1. Field of the Invention
The present invention relates to a gaming machine for playing a game and a controlling method thereof.
2. Description of the Related Art
A gaming machine which executes a card game disclosed in U.S. Pat. No. 5,947,821 has been known as a related gaming machine. U.S. Pat. No. 5,947,821 discloses the following game. Firstly, as a primary game, five cards are dealt to a player. Then, the player holds some of the dealt five cards and replaces the other cards with different cards. Thereafter, if the player obtains a winning combination, an award is provided to the player.
If the award is provided, the player can select whether or not to execute a double-up game as a secondary game. If the player decides not to execute the double-up game, medals or credits corresponding to the award provided in the primary game are paid out. On the other hand, if the player decides to execute the double-up game, he/she determines whether the number shown on the front face of the card displayed face down is greater or smaller than a number shown on the front face of the card displayed face up. If his/her determination is right, the award provided in the primary game is doubled. If his/her determination is wrong, the award provided in the primary game is confiscated.
Therefore, the execution of the secondary game provides the player with a chance of winning more awards. However, at the same time, the player may lose the award won in the primary game by playing the secondary game.
As described above, the related gaming machine only increases or reduces awards by allowing a player to determine whether the number of the card the player has is greater or smaller than that of the predetermined card. Thus, there has been desired a gaming machine having game properties with new entertainment properties to implement elaborate effects unlike the card game as described above.
A first aspect of the present invention is a gaming machine comprising: a display adapted to display a plurality of cards; and a controller configured to (a) display, on the display, one dealer card having a number, (b) display a plurality of player cards face down on the display, each of the player cards having any one of a positive number and a negative number, (c) display each of the face-down player cards face up on the display, and (d) generate an award corresponding to the number of the dealer card upon agreement between a sum of the numbers of the plurality of player cards and the number of the dealer card.
A second aspect of the present invention is a gaming machine comprising: a display adapted to display a plurality of cards; and a controller configured to (a) display, on the display, one dealer card having a number when an award is provided in a primary game, (b) display a plurality of player cards face down on the display, each of the player cards having any one of a positive number and a negative number, (c) display each of the face-down player cards face up on the display, and (d) generate an award corresponding to the number of the dealer card upon agreement between a sum of the numbers of the plurality of player cards and the number of the dealer card.
A third aspect of the present invention is a gaming machine comprising: a display adapted to display a plurality of cards; an input device configured to receive an input from a player; and a controller configured to (a) display, on the display, one dealer card having a number, (b) display three or more player cards face down on the display, each of the player cards having any one of a positive number and a negative number, (c) display two or more player cards face up on the display, the two or more player cards being selected by the input from the three or more player cards displayed face down, and (d) generate an award corresponding to the number of the dealer card upon agreement between a sum of the numbers of the face-up player cards and the number of the dealer card.
A fourth aspect of the present invention is a gaming machine comprising: a display adapted to display a plurality of cards; and a controller configured to (a) display, on the display, one dealer card having a number when a sub-game is selected during an execution of a main game, (b) display a plurality of player cards face down on the display, each of the player cards having a number, (c) display each of the face-down player cards face up on the display, and (d) generate an award corresponding to the number of the dealer card upon agreement between a sum of the numbers of the plurality of player cards and the number of the dealer card.
A fifth aspect of the present invention is a method of controlling a gaming machine, comprising: displaying, by the controller, one dealer card having a number, on the display; displaying, by the controller, a plurality of player cards face down on the display, each of the player cards having any one of a positive number and a negative number; displaying, by the controller, each of the face-down player cards face up on the display one by one; and generating, by the controller, an award corresponding to the number of the dealer card upon agreement between a sum of the numbers of the plurality of player cards and the number of the dealer card.
a) and 13(b) show display examples in the gaming machine according to the first embodiment of the present invention.
a) and 14(b) show display examples in the gaming machine according to the first embodiment of the present invention.
a) and 15(b) show display examples in the gaming machine according to the first embodiment of the present invention.
a) to 16(f) show display examples in the gaming machine according to the second embodiment of the present invention.
a) to 17(f) show display examples in the gaming machine according to the third embodiment of the present invention.
a) to 18(f) show display examples in the gaming machine according to the fourth embodiment of the present invention.
First, a controller 40 shown in
Next, the controller 40 turns over a first player card to show the face out of two face-down player cards (Step S152; see
Thereafter, the controller 40 adds a number shown on the first player card and a number shown on the second player card, and determines whether or not the sum (total) of the numbers agrees with a number shown on the first dealer card (Step S154).
If it is determined that the sum of the numbers shown on the first and second player cards agrees with the number shown on the first dealer card, the controller 40 provides an award (Step S155).
In this way, the following card game is executed as the sub-game executed at the same time as the main game. Specifically, in the card game, it is determined whether or not a sum of numbers shown on multiple player cards displayed on a liquid crystal display 21 agrees with a number shown on a dealer card and an award is provided upon agreement therebetween.
Next, detailed description will be given of a configuration of the gaming machine according to this embodiment.
The gaming machine further includes: a coin insertion slot 29 into which coins are inserted; a ticket printer 28 for printing out data on plays, such as the number of coins to be paid out; a bill insertion slot 30 into which bills are inserted; a lamp 52; and a speaker 22.
In a lower part of the gaming machine 14, provided is a payout opening 32 through which coins are paid out. Moreover, below the payout opening 32, provided is a receiving portion 33 for accumulating coins paid out.
The interface circuit group 102 is connected to the I/O bus 104. The I/O bus 104 inputs and outputs a data signal or an address signal to and from the CPU 41.
The BET switch 23, the MAXBET switch 24, the payout switch 27 and the start switch 35 are connected to the interface circuit group 102. Moreover, switching signals outputted from those switches 23, 24, 27 and 35 are supplied to the interface circuit group 102, converted into predetermined signals by the interface circuit group 102 and then transmitted to the CPU 41 through the I/O bus 104.
In addition, a coin detecting sensor 51 is connected to the interface circuit group 102. The coin detecting sensor 51 is a sensor for detecting coins inserted into the coin insertion slot 29 and is provided in a coin insertion part of the coin insertion slot 29. A detection signal outputted by the coin detecting sensor 51 is supplied to the interface circuit group 102, converted into a predetermined signal by the interface circuit group 102 and then transmitted to the CPU 41 through the I/O bus 104.
The ROM 42 storing a game execution program and the RAM 43 for storing various data are connected to the I/O bus 104. The random number generating circuit 48, the communication interface circuit 49, the liquid crystal driving circuit 44, the touch panel 31, the hopper driving circuit 45, the speaker driving circuit 46 and the display driving circuit 47 are further connected to the I/O bus 104.
When the start switch 35 is pressed after the BET switch 23 or the MAXBET switch 24 is pressed, the CPU 41 executes a game by reading the game execution program stored in the ROM 42. The game execution program is a program for executing a game to be described later by displaying cards on the liquid crystal display 21 through the liquid crystal driving circuit 44.
In a first embodiment, the game execution program is configured to execute the following card game as a sub-game of a blackjack game, while the blackjack game is executed as a main game. In the sub-game, one dealer card and two player cards are displayed on the liquid crystal display 21, and if a sum of numbers shown on the player cards agrees with a number shown on the dealer card, an award is provided.
Moreover, in second to fifth embodiments to be described later, the game execution program is configured to execute the following card game. Specifically, one dealer card and multiple player cards are displayed on the liquid crystal display 21, and an award is provided if a sum of numbers shown on the player cards agrees with a number shown on the dealer card.
The communication interface circuit 49 is connected to a hall server and the like, and transmits, to the hall server, data on a history of plays executed in the gaming machine 14, and the like. Moreover, the communication interface circuit 49 receives various data transmitted from the hall server.
The random number generating circuit 48 generates a random number for determining whether or not to provide an award in the card game executed on the liquid crystal display 21.
The display driving circuit 47 performs control of displaying the number of credits in the credit number display part 25 and of displaying the number of bet credits in the BET number display part 26. Moreover, the display driving circuit 47 also controls the turning on and off of the lamp 52 (notifying device).
The speaker driving circuit 46 outputs sound data to the speaker 22 (notifying device). Specifically, the CPU 41 reads sound data stored in the ROM 42 and transmits the sound data to the speaker driving circuit 46 through the I/O bus 104. Thus, predetermined sound effects are emitted from the speaker 22.
The hopper driving circuit 45 outputs a payout signal to a hopper 101 when the payout switch 27 is pressed. Specifically, when a payout signal is inputted by pressing the payout switch 27, the CPU 41 outputs a driving signal to the hopper driving circuit 45 through the I/O bus 104. Thus, the hopper 101 pays out coins equivalent to the number of credits remaining at this time. The number is stored in a predetermined memory area of the RAM 43.
The liquid crystal driving circuit 44 performs display control for executing a card game on the liquid crystal display 21. Specifically, the CPU 41 generates an image display command signal corresponding to a state and an outcome of a card game executed on the liquid crystal display 21, and outputs the image display command signal to the liquid crystal driving circuit 44 through the I/O bus 104. Upon receipt of the image display command signal outputted by the CPU 41, the liquid crystal driving circuit 44 generates a driving signal for driving the liquid crystal display 21 according to the image display command, and outputs the generated driving signal to the liquid crystal display 21. Thus, a predetermined image is displayed on the liquid crystal display 21.
On a surface of the liquid crystal display 21, the touch panel 31 is provided. When a player touches the touch panel 31, an input signal corresponding to a position touched by the player is inputted to the liquid crystal driving circuit 44.
Next, with reference to flowcharts shown in
In Step S122, it is determined whether or not there is a sub-game execution input in the main game execution process. In this process, the controller 40 determines whether or not there is a sub-game execution input in Step S132 shown in
Thereafter, if it is determined that there is the sub-game execution input, the controller 40 performs a sub-game execution process in Step S123. The sub-game execution process will be described in detail later.
Next, with reference to the flowchart shown in
First, in Step S131 shown in
In Step S132, the controller 40 receives a sub-game execution input. In this step, the controller 40 displays a sub-game execution selection image 205 on the liquid crystal display 21 as shown in
In Step S133, the controller 40 activates a timer set in the RAM 43 to measure elapsed time T from the start of reception of a bet, and determines whether or not the elapsed time T measured with the timer has reached preset reception time Tmax (for example, 10 seconds).
In Step S134, if the elapsed time T measured with the timer has reached the preset reception time Tmax, the controller 40 finishes the reception of the bet and the sub-game execution input. Specifically, the reception time Tmax for a bet and the sub-game execution input is predetermined, and the player is to perform a BET input and the sub-game execution input within the reception time Tmax.
In Step S135, when the player presses the start switch 35, the controller 40 detects this and executes a blackjack game as a main game. Specifically, as shown in
The Stay image 201 is an image to be selected when the player does not need another card in execution of the blackjack game. When the player touches the Stay image 201, the touch panel 31 detects this and the controller 40 recognizes that Stay has been selected. The Hit image 202 is an image to be selected when the player needs another card in execution of the blackjack game. When the player touches the Hit image 202, the touch panel 31 detects this and the controller 40 recognizes that Hit has been selected.
In Step S136, the controller 40 turns over the first dealer card D11 to show the face, out of the two dealer cards D11 and D12. As a result, a card of “8 of diamonds” is displayed as the face of the first dealer card D11 as shown in
In Step S137, the controller 40 turns over of the first and second player cards P11 and P12 in this order to show the faces out of the two player cards P11 and P12. As a result, a card of “3 of clubs” is displayed as the face of the first player card P11 as shown in
In Step S138, the controller 40 receives selection of Hit or Stay. If Stay is selected, the process advances to Step S141. If Hit is selected, the process advances to Step S139. In the example shown in
In Step S139, the controller 40 displays a third player card P13 face up as shown in
In Step S140, the controller 40 receives selection of Hit or Stay again. The player can repeatedly select Hit unless he/she goes bust.
If the player selects Stay, the controller 40 turns over the face-down second dealer card D12 to display the face, in Step S141. As a result, a card of “Jack of spades” is displayed as the face of the second dealer card D12 as shown in
In Step S142, the controller 40 performs a step of determining whether the player wins or loses. In this step, the controller 40 determines a winner between the dealer and the player by comparing a sum of the numbers shown on the player cards P11, P12 and P13 with a sum of the numbers shown on the dealer cards D11 and D12. In the example shown in
In Step S143, if the player wins the game, an award is provided. Specifically, as shown in
Next, with reference to the flowchart shown in
In Step S151 shown in
In Step S152, the controller 40 displays a first player card P21 face up on the display 21. As a result, a card of “3 of clubs” is displayed as the face of the first player card P21 on the display 21 as shown in
In Step S153, the controller 40 displays a second player card P22 face up on the display 21. As a result, a card of “5 of hearts” is displayed as the face of the second player card P22 on the display 21 as shown in
In Step S154, the controller 40 adds up the numbers shown on the first and second player cards P21 and P22 displayed on the display 21 as shown in
In the example shown in
In this case, as shown in
As described above, in the gaming machine 14 according to the first embodiment, selection of whether or not to execute the sub-game is received during execution of the blackjack game that is the main game. In the case where the sub-game is executed, the award is provided when the sum of the numbers shown on the first and second player cards P21 and P22 agrees with the number shown on the first dealer card D21. Therefore, it is possible to provide a gaming machine having entertainment properties to increase expectations for an outcome of the sub-game.
Next, with reference to flowcharts shown in
In Step S12, the controller 40 activates the timer set in the RAM 43 to measure elapsed time T from the start of reception of a bet. Thereafter, in Step S13, the controller 40 determines whether or not the elapsed time T measured with the timer has reached preset reception time Tmax (for example, 10 seconds).
In Step S14, if the elapsed time T measured with the timer has reached the preset reception time Tmax, the controller 40 finishes the reception of the bet. Specifically, the reception time Tmax for a bet is predetermined, and the player is to perform a BET input within the reception time Tmax.
In Step S15, when the player presses the start switch 35, the controller 40 detects this and displays one dealer card D1 and three player cards P1 to P3 face down on the liquid crystal display 21 as shown in
In Step S16, a face display process is executed for each of the cards D1 and P1 to P3 displayed on the liquid crystal display 21. The face display process will be described below with reference to the flowchart shown in
In Step S31 shown in
Next, in Step S32, the controller 40 turns over the player card P1 on the left to show the face among the three player cards P1 to P3. As a result, the face of the player card P1, having a number “100”, for example, is displayed on the liquid crystal display 21 as shown in
In Step S33, the controller 40 turns over the player card P2 in the middle to show the face among the three player cards P1 to P3. As a result, the face of the player card P2, having a number “300”, for example, is displayed on the liquid crystal display 21 as shown in
In Step S34, the controller 40 turns over the player card P3 on the right to show the face among the three player cards P1 to P3. As a result, the face of the player card P3, having a number “−200”, for example, is displayed on the liquid crystal display 21 as shown in
In Step S17 shown in
Subsequently, in Step S19, the controller 40 executes a step of providing an award if the sum of the numbers shown on the player cards agrees with the number shown on the dealer card in Step S18. In the example shown in
As described above, in the card game executed in the gaming machine 14 according to the second embodiment, each of the three player cards P1 to P3 has any one of the positive number and the negative number on its face. Moreover, in the case where the sum of the numbers shown on the faces of the player cards P1 to P3 agrees with the number shown on the dealer card D1, an award of coins equivalent to the number shown on the dealer card D1 is provided.
Thus, the sum of the numbers does not always increase along with the addition of numbers of the player cards P1 to P3 but may decrease when any of the player cards has a negative number on its face. Consequently, it is possible to provide a gaming machine having entertainment properties to increase expectations for an outcome of the game.
In the gaming machine according to the second embodiment described above, the description was given by taking, as an example, the case where the numbers shown on the player cards are displayed in a left-to-right order as shown in
Next, a gaming machine according to the third embodiment of the present invention will be described. The gaming machine according to the third embodiment is different from that described in the second embodiment only in the face display process executed in Step S16 shown in
In Step S51 shown in
Next, in Step S52, the player card P1 on the left is turned over to show the face as a first player card among the three player cards P1 to P3. As a result, the face of the player card P1, having a number “300”, for example, is displayed on the liquid crystal display 21 as shown in
In Step S53, the number of the first player card P1 is displayed on the liquid crystal display 21. As a result, characters “300 in total!!” are displayed as shown in
In Step S54, the player card P2 in the middle is turned over to show the face as a second player card among the three player cards P1 to P3. As a result, the face of the player card P2, having a number “−100”, for example, is displayed on the liquid crystal display 21 as shown in
In Step S55, a sum of the numbers shown on the first and second player cards P1 and P2 is displayed on the liquid crystal display 21. As a result, characters “200 in total!!” are displayed as shown in
Next, in Step S56, the controller 40 compares the sum of the numbers shown on the first and second player cards P1 and P2 (hereinafter the sum being referred to as “B”) with the number shown on the dealer card D1 (the number being hereinafter referred to as “A”), and determines whether or not the sum “B” is equal to or smaller than the number “A”. In other words, the controller 40 determines whether or not “B≦A” is satisfied.
If it is determined that “B≦A” is satisfied, the controller 40 determines in Step S57 whether or not a number shown on a third player card, that is the player card P3 on the right, is zero or a positive number. If it is determined that the number shown on the player card P3 on the right is zero or a positive number, Steps S58 and S59 are performed.
In Step S58, the controller 40 executes a step of outputting a first sound (for example, a chime sound) from the speaker 22. In Step S59, the controller 40 executes a step of turning on the lamp 52 in red.
If it is determined in Step S57 that the number shown on the player card P3 on the right is not zero or a positive number, in other words, if the number shown on the player card P3 is a negative number, Steps S61 and S62 are performed.
In Step S61, the controller 40 executes a step of outputting a second sound (for example, a buzzer sound) from the speaker 22. In Step S62, the controller 40 executes a step of turning on the lamp 52 in blue.
On the other hand, if it is determined in Step S56 that “B>A” is satisfied, in other words, if it is determined that the sum “B” of the numbers shown on the first and second player cards P1 and P2 is greater than the number “A” shown on the dealer card D1, the controller 40 determines in Step S60 whether or not the number shown on the third player card, that is the player card P3 on the right, is a negative number. If it is determined that the number shown on the player card P3 on the right is a negative number, Steps S58 and S59 described above are performed. More specifically, the controller 40 outputs the first sound from the speaker 22 and turns on the lamp 52 in red.
If it is determined in Step S60 that the number shown on the player card P3 on the right is not a negative number, in other words, if the number shown on the player card P3 is zero or a positive number, Steps S61 and S62 described above are performed. More specifically, the controller 40 outputs the second sound from the speaker 22 and turns on the lamp 52 in blue.
Thereafter, in Step S63, characters “300 more to win!!” are displayed on the liquid crystal display 21 and the player card P3 on the right is turned over to show the face as the third player card. As a result, the face of the player card P3, having a number “300”, for example, is displayed on the liquid crystal display 21 as shown in
Subsequently, the controller 40 performs Steps S17 to S19 shown in
In the example shown in
Subsequently, in Step S19, the controller 40 executes a step of providing an award if the sum of the numbers shown on the player cards agrees with the number shown on the dealer card in Step S18. In the example shown in
As described above, in the card game executed in the gaming machine 14 according to the third embodiment, each of the three player cards P1 to P3 has a positive number or a negative number on its face. Moreover, in the case where the sum of the numbers shown on the faces of the player cards P1 to P3 agrees with the number shown on the dealer card D1, an award of coins equivalent to the number shown on the dealer card D1 is provided.
Moreover, the sound to be outputted from the speaker 22 and the color of the lamp 52 are changed in accordance with whether the number shown on the face of the third player card P3 is any one of zero and a positive number or a negative number, before the number is displayed. In the case where “B≦A” is satisfied when comparing the sum “B” of the numbers shown on the two player cards P1 and P2 out of the three player cards P1 to P3 with the number “A” shown on the dealer card D1, the sum of the numbers shown on the three player cards P1 to P3 may agree with the number shown on the dealer card D1 if the number shown on the third player card P3 is zero or a positive number. Thus, the controller 40 allows the player to have expectations by outputting the first sound such as a chime sound and turning on the lamp 52 in red before turning over the third player card P3 to show the face.
Similarly, suppose the case where “B>A” is satisfied when comparing the sum “B” of the numbers shown on the two player cards P1 and P2 out of the three player cards P1 to P3 with the number “A” shown on the dealer card D1. In this case, the sum of the numbers shown on the three player cards P1 to P3 may agree with the number shown on the dealer card D1 if the number shown on the third player card P3 is a negative number. Thus, the controller 40 allows the player to have expectations by outputting the first sound such as a chime sound and turning on the lamp 52 in red, before turning over the third player card P3 to show the face.
On the other hand, suppose the case where “B≦A” is satisfied when comparing the sum “B” of the numbers shown on the two player cards P1 and P2 out of the three player cards P1 to P3 with the number “A” shown on the dealer card D1. In this case, the sum of the numbers shown on the three player cards P1 to P3 has no chance of agreeing with the number shown on the dealer card D1 if the number shown on the third player card P3 is a negative number. Thus, the controller 40 notifies the player that he/she is less likely to win an award by outputting the second sound such as a buzzer sound and turning on the lamp 52 in blue, before turning over the third player card P3 to show the face.
Similarly, suppose the case where “B>A” is satisfied when comparing the sum “B” of the numbers shown on the two player cards P1 and P2 out of the three player cards P1 to P3 with the number “A” shown on the dealer card D1. In this case, the sum of the numbers shown on the three player cards P1 to P3 has no chance of agreeing with the number shown on the dealer card D1 if the number shown on the third player card P3 is zero or a positive number. Thus, the controller 40 notifies the player that he/she is less likely to win an award by outputting the second sound such as a buzzer sound and turning on the lamp 52 in blue, before turning over the third player card P3 to show the face.
As described above, the controller 40 can increase expectations for an outcome of the game by changing the sound to be outputted from the speaker 22 and the color of the lamp 52 according to the possibility of providing an award. Thus, a gaming machine having entertainment properties can be provided.
Next, a gaming machine according to the fourth embodiment of the present invention will be described.
First, in Step S71 shown in
In Step S72, the controller 40 activates the timer set in the RAM 43 to measure elapsed time T from the start of reception of a bet. Thereafter, in Step S73, the controller 40 determines whether or not the elapsed time T measured with the timer has reached preset reception time Tmax (for example, 10 seconds).
In Step S74, if the elapsed time T measured with the timer has reached the preset reception time Tmax, the controller 40 finishes the reception of the bet. Specifically, the reception time Tmax for a bet is previously determined, and the player performs a BET input within the reception time Tmax.
In Step S75, when the player presses the start switch 35, the controller 40 detects this and displays one dealer card D1 and five player cards P1 to P5 face down on the liquid crystal display 21 as shown in
In Step S76, a face display process is executed for each of the cards D1 and P1 to P5 displayed on the liquid crystal display 21. The face display process will be described below with reference to a flowchart shown in
In Step S91 shown in
Next, in Step S92, the controller 40 turns over the first selected player card to show the face among the five player cards P1 to P5. For example, when the player touches an area on the liquid crystal display 21 where the fourth player card P4 from the left among the five player cards P1 to P5 is displayed, the touch panel 31 detects this. As a result, the controller 40 displays the face the player card P4, having a number “200”, for example, on the liquid crystal display 21 as shown in
In Step S93, the controller 40 turns over the second selected player card to show the face out of the face-down four player cards P1, P2, P3 and P5. For example, when the player touches an area on the liquid crystal display 21 where the second player card P2 from the left among the four player cards P1, P2, P3 and P5 is displayed, the touch panel 31 detects this. As a result, the controller 40 displays the face of the player card P2, having a number “300”, for example, on the liquid crystal display 21 as shown in
In Step S94, the controller 40 turns over the third selected player card to show the face out of the three player cards P1, P3 and P5 displayed face down. For example, when the player touches an area on the liquid crystal display 21 where the rightmost player card P5 among the three player cards P1, P3 and P5 is displayed, the touch panel 31 detects this. As a result, the controller 40 displays the face of the player card P5, having a number “−100”, for example, on the liquid crystal display 21 as shown in
Thereafter, in Step S95, numbers shown on faces of the two player cards P1 and P3 which did not get selected are displayed.
Subsequently, in Step S77 shown in
Thereafter, in Step S79, the controller 40 executes a step of providing an award if the sum of the numbers shown on the player cards agrees with the number shown on the dealer card in Step S78. In the example shown in
As described above, in the card game executed in the gaming machine 14 according to the fourth embodiment, each of the five player cards P1 to P5 has either a positive number or a negative number on its face. Moreover, in the case where the sum of the numbers shown on the faces of three player cards selected from the five player cards P1 to P5 agrees with the number shown on the dealer card D1, an award of coins equivalent to the number shown on the dealer card D1 is provided.
Thus, the sum of the numbers does not always increase along with the addition of numbers of the selected three player cards but may decrease when any of the selected player cards has a negative number on its face. Consequently, it is possible to provide a gaming machine having entertainment properties to increase expectations for an outcome of the game.
Note that, in the gaming machine according to the fourth embodiment described above, the description was given of the example where three player cards are selected from the five player cards P1 to P5 as shown in
Next, a gaming machine according to the fifth embodiment of the present invention will be described.
In Step S101 shown in
In Step S102, the controller 40 determines whether or not an outcome of the primary game leads to an award. For example, when the primary game is a slot game, an award is provided if the same numbers “7-7-7” are lined up in a predetermined area. When the primary game is a roulette game, an award is provided if a ball enters a pocket having a number on which a bet is made. When the primary game is a horse racing game, an award is provided if a horse on which a bet is made wins.
If the outcome of the primary game leads to an award, the controller 40 executes a step of receiving a bet made by the player in Step S103. In this step, the controller 40 uses the coin detecting sensor 51 to detect that coins have been inserted into the coin insertion slot 29 shown in
In Step S104, the controller 40 activates the timer set in the RAM 43 to measure elapsed time T from the start of reception of a bet. Thereafter, in Step S105, the controller 40 determines whether or not the elapsed time T measured with the timer has reached preset reception time Tmax (for example, 10 seconds).
In Step S106, if the elapsed time T measured with the timer has reached the preset reception time Tmax, the controller 40 finishes the reception of the bet. Specifically, the reception time Tmax for a bet is predetermined, and the player is to perform a BET input within the reception time Tmax.
In Step S107, when the player presses the start switch 35, the controller 40 detects this and displays one dealer card D1 and three player cards P1 to P3 face down on the liquid crystal display 21 as shown in
In Step S108, a face display process is executed for each of the cards D1 and P1 to P3 displayed on the liquid crystal display 21. Since the face display process is the same as that having been described with reference to the flowchart shown in
In Step S109 shown in
Subsequently, in Step S111, the controller 40 executes a step of providing an award if the sum of the numbers shown on the player cards agrees with the number shown on the dealer card in Step S110. In the example shown in
As described above, in the gaming machine 14 according to the fifth embodiment, the controller 40 first executes a primary game, and when an award is provided in the primary game, executes a card game as a secondary game of the primary game. In the card game to be executed as the secondary game, each of the three player cards P1 to P3 has a positive number or a negative number on its face. Moreover, in the case where the sum of the numbers shown on the faces of the player cards P1 to P3 agrees with the number shown on the dealer card D1, an award of coins equivalent to the number shown on the dealer card D1 is provided.
Thus, the sum of the numbers does not always increase along with the addition of the numbers of the player cards P1 to P3 but may decrease when any of the player cards has a negative number on its face. Consequently, it is possible to provide a gaming machine having entertainment properties to increase expectations for an outcome of the game.
Note that, in the secondary game executed in the gaming machine according to the fifth embodiment described above, the description was given by taking, as an example, the case where the numbers shown on the player cards are displayed in a left-to-right order as shown in
Although the embodiments of the gaming machine according to the present invention have been described above, the embodiments are described merely as concrete examples and the present invention is not particularly limited thereto. The concrete configuration of each of the means and the like can be changed in design according to the necessity. Moreover, the effects described in the embodiments of the present invention are merely listed as preferred effects achieved by the present invention. The effects of the present invention are not limited to those described in the embodiments of the present invention.
This application claims priority to co-pending U.S. provisional patent application Ser. No. 61/012,528 filed on Dec. 10, 2007, and which is incorporated by reference herein for all purposes.
Number | Date | Country | |
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61012528 | Dec 2007 | US |