Claims
- 1. A gaming device comprising:a termination variable divisible into a plurality of termination units; a limit of termination units for the termination variable; a display device for displaying said termination variable and termination units; and a processor which communicates with the display device, which randomly generates an award and a variable number of termination units for said termination variable upon a pick made by a player, which provides said award to the player, which accumulates said termination units, and which enables the player to make picks until the termination units generated by the picks reach the limit.
- 2. The gaming device of claim 1, which includes at least one probability employed by the processor to generate the number of termination units upon each pick by the player.
- 3. The gaming device of claim 1, wherein the limit for the termination variable is a positive number of termination units.
- 4. The gaming device of claim 1, wherein the termination units accumulate on the display device from zero to a positive number.
- 5. The gaming device of claim 1, wherein the limit for the termination variable is zero termination units.
- 6. The gaming device of claim 1, wherein the termination units accumulate on the display device from a positive number to zero.
- 7. The gaming device of claim 1, which includes a second termination variable divisible into at least one second termination unit, said second termination variable having a second limit of said second termination units, wherein the processor generates a number of termination units for each termination variable upon picks by the player and accumulates said termination units until the termination units for one of the termination variables reaches the limit for said termination variable.
- 8. The gaming device of claim 7, wherein the processor is adapted to randomly generate a zero value award upon a pick by the player.
- 9. The gaming device of claim 7, wherein the processor is adapted to randomly generate zero termination units for either of the termination variables upon a pick by the player.
- 10. The gaming device of claim 7, wherein the processor is adapted to randomly generate zero termination units for each termination variable upon a pick by the player.
- 11. The gaming device of claim 1, wherein the processor is adapted to randomly generate a zero value award upon a pick by the player.
- 12. The gaming device of claim 1, wherein the processor is adapted to randomly generate zero termination units upon a pick by the player.
- 13. The gaming device of claim 1, which includes a spinning device controlled by the processor for displaying the award upon a pick by the player.
- 14. The gaming device of claim 1, which includes a plurality of player selectable selectors in communication with the processor and displayed to the player, wherein the award and the number of termination units are based in part on which selector the player picks.
- 15. The gaming device of claim 14, wherein the processor associates an award with each selector.
- 16. The gaming device of claim 14, wherein the processor associates a number of termination units which each selector.
- 17. The gaming device of claim 14, which includes a plurality of termination variables divisible into a plurality of termination units, wherein each termination variable has a limit of termination units, wherein the processor associates a number of termination units for each termination variable with each selector and accumulates said termination units upon each pick of one of the selectors until the termination units for one of the termination variables reaches the limit for said termination variable.
- 18. The gaming device of claim 17, wherein a positive number of termination units for at least one termination variable is associated with one of the selectors.
- 19. The gaming device of claim 17, wherein a positive number of termination units for each termination variable is associated with one of the selectors.
- 20. The gaming device of claim 17, wherein a positive number of termination units for one of the termination variables is associated with each of the selectors.
- 21. The gaming device of claim 17, wherein a negative number of termination units for at least one termination variable is associated with one of the selectors.
- 22. The gaming device of claim 17, wherein a negative number of termination units for each termination variable is associated with one of the selectors.
- 23. The gaming device of claim 17, wherein a negative number of termination units for one of the termination variables is associated with each of the selectors.
- 24. The gaming device of claim 1, which includes a predefined maximum number of picks, wherein the processor enables the player to make picks until the termination units generated upon the picks reach the limit or the player makes the maximum number of picks.
- 25. The gaming device of claim 1, which includes a plurality of stages, wherein each stage requires at least one pick by the player.
- 26. The gaming device and claim 25, wherein a second award is provided to the player for completing each stage without the accumulated termination units for said termination variable reaching the limit.
- 27. The gaming device of claim 25, which includes a jackpot award provided to the player upon completing all of said stages without the accumulated termination units for said termination variable reaching the limit.
- 28. The gaming device of claim 1, which includes a plurality of stages which each include at least one pick by the player, wherein each stage includes a new limit of termination units for said termination variable.
- 29. The gaming device of claim 1, which includes a database accessible by the processor which provides the award and the number of termination units for each pick based on an order of picks made by the player.
- 30. The gaming device of claim 1, wherein the termination variable is further divisible into a number of survival units which are randomly generated by the processor upon picks by the player, wherein the processor reduces accumulated termination units by the number of survival units.
- 31. The gaming device of claim 30, wherein the processor generates a zero value award, a number of termination units and a number of survival units upon a pick by the player.
- 32. The gaming device of claim 30, wherein the processor generates a number of termination units or a number of survival units upon a pick by the player.
- 33. The gaming device of claim 30, which includes means controlled by the processor for exchanging an award value for a number of survival units.
- 34. The gaming device of claim 30, which includes a plurality of termination variables each divisible into a plurality of termination units and having a limit of termination units, wherein the processor generates a number of termination units for each termination variable upon the picks by the player and accumulates said termination units until the accumulated termination units for one of the termination variables reaches the limit for said termination variable, and means controlled by the processor for exchanging a number of accumulated termination units for one of the termination variables with a number of accumulated termination units for another termination variable.
- 35. The gaming device of claim 30, which includes a plurality of termination variables each divisible into a plurality of termination units and having a limit of termination units, wherein the processor generates a number of termination units for each termination variable upon the picks by the player and accumulates said termination units until the accumulated termination units for one of the termination variables reaches the limit for said termination variable, and means controlled by the processor for exchanging a number of accumulated termination units for one of the termination variables with a number of accumulated termination units for another termination variable.
- 36. A gaming device comprising:a plurality of termination variables that are each divisible into termination units; a limit of termination units for each termination variable; a display device for displaying said termination variables and termination units; and a processor which communicates with the display device, which randomly generates an award and generates a variable number of termination units for each termination variable upon a pick made by a player, which provides said award to the player, which accumulates said termination units for each termination variable, and which enables the player to make picks until the termination units generated upon the picks for one of the termination variables reach the limit for the termination variable.
- 37. The gaming device of claim 36, wherein each limit is a nonnegative number.
- 38. The gaming device of claim 36, which includes a predefined maximum number of picks, wherein the processor enables the player to make picks until the termination units generated upon the picks reach the limit for one of the termination variables or the player makes the maximum number of picks.
- 39. The gaming device of claim 36, which includes a plurality of stages, wherein each stage requires at least one pick by the player.
- 40. The gaming device of claim 39, wherein a second award is provided to the player for completing each stage without the accumulated termination units for the variables reaching a limit.
- 41. The gaming device of claim 36, which includes a plurality of stages which each include at least one pick by the player, wherein each stage includes a new limit of termination units for at least one of the termination variables.
- 42. A gaming device comprising:a termination variable divisible into a plurality of termination units; a limit of termination units for the termination variable; a display device for displaying said the termination variable and termination units; and a processor which communicates with the display device, which randomly generates an award and a variable number of termination units for said termination variable upon a random generation by the processor, which provides said award to the player, which accumulates said termination units, and which makes further generations until the termination units by a generation accumulate to reach the limit.
- 43. The gaming device of claim 42, wherein the display device is at least one slot machine reel.
- 44. The gaming device of claim 42, wherein the termination variable is divisible into a plurality of survival units and the processor generates a variable number of the survival units that counteract the accumulated termination units.
- 45. The gaming device of claim 42, wherein the processor makes further generations until the termination units generated by the processor accumulate to reach the limit or until the awards reach a predefined goal amount.
- 46. The gaming device of claim 42, wherein the processor makes further generations until the termination units generated by the processor accumulate to reach the limit or until no more generations are available.
- 47. A gaming device comprising:a termination variable divisible into a plurality of termination units; a limit of termination units for the termination variable; a display device for displaying said the termination variable and termination units; and a processor which communicates with the display device, which randomly generates an award and a variable number of termination units for said termination variable upon a random generation by the processor, which provides said award to the player, which accumulates said termination units, and which makes further generations until the generated termination units accumulate to reach the limit, until the awards reach a predefined goal amount or until no more generations are available.
- 48. A gaming device comprising:a plurality of termination variables that are each divisible into termination units; a limit of termination units for each termination variable; a display device for displaying said the termination variables and termination units; and a processor which communicates with the display device, which randomly generates an award and a variable number of termination units for each termination variable upon a random selection by the processor, which provides said award to the player, which accumulates said termination units for each termination variable, and which makes further selections until the termination units generated upon the selections for one of the termination variables reaches the limit for said termination variable.
- 49. A gaming device comprising:a plurality of termination variables that are each divisible into termination units; a limit of termination units for each termination variable; a display device for displaying said the termination variables and termination units; and a processor which communicates with the display device, which randomly generates an award and a variable number of termination units for at least one of the termination variables upon a pick made by a player, which provides said awards to the player, which accumulates said termination units for each termination variable, and which enables the player to make picks until the termination units generated upon the picks for one of the termination variables reach the limit for said termination variable.
- 50. A gaming device comprising:a plurality of stages; a termination variable divisible into a plurality of termination units; a limit of termination units for the termination variable in each stage; a display device for displaying said termination variable and termination units in each stage; and a processor which communicates with the display device, which randomly generates a variable number of termination units for said termination variable upon a pick made by a player, which accumulates said termination units, which enables the player to make picks until the termination units generated upon the picks reach a limit in a stage, wherein each stage includes at least one pick and provides an award to the player when all the picks are completed.
- 51. The gaming device of claim 50, which includes an award for completing all of the stages.
- 52. The gaming device of claim 50, which includes an award provided by the processor for each pick made by the player.
- 53. A gaming device comprising:a plurality of stages; a termination variable divisible into a plurality of termination units; a limit of termination units for the termination variable in each stage; a display device for displaying said termination variable and termination units in each stage; and a processor which communicates with the display device, which randomly generates a variable number of termination units for said termination variable upon a generation made by the processor, which accumulates said termination units and makes generations until the termination units generated reach a limit in a stage, wherein each stage includes at least one generation and provides an award to the player when all the generations are completed.
- 54. A gaming device comprising:a number of selectors displayed to a player; awards adapted to be provided upon picks of the selectors by the player; a termination variable that is divisible into a plurality of termination units, at least one termination unit adapted to be provided upon a pick of one of the selectors; a processor; and a limit of termination units for the termination variable, wherein awards and termination units are generated by the processor upon picks of selectors by the player until the limit of termination units for the termination variable is reached.
- 55. The gaming device of claim 54, which includes a game program stored in a memory device accessible by the processor, the program causing the processor to generate awards and termination units upon picks of selectors until the limit is reached or all the selectors are picked.
- 56. The gaming device of claim 54, which includes an award randomly associated by the processor with each selector.
- 57. The gaming device of claim 54, which includes a number of termination units randomly associated by the processor with each selector.
- 58. The gaming device of claim 57, which includes a plurality of termination variables, wherein a termination variable is randomly associated by the processor with each selector.
- 59. The gaming device of claim 54, wherein the termination variable is divisible into survival units and picking one of the selectors yields a number of survival units that counteract termination units generated for the termination variable.
- 60. The gaming device of claim 54, which includes a jackpot award adapted to be provided after an event occurs, the event chosen from the group consisting of: picking a selector that yields the jackpot award, picking a number of selectors that yield the jackpot award, picking a predefined number of selectors in a predetermined order, picking a number of selectors that complete a path, picking a number of selectors that to complete a stage, and picking a number of selectors that complete a plurality of stages.
- 61. The gaming device of claim 54, which includes a jackpot award randomly associated by the processor with one of the selectors.
- 62. The gaming device of claim 54, which includes a jackpot award provided upon completion of a path, wherein the pick of at least one of said selectors generates a number of movements along the path.
- 63. The gaming device of claim 54, which includes a number of paths that terminate at a single point, wherein the pick of a selector determines which path is used to reach the point.
- 64. The gaming device of claim 63, wherein each path is associated with at least one of: an award and a number of termination units.
- 65. The gaming device of claim 54, which includes a plurality of game stages having the termination variable and the limit, wherein each stage provides the player with new picks with which to pick selectors.
- 66. The gaming device of claim 65, wherein a player advances to a new stage by accumulating a predefined number of awards in a current stage.
- 67. The gaming device of claim 65, which includes a mechanical spinning device operable with the processor to randomly generate awards during play of at least one of said stages.
- 68. The gaming device of claim 65, wherein the player advances to a new stage by completing a path, a position change along the path occurring upon the player's pick of one of the selectors.
- 69. The gaming device of claim 65, which includes a jackpot award provided to the player upon completion of a stage.
- 70. The gaming device of claim 65, which includes a jackpot award provided to the player upon completion of a plurality of stages.
- 71. The gaming device of claim 65, wherein a new stage resets accumulated units for the termination variable to an initial setting.
- 72. The gaming device of claim 65, wherein a new stage changes the termination limit to a new value.
- 73. The gaming device of claim 54, which includes a set of selectors, wherein only a predefined percentage of selectors in said set are operable to be picked at a given time.
- 74. The gaming device of claim 73, which includes a plurality of the sets, wherein picking from each set is required to achieve a jackpot award.
- 75. The gaming device of claim 74, which includes a detour provided upon a pick of a selector, the detour causing the player to repick from a different set of selectors.
- 76. The gaming device of claim 73, which includes a detour provided upon a pick of a selector, the detour causing the player to re-pick another selector.
CROSS-REFERENCE TO RELATED APPLICATIONS
The present invention relates to the following co-pending commonly owned U.S. patent applications: “GAMING DEVICE HAVING A SELECTIVELY ACCESSIBLE BONUS SCHEME,” Ser. No. 09/657,916, “GAMING DEVICE HAVING A BONUS ROUND WITH MULTIPLE RANDOM AWARD GENERATION AND MULTIPLE RETURN/RISK SCENARIOS,” Ser. No. 09/678,989, “GAMING DEVICE HAVING BONUS SCHEME WITH INCREMENTAL VALUE DISCLOSURE,” Ser. No. 09/627,198, “GAMING DEVICE WITH BONUS SCHEME HAVING MULTIPLE AWARD LEVELS,” Ser. No. 09/602,140, “GAMING DEVICE HAVING A COMPETITION BONUS SCHEME,” Ser. No. 09/628,144, “GAMING DEVICE HAVING TOUCH ACTIVATED ALTERNATING OR CHANGING SYMBOL,” Ser. No. 09/602,331, “GAMING DEVICE HAVING A MULTIPLE SELECTION GROUP BONUS ROUND,” Ser. No. 09/605,107, “GAMING DEVICE HAVING AN AWARD EXCHANGE BONUS ROUND AND METHOD FOR REVEALING AWARD EXCHANGE POSSIBILITIES,” Ser. No. 09/689,510, “GAMING DEVICE HAVING A MULTI-ROUND BONUS SCHEME WHEREIN EACH ROUND HAS A PROBABILITY OF SUCCESS,” Ser. No. 09/688,441, “GAMING DEVICE HAVING GRADUATING AWARD EXCHANGE SEQUENCE WITH A TEASE CONSOLATION SEQUENCE AND AN INITIAL QUALIFYING SEQUENCE,” Ser. No. 09/680,601, “GAMING DEVICE WITH A BONUS SCHEME INVOLVING MOVEMENT ALONG PATHS WITH PATH CHANGE CONDITIONS,” Ser. No. 09/686,538, “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Ser. No. 09/686,409, “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 09/684,605, “GAMING DEVICE HAVING RELATED MULTI-GAME BONUS SCHEME,” Ser. No. 09/688,972, “GAMING DEVICE HAVING A MULTIPLE SELECTION AND AWARD DISTRIBUTION BONUS SCHEME,” Ser. No. 09/688,635, “GAMING DEVICE HAVING AN ORDERED DESIGNATION OF BONUS VALUES IN MULTIPLE VALUE SETS,” Ser. No. 09/978,913, “GAMING DEVICE HAVING ACHIEVEMENT CRITERIA FOR ADVANCEMENT,” Ser. No. 09/964,022, “PROGRESSIVE GAMING DEVICE,” Ser. No. 09/966,694, “GAMING DEVICE INCLUDING CHOICE S HAVING VARYING PROBABILITIES OF CONTRIBUTING TO GAME'S TERMINATION,” Ser. No. 09/957,308, “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 09/682,368, “GAMING DEVICE HAVING A BONUS SCHEME WITH MULTIPLE POTENTIAL AWARD SETS,” Ser. No. 09/822,697, “GAMING DEVICE HAVING OFFER/ACCEPTANCE ADVANCE THRESHOLD AND LIMIT BONUS SCHEME,” Ser. No. 09/838,014, “GAMING DEVICE HAVING AN AWARD DISTRIBUTOR AND AN AWARD ACCUMULATOR BONUS GAME,” Ser. No. 09/682,369, “GAMING DEVICE HAVING MULTIPLE AWARD ENHANCING LEVELS,” Ser. No. 09/967,016, and “GAMING DEVICE HAVING MULTIPLE AWARD ENHANCING LEVELS,” Ser. No. 09/966,956.
US Referenced Citations (57)
Foreign Referenced Citations (2)
Number |
Date |
Country |
0945837 |
Sep 1999 |
EP |
PCTAU9700121 |
Sep 1997 |
WO |
Non-Patent Literature Citations (7)
Entry |
Top Dollar Brochure written by IGT, published in 1998. |
Slot Line Advertisement including Temperature Rising game description written by IGT, published in 1998. |
Bonus Spin Red, White & Blue Advertisement written by IGT, published date unknown. |
Bingo Brochure written by Casino Data Systems, published in 1998. |
Full House Brochure written by Anchor Games, published in 2000. |
Jewel in the Crown Advertisement written by IGT, published in 2000. |
Red Hot 7's Game Description written by IGT, game available prior to 2001. |