This invention is directed to gaming machines, and more particularly, to a gaming machine having a shuffle feature and a simultaneous multiple award feature.
Gaming machines providing base games of chance such as electronically driven video slots, video poker, video blackjack, video keno, video bingo, video pachinko, video lottery, and mechanically driven reel slots, etc., are well known in the gaming industry. Generally gaming machines are configured to operate as “stand-alone” units (that may or may not be coupled to a backroom computer) where the outcome of game play is “locally determined”, or as part of a server-based gaming network where the outcome of game play may be either locally determined or “centrally determined”.
Video gaming machines are configured with a main video display for displaying video game images including video images representing game play information such as game outcome (e.g., simulated reel symbol array in the case of a slot game, simulated cards, simulated numbers, etc.). In addition to displaying game play information, the main video display may be configured with a touch screen to allow player interaction. The player can make a number of game play selections by touching “virtual” buttons or particular touch-sensitive areas provided on the main video display. Alternatively, the player can make game play selections by depressing various electro-mechanical buttons provided on a player control panel.
Mechanical spinning reel slot machines, on the other hand, generally include a main reel display area configured to allow a player to view a reel symbol array provided by stopped mechanical spinning reels. Player selections are typically made by depressing various electro-mechanical buttons provided on a player control panel of the mechanical spinning reel slot machine.
Recently, secondary or “bonus” games have been used in conjunction with “base” wagering games to enhance overall game play. A bonus game may include any type of game, either similar to or different from the base wagering game. Bonus game play is usually triggered by an “event” during base game play. The event may be the occurrence of a symbol or symbols. The event may also be randomly generated or may be triggered by the number of credits spent, time of day, etc. Once triggered, bonus game play may require the player to perform one of any number of fun bonus activities resulting in “extra” awarded credits or “free spins” that may or may not result in awarded credits, and so on. As a result, gaming manufacturers are increasingly offering gaming machines having new and exciting bonus games.
In general, the present invention provides a gaming machine having a shuffle feature and a simultaneous multiple award feature. The method for conducting the shuffle feature includes displaying a plurality of value-based symbols in a random array where each of the plurality of value-based symbols displays a number indicating a value, increasing the displayed number of one of the plurality of value-based symbols in response to a player selection, rearranging the plurality of value-based symbols in view of the random array such that the rearranged plurality defines an award and awarding the award to the player.
The method for conducting the simultaneous multiple award feature includes displaying an assemblage of selectable tiles that conceal an associated plurality of icons, receiving successive player selections of the tiles, selectively revealing a first group and a second group of related game-theme icons, selectively revealing a wild icon and simultaneously awarding a first and a second award where the first award is associated with a first match including the first group and the wild icon, and the second award is associated with a second match including the second group and the wild icon.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
The description of the preferred examples is to be construed as exemplary only and does not describe every possible embodiment of the invention. Numerous alternative embodiments could be implemented, using either current technology or technology developed after the filing date of this patent, which would still fall within the scope of the claims defining the invention.
In general, the present invention provides a gaming machine having a shuffle feature and a simultaneous multiple award feature, and a method for conducting the shuffle feature and the simultaneous multiple award feature. As described below, the present invention is preferably implemented using a video slot machine.
It is contemplated that the present invention may also be implemented using other types of video gaming machines or, in some cases, using an adaptable mechanical spinning reel gaming machine having flat panel transmissive display positioned in front of the mechanical spinning reels where the flat panel transmissive display is able to superimpose video images upon the mechanical spinning reels. A mechanical spinning reel gaming machine with superimposed video images generated via a variable display device such as a flat panel transmissive display is described in U.S. Pat. No. 6,517,433, entitled “Reel Spinning Slot Machine With Superimposed Video Image”, naming Loose et al. as inventors, filed May 22, 2001 (“the Loose et al. patent”), and herein incorporated by reference in its entirety.
An advantageous feature of the gaming machine having the shuffle feature described herein is that, unlike gaming machines having prior art shuffle features, a player selection of one of a number of value-based symbols causes a value associated with the player-selected value-based symbol to be increased prior to rearranging, or shuffling, the value-based symbols to define an award. In this way, the player, via selection of one of the value-based symbols, may positively affect the amount of the award.
An advantageous feature of the gaming machine having the simultaneous multiple award feature described herein is that, unlike prior art bonus games allowing player selections of elements from an assemblage until a stop-selection outcome, or “pooper” is selected or until a single award is made to the player, the assemblage of the simultaneous multiple award feature does not include a pooper and the player has an opportunity to win simultaneous multiple awards.
Referring to
Also attached to the door 14 are a number of value input devices that allow a player to insert value for game play. The value input devices may include a coin slot acceptor 20 or a note acceptor 22 to input value to the gaming machine 10. As used herein, the term “value” may encompass gaming tokens, coins, paper currency, ticket vouchers, credit or debit cards, smart cards, and any other object representative of value.
The gaming machine 10 may also include a player tracking area 23 having a card reader 24, a keypad 25 and a small display 26. As will be appreciated by those of ordinary skill in the art, the player tracking area 23 may be located in any number of areas of the gaming machine 10. The gaming machine 10 may also include a box top 34 having additional speaker(s) 36 and a top box display device 38, and a camera and/or a microphone for group or tournament game play.
The gaming machine 10 also includes a main display device 31 for displaying video game images (e.g., simulated reel symbols, simulated cards, simulated numbers, etc.), or in the case of a mechanical spinning reel slot machine, for displaying a symbol array of artwork and blank symbols affixed to mechanical spinning reels viewable to the player. The symbol array may include occurrences of non-winning symbol combinations where no value payout is awarded to the player, or occurrences of winning symbol combinations (reflected in a pay table) where value payouts are awarded to the player. In addition, the main display device 31 may display animation, 2-D or 3-D images and digital video playback.
For video gaming machines, the main display device 31 may be implemented as a CRT, an LCD, a VFD, a plasma display, an organic liquid crystal display or other type of video display suitable for use in a gaming machine, and includes a touch screen. For example, in a video gaming machine offering a slot game, the main display device 31 may include an LCD-TFT display displaying video reel artwork symbols and blank symbols.
For mechanical spinning reel slot machines, the main display device 31 includes a reel display area and may additionally include a touch screen. Alternatively, the touch screen may be provided at a location disposed part from the main display device 31. The reel display area is adapted to display game information to a player while, at the same time, allowing the player to view a reel symbol array provided by the stopped mechanical spinning reels. The game information displayed to the player may include game denominations, available credits, pay lines, wagering information, and other suitable game information. When the mechanical spinning reels are rotated and stopped, the resulting symbol array in conjunction with game information displayed in the reel display area provide a game outcome and game status to the player.
The gaming machine 10 may also include a player control panel 44. The player control panel 44 may be provided with a number of pushbuttons or touch-sensitive areas (i.e., touch screen) that may be pressed by a player to select games, make wagers, make gaming decisions, etc. As used herein, the term “button” is intended to encompass any device that allows a player to make an input, such as a mechanical input device that must be depressed to make an input selection or a display area that a player may simply touch. Further, although the player control panel 44 is shown to be separate from the main display device 31, it should be understood that the control panel 44 could be generated as a touch-sensitive screen by the main display device 31.
Referring again to
It should be appreciated that although only one microprocessor 204 is shown, the controller 200 may include multiple microprocessors 204. For example, the controller 200 may include one microprocessor for executing low level gaming functions and another processor for executing higher-level game functions such as some communications, security, maintenance, etc. Similarly, the memory of the controller 200 may include multiple RAMs 206 and multiple program memories 202, depending on the requirements of the gaming machine 10. Although the I/O circuit 208 is shown as a single block, it should be appreciated that the I/O circuit 208 may include a number of different types of I/O circuits. The RAM(s) 206 and program memory(s) 202 may be implemented as semiconductor memories, magnetically readable memories, and/or optically readable memories, etc. Further, the term “controller” is used herein to refer collectively to the program memory 202, the microprocessor 204, the RAM 206 and the I/O circuit 208.
It should be appreciated that although the controller 200 is a preferable implementation of the present invention, the present invention also includes implementation via one or more application specific integrated circuits (ASICs), field programmable gate arrays (FPGA), adaptable computing integrated circuits, one or more hardwired devices, or one or more mechanical devices.
One manner in which the gaming machine 10 may operate is described below in connection with one or more flowchart(s) that represents a number of portions or routines of one or more computer programs, which may be stored in one or more of the memories of the controller 200. The computer program(s) or portions thereof may also be stored remotely, outside of the gaming machine 10 and may therefore control the operation from a remote location.
As previously mentioned, a bonus triggering event occurs during base wagering game play allowing the player to participate in bonus game play. Although preferably triggered by a predetermined arrangement of pre-selected reel symbol(s), the bonus game may, for example, be provided to a player as a result of operation of the RNG or may be provided to the player based on predetermined criterion such as a time of day, a day of a week, a promotional activity, a local activity, the player's identity, a selection made by player, a selection made by a casino operator, a dollar amount won or played, etc. In addition, although described in terms of bonus game play triggered during slot game play, the shuffle feature and the simultaneous multiple award feature described below may be included in any type of game of chance or skill or combination of games.
I. Shuffle Feature
Referring to
Additionally, when the game outcome includes an occurrence of a shuffle feature triggering event, the controller 200 shifts from wagering base game play operation to the shuffle feature routine 300. The shuffle feature triggering event may be defined in any number of ways as described above. For example, the shuffle feature routine 300 discussed in connection with
For example,
The exemplary display screen 500 also includes a credit meter 534 for displaying a number of credits available for base game play (e.g., 100 credits), a pay line indicator 536 for displaying the number of pay lines selected (e.g., 9 pay lines), a bet indicator 538 for displaying the number of credits wagered per pay line for a current game (e.g., 1 credit), a total bet indicator 540 for displaying the total credits wagered (e.g., 9 credits), and a paid indicator 541 for displaying credits won, if applicable, for the wager. Also shown are a number of player selectable buttons such as a select lines button 542, a bet per line button 544, a spin reels button 546, a max bet spin button 548, etc.
Referring again to
Upon detection of player selection of one of the value-based symbols (step 310), the controller 200 “randomly” increases the value of the player selected value-based symbol (step 312). This increase is reflected as an increase in the displayed number indicating an increase in the associated value of the player selected value-based symbol. Next, the controller 200 causes the value-based symbols to be rearranged, in view of their original random array, to define an award of credits (step 314). The credit award is then awarded to the player (step 304).
In another embodiment, upon detection of player selection of one of the value-based symbols (step 310), the controller 200 increases the value of the player selected value-based symbol by a predetermined number known to the player. For example, upon detection of a player selection of one of the value-based symbols, the controller 200 increases the value of the player selected value-based symbol by one.
For example,
Referring to
The umbrella tops 551-553 can be rearranged into one of six possible awards. For example, the umbrella tops 551-553 can be rearranged into 234 credits, 243 credits, 324 credits, 342 credits, 423 credits and 432 credits. When executing the rearrangement, or the shuffle, the controller 200 randomly selects one of the six awards based on a probability table that is weighted in favor of the smaller awards such as 234 credit award and 243 credit award.
II. Simultaneous Multiple Award Feature
Referring to
For example,
The exemplary display screen 600 also includes a credit meter 634 for displaying a number of credits available for base game play (e.g., 100 credits), a pay line indicator 636 for displaying the number of pay lines selected (e.g., 9 pay lines), a bet indicator 638 for displaying the number of credits wagered per pay line for a current game (e.g., 1 credit), a total bet indicator 640 for displaying the total credits wagered (e.g., 9 credits), and a paid indicator 641 for displaying credits won, if applicable, for the wager. Also shown are a number of player selectable buttons such as a select lines button 642, a bet per line button 644, a spin reels button 646, a max bet spin button 648, etc.
Referring again to
In response to a displayed instruction, a player successively selects the tiles with a goal of matching related game-theme icons displayed on the legend. In response to detecting the successive player selections, the controller 200 reveals the icons associated with the selected tiles. A group of three related game-theme icons or a group of two related game-theme icons plus a wild icon are preferably required for an award. Therefore, in a preferred embodiment, if three related game-theme icons are revealed (e.g., three identical game-theme symbols) or if two related game-theme icons and a wild icon are revealed, the player is awarded an associated number of free spins displayed in the legend. Similarly, if two or more different groups of related game-theme pairs are revealed (step 408 and step 410), selection of a tile associated with a wild icon (step 412) results in matches for all of the groups of different related game-theme pairs. Thus, multiple simultaneous awards of free spins are possible if two or more different related game-theme pairs followed by a wild icon are revealed (step 414 and step 416).
For example,
Successive player selections of the tiles of the assemblage 650, referred to herein as a player selection stage of the simultaneous multiple award feature, causes the controller 200 to reveal associated icons until one or more match(s) is/are made or until all tiles have been selected and their associated icons revealed. Therefore, unlike some prior art concealed image bonus feature schemes, there are no “pooper” tiles included in the assemblage 650 that, when selected, end the player selection process.
For example, referring to
Continuing with the example and referring to
In the illustrated example of
For example,
Execution of the free spins may be automatically initiated by the controller 200 or may be initiated by the controller 200 upon player selection of a button, for example, upon player selection of a “FREE SPINS PRESS UMBRELLAS” button 674. With each free spin, the spins remaining meter 670 is decremented by one and any credits resulting from a winning outcome are added to the credits paid meter 673. When the multiplier symbol 675 appears in the symbol array of the stopped reels, a possible winning outcome is multiplied by a randomly selected multiplier number displayed in a multiplier legend 680. In the illustrated example, a “2×” in the multiplier legend 680 indicates that credits resulting from a winning outcome(s) are multiplied by two.
Although
As may be apparent from the discussion above, the gaming machine having the shuffle feature routine 300 provides a player with an opportunity to positively affect an award outcome via a strategic selection of one of a number of different value-based symbols prior to rearranging the value-based to yield an award. The gaming machine having the simultaneous multiple award feature routine 400 provides a player with an ability to win simultaneous multiple awards when simultaneous matches of game-theme icons are enabled via subsequent selection of a wild icon.
From the foregoing, it will be observed that numerous variations and modifications may be affected without departing from the scope of the novel concept of the invention. It is to be understood that no limitations with respect to the specific methods and apparatus illustrated herein is intended or should be inferred. It is, of course, intended to cover by the appended claims all such modifications as fall within the scope of the claims.
Number | Name | Date | Kind |
---|---|---|---|
6015346 | Bennett | Jan 2000 | A |
6089976 | Schneider et al. | Jul 2000 | A |
6190255 | Thomas et al. | Feb 2001 | B1 |
6311976 | Yoseloff et al. | Nov 2001 | B1 |
6346043 | Colin et al. | Feb 2002 | B1 |
6347996 | Gilmore et al. | Feb 2002 | B1 |
6517433 | Loose et al. | Feb 2003 | B2 |
6589114 | Rose | Jul 2003 | B2 |
Number | Date | Country | |
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20050153769 A1 | Jul 2005 | US |