This invention relates to gaming devices, such as slot machines, and, in particular, to an additional feature performed in a game that grants awards to a player based upon symbol combinations.
Common slot machines randomly select and display an array of symbols on a video screen, then grant an award to a player based on the occurrence of certain symbol combinations across pay lines. Typically, the game ends after the symbols are displayed and the award, if any, is granted. Although these types of games are highly successful, it is advantageous to provide an additional feature to this basic game to make the game more interesting to a player. A more interesting game will generate increased revenue to the casino by its increased play.
Disclosed herein is a game played on a gaming device that displays a randomly selected array of symbols, such as a video slot machine or a video monitor connected to a computer for on-line gaming. The symbols across one or more pay lines are evaluated by circuitry to determine an award to be granted. The present invention adds an additional feature to this conventional operation of a gaming machine. One embodiment of the present invention adds one or more special symbols that may be randomly selected by a pseudo-number generator. If this special symbol is selected and displayed, additional features in the game become available.
In one embodiment, once the array of symbols (including a special symbol) has been finally displayed, the special symbol may flash or switch between two colors or otherwise switch between any two states. In one embodiment, one of the states is associated with a positive result, and the other of the states provides no benefit to the player. The special symbol stops flashing or changing states based upon a pseudo-random number generator selecting one of the two states. If the final state is a positive result, the special symbol provides an additional feature such as:
1. The special symbol may turn into any symbol that will offer the highest award to the player;
2. The special symbol may become a wild card;
3. The special symbol may become a multiplier for any winning symbol combination in the pay line or in a different pay line;
4. The special symbol may trigger an additional feature, such as a bonus screen;
5. The special symbol may become a scatter symbol (i.e., provide an automatic grant of an award);
6. The special symbol may randomly move to one or more other positions in the array to effectively give the player additional chances to create a winning symbol combination, or the player may select the position of the special symbol;
7. The special symbol may cause other symbols on the same pay line or on a different pay line to change to give the player another chance of obtaining a winning symbol combination.
The above are just some examples of the possible features offered by the special symbol, and other features are envisioned.
In an alternate embodiment, the special symbol switches between more than two states, where one of the states is ultimately selected. For example, the special symbol may quickly change between a wild card, a multiplier, a scatter symbol, and a bonus trigger symbol. The sequence may repeat or be random.
In another embodiment, the special symbol successively jumps to various other positions within the symbol array, and the player attempts to touch the symbol when it is in the most advantageous position to obtain the highest win. The machine may also randomly stop the symbol.
In all embodiments, the changing of the special symbol state or position may be stopped either randomly by the machine or by the player touching the symbol using a touch screen. In one embodiment, the shifting occurs so fast that the player's timing of the touching of the screen is essentially random. When the symbol stops changing, the selected function is then carried out by the machine's microprocessor.
Other examples of features arising from the display of the special symbol are described herein.
Although the invention can typically be implemented by installing a software program in most types of modern video gaming machines, one particular gaming machine platform will be described in detail.
A coin slot 22 accepts coins or tokens in one or more denominations to generate credits within machine 10 for playing games. An input slot 24 for an optical reader and printer receives machine readable printed tickets and outputs printed tickets for use in cashless gaming. A bill acceptor 26 accepts various denominations of banknotes.
A coin tray 32 receives coins or tokens from a hopper upon a win or upon the player cashing out.
A card reader slot 34 accepts any of various types of cards, such as smart cards, magnetic strip cards, or other types of cards conveying machine readable information. The card reader reads the inserted card for player and credit information for cashless gaming The card reader may also include an optical reader and printer for reading and printing coded barcodes and other information on a paper ticket.
A keypad 36 accepts player input, such as a personal identification number (PIN) or any other player information. A display 38 above keypad 36 displays a menu for instructions and other information and provides visual feedback of the keys pressed.
Player control buttons 40 include any buttons needed for the play of the particular game or games offered by machine 10 including, for example, a bet button, a repeat bet button, a spin reels button, a maximum bet button, a cash-out button, a display pay lines button, a display payout tables button, select icon buttons, and any other suitable button. Buttons 40 may be replaced by a touch screen with virtual buttons.
The invention may be carried out on any form of video game that determines an award based upon combinations of symbols across one or more pay lines. There may be only a single row array of three or more symbols, an array of 3×3 symbols, an array of 5×3 symbols, or any other arrangement of symbols. A 5×3 array of symbols will be used as an example, and such an array is shown in
Standard symbols include fruit symbols and symbols associated with the theme of the particular slot machine. The particular icons used are not important. Typically, a code associated with each possible symbol is stored in memory, and a pseudo-random number generator selects the symbol to be displayed on the video screen. For amusement, each vertical column of symbols is scrolled to emulate a motor-driven reel, and each of the virtual reels is typically stopped in sequence after a few seconds to reveal the final 5×3 array of symbols. In the present invention, at least one of the possible symbols to be displayed is a special symbol that may assume any appearance. For simplicity, this special symbol will be represented by abbreviated words or a symbol within a circle.
In one embodiment, a pseudo-random number generator within the game software or firmware selects which of the two states will be the final state of symbol 66. In another embodiment, a touch screen is used as the main display screen 12, and the player attempts to touch symbol 66 at the moment that symbol 66 is at a positive state to stop symbol 66 from further changing states.
In other embodiments, the special symbol switches between two or more states, where none of the states is a losing state and where each state provides a different positive feature.
In
In a variation of this embodiment, after the special symbol 72 has moved positions, the special symbol switches between the two states and ultimately assumes a final state. The feature provided by the final state then takes effect in the symbol's new position. The symbol can then keep moving around the array automatically until a winning combination results or the special symbol becomes a losing symbol.
As with the other embodiments, any conventional winning symbol combinations (not containing a special symbol) along activated pay lines also grant an award to the player.
In
In
For the special symbols described herein, there are at least two states that provide different features. The probability of any one state occurring may be weighted in the random number generator to change the likelihood of that state being selected.
In another embodiment, the existence of the special symbol gives the player the option of whether to take any award granted in the initial game or to play again, for free, but forfeiting any award in the initial game. In one embodiment, the player may get two free games. The special symbol may change states or simply provide the free game feature.
In a variation of that game, the special symbol may be or becomes a first symbol during the initial game and, if the player elects, the special symbol becomes another selected symbol. The selection of the new symbol may be random or preselected by the player. In one embodiment, the player can obtain up to three different symbols, thus providing the player three chances to win. If the player elects to cause the special symbol to randomly become another symbol by, for example, touching the symbol on a touch screen, any award from the initial display is then substituted by an award, if any, from the subsequent display incorporating the changed symbol. The symbols can be with or without replacement. “Without replacement” means that, once the special symbol assumes a particular symbol, that particular symbol cannot be again selected for the special symbol. “With replacement” means that the particular symbol can be again selected for the special symbol.
In another embodiment, the special symbol appears somewhere on the screen in the initial display, then disappears, and then appears again in another position and so on. The player has to “catch” the symbol by touching the symbol in the array. During the process, the symbol may morph into any symbol, including a wild card symbol, a scatter symbol, etc. If the player catches the symbol, the existing state of the symbol is applied to that particular symbol position. In one embodiment, the player has the option to not keep that particular symbol and again try to catch the symbol. This may be performed a number of times, such as three times. In one embodiment, the gaming machine itself stops the symbol randomly. In the case of the symbol jumping to other positions on the screen, the symbol need not have multiple states but may simply be a wild card symbol.
In another embodiment, the special symbol appearing in the array of symbols allows the player to choose one symbol displayed on the screen and “drag” that symbol to the position where the special symbol is. This may be performed using a touch screen or a cursor. The gaming machine may be equipped with a trackball, a joystick, or other type of controller. In a variation of that embodiment, the special symbol can assume a particular state, such as a wild card or another symbol, and the player may choose to move the special symbol to a new position on the screen to obtain the highest award. The special symbol may have any of the functions described herein. The movement of the special symbol may instead be performed automatically and randomly by the gaming machine. Accordingly, the player will have two chances to win in a single game.
Any combination of features of the special symbols described herein may be made. The available features of a special symbol may change from game to game.
While particular embodiments of the present invention have been shown and described, it will be obvious to those skilled in the art that changes and modifications may be made without departing from this invention in its broader aspects and, therefore, the appended claims are to encompass within their scope all such changes and modifications as fall within the true spirit and scope of this invention.
This application is a continuation of application Ser. No. 10/300,223, filed Nov. 19, 2002, entitled “Gaming Machine Displaying Special Symbol Having Randomly Selected Functions,” which application is incorporated herein by reference in its entirety.
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Number | Date | Country | |
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20130079106 A1 | Mar 2013 | US |
Number | Date | Country | |
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Parent | 10300223 | Nov 2002 | US |
Child | 13681632 | US |