1. Technical Field
This description generally relates to the field of gaming devices, and more particularly to card readers for gaming devices.
2. Description of the Related Art
Traditionally, gaming devices have been designed for the sole purpose of presenting a game of chance, a game of skill, or a combination thereof. Accordingly, gaming devices have been constructed only to include gaming functionality. Recently, however, casino operators have become aware that by providing additional features in gaming devices, such features may maintain a player's attention at the gaming devices for a longer period of time. For example, secondary displays have been added to gaming devices to provide players with access to gaming-related information, news, and advertisements. The gaming-related information may include, for example, information on sports betting and various betting options relating to sporting events. Additionally, the gaming-related information may include other gaming information, such as horse racing and off-track betting. News and advertisements can also maintain a player's attention by providing the player with access to information, such as, but not limited to, casino attractions, show times, restaurant and hotel specials, and world events. Additionally, these secondary displays allow casino operators to focus promotions and marketing. Accordingly, the promotions and focused marketing presented on these displays may be used to encourage further game play. Thus, a player's desire or need to leave the gaming device may be reduced by providing the player with access to such non-gaming information. This, in turn, increases player wagering by encouraging the player to remain at the gaming device for longer time periods, thereby increasing casino profits.
In addition to providing players with supplemental information, casino operators also have found that providing interactive access to the above information enhances the player experience. This type of interactivity allows players significantly more flexibility to make use of the above-described information. Accordingly, components such as touch screens have been developed to provide players with an interactive gaming experience.
Various types of card readers have also been developed for use with gaming devices and networks. Card readers have traditionally been incorporated into gaming devices to enable the use of player club or loyalty cards issued by the casino. In a computerized gaming network, players are able to insert their cards into gaming devices while they play. The casino operator monitors the players' wagering activity (e.g., through its computers) and may provide rewards to players who play sufficiently.
Typically, when a player needs to obtain further cash for wagering, the player must either go to the cash cage, an ATM, or a bank facility. Often there are lines at these locations, and so, in addition to the inconvenience, players often waste a substantial amount of time that they could spend at the gaming device.
Briefly, and in general terms, various embodiments are directed to gaming devices having player interaction systems. The player interaction systems may provide various types of information and services to a player. For example, the information and services may include gaming related information, non-gaming related information, and concierge services. The player is not only provided with this information but may also be able to interact with and select various services and to obtain additional information. Furthermore, the player's interaction with the system may be intuitive and easy to use. Accordingly, the player's gaming experience is enhanced beyond mere playing of the gaming device.
In one embodiment, the gaming system comprises one or more gaming machines, a display system, a player interface system, and a player tracking system. The display system includes a display screen that provides player interactive information. The player interface system includes a keypad and a secondary input means. The player tracking system is in communication with the display system and the player interface system, and the player tracking system includes a card reader for accepting and reading player cards.
In another embodiment, the gaming system comprises one or more gaming machines having a game display for displaying one or more games, a player interaction system, and a player tracking system. The player interaction system includes a transparent LCD screen or the like. The player interaction system further includes a keypad positioned behind the transparent LCD screen, wherein the keypad is visible through the transparent LCD screen. Moreover, the player tracking system is in communication with the player interaction system, and the player tracking system includes a card reader for accepting and reading player cards.
In addition to gaming machines and gaming systems, methods for enhancing player interaction with a gaming machine are disclosed herein. In one method, the gaming machine obtains player information from the player. The gaming machine then displays player services information or game parameters on a display screen. The gaming machine is provided with a keyboard and secondary input means to enable the player to request player services or to modify various game parameters.
In yet another embodiment, a gaming device comprises: a housing; a game display carried by the housing for displaying one or more games; a first card reader carried by the housing and configured to read information indicative of a player identity from a player club card issued by a casino; and a second card reader carried by the housing and configured to read information indicative of a financial account from a financial card issued by a financial institution.
In yet another embodiment, a method of operating a gaming device comprises: receiving a player club card issued by a casino within a first card reader carried by a gaming device; reading information indicative of a player identity from the player club card; while the player club card is positioned within the first card reader, receiving a financial card issued by a financial institution within a second card reader carried by the gaming device; and reading information indicative of a financial account from the financial card.
In the drawings, identical reference numbers identify similar elements or acts. The sizes and relative positions of elements in the drawings are not necessarily drawn to scale. For example, the shapes of various elements and angles are not drawn to scale, and some of these elements are arbitrarily enlarged and positioned to improve drawing legibility. Further, the particular shapes of the elements as drawn, are not intended to convey any information regarding the actual shape of the particular elements, and have been solely selected for ease of recognition in the drawings.
In the following description, certain specific details are set forth in order to provide a thorough understanding of various disclosed embodiments. However, one skilled in the relevant art will recognize that embodiments may be practiced without one or more of these specific details, or with other methods, components, materials, etc. In other instances, well-known structures associated with gaming devices, networks, integrated circuits, and computing devices have not been shown or described in detail to avoid unnecessarily obscuring descriptions of the embodiments.
Unless the context requires otherwise, throughout the specification and claims which follow, the word “comprise” and variations thereof, such as “comprises” and “comprising,” are to be construed in an open, inclusive sense, that is, as “including, but not limited to.”
Reference throughout this specification to “one embodiment” or “an embodiment” means that a particular feature, structure or characteristic described in connection with the embodiment is included in at least one embodiment. Thus, the appearances of the phrases “in one embodiment” or “in an embodiment” in various places throughout this specification are not necessarily all referring to the same embodiment. Furthermore, the particular features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.
As used in this specification and the appended claims, the singular forms “a,” “an,” and “the” include plural referents unless the context clearly dictates otherwise. It should also be noted that the term “or” is generally employed in its sense including “and/or” unless the context clearly dictates otherwise.
The headings and Abstract of the Disclosure provided herein are for convenience only and do not interpret the scope or meaning of the embodiments.
Various embodiments disclosed herein are directed to gaming devices having a player interaction system. The player interaction system generally includes a graphics display, a keypad, a secondary input means, and at least one card reader. The player interaction system provides a player-friendly interface for a player to obtain gaming and non-gaming information, to control game play, or to control various functions of the gaming device. Furthermore, the features of the player interaction system may be adapted to or customized by the player. In some embodiments, the player interaction system uses encrypted keypads or other input devices to provide additional levels of security.
Referring now to
The game display 26 may present one or more games of chance, such as, but not limited to, mechanical slots, video slots, video keno, video poker, mechanical or video roulette, Class II bingo, lottery, craps, blackjack, a mechanical or video representation of a wheel game, etc. One example game of chance is BLAZING 7's by Bally Technologies, Inc. In other embodiments, the game display 26 may present games of skill or games of chance involving some player skill. In one embodiment, the game display 26 is a CRT or a panel display, such as, but not limited to, liquid crystal, plasma, electroluminescent, vacuum fluorescent, field emission, or any other type of panel display. Additionally, the game display 26 may also include a touch screen or touch glass system.
As shown in
In one embodiment, the graphics display 12 for the player interaction system 11 may comprise a panel display, such as, but not limited to, liquid crystal, plasma, electroluminescent, vacuum fluorescent, field emission, or any other type of panel display. In another embodiment, the graphics display 12 may comprise a transparent LCD display. According to one embodiment, the graphics display 12 is a 320×240 display. In another embodiment, the graphics display 12 is a 640×240 display. However, virtually any size, resolution or type of display may be used in conjunction with the player interaction system 11.
In the embodiment shown in
The touch bezel 14 and touch-activated bars 22 may use, for example, either touch screen or touch glass technology to receive and interpret player touches. Various touch types may be used to activate the touch bezel 14 and touch-activated bars 22, such as, but not limited to, taps, drags, double taps, or the like. Alternatively, a stylus or other input means may be used to activate the touch bezel 14 or touch-activated bars 22. The duration and quantity of touches may be used to initiate a function or to make a selection. For example, the touch-activated bars 22 may have scroll-bar functionality. Accordingly, a player may drag his or her finger along the touch-activated bar 22 to scroll down or across a page on the graphics display 12. Alternatively, the touch bezel 14 or touch-activated bar 22 may be touched or tapped at a particular position to designate a particular selection or function that is presented on the graphics display 12. That is, touching or tapping a particular area on the touch bezel 14 or touch-activated bar 22 may activate or select a particular function or selection presented on the graphics display 12. Accordingly, a player can make a selection or navigate around the graphics display 12 based upon the information presented on the display by touching the appropriate region of the touch-activated bar 22.
Referring back to
A card reader 18 and a card reader bezel 20 may also be components of the player interaction system 11. The card reader 18 may read magnetic stripe cards. In this regard, the card reader 18 may be used to read player club cards issued by the casino (e.g., player promotional cards, player tracking cards, loyalty program cards), casino employee cards, smart cards, and the like. Additionally, the card reader 18 may be configured to accept and/or read information from financial cards (e.g., credit cards, debit cards, ATM cards, prepaid cards) issued by financial institutions. Generally, the card reader 18 may monitor and track player and employee activity each time a player or employee inserts his or her card into the card reader 18.
As shown in
When compared to soft keys that may be positioned directly on the display (not shown), the soft keys 30 shown in
Referring now to
The player interaction system 11, as shown in
In another embodiment, the player interaction system may include a graphics display, a card reader, and one or more secondary input devices. The secondary input devices may be a touch bezel, touch-activated bars, touchpad, trackball, joystick, micro-joystick, or the like. These secondary input devices may provide a player with the ability to maximize his or her gaming experience by allowing the player to interact with the gaming device or a player services system, or to play a game provided by the player interaction system.
One of ordinary skill in the art will appreciate that not all gaming devices 10 will have all these components and may have other components in addition to, or in lieu of, those components mentioned here. Furthermore, while these components are viewed and described separately, various components may be integrated into a single unit in some embodiments.
In addition to the gaming devices disclosed above, various methods for enhancing player interaction with a gaming device may also be provided. According to one method, player information may be obtained from a player club card by reading the information from the card with a card reader 18. The player information may include a player's name, identification number, gaming habits, player rating, or the like. Other player information stored on or associated with a player club card may be related to a player's non-gaming preferences and/or interests, such as, but not limited to, shows, favorite restaurants, favorite foods or drinks, or any combination thereof. Additionally, player information stored on or associated with a player club card may be related to a player's gaming preferences, such as, but not limited to, favorite types of games, speed of game (e.g., fast or slow game play), font size on the game display 26, preferred wager denominations, preferred number of paylines to be played, or a combination thereof. By providing this information on the player club card, the gaming device 10 may be customized to the player's preferences once the player club card has been inserted into the card reader 18, thereby enhancing the player's gaming experience.
In another method, in lieu of inserting a player club card, player information may be input into the gaming device 10 by using the keypad 16 or a secondary input device, such as, but not limited to, the touch bezel 14, touch-activated buttons, touch bar 22, soft keys 30, touchpad 42, annular touchpad, touchpad buttons 44, trackball, joystick, micro-joystick, or other input devices. The information inputted by the player may include the player's name, a casino-issued player identification number, a driver's license number or the like. This information may then be transmitted to a host network (e.g., a player tracking network (not shown)) to access the player's profile stored on the network. Accordingly, the network may transmit the player's name, player rating, and other preferences to the gaming device 10.
Once the player information has been received, a prompt or acknowledgement may be displayed on the graphics display 12. For example, player information such as the player name and/or player rating may be displayed on the graphics display 12. The graphics display 12 may also display advertisements, player services information, gaming-related information, system gaming, and game parameters for the game displayed on the gaming device 10. For example, player services information may pertain to casino promotions, show times, restaurant choices, or hotel specials. The gaming-related information may include, for example, information on sports betting and various betting options for those sporting events. For example, the gaming-related information may include information relating to horse racing and/or off-track betting. Alternatively, the information provided on the graphics display 12 may be non-gaming-related information, such as, but not limited to, local or world news. System gaming relates to games that may be presented by the player interaction system 11 on the graphics display 12. The game parameters provided by the player interaction system 11 and presented on the graphics display 12 may include speed of game (e.g., fast or slow game play), font size on the game display 26, wager denomination, number of paylines to be played, or any combination thereof.
In one method, this information is presented on the graphics display 12 whether or not a player is identified by a player club card or by information input by a player. That is, a casino operator may determine a default list of services to be provided via the player interaction system 11. In another method, the player services information and/or other information displayed on the graphics display 12 may be accessed or modified when the player accesses a series of menus or answers particular questions as prompted by the player interaction system 11. In another method, the information provided on the graphics display 12 is customized according to a player's predetermined preferences.
The various types of information presented on the graphics display 12 may be stored locally in the gaming device 10. Alternatively, the information presented on the graphics display 12 may be stored in a remote location such as a central server. In yet another embodiment, multiple remote sources may store the information presented on the graphics display 12.
The player services information, gaming-related information, non-gaming information, and game parameters displayed on the graphics display 12 may be associated with secondary input devices. For example, a soft key 30 may correspond to a “game parameter.” Once the player actuates the soft key 30 associated with the “game parameter,” another series of game parameter options may appear on the graphics display 12, and these game parameter options may also have associated soft keys. For example, one soft key 30 may correspond to game instructions. When a player actuates the associated soft key 30, the game instructions, rules, and, optionally, a pay table may be displayed on the graphics display 12. In another embodiment, player services information, gaming and non-gaming-related information may be displayed on the graphics display 12 as links or hyperlinks, and a pointer may be used to select the particular information or service desired. The pointer may be controlled by using a secondary input device such as a trackball, joystick, micro-joystick, touchpad, or the like.
Accordingly, the player's gaming experience may be enhanced by allowing the player to interact with information provided by the player interaction system 11 on the graphics display 12. The player may have the ability to obtain as much additional information as he/she desires. Furthermore, the player may interact with the information provided on the player interaction system 11 and customize the game he/she is playing. Moreover, the player's gaming experience may be enhanced as the player may be able to order a drink, make dinner or show reservations, redeem a coupon, all without leaving the gaming device 10. Players may also be less fatigued and enjoy their gaming experience more because they can customize various game parameters by inputting their selections using familiar input devices (e.g., the keypad 16 and/or the one or more secondary input devices).
In an alternate embodiment, a cellular phone or other input device (e.g., PDA), separate and apart from the gaming device 10 may also be used to input various player choices and information to enhance the player's interactive experience with the gaming device 10. Furthermore, inputting information via these devices may provide an added level of security, as any key presses may be hidden from view. In yet another embodiment, a player may call or send a short message service (SMS) text to the gaming device 10 to input player choices and information.
In one embodiment, the gaming device 10 may include two card readers, for example, as part of a player interaction system. The two card readers may be configured as one dual integrated card reader, although they may comprise separate components in other embodiments. The player interaction system, together with the two card readers, may provide an interface for a player to obtain gaming and non-gaming information, control game play, control various functions of the gaming device 10, access and perform transactions with the player's casino account and/or conduct financial transactions with bank or credit card accounts. In some embodiments, the player interaction system may use encrypted keypads or other input devices to provide additional levels of security, as described above.
Referring to
Many of the gaming device components may be configured similarly to the components with identical reference numerals described above. In one embodiment, a cabinet 24 may house a processor, various electronic components and circuitry including memory, and software for receiving signals from the player-activated buttons 28, operating the games, and transmitting signals to the respective displays and speakers. Cabinet 24 may optionally include a top box (not shown) which may include yet another display to provide advertising or payout information related to the game or additional games available on gaming device 10.
In one embodiment, the player-activated buttons 28 may be replaced with other input devices, such as, but not limited to, a touch screen system, touch pad, track ball, mouse, switches, or toggle switches. For example, one potential input device is a universal button module as disclosed in U.S. patent application Ser. No. 11/106,212, entitled “Universal Button Module,” filed on Apr. 14, 2005, which is hereby incorporated by reference in its entirety. The universal button module may provide a dynamic button system adaptable for use with various games and capable of adjusting to gaming devices having frequent game changes.
The game display 26 and/or the graphics display 12 may present various types of information to a player, such as, but not limited to, player information, advertisements and casino promotions, graphic displays, news and sports updates, or even alternate games. This information may be generated by a host computer networked with the gaming device 10 or by the gaming device 10 itself, and may be generated upon request by the player or independent of the player's requests.
One or more embodiments of the gaming device 10 may further include buttons (not shown) disposed about the graphics display 12 that enable a player to make selections, where legends on the screen (as on an ATM machine's screen) are associated with respective buttons. Alternatively, if the graphics display 12 comprises a touch screen or similar technology, then a player may press the display 12 itself or any other player input device that offers similar functionality.
The housing 24 may incorporate a single game display 26 as illustrated. However, in alternative embodiments, the housing 24 may carry one or more additional game displays or components used for various purposes, including additional game play screens, animated “top glass,” progressive meters or mechanical or electromechanical devices such as, but not limited to, wheels, pointers or reels. The additional game displays may or may not include a touch screen or touch glass system.
As illustrated in
In other embodiments, the financial card reader 704 may comprise any other style card reader for reading information from a financial card. For example, the financial card reader 704 may comprise a full- or half-insertion card reader that receives the financial card fully or partially within the financial card reader 704. In another embodiment, the financial card reader 704 may comprise a radio frequency (RF) interrogator configured to read information from the financial card when it is positioned close to the financial card reader 704. Although the embodiments are generally described in the context of a financial card having a magnetic strip, any of a variety of cards capable of storing and providing access to data may be used (e.g., cards having smart chips, bar codes, RF transceivers, etc.).
As illustrated, the player club card reader 706 may comprise a half-insertion type card reader for accepting a player club card issued by the casino. The player club card reader 706 may be configured to read information from the player club card indicative of a player's identity (e.g., information indicative of the player's account at the casino). The player club card reader 706 may also accept other types of computer-readable cards, such as employee cards issued by the casino, discount or coupon cards issued by the casino, etc. In one embodiment, the player club card reader 706 includes a receptacle for accepting a player club card and at least one sensor for detecting information from the player club card's magnetic strip. For example, in one embodiment, the player club card reader 706 may include a magnetic pickup for detecting information from the player club card's magnetic strip.
In other embodiments, the player club card reader 706 may comprise any other style card reader for reading information from the player club card. For example, the player club card reader 706 may comprise a full-insertion card reader into which the player club card may be fully inserted or a swipe-type card reader configured similarly to the financial card reader 704. In another embodiment, the player club card reader 706 may comprise a radio frequency (RF) interrogator configured to read information from the player club card when it is positioned close to the player club card reader 706. Although the embodiments are generally described in the context of a player club card having a magnetic strip, any of a variety of cards capable of storing and providing access to data may be used (e.g., cards having smart chips, bar codes, iButtons, RF transceivers, etc.).
In the illustrated embodiment, the financial card reader 704 and the player club card reader 706 are integrated into the dual card reader 700. As discussed below, this integration may enable the two card readers 704, 706 to share certain components (e.g., controller circuitry) and may allow the two card readers 704, 706 to take up less room at the front of the gaming device 10 than would otherwise be possible. Of course, in other embodiments, the two card readers may comprise completely separate components and may be separately disposed on the gaming device 10.
Although the dual card reader 700 is illustrated as part of the player interaction system 11, the financial card reader 704 and the player club card reader 706 may be located anywhere on the gaming device 10. In one embodiment, for example, the financial card reader 704 may be located adjacent the bill/voucher acceptor 702, while the player club card reader 706 is positioned in the player interaction system 11.
Referring to
Referring to
In other embodiments, the various components of the player interaction system 11 may be positioned and configured differently. Additionally, particular components may be combined. For example, keypad 16 may be implemented as part of graphics display 12, where graphics display 12 functions as a touch screen.
Indicator lights (not shown) may also surround the dual card reader 800. Indicator lights used on single card readers, such as that found on the S9000 with iView made by Bally Technologies, Inc., may be modified to surround the dual card reader 800. The indicator lights may draw attention to the respective card readers 804, 806 and visually prompt a player to insert and/or remove his or her card. When a player's card is inserted into one of the card readers 804, 806, the indicator lights may be illuminated with one or more colors, or they may begin flashing.
In one embodiment, as an alternative or addition to dedicated indicator lights, the graphics display 12 may display a message when a card is inserted into either of the two card readers 804, 806. The graphics display 12 may show, for example, a figure representing the dual card reader 800 and highlight the individual card reader that is being utilized. This figure may last for a short period of time, and then the graphics display 12 may display some other image. One or more of the images shown on the graphics display 12 may be interactive if the graphics display 12 includes touch screen capability (e.g., allowing a player to enter a PIN associated with an ATM card).
As illustrated in
Referring now to
In an alternative embodiment, both of the insertion-type card readers 1004, 1006 may accept either a player club card, technician card, or financial card. Upon insertion of any type of card, a controller associated with one or more of the card readers 1004, 1006 may determine the type of card based on information received from a card reader and then appropriately read and process the information encoded on the card. Thus, in one embodiment, a player need not determine which card reader 1004, 1006 should be used for which of his or her cards.
A controller shared by the financial card reader 1004 and the player club card reader 1006 may be sandwiched between the two to enable a direct connection (e.g., by soldering). The card readers 1004, 1006 may also be removably connected to the controller, for example, by a USB or Ethernet connection or by a parallel connection.
Referring to
The player club card reader 1106 may include a frame for receipt of more or less half a card, such as a player club card with a magnetic strip, and may further include a magnetic pickup for detecting information from the card's magnetic strip. The player club card reader 1106 may further include front and rear detectors for detecting the presence of a player club card within the player club card reader 1106. For example, the front and rear detectors may comprise optical or contact detectors that are triggered by the presence of the player club card. In one embodiment, the player club card reader 1106 may be configured similarly to the Neuron MCR-330T found on the S9000 series slot machines made by Bally Technologies, Inc. In other embodiments, the player club card reader may be configured in any of a variety of ways.
As illustrated in
The financial card reader 1104 may include an open frame, such as a U-slot, for sliding a card, such as a bank, debit or credit card, and may further include a sensor (such as a magnetic pickup) for detecting information from the card's magnetic strip. As in the player club card reader 1106, the financial card reader 1104 may further include at least one detector for detecting the presence of a financial card within the financial card reader 1104. Similar card readers may be found at grocery, sundry, department, and many other types of stores.
The financial card reader 1104 may also include an interface PCB 1105 that processes signals from associated sensors and detectors and forwards information representative of these signals on to the controller board 1112. This interface PCB 1105 may be a separate component of the financial card reader 1104 (as illustrated in
Any card reader may be utilized interchangeably in the design of the respective individual card readers 1104, 1106. For example, in one embodiment, both card readers 1104, 1106 may comprise swipe card readers.
In one example implementation, a half-insertion type card reader may be modified to include a swipe card reader having a second magnetic sensor for reading another card. The swipe card reader may be oriented horizontally, so that a card (e.g., a financial card) may be read by swiping it left-to-right or right-to-left. In another example, the swipe card reader may be oriented vertically for swiping a financial card up-to-down or down-to-up.
Communication paths 1108, 1110, 1111 and 1114 may comprise conventional cabling connecting to respective ports of the controller board 1112. For example, Ethernet or USB cables may connect to Ethernet or USB ports. In one embodiment, other serial or parallel communications cables may be utilized. In yet another embodiment, a sensor and/or interface PCB of one of the card readers 1104, 1106 may include a portion that is soldered or directly implemented on the controller board 1112.
In one embodiment, the controller board 1112 may comprise a printed circuit board (PCB) including a controller 1115 and memory. The controller 1115 may be a digital signal processor, such as those manufactured by Motorola or Texas Instruments, or may be a microprocessor. The memory may comprise onboard memory, such as conventional RAM and/or ROM, and may be non-volatile or volatile. In one embodiment, the memory may store drivers for supporting communication via communication paths 1108, 1110, 1111 and 1114. The memory may also store instruction sets, procedures and/or routines that may be executed on the controller 1115 when a card is inserted into either of the two card readers 1104, 1106. Depending upon the type of card inserted, the controller 1115 may also send a query to the player (e.g., via the graphics display 12) asking for more information, such as a PIN, or the controller 1115 may pass identifying information on to another device for further processing.
In one embodiment, the controller 1115 may be configured to collect player identity information from the player club card reader and financial account information from the financial card reader. The controller 1115 may then process such information as described in detail with respect to
In an example implementation, a controller board (such as that included in an individual card reader assembly) may be modified to include additional read electronics for a second sensor and interface PCB.
The controller 1115 on controller board 1112 may also control lights adjacent the card readers 1104, 1106 that represent card insertion statuses, such as a constant green light if a card has been inserted properly or a flashing red light if a card has not been inserted properly. Alternatively or in addition, the controller 1115 may transmit messages, such as text, picture, audio or video messages, to a player.
In one embodiment, the financial card reader 1104 may also accept a technician's card identifiable by the controller board 1112, while a player has a player club card inserted in the player club card reader 1106 or when there is no other card present. Upon recognizing the technician's card, the controller board 1112 may provide access to machine diagnostic functions, which may be accessed directly by the controller 1115 or which may be accessed via a gaming device board (not shown) communicatively coupled to the controller board 1112.
The communication path 1114 may connect the controller board 1112 with a game transaction terminal (GTM) 1116, such as a game monitoring unit (GMU). Communication path 1114 may comprise conventional cabling as described above. In one embodiment, the controller board 1112 and GTM 1116 may be implemented on the same PCB. GTM 1116, in turn, may communicate with a gaming device board that controls a game of the gaming device 10, or may communicate with a networked server, for example a player account server or a financial card server.
Referring to
In one embodiment, at 1202, one of the card readers transmits an initial signal to the controller 1115 when a card is inserted. The card may be fully or half-way inserted, slid in and out, swiped through a slot, or otherwise positioned to interact with a detector that indicates the presence of a card. The controller 1115 may then receive information read by a sensor associated with a respective card reader and temporarily store the information. The information may be segmented and may include identifiable field segments, which may then be used by the controller 1115 to identify a card type and other information about the player.
In one embodiment, at 1204, the controller 1115 may determine that a player club card has been inserted into the player club card reader 1106, and, based at least in part on this determination, the controller 1115 may process the other information encoded on the player club card as described below. For example, a player club card may have an identifier of ‘0001’ in an initial field. After identifying the inserted card as a player club card, the controller 1115 may then inspect a next field that includes a unique player account number.
At 1206, the player account number may be used to identify the player, and a welcome message may be sent by the controller 1115 to the graphics display 12 with the player's name and additional information, such as the player's account status. As the player plays on the gaming device 10, information about the game play and other player activity may be monitored by the controller 1115, which in turn may either store the information or transmit the information elsewhere, such as through GTM 1116 to a player account server at the casino for storage and/or for updating a player database.
In the event that the controller 1115 is able to connect to a player account server associated with the casino, which may include a player database, the player may be able to access records concerning the player's account, including any credits, such as promotional or other credits, which may be available for play. In one embodiment, as shown at 1208, the player may request access to such player account information. At 1210, in order to provide enhanced security, the controller 1115 may request a PIN prior to providing access to the player account information or prior to allowing the player to transfer credits to the gaming device 10.
Upon entry of the PIN via an input device, the controller 1115 may evaluate the PIN at 1212. If the PIN is incorrect, at 1214, the controller 1115 may cause the graphics display 12 to show a message indicating the entry of an incorrect PIN. If the PIN is correctly entered, at 1216, the controller 1115 may provide access to the player's account information and/or perform transactions requested by the player.
Continuing through
When a financial card has been detected, information from the financial card may be sensed and received as a number of identifiable field segments. In one embodiment, an initial field may have a length of 2-16 bits and may identify the type of card inserted into the financial card reader 1104. For example, at 1220, the controller 1115 may determine based on the initial field whether or not the inserted card is a bank or credit card.
In one embodiment, the financial card reader 1104 may be further configured to accept the cards used by technicians in the casino to access certain functionality of the gaming device 10. In such an embodiment, if it is determined that the inserted card is not a bank or credit card, then, at 1222, the controller 1115 may determine whether or not the inserted card is a technician's card. If the technician's card is recognized by the controller 1115, diagnostic access to the gaming device 10 may be permitted at 1224 based at least in part on the information read from the technician's card. For example, in one embodiment, a diagnostic menu may be displayed on the graphics display 12.
At 1226, the controller 1115 may be further configured to respond to diagnostic queries made by the technician, routing them to the appropriate circuitry (e.g., the gaming device board) or to an appropriate network server for response. In other embodiments, once a technician's card has been recognized by the controller 1115, varying levels of access may be provided to the technician, and the access may be controlled by different circuitry within the gaming device 10.
At 1228, if the controller 1115 has not recognized the card inserted into the financial card reader 1104 as either a financial card or a technician's card, the controller 1115 may provide a visual and/or audible indication that an incorrect card has been inserted. For example, in one embodiment, an indicator light adjacent the financial card reader 1104 may be signaled to flash red. In another embodiment, a signal may be sent from the gaming device 10 to a host computer with an alert indicating that someone has inserted an unrecognized card into the gaming device 10. In one embodiment, the host computer may reside in a security office within the casino and may be used to monitor attempted fraud. In another embodiment, the host computer may signal personnel within the casino to assist someone at the gaming device 10 with the correct insertion of a financial card.
At 1230, the controller 1115 may wait for the unrecognized card to be removed from the financial card reader 1104. Once it is removed, at 1232, the controller 1115 may stop the visual and/or audible indication. In one embodiment, the gaming device 10 may signal the host computer that the unrecognized card has been removed.
As another example, the controller 1115 may instead determine at 1220 that a financial card has been inserted, and, based at least in part on this determination, the controller 1115 may process the information encoded on the financial card as described below. At 1234, the controller 1115 may use the initial field or a subsequent field to identify the card type (e.g., VISA, MASTERCARD, AMERICAN EXPRESS, DISCOVER, debit card, etc.). If the card type is not useable (e.g., the card is not a permitted credit card or is unreadable), at 1236, then the controller 1115 may display an appropriate message on the graphics display 12. For example, the message may indicate that the casino does not accept a particular credit card type or may indicate that the card type was not registered. In another embodiment, an indicator light adjacent the financial card reader 1104 may be signaled to flash red, and, in yet another embodiment, a signal may be sent from the gaming device 10 to a host computer with an alert indicating that someone has inserted a financial card into the gaming device 10 that is not useable. At 1240, the controller 1115 may then wait for a new financial card to be inserted and loop back to recognition of the type of financial card at 1234.
If, on the other hand, the financial card is useable, then, at 1242, the controller 1115 may send a signal to a financial server communicatively coupled to the gaming device 10 identifying the card. In one embodiment, the controller 1115 may receive a request from the financial server for a PIN and may then forward that request on to the player via the graphics display 12. In another embodiment, the controller 1115 may recognize the card as a debit card and automatically request a PIN from the player before receiving a request from the financial server for the PIN. In yet another embodiment, the controller 1115 may also compare player identity information associated with a player club card within the gaming device 10 against identifying information associated with the financial card (and corresponding financial account). Thus, even if a player enters the correct PIN, access to funds may be denied by the gaming device 10 if the two forms of identification do not match. In another embodiment, only certain gaming device functionality may be enabled if the identities associated with the player club card and the financial card do not match.
Once the PIN has been received by the controller 1115, authentication of the player may proceed in any of a number of ways. In one embodiment, the controller 1115 may receive a PIN from the player and a PIN from the financial server and may authenticate the player at the gaming device 10. In another embodiment, the controller 1115 may receive the PIN from the player and forward the PIN (e.g., in encrypted form) to the financial server for authentication.
Once the player has been authenticated, the player may then request services relating to the player's account at a financial institution associated with the inserted financial card. In one embodiment, at 1244, the player may request that funds be transferred from the financial institution to the player's account at the casino or to the gaming device 10 for immediate play. In one embodiment, for example, the player may have a player club card inserted simultaneously into the player club card reader 1106, and the player may request that funds be transferred from the financial institution to a player account associated with the player club card.
At 1246, an advance from a credit card or an amount of cash from a bank account may be transferred in accordance with the player's request and may be accessed via the player's account at the casino or at the gaming device 10. Such funds may then be used to wager at the gaming device 10.
Finally, at 1248, at the conclusion of play, the player may cashout or request that a balance reflected on the gaming device 10 be transferred to the player's account at the casino, be transferred directly to the player's account at the financial institution, or be withdrawn as cash or a cash voucher.
In accordance with one embodiment,
When a player has inserted a form of currency, such as, for example and without limitation, paper currency, coins or tokens, cashless tickets or vouchers, electronic funds transfers or the like, a signal may be sent to CPU 1302, which, in turn, may assign an appropriate number of credits for play. The player may further control the operation of gaming device 10, for example, by selecting the amount to wager via electromechanical or other player-activated buttons 28.
The game may start in response to the player pushing one of the buttons 28 or by an alternate start mechanism, such as a handle or touchscreen icon (not shown). Random number generator 1306 may respond to instructions from the CPU 1302 to provide a display of randomly selected indicia on the game display 26. In some embodiments, random number generator 1306 may be physically separate from the gaming device 10; for example, it may be part of a central determination host system (not shown) that provides random game outcomes to CPU 1302. Finally, CPU 1302, under control of the game program 1304, may compare the final display of indicia to a pay table.
The set of possible game outcomes may include a subset of outcomes related to the triggering of a feature game. In the event the displayed outcome is a member of this subset, CPU 1302, under control of game program 1304, may cause feature game play to be presented on at least one of the game display 26 or reels 1308.
In other embodiments, the feature game may be one of a set of primary games randomly selected for play, as disclosed in U.S. patent application Ser. No. 11/428,220, entitled “Multiple Primary Games Triggered by Random Number Generator,” filed on Jun. 30, 2006, which is hereby incorporated by reference in its entirety. The gaming device may, for example, have at least two distinct primary games. After receiving a wager, the gaming device may determine which primary game to activate. The selected primary game may then be activated and a game outcome presented to the player on at least one game display. A payout may then be awarded according to the game outcome.
Predetermined payout amounts for certain outcomes, including feature game outcomes, may be stored as part of the game program 1304. Such payout amounts may, in response to instructions from CPU 1302, be provided to the player in the form of coins, credits or currency via a payout mechanism 1310, which may be one or more of a credit meter, a coin hopper, a voucher printer, an electronic funds transfer protocol or any other payout means.
In one embodiment, the game program 1304 may be stored in memory (not shown) connected to or mounted on the gaming device board. For example, such memory may comprise an external memory device, a hard drive, CD-ROMs, DVDs, and/or flash memory. In an alternative embodiment, game programs may be stored in a remote storage device, which may in turn be housed in a remote server. The gaming device 10 may access the remote storage device via any type of network connection, including via a local area network connection, a TCP/IP connection or a wireless connection. In addition, other data, including graphics, sound files and other media data for use with the gaming device 10, may also be stored in the same or a separate memory device (not shown). Some or all of the game program 1304 and its associated data may be loaded from one memory device into another, for example, from flash memory to random access memory (RAM).
Referring to
Gaming devices 1450 may operate similarly to peripheral networked terminals. Gaming devices 1450 may have a player interface, such as a display, two card readers, and selection buttons through which the gaming devices 1450 may interact with a player playing a game. The player interface may be used for making choices, such as the amount of a bet or the number of lines to bet. Gaming devices 1450 may also provide information to the server 1410 concerning activity on the gaming devices 1450 and may provide a communication portal for players with server 1410. For example, the player interface may be used to select different server-related menu options, such as transferring a specified number of credits from a player account at the casino onto a credit meter of a gaming device 1450, or for transferring credits from the gaming device 1450 back to the player account.
In various embodiments, any of the gaming devices 1450 may be a mechanical reel spinning slot machine, video slot machine, video poker machine, keno machine, video blackjack machine, or a gaming device offering one or more of the above described primary games. Alternately, gaming devices 1450 may provide a set of multiple primary games selected for play by a random number generator as discussed above. Networking components (not shown) may facilitate communications across the network 1440 between the server 1410 and game management units (GMUs) 1420 and/or gaming display control computers 1430 that control displays for carousels of gaming devices. GMUs 1420 may connect the gaming devices 1450 to networking components and may be installed in the gaming device housing or externally to the gaming devices 1450. The function of the GMU 1420 may be similar to the function of a network interface card connected to a desktop personal computer (PC). Some GMUs 1420 may have greater capability and can perform such tasks as presenting and playing a game having feature games using a display 1425 operatively connected to the GMU 1420. In one embodiment, one or more gaming devices 1450 may connect directly to the network and are not connected via a GMU 1420. A gaming system of the type described above also may allow a plurality of games to be linked under the control of a server 1410 for cooperative or competitive play in a particular area, carousel, casino or between casinos located in geographically separate areas.
The various embodiments described above are provided by way of illustration only and should not be construed to limit the claimed invention. Those skilled in the art will readily recognize various modifications and changes that may be made to the claimed invention without following the example embodiments and applications illustrated and described herein, and without departing from the true spirit and scope of the claimed invention, which is set forth in the following claims. One will appreciate that a gaming system may also comprise other types of components, and the above illustrations are meant only as examples and not as limitations to the types of components or games having an indicia-driven contest element.
The foregoing detailed description has set forth various embodiments of the devices and/or processes via the use of block diagrams, schematics, and examples. Insofar as such block diagrams, schematics, and examples contain one or more functions and/or operations, it will be understood by those skilled in the art that each function and/or operation within such block diagrams, flowcharts, or examples can be implemented, individually and/or collectively, by a wide range of hardware, software, firmware, or virtually any combination thereof. In one embodiment, the present subject matter may be implemented via Application Specific Integrated Circuits (ASICs). However, those skilled in the art will recognize that the embodiments disclosed herein, in whole or in part, can be equivalently implemented in standard integrated circuits, as one or more programs executed by one or more processors, as one or more programs executed by one or more controllers (e.g., microcontrollers), as firmware, or as virtually any combination thereof, and that designing the circuitry and/or writing the code for the software and or firmware would be well within the skill of one of ordinary skill in the art in light of this disclosure.
When logic is implemented as software and stored in memory, one skilled in the art will appreciate that logic or information can be stored on any computer readable medium for use by or in connection with any processor-related system or method. In the context of this document, a memory is a computer readable medium that is an electronic, magnetic, optical, or other physical device or means that contains or stores a computer and/or processor program. Logic and/or the information can be embodied in any computer readable medium for use by or in connection with an instruction execution system, apparatus, or device, such as a computer-based system, processor-containing system, or other system that can fetch the instructions from the instruction execution system, apparatus, or device and execute the instructions associated with logic and/or information.
In the context of this specification, a “computer readable medium” can be any means that can store, communicate, propagate, or transport the program associated with logic and/or information for use by or in connection with the instruction execution system, apparatus, and/or device. The computer readable medium can be, for example, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, device, or propagation medium. More specific examples (a nonexhaustive list) of the computer readable medium would include the following: an electrical connection having one or more wires, a portable computer diskette (magnetic, compact flash card, secure digital, or the like), a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM, EEPROM, or Flash memory), an optical fiber, and a portable compact disc read-only memory (CDROM). Note that the computer-readable medium could even be paper or another suitable medium upon which the program associated with logic and/or information is printed, as the program can be electronically captured, via for instance optical scanning of the paper or other medium, then compiled, interpreted or otherwise processed in a suitable manner if necessary, and then stored in memory.
The various embodiments described above can be combined to provide further embodiments. From the foregoing it will be appreciated that, although specific embodiments have been described herein for purposes of illustration, various modifications may be made without deviating from the spirit and scope of the teachings. Accordingly, the claims are not limited by the disclosed embodiments.
This application is a continuation-in-part of U.S. patent application Ser. No. 11/223,799, filed Sep. 8, 2005, which application is hereby incorporated herein by reference in its entirety.
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Child | 12112231 | US |