A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates in general to a gaming device, and more particularly to a gaming device with a bonus scheme wherein a player receives various awards when a symbol marker is associated with or visits various symbols along a path, and the symbol marker changes paths when the player reaches certain path change conditions.
Games which involve a path and the use of number generators are well known. Several traditional games include a path which is cyclical. If a player steadily advances in one direction along the cyclical path, the player eventually reaches the player's starting point. Furthermore, the path includes various symbols which act as locations for a player's marker. Certain symbols are associated with events which increase the player's chances of winning the game or gaining value. Other symbols are associated with events which decrease the player's chances of winning the game or gaining value. Typically, the object of these types of games is to continue along the path while accumulating value and avoiding a loss of points or being eliminated from the game.
Contemporary gaming devices, such as slot machines, traditionally involve various primary games and bonus round games. One known gaming device which includes movement along a path is disclosed in WIPO Patent No. WO0012186, published on Mar. 9, 2000 and assigned on its face to WMS Gaming Inc. To increase player enjoyment and excitement, it is desirable to provide gaming machines with new bonus schemes which incorporate new path concepts.
The present invention overcomes the above shortcomings by providing a bonus scheme and method which provides players with a plurality of paths, a plurality of symbols on each path, at least one symbol marker and at least one path change condition.
Each path includes a plurality of symbols aligned in a predetermined shape such as a circle, polygon, line or curve. The gaming device preferably displays the different paths to the player at once. For example, the paths can be arranged vertically, horizontally or in any other fashion on the display device of the gaming device. Each path is preferably functionally cyclical, even though the path may be displayed in a linear form.
The gaming device preferably provides the player with one symbol marker, in visual or audio-visual form. During the bonus round, the gaming device causes the symbol marker to land on or visit various symbols. The term visit, as used herein, includes being adjacent to, on or associated with a symbol. When the symbol marker visits a symbol, the symbol marker identifies which symbol it is currently visiting.
When a player reaches a path change condition during the bonus round, the symbol marker moves from one path to a different path. A path change condition is any predetermined symbol, event or series of events which, when reached by a player, causes the symbol marker to change paths. Preferably, a path change condition occurs when a symbol marker visits one or more predetermined symbols.
In one preferred embodiment, a path change condition occurs when a symbol marker visits a particular type of symbol a certain number of times (hereafter, “accumulation symbol”). In another preferred embodiment, a path change condition occurs when a symbol marker visits certain symbols which together constitute a predetermined combination of symbols (hereafter, “combination symbols”). In yet another preferred embodiment, a path change condition occurs when a symbol marker completes a certain number of trips through a particular path.
In addition, the paths include one or more award symbols which are associated with bonus values so that when a symbol marker visits such an award symbol, the gaming device awards the player with the associated bonus value. Preferably, one or more of the paths include symbols which, when visited by a symbol marker, terminate the bonus round (hereafter, “terminating symbols”).
In operation, the gaming device causes the symbol marker to visit a symbol. The gaming device may cause this visit automatically, or preferably the gaming device does so by enabling the player to push a play button or other activator. After the player pushes the player button, preferably the gaming device displays a visit indicator to the player. This message indicates the number of symbols the symbol marker will move forward or in any other direction. The gaming device enables the player to push the play button repeatedly until the symbol marker reaches a predetermined termination condition or achieves a predetermined award limit, at which time the bonus round terminates. A termination condition is any event which causes the gaming device to terminate the bonus round, such as the symbol marker visiting a terminating symbol or terminating symbol combination. As long as the player avoids the terminating conditions and the award limit, the game enables the player to gain bonus value. The player also has the opportunity to change paths by reaching path change conditions.
If a path change condition occurs, the symbol marker moves to a different path where, as with the previous path, the player can push the player button to cause the symbol marker to move. Here, the player can gain bonus value, reach another path change condition or reach a terminating condition. The player can change paths as many times as the predetermined design of the gaming device allows. Preferably, each path has different symbols, bonus values, path change conditions and/or accompanying graphics.
Eventually the player will reach a terminating condition or else the player will reach the award limit, at which time the bonus round terminates. When the bonus round terminates, the gaming device will accumulate and award all bonus values which the player gained. Finally, the gaming device will provide the player with any credits gained during the bonus round.
The bonus scheme of the present invention involves a player moving a symbol marker along a path. The player has the opportunity to gain bonus values associated with this path. The player can also change paths and gain bonus values associated with other paths. This type of bonus scheme increases the enjoyment which player experience when playing gaming devices.
It is therefore an object of the present invention to provide a gaming device with a bonus scheme which involves movement along a plurality of paths and path change conditions.
Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes.
Gaming Device and Electronics
Referring now to the drawings,
Gaming device 10 can incorporate any game such as slot, poker or keno in addition to any of their bonus triggering events which trigger the bonus scheme of the present invention. The symbols and indicia used on and in gaming device 10 may be in mechanical, electrical or video form.
As illustrated in
As shown in
Gaming device 10 also has a display window 28 which contains a plurality of reels 30, preferably three to five reels in mechanical or video form. Each reel 30 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device 10. If the reels 30 are in video form, the gaming device 10 preferably displays the video reels 30 at video monitor 32 instead of at display window 28. Display window 28 and video monitor 32 can be any display devices capable of displaying images to a player. Furthermore, gaming device 10 preferably includes speakers 34 for making sounds or playing music.
At any time during the game, a player may “cash out” and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button 26. When the player “cashes out,” the player receives the coins in a coin payout tray 36. The gaming device 10 may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits.
With respect to electronics, gaming device 10 preferably includes the electronic configuration generally illustrated in
As illustrated in
It should be appreciated that although a processor 38 and memory device 40 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hard-wired devices, or using mechanical devices (collectively referred to herein as a “processor”). Furthermore, although the processor 38 and memory device 40 preferably reside on each gaming device 10 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like. The processor 38 and memory device 40 are generally referred to herein as the “computer” or “controller.”
With reference to
In addition to winning credits in this manner, preferably gaming device 10 also gives players the opportunity to win credits in a bonus round. This type of gaming device 10 will include a program which will automatically begin a bonus round when the player has achieved a qualifying condition in the game. This qualifying condition can be a particular arrangement of indicia on the display window 28. The gaming device 10 can also enable the player to play the bonus round at video monitor 32 shown in
If a player achieves a bonus triggering or qualifying condition while playing the game, the gaming device 10 automatically begins the bonus round. As indicated by block 52 in
Each path 54 includes a plurality of symbols 56 as shown in
In
At least one and preferably each path 54 is associated with one or more path change conditions. In
Furthermore, one or more paths 54 in a bonus round include bonus values associated with one or more of the symbols 56. Before a path change condition occurs or upon the occurrence of a path change condition, preferably the player has the opportunity to gain bonus values by causing the symbol marker 58 to visit certain symbols 56.
Paths 54 can also include specific types of symbols 56 and specific types of path change conditions, as illustrated in
In another path 54 shown in
In
The path 54 shown in
Referring back to
Depending upon which symbol 56 the symbol marker 58 visits, an award condition or terminating condition may occur. An award condition occurs when the symbol marker 58 visits an award symbol 66 or visits a predetermined combination of symbols 56 associated with a bonus value. Preferably, the gaming device includes an award limit. If an award condition occurs and causes the player to reach the award limit, the bonus round terminates, as indicated by diamond 70. Likewise, as indicated by diamond 70, if the player reaches a terminating condition, the bonus round terminates. As indicated by block 72, once the bonus round terminates, the gaming device awards the player with any gained bonus values and the corresponding credits and payout.
As indicated by diamond 74 in
As indicated by diamond 74 and block 76, if a path change condition occurs, the symbol marker 58 changes paths 54. The symbol marker 58 can move to any path 54. For example, with reference to
As indicated by block 78, after the symbol marker 58 changes paths, the gaming device causes the symbol marker 58 to visit a symbol 56 on the new path 54. As long as the player avoids the award limit and terminating conditions, the player will continue to have the opportunity to reach additional path change conditions. It should be understood that these additional path change conditions can cause the symbol marker 58 to move to paths 54 previously visited. Eventually, the player will reach the award limit or a terminating condition, and the bonus round will terminate.
In one preferred embodiment shown in
In addition, the lower and middle paths 54 each include three or more accumulation symbols 60. In the lower path 54, the accumulation symbol 60 is an image of an olive. In the middle path 54, the accumulation symbol 60 is an image of a cherry.
In operation, the bonus round for this embodiment begins at the lower path 54 at a predetermined symbol. The player pushes play button 20, and the gaming device activates the visit indicator 82. As shown in
In this embodiment, the path change condition is the symbol marker 58 visiting three accumulation symbols 60. Preferably, the path change condition only applies to the lower and middle paths 54. It is also preferable that each time the symbol marker 58 visits an accumulation symbol 60, the gaming device indicates that the player has done so by displaying one accumulation symbol at an accumulation indicator 84. As shown in
After the visit indicator 82 indicates how far the symbol marker 58 will advance along the lower path 54, the symbol marker 58 visits a symbol on the lower path 54. As long as the player avoids terminating symbols 64 and wildcard symbols 80 which function as a terminating symbols, the player can gain bonus values by repeatedly pushing play button 20 and making one or more trips through the lower path 54.
However, the bonus round terminates if at any time during the bonus round the player reaches a predetermined award limit. Here, the player reaches an award limit if the player pushes play button 20 thirty consecutive times while avoiding a termination condition. If the player reaches this award limit, the bonus round automatically terminates and awards the player with a value, preferably a value of five hundred.
If, however, while avoiding termination and the award limit, the symbol marker 58 visits three olive accumulation symbols 60, a path change condition occurs, and the symbol marker 58 moves to the middle path 54. There, the same process occurs as in the lower path 54. If the player avoids the termination conditions and the award limit and reaches a path change condition, the symbol marker 58 moves to the upper path 54. In upper path 54, there are no accumulation symbols 60, and there is no path change condition. The player remains in this path 54 until reaching a termination condition or the award limit, at which time the bonus round terminates. As described above, if the bonus round terminates in this manner, the gaming device awards the player with the preferred value of five hundred. Preferably, the gaming device indicates the cumulative number of non-terminating visits a marker makes at award limit indicator 86 shown in
In an alternative preferred embodiment shown in
In operation, the bonus round for this embodiment begins at the lower path 54 at a predetermined symbol. The player pushes play button 20, and the gaming device activates the visit indicator 82. The visit indicator 82 in this embodiment functions the same as the visit indicator 82 in the embodiment discussed above. The path change condition for the lower path 54 is satisfied when the symbol marker 58 visits three accumulation symbols 60. It is also preferable that each time the symbol marker 58 visits an accumulation symbol 60, the gaming device indicates that the player has done so by illuminating one accumulation symbol at an accumulation indicator. As shown in
After the visit indicator 82 indicates how far the symbol marker 58 will advance along the lower path 54, the symbol marker 58 visits the appropriate symbol on the lower path 54. As long as the player avoids terminating symbols 64 and wildcard symbols 80 which function as a terminating symbols, the player can gain bonus values by repeatedly pushing play button 20 and making one or more trips through the lower path 54.
However, the bonus round terminates if at any time during the bonus round the player reaches a predetermined award limit. Here, the player reaches an award limit if the player pushes play button 20 twenty-five consecutive times while avoiding the termination conditions. If the player reaches this award limit, the bonus round automatically terminates and awards the player with a value, preferably a value of two hundred fifty.
If, however, while avoiding termination and the award limit, the symbol marker 58 visits three pig character accumulation symbols 60, a path change condition occurs, and the symbol marker 58 moves to the upper path 54 at a predetermined symbol.
Upper path 54 includes award symbols 66 in numeric form and one or more out symbols 90. If a symbol marker 58 visits an out symbol 90, the gaming device moves the symbol marker 58 out of the upper path 54 to the lower path 54. The gaming device also removes the illumination from one of the pig characters in the accumulation indicator 84.
With the symbol marker 58 back in the lower path 54, the gaming device enables the player to push play button 20 repeatedly until reaching termination, the award limit or another path change condition. However, at this point the path change condition is two thirds fulfilled. The player only needs to reach one pig character accumulation symbol 60 in order to fulfill the path change condition. At this point, the symbol marker 58 can move back and forth between the lower path 54 and upper path 54 until the player reaches termination or the award limit, at which time the bonus round terminates.
Preferably, the gaming device displays the cumulative number of non-terminating visits a marker makes at award limit indicator 86 shown in
In another embodiment, the symbol marker advances along a cyclical path which includes one or more terminating symbols. If the symbol marker visits a terminating symbol, the bonus round terminates. When a path change condition occurs, the symbol marker moves to a different path. The player can then advance the marker symbol along this different path. Preferably, the path change condition is the symbol marker completing a predetermined number of trips through a path without landing on a terminating symbol. This embodiment can include any number of paths. The player also has an opportunity to gain bonus values at each path, and preferably the bonus values available to the player increase with each path change.
The bonus scheme of the present invention involves a symbol marker which advances along one path consisting of a plurality of predetermined symbols. Depending upon which symbols the symbol marker visits, one or more path change conditions may occur, causing the symbol marker to change paths. In addition, depending upon which symbols the symbol marker visits, the player can gain bonus values, preferably up to a predetermined award limit.
In an alternative embodiment of the present invention, one or more of the paths and preferably the final path includes at least one and preferably a plurality of jackpot or other award accumulation symbols, wherein the player wins a jackpot or other award if the symbol marker visits all of said accumulation symbols. Preferably, when the player obtains such award, the bonus round terminates. This type of bonus scheme increases the entertainment and excitement experienced by gaming device players.
While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but on the contrary is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. It is thus to be understood that modifications and variations in the present invention may be made without departing from the novel aspects of this invention as defined in the claims, and that this application is to be limited only by the scope of the claims.
This application is a continuation of and claims priority to and the benefit of U.S. patent application Ser. No. 10/623,420, filed Jul. 18, 2003, and issued as U.S. Pat. No. 6,908,383 on Jun. 21, 2005, which is a continuation of and claims priority to and the benefit of U.S. patent application Ser. No. 09/686,538, filed Oct. 11, 2000, and issued as U.S. Pat. No. 6,602,136 on Aug. 5, 2003, the entire contents of which are incorporated herein. This application is related to the following commonly-owned co-pending patent applications: “GAMING DEVICE WITH AWARD AND DEDUCTION PROXIMITY-BASED SOUND EFFECT FEATURE,” Ser. No. 09/656,663, “GAMING DEVICE HAVING A MULTI-ROUND BONUS SCHEME WHEREIN EACH ROUND HAS A PROBABILITY OF SUCCESS,” Ser. No. 09/688,441, “GAMING DEVICE HAVING A BONUS SCHEME INCLUDING A PLURALITY OF SELECTION GROUPS WITH WIN-GROUP OUTCOMES”, Ser. No. 09/981,084, “APPARATUS AND METHOD FOR MODIFYING GENERATED VALUES TO DETERMINE AN AWARD IN A GAMING DEVICE,” Ser. No. 09/957,018, “GAMING DEVICE HAVING A BONUS SCHEME WITH MULTIPLE SELECTION GROUPS,” Ser. No. 10/243,047, “GAMING DEVICE HAVING A MULTIPLE SELECTION GROUP BONUS ROUND,” Ser. No. 10/327,538, “GAMING DEVICE HAVING A BONUS SCHEME WITH MULTIPLE SELECTION GROUPS,” Ser. No. 10/623,421, and “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Ser. No. 10/920,518.
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Child | 11153464 | US | |
Parent | 09686538 | Oct 2000 | US |
Child | 10623420 | US |