The present invention relates to a gaming machine and a method of operating a gaming machine.
A gaming machine represented by a slot machine is highly popular among casino customers as a device that provides gaming that is easy to enjoy, and recent statistics report that sales from gaming machines account for the majority of casino earnings. Initial slot machines were simple devices, wherein an inserted coin is received, a configured reel rotates and stops mechanically according to a handle operation, and a win or a loss is determined by a combination of symbols stopped on a single pay line. However, recent gaming machines, such as mechanical slot machines driven by a highly accurate physical reel via a computer controlled stepping motor, video slot machines that display a virtual reel on a display connected to a computer, and various gaming machines that apply similar technology to other casino games are quickly advancing. For the manufacturers that develop these gaming machines, an important theme is to provide an attractive game that strongly attracts casino customers as players, and improves the functionality of the gaming machine to reduce the overall cost and manpower required to develop and maintain existing gaming machines.
The present invention addresses one or more of the aforementioned challenges.
In one aspect of the present invention, a gaming machine is provided. The gaming machine includes a display unit, a memory device, and a game control unit for executing a game. The display unit is configured to display game screens including computer-generated images. The memory device stores a game execution program including a computer-implemented algorithm for generating a game using computer-generated images. The game control unit includes a processor programmed to execute the game execution program to display a game screen on the display unit and initiate an instance of the game. The game screen includes a grid including a plurality of cells arranged in a plurality of columns. Each column is associated with a corresponding symbol and includes a predefined number of cells. The processor initiates an instance of the game by populating a subset of cells within each column with a plurality of awards, randomly determining, for each corresponding column, a number of corresponding symbols to be displayed in a stack of corresponding symbols, and displaying each stack of corresponding symbols within each corresponding column. The processor then determines each cell of the subset of cells being displayed with a corresponding symbol and a corresponding award, and provides each corresponding award to the player.
In another aspect of the present invention, one or more non-transitory computer-readable storage media, having computer-executable instructions embodied thereon is provided. When executed by a processor, the computer-executable instructions cause the processor to display a game screen on a display unit and initiate an instance of the game. The game screen includes a grid including a plurality of cells arranged in a plurality of columns. Each column is associated with a corresponding symbol and includes a predefined number of cells. The processor initiates an instance of the game by populating a subset of cells within each column with a plurality of awards, randomly determining, for each corresponding column, a number of corresponding symbols to be displayed in a stack of corresponding symbols, and displaying each stack of corresponding symbols within each corresponding column. The processor determines each cell of the subset of cells being displayed with a corresponding symbol and a corresponding award, and provides each corresponding award to the player.
In still another aspect of the present invention, a mobile computing device is provided. The mobile computing device includes a touch display unit, a memory device, and a processor. The touch display unit is configured to display game screens including computer generated images. The memory device stores a game execution program including a computer-implemented algorithm for generating a game using computer-generated images. The a processor executes the game execution program to display a game screen on the display unit and initiate an instance of the game. The game screen includes a grid including a plurality of cells arranged in a plurality of columns. Each column is associated with a corresponding symbol and includes a predefined number of cells. The processor initiates an instance of the game by populating a subset of cells within each column with a plurality of awards, randomly determining, for each corresponding column, a number of corresponding symbols to be displayed in a stack of corresponding symbols, and displaying each stack of corresponding symbols within each corresponding column. The processor determines each cell of the subset of cells being displayed with a corresponding symbol and a corresponding award and provides each corresponding award to the player.
Corresponding reference characters indicate corresponding parts throughout the drawings.
A gaming machine, according to an embodiment of the present invention, referencing the attached figures is described in detail below. Further, duplicated descriptions will be omitted for identical attached symbols in identical or corresponding parts in each figure.
With reference to the drawings, and in operation, the present invention is directed towards a gaming machine, a control method for a gaming machine, and a program for a gaming machine and/or mobile computing device that provides a game to a player.
The present invention improves the functionality of existing gaming machines by providing a game execution program including computer instructions executed by a processor to operate a game that includes a primary game that includes cells that are populated with prize awards and randomly selected stacks of predefined symbols being associated with one or more columns that may be randomly increased based on bonus feature events. The number of symbols being displayed in a stack determines whether a prize being displayed in a cell is awarded to the player. In addition, bonus games are associated with each column and are displayed when a corresponding stack having a predefined number of symbols is displayed. The game execution program improves the ability of existing game machines to vary the volatility of game outcomes by using random numbers and trigger conditions to operate bonus feature events and operate bonus games in active or inactive modes based on the wager amount and bet denomination of a wager. Thus, increasing the flexibility of providing bonus awards to players during game play, and increasing the player's interest in playing the game. In addition, the present invention improves existing gaming machines by providing predefined symbols associated with columns, thus reducing the amount of computing resources required to render the symbols for display.
The gaming machine according to the present embodiment, receives a predetermined game value from the player, generates a game result, and provides a payout to the player according to the game result and one or more pay tables.
The upper display 14 and the lower display 16 may be flat panel display devices, such as both liquid crystal display devices and organic EL display devices and the like, and by controlling via the game control unit 22, the display area mentioned below functions as a display unit 24 provided to the player. As shown in
Speakers 26 are provided on the left and right of the cabinet 12, and by controlling via the game control unit 22, sound is provided to the player. On the control panel 18, a bill/ticket identification device 28, a printer device 30, and an operation unit 32 are provided.
The player tracking unit 20 may be housed on the center of the front surface of the cabinet 12 below the lower display 16. The player tracking unit 20 has a card reader that recognizes a player identification card, a display that presents data to the player, and a keypad that receives input by the player. This type of player tracking unit 20 reads information recorded on the player identification card inserted by the player into the card reader, and displays the information and/or information acquired by communicating with the external system on the display, by cooperatively operating with the game control unit 22 mentioned below or an external system. Further, input from the player is received by the keypad, the display is changed according to the input, and communication with the external system is carried out as necessary.
The bill/ticket identification device 28 is disposed on the control panel 18 in a state where the insertion opening that a bill/ticket is inserted into is exposed, an identification part that identifies a bill/ticket by various sensors on the inside of the insertion opening is provided, and a bill/ticket storage part is provided on the outgoing side of the identification part. The bill/ticket identification device 28, receives and identifies bills/tickets (including vouchers and coupons) that are the game value as a game executing value, and notifies the game control unit 22 mentioned below.
The printer device 30 is disposed on the control panel 18 in a state where the ticket output opening that a ticket is output from is exposed, a printing part that prints predetermined information on a printing paper on the inside of the ticket output opening is provided, and a housing part that houses the printing paper inside the paper inlet side of the printing part is provided. The printer device 30, under the control of the game control unit 22 mentioned below, prints information on paper and outputs a ticket according to credit payout processing from the gaming machine 10. The output ticket can use the payout credit as game play by being inserted into the bill/ticket identification device 28 of another gaming machine, or, can be exchanged for cash by a kiosk terminal inside of the casino or a casino cage.
The operation unit 32 receives the operation of the player. The operation unit 32 includes a group of buttons 34 that receives various instructions from the player on the gaming machine 10. The operation unit 32, for example, may include a start button and a group of setting buttons. The start button receives an instruction to start an instance of the game. The group of buttons 34 includes a group of bet buttons, a denomination button, a max bet button, and a payout button and the like. The group of bet buttons receives an instruction operation regarding the bet amount of credits (bet number) from the player. The max bet button receives an instruction operation regarding the bet of the maximum amount of credits that can be bet at one time from the player. The payout button receives an instruction operation instructing a credit payout accumulated in the gaming machine 10. As shown in
In one embodiment, referring to
For example, in one embodiment, the coin slot may include an opening that is configured to receive coins and/or tokens deposited by the player into the gaming machine 10. The game control unit 22 converts a value of the coins and/or tokens to a corresponding amount of gaming credits that are used by the player to wager on games played on the gaming machine 10. The bill acceptor may include an input and output device that is configured to accept a bill, a ticket, and/or a cash card into the bill acceptor to enable an amount of gaming credits associated with a monetary value of the bills, ticket, and/or cash card to be credited to the gaming machine 10. In one embodiment, the bill acceptor also includes a printer (not shown) that is configured to dispense a printed voucher ticket that includes information indicative of an amount of credits and/or money paid out to the player by the gaming machine 10 during a gaming session. The voucher ticket may be used at other gaming devices, or redeemed for cash, and/or other items as part of a casino cashless system.
The interface unit 40 includes a chip set providing communication functions of the CPU 38, a memory bus connected to a CPU 38, various expanding buses, serial interfaces, USB interfaces, Ethernet (registered trademark) interfaces and the like, and a computer unit where the CPU 38 provides the addressable memory 42 and the storage 44 through the interface unit 40. The memory 42 can be configured to include RAM that is a volatile storage medium, ROM that is a nonvolatile storage medium, and EEPROM that is a rewritable nonvolatile storage medium. The storage 44 provides the game control unit 22 as an external storage device function, can use reading devices such as a memory card that is a removable storage medium, and a magneto optical disk and the like, and can use hard disks.
On the interface unit 40, in addition to the CPU 38, the memory 42, and the storage 44, a bill/ticket identification unit controller 46, a printer unit controller 48, the player tracking unit 20, a graphic controller 50, an input controller 52, and a sound controller 54 are connected. That is, the game control unit 22 is connected to the operation unit 32 through the input controller 52, and connected to the upper display 14 and/or the lower display 16 through the graphic controller 50. Further, when illumination devices 36 that provides decorative lighting to the gaming machine 10 is provided, the illumination is controlled under the control of the game control unit 22 on the interface unit 40, and an illumination controller 56 that controls the illumination devices 36 to provide a decorative lighting effect may be connected.
The game control unit 22, which includes memory 42 and storage 44, controls each part by executing a program stored in the memory 42 and the storage 44, and provides a game to the player. Here, for example, the memory 42 and storage 44 may be configured to store a program and data of an operating system and subsystem that provide the basic functions of the game control unit 22 to the EEPROM of the memory 42, and stores a game execution program 45 (shown schematically in
Each block connected to the game control unit 22 is described below. The bill/ticket identification unit controller 46 operates the bill/ticket identification device 28 to receive bills/tickets in the insertion opening, and notifies the game control unit 22 of identifying information corresponding to the assortment of bills or the payout processing of credits. The bill/ticket identification unit controller 46 notifies the information to the game control unit 22, and the game control unit 22 increases the usable credit amount inside of the game according to the notified content. The printer unit controller 48 corresponds to the printer device 30, and under the control of the game control unit 22 that receives an operation of the payout button of the group of setting buttons 34, information corresponding to the credit payout processing from the gaming machine 10 is printed and output on a printed ticket.
The player ranking (or tracking unit) unit 20 cooperatively operates with the game control unit 22, and sends and receives information and the like of the player from the casino management system. The graphic controller 50 controls the display unit 24 including the upper display 14 and the lower display 16, under the control of the game control unit 22, and displays a display image that includes various graphic data. The sound controller 54 drives the speakers 26 under the control of the game control unit 22, and provides various sounds such as an announcement, sound effects, BGM and the like.
Further, the interface unit 40, has various communication interfaces for communicating with the exterior of the gaming machine 10, for example the interface unit 40 can communicate with an external network by Ethernet 58, 60, and a serial interface 62. In the present embodiment, one example shows when there is communication between a well-known server side gaming network (Server Based Gaming of
In one aspect of the present invention, the game control unit 22 executes the game execution program 45 to provide a game 66 that includes a primary game 68 (shown in
The credit meter display area 64d displays information associated with a credit meter of the game including, but not limited to, a credit amount including a current amount of credits available for wagering on the game, a credit amount obtained by winning (WIN number), an amount of a current wager, a current denomination of the game 66, and the like.
In the illustrated embodiment, the primary game display area 64a displays a grid 76 including a plurality of cells 78 arranged in a plurality of columns 80. Each column 80 includes a plurality of cells 78 that extend from a bottom end 82 of the column 80 to a top end 84 of the column 80. Each cell 78 is configured to selectively display a game symbol 86 during play of the game 66. In the illustrated embodiment, each column 80 includes a plurality of prize cells 88 that are configured to display awards 90 that may be provided to the player during play of the game 66. In one embodiment, the awards 90 may include game credit values that may be awarded to the player. In other embodiments, the awards 90 may include symbols associated with bonus features such as, for example, multiplier symbols, free game symbols, scatter symbols, bonus feature symbols, progressive awards, and the like. In the illustrated embodiment, one or more columns 80 includes one or more non-prize cells 92 that do not display an award 90. For example, as shown in
Referring to
The game control unit 22 is programmed to display a plurality of game symbols 86 within one or more cells 78 of each column 80. The game symbols 86 are selected from a symbol set 98 (shown in
In the illustrated embodiments, a bonus game symbol 106 is displayed with each column 80 and is positioned adjacent to the top end 84 of each column 80. Each bonus game symbol 106 is associated with a bonus game 108 (shown in
The progressive prize display area 64b displays the value of each progressive award such as, for example, “MINI”, “MAJOR”, MEGA″, and “MAXI”, that may be awarded during one or more bonus games 108.
Referring to
Referring to
The bonus feature display area 64c displays a virtual bonus feature selection reel 134 that is used to select one or more bonus feature events 70 and 72 (shown in
In one embodiment, the game control unit 22 displays the virtual bonus feature selection reel 134 with a bonus feature reel strip 136 (shown in
Referring to
In the illustrated embodiment, the memory 42 stores the game execution program 45 and a system application program 206 that includes computer executable instructions that, when executed by the processor 38, cause the processor 38 to generate and display the game on the display unit 24 of the gaming machine 10. The game execution program 45 provides game specific/front-end functions and the system application program 206 program provides generic/back-end functions, when executed by the processor 38. In the illustrated embodiment, the game execution program 45 and the system application program 206 are implemented on the same operating system. However, it should be noted that these programs may be implemented on different operating system and/or by different processors. In one embodiment, the game execution program 45 includes a plurality of software modules including a bet/denomination/payline button listener module 208, a start button listener module 210, a credit balance manager module 212, a sampling manager 214, a random number generator 216, a comparison manager 218, a game result generator 220, a win evaluator 222, a game presentator 224, a game graphics presentator 226, a game sound presentator 228, a win indicator 230, an award provider 232, an application manager 234, and an external communicator 236. The game execution program 45 may also include the reel strip data files, the symbol image data files, the symbol selection data files, the reel stop position data file, the symbol cell selection weight table, the pay line set, and the paytable data file.
The bet/denomination button listener module 208 is a software module for receiving a signal from the bet button, or the denomination button which is generated by the button when a player operates the button to select number of bet or denomination. In response to receiving the signal, the bet/denomination button listener module 208 communicates the occurrence of the signal to application manager 234 for changing bet, denomination, or payline configuration of the game.
The start button listener module 210 is a software module for receiving a signal from the start button which is generated by the button when a player operates the button to start a game. In response to receiving the signal, the start button listener module 210 communicates the occurrence of the signal to application manager 234 for starting the game.
In response to receiving the signal from start button listener module 210, the application manager 234 requests the sampling manager 214 to obtain necessary number of random numbers from the random number generator 216.
The random number generator 216 generates random numbers based on predetermined algorithm of computational random generation method. The random number generator 216 may be a pseudorandom generator. In response to a request from sampling manager 214, the random number generator 216 returns random number. In some implementations, the random number generator 216 may be implemented in a central server. The random number generator 216 may be implemented as an integrated circuit or hard wired logic.
The comparison manager 218 compares the current state of the game or each random number with the award selection data files, symbol selection data files, and/or bonus feature data files and specifies corresponding award symbol, game symbol, bonus game, and/or bonus feature event based on each random number.
The game result generator 220 generates game result based on game symbol selections, bonus feature events, and/or bonus games.
The win evaluator 222 evaluates the game result with reference to the pay table.
The game presentator 224 provides game presentation process with visual and sound so as to form the predetermined game result finally.
The game graphics presentator 226 provides visual game presentation process on the display so as to form the predetermined game result finally.
The game sound presentator 228 provides sound presentation process by using sound controller and speakers.
The win indicator 230 indicates win combinations and payment condition of prize symbol formed in the game result.
The award provider 232 provides award credit to win meter based on the win evaluation.
The application manager 234 administrates activity and status of each software module. In addition, the application manager 234 administrates configuration, progress and states of the game execution program 45.
The external communicator 236 communicates instruction and data with the system application program 206.
The credit balance manager module 212 executes a process for decrementing credit balance and incrementing credit balance based on win amount displayed in win meter.
In the illustrated embodiment, the system application program 206 provides back ground processing and functions other than game specific functions. The system application program 206 includes a plurality of software modules including a system manager 238, a security manager 240, a EGM management module 242, a denomination manager 244, a data logger 246, a communications manager 248, a bill acceptor manager 250, a metering module 252, and a cashout manager 254.
The system application program 206 may also include a game recall file 256, accounting logs 258, and meters 260.
The system manager 238 is a software module for administrating all of the back ground processing and functions other than game specific functions conducted by the system application program 206.
The security manager 240 is a software module for administrating game verification, door security and monitoring security sensors.
The EGM management module 242 is a software module for administrating data accumulation and communicating with external EGM information system 62.
The denomination manager 244 is a software module for establishing denomination setting of the gaming machine 10. The denomination setting may include 1 cent, 2 cent, 5 cent, 25 cent, 1 dollar, 5 dollar and the like.
The data logger 246 is a software module for logging result of each primary game, bonus feature event, and/or bonus games to the game recall. In addition, the data logger 246 stores error events, bill log, cashout log, ticket log etc. to the accounting log.
The game recall file 256 is an accumulated data including results of each primary game and bonus games. The game recall file 256 is stored in a non-volatile memory.
The accounting logs 258 is an accumulated data including error events, bill log, cashout log, ticket log etc. The accounting logs 258 are stored in a non-volatile memory.
The communications manager 248 is a software module for administrating communication between game execution program 45 and system application program 206. The communications manager 248 also administrates network communication between system application program 206 and external network such as slot management system network, G2S network, gaming server for server based gaming network or VLT system network.
The bill acceptor manager 250 is a software module for administrating the bill acceptor and receives bill information inserted in the bill acceptor. In response to receiving the information from the bill acceptor, the bill acceptor manager 250 communicates with the metering for incrementing credit balance based on the inserted bill.
The metering module 252 is a software module for adjusting values of the meters 260 in response to communication with the game execution program 45 via communications manager 248, the bill acceptor manager 250 or the cashout manager 254. The meters 260 includes a credit meter for indicating current credit balance on the gaming machine and a win meter for indicating win amount of current game session. The meters further include back ground meters such as coin-in, coin-out, total drop, attendant paid jackpots and/or bill-in. These meters might be implemented as data on the non-volatile memory or hardware meters.
The cashout manager 254 is a software module for administrating cashout procedure. In response to a player's operation on the cashout button, the cashout manager 254 is activated and the gaming machine pay total amount of the credit meter.
Referring to
The client computing device 302 may include any suitable device that enables a user to access and communicate with the server system 300 including sending and/or receiving information to and from the server system 300 and displaying information received from the server system 300 to a user. In the illustrated embodiment, the client computing device 302 includes a processor coupled to a memory device. The memory device stores various programs and data that are executed by the processor for operating the client computing device 302. The client computing device 302 also includes an input device configured to receive operational inputs from the user, and a display device configured to display a graphical user interface. The input device and display device enable a user to interact with the server system 300 via the client computing device 302. For example, in one embodiment, the client computing device 302 may include, but is not limited to, a desktop computer, a laptop or notebook computer, a tablet computer, smartphone/tablet computer hybrid, a personal data assistant, a handheld mobile device including a cellular telephone, and the like. In one embodiment, the processor of the client computing device 302 may be programmed to function as the game control unit 22 of the gaming machine 10.
In the illustrated embodiment, the client computing device may include a web browser program stored in the memory device. The processor executes the web browser program to display web pages on the display device that includes information received from the server system 300 to enable a user to interact with and operate the server system 300.
In one embodiment, the client computing device 302 includes a mobile computing device 308 (shown in
The mobile computing device 308 may be programmed to store and execute mobile computer program applications that display graphical user interfaces on the touchscreen display unit 24 including display area 64 that allows the user to access the server system 300 to retrieve and store information within the server system 300 as well as interact with and operate the server system 300. In addition, in one embodiment, the server system 300 may install one or more mobile computer application programs in the memory device of the mobile computing device 308. When initiated by the processor of the mobile computing device 308, the mobile computer application program causes the processor of the mobile computing device 308 to perform some or all of the functions of the gaming machine 10.
In the illustrated embodiment, the server system 300 includes one or more remote gaming servers 310, one or more back-end servers 312, one or more real money gaming website hosting servers 314, and one or more social gaming website hosting servers 316. In the illustrated embodiment, the social gaming website hosting server 316 and the real money gaming website hosting server 314 are programmed to host a website that is accessible by a user via one or more client computing devices 302. The website hosting servers 314 and 316 execute a website application program that retrieves application code from the back-end server 312 and executes the application code to render one or more webpages on a display device of a client computing device 302 in response to requests received from the user via the client computing device 302 to allow users to interact with the website. The website hosting servers 314 and 316 are configured to generate and display webpages displaying a game. For example, the real money gaming web site hosting server 314 is configured to host a real money wagering website that enables players to convert monetary funds to gaming credits that may be used to place wagers on the game. The social gaming website hosting server 316 is configured to host a social media and/or social gaming website that allows players to receive gaming credits for activities such as purchasing goods and/or services through an e-commerce website, and/or purchase gaming credits that may be used to play the game.
Each back-end server 312 is configured to perform operations to support the functions of the webpages and/or website being displayed by the website hosting servers 314 and 316. For example, in one embodiment, the back-end servers 312 may include a player account system server that is configured to generate player accounts that include data associated with a player including, but not limited to, player identification information, player financial account information, player gaming credit account information, and/or any suitable player information, that may be used to establish credit meters and allow players to place wagers on the game.
Each remote gaming server 310 includes one or more copies of the game execution program 45 stored in a memory device of the remote gaming server 310. A processor of the remote gaming server 310 is programmed to retrieve and transmit the game execution program 45 to one or more back-end servers 312 for use in displaying the game to the user via a webpage being displayed by the web browser program.
In one embodiment, the game execution program 45 may include instructions for rendering the game and executing the game on the client computing device 302. For example, the game execution program 45 may include instructions for generating rendered code, such as, for example HTML code, which may be used by the web browser program of the client computing device 302 for displaying the game. For example, the game execution program 45 may include program software code including, but not limited to, HTML, JavaScript, cascade style sheets (CSS), and any suitable programming code that may be used for rendering and operating the game via a website and/or mobile computer application.
In one embodiment, upon receiving a request from the website hosting servers 314, 316 via the back-end server 312, the remote gaming server 310 may execute the game execution program 45 to operate the game, and execute a render-to-string operation to generate rendered code indicative of the game, such as, for example HTML code, and transmit the rendered code to the back-end server 312. The back-end server 312 may then transmit the rendered code to the corresponding website hosting servers 314, 316 for use in displaying the game on the website. As the player plays the game, the remote gaming server 310 may execute the game execution program 45 for each instance of the game, and transit rendered code to the back-end servers 312.
In another embodiment, the remote gaming server 310 may transmit the game execution program 45 to the back-end server 312 and/or the website hosting servers 314, 316. The back-end server 312 and/or the website hosting servers 314, 316 may then execute the game execution program 45 to initiate the instances of the game and execute render-to-string operations to generate rendered code indicative of the game.
In yet another embodiment, the back-end server 312 may receive a request to initiate the game from a mobile computing device 308 executing the mobile computer application program. Upon receiving the request, the back-end server 312 may access the game execution program 45 and execute a render-to-string operation to generate rendered code indicative of the game and transmit the rendered code to the mobile computing device 308. In one embodiment, the back-end server 312 may continuously execute the game execution program 45 to generate each instance of the game using a random number generator of the back-end server 312 based on input received from the mobile computing device 308 and generate and transmit rendered code for each instance of the game to the mobile computing device 308. In another embodiment, the back-end server 312 may execute a partial-render operation and generate partially-rendered code of the game using the game execution program 45, and transmit the partially rendered code of the game and object data of game assets to the mobile computing device 308. The partially rendered code includes instructions for generating rendered code using the game assets and a random number generator of the mobile computing device for generating and displaying the game on the mobile computing device 308 using the mobile computer application program.
In one embodiment, the game execution program 45 may be stored on several different servers. The game code on these servers is used to distribute game content to social or real money gaming websites and mobile applications. The distribution method is very flexible. For example, the game code and/or game execution program 45 including game code and game object assets may be stored on a remote gaming server 310. One remote gaming server 310 may be connected to one or more back-end server 312.
Each back-end server 312 is configured to distribute the games to one or more websites or mobile applications. Players connect to these websites/mobile applications with the client devices or mobile devices and have access to the game content. A copy of game execution program 45 including game code and game object assets is stored on the remote gaming server 310 for each back-end server 312 that is connected to the remote gaming server 310 and that distributes the game. For example, if one remote gaming server 310 is connected to two back-end servers 312, which is connected to three website hosting servers 314, 316 that distribute the game, the remote gaming server 310 would store two copies of the game execution program 45 including game code and game object assets for the game (e.g., one copy for each back-end server 312).
For example, the server system 300 may be configured to implement the game on a mobile application such as, for example, “my KONAMI Slots™” mobile application available in Apple iOS™, Google Android™, and Amazon Kindle™ operating platforms, or on social-media websites such as the “my KONAMI Slots™” available on Facebook™. In one embodiment, the mobile application may download the game code from remote gaming server 310 via the real money gaming site 314 or the social gaming site 316 and execute the game code on the client computing device 302. In this embodiment, the game code may provide game specific/front-end function when executed by the processor of the client computing device, and the back end system 312 may provide generic/back-end function.
In the illustrated embodiment, the game execution program 45 includes computer instructions for generating the primary game 68 and one or more bonus feature events 70, 72 on the game screen 74. The game control unit 22 displays the primary game 68 one or more bonus feature events 70, 72 by executing the algorithm steps illustrated in methods 400-800. In one embodiment, the game control unit 22 is programmed to execute method 400 to initiate the primary game 68. The game control unit 22 may also be programmed to execute method 500 to initiate the primary game 68.
For example, referring to
In method step 404, the game control unit 22 is programmed to acquire random numbers from the random number generator 216 for use in executing the primary game 68 and triggering any bonus games 108 and/or bonus feature events 70, 72.
In method step 406, the game control unit 22 is programmed to populate a subset of the cells within each column 80 with a plurality of awards 90. For example, the game control unit 22 displays each column 80 with the first subset of cells 94 including the plurality of prize cells 88 configured to display the awards 90 and the second subset of cells 96 including one or more non-prize cells 92 that do not display an award. The plurality of non-prize cells 92 are arranged in adjacent stacks of non-prize cells 92 positioned near the bottom end 82 of the column 80 and the prize cells 88 are arranged in adjacent stacks of prize cells 88 positioned between the stack of non-prize cells 92 and the top end 84 of the column 80. In one embodiment, the game control unit 22 is programmed to access an award selection weigh table 144 (shown in
In method step 408, the game control unit 22 randomly determines whether the multiplier feature event 130 (shown in
In method step 412, the game control unit 22 randomly determines, for each corresponding column 80, a number of corresponding symbols 86 to be displayed in a stack of corresponding symbols 86. For example, in one embodiment, the game control unit 22 may be programmed to access a game symbol selection weight table 148 (shown in
In method step 414 the game control unit 22 displays each stack of corresponding symbols 86 within each corresponding column 80. For example, referring to
In method step 416, prior to providing an award to the player, the game control unit 22 randomly determines whether display of the virtual bonus feature selection reel 134 has been triggered. If the display of the virtual bonus feature selection reel 134 has not been triggered, the game control unit 22 proceeds to method step 436. If the display of the virtual bonus feature selection reel 134 has been triggered, the game control unit 22 proceeds to method step 418 to display the virtual bonus feature selection reel 134 in the bonus feature display area 64c. For example, in one embodiment, the game control unit 22 accesses the game symbol image data file 150 (shown in
In method steps 422 and 424, the game control unit 22 initiates the first bonus feature event 70 by selecting at least one of the plurality of columns 80 to add additional symbols 86, and determining a number of additional symbols to be added to a corresponding stack of corresponding symbols being displayed in the selected at least one column. For example, in one embodiment, the game control unit 22 may be programmed to access an additional symbol selection weight table 154 (shown in
In method step 426, the game control unit 22 then increases the number of corresponding symbols being displayed in the corresponding stack of corresponding symbols to include the determined number of additional symbols. For example, as shown in
In method step 430, the game control unit 22 initiates the second bonus feature event 72 by selecting a displayed stack of corresponding symbols 86 having a highest number of corresponding symbols 86. In method step 432, the game control unit 22 determines a number of additional symbols to be added to each of the other displayed stacks of symbols 86 such that the number of corresponding symbols 86 displayed in each of the other displayed stacks is equal to the highest number of corresponding symbols 86 so that each column 80 displays the same number of game symbols 86.
In method step 434, the game control unit 22 then increases the number of corresponding symbols being displayed in each other displayed stack of corresponding symbols to include the determined number of additional symbols. For example, as shown in
In method steps 436 and 438, after completion of the bonus feature events 70, 72, if initiated, the game control unit 22 then determines each prize cell 88 being displayed with a corresponding symbol 86 and a corresponding award 90, and provides each corresponding award to the player by increasing the credit meter by the corresponding prize amount.
In method step 440, the game control unit 22 determines one or more bonus games 108 have been triggered. For example, as shown in
In method step 442, the game control unit 22 displays each prize wheel 110 including a plurality of award values. For example, in one embodiment, the game control unit 22 may access a prize wheel award logic table 156 (shown in
In method step 444, the game control unit 22 determines the number of spins associated with the corresponding bonus game, and for each of the number of spins, randomly select an award value, spins and stops the corresponding prize wheel to display the selected award value, and provides the selected award to the player. In one embodiment, the game control unit 22 may select a multiplier value associated with each column, and determine the number of spins associated with each corresponding bonus game based on the associated multiplier values.
Referring to
During operation, as shown in
It should be noted that in one aspect of the present invention, one or more dynamic virtual reel strips may be utilized. Using dynamic virtual reel strips, the symbols and/or symbol positions and/or sequence of symbol positions and/or length or size and/or any aspect of a virtual reel strip may change from one spin or play to the next. For example, a dynamic virtual reel strip may include variable symbol positions that include instructions to display randomly selected game symbols for each play of the primary game. The variable symbol positions may be in the form of one or more stacks, i.e., adjacent symbol positions. In one embodiment, the location and/or size of the stacks may change from one spin to the next, either randomly and/or in a predetermined pattern. In addition, a virtual reel strip associated with a column of cells may be dynamically changed from one spin or play to another spin or play. This may occur randomly, every spin or play and/or in a predetermined pattern.
Further, in the embodiment, a bill/ticket is displayed as game value, and received by these bill/ticket identification devices, and a form where a ticket is output by a printer device is described, but the present invention is not limited to this. The game value is a concept including tangible objects such as a coin, bill, medal, ticket, and the like, or electronic data that has a value equivalent to these. For example, a coin is received by the coin accepter, and there may be a form where a coin is paid by a coin hopper. A player is identified and credit that is accumulated in an account on a server is used, there may be a form where credit is paid to an account, information of credit stored in a storage medium of a magnetic card, IC card and the like is read and used, and there may be a form where credit is paid by writing to the storage medium.
Further, in the embodiment when showing a free game provided as a bonus game, a bonus game that uses a different virtual reel strips from a regular game may be provided. Further, there could be a provided a feature game according to a value of the random number acquired during a regular game.
Further, set conditions providing a bonus or feature game are not limited to trigger determination or line determination, for example there may be a configuration providing a bonus game when the bet number surpasses a predetermined value. There could be a configuration providing a bonus game according to a value of the random number acquired during a regular game.
Exemplary embodiments of a gaming device, a gaming system, and a method of providing an award to a player are described above in detail. The gaming device, system, and method are not limited to the specific embodiments described herein, but rather, components of the gaming device and/or system and/or steps of the method may be utilized independently and separately from other components and/or steps described herein. For example, the gaming device may also be used in combination with other gaming systems and methods, and is not limited to practice with only the gaming device as described herein. Rather, an exemplary embodiment can be implemented and utilized in connection with many other gaming system applications.
A controller, computing device, or computer, such as described herein, includes at least one or more processors or processing units and a system memory. The controller typically also includes at least some form of computer readable media. By way of example and not limitation, computer readable media may include computer storage media and communication media. Computer storage media may include volatile and nonvolatile, removable and non-removable media implemented in any method or technology that enables storage of information, such as computer readable instructions, data structures, program modules, or other data. Communication media typically embody computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave or other transport mechanism and include any information delivery media. Those skilled in the art should be familiar with the modulated data signal, which has one or more of its characteristics set or changed in such a manner as to encode information in the signal. Combinations of any of the above are also included within the scope of computer readable media.
The order of execution or performance of the operations in the embodiments of the invention illustrated and described herein is not essential, unless otherwise specified. That is, the operations described herein may be performed in any order, unless otherwise specified, and embodiments of the invention may include additional or fewer operations than those disclosed herein. For example, it is contemplated that executing or performing a particular operation before, contemporaneously with, or after another operation is within the scope of aspects of the invention.
In some embodiments, a processor, as described herein, includes any programmable system including systems and microcontrollers, reduced instruction set circuits (RISC), application specific integrated circuits (ASIC), programmable logic circuits (PLC), and any other circuit or processor capable of executing the functions described herein. The above examples are exemplary only, and thus are not intended to limit in any way the definition and/or meaning of the term processor.
This written description uses examples to disclose the invention, including the best mode, and also to enable any person skilled in the art to practice the invention, including making and using any devices or systems and performing any incorporated methods. The patentable scope of the invention is defined by the claims, and may include other examples that occur to those skilled in the art. Other aspects and features of the present invention can be obtained from a study of the drawings, the disclosure, and the appended claims. The invention may be practiced otherwise than as specifically described within the scope of the appended claims. It should also be noted, that the steps and/or functions listed within the appended claims, notwithstanding the order of which steps and/or functions are listed therein, are not limited to any specific order of operation.
Although specific features of various embodiments of the invention may be shown in some drawings and not in others, this is for convenience only. In accordance with the principles of the invention, any feature of a drawing may be referenced and/or claimed in combination with any feature of any other drawing.
This application is a continuation of U.S. patent application Ser. No. 16/601,416, filed Oct. 14, 2019, the disclosure of which is hereby incorporated by reference in its entirety.
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Number | Date | Country | |
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Number | Date | Country | |
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Parent | 16601416 | Oct 2019 | US |
Child | 17578907 | US |