A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates in general to a gaming device, and more particularly to a gaming device which displays traveling symbols on its reels.
The games in many existing gaming machines, such as traditional slot machines, are based upon the concept of spinning reels. The player initiates the spin of the reels, and where the reels stop determines whether a player wins a value and, if so, how much value the player wins. These gaming machines typically have certain features designated for outcomes such as when a player wins a value, advances to a bonus round or when the game terminates. For example, these gaming machines often display the amount of credits earned, flash lights, make sounds or have other features designed to draw attention to the outcome and entertain the player. In an existing game when a predetermined event occurs, a wild card-type symbol replaces various reel symbols, one at a time. If any of those replacements result in a winning combination of symbols, the player wins a certain value. Patent Cooperation Treaty Patent No. W0 9732285 entitled, “Slot Machine Game with Roaming Wild Card,” published on Apr. 9, 1997 and assigned on its face to Aristocrat Leisure Ind Pty Ltd discloses a feature generally of this type. However, these existing features do not display symbols as they move or travel from one position to another on the reels.
To increase player enjoyment and excitement, it is desirable to provide players with new features for gaming devices which use reels, where the new features involve symbols which travel on the reels.
The present invention overcomes the above shortcomings by providing a gaming device and method which includes a plurality of reels, preferably video reels and a plurality of symbols on the reels. The reels are preferably adjacent to one another. Functionally, a plurality of the reels spin, come to a stop and display one or more symbols. One or more reels may not spin and may function solely as a display screen. The term display, as used herein, includes but is not limited to showing, performing or otherwise representing a person, place or thing, at rest or in motion, visually and/or audibly.
The symbols which are displayed on each reel in relation to each other form a combination of symbols. When a player causes or reaches certain events, symbols or combinations of symbols (hereafter referred to as “triggering events”) in a primary game or bonus round, the computer of the gaming device provides certain outcomes, such as providing the player with value or bonus value, providing the player with the opportunity to gain values or bonus values, deducting values or bonus values from the player, terminating the primary game or bonus round, otherwise generating an event or determining the outcome of the primary game or bonus round.
As a result of one or more triggering events at any time during a primary game or bonus round, but preferably immediately before or after any of these outcomes occurs, one or more symbols (hereinafter referred to as a “traveling symbol”) travels from one location on a reel to another location on the same reel or a different reel. It should be appreciated that the present invention can be adapted to enable the player to control which traveling symbol will travel and where it will travel. Preferably, the computer animates the traveling symbols when they travel. The term animate, as used herein, includes but is not limited to, moving in any direction, simulating actual movement, operation or behavior, bending, transforming into a different shape or size, separating into different parts, expanding or contracting, changing colors, shades or patterns, illuminating, making sounds or otherwise having dynamic characteristics.
It is also preferable that immediately before the traveling symbol begins to travel, during the travel or when the traveling symbol reaches its destination, the computer may display or perform certain exhibitions involving: the traveling symbol, any of the other symbols, reels or any other persons, places or things which are graphically displayed on the reels. The term exhibition, as used in this specification, includes but is not limited to any audio, visual or audiovisual representation of a person, place or thing in motion or at rest, including video images, graphics, activities, animations, virtual representations, simulations or movement.
Depending upon when the travel feature of the present invention is used in relation to a game outcome, a variety of predetermined events may occur after the travel and any exhibitions are complete. For example, the game can provide the player with values or bonus values, deduct values or bonus values or terminate the primary game or bonus round. In any case, the travel feature of the present invention provides players with engaging and enjoyable entertainment.
In one preferred embodiment, when a certain triggering event occurs, the computer displays at least two traveling symbols at different locations on one or more reels. The traveling symbols move towards one another, accompanied by various exhibitions. This preferred embodiment can be included in a primary game and/or bonus round.
Preferably in this preferred embodiment, the symbols are vehicles moving towards one another on a collision path. Also, all symbols and graphics between the two vehicles are removed and replaced with a hand. The hand is located midway between the two vehicles. Before a collision occurs, the hand holds up a traffic stop sign, and the vehicles stop traveling. The computer then replaces the stop sign with the numeric value gained by the player.
In another embodiment, the triggering event is the player choosing at least one selectable symbol displayed on the reels. When the player chooses this selectable symbol, a predetermined symbol travels towards another predetermined symbol on the reels. When the traveling symbol reaches its destination, it interacts with the symbol it reached. This preferred embodiment can also be included in a primary game and/or bonus round.
Preferably, in this embodiment the selectable symbol is a food item located on a reel. When the player selects the food item, a predetermined character travels from its location to another symbol. The computer animates the character when it travels. Also, the computer performs an exhibition when the character reaches the destination symbol. The exhibition involves interaction between the traveling character and the symbol which it reached. In an alternative embodiment, when the player selects any symbol, except for the traveling character, the traveling character travels from its location to the food item. The computer animates the traveling character and also includes an exhibition involving this character and the food item (i.e., an exhibition of the character eating the food).
The gaming device feature of the present invention includes reels which display a variety of symbols. When one or more triggering events occurs in a game or bonus round, such as the player reaching a predetermined combination of symbols, one or more symbols travels from one location on one reel to another location on another reel. The traveling is accompanied by entertaining animations and exhibitions for the player's amusement.
It is therefore an object of the present invention to provide a gaming device with reels which includes traveling symbols.
Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes.
Referring now to the drawings,
Gaming device 10 can incorporate any game such as slot, poker or keno in addition to any triggering combination. The indicia used on and in gaming device 10 may be in mechanical, electrical or video form.
As illustrated in
As shown in
At any time during the game, a player may “cash out” and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button 26. When the player “cashes out,” the player receives the coins in a coin payout tray 28. The gaming device 10 may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits.
With respect to electronics, gaming device 10 preferably includes the electronic configuration generally illustrated in
As illustrated in
It should be appreciated that although a processor 30 and memory device 32 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hard-wired devices, or using mechanical devices (collectively referred to herein as a “processor”). Furthermore, although the processor 30 and memory device 32 preferably reside on each gaming device 10 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like. The processor 30 and memory device 32 are generally referred to herein as the “computer.”
With reference to
In primary games and in bonus rounds, when certain predetermined triggering events occur, one or more traveling symbols 52 travels from one location on a reel to another location on the same reel or another reel. A traveling symbol 52 can travel to another traveling symbol 52, any other symbol 50, any location or anything else. A traveling symbol 52 is any symbol which relocates or travels from one location on a reel 48 to another. Preferably, but not necessarily, traveling symbols 52 are representations of characters or things which have the ability to travel.
In operation, a player makes payment to the gaming device and the primary game begins, enabling the player to spin the reels 48. The player then uses play buttons 20 or any other activator to cause the reels 48 to spin, as indicated by block 54 in FIG. 3. The player spins the reels 48 in this manner until running out of credits or reaching a triggering event. If the player reaches certain triggering events in the primary game, a variety of outcomes may occur. One possible outcome is the computer may initiate a bonus round. Triggering events can occur in bonus rounds as well.
Whether in a primary game or bonus round, one or more triggering events may occur, as indicated by block 56 in FIG. 3. When a player reaches one or more predetermined triggering events, such as the player achieving a winning combination of symbols 50 and/or the player making a selection of a certain symbol 50, the computer causes one or more traveling symbols 52 (shown in
In one embodiment when a triggering event occurs, one or more traveling symbols 52 travels to different locations on the reels 48 and to different symbols 50 in various manners and in various scenarios. Certain of these manners and scenarios are illustrated in
As illustrated in
The traveling symbols 52 can travel in any manner, such as in straight lines, curved lines or by disappearing from locations and reappearing at new locations. As illustrated in
Furthermore, traveling symbols 52 are not limited to traveling towards meeting locations 54 or other traveling symbols 52. Traveling symbols 52 can travel towards non-traveling symbols 50 as well. As illustrated in
Also as illustrated in
In addition, one or more traveling symbols 52 can be chasing one another. As illustrated in
Two or more traveling symbols can be involved in a race. As illustrated in
In another embodiment, after two triggering events occur sequentially, the traveling begins. The first event is the player reaching a winning combination of symbols 50 in the primary game. The computer initiates a bonus round. Then the computer enables the player to choose a selectable symbol 56, preferably from a plurality of selectable symbols 56, as shown in FIG. 9. The player's selection is the second triggering event. The player makes a selection by touching touch screen 40 (shown in
When the player chooses a selectable symbol 56, at least one traveling symbol travels to a new location on the reels 48. In the example shown in
Referring back to
In addition, it is preferable that when the traveling symbols 52 travel, the computer animates the traveling symbols 52. For example, the computer can cause a truck to appear to be moving accompanied by rotating wheels, exhaust exiting the truck and the common sound of a truck engine. Furthermore, it is preferable that the computer includes one or more exhibitions before, during or after the traveling symbols 52 complete their travel. Preferably, the exhibitions are related to a theme shared by the symbols 50, traveling symbols 52 and the overall primary game or bonus round. The computer can display or perform the exhibitions anywhere on the reels 48, and the exhibitions can involve one or more symbols 50, traveling symbols 52 or any person, place or thing graphically represented on the reels 48, and any animation or interaction involving these symbols.
In another preferred embodiment, shown in
In yet another preferred embodiment of the present invention shown in
As shown in
In these two preferred embodiments involving the themes of The Addams Family™ series and South Park™ cartoon, the gaming device includes various windows 58, shown in
The gaming device feature of the present invention includes various symbols which travel from one location to another on the gaming device reels. These symbols make their travel preferably before or after an outcome occurs, such as before the player receives an award value. The traveling symbols move and interact with other reel symbols as part of an exhibition which engages and entertains the player.
While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but on the contrary is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. It is thus to be understood that modifications and variations in the present invention may be made without departing from the novel aspects of this invention as defined in the claims, and that this application is to be limited only by the scope of the claims.
This application is a continuation of and claims priority to and the benefit of U.S. patent application Ser. No. 09/606,928, filed Jun. 29, 2000 now U.S. Pat. No. 6,561,900. This application is related to the following commonly-owned co-pending patent applications: “GAMING DEVICE WITH MULTI-PURPOSE REELS,” Ser. No. 09/606,733, “GAMING DEVICE WITH MOVING SCREEN SIMULATION,” Ser. No. 09/625,884, “GAMING DEVICE WITH SIGNIFIED REEL SYMBOLS,” Ser. No. 09/605,344, “GAMING DEVICE HAVING TOUCH ACTIVATED ALTERNATING OR CHANGING SYMBOL,” Ser. No. 09/602,331, “GAMING DEVICE PROVIDING TOUCH ACTIVATED SYMBOL INFORMATION,” Ser. No. 09/680,349, “GAMING DEVICE HAVING A CHANGEABLE OBJECT,” Ser. No. 09/680,111, “GAMING DEVICE HAVING INTERACTING SYMBOLS,” Ser. No. 09/686,308, and “GAMING DEVICE HAVING A SYMBOL COVERING FEATURE,” Ser. No. 09/684,275.
Number | Name | Date | Kind |
---|---|---|---|
4695053 | Vazquez, Jr. et al. | Sep 1987 | A |
5449173 | Thomas et al. | Sep 1995 | A |
5664998 | Seelig et al. | Sep 1997 | A |
5769716 | Saffari et al. | Jun 1998 | A |
5833536 | Davids et al. | Nov 1998 | A |
5882259 | Holmes, Jr. et al. | Mar 1999 | A |
5980384 | Barrie | Nov 1999 | A |
5997400 | Seelig et al. | Dec 1999 | A |
5997401 | Crawford | Dec 1999 | A |
6033307 | Vancura | Mar 2000 | A |
6056642 | Bennett | May 2000 | A |
6059289 | Vancura | May 2000 | A |
6089976 | Schneider et al. | Jul 2000 | A |
6089977 | Bennett | Jul 2000 | A |
6120031 | Adams | Sep 2000 | A |
6120376 | Cherry | Sep 2000 | A |
6135885 | Lermusiaux | Oct 2000 | A |
6142875 | Kodachi et al. | Nov 2000 | A |
6251013 | Bennett | Jun 2001 | B1 |
6270411 | Gura et al. | Aug 2001 | B1 |
6290600 | Glasson | Sep 2001 | B1 |
6364766 | Anderson et al. | Apr 2002 | B1 |
6439993 | O'Halloran | Aug 2002 | B1 |
6551187 | Jaffe | Apr 2003 | B1 |
6561900 | Baerlocher et al. | May 2003 | B1 |
Number | Date | Country |
---|---|---|
60019 | Sep 1982 | EP |
1 083 531 | Mar 2001 | EP |
2101380 | Jan 1983 | GB |
WO 9732285 | Sep 1997 | WO |
Number | Date | Country | |
---|---|---|---|
20030190947 A1 | Oct 2003 | US |
Number | Date | Country | |
---|---|---|---|
Parent | 09606928 | Jun 2000 | US |
Child | 10409727 | US |