Claims
- 1. A gaming machine for conducting a wagering game, comprising:
a controller for selecting a game outcome from a plurality of possible outcomes; and a persistence-of-vision video display that displays the game outcome.
- 2. The gaming machine of claim 1, wherein said persistence-of-vision display is one of a 360 degree display and a display employing a rapidly moving structure controlled by said controller.
- 3. The gaming machine of claim 2, wherein said 360 degree display is shaped generally like a cylinder and generates 2D imagery corresponding to the game outcome by selectively illuminating light-emitting diodes (LEDs) spinning in a circular direction about a surface of the cylinder.
- 4. The gaming machine of claim 2, wherein said rapidly moving structure is one of a wand, a hoop, a fan, and a disc.
- 5. A gaming machine for conducting a wagering game, comprising:
a controller for selecting a game outcome from a plurality of possible outcomes; and a 360 degree video display for generating 2D imagery that displays the game outcome.
- 6. The gaming machine of claim 5, wherein the 360 degree video display is shaped generally like a cylinder and generates the 2D imagery by selectively illuminating light-emitting diodes (LEDs) spinning in a circular direction about a surface of the cylinder.
- 7. The gaming machine of claim 5, wherein the 360 degree video display provides a viewing angle of approximately 360 degrees horizontal.
- 8. The gaming machine of claim 5, wherein the 360 degree display has a resolution of at least 360 pixels by 300 pixels.
- 9. The gaming machine of claim 5, wherein the wagering game is selected from a group consisting of slots, poker, keno, bingo, blackjack, and roulette.
- 10. The gaming machine of claim 5, wherein said 2D imagery is a reel including symbols.
- 11. A gaming machine for conducting a wagering game, comprising:
a controller for selecting a game outcome from a plurality of possible outcomes; and a persistence-of-vision display for displaying the game outcome with a moving structure that moves at a rate that causes video imagery displayed on the moving structure to persist to human vision.
- 12. The gaming machine of claim 11, wherein the movement of said moving structure is cyclical, orbital, horizontal, vertical, arced, circular, or rotational.
- 13. The gaming machine of claim 11, wherein said moving structure is a wand having disposed about its periphery a plurality of LEDs that are selectively illuminated as said wand is moved in a cyclical back-and-forth motion to cause said imagery to be visible.
- 14. The gaming machine of claim 13, wherein said wand has a generally elongated shape.
- 15. The gaming machine of claim 11, wherein said moving structure is generally shaped like a hoop, said hoop having disposed about its periphery a plurality of LEDs that are selectively illuminated as said hoop is rotated about its axis to cause said imagery to be visible.
- 16. The gaming machine of claim 11, wherein said moving structure is generally shaped like a disc, said disc having disposed about its periphery a plurality of LEDs that are selectively illuminated as said disc is rotated about its center to cause said imagery to be visible.
- 17. The gaming machine of claim 11, wherein said moving structure is a fan having blades, said blades having disposed about their periphery a plurality of LEDs that are selectively illuminated as said blades are rotated to cause said imagery to be visible.
- 18. A method of conducting a wagering game on a gaming machine, comprising:
selecting a game outcome from a plurality of possible outcomes; and displaying the game outcome with 2D imagery generated by a 360 degree video display.
- 19. The method of claim 18, wherein the 360 degree display is shaped generally like a cylinder and generates the 2D imagery by selectively illuminating light-emitting diodes (LEDs) spinning in a circular direction about a surface of the cylinder.
- 20. The method of claim 18, wherein the 360 degree display provides a viewing angle of approximately 360 degrees horizontal.
- 21. The method of claim 18, wherein the 360 degree display has a resolution of at least 360 pixels by 300 pixels.
- 22. The method of claim 18, wherein the wagering game is selected from a group consisting of slots, poker, keno, bingo, blackjack, and roulette.
- 23. A method of conducting a wagering game on a gaming machine, comprising:
selecting a game outcome from a plurality of possible outcomes; and displaying the game outcome with video imagery generated by a persistence-of-vision display.
- 24. The method of claim 23, wherein said persistence-of-vision display is one of a 360 degree display and a display employing a rapidly moving structure.
- 25. The method of claim 23, wherein said persistence-of-vision display is a 360 degree display and said imagery is 2D imagery generated by said 360 degree video display.
- 26. The method of claim 23, wherein said persistence-of-vision display is a display employing a rapidly moving structure that moves at a rate that causes said imagery displayed with the moving structure to persist.
- 27. A method of conducting a wagering game on a gaming machine, comprising:
selecting a game outcome from a plurality of possible outcomes; and displaying the game outcome with a moving structure that moves at a rate that causes video imagery displayed on the moving structure to persist to human vision.
REFERENCE TO RELATED APPLICATIONS
[0001] This application is related to U.S. patent application Ser. No. 10/077,443 (Attorney Docket No. 47079-00115USPT) filed Feb. 15, 2002 and entitled “Simulation of Mechanical Reels On a Gaming Machine,” and U.S. patent application Ser. No.______ (Attorney Docket No. 47079-00151USPT) filed concurrently herewith and entitled “Gaming Machine Having a 3D Display.”
Continuations (1)
|
Number |
Date |
Country |
Parent |
10077443 |
Feb 2002 |
US |
Child |
10401246 |
Mar 2003 |
US |