This application is related to the following co-pending commonly owned patent applications: “GAMING DEVICE HAVING SELECTIVELY ACCESSIBLE BONUS SCHEME,” Ser. No. 09/657,916, “GAMING DEVICE HAVING A WEIGHTED PROBABILITY FOR SELECTING A BONUS GAME,” Ser. No. 09/680,346, now U.S. Pat. No. 6,565,436; “GAMING DEVICE HAVING A WEIGHTED PROBABILITY FOR SELECTING A BONUS GAME,” Ser. No. 10/414,638, “GAMING DEVICE HAVING A METHOD FOR RANDOMLY GENERATING A BONUS ROUND OUTCOME,” Ser. No. 09/679,251, now U.S. Pat. No. 6,569,016; “GAMING DEVICE HAVING A METHOD FOR RANDOMLY GENERATING A BONUS ROUND OUTCOME,” Ser. No. 10/437,656, “GAMING DEVICE HAVING A BONUS ROUND WITH MULTIPLE RANDOM AWARD GENERATION AND MULTIPLE RETURN/RISK SCENARIOS, Ser. No. 09/678,989, “GAMING DEVICE HAVING MULTIPLE AUDIO, VIDEO OR AUDIO-VIDEO EXHIBITIONS ASSOCIATED WITH RELATED SYMBOLS,” Ser. No. 09/689,529, now U.S. Pat. No. 6,554,708; “GAMING DEVICE HAVING CHANGED OR GENERATED PLAYER STIMULI,” Ser. No. 09/686,244, “GAMING DEVICE HAVING RELATED MULTI-GAME BONUS SCHEME,” Ser. No. 09/688,972; “GAMING DEVICE INCLUDING AWARDS THAT GENERATE ANOTHER AWARD,” Ser. No. 09/966,663, “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE BONUS SCHEME,” Ser. No. 09/680,630, now U.S. Pat. No. 6,375,187; “GAMING DEVICE INCLUDING CHOICES HAVING VARYING PROBABILITIES OF CONTRIBUTING TO GAME'S TERMINATION,” Ser. No. 09/957,308, and “GAMING DEVICE HAVING TERMINATION VARIABLES,” Ser. No. 09/966,658, now U.S. Pat. No. 6,607,438; “METHOD OF OPERATING A GAMING DEVICE HAVING TERMINATION VARIABLES.” Ser. No. 10/429,001.
A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates in general to a gaming device, and more particularly to a gaming device which provides games which have variable game functions, such as variable player inputs.
Many existing gaming machines, such as traditional slot machines, include bonus round games in addition to primary games. Typically, a bonus round game begins when a player reaches a bonus triggering event in the primary game of the gaming machine. In slot machines with reels, the triggering event usually occurs when the player reaches a predetermined symbol or combination of symbols on the reels. The bonus scheme generally provides the player with an opportunity to gain bonus value before the bonus round terminates. Known primary games and bonus round games include game functions, such as a predetermined number of player inputs a player can make in order to obtain values. This number is generally fixed for any one game.
To increase player enjoyment and excitement, it is desirable to provide players with new gaming devices which provide players with new games.
The present invention provides a gaming device which includes a plurality of variable game functions for a single game. Each game function is associated with a predetermined probability which the gaming device processor uses to generate particular game functions. The term game function, as used herein, includes game factors or parameters, including: (a) predetermined numbers of player inputs which a player can make; and (b) predetermined game scenarios.
In one embodiment, the game functions are different numbers of player inputs which a player can make in order to gain values. For example, a first game function may enable a player to make three player inputs, a second game function may enable a player to make two player inputs and a third game function may enable a player to make five player inputs. The probabilities associated with each game function preferably vary from game function to game function. In the above example, the first game function could be associated with a probability of twenty percent, the second game function could be associated with a probability of fifty percent and the third game function could be associated with a probability of thirty percent. The probabilities are included in one or more mathematical formulas which the processor of the gaming device uses to determine whether or not a player will obtain a particular game function for a particular game. The higher the probability, the more likely that a player will obtain a particular game function.
In operation, a game triggering event occurs causing a primary game or bonus round to initiate. The processor, taking into account the game functions and associated probabilities, performs one or more calculations to generate a particular game function for the player. For example, once the triggering event occurs, the processor performs its calculation, and the gaming device may enable the player to make three player inputs or selections in the game. Preferably, a player makes each input by pushing a play button or other type of activator. After the game terminates, the next time a player reaches a game triggering event in this gaming device, the processor again generates a particular game function, taking into account the game functions and associated probabilities. For example, in the next game, the gaming device may enable the player to make five inputs or selections in the game. Thus, each game is somewhat different for the player because the game functions change and the player does not know which game functions will be employed in the game until the player plays the game.
The gaming device of the present invention thus includes a plurality of game functions for a player in a primary game or bonus round game. Each game function is associated with a probability, and the processor generates particular game functions taking into account these probabilities. As such, the gaming device can provide players with game functions which vary depending upon the occasion on which a game is played. In one preferred embodiment, the game functions vary only in the number of player inputs each time the game is played. This type of gaming device provides players with varying game functions and increases the interest and enjoyment for gaming device players.
It is therefore an advantage of the present invention to provide a gaming device having games with variable game functions.
Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes.
Referring now to the drawings, two embodiments of the gaming device of the present invention are illustrated in
Gaming device 10 can incorporate any primary game such as slot, blackjack, poker and keno, any of their bonus triggering events and any of their bonus round games. The symbols and indicia used on and in gaming device 10 may be in mechanical, electrical or video form.
As illustrated in
As shown in
At any time during the game, a player may “cash out” and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button 26. When the player “cashes out,” the player receives the coins in a coin payout tray 28. The gaming device 10 may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits.
Gaming device 10 also includes one or more display devices. The embodiment shown in
As illustrated in
As illustrated in
It should be appreciated that although a processor 38 and memory device 40 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hard-wired devices, or using mechanical devices (collectively referred to herein as a “processor”). Furthermore, although the processor 38 and memory device 40 preferably reside on each gaming device 10 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like. The processor 38 and memory device 40 is generally referred to herein as the “computer” or “controller.”
With reference to
In addition to winning credits in this manner, the gaming device 10 may also give players the opportunity to win credits in a bonus round. This type of gaming device 10 will include a program which will automatically begin a bonus round when the player has achieved a qualifying condition in the game. This qualifying condition can be a particular arrangement of one or more indicia on a display device. The gaming device 10 may use a video-based central display device 30 to enable the player to play the bonus round. As illustrated in the five reel slot game shown in
The gaming device of the present invention includes a plurality of variable game functions for a single game. Each game function is associated with a predetermined probability. This probability and function information is stored as data in the memory device and is at times referred to herein as probability-function data. The processor of the gaming device, retrieving and using the probability-function data, performs one or more calculations to generate each particular game function for a player. Preferably, the processor randomly generates each particular game function.
It is also preferable that the processor performs this calculation only once, immediately following a game triggering event. However, it should be appreciated that the present invention can be adapted so that the processor generates a game function on multiple occasions during a game when predetermined events occur. In this case, a player's game function would change from time to time during a game.
For example, in one embodiment a player may start a game being able to make three player inputs. Then, if a predetermined event occurs, the gaming device may enable the player to make five player inputs in addition to the previous three player inputs. In any case, after the processor generates a particular game function, the gaming device enables the player to use this game function during the game. After the player does so, eventually the game terminates. When a player plays the same gaming device another time, and a game triggering event occurs, the processor will again generate a particular game function in a similar fashion. Since the processor bases its calculation on the probability-function data, it is possible for the same gaming device to provide players with different game functions for the same game.
In one embodiment, the gaming device of the present invention provides players with variable game functions in bonus round games. The gaming device preferably provides the player with a game function once the bonus round is triggered. In a primary game embodiment, the gaming device preferably provides the player with a game function once the primary game is triggered.
One bonus round embodiment of the gaming device of the present invention is illustrated in the table in
If the processor generates the second game function, the gaming device enables the player to make four inputs during the bonus round. If the processor generates the fourth game function, the gaming device enables the player to make one input during the bonus round. A game developer can use different probabilities in association with different game functions for various purposes. In the example illustrated in
As illustrated in
In the example illustrated in
With reference to
In one embodiment, the game functions vary only in the number of player inputs and the inputs comprise the number of times a player can attempt to reach a character by pushing a play button. The gaming device awards the player with predetermined bonus values associated with each successful reach. After the player uses all of the inputs, the bonus round terminates and the player receives any earned payout.
Likewise, in another embodiment, the game functions vary only in the number of player inputs. However, here the inputs comprise the number of times a player can throw a weapon at a character, specifically a robot. The gaming device awards the player with predetermined bonus values associated with the destruction of the robot. After the player has thrown a weapon a predetermined number of times, the bonus round terminates and the player receives any earned payout.
The gaming device of the present invention includes game functions for a single game which can vary from instance to instance. In a preferred embodiment, these game functions vary only in the number of player inputs which a player can make during a game. Each of the game functions are associated with various predetermined probabilities. The processor of the gaming device generates a particular game function when a predetermined event occurs. In generating this game function, the processor takes into account the probability-function data. The gaming device of the present invention provides players with game functions which can vary each time a player operates a gaming device. Alternatively, the present invention provides the players with multiple sets of game functions which vary each time a player operates a gaming device. This variation increases the entertainment, interest and enjoyment experienced by gaming device players.
While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but on the contrary is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. It is thus to be understood that modifications and variations in the present invention may be made without departing from the novel aspects of this invention as defined in the claims, and that this application is to be limited only by the scope of the claims.
Number | Name | Date | Kind |
---|---|---|---|
4448419 | Telnaes | May 1984 | A |
4624459 | Kaufman | Nov 1986 | A |
4695053 | Vazquez, Jr. et al. | Sep 1987 | A |
5397125 | Adams | Mar 1995 | A |
5456465 | Durham | Oct 1995 | A |
5524888 | Heidel | Jun 1996 | A |
5711525 | Breeding | Jan 1998 | A |
5788573 | Baerlocher et al. | Aug 1998 | A |
5823874 | Adams | Oct 1998 | A |
5833537 | Barrie | Nov 1998 | A |
5873781 | Keane | Feb 1999 | A |
5967894 | Kinoshita et al. | Oct 1999 | A |
6015346 | Bennett | Jan 2000 | A |
6059289 | Vancura | May 2000 | A |
6062980 | Luciano | May 2000 | A |
6089976 | Schneider et al. | Jul 2000 | A |
6089977 | Bennett | Jul 2000 | A |
6102798 | Bennett | Aug 2000 | A |
6110041 | Walker et al. | Aug 2000 | A |
6117009 | Yoseloff | Sep 2000 | A |
6120031 | Adams | Sep 2000 | A |
6135885 | Lermusiaux | Oct 2000 | A |
6142874 | Kodachi et al. | Nov 2000 | A |
6146273 | Olsen | Nov 2000 | A |
6155925 | Giobbi et al. | Dec 2000 | A |
6159096 | Yoseloff | Dec 2000 | A |
6159097 | Gura | Dec 2000 | A |
6159098 | Slomiany et al. | Dec 2000 | A |
6174233 | Sunaga et al. | Jan 2001 | B1 |
6174235 | Walker et al. | Jan 2001 | B1 |
6186894 | Mayeroff | Feb 2001 | B1 |
6190255 | Thomas et al. | Feb 2001 | B1 |
6200217 | Osawa | Mar 2001 | B1 |
6203429 | Demar et al. | Mar 2001 | B1 |
6224483 | Mayeroff | May 2001 | B1 |
6231442 | Mayeroff | May 2001 | B1 |
6231445 | Acres | May 2001 | B1 |
6234897 | Frohm et al. | May 2001 | B1 |
6238288 | Walker et al. | May 2001 | B1 |
6267669 | Luciano, Jr. et al. | Jul 2001 | B1 |
6358147 | Jaffe et al. | Mar 2002 | B1 |
6371856 | Niwa | Apr 2002 | B1 |
6375187 | Baerlocher | Apr 2002 | B1 |
6565436 | Baerlocher | May 2003 | B1 |
6739973 | Lucchesi et al. | May 2004 | B1 |
6767283 | Weiss | Jul 2004 | B1 |
20030027617 | Vancura | Feb 2003 | A1 |
20030060266 | Baerlocher | Mar 2003 | A1 |
Number | Date | Country |
---|---|---|
0945 837 | Mar 1999 | EP |
PCTAU9700121 | Feb 1997 | WO |
WO 0012186 | Mar 2000 | WO |
Number | Date | Country | |
---|---|---|---|
20030060252 A1 | Mar 2003 | US |