated.
- 13. The gaming device of claim 12, wherein the reset device includes a cash out indicator.
- 14. The gaming device of claim 12, wherein the reset device includes a different player input device.
- 15. The gaming device of claim 12, wherein the reset device is the predetermined number of consecutive activations of the player input device.
- 16. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching a determined number of consecutive activations, wherein the determined number of consecutive activations is at least two; a controller which stores said set of instructions and is in communication with the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, said controller generates a first one of the player stimuli upon each player activation of the player input device until the count of the consecutive activations of the player input device equals the determined number, upon which the controller generates a second one of the player stimuli upon at least one subsequent player activation of the player input device; and a reset device in communication with the controller, which when activated causes the controller to reset the count of the consecutive player activations of the player input device.
- 17. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a predetermined number of consecutive activations of the player input device, wherein the predetermined number of consecutive activations is at least two; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching said predetermined number of consecutive activations; and control means for storing said set of instructions and in communication with the player input device, which receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any events included in play of said game, said control means using said set of instructions generates a same one of the player stimuli upon each player activation of the input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations.
- 18. The gaming device of claim 17, wherein the control means includes a processor.
- 19. The gaming device of claim 17, wherein the predetermined number of consecutive activations of the player input device is changed by the control means when the predetermined number of consecutive activations is reached.
- 20. The gaming device of claim 17, wherein the predetermined number of consecutive activations is randomly determined by the control means.
- 21. The gaming device of claim 17, wherein the player input device includes a wager input device.
- 22. The gaming device of claim 17, wherein the player input device is selected from the group consisting of a bet one indicator, a bet max indicator, a repeat bet indicator, a bet amount indicator, a play indicator, a select line indicator, and a bet per line indicator.
- 23. The gaming device of claim 17, wherein the player stimuli associated with the player input device is selected from the group consisting of an auditory stimulus, a visual stimulus, an audio-visual stimulus, a length of time stimulus, and combinations thereof.
- 24. The gaming device of claim 23, wherein the auditory stimulus is selected from the group consisting of a changed reel spin sound, a changed reel stop sound, a changed input mechanism activation sound, a changed audio clip, a changed reel speed sound, and combinations thereof.
- 25. The gaming device of claim 23, where the visual stimulus is selected from the group consisting of a changed lighting scheme, a flashing light, an alternating light, a changed reel symbol, a display of a static image, a display of a changed static image, a display of a motion picture, a display of a changed motion picture, a changed reel speed, and combinations thereof.
- 26. The gaming device of claim 23, wherein the length of time stimulus is a shortened reel spin time or a changed reel spin speed.
- 27. The gaming device of claim 17, which further includes at least one reset device in communication with the control means.
- 28. The gaming device of claim 27, wherein the reset device includes a cash out indicator.
- 29. The gaming device of claim 27, wherein the reset device includes a different player input device.
- 30. The gaming device of claim 27, wherein the reset device is the predetermined number of consecutive activations of the player input device.
- 31. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a number of consecutive activations of the player input device, wherein the number of consecutive activations is at least two; a period of time; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching said predetermined number of consecutive activations in said period of time; and a controller which stores said set of instructions and is connected to the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, said controller using said set of instructions generates a same one of the player stimuli upon each activation until the consecutive activations of the player input device reach the number of consecutive activations in the period of time, and generates a different one of the player stimuli when the consecutive activations of the player input device reach the number of consecutive activations in the period of time.
- 32. The gaming device of claim 31, wherein the number of consecutive activations of the player input device is changed by the controller when the number of consecutive activations is reached.
- 33. The gaming device of claim 31, wherein the number of consecutive activations of the player input device is randomly determined by the controller.
- 34. The gaming device of claim 31, wherein the period of time is changed by the controller when the number of consecutive activations is reached.
- 35. The gaming device of claim 31, wherein the predetermined period of time is randomly determined by the controller.
- 36. The gaming device of claim 31, wherein the player input device is a wager input device.
- 37. The gaming device of claim 31, wherein the player input device is selected from the group consisting of a bet one indicator, a bet max indicator, a repeat bet indicator, a bet amount indicator, a play indicator, a select line indicator, and a bet per line indicator.
- 38. The gaming device of claim 31, wherein the gaming device further includes a display device adapted to display the player input device.
- 39. The gaming device of claim 38, wherein the display device is a touch screen which enables the player to select the player input device.
- 40. The gaming device of claim 31, wherein the player stimuli associated with the player input device event is selected from the group consisting of an auditory stimulus, a visual stimulus, an audio-visual stimulus, a length of time stimulus, and combinations thereof.
- 41. The gaming device of claim 40, wherein the auditory stimulus is selected from the group consisting of a changed reel spin sound, a changed reel stop sound, a changed input mechanism activation sound, a changed audio clip, a changed reel speed sound, and combinations thereof.
- 42. The gaming device of claim 40, wherein the visual stimulus is selected from the group consisting of a changed lighting scheme, a flashing light, an alternating light, a changed reel symbol, a display of a static image, a display of a changed static image, a display of a motion picture, a display of a changed motion picture, a changed reel speed, and combinations thereof.
- 43. The gaming device of claim 40, wherein the length of time stimulus is a shortened reel spin time or a changed reel spin speed.
- 44. The gaming device of claim 31, which further includes at least one reset device connected to the control means.
- 45. The gaming device of claim 44, wherein the reset device includes a cash out indicator.
- 46. The gaming device of claim 44, wherein the reset device includes a different player input device.
- 47. The gaming device of claim 44, where the reset device is the predetermined number of consecutive activations of the player input device.
- 48. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a set of instructions for changing the player stimuli upon consecutive activations of the player input device in a predetermined period of time equaling the determined number, wherein the consecutive activations of the player input device is at least two; a controller which stores said set of instructions and is in communication with the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, said controller using said set of instructions generates a first player stimuli upon each player activation of the player input device until the count of the consecutive activations in the determined period of time equals a determined number, and generates a second one of the player stimuli upon at least one subsequent player activation of the player input device; and a reset device in communication with the controller, which when activated causes the controller to reset the count of the consecutive number of player activations of the player input device.
- 49. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a predetermined number of consecutive activations of the player input device; a predetermined period of time; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations in the predetermined period of time, wherein the consecutive activations of the player input is at least two; and control means for storing said set of instructions and in communication with the player input device, which receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any events included in play of said game, said control means using said set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time.
- 50. The gaming device of claim 49, wherein the control means includes a processor.
- 51. The gaming device of claim 49, wherein the predetermined number of consecutive activations is changed by the control means when the predetermined number of consecutive activations is reached.
- 52. The gaming device of claim 49, wherein the predetermined number of consecutive activations is randomly determined by the control means.
- 53. The gaming device of claim 49, wherein the predetermined period of time is changed by the control means when the predetermined number of consecutive activations is reached.
- 54. The gaming device of claim 49, wherein the predetermined period of time is randomly determined by the control means.
- 55. The gaming device of claim 49, wherein the player input device includes a wager input device.
- 56. The gaming device of claim 49, wherein the player input device is selected from the group consisting of a bet one indicator, a bet max indicator, a repeat bet indicator, a bet amount indicator, a play indicator, a select line indicator, and a bet per line indicator.
- 57. The gaming device of claim 49, wherein the player stimuli associated with the player input device is selected from the group consisting of an auditory stimulus, a visual stimulus, an audio-visual stimulus, a length of time stimulus, and combinations thereof.
- 58. The gaming device of claim 57, wherein the auditory stimulus is selected from the group consisting of a changed reel spin sound, a changed reel stop sound, a changed input mechanism activation sound, a changed audio clip, a changed reel speed sound, and combinations thereof.
- 59. The gaming device of claim 57, where the visual stimulus is selected from the group consisting of a changed lighting scheme, a flashing light, an alternating light, a changed reel symbol, a display of a static image, a display of a changed static image, a display of a motion picture, a display of a changed motion picture, a changed reel speed, and combinations thereof.
- 60. The gaming device of claim 57, wherein the length of time stimulus is a shortened reel spin time or a changed reel spin speed.
- 61. The gaming device of claim 57, which further includes at least one reset device connected to the counter.
- 62. The gaming device of claim 61, wherein the reset device includes an activation of a cash out indicator.
- 63. The gaming device of claim 61, wherein the reset device includes an activation of a second player input device other than the player input device previously activated.
- 64. The gaming device of claim 61, wherein the reset device is the predetermined number of consecutive activations of the player input device.
- 65. A method of changing player stimuli provided to a player of a gaming device independent of any events which occur during game play, the method comprising the steps of:(a) counting consecutive number of player activations of a player input device; (b) generating a first player stimuli upon each player activation of the player input device until the player activates the player input device a predetermined number of consecutive times, where the predetermined number of consecutive times is at least two; (c) generating a second different player stimuli when the player activates the player input device the predetermined number of consecutive times; and (d) resetting said count of the consecutive number of times the player activates the input device.
- 66. The method of claim 65, wherein resetting said count includes determining another predetermined number of consecutive times.
- 67. The method of claim 65, which includes resetting the counting of the consecutive number of times a player activates the player input device when a reset device is activated.
- 68. The method of claim 65, which is operated through a data network.
- 69. The method of claim 68, wherein the data network is an internet.
- 70. A method of changing player stimuli provided to a player of a gaming device independent of any events which occur during game play, the method comprising the steps of:(a) counting consecutive number of player activations player input device; (b) generating a first player stimuli upon each player activation of the player input device until the player activates the player input device a predetermined number of consecutive times in a predetermined period of time, wherein the predetermined number of consecutive times is at least two; and (c) generating a second player stimuli when the player activates the player input device the predetermined number of consecutive times in the predetermined period of time.
- 71. The method of claim 70, wherein generating a second player stimuli includes determining another predetermined number of consecutive times.
- 72. The method of claim 70, wherein generating a second/different player stimuli includes determining another predetermined period of time.
- 73. The method of claim 70, which includes resetting the counting of the consecutive number of times a player activates a player input device when a reset device is activated.
- 74. The method of claim 70, which is operated through a data network.
- 75. The method of claim 74, where in the data network is an internet.
- 76. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a number of consecutive activations of the player input device, wherein the number of consecutive activations is at least two; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the number of consecutive activations of the player input device, and generating a different one of the player stimuli for each of a plurality of subsequent activations of the player input device; and a controller which stores said set of instructions and is connected to the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, using said set of instructions, said controller generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach said number of consecutive activations, changes the number of consecutive activations when the number of consecutive activations is reached, and generates a different one of the player stimuli for each of a plurality of subsequent activations of the player input device after the consecutive activations of the player input device reach said number of consecutive activations.
- 77. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a number of consecutive activations of the player input device, wherein the consecutive number of activations is at least two; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the number of consecutive activations, and generating a different one of the player stimuli for each of a plurality of subsequent activations for the player input device; and a controller which stores said set of instructions and is connected to the player input device, which randomly determines the number of consecutive activations, receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, the controller using said set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach said number of consecutive activations, and generates a different one of the player stimuli for each of a plurality of subsequent activations of the player input device after the consecutive activations of the player input device reach said number of consecutive activations.
- 78. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a predetermined number of consecutive activations of the player input device, wherein the predetermined number of consecutive activations is at least two; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations, changing the predetermined number of consecutive activations when the predetermined number of consecutive activations is reached, and generating a different one of the player stimuli for subsequent activations of the player input device; and control means for storing said set of instructions and in communication with the player input device, which receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any event included in play of said game, the control means using said set of instructions generates a same one of the player stimuli upon each player activation of the input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations, changes the predetermined number of consecutive activations when the predetermined number of consecutive activations is reached, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations.
- 79. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a predetermined number of consecutive activations of the player input device, wherein the predetermined number of consecutive activations is at least two; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations, and generating a different one of the player stimuli for subsequent activations of the player input device; and control means for storing said set of instructions and in communication with the player input device, which randomly determines the predetermined number of consecutive activations, receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any events included in play of said game, the control means using said set of instructions generates a same one of the player stimuli upon each player activation of the input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations.
- 80. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a number of consecutive activations of the player input device, wherein the number of consecutive activations is at least two; a period of time; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the number of consecutive activations in the period of time, and generating a different one of the player stimuli for subsequent activations of the player input device; and a controller which stores said set of instructions and is connected to the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, the controller using said set of instructions generates a same one of the player stimuli upon each activation until the consecutive activations of the player input device reach the number of consecutive activations in the period of time, changes the number of consecutive activations when the number of consecutive activations is reached, and generates a different one of the player stimuli when the consecutive activations of the player input device reach the number of consecutive activations in the period of time.
- 81. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a number of consecutive activations of the player input device, where the number of consecutive activations is at least two; a period of time; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the number of consecutive activations in the period of time, and generating a different one of the player stimuli for subsequent activations of the player input device; and a controller which stores said set of instructions and is connected to the player input device, which randomly determines the number of consecutive activations, receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said games, the controller using said set of instructions generates a same one of the player stimuli upon each activation until the consecutive activations of the player input device reach the number of consecutive activations in the period of time, and generates a different one of the player stimuli when the consecutive activations of the player input device reach the number of consecutive activations in the period of time.
- 82. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a number of consecutive activations of the player input device; a period of time; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the number of consecutive activations in the period of time, and generating a different one of the player stimuli upon subsequent activations of the player input device; and a controller which stores said set of instructions and is connected to the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, the controller generates a same one of the player stimuli upon each activation until the consecutive activations of the player input device reach the number of consecutive activations in the period of time, changes the period of time when the number of consecutive activations is reached, and generates a different one of the player stimuli when the consecutive activations of the player input device reach the number of consecutive activations in the period of time.
- 83. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a number of consecutive activations of the player input device; a period of time; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the number of activations in the period of time, and generating a different one of the player stimuli for subsequent activations of the player input device; and a controller which stores said set of instructions and is connected to the player input device, which randomly determines the period of time, receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, the controller using said set of instructions generates a same one of the player stimuli upon each activation until the consecutive activations of the player input device reach the number of consecutive activations in the period of time, and generates a different one of the player stimuli when the consecutive activations of the player input device reach the number of consecutive activations in the period of time.
- 84. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a predetermined number of consecutive activations of the player input device, wherein the predetermined number of consecutive activations is at least two; a predetermined period of time; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations in the predetermined period of time, and generating a different one of the player stimuli for the subsequent activations of the player input device; and control means for storing said set of instructions and is in communication with the player input device, which receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any events included in play of said game, the control means using said set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time, changes the predetermined number of consecutive activations when the predetermined number of consecutive activations is reached, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time.
- 85. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a predetermined number of consecutive activations of the player input device wherein the predetermined number of consecutive activations is at least two; a predetermined period of time; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations in the predetermined period of time, and generating a different one of the player stimuli for subsequent activations of the player input device; and control means for storing said set of instructions and in communication with the player input device, which randomly determines the predetermined number of consecutive activations, receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any event included in play of said game, the control means using said set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time.
- 86. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a predetermined number of consecutive activations of the player input device; a predetermined period of time; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations in the predetermined period of time, and generating a different one of the player stimuli for subsequent activations of the player input device; and control means for storing said set of instructions and in communication with the player input device, which receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any events included in play of said game, the control means using the set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time, changes the predetermined period of time when the predetermined number of consecutive activations is reached, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time.
- 87. A gaming device comprising:at least one game; at least one player input device; a plurality of different player stimuli; a predetermined number of consecutive activations of the player input device; a predetermined period of time; a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations in the predetermined period of time, and generating a different one of the player stimuli for subsequent activations of the player input device; and control means for storing said set of instructions and in communication with the player input device, which randomly determines the predetermined period of time, receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any events including in play of said game, the control means using said set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time.
CROSS-REFERENCE TO RELATED APPLICATIONS
This application is related to the following commonly-owned patent applications: “GAMING DEVICE WITH AWARD AND DEDUCTION PROXIMITY-BASED SOUND EFFECT FEATURE,” Ser. No. 09/656,663, “GAMING DEVICE WITH MOVING SCREEN SIMULATION,” Ser. No. 09/625,884, “GAMING DEVICE PROVIDING AUDIO WAGERING INFORMATION,” Ser. No. 09/629,288, and “GAMING DEVICE FOR CHANGING A PLAYER'S ENVIRONMENT,” Ser. No. 09/689,402.
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JP |
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