The present invention relates to the following co-pending commonly owned U.S. patent applications: “GAMING DEVICE HAVING A BONUS SCHEME INCLUDING A PLURALITY OF SELECTION GROUPS WITH WIN-GROUP OUTCOMES,” Ser. No. 09/981,084, “GAMING DEVICE HAVING A BONUS SCHEME WITH MULTIPLE SELECTION GROUPS,” Ser. No. 10/243,047, “GAMING DEVICE HAVING A BONUS SCHEME WITH MULTIPLE SELECTION GROUPS,” Ser. No. 10/623,421, “GAMING DEVICE HAVING A WEIGHTED PROBABILITY FOR SELECTING A BONUS GAME,” Ser. No. 10/414,638, “GAMING DEVICE HAVING A BONUS ROUND WITH MULTIPLE RANDOM AWARD GENERATION AND MULTIPLE RETURN/RISK SCENARIOS,” Ser. No. 09/678,989, “GAMING DEVICE HAVING A MULTIPLE SELECTION GROUP BONUS ROUND,” Ser. No. 09/605,107, “APPARATUS AND METHOD FOR MODIFYING GENERATED VALUES TO DETERMINE AN AWARD IN A GAMING DEVICE,” Ser. No. 09/957,018, “GAMING DEVICE HAVING A MULTIPLE SELECTION GROUP BONUS ROUND,” Ser. No. 10/327,538, “GAMING DEVICE HAVING DUAL EVALUATION SCHEME,” Ser. No. 09/687,689, “GAMING DEVICE HAVING A BONUS SCHEME WITH MULTIPLE POTENTIAL AWARD SETS,” Ser. No. 09/822, 697, and “GAMING DEVICE HAVING A BONUS SCHEME WITH MULTIPLE POTENTIAL AWARD SETS,” Ser. No. 10/652,457.
A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates in general to a gaming device, and more particularly to a gaming device having at least two awards that increment upon successive player selections, wherein the player makes a final selection that randomly determines which award the gaming device provides to the player.
Gaming devices provide enjoyment and excitement to players, in part, because they may ultimately lead to monetary awards for the players. Gaming devices also provide enjoyment and excitement to the players because they are fun to play. Bonus games, in particular, provide gaming device manufacturers with the opportunity to add enjoyment and excitement to that which is already expected from a base game of the gaming device. Bonus games provide extra awards to the player and enable the player to play a game that is different than the base game.
Gaming devices are typically games of luck, not skill. Primary games are set up to pay back a certain percentage of the amount of money inputted into the machine. The payout percentage in most primary games is set high enough that any player who plays a few hands or spins of the reels wins. That is, in most primary games it is not too difficult to experience some level of success.
Bonus games are typically set up for the player to succeed. The player usually wins an award in a bonus game. In bonus game play, the goal is often to maximize the possible award. Winning, at least on some level, is therefore a standard component in gaming devices. Moreover, the payout percentage of any gaming device is ultimately set by the relevant gaming jurisdiction and gaming establishment, not the game designer.
A continuing need therefore exists to provide gaming devices that issue awards in an exciting and enjoyable manner. In this respect, it is desirable to enable the player to have an impact on, or a hand in, determining their award. It is further desirable to increase the level of player interaction. Each of these features is desirable in a primary or secondary game.
The present invention provides a gaming device having a game that may be implemented in a primary or bonus game. More specifically, the present invention provides a processor controlled gaming device that enables the player to build a number of awards by selecting choices from one or more sets of choices and further enables the player to select a final award choice that randomly provides one of the awards when the player finishes building the awards. To this end, in one embodiment of the present invention, the player selects from a first set of choices until the player selects a choice that terminates selection from that set. For purposes of describing the present invention, the choice that ends the player's selection from the set is called a terminator. In one embodiment, only one set is provided to the player. In this embodiment, the terminator terminates selection from the single set and completes the building of the awards. In other embodiments a plurality of sets are sequentially provided to the player. In these embodiments, the terminator terminates the selection from one set and in turn initiates selection from another set.
In each set of one embodiment of the present invention, when the player selects a choice, the game provides an outcome. The sets include any one, combination of or all of the following outcomes: (i) a number of gaming device credits; (ii) a modifier such as a multiplier; and (iii) a terminator.
In addition to specifying a number of game credits or a multiplier, the choices also direct which award increments by the number of credits or the multiplier. In one embodiment, a set may include one or more choices that provides a number of credits or a multiplier to both awards or all of the awards. In another embodiment, a choice by the player may yield a number of credits that is subtracted from one or both or all of the awards.
The present invention includes at least one and preferably a plurality of sets of choices. The present invention also includes at least two and alternatively any number of awards that the player builds or increments through the selection of the choices. When the player selects a terminator from a set of choices, the game in a preferred embodiment reveals the outcome of any unselected choice in the set.
When the player selects a terminator from each set provided by the present invention, the competing awards are complete and a determination is made as to which award the player receives. In a preferred embodiment, the gaming device provides a plurality of award selections the award selections are separate from the choices displayed in association with their respective sets. The game preferably associates each award with an award selection. The player's selection of a particular award selection thereby determines which award the player receives.
In an alternative embodiment, the gaming device may be adapted to automatically randomly provide one of the awards to the player. This may be done in conjunction with a fun and exciting audio, visual or audio-visual demonstration by the display device. In another alternative embodiment, when the player selects one of the award selections, the gaming device may be adapted to question whether the player wishes to keep or change the initial selection. In yet another alternative embodiment, when the player selects one of the award selections, the gaming device may be adapted to provide one of the award plus an additional number of credits or a modifier such as a multiplier.
It is therefore an advantage of the present invention to provide a gaming device that builds a plurality of potential awards for the player and reveals these awards to the player.
It is another advantage of the present invention to provide a gaming device that builds a plurality of potential awards for the player and enables the player to select one of the awards.
It is a further advantage of the present invention to provide a gaming device that enables the player to build a plurality of potential awards by selecting choices from a plurality of sets of choices.
Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes.
Referring now to the drawings, and in particular to
The base games of the gaming device 10 include slot, poker, blackjack or keno, among others. The gaming device 10 also embodies any bonus triggering events, bonus games as well as any progressive game coordinating with these base games. The symbols and indicia used for any of the base, bonus and progressive games include mechanical, electrical, electronic or video symbols and indicia.
In a stand alone or a bonus embodiment, the gaming device 10 includes monetary input devices.
As shown in
Gaming device 10 also includes one or more display devices. The embodiment shown in
The slot machine base game of gaming device 10 preferably displays a plurality of reels 34, preferably three to five reels 34, in mechanical or video form on one or more of the display devices. Each reel 34 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device 10. If the reels 34 are in video form, the display device displaying the video reels 34 is preferably a video monitor. Each base game, especially in the slot machine base game of the gaming device 10, includes speakers 36 for making sounds or playing music.
Referring now to
As illustrated in
In certain instances, it is preferable to use a touch screen 50 and an associated touch screen controller 52 instead of a conventional video monitor display device. The touch screen enables a player to input decisions into the gaming device 10 by sending a discrete signal based on the area of the touch screen 50 that the player touches or presses. As further illustrated in
It should be appreciated that although a processor 38 and memory device 40 are preferable implementations of the present invention, the present invention also includes being implemented via one or more application-specific integrated circuits (ASIC's), one or more hard-wired devices, or one or more mechanical devices (collectively referred to herein as a “processor”). Furthermore, although the processor 38 and memory device 40 preferably reside in each gaming device 10 unit, the present invention includes providing some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like.
With reference to the slot machine base game of
In addition to winning base game credits, the gaming device 10, including any of the base games disclosed above, also includes bonus games that give players the opportunity to win credits. The gaming device 10 preferably employs a video-based display device 30 or 32 for the bonus games. The bonus games include a program that automatically begins when the player achieves a qualifying condition in the base game.
In the slot machine embodiment, the qualifying condition includes a particular symbol or symbol combination generated on a display device. As illustrated in the five reel slot game shown in
Referring now to
The initial screen 100 includes a plurality of sets 110, 112 and 114. Each set includes a plurality of choices. The set 110 includes choices 110a through 110e. The set 112 includes choices 112a through 112e. The set 114 includes choices 114a through 114e. A value or a function is associated with each choice as described in more detail below.
The display device 30 or 32 in a preferred embodiment includes a touch screen 50 and a touch screen controller 52, which communicates with the processor 38 of gaming device 10, as disclosed in connection with FIG. 2. The choices 110a through 110e, 112a through 112e and 114a through 114e in an embodiment are areas of the touch screen 50 that send discrete inputs to the processor 38. The processor 38 communicates with the memory device 40 that stores a game program, which has been configured to recognize the discrete inputs as the player's selection of various choices. That is, if the player wants whatever value is associated with a particular choice, the player presses the associated area of the display device 30 or 32. The touch screen therefore functions as a selector for enabling the player to select the choices.
In an alternative embodiment, the choices 110a through 110e, 112a through 112e and 114a through 114e are electromechanical inputs, located on a panel of the gaming device 10, as hard-wired input devices 44 (FIG. 2). The electromechanical inputs send a discrete input to the processor 38, as described above.
In the illustrated screen 100, each set includes the same number of choices, however, the sets may be adapted to include different numbers of choices. Each set preferably includes at least two choices. Although the sets are positioned in a grid pattern in the initial screen 100, the sets may appear in any configuration, so long as the player understands which choices belong to which sets.
Referring now to
Additionally, an audio, visual or audio-visual message 122, such as, “Pick One,” informs the player to select one of the choices from the indicated set, here the set 114. The player 124 selects the choice 114b from the set 114. The selection of the choice 114b reveals an award component 131 of five credits that are to be awarded to Award A. The award display 102 increments the Award A appropriately.
Referring now to
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In the screen 138 of
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It should be appreciated that while the sets 112 and 114 contain award components 131 and terminators 137 that increment both Award A and Award B, the set 110 only increments Award A. The game designer may provide one or more sets that only increment one of or a percentage of the different awards. The credits and multipliers may be distributed equally among the competing awards, so as to make them both increment roughly equally, on average. The credits and multipliers may alternatively be distributed unequally so as to create one or more desirable awards for the player.
It should be appreciated from the foregoing screens that the paid display 108 still shows zero credits. The game has not yet downloaded any award to the player. At this point in the game sequence, Awards A and B are now complete. That is, the player has no more opportunities to build or increment either award. At this point in the game program, it is time for the player or the gaming device 10 to select one of the awards to issue to the player.
Referring now to
Referring now to
The award provided or downloaded to the player in the paid display 108 is in one embodiment a number of game credits. In another embodiment, the award may be a multiplier that multiplies some other number or amount of game credits such as the player's total bet, a bet per payline, the number of paylines wagered, a win along a payline, a total win along all wagered paylines, a win in a scatter pay, etc. The award may further alternatively signify a number of picks from a prize pool.
Referring now to
The screen 148 of
In another alternative, gaming device 10 may provide one or more audio, visual or audio-visual tease sequences (not illustrated). A tease sequence prompts the player, after the player selects one of the award selections 150 or 152, whether the player wishes to keep or change the player's selection. The tease sequence adds to the excitement and enjoyment of gaming device 10.
Referring now to
The screen 166 of
While the present invention is described in connection with what is presently considered to be the most practical and preferred embodiments, it should be appreciated that the invention is not limited to the disclosed embodiments, and is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. Modifications and variations in the present invention may be made without departing from the novel aspects of the invention as defined in the claims, and this application is limited only by the scope of the claims.
This application is a divisional application of U.S. patent application, Ser. No. 09/960,785, filed on Sep. 21, 2001 now U.S. Pat No. 6,722,983, entitled “Gaming Device Having Multiple Selectable Changing Awards,” which is incorporated herein in its entirety.
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Number | Date | Country | |
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20040198488 A1 | Oct 2004 | US |
Number | Date | Country | |
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Parent | 09960785 | Sep 2001 | US |
Child | 10825774 | US |