The present invention relates to the following commonly owned U.S. patent applications: “GAMING DEVICE HAVING SEPARATELY CHANGEABLE VALUE AND MODIFIER BONUS SCHEME,” Ser. No. 09/626,045, now U.S. Pat. No. 6,569,015; “GAMING DEVICE HAVING A BONUS ROUND WITH MULTIPLE RANDOM AWARD GENERATION AND MULTIPLE RETURN/RISK SCENARIOS,” Ser. No. 09/678,989, “GAMING DEVICE HAVING AN AWARD EXCHANGE BONUS ROUND AND METHOD FOR REVEALING AWARD EXCHANGE POSSIBILITIES,” Ser. No. 09/689,510, “GAMING DEVICE HAVING GRADUATING AWARD EXCHANGE SEQUENCE WITH A TEASE CONSOLATION SEQUENCE AND AN INITIAL QUALIFYING SEQUENCE,” Ser. No. 09/680,601, “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Ser. No. 09/686,409, now U.S. Pat. No. 6,494,785; “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 09/684,605, now U.S. Pat. No. 6,514,141; “GAMING DEVICE HAVING RISK EVALUATION BONUS ROUND,” Ser. No. 09/688,434, now U.S. Pat. No. 6,599,192; “GAMING DEVICE HAVING AN IMPROVED OFFER/ACCEPTANCE BONUS SCHEME,” Ser. No. 09/966,884, “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE BONUS SCHEME,” Ser. No. 09/680,630, now U.S. Pat. No. 6,375,187; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 09/682,368, now U.S. Pat. No. 6,506,118; “GAMING DEVICE HAVING OFFER ACCEPTANCE GAME WITH TERMINATION LIMIT,” Ser. No. 09/822,711, “GAMING DEVICE HAVING OFFER/ACCEPTANCE ADVANCE THRESHOLD AND LIMIT BONUS SCHEME,” Ser. No. 09/838,014, “GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE SELECTION BONUS SCHEME WITH A TERMINATOR AND AN ANTI-TERMINATOR,” Ser. No. 09/945,082, now U.S. Pat. No. 6,632,141; “GAMING DEVICE HAVING AN AWARD OFFER AND TERMINATION BONUS SCHEME,” Ser. No. 09/682,428, “DEVICE HAVING AN OFFER AND ACCEPTANCE GAME WITH A PLAYER SELECTION FEATURE.” Ser. No. 10/086,078, “GAMING DEVICE HAVING OFFER AND ACCEPTANCE GAME WITH A PLURALITY OF AWARD POOLS, A REVEAL FEATURE, AND A MODIFY FEATURE.” Ser. No. 10/255,862, “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE BONUS SCHEME,” Ser. No. 10/074,273, “GAMING DEVICE HAVING AN AWARD EXCHANGE BONUS ROUND AND METHOD FOR REVEALING AWARD EXCHANGE POSSIBILITIES.” Ser. No. 10/165,132, “GAMING DEVICE HAVING AN OFFER/ACCEPTANCE GAME WITH MULTI-OFFER SYMBOL.” Ser. No. 10/245,387, “GAMING DEVICE HAVING AN AWARD OFFER AND TERMINATION BONUS SCHEME.” Ser. No. 10/241,248, “GAMING DEVICE HAVING AN OFFER/ACCEPTANCE GAME WHEREIN EACH OFFER IS BASED ON A PLURALITY OF INDEPENDENTLY GENERATED EVENTS.” Ser. No. 10/244,134, “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS.” Ser. No. 10/288,750, “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME.” Ser. No. 10/290,800, “GAMING DEVICE HAVING VALUE SELECTION BONUS.” Ser. No. 10/306,295, “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME.” Ser. No. 10/318,752, “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS.” Ser. No. 10/393,201, “GAMING DEVICE HAVING VALUE SELECTION BONUS.” Ser. No. 10/354,514, “GAMING DEVICE HAVING SEPARATELY CHANGEABLE VALUE AND MODIFIER BONUS SCHEME.” Ser. No. 10/410,019, “GAMING DEVICE HAVING RISK EVALUATION BONUS ROUND.” Ser. No. 10/616,563, “GAMING DEVICE HAVING RISK EVALUATION BONUS ROUND.” Ser. No. 10/454,337, “GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE SELECTION BONUS SCHEME WITH A TERMINATOR AND AN ANTI-TERMINATOR.” Ser. No. 10/644,447, “GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE GAME WITH MULTIPLE OFFERS.” Ser. No. 10/657,442, “GAMING DEVICE HAVING A SELECTION GAME WITH BUILDING AWARDS.” Ser. No. 10/649,092, “GAMING DEVICE HAVING AN AWARD EXCHANGE BONUS ROUND AND METHOD FOR REVEALING AWARD EXCHANGE POSSIBILITIES.” Ser. No. 10/629,416, “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS.” Ser. No. 10/660,075, and “GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE GAME WITH A TERMINATION LIMIT WHEREIN THE OFFER IS PICKED BY A PLAYER.” Ser. No. 10/678,656,
A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates in general to a gaming device, and more particularly to a gaming device: (i) having player selectable revealed award values; (ii) using visual representations of sliding tiles, blocks and other objects; and (iii) providing an offer and acceptance game, wherein the player rejects an offer by covering one displayed value to reveal another.
Gaming devices currently exist with bonus rounds in which a player has one or more opportunities to choose masked bonus awards from a pattern of masked awards displayed to the player. When the player chooses a masked award from the pattern, the game removes the mask and either awards the player with a bonus value or terminates the bonus round with a bonus terminator. The outcome depends upon whether the player selects an award or a terminator.
In the above game, the controller of the gaming device randomly places a predetermined number of masked awards and terminators in the pattern at the beginning of the bonus round and maintains the positioning until the bonus round terminates. When the player selects a masked award, the player receives the value of the award, and the game typically displays a message that the player may continue and enables the player to select another masked award. The player then selects another masked award, and the process continues until the player selects a masked terminator. U.S. Pat. No. 6,190,255 B1, which issued on Feb. 20, 2001, and which is assigned on its face to WMS Gaming Inc., discloses a bonus game of this type.
Gaming machines also currently exist with bonus rounds in which the game selects or determines the player's award. PCT application PCT/AU97/00121 entitled, Slot Machine Game with Roaming Wild Card, having a publication date of Sep. 4, 1997, discloses an example. In this game, a slot machine having a video display contains a plurality of rotatable reels with game symbols. When the player receives a triggering symbol or combination, the game produces a bonus symbol. The bonus symbol appears at each game symbol to temporarily change the game symbol to a bonus symbol. If the change results in a winning combination, the player receives an award.
In the first known game, the “go-until” or “do-until” bonus can end quite quickly if the player selects a bonus terminator early in the bonus round. The player selects masked symbols until selecting the bonus terminator, which is immediately displayed. The player's involvement in the bonus round is thus limited. The player has no opportunity to undo or redo an undesired pick. The player has no opportunity to optimize or maximize the bonus round award. In the second known game, the game completely determines the bonus round award, and the player has no effect on the outcome.
Another well known game provides a player with a series of offers, where each offer includes a number of credits, coins, tokens or dollars. The player may accept or reject each offer prior to the final offer. The offers are randomly determined from a series of potential offers of differing values. If the player accepts an offer, the game provides the offer to the player. If the player rejects an offer, the gaming device provides another offer to the player, as long as the current offer is not the final offer. The player is automatically provided the final offer. This type of gaming device has achieved significant popularity in the gaming industry.
Gaming devices provide enjoyment and excitement to the player, in part, because they may ultimately lead to a monetary award. Gaming devices also provide enjoyment and excitement to the player because they are fun to play. Bonus games, in particular, provide gaming device manufacturers with the opportunity to add enjoyment and excitement to that which is already expected from a base game of the gaming device. Bonus games provide extra awards to the player and enable the player to play a game that is different than the base game.
A continuing need exists to provide gaming devices that issue awards in an exciting and enjoyable manner. In this respect, it is desirable to enable the player to have an impact on determining the player's award. It is also desirable to enable a player to optimize an award. It is further desirable to increase the level of player interaction. It is still further desirable to implement these features in an offer and acceptance type of game and as a primary or secondary game.
The present invention provides a gaming device that enables the player to change components of an award ultimately provided to the player. More specifically, the present invention provides a processor controlled gaming device having a display device controlled by the processor, wherein the display device displays an offer to the player, enables the player to keep the offer and enables the player to change a component of the offer. The game provides a predefined number of chances for the player to upgrade the offer. The player may use all the chances, wherein the game awards the final offer to the player. The player may otherwise keep any one of the initial or intermediate offers.
In one general embodiment, the game displays a plurality of masked values and a plurality of displayed values on the display device. The initial offer is a combination, e.g., a sum, multication or a combination of these, and preferably a sum of each of the displayed values. The game in one general embodiment provides a separate reject offer input. When the player presses the reject offer input, the game randomly chooses which displayed value to mask (i.e., remove from the offer) and which masked value to reveal (i.e., add to the offer). This embodiment is completely random and the player has no control over the value to remove from the offer and the value to add to the offer.
In another general embodiment, the player selects which displayed value to mask or remove from the offer, and the game randomly picks the value to unmask or reveal and add to the offer. This embodiment enables the player to mask the lowest or-smallest displayed value on the display device and thereby remove it from the offer. The game randomly selects the replacement.
In a further general embodiment, the player selects the value to unmask or reveal and add to the offer, and the game randomly picks which displayed value to mask or remove from the offer. This embodiment enables the player to unmask or reveal a previously masked value that the player knows is relatively large. The game randomly selects the displayed value to mask and remove from the offer.
In yet another general embodiment, the player selects which displayed value to mask or remove from the offer and the value to unmask or reveal and add to the offer. In this embodiment, the processor does not randomly select either. This embodiment enables the player to mask the lowest or smallest displayed value on the display device and thereby remove it from the offer and enables the player to unmask or reveal a previously masked value that the player knows is larger.
The game includes each of these variations in player selectivity and random game generation in an embodiment where one or more masked values is linked to at least one displayed value. The links may be adapted to form individual horizontal, vertical or diagonal rows or groups. In this embodiment, the player preferably selects a mask to reveal, and the game covers or masks a displayed value in the same row as the mask. If two displayed values exist in the row, the game preferably prompts the player to pick one of the values to mask and remove from the offer. Otherwise, the game may be adapted to automatically pick the smallest value or the value closest to the player selected masked value.
In one preferred embodiment, the game links a plurality of the rows or groups to form a rectangular or square grid, wherein masks are rectangular or square tiles. In this embodiment, when the player selects a tile to reveal and thus a value to add to the offer, the game may mask a revealed value in the same row or column as the selected mask. If two or more revealed values exist in the same row or column as the selected tile, the game again preferably asks the player which value to mask and thus remove from the offer. Otherwise, the game may again be adapted to automatically pick the smallest value or the value closest to the player selected tile. It should be appreciated that the present invention can be employed without the offer and acceptance game play where the player causes the movement of the masks or tiles to reveal award symbols or other symbols which are otherwise used in a primary or secondary game.
It is therefore an advantage of the present invention to provide an improved offer and acceptance game.
It is another advantage of the present invention to provide an offer and acceptance game that enables the payer to change or upgrade a component of the offer.
It is a further advantage of the present invention to provide an offer and acceptance game that enables the player to remove an undesirable component from the player's offer.
It is yet another advantage of the present invention to provide an offer and acceptance game that enables the player to add a desirable component to the player's offer.
It is yet a further advantage of the present invention to provide an offer and acceptance game that enables the player to remove an undesirable component from the player's offer and add a desirable component to the player's offer.
It is still another advantage of the present invention to link masked values in a row or group, enable a player to select a masked value from a group and mask or remove a displayed value in the group.
It is still a further advantage of the present invention to link a plurality of rows and form a grid, enable a player to select a masked value or tile from the grid and mask or remove a displayed value from a row or column encompassing the selected tile.
Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes.
Referring now to the drawings, and in particular to
The base games of the gaming device 10 include slot, poker, blackjack or keno, among others. The gaming device 10 also embodies any bonus triggering events, bonus games as well as any progressive game coordinating with these base games. The symbols and indicia used for any of the base, bonus and progressive games include mechanical, electrical or video symbols and indicia.
In a stand alone or a bonus embodiment, the gaming device 10 includes monetary input devices.
As shown in
Gaming device 10 also includes one or more display devices. The embodiment shown in
The slot machine base game of gaming device 10 may display a plurality of reels 34 such as three to five reels 34, in mechanical or video form on one or more of the display devices. Each reel 34 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device 10. If the reels 34 are in video form, the display device displaying the video reels 34 is preferably a video monitor. Each base game, especially in the slot machine base game of the gaming device 10, includes speakers 36 for making sounds or playing music.
Referring now to
As illustrated in
In certain instances, it is preferable to use a touch screen 50 and an associated touch screen controller 52 instead of a conventional video monitor display device. The touch screen enables a player to input decisions into the gaming device 10 by sending a discrete signal based on the area of the touch screen 50 that the player touches or presses. As further illustrated in
It should be appreciated that although a processor 38 and memory device 40 are preferable implementations of the present invention, the present invention also includes being implemented via one or more application-specific integrated circuits (ASIC's), one or more hard-wired devices, or one or more mechanical devices (collectively or alternatively referred to herein as a “processor”). Furthermore, although the processor 38 and memory device 40 preferably reside in each gaming device 10 unit, the present invention includes providing some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like.
With reference to the slot machine base game of
In addition to winning base game credits, the gaming device 10, including any of the base games disclosed above, also includes bonus games that give players the opportunity to win credits. The gaming device 10 preferably employs a video-based display device 30 or 32 for the bonus games. The bonus games include a program that automatically begins when the player achieves a qualifying condition in the base game.
In the slot machine embodiment, the qualifying condition includes a particular symbol or symbol combination generated on a display device. As illustrated in the five reel slot game shown in
Referring now to
The values 104 can represent any type of gaming device 10 value, such as a number of game credits, a game credit multiplier or a number of selections from a prize pool. A portion of the values 104 may be multipliers. If so, the multiplier values 104 preferably also display a multiplication operator in addition to the value such as 3× to indicate that the remaining credit values are multiplied by 3. The multiplier values 104 preferably multiply the total of the remaining credit values displayed by the screen 100. Alternatively, if each of the values 104 is a multiplier, the game preferably adds the multiplier values 104 and multiplies another number of game credits displayed elsewhere on the gaming device 10, such as the player's total bet, bet per one or more active paylines, total credits indicated by the credit display 16 or total win on one or more paylines.
For purposes of illustrating the present invention, the values 104 are game credit values unless otherwise stated. The screen 100 includes an offer display 106, which displays a mathematical combination of the values 104. If each of the values 104 is a number of game credits, the offer display 106 shows the addition of the game credit values 104. Where one or more of the values 104 is a multiplier, the offer display 106 preferably shows the sum of the multiplier values 104 multiplied by the sum of the credit values 104. In the screen 100, the ten, fifteen, twenty and thirty values 104 are each a number of game credits, so the offer display 106 shows an offer of seventy-five game credits.
An accept offer input 108 enables the player to keep or download an offer displayed by the offer display 106. Upon selecting the accept offer input 108, the game downloads the offer to the player. The screen 100 also includes a paid display 110, which shows when the game has paid a number of credits to the player. When the game downloads the offer to the player, the offer appears in the paid display 110. The screen 100 may also be adapted to include a simulated form of the credit display 16 (
In an embodiment illustrated by the screen 100, the game includes a reject offer input 112. If the player is not satisfied with the current offer displayed by the offer display 106, the game enables the player to select that the game generate another offer via the reject offer input 112. An offers remaining display 114 indicates how many more new offers that the game will provide to the player. That is, the offers remaining display 114 indicates how many more times the player, in an embodiment, may select the reject offer input 112. In one embodiment, at the start of the game, the game provides four new offers to the player.
The accept offer input 108, the reject offer input 112 and all other player selectable inputs hereafter described in connection with the player selectable revealed award values of the present invention are preferably areas of a touch screen 50 (
As illustrated in
The game in this embodiment chooses which value 104 to mask and which mask 102 to reveal according to a straight, non-weighted probability. The game also is able to mask values 104 that the game has previously unmasked and reveal masks 102 covering values 104 that the game has previously masked. The net effect of negative fifteen credits is reflected in the offer displays 106 of the screens 100 and 120. The player's offer is now only 60. The game also subtracts an offer from the offers remaining display 114.
The terms “mask,” “cover” and “display in place of” or words to that effect are used interchangeably herein. Each of the terms includes displaying a mask such as the mask 102 on top of the respective masked value. Each of the terms also includes displaying the mask instead of displaying the respective value. Gaming device 10 can be programmed to operate either way, which makes no difference to the eyes of the viewer.
In an alternative embodiment, the game partially masks the value 104 or greys out the mask 102 covering the value 104. Here, the mask 102 is visible as is the value, e.g., the twenty value (not illustrated). The value 104 is slightly obscured by the mask 102. This embodiment enables the player to remember: (i) which values were previously offered and (ii) the amount of the values.
In the embodiment illustrated by the screen 100 and 120, three random generations take place. The first random generation, common to each embodiment of the present invention, is the game's placement of values 104 behind the masks 102. The game does this at the start of the game and preferably maintains the placement throughout the game. That is, if the game subsequently reveals the mask 102 in the lower left corner of the display device 30 or 32, the value 104 revealed is preferably still twenty as it is in the screen 100.
The memory device 40 stores a database of the values 104 (not illustrated) and one or more random generation devices (not illustrated) that, at an appropriate time as directed by the processor 38, randomly generate(s) values for each portion or mask 102 illustrated on the display device 30 or 32. The database of values 104 may be weighted such that the random generation device is more likely to select one or more values 104 more often than one or more other values 104.
The second random generation as illustrated by the screens 100 and 120 is the random selection of the value 104 that the game unreveals or masks. The third random generation is the random selection of the mask 102 that the game reveals. In this embodiment, the player has no way to make up for what turns out to be a bad decision to reject an offer. If the player rejects the offer of sixty, the game may again randomly mask a currently displayed value 104 that is higher than the newly displayed value 104 that the game reveals. To help the player, the game of this embodiment may be adapted to display the contents of the database of values 104 stored in the memory device 40, so that the player sees whether the displayed values 104 are on average relatively high or low. Otherwise, the player must compare the currently displayed values 104 with any previously displayed values to determine if the current offer is relatively high or low.
The screens 120 of
Referring now to
The screens 130 of
Referring now to
The screen 140 of
In the embodiments displayed in
Gaming device 10 is also adaptable to provide a bonus to the player in a different embodiment. Gaming device 10 plays according to one of the embodiments described above in connection with
Referring now to
The screen 150 provides a suitable audio, visual or audiovisual message 154 informing the player to pick a mask that the player wishes to reveal in order to reject an offer. The game masks a value 104 associated with the row 152 having the mask that the player selects to reveal. For example, if the player selects a mask 102a through 102d of the top row 152 of the screen 150, the game masks the value 104 of twenty displayed in the top row. The game reveals the mask 102a through 102d that the player selects. If the player selects a mask 102e through 102h of the middle row 152 of the screen 150, the game masks the value 104 of fifteen displayed in the middle row. The game reveals the mask 102e through 102h that the player selects.
The lowest row 152 of the screen 150 has two revealed values 104, namely, fifty and five. If the player picks a mask 102i through 102k of the lowest row, the game may be adapted to do one of three things. In one implementation, the game assumes the player desires to mask the smallest value 104 and automatically masks it. In the screen 150, the game automatically masks the five value 104. In another implementation, the game provides a suitable audio, visual or audiovisual query (not illustrated) asking the player to indicate the value 104 that the player desires to mask. In this implementation, the player touches the value 104 to be masked.
In yet another implementation, the game masks the value 104 that is closest to the mask that the player selects and suitably informs the player that the game works in this manner. If the player, for example, touches the mask 102j or 102k, the game automatically masks the five value 104, which is closer to the masks 102j and 102k. If the player touches the mask 102i, which is equally close to two values 104, the game provides a suitable audio, visual or audiovisual query (not illustrated) asking the player to indicate the value 104 that the player desires to mask.
Referring now to
The lowest row 152 has two revealed values 104. If the player picks a mask 102i through 102k of the lowest row, the game may be adapted according to one of the implementations described above and thereby: (i) assume the player desires to mask the smallest value 104; (ii) ask the player to indicate the value 104 that the player desires to mask; and (iii) mask the value 104 that is closest to the mask that the player selects.
If the player selects the mask 102j, the mask 102j in one implementation covers the five value 104 and stops. In another implementation, the mask 102j hits the mask 102i and both masks move together until the mask 102i covers the fifty value 104. Likewise, if the player selects the mask 102k, the masks 102j and 102k in one implementation slide until the mask 102j covers the five value 104. In another implementation, the masks 102j and 102k contact the mask 102i and all three masks move together until the mask 102i covers the fifty value 104, the mask 102k covers the five value 104, revealing the values currently hidden behind masks 102j and 102k of
Referring now to
In
Anytime the player chooses to reveal a tile that has two or more values 104 in the row 174 and column 176 encompassing the tile, the game or player must choose one of the tiles. As disclosed above, the game when confronted with this situation may be adapted to: (i) assume the player desires to mask the smallest value 104; (ii) ask the player to indicate the value 104 that the player desires to mask; and (iii) mask the value 104 that is closest to the mask that the player selects. In the grid 172, the game preferably asks the player to indicate the value 104 that the player desires to mask. The player is preferably enabled to respond by pressing or selecting the value 104 that the player desires to mask or eliminate from the offer.
The game may simply mask a value 104 or, preferably, the game slides tiles as described above to mask a value 104. For example, in the screen 170 of
Referring now to the screen 180 of
In the screen 180, the player 116 rejects the new offer by selecting to reveal the tile 178k. The game provides the visual, audio or audiovisual message 182 inquiring whether the player wishes to mask (and eliminate from the offer) the ten, fifteen or twenty-five five value 104. In response, the player 116 selects the ten value 104 to mask and remove from the offer.
Referring now to the screen 190 of
In the screen 190, the player 116 rejects the new offer by selecting to reveal the tile 178l. The game provides the visual, audio or audiovisual message 182 inquiring whether the player wishes to mask (and eliminate from the offer) the fifteen, twenty, twenty-five or thirty value 104. In response, the player 116 uses the last offer displayed in the offers remaining display 114 and selects the fifteen value 104 to mask and remove from the offer. The tile 178l then slides three positions to the left to cover the fifteen value 104, the position of the tile 178l displays a new value 104 and the offer display 106 shows the player's final offer.
Each of the embodiments disclosed in
Referring now to
In
As with the grid 172 in
The screen also illustrates that the player has up to two additional offers illustrated in the offers remaining display 114. The player can otherwise keep the current offer of one hundred ninety-five by selecting the accept offer input 108. The screen 200 also provides a message 210 to the player to touch and slide a tile to reveal a new value and to cover a currently displayed tile. Message 210 can be an audio, visual or audiovisual message.
The touch screen 50 operating in conjunction with the touch screen controller 52 and the processor 38 enables a player's touch of one of the tiles 208a to 208u to be sensed. Further, touch screen 50 can also sense when the finger of the player moves on the display device 30 or 32. For example, the touch screen 50 is sensitive enough to discern whether the player presses the left side of tile 208c, the top of same, the bottom of same or the right side of tile 208c. Likewise, touch screen 50 can sense when the player moves the player's finger from the tile 208c to the area of the display device 30 or 32 where the value 104 thirty resides. The software can therefore be configured so that gaming device 10 remembers which tile the player initially touches and makes a comparison between where the tile was originally touched and where the player's finger currently touches.
Gaming device 10 in an embodiment requires a continuous input or a continuous touch from the time when the player initially touches one of the tiles to when the player removes the player's finger from the touch screen 50 of the display device 30 or 32. For example, gaming device 10 in an embodiment deems that a player makes a decision when the player removes the player's finger from the touch screen 50 of the display device 30 or 32. Here, gaming device 10 enables the player to slide one or more of the tiles to a new position, reverse direction, and slide the tiles back to the original position without removing the player's finger from the touch screen input device. In this manner, gaming device 10 enables the player to change the player's mind when selecting which values 104 to remove from the offer and/or which tiles to use to change the offer.
The gaming device software determines the point at which a tile covers one of the values 104. That is, for example, if the player moves the tile 208c only half-way across the value 104, gaming device 10 in an embodiment assumes or determines that 208c now covers the value 104 thirty and reveals the value 104 currently underneath the tile 208c. In one preferred embodiment, there is no turning back once the player touches and slides the tile at least half-way or in a manner which causes the associated value to be revealed. To prevent the player from trying to view the value before completely moving a tile, gaming device 10 hides the value 104 in this embodiment until the player completes a tile move. Upon completion, gaming device 10 displays the value that has been hidden behind the tile. If the player moves a tile or tiles only a quarter way or less than half-way across a displayed value 104 and releases the tile, gaming device 10 in an embodiment automatically snaps the tile or tiles back into position. The software and algorithms used to determine when a tile has been moved officially can be modified by those of skill in the art.
Referring now to
It should be appreciated that certain tiles cannot be moved in the arrangement of
To move both the tiles 208g and 208j, the player touches the tile 208g and gaming device 10 knows that the potential moves (in
Referring now to
If the player had wanted to remove both the value 104 of twenty-five and the value 104 of one hundred in
While the present invention is described in connection with what is presently considered to be the most practical and preferred embodiments, it should be appreciated that the invention is not limited to the disclosed embodiments, and is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. Modifications and variations in the present invention may be made without departing from the novel aspects of the invention as defined in the claims, and this application is limited only by the scope of the claims.
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