A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates in general to a gaming device, and more particularly to a gaming device having a primary or secondary game which includes a number of picks of selections and the selection outcomes determined based on a wager.
Gaming machine manufacturers constantly strive to produce gaming machines that maximize enjoyment and excitement for players by incorporating familiar features in various ways in the games. Known gaming devices include triggering events which occur during the play of the base game of the gaming device. The triggering event temporarily stalls or halts the base game play and enables the player to enter a second, different type of game, which is the bonus game. The player plays one type of game in the bonus game, likely receives an award in the bonus game, and returns to the base game. There is, therefore, a need to combine in unique ways different types of games employed in different gaming machines into one game.
An example of a well-known type of game is a selection game. A typical selection game used in a secondary or bonus game prompts and enables the player to pick one or more selections from a group of masked selections. When the player picks one or more of the assorted selections, the gaming device provides the player the awards associated with the selections picked by the player and the game ends.
Reel games are also well-known types of games. It is well known that a plurality of reels can be employed in a bonus game as well as a base game. Reels in gaming devices are known to have a variety of different types of symbols, indicia or characters displayed on the reels. Awards are typically associated with one or more symbols, and one or more combinations of symbols.
Gaming device manufacturers have also made games where the maximum wager in the base game influences an outcome in a bonus game. An example of a method in which a wager in the base game is able to affect an outcome in the bonus game is disclosed in U.S. Pat. No. 6,186,894 in which in one embodiment the number of chances provided to the player to play the secondary event game is based on the number of paylines that the player has played on the main game or by the number of credits wagered on each payline.
There is a continuing need to provide new and different games for wagering gaming machines.
The present invention relates generally to a gaming device having a primary or base game and a secondary or bonus game wherein certain events and outcomes in the bonus game are based on the wager in the base game.
In one embodiment of the present invention, the gaming device provides at least two different ways of simultaneously changing the bonus game based on the wager in the base game. In one embodiment, the gaming device includes a primary game operable upon a wager by a player and a secondary game. At least one award is adapted to be provided to the player in the primary game. The secondary game includes at least two different features or types of features or functions which are changed if the player makes a designated wager in the primary game. The secondary game includes a plurality of different secondary game awards adapted to be provided to the player based on the changed types of features or functions. It should be appreciated that the changeable features or types of features or functions of a secondary game can be any suitable feature or function in the game if the player makes a designated wager in the primary game.
In one embodiment which includes player-selectable selections, the wager made by a player in the base game determines the number of picks of the selections provided to the player as well as the outcomes associated with at least one and preferably a plurality of the selections.
In one embodiment of the present invention, the gaming device displays a plurality of masked selections. An outcome or award is associated with each selection. The gaming device provides the player a number of picks of the selections based on the credits bet or wagered in the base game. In one embodiment, the number of picks provided to the player of the selections is based on the number of credits wagered per payline of the base game. If, for example, the player bets two credits per payline which, in a fifteen-line game, would be thirty credits, the player receives two picks of the selections in the bonus game. If the player bets the maximum amount per payline in by the base game, the player receives the maximum number of picks of the selections. This correlation can be linear or non-linear.
In one embodiment, the bonus game includes a secondary display device which includes a symbol generator including one or more wheels, die, reels, set of reels or any other suitable device adapted to display generated symbols. In one embodiment, the symbol generator is a plurality of reels which include a plurality of symbols on the reels. The bonus game in one embodiment includes a plurality of reels with symbol combinations resulting in more than one type of award or award component in addition to the plurality of selections described above. The number of picks of the selections and possible activations of the reels which are associated with the selections are both based on the wager made by the player in the base game.
If in one embodiment the player bets or wagers less than the maximum amount for the base game, the awards associated with the selections provided to the player are limited to values and do not include activation of the reels of the bonus game. In one embodiment, if the player bets the maximum amount in the base game, the outcomes or awards associated with the selections are different from the outcomes or awards associated with the selections if the player wagered less than the maximum amount predetermined by the base game. In one embodiment, the selections provided to the player include one or more activations or spins of the set of reels only if the player bets the maximum amount in the base game. In one embodiment, if the player picks a selection having an associated spin of the reels, the game or the player is able to spin the reels on the secondary display device to achieve another outcome or win another award or another type of award associated with different types of symbols on the reels.
In one embodiment, the symbols on the reels represent parts or portions of an actual physical object such as any suitable merchandise or product able to be provided to the player as a product award. In one embodiment, a plurality of symbols or a symbol combination must be generated to obtain the product award. Each symbol of the combination is displayed on one reel as a product award symbol. The reels move independently. A product award is provided to the player if the product award symbols line up along the same payline on the reels.
In one embodiment of the present invention, if the gaming device generates less than all of the product award symbols along a payline, the player is provided another type of award associated with the symbols. In one embodiment, the product award symbols, when not generated with the other product award symbols along the same payline, include a modifier of the award to be applied in the game, or, alternatively, in a later game. It should be appreciated that the reels may also include other symbols representing other types of awards such as values.
In another embodiment of the present invention, the gaming device includes a base or primary game operable upon a wager by a player. The base game includes a plurality of reels and a plurality of paylines associated with the reels in a conventional manner. Upon a suitable triggering event in the base game, the gaming device initiates a bonus or secondary game which includes a plurality of player selectable selections. At least one of the player selectable selections is associated with an award, such as credit values. The amount wagered per payline and the number of paylines wagered on independently determine at least two features or components of the bonus game, such as the number of picks of the player selectable selections awarded to the player, the value of an award modifier, (such as a multiplier) or the paytable employed.
In one embodiment, in a first component of the game, the gaming device determines the number of picks of the selections to provide to the player in the bonus game based on the amount wagered per payline in the base game. For example, when a player wagers two credits per payline in the base game, the player receives three picks of the player selectable selections in the bonus game. If the player wagers three credits per payline in the base game, the player receives five picks of the player selectable selections in the bonus game. It should be appreciated that the gaming device may provide the player with any suitable number of picks of the player selectable selections based on the number of credits wagered per payline. In one embodiment, when a player wagers on more selections in the base game, the gaming device provides the player with a greater number of picks of the selections. That is, as the wager per payline increases, the number of picks of the selections increases. In another embodiment, the number of picks of player selectable selections provided to the player is based, at least in part, on the number of paylines wagered on by the player in the base game.
In this embodiment, in a second component of the game, the value of an award modifier in the bonus game is based, at least in part, on the number of paylines selected and wagered on in the base game. In the bonus or secondary game, a display device displays an award to a player based on at least one of the picked selections. The gaming device modifies the award credits or award value by a modifier determined, at least in part, on the number of paylines wagered in the base game. In one embodiment, when a player wagers on a greater number of paylines in the base game, the gaming device provides a modifier of a higher value.
For example, a gaming device includes twenty paylines. When the player selects or wagers on one of the paylines, upon a triggering event, the gaming device provides an award multiplier of one in the bonus game. When the player selects five of the paylines, the gaming device provides an award multiplier of two in the bonus game. When the player selects all twenty paylines, the gaming device provides an award multiplier of twelve in the bonus game. It should be appreciated that the gaming device may modify the award with any suitable award modifier.
In another embodiment, in the second component of the game, the gaming device includes a plurality of different paytables for the bonus game. The paytable employed by the gaming device in the bonus game is determined by the number of paylines which the player wagers on or selects. In one embodiment, if a player wagers on more paylines the gaming device employs a paytable with higher achievable awards. In one embodiment, the gaming device provides a plurality of paytables with different volatilities. In another embodiment, the gaming device enables the player to select the paytable if the player wagers a predetermined amount.
In one embodiment, the bonus game includes Paytable A, Paytable B and Paytable C, which are all different paytables. If a player wagers on one payline in the base game, the gaming device employs Paytable A in the bonus game. Likewise, if the player wagers on two paylines in the base game, the gaming device employs Paytable B in the bonus game. If a player wagers on all three paylines in the base game, the gaming device employs Paytable C in the bonus game. In one embodiment, the bonus game includes a plurality of player selectable selections. The number of picks of the selections provided to the player is determined by the amount wagered per payline, as discussed above. The paytable employed in the secondary game determines the awards, values or outcomes which are associated with the selections. In one embodiment, the bonus game is the same, regardless of the number of lines wagered, but the paytables employed are different.
In another embodiment of the present invention, the gaming device provides the player with a physical prize such as a token if a designated outcome is achieved. The token represents a predetermined number of credits in the gaming machine. In one embodiment, the gaming device automatically distributes one or more tokens upon a game event or outcome. For example, a token can represent four quarters in a gaming machine using quarter value credits or twenty nickels in a gaming machine using nickel value credits. In another embodiment, when a player presses the cash out button on a gaming machine having a balance of credits which is not a multiple of the predefined token value, the processor calculates the number of tokens divisible into the total number of credits on the gaming machine and directs the hopper to dispense that number of tokens. In one embodiment, if the number of credits is not evenly divisible by the credit per token amount, the processor leaves the remaining credits on the gaming machine.
It should be appreciated that the present invention may encompass any combination of the disclosed embodiments.
It is therefore an advantage of the present invention to provide a gaming device which combines different types of games in a single game.
A further advantage of the present invention includes an additional chance at enhancing an award based on the maximum wager in a base game.
A further advantage of the present invention is to provide a
Additional features and advantages of the present invention are described in, and will be apparent from, the following Detailed Description of the Invention and the figures.
Referring now to the drawings, two alternative embodiments of the gaming device of the present invention are illustrated in
In one embodiment, as illustrated in
In one embodiment, as illustrated in
In one embodiment, part or all of the program code and/or operating data described above can be stored in a detachable or removable memory device, including, but not limited to, a suitable cartridge, disk or CD ROM. A player can use such a removable memory device in a desktop, a laptop personal computer, a personal digital assistant (PDA) or other computerized platform. The processor and memory device may be collectively referred to herein as a “computer” or “controller.”
In one embodiment, as discussed in more detail below, the gaming device randomly generates awards and/or other game outcomes based on probability data. That is, each award or other game outcome is associated with a probability and the gaming device generates the award or other game outcome to be provided to the player based on the associated probabilities. In this embodiment, since the gaming device generates outcomes randomly or based upon a probability calculation, there is no certainty that the gaming device will ever provide the player with any specific award or other game outcome.
In another embodiment, as discussed in more detail below, the gaming device employs a predetermined or finite set or pool of awards or other game outcomes. In this embodiment, as each award or other game outcome is provided to the player, the gaming device removes the provided award or other game outcome from the predetermined set or pool. Once removed from the set or pool, the specific provided award or other game outcome cannot be provided to the player again. This type of gaming device provides players with all of the available awards or other game outcomes over the course of the play cycle and guarantees the amount of actual wins and losses.
In one embodiment, as illustrated in
The display devices may include, without limitation, a monitor, a television display, a plasma display, a liquid crystal display (LCD) a display based on light emitting diodes (LED) or any other suitable electronic device or display mechanism. In one embodiment, as described in more detail below, the display device includes a touch-screen with an associated touch-screen controller. The display devices may be of any suitable configuration, such as a square, rectangle, elongated rectangle.
The display devices of the gaming device are configured to display at least one and preferably a plurality of game or other suitable images, symbols and indicia such as any visual representation or exhibition of the movement of objects such as mechanical, virtual or video reels and wheels, dynamic lighting, video images, images of people, characters, places, things and faces of cards, tournament advertisements and the like.
In one alternative embodiment, the symbols, images and indicia displayed on or of the display device may be in mechanical form. That is, the display device may include any electromechanical device, such as one or more mechanical objects, such as one or more rotatable wheels, reels or dice, configured to display at least one and preferably a plurality of game or other suitable images, symbols or indicia.
As illustrated in
As seen in
In one embodiment, as shown in
In one embodiment, one input device is a cash out button 38. The player may push the cash out button and cash out to receive a cash payment or other suitable form of payment corresponding to the number of remaining credits. In one embodiment, when the player cashes out, the player receives the coins in a coin payout tray 40. In one embodiment, when the player cashes out, the player may receive other payout mechanisms such as tickets or credit slips redeemable by a cashier or funding to the player's electronically recordable identification card.
In one embodiment, as mentioned above and seen in
The gaming device may further include a plurality of communication ports for enabling communication of the processor with external peripherals, such as external video sources, expansion buses, game or other displays, an SCSI port or a key pad.
In one embodiment, as seen in
In one embodiment, the gaming machine may include a player or other sensor, such as a camera in communication with the processor (and possibly controlled by the processor) that is selectively positioned to acquire an image of a player actively using the gaming device and/or the surrounding area of the gaming device. In one embodiment, the camera may be configured to selectively acquire still or moving (e.g., video) images and may be configured to acquire the images in either an analog, digital or other suitable format. The display devices may be configured to display the image acquired by the camera as well as display the visible manifestation of the game in split screen or picture-in-picture fashion. For example, the camera may acquire an image of the player and that image can be incorporated into the primary and/or secondary game as a game image, symbol or indicia.
Gaming device 10 can incorporate any suitable wagering primary or base game. The gaming machine or device of the present invention may include some or all of the features of conventional gaming machines or devices. The primary or base game may comprise any suitable reel-type game, card game, number game or other game of chance susceptible to representation in an electronic or electromechanical form which produces a random outcome based on probability data upon activation from a wager. That is, different primary wagering games, such as video poker games, video blackjack games, video Keno, video bingo or any other suitable primary or base game may be implemented into the present invention.
In one embodiment, as illustrated in
In one embodiment, a base or primary game may be a keno game wherein the gaming device displays a plurality of selectable indicia or numbers on at least one of the display devices. In this embodiment, the player selects at least one and preferable a plurality of the selectable indicia or numbers via an input device or via the touch screen. The gaming device then displays a series of drawn numbers to determine an amount of matches, if any, between the player's selected numbers and the gaming device's drawn numbers. The player is provided an award based on the amount of matches, if any, based on the amount of determined matches.
In one embodiment, in addition to winning credits in a base or primary game, the gaming device may also give players the opportunity to win credits in a bonus or secondary game or bonus or secondary round. The bonus or secondary game enables the player to obtain a prize or payout in addition to the prize or payout, if any, obtained from the base or primary game. In general, a bonus or secondary game produces a significantly higher level of player excitement than the base or primary game because it provides a greater expectation of winning than the base or primary game and is accompanied with more attractive or unusual features than the base or primary game.
In one embodiment, the bonus or secondary game may be any type of suitable game, either similar to or completely different from the base or primary game. In one embodiment, the gaming device includes a program which will automatically begin a bonus round when the player has achieved a triggering event or qualifying condition in the base or primary game. In one embodiment, the triggering event or qualifying condition may be a selected outcome in the primary game or a particular arrangement of one or more indicia on a display device in the primary game, such as the number seven appearing on three adjacent reels along a payline in the primary slot game embodiment seen in
In one embodiment, once a player has qualified for a bonus game, the player may subsequently enhance his/her bonus game participation through continued play on the base or primary game. Thus, for each bonus qualifying event, such as a bonus symbol, that the player obtains, a given number of bonus game wagering points or credits may be accumulated in a “bonus meter” programmed to accrue the bonus wagering credits or entries toward eventual participation in a bonus game. The occurrence of multiple such bonus qualifying events in the primary game may result in an arithmetic or geometric increase in the number of bonus wagering credits awarded. In one embodiment, extra bonus wagering credits may be redeemed during the bonus game to extend play of the bonus game.
In one embodiment, no separate entry fee or buy in for a bonus game need be employed. That is, a player may not purchase an entry into a bonus game; he must win or earn entry through play of the primary game and, thus, play of the primary game is encouraged. In another embodiment, qualification of the bonus or secondary game could be accomplished through a simple “buy in” by the player if, for example, the player has been unsuccessful at qualifying through other specified activities.
In one embodiment, as illustrated in
In one embodiment, the game outcome provided to the player is determined by a central server or controller and provided to the player at the gaming device of the present invention. In this embodiment, each of a plurality of such gaming devices is in communication with the central server or controller. Upon a player initiating game play at one of the gaming devices, the initiated gaming device communicates a game outcome request to the central server or controller.
In one embodiment, the central server or controller receives the game outcome request and randomly generates a game outcome for the primary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for the secondary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for both the primary game and the secondary game based on probability data. In this embodiment, the central server or controller is capable of storing and utilizing program code or other data similar to the processor and memory device of the gaming device.
In an alternative embodiment, the central server or controller maintains one or more predetermined pools or sets of predetermined game outcomes. In this embodiment, the central server or controller receives the game outcome request and independently selects a predetermined game outcome from a set or pool of game outcomes. The central server or controller flags or marks the selected game outcome as used. Once a game outcome is flagged as used, it is prevented from further selection from the set or pool and cannot be selected by the central controller or server upon another wager. The provided game outcome can include a primary game outcome, a secondary game outcome, primary and secondary game outcomes, or a series of game outcomes such a free games.
The central server or controller communicates the generated or selected game outcome to the initiated gaming device. The gaming device receives the generated or selected game outcome and provides the game outcome to the player. In an alternative embodiment, how the generated or selected game outcome is to be presented or displayed to the player, such as a reel symbol combination of a slot machine or a hand of cards dealt in a card game, is also determined by the central server or controller and communicated to the initiated gaming device to be presented or displayed to the player. Central production or control can assist a gaming establishment or other entity in maintaining appropriate records, controlling gaming, reducing and preventing cheating or electronic or other errors, reducing or eliminating win-loss volatility and the like.
In another embodiment, one or more of the gaming devices of the present invention are in communication with a central server or controller for monitoring purposes only. That is, each individual gaming device randomly generates the game outcomes to be provided to the player and the central server or controller monitors the activities and events occurring on the plurality of gaming devices. In one embodiment, the gaming network includes a real-time or on-line accounting and gaming information system operably coupled to the central server or controller. The accounting and gaming information system of this embodiment includes a player database for storing player profiles, a player tracking module for tracking players and a credit system for providing automated casino transactions.
A plurality of the gaming devices of the present invention are capable of being connected together through a data network. In one embodiment, the data network is a local area network (LAN), in which one or more of the gaming devices are substantially proximate to each other and an on-site central server or controller as in, for example, a gaming establishment or a portion of a gaming establishment. In another embodiment, the data network is a wide area network (WAN) in which one or more of the gaming devices are in communication with at least one off-site central server or controller. In this embodiment, the plurality of gaming devices may be located in a different part of the gaming establishment or within a different gaming establishment than the off-site central server or controller. Thus, the WAN may include an off-site central server or controller and an off-site gaming device located within gaming establishments in the same geographic area, such as a city or state. The WAN gaming system of the present invention may be substantially identical to the LAN gaming system described above, although the number of gaming devices in each system may vary relative to each other.
In another embodiment, the data network is an internet or intranet. In this embodiment, the operation of the gaming device can be viewed at the gaming device with at least one internet browser. In this embodiment, operation of the gaming device and accumulation of credits may be accomplished with only a connection to the central server or controller (the internet/intranet server) through a conventional phone or other data transmission line, digital signal line (DSL), T-1 line, coaxial cable, fiber optic cable, or other suitable connection. In this embodiment, players may access an Internet game page from any location where an internet connection and computer, or other internet facilitator are available. The expansion in the number of computers and number and speed of internet connections in recent years increases opportunities for players to play from an ever-increasing number of remote sites. It should be appreciated that enhanced bandwidth of digital wireless communications may render such technology suitable for some or all communications according to the present invention, particularly if such communications are encrypted. Higher data transmission speeds may be useful for enhancing the sophistication and response of the display and interaction with the player.
In another embodiment, a plurality of gaming devices at one or more gaming sites may be networked to a central server in a progressive configuration, as known in the art, wherein a portion of each wager to initiate a base or primary game may be allocated to bonus or secondary event awards. In one embodiment, a host site computer is coupled to a plurality of the central servers at a variety of mutually remote gaming sites for providing a multi-site linked progressive automated gaming system. In one embodiment, a host site computer may serve gaming devices distributed throughout a number of properties at different geographical locations including, for example, different locations within a city or different cities within a state.
In one embodiment, the host site computer is maintained for the overall operation and control of the system. In this embodiment, a host site computer oversees the entire progressive gaming system and is the master for computing all progressive jackpots. All participating gaming sites report to, and receive information from, the host site computer. Each central server computer is responsible for all data communication between the gaming device hardware and software and the host site computer.
Referring now to
In one embodiment, if the player does not wager the maximum amount, the types of awards associated with the selections 110 are limited to values 108. In the illustrated embodiment of
If the player wagers the maximum amount per payline 106b and activates the maximum number of paylines in the base game, the player receives the maximum number of picks 123b of the selections, and the player is able to select at least two different types of awards associated with the selections 110. In the embodiment illustrated in
Referring now to
In one embodiment, the base game is a fifteen-line video slot game wherein the player is enabled to wager up to five credits per payline. The bonus game is initiated by a triggering event in the base game. In the preferred embodiment, the base game includes a reel game that triggers the bonus game by generating a predetermined combination of symbols on the reels in the base game.
In one embodiment, after the bonus game is triggered, the player is presented with a plurality of selections which includes nine player-selectable selections 110a to 110i. The selections 110a to 110i include an outcome or award 108a to 108i respectively associated with each selection. It should be appreciated that the outcomes or awards can include credit values, modifiers such as a multiplier, a free pick, or any other suitable outcome or award. In the preferred embodiment, the outcomes or awards associated with each selection remain masked or hidden from the player until the player picks the selection.
The selection display, in one embodiment, also includes a plurality of positions 111, 112, 113, 114 and 115 which are associated with the number of credits bet per payline 101, 102, 103, 104 and 105 in the base game. For instance if the player bet one credit per payline 101 in the base game, only the position 111 corresponding to one credit wagered per payline will be highlighted or otherwise indicated. As illustrated in
The selection display 100 includes a display 120 of the number of credits 121 wagered or bet in the base game. The display 100 also includes a display 122 of the number of picks 123 corresponding to the amount wagered in the base game. In one embodiment, the number of credits wagered per payline in the base game 106 corresponds to the number of picks 123 provided to the player of the selections on the display 100. The selection win display 124 indicates the accumulated award values 125 associated with the selections 110a to 110i picked by the player in the selection portion of the bonus game. The bonus win display 300 includes the total accumulated award 301 provided to the player in both the selection game and the reel game.
The second portion of the display of the bonus game includes, in one embodiment, three standard reels 210a, 210b and 210c in the top box 200 of the gaming device. The symbols on the reels include value symbols 205 and portions 208a, 208b and 208c of at least one product award symbol 208. In one embodiment, each product award symbol 208, 208b and 208c includes or masks another type of award such as a modifier 207. The reel display 200 also includes a display 222 indicating the number of spins remaining 223 in the reel game. The number of spins remaining 223 is based on the selections 110 picked by the player in the selection game. The additional components of the reel display include a credits display 204 which displays the number of credits 205 provided to the player based on the values 205 displayed on a payline on the reels. The multiplier display 206 indicates any multipliers 207 provided to the player which are associated with different symbols on the reels such as the product award symbol as discussed above. The reel win display 224 indicates the total award 225 provided to the player in the reel portion of the bonus game which is based on the number of credits 205 and any multipliers 207 applied to the number of credits 205 provided to the player.
In
In
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Referring now to
In
In
In
In one embodiment of the present invention, at least one jackpot or product award symbol is displayed on each of the reels. Jackpot award symbols, in one embodiment, represent parts or portions of the total jackpot award. Similarly, product award symbols, in one embodiment, represent parts or portions of a physical object such as a product or merchandise. The jackpot or product is provided to the player as an award if all of the jackpot or product award symbols representing all the portions of the jackpot or merchandise are displayed on the same active payline associated with the reels. In the illustrated embodiment, the product award is a new car. In one embodiment, the combination of all displayed product award symbols depicts a car, each product award symbol depicting one of three portions of the car including the front, the middle and the rear of the car. The portions of the car associated with each product award symbol are, in one embodiment, displayed on three different reels. It should be appreciated that product awards may also include other awards of value including other physical objects such as a boats, RVs, homes, jewelry, etc., experiences such as travel, cruises, vacations, etc. or investments such as stocks.
In one embodiment, if only one portion of the jackpot or product award is displayed on the payline of the reels, the jackpot or product award symbol can also represent another type of award such as a modifier. In one embodiment illustrated in
In
In
In another embodiment of the present invention, the gaming device includes a base or primary game operable upon a wager by a player. The base game includes a plurality of reels and a plurality of paylines associated with the reels in a conventional manner. Upon a suitable triggering event in the base game, the gaming device initiates a bonus or secondary game which includes a plurality of player selectable selections. At least one of the player selectable selections is associated with an award, such as credit values. The amount wagered per payline and the number of paylines wagered on independently determine at least two features or components of the bonus game, such as the number of picks of the selectable selections awarded to the player, the value of an award modifier, or the paytable employed.
In one embodiment of the present invention, the wager in the base game determines two separate and individual components of the bonus game. As illustrated in
Now referring to
Referring to
Referring to
Referring to
In this embodiment, in the second component of the present invention, the bonus game includes a modifier which is based, at least in part, on the number of paylines wagered or selected in the base game. In this embodiment, the base game includes a plurality of paylines, which in one embodiment are associated with reels. The gaming device enables a player to wager on or select a number of the paylines. The number of paylines wagered on by the player, also known as the number of active paylines, determines the amount of a modifier. In one embodiment, the modifier is a multiplier that multiplies the award by a designated amount.
Referring to
Referring to
Referring to
Referring to
It should be appreciated that the modifier may be any suitable type of award modifier. In one embodiment, when the player wagers on more paylines, the gaming device increases the modifier. In an alternative embodiment, an award modifier is based, at least in part, on the amount wagered per payline in the base game. In one embodiment, the modifier awarded in the bonus game directly correlates to the number of paylines selected in the base game. For example, the gaming device awards a higher award modifier when the player wagers on a greater number of paylines in the base game.
In an alternative embodiment (not illustrated), for one of the components of present invention, the gaming device awards the same number of picks to the player in the secondary game and the amount wagered per payline in the base game determines, at least in part, the number of selections displayed to the player in the secondary game. In one embodiment, at least one of the player selectable selections is associated with an award. For example, the gaming device displays a plurality of masked player selectable selections upon a triggering event. Two of the displayed selections are associated with an award outcome. The player always receives two picks of the selections in the secondary game. If the player wagers one credit per payline in the base game, upon a triggering event, the gaming device displays twenty player selectable selections to the player in the bonus game. Thus, the player has two picks of the twenty selections to attempt to win the two awards. That is, the player has a one in ten chance of winning one of the awards. If the player wagers two credits per payline in the base game, upon a triggering event, the gaming device displays fourteen selections to the player bonus game. Thus, the player has two picks of the fourteen selections to attempt to win the two awards. When the player wagers two credits, the odds of winning increase to a one in seven chance of winning one of the awards. If the player wagers three credits per payline, the gaming device displays eight selections to the player. Thus, the player has two picks of the eight selections to attempt to choose the selections associated with the two awards. In this embodiment, the more a player wagers, the better chance they have of picking the selections associated with the awards.
It should be appreciated that the gaming device may provide the player with any suitable number of picks of the player selectable selections in the bonus game. In one embodiment, as the player wagers more credits per payline in the base game, the gaming device increases the number of picks of the player selectable selections provided to the player in the bonus or secondary game. In an alternative embodiment, the gaming device determines the number of picks of the player selectable selections to award to the player based on the number of paylines wagered in the base game. In one embodiment, the player is enabled to select the displayed player selectable selections only once. In another embodiment, the player may select the same player selectable selection multiple times.
In another embodiment (not illustrated), one of the components of the game includes the gaming device determining which different paytable to employ in the bonus game, at least in part, on the number of active paylines or the number of paylines wagered on in the base game. For example, the bonus game includes a plurality of different paytables, such as Paytable A, Paytable B and Paytable C. If a player wagers on one payline in the base game, the gaming device employs Paytable A in the bonus game. If the player wagers on two paylines in the base game, the gaming device employs Paytable B in the bonus game. If a player wagers on three paylines in the base game, the gaming device employs Paytable C in the bonus game. The number of picks of the selections provided to the player is determined by the amount wagered per payline, as discussed above. The paytable employed in the secondary game determines the awards, values or outcomes which are associated with the selections. The gaming device provides the player an award or outcome based, at least in part, on the values associated with the picked selections. In one embodiment, the gaming device provides the player with an award or outcome based on the values associated with the selections which are determined by the paytable employed and a modifier. In one embodiment, the bonus game is the same, regardless of the number of lines wagered, but the paytables employed are different.
In another embodiment, the primary or base game is a card game. The gaming device enables the player to place a wager on at least one card or a group or hand of cards. In one embodiment, the amount of the wager determines at least one feature or component of the bonus game, such as the number of picks of the selections awarded to the player, the value of an award modifier, or the paytable employed. In such embodiment, the number of hands of cards wagered on determines at least one feature or component of the bonus game, such as the number of picks of the selectable selections awarded to the player, the value of an award modifier or the paytable employed. It should be appreciated that the card game can be any suitable card game.
It should be appreciated that the gaming device may include any suitable number of paylines and any suitable number of player selectable selections. It should be appreciated that any game feature may be partially or completely based on the total amount of the wager, the amount of wager per payline or on the number of active paylines.
In another embodiment of the present invention, the gaming device provides the player with a physical prize such as a token. The token may represent a predetermined number of credits in the gaming machine. For example, a token can represent four quarters in a gaming machine using quarter value credits or twenty nickels in a gaming machine using nickel value credits. In one embodiment, the gaming device automatically awards one or more tokens to the player upon the occurrence of a game event. In another embodiment, when the player presses the cash out button on gaming machine having a balance of credits which is not a multiple of the predefined token value, the processor calculates the number of tokens divisible into the total number of credits on the gaming machine and directs the hopper to dispense that number of tokens. If the number of credits is not evenly divisible by the credit per token amount, the processor leaves the remaining credits on the gaming machine.
For example, the predefined token value is four credits and the player has six credits on the gaming machine. When the player presses the cash out button, the gaming device pays one token from the hopper and leaves two remaining credits on the credit meter of the gaming machine.
It should thus be appreciated that the gaming machine of the present invention can include a suitable token dispenser controlled by the processor and operable to dispense a plurality of tokens.
In another embodiment, the token provided to the player is a physical prize such as a watch. For example, when a player achieves $20 worth of credits, instead of a monetary units, the gaming device awards the player a watch. When a player achieves $30 worth of credits, instead of a monetary units, the gaming device awards the player the watch and the player will have $10 of remaining credits. In one embodiment, the gaming device provides the player with a receipt in any suitable form representing the token which can be redeemed elsewhere. It should be appreciated that tokens may thus be incorporated in any suitable manner in association with the present invention.
It should be appreciated that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present invention and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.
This application is a continuation-in-part and claims the benefit of U.S. patent application Ser. No. 10/660,809, filed on Sep. 11, 2003, the entire contents of which are incorporated herein.
Number | Date | Country | |
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Parent | 10660809 | Sep 2003 | US |
Child | 10956223 | Sep 2004 | US |