The subject invention pertains generally to an improved electronic gaming machine (“EGM”) and method of play, and more particularly to a method and machine for enhancing play by providing game elements on a virtual split-flap reel.
Electronic gaming machines are generally well-known and have been relatively popular and profitable for a number of years. Such machines can be configured to offer a variety of casino or entertainment games, including for example mechanical or electromechanical slot-type matching games, video games or electronic casino games, such as video poker, blackjack, keno, roulette, etc. As is generally known, such machines can accept wagers and compute a random game outcome from a group of potential outcomes. Some random outcomes can include both predetermined winning and non-winning/losing outcomes with winning outcomes paying a multiple of a wager back to the player and non-winning outcomes paying nothing.
As is generally known, the nature and format of such games have certain limitations with respect to the manner in which the machine displays game elements when the game is in play. In particular, the rate over time at which the displayed game elements switch from one to the other decreases when the game starts in-play mode to stop of the in-play mode. The rate of switching is zero when the game element is set in a game position and the win or loss is assessed to determine the outcome. Also the number and presentation of winning and non-winning outcomes is limited. It has been recognized that due to such limitations, player interest in such games can decrease over a period of time which may result in certain players discontinuing play of the game and/or declining to play such games in the future. Thus, there are on-going needs to try to bring enhanced play excitement to the audience of players in order to sustain their interest and desire to continue playing.
The subject invention is susceptible of embodiment in many different forms. Exemplary embodiments are shown in the drawings, and will be described herein in specific detail. Accordingly, the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the invention to the specific embodiments illustrated. For example, although the following disclosure describes embodiments in connection with a traditional slot-type electronic game, it will be recognized that the embodiments can also be practiced as part of alternative types of games or platforms including, for example, online gaming systems played on any electronic device (including, but not limited to, a computer, tablet or smartphone, that can be connected to an electronic network). It will further be understood that embodiments described herein can be carried out or implemented in connection with games or gaming machines that do not require wagers from a player, such as for example arcade or amusement-type games.
Generally, embodiments of the subject invention relate to a gaming machine (EGM) 12 and method of play featuring a game display 20 having a plurality of virtual reels 14; each virtual reel 14 has a plurality of predetermined game elements 16. A game element 16 can be an image, symbol, photo or any other indicia that can be visually perceptible to a user or player of the game. For exemplary purposes,
As illustrated in
Game elements 16 of a reel 14 can also be visually displayable to an operator in an in-play orientation 22. When in an in-play orientation 22, a game element 16 can be in a viewable position and the reel 14 and element virtually appear to be in motion. When a game element 16 is in an in-play orientation 22, the game, reel 14 and element can be in-play before settling in the game orientation 18. At least some, and preferably all, of the game elements 16, when in an in-play orientation 22, comprise a visually variable depiction 24 viewable to an operator in the viewable position.
The depiction 24 is generally a variable image of the game element 16. The visually variable depiction 24 of a game element can be selectable from at least one, and preferably a plurality of, differing depictions 26 of the game elements 16. Each of the depictions 26 of a game element 16 can be displayed in series over time when the game element 16 is in-play and in the viewable in-play orientation 22. In addition, each differing depiction 26 of a game element 16 can be different from the depiction of the game element 16 when the element is in the game orientation 18. Each differing depiction 26 can also vary from each other. A game element 16, when in the in-play orientation 22, can also comprise a depiction which is the same as the depiction when the element is in the game orientation 18.
The plurality of differing depictions 26 of a game element 16 can be part of at least one, and preferably a plurality, of composite depictions each of which differs from the other. At least some, and preferably all, of the composite depictions can include a depiction of an additional game element 16b from the plurality of game elements 16 on a reel 14 in addition to a depiction of the game element 16a from the plurality on the reel 14. The game element 16a in this context can be described as including a first game element 16a of the plurality and an additional game element 16b can be described as a second game element 16b of the plurality of game elements.
Like the first game element 16a described above, the second game element 16b, when in the in-play orientation 22, comprises a visually variable depiction 24 like the first game element 16a. A composite depiction includes the second game element 16b and includes a depiction of still an additional game element 16 of the plurality. The additional element 16 in this context can be a third game element 16c. All of the game elements 16 on the virtual reel 14 can have variable depictions like the depictions for game elements 16a, 16b, 16c and can form part of a composite depiction.
In order to provide a virtual reel 14 with game elements 16 which can form part of composite depictions, each virtual reel 14 can comprise one or more virtual flaps 30. Each respective game element 16 of the plurality game elements of a reel 14 can have a first respective portion 16′ depicted on a face of a first respective flap 30′ of said plurality of flaps and a second respective portion 16″ depicted on a face of a second respective flap 30″ of said plurality of flaps 30.
Each reel 14 can include a plurality of first flaps 30′ and a plurality of second flaps 30″. On each reel there can also be a plurality of flap pairs, each having respective first 30′ and respective second flap 30″. The first flap 30′ of the pair can have the first portion 16′ of a game element 16 and the second flap 30″ of that same pair can have the second portion 16″ of that same game element 16. As further exemplified in
With respect to a respective game element 16, the first respective flap 30′ can virtually move in the circumferential direction 34 relative to the second respective flap 30″ of that pair for that game element. Movement of the first respective flap 30′ relative to the second respective flap 30″ of the respective game element 16 can change the visual depiction of the respective game element 16, which can be the first game element 16a, and can also change the visual depiction of an additional game element, which can be the second game element 16b.
The virtual reel 14 having virtual flaps 30 with game elements 16 depicted on the flaps can allow for the variable visual depiction 24 of the associated game elements 16 when the game is in-play to simulate a split-flap reel 14. The movement of the flaps 30 can be generally presented as a “flip action.” In particular, when the game is being played, a depiction of a first portion 16a′ of respective game element 16a on a face of a first respective flap 30′ can flip in the circumferential direction 34 to reveal an additional game element, and in particular, the first portion 16b′ of the additional game element 16b; when the flap 30′ flips completely, the additional game element 16b, having portions 16b′ and 16b″, can be displayed in a manner where the additional game element 16b is in a game orientation 18. Accordingly, the movement of the first flap 30′ in the circumferential direction 34 can be described as a “flip action” similar to a the presentation of a split-flap display panel of the type that is traditionally used to present departure and arrival information in some airports and train stations.
According to such embodiments, game element 16a and 16b can form part of a composite depiction. In particular, the additional game element 16b can comprise a variable visual depiction 24 featuring a differing depiction 26. In addition, the additional game element 16b can comprise a first respective flap 30′ and a second respective flap 30″.
As shown in
According to embodiments presented herein, the game can be configured such that five or more identical currency pictures can be associated with a predetermined winning outcome. In addition, the winning outcome can be associated with a prize that corresponds to the value of the currency symbols that have contributed to the winning outcome. Accordingly, in the example illustrated in
The displays 36, 56 can include any kind of electronic display device suitable for visually presenting dynamic video images or representations of a game played on the EGM 12. The displays 36, 56 can be CRT, LCD, plasma or LED display devices or monitors and can be physically enclosed in the same housing or cabinet 70 as the processor 58 or can be a located outside the cabinet 70 and be operatively coupled to the processor 58. The displays 36, 56 can additionally include touch screen capabilities for receiving input from a player.
The processor 58 can execute the control programs 60 to perform primary functions for play the game, such as for example, randomly selecting game outcomes from a plurality of possible outcomes, recognizing a particular outcome as a predetermined winning or non-winning outcome and/or determining a reward amount associated with a particular winning outcome. The processor 58 can additionally control the game displays 36, 56 by generating static or dynamic video for presentation thereon.
The control array 68 can include one or more input devices, such as for example, a keyboard, mechanical lever, a touch-screen, push buttons or pads and/or any other means for control, or desired combination of controls, able to accept input from a player and produce output to the game displays 36, 56 in response to a player's input.
Where embodiments of the subject invention are practiced or provided in connection with a wagering game, the gaming machine 12 can further include a credit input device 72, such as for example a coin or bill acceptor or card reader and a payout device 74. The credit input device 72 and payout device 74 can be operatively connected to the processor 58 and when money or other credits are deposited in connection with a game, the control program 58 can instruct the payout device to issue an award in response to the selection of certain predetermined winning outcomes of the game. The reward or payoff can be provided in any form, including for example, coins, bills, credits, points, cards, tickets or coupons.
The gaming machine 12 can additionally feature communication means for electrically transmitting signals, including control signals, game data or detected conditions to a remote electronic device such as for example, a computer, network or display device, dedicated storage device, or other mobile electronic device such as a PDA, smart phone, notebook computer or electronic tablet. Such communication means can include a communication interface 76 that can connect the EGM 12 to external electronic devices via wired or wireless communication.
Although embodiments presented herein are generally described in connection with a traditional slot-type gaming machine, and particularly an electronic gaming machine (“EGM”), it will be recognized that the subject invention is not limited to such and can be applied or incorporated for use in connection with any game, gaming machine or system without limitation. Such machines can include, for example: mechanical reel gaming machines; coin-operated amusement devices; bar-top amusement devices; home gaming systems; internet, handheld or mobile-based games, and any other appropriate system.
This application claims the benefit of U.S. Provisional Patent Application 62/093,064 filed Dec. 17, 2014, the entirety of which is hereby incorporated by reference as if fully set forth herein.
Number | Date | Country | |
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62093064 | Dec 2014 | US |