Exemplary embodiments of the invention generally relate to gaming devices and methods of operating an electronic gaming device and, more particularly, relate to gaming devices, methods, and computer program products for presenting modified output.
Playing electronic games is a popular pastime, and continues to grow in popularity as more devices, particularly mobile devices, are created to facilitate gaming. Many mobile devices, such as mobile (e.g., cellular) telephones and personal digital assistants (PDAs), are capable of executing gaming applications. Additionally, dedicated mobile gaming devices have been created. These mobile gaming devices allow users to participate in electronic games away from the user's personal computer. When the mobile gaming devices are connected via a wireless network, the user is able to participate in multi-player electronic games away from the user's personal computer and wired network connection.
For purposes of this application, the term “gaming device” will be used to refer to all devices capable of executing gaming applications, whether the device is a personal computer, a cellular telephone, a PDA, a gaming console, a dedicated mobile gaming device, or any other type of device, whether multi-player or single player, whether connected to a network or not, and if connected to a network, whether the network is the Internet, a cellular telephone network, a proximity network (e.g., Bluetooth), or any other type of network, and whether the communication with the network is wired or wireless.
Gaming applications that run on gaming devices generally rely on the input mechanisms (or elements) of the device to let the user control the game. The input mechanism of the device will typically vary depending on the type of device. For example, if the gaming device is mobile telephone, the input mechanism is often a typical telephone keypad. Users can press keys to perform actions in the game. The gaming device will also have one or more output mechanisms (or elements) to relay game information to the user. The output mechanism of the device will also typically vary depending on the type of device, although most gaming devices will have some type of display screen (e.g., liquid crystal display) to display video images. Most gaming devices will also have an audio output mechanism, such as a speaker (also termed a loudspeaker).
Some gaming devices, especially mobile gaming devices such as mobile telephones and PDAs, have the ability to execute many different applications (which may be termed native applications), in addition to gaming applications, in order to provide additional functionality that may be desired by the user. For example, many mobile gaming devices provide communication functionality by executing a mobile telephony application, a text messaging application, or a push-to-talk communication application. Additionally, mobile gaming devices may provide audio/visual functionality by executing applications such as a video viewfinder application, a digital camera and/or camcorder application, an audio recorder and/or audio player application, a video player application, and a radio receiver (e.g., FM or satellite) application. Further, mobile gaming devices may execute a thermometer application, a global positioning system locator application, a clock application, a decibel meter application, a barometer application, an altimeter application, a movement sensor application, a light sensor application, a compass application, and many other different applications. Many of these native applications interface with an output element to present an output to the user of the device. The type and format of such an output, as well as the specific output element, will depend on the type of native application producing the output. The output may be video displayed on a display screen or audio emitted via an audio speaker. The output may be a current temperature or a map of the user's current location displayed on a display screen. In addition to the output element, these native applications are often coupled with a native input element or device, such that the native device may provide information/data from outside the gaming device to the native application that is then used by the native application to generate and present some output to the user. For example, a digital camera application would be coupled to a digital camera device that is typically housed within the gaming device. The camera device typically provides image data to the camera application, such that the camera application may display the image on a display element or save the image to a memory element. Similarly, the thermometer application would be coupled to a digital thermometer device that would provide temperature data to the thermometer application, such that the thermometer application may display current or recent temperatures on a display element. The native applications may also be coupled to a user input element, such as a keyboard or keypad. The user may initiate a native application using the user input element. The user may also use the user input element to select optional features or input data to be used by the native application while the native application is executing.
Typical gaming applications enable a user to play an electronic game during discrete periods of time. Typically, the user decides to begin playing a desired game and thus starts the game. The user then plays the game for a period of time. Finally, the user stops playing and turns the game off when the user no longer wants to play the game. However, some gaming devices enable gaming applications to run in the background and become part of the user's day-to-day life. Such gaming applications may be termed “immersion games.” One such gaming device is capable of placing telephone calls and sending text messages to the user via communication elements within the device. The calls and messages can originate from within the gaming device although appearing as if originating from someone else on the mobile network. Such a gaming device is described in International Publication No. WO 2004/040847, Method and Device for Simulating a Communication on a Terminal Device, published May 13, 2004, the contents of which are incorporated herein in its entirety.
A system, game server, terminal, and method are provided that incorporate the native applications of a gaming device into the gaming application, thereby creating immersion games that are linked with the user's daily life. Instead of starting the game to play and stopping the game when done playing, the game can run on the gaming device in the background and become a part of the user's day-to-day activities. As the gaming application is executing in the background, the gaming application detects the activation of a native application. The gaming application then generates a modified input to the native application, such that the modified input causes the native application to present a modified output to the user via an output element. The modified input may be generated by modifying or replacing the standard input from a native device to the native application. The modified input corresponds to a gaming application executing on the gaming device.
In one exemplary embodiment, a gaming device comprises a processing element capable of detecting an activation of a native application. The processing element may be further capable of generating a modified input to the native application, such that the modified input causes the native application to present a modified output via a user interface of the native application. The native application may be selected from the group that includes, but is not limited to, video viewfinder, digital camera, digital camcorder, audio recorder, audio player, video player, thermometer, global positioning system locator, radio receiver, mobile telephone, text messaging, push-to-talk communication, clock, decibel meter, barometer, altimeter, movement sensor, light sensor, compass and any other suitable native application. The processing element may generate the modified input by one of modifying or replacing a standard input from a native device to the native application.
In one embodiment, the native application is activated by a user of the gaming device. The user may activate the native application via a user input element. Alternatively or in addition, the native application may be activated by an event internal to the gaming device.
The gaming device may comprise an output element selected from the group consisting of audio speaker and video display, wherein the modified output is presented via the output element.
In addition to the gaming device for modifying input to a native application to present modified output described above, other aspects of embodiments of the invention are directed to corresponding methods and computer program products for modifying input to a native application to present modified output on a gaming device.
Having thus described the invention in general terms, reference will now be made to the accompanying drawings, which are not necessarily drawn to scale, and wherein:
Exemplary embodiments of the invention now will be described more fully hereinafter with reference to the accompanying drawings, in which preferred embodiments of the invention are shown. This invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art. Like numbers refer to like elements throughout.
Referring now to
Processor 12 may be connected to or otherwise capable of accessing a memory 14. The memory can comprise volatile and/or non-volatile memory or other storage means, and typically stores content, applications, data, or the like. For example, the memory typically stores content transmitted from, and/or received by, the gaming device. Also for example, the memory typically stores native applications, instructions or the like for the processor to perform steps associated with operation of the gaming device in accordance with exemplary embodiments of the invention. As explained below, the memory can store native application(s) including a configuration utility, content manager and/or display manager. In this regard, when executed, the configuration utility may function to configure a source of content to receive or otherwise provide content. The content manager, when executed, may function to manage the receipt of content from the source, and/or the use of content received from the source. And the display manager may function to manage presentation of content received from the source. As described herein, the native application(s) each comprise software operated by the gaming device. It should be understood, however, that any one or more of the native applications described herein can alternatively comprise firmware or hardware, without departing from the spirit and scope of the invention. Moreover, while described as separate applications, one or more of these applications may be integrated into a single application.
In addition to the memory 14, the processor 12 may also be connected to at least one interface or other means for transmitting and/or receiving data, content or the like. In this regard, the interface(s) can include at least one communication interface 16 or other means for transmitting and/or receiving data. The communication interface 16 may communicate with and receive data from external devices using any known communication technique, whether wired or wireless, including but not limited to serial, universal serial bus (USB), Ethernet, Bluetooth, wireless Ethernet (i.e., WiFi), cellular, infrared, and general packet radio service (GPRS).
The processor may also be connected to at least one user interface that may include a display 20, a speaker 22, and/or a user input interface 18. The user input interface, in turn, may comprise any of a number of devices allowing the gaming device to receive data and/or commands from a user, such as a keypad, a touch display, a joystick or other input device. The user input interface may also comprise a microphone, especially if the gaming device is a mobile telephone.
The processor 12 may also be capable of executing applications other than gaming applications, such as other native applications, depending on the specific device used as the gaming device 10. For example, if gaming device 10 is a PDA, processor 12 may be capable of executing personal organization applications, such as scheduling, calendar, and address book applications. If gaming device 10 is a mobile telephone, processor 12 may be capable of executing communication applications (not illustrated in
As described above, these native applications are often coupled with a native device to obtain information/data from outside the gaming device that may be used by the native application to generate and present output to the user. The information/data sent from the native device to the native application may be termed “input” to the native application. The digital camera application 32 may be coupled to a digital camera device 24 to obtain image data. The thermometer application 34 may be coupled to a digital thermometer device 26 to obtain temperature data. The GPS application 36 may be coupled to a GPS receiver 28 to obtain position data. The radio application 38 may be coupled to a radio receiver 30 to obtain received broadcast signals, such as news or music. The radio receiver 30 may be, for example, an FM radio receiver or a satellite radio receiver. The audio player 40 may be coupled to memory element 14 in which audio files (e.g., MP3 or WAV) may be stored. Although not illustrated in
Many of the native applications interface with an output element to present an output to the user of the device (although this interface is not directly illustrated in
In exemplary embodiments of the invention, the gaming application 42 is capable of augmenting or distorting the user's reality by post-processing (i.e., modifying) input data that is produced by one or more of the native devices of the mobile device components and then providing the modified input data to the appropriate native application. By enabling the gaming application to have access to other native applications and native devices on the gaming device, the gaming application can surprise the user by adding game elements to the output that is generated by the native application and presented to the user. With permission, the gaming application can intercept the standard input from a native device that would normally go directly from the native device to the appropriate native application. The gaming application may then generate a modified input by either modifying or replacing the standard input, and provide the modified input to the appropriate native application. The native application would then use the modified input to generate output that is sent to an output element for presentation to the user. The native application would typically not be aware that the received input has been modified by the gaming application. As such, the gaming application is capable of causing game-related information be presented to the user via a modified output from the native application.
Referring now to
If the gaming application does not intercept the standard input, the standard input will then be used by the native application to generate a standard output which is presented normally to the user. If, based on the factors considered, the gaming application intercepts the standard input, the gaming application will then generate a modified input. See block 54. As discussed above, gaming application may generate the modified input by modifying or replacing the standard input. The gaming application may consider many factors to determine how the standard input is to be modified or what is to be presented if the standard input is to be replaced. Various possible gaming applications, using embodiments of the invention, will be described below to illustrate some of the various ways that the standard input may be modified or replaced by the gaming application to generate a modified input. After the gaming application generates the modified input, the modified input is then provided to the native application. See block 56. The native application then uses the modified input to generate output that is presented to the user via the appropriate output element (e.g., the display 20 or the speaker 22). As discussed above, the native application will typically not be aware that a modified input has be provided in place of a standard (unmodified) input. Although the user could be so notified, the user is generally not informed, at least not in advance, that the standard input has been modified or replaced by the gaming application. As discussed above, the user may then be surprised because the gaming application 42 has caused modified information to be presented to the user that the user was not expecting to see.
Referring now to
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If the gaming application does not intercept the standard output, the standard output will then be presented normally to the user. If, based on the factors considered, the gaming application intercepts the standard output, the gaming application will then generate a modified output. See block 74. As discussed above, gaming application may generate the modified output by modifying or replacing the standard output. The gaming application may consider many factors to determine how the standard output is to be modified or what is to be presented if the standard output is to be replaced. After the gaming application generates the modified output, the modified output is then presented to the user via the appropriate output element (e.g., the display 20 or the speaker 22). See block 76. Although the user could be so notified, the user is generally not informed, at least not in advance, that the standard output has been modified or replaced by the gaming application. As discussed above, the user may then be surprised because the gaming application 62 has presented a modified output to the user that the user was not expecting to see.
In one possible gaming application that uses embodiments of the invention, the game story involves encounter with aliens on Earth but that are invisible to humans. Using the gaming device, however, the user can search for aliens and try to discover their hidden base. The gaming application, while executing in the background, may detect when user is viewing through the camera viewfinder in the gaming device. The gaming application may at times (e.g., randomly) intercept the camera viewfinder image before the image is provided to the camera application and modify the image. The gaming application may add faint silhouettes of alien characters to the camera image in real time. The user may keep the camera viewfinder active and pan around, and possibly see a semitransparent alien character.
In another possible gaming application that uses embodiments of the invention, the game story involves invisible parasites that infect people's minds. The gaming application, while executing in the background, may detect when the user is taking a photograph using the camera application in the gaming device. The gaming application may at times (e.g., randomly) intercept the photograph before the photograph is provided to the camera application and modify the photograph. The gaming application may modify the photograph to make the eyes of the person in the photograph glow blue if the person is infected. The gaming application may add glowing eyes to some of the people in some of the photographs taken by the user.
In another possible gaming application that uses embodiments of the invention, the game story involves the user being teleported to random locations across the world. The gaming application, while executing in the background, may detect when the user is checking the gaming device's thermometer application, or when the user checks the current geographic position using the gaming devices GPS application. The gaming application may intercept the standard temperature or location input and replace the standard input with a modified input. The native application would then use the modified input to generate an output (that includes the modified input data) to be presented to the user. For example, the gaming application could cause a modified map showing the user's location as Antarctica and a modified temperature display of minus 50 degrees C. to be presented to the user. The gaming application has overridden the sensor information to present the game's alternate reality.
In another possible gaming application that uses embodiments of the invention, the game story indicates that high-pitched screams signal the approach of large flying monsters. The gaming application, while executing in the background, may detect when the user activates the FM radio receiver application in the gaming device. The gaming application may intercept the standard received radio broadcast and modify the audio to add high-pitched screams in the background of the audio to indicate the presence of the dangerous monsters.
In another possible gaming application that uses embodiments of the invention, the gaming application, while executing in the background, may detect when the user activates the keypad or keyboard and begins typing. Rather than displaying the text that the user is actually typing, the gaming application may cause the display of modified text that provides clues to a mystery to be solved by the user.
It should be appreciated that there may be situations or times when the user may wish to temporarily prevent any modification of the standard input to the native applications. For example, if the user's gaming device is a PDA that is used in performing the user's occupation, the user may wish to prevent modifications during the workday. As such, the gaming application may include a “suspend” feature that can temporarily prevent the presentation of a modified information to the user.
The method for presenting modified output on a gaming device may be embodied by a computer program product. The computer program product includes a computer-readable storage medium, such as the non-volatile storage medium, and computer-readable program code portions, such as a series of computer instructions, embodied in the computer-readable storage medium. Typically, the computer program is stored by a memory device, such as memory 14, and executed by an associated processing unit, such as the processor 12.
In this regard,
Accordingly, steps of the flowcharts support combinations of means for performing the specified functions, combinations of steps for performing the specified functions and program instruction means for performing the specified functions. It will also be understood that each step of the flowcharts, and combinations of steps in the flowcharts, can be implemented by special purpose hardware-based computer systems which perform the specified functions or steps, or combinations of special purpose hardware and computer instructions.
Many modifications and other embodiments of the invention will come to mind to one skilled in the art to which this invention pertains having the benefit of the teachings presented in the foregoing descriptions and the associated drawings. Therefore, it is to be understood that the invention is not to be limited to the specific embodiments disclosed and that modifications and other embodiments are intended to be included within the scope of the appended claims. Although specific terms are employed herein, they are used in a generic and descriptive sense only and not for purposes of limitation.