This patent is directed to a gaming machine and method incorporating the display of possible future events, and in particular to a gaming machine and method incorporating the display of possible future awards, such as progressive jackpots.
The following discussion of the prior art is intended to present the invention in an appropriate technical context and allow its advantages to be properly appreciated. Unless clearly indicated to the contrary, however, reference to any prior art in this specification should not be construed as an express or implied admission that such art is widely known or forms part of common general knowledge in the field.
Conventional gaming machines provide a base or main game where various configurations of game symbols are displayed on a screen, with the game symbols typically organized into three rows and five columns (a 5×3 array). Other arrays, such as a 3×3 or 4×3, may be used in the alternative. The gaming machine may randomly select the game symbols that appear in or on the array, each column of the array being a “reel”, and provide an award based on the randomly selected configuration. Alternatively, the gaming machine may select an outcome from a pool of outcomes, display a configuration of symbols in accordance with that outcome, and provide an award in accordance with the outcome.
Whether the outcome is determined by a random number generation or a pool of outcomes (or some other mechanism), there exists a set of rules that are consistently applied to the operation of the gaming machine. While the consistent operation of the machine is desirable from a regulatory perspective, the consistent operation of the machine according to the single set of rules may be viewed as staid, boring and redundant by the player. It is desirable to achieve variation in the operation of the machine, so that the player will view the machine as exciting and unique.
To this end, a gaming machine may operate to provide bonus or feature games in addition to a base or main game. These bonus or feature games can use the same set of reels as the main game, but with different rules and/or different probabilities relative to the appearance of certain outcomes. By providing a bonus or feature game in addition to the base or main game, the operation of the gaming machine may be varied so that the player is provided opportunities to receive an award that differ from the opportunities provided when the gaming machine is operating according to the base or main game.
A gaming machine that provides both a main game and a bonus game may provide additional options for variation relative to the gaming machine that provides only a main game. Still, the range of the variation of the gaming machine is limited where the bonus game relies on the same set of reels used in the main game.
It is an object of the present invention to overcome or substantially ameliorate one or more of the disadvantages of prior art, or at least to provide a useful alternative.
The present invention provides a gaming machine that has improved operation and performance relative to existing prior art gaming machines. As such, the gaming machine and associated method according to the invention provides an improved gaming machine in that the award of enhanced prizes is performed differently and in a more entertaining manner compared to presently existing gaming machines
One embodiment provides a gaming machine comprising:
at least one display; and
at least one electronic controller coupled to the at least one display, the at least one controller configured:
to display a first game on the at least one display including one or more configurations of game symbols, one or more of the configurations of game symbols being associated with a game outcome, the game outcome being associated with a value award payable to a player;
to display a set of two or more awards on the at least one display separate from the first game,
each award in the set associated with a trigger event, wherein if the trigger event occurs, the award is provided to the player,
each award in the set displayed in a queue from a lowest order award to a highest order award in the set according to when a determination will be made whether the trigger event associated with each award has occurred;
to index to a subsequent award in the set and display the index to the subsequent award each time a determination is made whether the trigger event associated with a previous award has occurred; and
to change the displayed set at least when the determination is made whether the trigger event associated with the highest order award in the displayed set has occurred.
A further embodiment provides a gaming machine comprising:
at least one electronic video display; and
at least one electronic controller coupled to the at least one electronic video display, the at least one controller configured:
to display a first game on the at least one electronic video display,
a play of the first game including a plurality of randomly selected game symbols arranged in a plurality of reels, one or more of the configurations of the randomly selected game symbols arranged along a payline being associated with a game outcome, the game outcome being associated with a value award payable to a player;
to display a set of two or more awards on the electronic video display contemporaneous with and separate from the first game,
each award in the set associated with a trigger event displayed as part of the first game, wherein if the trigger event occurs, the award is provided to the player,
each award in the set displayed in a queue starting with a present award according to when a determination will be made whether the trigger event associated with each award has occurred during a play of the first game;
to index to a subsequent award in the set and display the index to the subsequent award on the electronic video display after each play of the first game; and
to remove the present award from the set and add a new award to the set after the determination is made whether the trigger event associated with the present jackpot has occurred in the first game, and to remove an award from the set and add a new award to the set after each subsequent play of the first game.
Another embodiment provides a gaming machine comprising:
at least one display;
a value input comprising at least one of a coin acceptor, a bill acceptor and a ticket reader; and
at least one electronic controller coupled to the at least one display and the value input, the at least one controller configured:
to determine if a wager has been received via the value input;
to display a first game on the at least one display including one or more configurations of game symbols if a wager has been received, one or more of the configurations of game symbols being associated with a game outcome, the game outcome being associated with a value award payable to a player;
to display a set of two or more awards on the at least one display separate from the first game,
each award in the set associated with a trigger event, wherein if the trigger event occurs, the award is provided to the player,
each award in the set displayed in a queue from a lowest order award to a highest order award in the set according to when a determination will be made whether the trigger event associated with each award has occurred;
to index to a subsequent award in the set and display the index to the subsequent award each time a determination is made whether the trigger event associated with a previous award has occurred; and
to change the displayed set at least when the determination is made whether the trigger event associated with the highest order award in the displayed set has occurred.
Yet another embodiment provides a gaming machine comprising:
at least one electronic video display;
a value input comprising at least one of a coin acceptor, a bill acceptor and a ticket reader; and
at least one electronic controller coupled to the at least one electronic video display and the value input, the at least one controller configured:
to determine if a wager has been received via the value input;
to display a first game on the at least one electronic video display if a wager has been received,
a play of the first game including a plurality of randomly selected game symbols arranged in a plurality of reels, one or more of the configurations of the randomly selected game symbols arranged along a payline being associated with a game outcome, the game outcome being associated with a value award payable to a player;
to display a set of two or more awards on the electronic video display contemporaneous with and separate from the first game,
each award in the set associated with a trigger event displayed as part of the first game, wherein if the trigger event occurs, the award is provided to the player,
each award in the set displayed in a queue starting with a present award according to when a determination will be made whether the trigger event associated with each award has occurred during a play of the first game;
to index to a subsequent award in the set and display the index to the subsequent award on the electronic video display after each play of the first game; and
to remove the present award from the set and add a new award to the set after the determination is made whether the trigger event associated with the present jackpot has occurred in the first game, and to remove an award from the set and add a new award to the set after each subsequent play of the first game.
A further embodiment provides a method comprising:
displaying a first game including one or more configurations of game symbols, one or more of the configurations of game symbols being associated with a game outcome, the game outcome being associated with a value award payable to a player;
displaying a set of two or more awards separate from the first game,
each award in the set associated with a trigger event, wherein if the trigger event occurs, the award is provided to the player,
each award in the set displayed in a queue from a lowest order award to a highest order award in the set according to when a determination will be made whether the trigger event associated with each award has occurred;
indexing to a subsequent award in the set and displaying the index to the subsequent award each time a determination is made whether the trigger event associated with a previous award has occurred; and
changing the displayed set at least when the determination is made whether the trigger event associated with the highest order award in the displayed set has occurred.
A still further embodiment provides a method comprising:
displaying a first game,
a play of the first game including a plurality of randomly selected game symbols arranged in a plurality of reels, one or more of the configurations of the randomly selected game symbols arranged along a payline being associated with a game outcome, the game outcome being associated with a value award payable to a player;
displaying a set of two or more awards contemporaneous with and separate from the first game,
each award in the set associated with a trigger event displayed as part of the first game, wherein if the trigger event occurs, the award is provided to the player,
each award in the set displayed in a queue starting with a present award according to when a determination will be made whether the trigger event associated with each award has occurred during a play of the first game;
indexing to a subsequent award in the set and displaying the index to the subsequent award on the electronic video display after each play of the first game; and
removing the present award from the set and adding a new award to the set after the determination is made whether the trigger event associated with the present jackpot has occurred in the first game, and removing an award from the set and adding a new award to the set after each subsequent play of the first game.
An additional embodiment provides a method comprising:
determining if a wager has been received via a value input comprising at least one of a coin acceptor, a bill acceptor and a ticket reader;
displaying a first game including one or more configurations of game symbols if a wager has been received, one or more of the configurations of game symbols being associated with a game outcome, the game outcome being associated with a value award payable to a player;
displaying a set of two or more awards separate from the first game,
each award in the set associated with a trigger event, wherein if the trigger event occurs, the award is provided to the player,
each award in the set displayed in a queue from a lowest order award to a highest order award in the set according to when a determination will be made whether the trigger event associated with each award has occurred;
indexing to a subsequent award in the set and displaying the index to the subsequent award each time a determination is made whether the trigger event associated with a previous award has occurred; and
changing the displayed set at least when the determination is made whether the trigger event associated with the highest order award in the displayed set has occurred.
Yet another embodiment provides a method comprising:
determining if a wager has been received via a value input comprising at least one of a coin acceptor, a bill acceptor and a ticket reader;
displaying a first game if a wager has been received,
a play of the first game including a plurality of randomly selected game symbols arranged in a plurality of reels, one or more of the configurations of the randomly selected game symbols arranged along a payline being associated with a game outcome, the game outcome being associated with a value award payable to a player;
displaying a set of two or more awards on the electronic video display contemporaneous with and separate from the first game,
each award in the set associated with a trigger event displayed as part of the first game, wherein if the trigger event occurs, the award is provided to the player,
each award in the set displayed in a queue starting with a present award according to when a determination will be made whether the trigger event associated with each award has occurred during a play of the first game;
indexing to a subsequent award in the set and displaying the index to the subsequent award on the electronic video display after each play of the first game; and
removing the present award from the set and adding a new award to the set after the determination is made whether the trigger event associated with the present jackpot has occurred in the first game, and removing an award from the set and adding a new award to the set after each subsequent play of the first game.
A further embodiment provides a computer system comprising a central processing unit configured for communication with a gaming machine, wherein said computer system is configured to perform the method of any one of the above described embodiments.
A further embodiment provides a computer program configured to perform the method of any one of the above described embodiments.
A further embodiment provides a non-transitory carrier medium carrying computer executable code that, when executed on a central processing unit configured for communication with a gaming machine, causes the central processing unit to perform the method of any one of the above described embodiments.
Unless the context clearly requires otherwise, throughout the description and the claims, the words “comprise”, “comprising”, and the like are to be construed in an inclusive sense as opposed to an exclusive or exhaustive sense; that is to say, in the sense of “including, but not limited to”.
Furthermore, as used herein and unless otherwise specified, the use of the ordinal adjectives “first”, “second”, “third”, etc., to describe a common object, merely indicate that different instances of like objects are being referred to, and are not intended to imply that the objects so described must be in a given sequence, either temporally, spatially, in ranking, or in any other manner.
The disclosure will be more fully understood from the following description taken in conjunction with the accompanying drawings. Some of the figures may have been simplified by the omission of selected elements for the purpose of more clearly showing other elements. Such omissions of elements in some figures are not necessarily indicative of the presence or absence of particular elements in any of the exemplary embodiments, except as may be explicitly delineated in the corresponding written description. None of the drawings is necessarily to scale.
7 and 18 are simulated screenshots of an embodiment of a set of awards where multiple instances of a single award are removed and replaced;
The present invention will now be described with reference to the following examples that should be considered in all respects as illustrative and non-restrictive.
In general terms, a gaming machine according to the embodiments described herein includes at least one display, a value input, and an electronic game controller coupled to the at least one display and the value input.
The game controller is configured to determine if a wager has been received via the value input, and to display a first game on the at least one display if a wager has been received. The first game includes one or more configurations of game symbols, one or more of the configurations of game symbols being associated with a game outcome, the game outcome being associated with a value award payable to a player.
The game controller is also configured to display a set of two or more awards on the at least one display separate from the first game. Each award in the set is associated with a trigger event, wherein if the trigger event occurs, the award is provided to the player. Each award in the set is displayed in a queue from a lowest order award to a highest order award in the set according to when a determination will be made whether the trigger event associated with each award has occurred.
The game controller is further configured to index to a subsequent award in the set and display the index to the subsequent award each time a determination is made whether the trigger event associated with a previous award has occurred, and to change the displayed set at least when the determination is made whether the trigger event associated with the highest order award in the displayed set has occurred.
With reference now to
The at least one display 104 may be an electronic display, for example an electronic video display, such as a LED display or a plasma display as is illustrated in
According to certain embodiments, the value input 106 may be at least one of a coin acceptor, a bill acceptor and a ticket reader. According to certain embodiments, the value input 106 may include a coin acceptor, a bill acceptor and a ticket reader. For that matter, as illustrated, the value input 106 may include a coin acceptor 116 and a bill acceptor 118 that may function as a ticket reader as well, such that the value input 106 may be considered to include a bill acceptor and a ticket reader.
In a general sense, the value input 106 may be configured to receive value, such as cash in the form of banknotes and coins, or credits representing a monetary amount from a memory device, such as but not limited to a memory card, smart card, a radio frequency identification (RFID) device, USB key, magnetic card or other electronic storage device. Typically, the memory device is a credit card, debit card or other card that enables the transfer of monetary credit to the gaming machine 100. Other forms of value include gaming tokens, paper, tickets, vouchers, and any other object representative of value.
As illustrated in
The controller 108 may be directly or indirectly coupled to the display(s) 104, value input(s) 106, and game input(s) 110 mentioned above. The controller 108 may also be directly or indirectly coupled to one or more value output(s) 124, as indicated in
As mentioned above, the game includes one or more configurations of game symbols, one or more of the configurations or combinations of game symbols being associated with a game outcome, the game outcome being associated with a value award payable to a player. According to certain embodiments, the game may be primary game, although the game may alternatively be a bonus game or event. For that matter, a trigger event that occurs in or during play of the game may lead to a second game, which may be a bonus game or event.
According to certain embodiments, the game symbols may be used to play a slots-type game. According to other embodiments, the game symbols may be used to play a poker-type game. According to still other embodiments, the game symbols may be used to play a bingo or keno-type game.
According to certain embodiments, the game symbols are organized into three rows and five columns (a 5×3 array). Other arrays, such as a 3×3 or 4×3, may be used in the alternative. The electronic controller 108 may randomly select the game symbols that appear in or on the array (e.g., using a random number generator, which may be incorporated into the machine 100, for example in the electronic controller 108), each column of the array corresponding to a reel in a mechanical or electromechanical display, and provide an award based on the randomly selected configuration. Alternatively, the machine 100 (or a server associated with the machine 100) may select an outcome from a pool of outcomes, and the machine 100 may display a configuration of symbols in accordance with that outcome, and provide an award in accordance with the outcome.
According to an embodiment illustrated in
Each of the game symbols 132, 134, 136, 138 is disposed in a game position. As illustrated, the game positions are demarked with a solid border or boundary line. According to other embodiments, the boundary lines between game symbols in the same column 142 may be not be visible or there may be no boundaries. It is also possible for the boundary lines between game symbols in game positions along a row 140 to be omitted or not visible.
The game symbols 132, 134, 136, 138 are non-limiting examples of game symbols that may be present in a play of the game of the illustrated embodiment. For example, the game symbols may represent card ranks (or ordinal values) 132 or objects 134. The game symbols may also include those symbols 136 used to determining if a separate award, such as progressive jackpot, is to be awarded. Further game symbols may be WILD symbols 138, which may be used in place of the game symbols 132, 134 when determining if a winning combination of game symbols is present.
In particular, winning combinations of game symbols may be determined according to the game symbols arranged along a payline 146, 148, 150, winning combinations of game symbols associated with a value award provided to the player. While three exemplary paylines 146, 148, 150 are illustrated in
As mentioned above and with reference to
For example, the awards 162, 164, 166, 168, 170 may be progressive jackpots, and each individual instance of award 162, 164, 166, 168, 170 is selected from the group comprising a mini progressive jackpot, a minor progressive jackpot, a major progressive jackpot, and a GRAND! progressive jackpot. Each of the jackpots may be awarded if five special game symbols associated with the progressive jackpots appears along a payline in the first game. For example, the special game symbol may be a pot of gold 136, and the appearance of five pots of gold 136 along any active payline 146, 148, 150 may result in a progressive jackpot win (see
It is not necessary that the trigger event occur in the game 130, however. The trigger event may occur instead during play of the game 130, but not in the game 130—e.g., a separate random determination is made during each play as to whether the present award (e.g., award 162) is to be provided to the player. Nor is it a requirement of all of the embodiments described herein that the trigger event occur in the game 130 or during the play of the game 130—it may be sufficient that the player is at the machine 100 at the correct time of day, the determination being made a periodic increments of time whether the correct time has occurred.
It is also not necessary that the same trigger event be used in the determination for each instance or award 162, 164, 166, 168, 170 present in the queue. For example, a queue may include awards for which an arrangement of special game symbols (e.g., symbol 136) along an active payline (e.g., 146, 148, 150) in the first game 130 is the trigger event. For other awards in the same queue, the trigger event may be simply the occurrence of two or more special symbols in the first game 130 (e.g., where the special symbols are scatter symbols that may appear anywhere, not necessarily on an active payline, such as paylines 146, 148, or 150). For still other awards, the trigger event may be determined according to a randomly generated number. Consequently, it is possible for a single trigger event to be used for the determination of all awards, but it is not a necessary requirement for all disclosed embodiments herein.
As mentioned above, the instances of awards (e.g., progressive jackpots in the embodiment illustrated in
As a consequence of the display of the current award 162 and the future awards 164, 166, 168, 170, the player can determine whether a determination of the winning condition for that award will occur in the near future or the far future. Furthermore, the player may derive other visual cues from the queue, such as whether a large number of smaller awards or larger awards are going to be determined presently and in the near or far future on the machine 100. Such information may be used by the player in determining whether to continue playing the machine 100.
To assist the player in understanding the information conveyed by the queue, the queue may also include an indicator 172, 174. The indicator 172 may be displayed aligned with the lowest order award (e.g., 162) in the queue prior to indexing, and aligned with a second award (e.g., 164) in the queue after indexing (see
it is also possible that the indicator need not move from one award to the next. For example, the indicator 174 may take the form of a number associated with each of the awards 162, 164, 166, 168, 170. The awards 162, 164, 166, 168, 170 may be numbered from the award under present or current consideration (e.g., 162) to the futuremost award (e.g., 170) in the set 160. For example, the present award 162 may be numbered “1”, the subsequent award “2”, the next subsequent award “3” and so on. As the controller 108 indexes through the queue, a different number may be illuminated to indicate to the player which award is presently under consideration (see the indicator associated with the award 164 in
According to the configuration of game symbols 132, 134, 136, 138 illustrated, the controller 108 would determine that a value award should be provided for the three “A” game symbols 132 arranged along the payline 146. As none of the other paylines 148, 150 have more than two game elements in a row (considering each row 140 from left to right), no other value awards are payable for the configuration of game symbols shown in
After the controller 108 determines that the trigger event did not occur in the first play of the game 130, the controller 108 indexes the awards as illustrated in
According to this embodiment of the present disclosure, the controller 108 also modifies the awards in the set 160. In particular, the award 162 is removed from the queue, and a new award 180 (a third instance of the mini jackpot) is added to queue. The newly added award 180 is also associated with an indicator 174 corresponding to “5” so that the player knows that the award 180 is the futuremost event in the queue.
After the determination is made that the trigger event for the award 164 has not occurred in the second play of the game 130, the controller 108 indexes the set 160 to the state illustrated in
In addition, the controller 108 determines that there are five game symbols 136 arranged along the payline 146. As a consequence, the controller 108 also determines that the major jackpot should be provided to the player because the major jackpot 166 is the current award in the queue. Once the award has been paid to the player, the machine 100 continues to the state illustrated in
Again, the controller 108 causes the queue to index, such that the mini jackpot 168 is the current award. Further, the award 166 is removed from the set 160, and a new award 184 (second instance of a minor jackpot) is added to the queue.
Additional plays of the game 130 may involve further determinations whether a winning combination of game symbols has occurred along one of the active paylines, and whether a trigger event (also a combination of game symbols according to the present embodiment) has occurred to cause the present award from the set 160 of the awards to be provided to the player.
While the embodiment of
According to certain embodiments, such as those illustrated in
As a further alternative, an embodiment may include indexing where the indexing may proceed from one award to the adjacent award through part of the queue, and from one award to a non-adjacent award through another part of the queue. For example, consider an embodiment where the queue is indexed as between that illustrated in
According to certain embodiments, the rate of indexing through the queue may be determined whether a second trigger (e.g., a combination of game symbols along an active payline) is present in or during the first game. If the second trigger is not present, then the indexing may be between adjacent awards for example. If the second trigger is present, then the indexing may be between non-adjacent awards, with the size of the index (e.g., two awards) being determined by one of a variety of methods. For example, the size of the index may be selected randomly, or may be a fixed amount (e.g., two, three, etc.) each time the second trigger occurs.
As a further example, the rate of indexing may vary according to the size of the wager made by the user on the first game. Alternatively, the player may pay or wager to control the size of the indexing, although the player may still have no control over the outcome of the determination whether the award will be provided, that determination relying on a trigger occurring in or during the play of the game 130,
As illustrated in
It will be recognized that the same removal and addition of awards as was described above relative to a linear list may also occur with respect to a set of awards arranged in a circular list, as displayed in a circular display.
Other shapes may be incorporated into the display of the queue, such as stars or hexagons for example. The queue may even take the form of a seemingly disorganized arrangement of awards (see
As was the case in regard to several of the illustrated embodiments above, multiple individual instances of an award appear in the queue (see, e.g., the three instances of the mini jackpot appearing in
As mentioned above, the queue according to the illustrated embodiments is dynamic. That is, the queue does not remain the same for all time, but changes over time. For example, wherein the set of two or more awards is replaced with another set of two or more awards when the determination is made whether the trigger event associated with the highest order award in the displayed set has occurred (compare
It is also possible for two or more awards to be removed from the queue, and two or more awards added to the queue to change the displayed set. This is particularly relevant where the list includes three or more awards. For example, the controller 108 may determine if a second trigger is present in or during the play of the first game 130. If the second trigger is present, the controller may remove two awards from the queue instead of the lowest order award and to add two new awards to the queue.
It may be possible that the second trigger occurs in the queue, rather than in the first game. For example, if a large enough number of instances of the same award are present adjacent to each other in the queue, these adjacent instances of the same award may be removed from the queue, and new instances of the awards may be added to the queue. For example, the set 244 in
Furthermore, it is possible to have multiple queues displayed at the same time. See, for example, the embodiment illustrated in
According to one embodiment, it may be possible to coordinate the operation of the multiple queues in a fashion similar to that discussed above where multiple instances of the same award in a queue result in removal and replacement of the multiple instances. For example, three sets 260, 262, 264 are illustrated in
While the determination is made whether the present award is to be awarded to the player for each award in the list, it may be possible that a determination relative to the present award also permits the player to receive future awards displayed in the queue as well. For example, if a second trigger occurs in or during the play of the game, then the controller 108 may cause the player to receive the present award and one or more of the future awards. For example, the player may receive the present award and all of the future awards, where the awards are all different, or at least one instance of each of the future awards, where more than one instance of certain awards are present.
The player's ability to receive present and future awards during a determination as to the present award may depend on the amount wagered on the first game. Alternatively, a side wager or side bet may be required to access the opportunity for the controller to determine if the player will receive future awards as well as the present award.
While the indexed, dynamic queue has been described as part of a gaming machine, such as a slot machine, the queue may be operated apart from a slot machine. For example, at least one display and an electronic controller may be combined with a housing in the form of a bolt-on or top-box device that can be used with an existing gaming machine. According to such an embodiment, the controller of the bolt-on or top-box device may operate the associated display in accordance with the description provided above. The bolt-on or top box device may include an input to interface with an existing gaming machine, or another device.
For example, a bolt-on or top box device may be used in combination with an existing gaming machine, which includes its own display, value input, and controller. Alternatively, the bolt-on or top box device may be used in combination with a table game, the device having an input that may be used to receive results from the table game and use the results as part of the determination carried out relative to the awards in the queue. As a further alternative, the bolt-on or top box device may be used with a kiosk, such as may be used with a player loyalty club, with each swipe of the player triggering a random number generation that is used to determine if an award is provided to the player.
Referring to
If provided on the electronic gaming machine 300, the ticket reader/printer 356 may be used to read and/or print or otherwise encode ticket vouchers 360. The ticket vouchers 360 may be composed of paper or another printable or encodable material and may have one or more of the following informational items printed or encoded thereon: the casino name, the type of ticket voucher, a validation number, a bar code with control and/or security data, the date and time of issuance of the ticket voucher, redemption instructions and restrictions, a description of an award, and any other information that may be necessary or desirable. Different types of ticket vouchers 360 could be used, such as bonus ticket vouchers, cash-redemption ticket vouchers, casino chip ticket vouchers, extra game play ticket vouchers, merchandise ticket vouchers, restaurant ticket vouchers, show ticket vouchers, etc. The ticket vouchers 360 could be printed with an optically readable material such as ink, or data on the ticket vouchers 360 could be magnetically encoded. The ticket reader/printer 356 may be provided with the ability to both read and print ticket vouchers 360, or it may be provided with the ability to only read or only print or encode ticket vouchers 360. In the latter case, for example, some of the electronic gaming machines 300 may have ticket printers 356 that may be used to print ticket vouchers 360, which could then be used by a player in other electronic gaming machines 300 that have ticket readers 356.
If provided, the card reader 358 may include any type of card reading device, such as a magnetic card reader or an optical card reader, and may be used to read data from a card offered by a player, such as a credit card or a player-tracking card. If provided for player tracking purposes, the card reader 358 may be used to read data from, and/or write data to, player tracking cards that are capable of storing data representing the identity of a player, the identity of a casino, the player's gaming habits, etc.
The electronic gaming machine 300 may include one or more audio speakers 362, a coin payout tray 364, an input control panel 366, and a color video display unit 370 for displaying images relating to the game or games provided by the electronic gaming machine 300. The audio speakers 362 may generate audio representing sounds such as the noise of spinning reels, a dealer's voice, music, announcements or any other audio related to a game. The input control panel 366 may be provided with a plurality of pushbuttons or touch-sensitive areas that may be pressed by a player to select games, make wagers, make gaming decisions, etc. The buttons used may depend on the game or games that could be played on the electronic gaming machine 300. As used herein, the term “button” is intended to encompass any device that allows a player to make an input, such as an input device that must be depressed to make an input selection or a display area that a player may simply touch. For example, the control panel 366 could be generated by the display unit 370. In that case, each of the buttons of the control panel 366 could be a colored area generated by the display unit 370, and some type of mechanism may be associated with the display unit 370 to detect when each of the buttons was touched, such as a touch-sensitive screen.
The electronic gaming machine 300 also may include a mechanism by which the electronic gaming machine 300 may determine the identity of the player. In particular, the card reader 358 may be used to read a card that carries an identification code that may be uniquely associated with the player so that the gaming unit can differentiate that player from all other players, or so that the gaming unit can differentiate that player as a member of a group of players from all player not a member of the group of players. The electronic gaming machine 300 may also include equipment, such as a keypad 384, an input pad 386 (with optional stylus 387), a port (or antenna) 388 adapted to communicate via a wired or wireless link (infrared or radio frequency link, for example) to a mobile electronic device 390 (such as a personal digital assistant, smart phone or tablet), a camera 392, a scanner 394, a retinal (or iris) scanner 396, fingerprint scanner 397, and/or a microphone 398. The electronic gaming machine 300 may include any one of the devices 358, 384, 386, 388, 390, 392, 394, 396, 397, 398, or the electronic gaming machine 300 may include a combination of some or all of the devices 358, 384, 386, 387, 388, 390, 392, 394, 396, 397, 398.
In operation, a player may identify him or herself to the electronic gaming machine 300 by entering a unique numeric or alphanumeric code using the key pad 384, for example. Alternatively, the player may use his or her finger or the stylus 387 to sign his or her signature on the input pad 386. As a further alternative, the player may sign his or her signature on the mobile electronic device 390, which signature is then converted to electronic data, and the data is then transferred via the port/antenna 388 to the electronic gaming machine 300. As yet another alternative, the player may sign his or her signature on a piece of paper that is then photographed using the camera 392 or scanned using the scanner 394 (or the bill acceptor 354) to convert the signature into electronic data. As an additional alternative, the player may place one of his or her fingers or his or her hand on the scanner 397, and the scanner 397 may generate an electronic data representation of the fingerprint on one or more of the player's fingers or an electronic data representation of the pattern of the entire hand. Alternatively, the camera 392 may be used to take a picture (live or still) of the player, the picture then being converted into electronic data. As a still further alternative, the player may place his or her eye up to the retinal (or iris) scanner 396, and the retinal (or iris) scanner 396 may generate an electronic data representation corresponding to the pattern of the retina (or iris) of the player. As yet another alternative, the player may speak into the microphone 398, and characteristics of the spoken words (or voiceprint) may be converted into an electronic data representation.
As shown in
It will be recognized that other embodiments of the electronic gaming device may include fewer than all of the components illustrated in
In addition to the awards mentioned above (progressive jackpots, multipliers), the awards that are displayed in the queue may also include elements that provide different types of effects or modifications of the game play determination. In one embodiment, the awards are a predetermined number of free games. In some embodiments, the awards are at least one or more a win multiplier, wild multipliers, bonus wilds, symbols that cause the award of additional free games, trigger symbols to retrigger the at least two second arrays, held columns, random wild symbols, stacked symbols, bonus symbols, new game symbols, reveal symbols, progressives, bonus credits, jackpot symbols, and one or more symbol replacements. A variety of awards can be provided, including:
So, in some embodiments, the lowest order award is removed from the queue after indexing, and another award is added to the queue after the highest order award.
In some embodiments, two or more awards are removed from the queue and two or more awards are added to the queue to change the displayed set.
In some embodiments, the set of two or more awards is replaced with another set of two or more awards when the determination is made whether the trigger event associated with the highest order award in the displayed set has occurred.
In some embodiments, the queue comprises a linear list of the two or more awards, and an indicator is displayed aligned with the lowest order award in the linear list prior to indexing and the indicator is displayed aligned with a second award in the linear list after indexing. Alternatively, the queue comprises a circular array of the two or more awards, and an indicator is displayed aligned with the lowest order award in the circular list prior to indexing and the indicator is displayed aligned with a second award in the circular list after indexing.
In some embodiments, the subsequent award and the previous award are adjacent in the queue. Alternatively, the subsequent award and the previous award are not adjacent in the queue.
In some embodiments, multiple individual instances of an award appear in the queue.
In some embodiments, the set of two or more awards comprises a set of two or more progressive jackpots with a lowest order progressive jackpot corresponding to the lowest order award and a highest order progressive jackpot corresponding to the highest order award.
In some embodiments, the first game comprises one or more configurations of game symbols, the game symbols arranged in a plurality of reels, with one or more of the configurations of game symbols arranged along a payline associated with a game outcome, the game outcome being associated with a value award. Preferably, the trigger even associated with each award in the set comprises a configuration of the game symbols in the first game.
In some embodiments, the queue comprises a linear list. Alternatively, the queue comprises a circular array.
In some embodiments, the subsequent award and the previous award are adjacent in the queue. Alternatively, the subsequent award and the previous award are not adjacent in the queue.
In some embodiments, the two or more awards in the set are randomly selected.
In some embodiments, each individual instance of award is a progressive jackpot selected from the group comprising a mini progressive jackpot, a minor progressive jackpot, a major progressive jackpot, and a grand jackpot
In conclusion, although the preceding text sets forth a detailed description of different embodiments of the invention, it should be understood that the legal scope of the invention is defined by the words of the claims set forth at the end of this patent. The detailed description is to be construed as exemplary only and does not describe every possible embodiment of the invention since describing every possible embodiment would be impractical, if not impossible. Numerous alternative embodiments could be implemented, using either current technology or technology developed after the filing date of this patent, which would still fall within the scope of the claims defining the invention.
It should also be understood that, unless a term is expressly defined in this patent using the sentence “As used herein, the term ‘______’ is hereby defined to mean . . . ” or a similar sentence, there is no intent to limit the meaning of that term, either expressly or by implication, beyond its plain or ordinary meaning, and such term should not be interpreted to be limited in scope based on any statement made in any section of this patent (other than the language of the claims). To the extent that any term recited in the claims at the end of this patent is referred to in this patent in a manner consistent with a single meaning, that is done for sake of clarity only so as to not confuse the reader, and it is not intended that such claim term be limited, by implication or otherwise, to that single meaning. Finally, unless a claim element is defined by reciting the word “means” and a function without the recital of any structure, it is not intended that the scope of any claim element be interpreted based on the application of 35 U.S.C. § 112(f).