Gaming device having multiple selectable changing awards

Information

  • Patent Grant
  • 6722983
  • Patent Number
    6,722,983
  • Date Filed
    Friday, September 21, 2001
    23 years ago
  • Date Issued
    Tuesday, April 20, 2004
    20 years ago
Abstract
The present invention provides a gaming device having a game that may be implemented in a primary or bonus game. More specifically, the present invention provides a processor controlled gaming device that enables the player to build a number of awards by selecting choices from one or more sets of choices and further enables the player to select a final award choice that randomly provides one of the awards when the player finishes building the awards.
Description




COPYRIGHT NOTICE




A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.




DESCRIPTION




The present invention relates in general to a gaming device, and more particularly to a gaming device having at least two awards that increment upon successive player selections, wherein the player makes a final selection that randomly determines which award the gaming device provides to the player.




BACKGROUND OF THE INVENTION




Gaming devices provide enjoyment and excitement to players, in part, because they may ultimately lead to monetary awards for the players. Gaming devices also provide enjoyment and excitement to the players because they are fun to play. Bonus games, in particular, provide gaming device manufacturers with the opportunity to add enjoyment and excitement to that which is already expected from a base game of the gaming device. Bonus games provide extra awards to the player and enable the player to play a game that is different than the base game.




Gaming devices are typically games of luck, not skill. Primary games are set up to pay back a certain percentage of the amount of money inputted into the machine. The payout percentage in most primary games is set high enough that any player who plays a few hands or spins of the reels wins. That is, in most primary games it is not too difficult to experience some level of success.




Bonus games are typically set up for the player to succeed. The player usually wins an award in a bonus game. In bonus game play, the goal is often to maximize the possible award. Winning, at least on some level, is therefore a standard component in gaming devices. Moreover, the payout percentage of any gaming device is ultimately set by the relevant gaming jurisdiction and gaming establishment, not the game designer.




A continuing need therefore exists to provide gaming devices that issue awards in an exciting and enjoyable manner. In this respect, it is desirable to enable the player to have an impact on, or a hand in, determining their award. It is further desirable to increase the level of player interaction. Each of these features is desirable in a primary or secondary game.




SUMMARY OF THE INVENTION




The present invention provides a gaming device having a game that may be implemented in a primary or bonus game. More specifically, the present invention provides a processor controlled gaming device that enables the player to build a number of awards by selecting choices from one or more sets of choices and further enables the player to select a final award choice that randomly provides one of the awards when the player finishes building the awards. To this end, in one embodiment of the present invention, the player selects from a first set of choices until the player selects a choice that terminates selection from that set. For purposes of describing the present invention, the choice that ends the player's selection from the set is called a terminator. In one embodiment, only one set is provided to the player. In this embodiment, the terminator terminates selection from the single set and completes the building of the awards. In other embodiments a plurality of sets are sequentially provided to the player. In these embodiments, the terminator terminates the selection from one set and in turn initiates selection from another set.




In each set of one embodiment of the present invention, when the player selects a choice, the game provides an outcome. The sets include any one, combination of or all of the following outcomes: (i) a number of gaming device credits; (ii) a modifier such as a multiplier; and (iii) a terminator.




In addition to specifying a number of game credits or a multiplier, the choices also direct which award increments by the number of credits or the multiplier. In one embodiment, a set may include one or more choices that provides a number of credits or a multiplier to both awards or all of the awards. In another embodiment, a choice by the player may yield a number of credits that is subtracted from one or both or all of the awards.




The present invention includes at least one and preferably a plurality of sets of choices. The present invention also includes at least two and alternatively any number of awards that the player builds or increments through the selection of the choices. When the player selects a terminator from a set of choices, the game in a preferred embodiment reveals the outcome of any unselected choice in the set.




When the player selects a terminator from each set provided by the present invention, the competing awards are complete and a determination is made as to which award the player receives. In a preferred embodiment, the gaming device provides a plurality of award selections the award selections are separate from the choices displayed in association with their respective sets. The game preferably associates each award with an award selection. The player's selection of a particular award selection thereby determines which award the player receives.




In an alternative embodiment, the gaming device may be adapted to automatically randomly provide one of the awards to the player. This may be done in conjunction with a fun and exciting audio, visual or audio-visual demonstration by the display device. In another alternative embodiment, when the player selects one of the award selections, the gaming device may be adapted to question whether the player wishes to keep or change the initial selection. In yet another alternative embodiment, when the player selects one of the award selections, the gaming device may be adapted to provide one of the award plus an additional number of credits or a modifier such as a multiplier.




It is therefore an advantage of the present invention to provide a gaming device that builds a plurality of potential awards for the player and reveals these awards to the player.




It is another advantage of the present invention to provide a gaming device that builds a plurality of potential awards for the player and enables the player to select one of the awards.




It is a further advantage of the present invention to provide a gaming device that enables the player to build a plurality of potential awards by selecting choices from a plurality of sets of choices.




Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes.











BRIEF DESCRIPTION OF THE DRAWINGS





FIGS. 1A and 1B

are perspective views of alternative embodiments of the gaming device of the present invention.





FIG. 2

is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention.





FIG. 3

is a front elevation view of a display device having one embodiment of an initial screen of the present invention.





FIG. 4

is an elevation view of a display device illustrating the player's selection of a number of credits for a first award.





FIG. 5

is an elevation view of a display device illustrating the player's selection of a number of credits for a second award.





FIG. 6

is an elevation view of a display device illustrating the player's selection of a multiplier for the first award.





FIG. 7

is an elevation view of a display device illustrating the player's selection of a terminator.





FIG. 8

is an elevation view of a display device illustrating the player's selection of a number of credits for the first and second awards.





FIG. 9

is an elevation view of a display device illustrating the player's selection of a number of credits that are subtracted from the second award.





FIG. 10

is an elevation view of a display device illustrating the player's selection of a terminator having an accompanying multiplier.





FIG. 11

is an elevation view of a display device illustrating the player's selection of a terminator having an accompanying number of credits.





FIG. 12

is an elevation view of a display device illustrating a reveal feature of the present invention.





FIG. 13

is an elevation view of a display device illustrating the player's selection of one of the first and second award choices.





FIG. 14

is an elevation view of a display device illustrating the player's receipt of one of the first and second awards.





FIG. 15

is an elevation view of a display device illustrating the provision of one of the first and second awards plus an additional number of credits.





FIG. 16

is an elevation view of a display device illustrating an alternative initial screen of the present invention.





FIG. 17

is an elevation view of a display device illustrating another alternative initial screen of the present invention.











DETAILED DESCRIPTION OF THE INVENTION




Gaming Device and Electronics




Referring now to the drawings, and in particular to

FIGS. 1A and 1B

, gaming device


10




a


and gaming device


10




b


illustrate two possible cabinet styles and display arrangements and are collectively referred to herein as gaming device


10


. The present invention includes the game (described below) being a stand alone game or a bonus or secondary game that coordinates with a base game. When the game of the present invention is a bonus game, gaming device


10


in one base game is a slot machine having the controls, displays and features of a conventional slot machine, wherein the player operates the gaming device while standing or sitting. Gaming device


10


also includes being a pub-style or table-top game (not shown), which a player operates while sitting.




The base games of the gaming device


10


include slot, poker, blackjack or keno, among others. The gaming device


10


also embodies any bonus triggering events, bonus games as well as any progressive game coordinating with these base games. The symbols and indicia used for any of the base, bonus and progressive games include mechanical, electrical, electronic or video symbols and indicia.




In a stand alone or a bonus embodiment, the gaming device


10


includes monetary input devices.

FIGS. 1A and 1B

illustrate a coin slot


12


for coins or tokens and/or a payment acceptor


14


for cash money. The payment acceptor


14


also includes other devices for accepting payment, such as readers or validators for credit cards, debit cards or smart cards, tickets, notes, etc. When a player inserts money in gaming device


10


, a number of credits corresponding to the amount deposited is shown in a credit display


16


. After depositing the appropriate amount of money, a player can begin the game by pulling arm


18


or pushing play button


20


. Play button


20


can be any play activator used by the player which starts any game or sequence of events in the gaming device.




As shown in

FIGS. 1A and 1B

, gaming device


10


also includes a bet display


22


and a bet one button


24


. The player places a bet by pushing the bet one button


24


. The player can increase the bet by one credit each time the player pushes the bet one button


24


. When the player pushes the bet one button


24


, the number of credits shown in the credit display


16


decreases by one, and the number of credits shown in the bet display


22


increases by one. At any time during the game, a player may “cash out” by pushing a cash out button


26


to receive coins or tokens in the coin payout tray


28


or other forms of payment, such as an amount printed on a ticket or credited to a credit card, debit card or smart card. Well known ticket printing and card reading machines (not illustrated) are commercially available.




Gaming device


10


also includes one or more display devices. The embodiment shown in

FIG. 1A

includes a central display device


30


, and the alternative embodiment shown in

FIG. 1B

includes a central display device


30


as well as an upper display device


32


. The display devices display any visual representation or exhibition, including but not limited to movement of physical objects such as mechanical reels and wheels, dynamic lighting and video images. The display device includes any viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other static or dynamic display mechanism. In a video poker, blackjack or other card gaming machine embodiment, the display device includes displaying one or more cards. In a keno embodiment, the display device includes displaying numbers.




The slot machine base game of gaming device


10


preferably displays a plurality of reels


34


, preferably three to five reels


34


, in mechanical or video form on one or more of the display devices. Each reel


34


displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device


10


. If the reels


34


are in video form, the display device displaying the video reels


34


is preferably a video monitor. Each base game, especially in the slot machine base game of the gaming device


10


, includes speakers


36


for making sounds or playing music.




Referring now to

FIG. 2

, a general electronic configuration of the gaming device


10


for the stand alone and bonus embodiments described above preferably includes: a processor


38


; a memory device


40


for storing program code or other data; a central display device


30


; an upper display device


32


; a sound card


42


; a plurality of speakers


36


; and one or more input devices


44


. The processor


38


is preferably a microprocessor or microcontroller-based platform which is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards. The memory device


40


includes random access memory (RAM)


46


for storing event data or other data generated or used during a particular game. The memory device


40


also includes read only memory (ROM)


48


for storing program code, which controls the gaming device


10


so that it plays a particular game in accordance with applicable game rules and pay tables.




As illustrated in

FIG. 2

, the player preferably uses the input devices


44


to input signals into gaming device


10


. In the slot machine base game, the input devices


44


include the pull arm


18


, play button


20


, the bet one button


24


and the cash out button


26


. A touch screen


50


and touch screen controller


52


are connected to a video controller


54


and processor


38


. The terms “computer” or “controller” are used herein to refer collectively to the processor


38


, the memory device


40


, the sound card


42


, the touch screen controller and the video controller


54


.




In certain instances, it is preferable to use a touch screen


50


and an associated touch screen controller


52


instead of a conventional video monitor display device. The touch screen enables a player to input decisions into the gaming device


10


by sending a discrete signal based on the area of the touch screen


50


that the player touches or presses. As further illustrated in

FIG. 2

, the processor


38


connects to the coin slot


12


or payment acceptor


14


, whereby the processor


38


requires a player to deposit a certain amount of money in to start the game.




It should be appreciated that although a processor


38


and memory device


40


are preferable implementations of the present invention, the present invention also includes being implemented via one or more application-specific integrated circuits (ASIC's), one or more hard-wired devices, or one or more mechanical devices (collectively referred to herein as a “processor”). Furthermore, although the processor


38


and memory device


40


preferably reside in each gaming device


10


unit, the present invention includes providing some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like.




With reference to the slot machine base game of

FIGS. 1A and 1B

, to operate the gaming device


10


, the player inserts the appropriate amount of tokens or money in the coin slot


12


or the payment acceptor


14


and then pulls the arm


18


or pushes the play button


20


. The reels


34


then begin to spin. Eventually, the reels


34


come to a stop. As long as the player has credits remaining, the player can spin the reels


34


again. Depending upon where the reels


34


stop, the player may or may not win additional credits.




In addition to winning base game credits, the gaming device


10


, including any of the base games disclosed above, also includes bonus games that give players the opportunity to win credits. The gaming device


10


preferably employs a video-based display device


30


or


32


for the bonus games. The bonus games include a program that automatically begins when the player achieves a qualifying condition in the base game.




In the slot machine embodiment, the qualifying condition includes a particular symbol or symbol combination generated on a display device. As illustrated in the five reel slot game shown in

FIGS. 1A and 1B

, the qualifying condition includes the number seven appearing on, e.g., three adjacent reels


34


along a payline


56


. It should be appreciated that the present invention includes one or more paylines, such as payline


56


, wherein the paylines can be horizontal, diagonal or any combination thereof. An alternative scatter pay qualifying condition includes the number seven appearing on, e.g., three adjacent reels


34


but not necessarily along a payline


56


, appearing on any different set of reels


34


three times or appearing anywhere on the display device the necessary number of times.




Referring now to

FIG. 3

, a screen


100


of one of the display devices


30


or


32


displays one embodiment of an initial screen of the present invention. The screen


100


includes a plurality of competing awards including Award A and Award B, which are respectively displayed in award display


102


and award display


104


. Each award has a beginning value and an accumulated value. The beginning values may be set at zero or any other value desired by the implemetor. In the initial screen


100


, beginning values of Awards A and B are set to zero. A paid display


108


displays a number of credits that the gaming device


10


downloads to the player. When the player obtains either Award A or B, gaming device


10


moves the award from its respective award display to the paid display


108


, which indicates that the player has actually received the award.




The initial screen


100


includes a plurality of sets


110


,


112


and


114


. Each set includes a plurality of choices. The set


110


includes choices


110




a


through


110




e


. The set


112


includes choices


112




a


through


112




e


. The set


114


includes choices


114




a


through


114




e


. A value or a function is associated with each choice as described in more detail below.




The display device


30


or


32


in a preferred embodiment includes a touch screen


50


and a touch screen controller


52


, which communicates with the processor


38


of gaming device


10


, as disclosed in connection with FIG.


2


. The choices


110




a


through


110




e


,


112




a


through


112




e


and


114




a


through


114




e


in an embodiment are areas of the touch screen


50


that send discrete inputs to the processor


38


. The processor


38


communicates with the memory device


40


that stores a game program, which has been configured to recognize the discrete inputs as the player's selection of various choices. That is, if the player wants whatever value is associated with a particular choice, the player presses the associated area of the display device


30


or


32


. The touch screen therefore functions as a selector for enabling the player to select the choices.




In an alternative embodiment, the choices


110




a


through


110




e


,


112




a


through


112




e


and


114




a


through


114




e


are electromechanical inputs, located on a panel of the gaming device


10


, as hard-wired input devices


44


(FIG.


2


). The electromechanical inputs send a discrete input to the processor


38


, as described above.




In the illustrated screen


100


, each set includes the same number of choices, however, the sets may be adapted to include different numbers of choices. Each set preferably includes at least two choices. Although the sets are positioned in a grid pattern in the initial screen


100


, the sets may appear in any configuration, so long as the player understands which choices belong to which sets.




Referring now to

FIG. 4

, a screen


130


of one of the display devices


30


or


32


illustrates the sets


110


through


114


, the award displays


102


and


104


and the paid display


108


. An indicator


120


shown here as a dark bar around the set


114


indicates that the set


114


is the one from which the player should select a choice. The indicator


120


may be any suitable audio, visual or audio-visual display that designates one of the sets for selection.




Additionally, an audio, visual or audio-visual message


122


, such as, “Pick One,” informs the player to select one of the choices from the indicated set, here the set


114


. The player


124


selects the choice


114




b


from the set


114


. The selection of the choice


114




b


reveals an award component


131


of five credits that are to be awarded to Award A. The award display


102


increments the Award A appropriately.




Referring now to

FIG. 5

, the screen


132


displays one of the display devices


30


or


32


. The indicator


120


informs the player to again select from the set


114


and the message


122


informs the player to pick again. The player


124


selects the choice


114




d


, which yields an award component


131


of ten credits to Award B. The award display


104


updates to show the ten credits. The award display


102


still displays the five credits obtained in the screen


130


. The paid display indicates that no award has actually been downloaded to the player at this point in game play. The screen


132


illustrates that the gaming device


10


builds or increments at least two competing awards.




Referring now to

FIG. 6

, a screen


134


of one of the display devices


30


or


32


illustrates that the indicator


120


still designates the set


114


for selection. The message


122


informs the player to pick again. The player


124


selects the choice


114




a


, and gaming device


10


reveals an award component


131


of three times Award A behind choice


114




a


. The gaming device


10


multiplies Award A by three and displays the incremented Award A of fifteen in the display


102


. It should be appreciated from the screen


134


that the award components of the present invention can be game credits or game credit multipliers.




Referring now to

FIG. 7

, a screen


136


of one of the display devices


30


or


32


illustrates that the indicator


120


still designates the set


114


, the message


122


informs the player to pick again and the player


124


selects the choice


114




e


. The selection of the choice


114




e


reveals a selection terminator


137


. In one preferred embodiment, each of the sets including the set


114


includes one or more selection terminators


137


. When the player selects a terminator, the player is no longer enabled to pick from the set that has provided the terminator


137


. Where multiple sets exist, such as the embodiment displayed on the screen


136


, the terminator


137


also initiates selection from another set. In one embodiment, selection of the terminator


137


in the screen


136


does not increment either Award A or Award B and the displays


102


and


104


remain unchanged. In another embodiment, the terminator


137


may increment Award A, Award B or both Award A and B.




Referring now to

FIG. 8

, a screen


138


of one of the display devices


30


or


32


illustrates that when the player selects a terminator


137


from a set, e.g., the set


114


, gaming device


10


reveals any previously unrevealed choice. In the screen


138


, the game reveals the unselected choice


114




c


, which shows the award component


131


of 2 times B. In an alternative embodiment, gaming device


10


does not reveal unselected choices of a set upon the player's selection of a terminator


137


. Revealing award components


137


that the player could have selected, however, increases enjoyment and excitement.




In the screen


138


of

FIG. 8

, the indicator


120


now designates the set


112


as a set from which the player is to choose. The message


122


informs the player to pick again, and the player


124


selects the choice


112




c


. The selection of the choice


112




c


reveals the award component


131


of twenty credits to both Awards A and B. As illustrated in the displays


102


and


104


, both Award A and Award B increment by twenty credits. It should be appreciated from the screen


138


, that any award component


131


, be it a number of credits or a modifier such as multiplier, may increment a single award, a plurality of awards or all of the awards.




Referring now to

FIG. 9

, a screen


140


of one of the display devices


30


or


32


illustrates that the indicator


120


still designates the set


112


as the set from which the player is to choose. The player selects the choice


112




a


, and gaming device


10


reveals the award component


131


of five credits from Award B. That is, gaming device


10


subtracts five credits from the Award B so that the award display


104


for Award B only displays twenty-five credits. The screen


140


illustrates that any award component


131


may increase or decrease the awards A and B.




Referring now to

FIG. 10

, a screen


142


of one of the display devices


30


and


32


illustrates that the indicator


120


still designates the set


112


and the message


122


informs the player to pick again. The player


124


selects the choice


112




e


, and gaming device


10


reveals a terminator


137


for the set


112


. The screen


142


illustrates that the terminator


137


also includes a multiplier, here a multiplier of three that multiplies Award B. The award display


104


accordingly increments Award B to seventy-five credits. As with the award components


131


, multipliers provided with a terminator


137


may be adapted to multiply one of, a combination of or all of the awards.




Referring to

FIG. 11

, a screen


144


of one of the display devices


30


or


32


illustrates that the indicator


120


now designates the set


110


. Upon the player's selection of the terminator


137


from the set


112


in the previous screen, the gaming device


10


reveals all unselected choices, namely, choices


112




b


and


112




d


. The message


122


informs the player to pick again, and the player


124


selects the choice


110




c


. The selection of the choice


110




c


reveals that the player has selected an indicator


137


upon the first selection of the set


110


. In the screen


144


, the terminator


137


is accompanied by an additional number of credits for Award A. The screen


144


illustrates that the terminator


137


may be adapted to add an additional number of credits to one of, a combination of or all of the awards. The award display


102


increments Award A by fifty credits to eighty-five credits.




Referring now to

FIG. 12

, a screen


146


of one of the display devices


30


or


32


illustrates that each of the award components


131


and terminators


137


, in a preferred embodiment, is revealed upon the player's selection of a terminator in the final set. That is, when the player


124


selects the terminator


137


in the set


110


, which is the last available set, the game reveals all unselected choices, namely, choices


110




a


,


110




b


,


110




c


and


110




d


. In the illustrated screens, each set only contains one terminator


137


, however, each set may contain zero, one or more terminators


137


.




It should be appreciated that while the sets


112


and


114


contain award components


131


and terminators


137


that increment both Award A and Award B, the set


110


only increments Award A. The game designer may provide one or more sets that only increment one of or a percentage of the different awards. The credits and multipliers may be distributed equally among the competing awards, so as to make them both increment roughly equally, on average. The credits and multipliers may alternatively be distributed unequally so as to create one or more desirable awards for the player.




It should be appreciated from the foregoing screens that the paid display


108


still shows zero credits. The game has not yet downloaded any award to the player. At this point in the game sequence, Awards A and B are now complete. That is, the player has no more opportunities to build or increment either award. At this point in the game program, it is time for the player or the gaming device


10


to select one of the awards to issue to the player.




Referring now to

FIG. 13

, a screen


148


of one of the display devices


30


or


32


illustrates that gaming device


10


displays two award selections to the player, namely, the award selections


150


and


152


. In the illustrated embodiment, the screen


148


no longer displays the sets


110


through


114


, however, in an alternative embodiment the award selections


150


and


152


may be displayed in addition to the sets. A new audio, visual or audio-visual message


154


informs the player to pick one of the selections to receive either Award A or Award B. The selections


150


and


152


can also have indicia prompting the player. As illustrated, the player


124


selects the award selection


152


.




Referring now to

FIG. 14

, a screen


155


of one of the display devices


30


or


32


illustrates the outcome of the player's selection of the award selection


152


. The screen


155


provides an audio, visual or audiovisual message


158


that informs the player that gaming device


10


has issued Award A to the player. The paid display


108


accordingly shows the award of 85 that has previously been displayed in the display


102


. In an embodiment, a credit roll-up may be employed so that the award display


102


counts backward from eighty-five to zero as the paid display


108


increments from zero to eighty-five.




The award provided or downloaded to the player in the paid display


108


is in one embodiment a number of game credits. In another embodiment, the award may be a multiplier that multiplies some other number or amount of game credits such as the player's total bet, a bet per payline, the number of paylines wagered, a win along a payline, a total win along all wagered paylines, a win in a scatter pay, etc. The award may further alternatively signify a number of picks from a prize pool.




Referring now to

FIG. 15

, a screen


160


of one of the display devices


30


or


32


illustrates an alternative embodiment wherein gaming device


10


issues one of the awards and also adds a number of credits to or multiplies the selected award. In this case gaming device


10


provides message


162


via any mode of communication discussed herein and adds thirty credits to the Award B. The award display


104


for Award B no longer displays the seventy-five credits. The paid display


108


indicates that one hundred five credits, i.e., seventy-five credits plus thirty credits, has been issued to the player.




The screen


148


of

FIG. 13

illustrates one embodiment wherein the player has an input into which award the player receives. Gaming device


10


also has an input in that it randomly associates via any suitable random generation device each award with one on the award selections


150


and


152


. In an alternative embodiment, the random generation device may simply generate one of the awards displayed in the displays


102


and


104


for the player. Thus, in the screen


155


of

FIG. 14

, the gaming device may alternatively go through a sequence wherein it appears it is determining which award to provide to the player before presenting the message


158


indicating which award the player is to receive.




In another alternative, gaming device


10


may provide one or more audio, visual or audio-visual tease sequences (not illustrated). A tease sequence prompts the player, after the player selects one of the award selections


150


or


152


, whether the player wishes to keep or change the player's selection. The tease sequence adds to the excitement and enjoyment of gaming device


10


.




Referring now to

FIGS. 16 and 17

, separate screens


164


and


166


respectively display alternative initial screen embodiments. The screen


164


illustrates that gaming device


10


may present only a single set of choices to the player. In the illustrated embodiment, only the set


110


having choices


110




a


through


110




f


is presented. The set


110


in the screen


164


displays an additional choice


110




f


(

FIGS. 3

to


12


have only choices a to e), which illustrates that the present invention may have different numbers of choices in different sets and in different embodiments.




The screen


166


of

FIG. 17

illustrates that gaming device


10


may increment or build any number of awards, e.g., Awards A through C (previous embodiments included only two awards A and B). The screen


166


illustrates five sets, namely, the sets


110


through


118


(previous embodiments included only three sets). The screen


166


therefore illustrates that the gaming device


10


may be adapted to have any number of awards and any number of sets.




While the present invention is described in connection with what is presently considered to be the most practical and preferred embodiments, it should be appreciated that the invention is not limited to the disclosed embodiments, and is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. Modifications and variations in the present invention may be made without departing from the novel aspects of the invention as defined in the claims, and this application is limited only by the scope of the claims.



Claims
  • 1. A gaming device comprising:a plurality of awards each having an accumulated value; a plurality of selectable choices; a plurality of values associated with said choices; a display device for displaying the accumulated values of said awards, choices and the values; a processor which communicates with the display device, said processor and said display device adapted so that a player may select a plurality of the choices, wherein the accumulated values of the awards are sums of the values associated with the selected choices; and means in communication with the processor for picking one of the awards to provide the player the accumulated value of said selected award.
  • 2. The gaming device of claim 1, which includes a modifier associated with at least one of said choices.
  • 3. The gaming device of claim 1, which includes a terminator associated with at least one of said choices.
  • 4. The gaming device of claim 3, wherein the terminator includes at least one associated value designated to change an award.
  • 5. The gaming device of claim 1, wherein the choices are divided into at least two sets of choices, wherein choices from each set are successively selected.
  • 6. The gaming device of claim 5, wherein each set of choices includes a plurality of said choices.
  • 7. The gaming device of claim 5, which includes a terminator associated with at least one of the choices in each set.
  • 8. The gaming device of claim 5, which includes at least one modifier associated with one of the choices in one of the sets.
  • 9. The gaming device of claim 1, wherein at least one of the values associated with one of the choices is a negative value.
  • 10. The gaming device of claim 1, wherein the award picking means includes a plurality of selections, wherein each award is associated with one of the selections.
  • 11. The gaming device of claim 10, wherein at least one of the selections includes an associated value designated to change an award.
  • 12. The gaming device of claim 1, which includes a visual sequence on the display device that illustrates which award is picked by the award picking means.
  • 13. A gaming device comprising:a display device; a plurality of selectable choices displayed by the display device; a first award adapted to be changed at least once by a selection of at least one of said choices from the plurality of choices; a second award adapted to be changed at least once by a selection of at least one of said choices from the plurality of choices; and means for enabling a player to select one of the first and second awards to provide to the player when selectable choices can no longer be selected.
  • 14. The gaming device of claim 13, wherein the award selection means includes a player selectable award selection displayed by the display device for each award selection, wherein the player obtains the award associated with the selected award selection.
  • 15. The gaming device of claim 13, wherein the award selection means includes a random generation device which randomly generates one of the awards to provide to the player.
  • 16. The gaming device of claim 13, wherein the award selection means includes a random generation device that randomly associates each award with a unique player selectable award selection displayed by the display device.
  • 17. The gaming device of claim 13, wherein the award selection means includes incrementing at least one of the awards by a number of game credits or a multiplier.
  • 18. The gaming device of claim 13, wherein the selection of at least one of the choices generates a number of game credits that increment at least one of the first and second awards.
  • 19. The gaming device of claim 13, wherein the player's selection of at least one of the choices generates a multiplier that increases at least one of the awards.
  • 20. The gaming device of claim 13, wherein the selection of a choice terminates further selection from the plurality of choices.
  • 21. The gaming device of claim 20, wherein the selection of the termination choice further includes an alteration of at least one of the awards by a number of game credits or a multiplier.
  • 22. A gaming device comprising:a display device; first and second awards displayed by the display device that are each modified based on values yielded by selections made by a player, wherein the selections each include an associated value and an indication of which one of the first and second awards is modified by the associated value; and means for enabling the player to select one of the first and second awards to provide to the player after a plurality of said selections are made.
  • 23. The gaming device of claim 22, which includes a processor that determines which of the first and second awards to provide to the player.
CROSS REFERENCE TO RELATED APPLICATIONS

The present invention relates to the following co-pending commonly owned U.S. patent applications: “GAMING DEVICE HAVING PYRAMID BONUS SCHEME,” Ser. No. 09/656,702, “GAMING DEVICE HAVING A WEIGHTED PROBABILITY FOR SELECTING A BONUS GAME,” Ser. No. 09/680,346, “GAMING DEVICE HAVING A BONUS ROUND WITH MULTIPLE RANDOM AWARD GENERATION AND MULTIPLE RETURN/RISK SCENARIOS,” Ser. No. 09/678,989, “GAMING DEVICE HAVING A MULTIPLE SELECTION GROUP BONUS ROUND,” Ser. No. 09/605,107. “GAMING DEVICE HAVING A BONUS SCHEME INCLUDING A PLURALITY OF SELECTION GROUPS WITH WIN-GROUP OUTCOMES”, Ser. No. 09/981,084, “GAMING DEVICE HAVING DUAL EVALUATION SCHEME,” Ser. No. 09/687,689, and “GAMING DEVICE HAVING A BONUS SCHEME WITH MULTIPLE POTENTIAL AWARD SETS,” Ser. No. 09/822,697.

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