Claims
- 1. A gaming machine, comprising:
a first video-type display and a second video-type display; a game controller coupled to said first video-type display and said second video-type display, said game controller including a microprocessor and a video controller coupled to said microprocessor via a local bus, said microprocessor being adapted to provide instructions to said video controller via said local bus to cause images to be displayed on said first video-type display and said second video-type display.
- 2. The gaming machine of claim 1, wherein said local bus is a high-speed bus.
- 3. The gaming machine of claim 1, wherein said local bus is a PCI bus.
- 4. The gaming machine of claim 1, wherein said local bus is an AGP bus.
- 5. The gaming machine of claim 1, wherein said video controller includes memory, said images being stored in said memory of said video controller.
- 6. The gaming machine of claim 1, wherein said game controller includes a system memory, said images being stored in said system memory.
- 7. The gaming machine of claim 1, wherein said microprocessor is adapted to cause selected images stored in a system memory to be provided to a memory of said video controller via said local bus.
- 8. The gaming machine of claim 1, further including a third video-type display, said microprocessor being further adapted to provide instructions to said video controller via said local bus to cause images to be displayed on said third video-type display.
- 9. The gaming machine of claim 1, wherein said first video-type display is one of the group consisting of a dot matrix display, a CRT display, an LED display, an LCD, and an electroluminescent display and said second video-type display is one of the group consisting of a dot matrix display, a CRT display, an LED, an LCD, and an electroluminescent display.
- 10. The gaming machine of claim 1, wherein said microprocessor is adapted to execute instructions for randomly selecting a plurality of game outcomes.
- 11. The gaming machine of claim 1, wherein said microprocessor is adapted to execute a basic game in response to a wager amount, said basic game being displayed on said first video-type display and said second video-type display.
- 12. The gaming machine of claim 10, wherein said microprocessor is adapted to execute a bonus game in response to one of said plurality of game outcomes, said bonus game being displayed on said first video-type display and said second video-type display.
- 13. The gaming machine of claim 10, wherein said microprocessor is adapted to execute a basic game in response to a wager amount and a bonus game in response to one of said plurality of game outcomes, said basic game being displayed on said first video-type display, said bonus game being displayed on said second video-type display.
- 14. The gaming machine of claim 1, wherein said video controller includes a first connector adapted to connect said first video-type display to said video controller and a second connector adapted to connect said second video-type display to said video controller.
- 15. The gaming machine of claim 14, wherein at least one of said first connector and said second connector is an analog-type connector adapted to connect an analog video-type display to said video controller.
- 16. The gaming machine of claim 14, wherein at least one of said first connector and said second connector is a digital-type connector adapted to connect a digital video-type display to said video controller.
- 17. A gaming machine, comprising:
a first video-type display and a second video-type display; and a game controller coupled to said first video-type display and said second video-type display, said game controller including a microprocessor, a first video controller coupled to said microprocessor via a first local bus, and a second video controller coupled to said microprocessor via a second local bus, said microprocessor being adapted to provide instructions to said first video controller via said first local bus to cause images from a first set of images to be displayed on said first video-type display, said microprocessor being adapted to provide instructions to said second video controller via said second local bus to cause images from a second set of images to be displayed on said second video-type display.
- 18. The gaming machine of claim 17, wherein said first local bus is one of a PCI bus and an AGP bus and said second local bus is one of a PCI bus and an AGP bus.
- 19. The gaming machine of claim 17, wherein said game controller includes a system memory, said first set of images and said second set of images being stored in said system memory.
- 20. The gaming machine of claim 19, wherein said first video controller includes memory, said first set of images being stored in said memory of said first video controller, and said second video controller includes memory, said second set of images being stored in said memory of said second video controller.
- 21. The gaming machine of claim 20, wherein said microprocessor is adapted to cause selected images stored in said system memory to be provided to said memory of said first video controller via said first local bus.
- 22. The gaming machine of claim 20, wherein said microprocessor is adapted to cause selected images stored in said system memory to be provided to said memory of said second video controller via said second local bus.
- 23. A gaming machine, comprising:
a first video-type display and a second video-type display; and a game controller coupled to said first video-type display and said second video-type display, said game controller including a microprocessor, a first video controller coupled to said microprocessor via a local bus, and a second video controller coupled to said microprocessor via said local bus, said microprocessor being adapted to provide instructions to said first video controller via said local bus to cause images from a first set of images to be displayed on said first video-type display, said microprocessor being adapted to provide instructions to said second video controller via said local bus to cause images from a second set of images to be displayed on said second video-type display.
- 24. The gaming machine of claim 23, wherein said game controller includes a system memory, said first set of images and said second set of images being stored in said system memory, said microprocessor being adapted to cause selected images stored in said system memory to be provided to said first video controller via said local bus and to cause selected other images stored in said system memory to be provided to said second video controller via said local bus.
- 25. An assembly for use in a gaming machine, comprising:
a first video-type display in said gaming machine; a second video-type display coupled to said first video-type display; and a video controller coupled to said first video-type display and a microprocessor, said video controller being adapted to cause selected images from a set of images to be displayed on said first video-type display in response to instructions provided by said microprocessor to said video controller.
- 26. The assembly of claim 25, wherein said video controller is coupled to said second video-type display, said video controller being adapted to cause selected other images from said set of images to be displayed on said second video-type display in response to instructions provided by said microprocessor to said video controller.
- 27. The assembly of claim 25, further comprising a second video controller coupled to said second video-type display, said second video controller being adapted to cause selected other images from said set of images to be displayed on said second video-type display in response to instructions provided by said microprocessor to said second video controller.
- 28. The assembly of claim 25, wherein said set of images is stored in a system memory coupled to said microprocessor.
- 29. The assembly of claim 25, wherein said video controller includes a memory, said set of images being stored in said memory.
- 30. A method of displaying a game of chance on a gaming machine, comprising:
storing a set of images in a memory of said gaming machine; receiving a wager amount on a game of chance having a plurality of game outcomes; randomly selecting at least one of said plurality of game outcomes; providing instructions from a microprocessor to a video controller coupled to said microprocessor via a bus, said instructions informing said video controller which image from said set of images to cause to be displayed; displaying a first image from said set of images on a first video-type display; and displaying a second image from said set of images on a second video-type display.
- 31. The method of claim 30, wherein said first image and said second image are linked such that said first image and said second image are simultaneously apparent to a player of said gaming machine.
- 32. A method of assembling a gaming machine, comprising:
providing in said gaming machine a first video-type display and a second video-type display; and coupling a game controller to said first video-type display and said second video-type display, said game controller including a microprocessor and a video controller coupled to said microprocessor via a local bus, said microprocessor being adapted to provide instructions to said video controller via said local bus to cause a first image to be displayed on said first video-type display and a second image to be displayed on said second video-type display.
- 33. A method of displaying images on multiple video-type displays in a gaming machine, comprising:
storing a set of images to be displayed on said multiple video-type displays; selecting a first image from said set of images; determining on which one of said multiple video-type displays said first image is to be displayed; and displaying said first image on said one of said multiple video-type displays.
- 34. A method of displaying images on multiple video-type displays in a gaming machine, comprising:
storing a plurality of images in a memory of said gaming machine; retrieving a first image from a first location in said memory; retrieving a second image from a second location in said memory, said second location being a consecutive one of said first location; displaying said first image on said first video-type display; and displaying said second image on said second video-type display.
CROSS-REFERENCE TO RELATED APPLICATION
[0001] This application is a continuation-in-part of U.S. patent application Ser. No. 09/877,588, entitled “Gaming Machine With Unified Image On Multiple Video Displays,” filed Jun. 8, 2001, which is a continuation of U.S. patent application Ser. No. 09/393,497, filed Sep. 10, 1999, which issued as U.S. Pat. No. 6,254,481B1 on Jul. 3, 2001, which is incorporated by reference in its entirety as if fully set forth herein and is assigned to the assignee of this application.
Continuations (1)
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Number |
Date |
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Parent |
09393497 |
Sep 1999 |
US |
Child |
09877588 |
Jun 2001 |
US |
Continuation in Parts (1)
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Number |
Date |
Country |
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09877588 |
Jun 2001 |
US |
Child |
10177532 |
Jun 2002 |
US |