A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates generally to wagering games and, more particularly, to a gaming machine having a hybrid art-panel-display assembly.
Gaming machines or terminals, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing terminals and the expectation of winning each terminal is roughly the same (or believed to be the same), players are most likely to be attracted to the more entertaining and exciting terminal. As a result, wagering game machine operators strive to employ the most entertaining and exciting machines available, because such machines attract frequent play and provide increased profitability for the operators.
According to some implementations of the present disclosure, a gaming terminal for conducting a wagering game includes a gaming cabinet, a video display, and an art panel. The video display is positioned within the gaming cabinet and is setup to display content associated with the wagering game. The art panel is positioned within the gaming cabinet and overlays the video display such that a first region of the art panel is illuminated by the video display.
According to some implementations of the present disclosure, a gaming terminal for conducting a wagering game includes a gaming cabinet, one or more symbol bearing reels, a video display, and an art panel. The gaming cabinet includes a first portion and a second portion positioned above the first portion. The one or more symbol bearing reels are positioned within the first portion of the gaming cabinet and are able to indicate randomly selected outcomes for the wagering game. The video display is positioned within the second portion of the gaming cabinet and is setup to display content associated with the wagering game. The art panel is positioned within the second portion of the gaming cabinet and overlays the video display such that at least a first region of the art panel is backlit by the video display.
According to some implementations of the present disclosure, a gaming terminal for conducting a wagering game includes a gaming cabinet, one or more symbol bearing reels, a video display, one or more illumination devices, and an art panel. The gaming cabinet includes a first portion and a second portion positioned above the first portion. The one or more symbol bearing reels are positioned within the first portion of the gaming cabinet and are able to indicate randomly selected outcomes for the wagering game. The video display is positioned within the second portion of the gaming cabinet and is setup to display content associated with the wagering game. The one or more illumination devices are positioned within the second portion of the gaming cabinet and are setup to emit light. The art panel is positioned within the second portion of the gaming cabinet and overlays the video display and the one or more illumination devices such that a first region of the art panel is illuminated by the video display and a second region of the art panel is illuminated by the one or more illumination devices.
Additional aspects of the present disclosure will be apparent to those of ordinary skill in the art in view of the detailed description of various implementations, which is made with reference to the drawings, a brief description of which is provided below.
While the present disclosure is susceptible to various modifications and alternative forms, specific implementations have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the present disclosure is not intended to be limited to the particular forms disclosed. Rather, the disclosure is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the present invention as defined by the appended claims.
While this disclosure is susceptible of implementation in many different forms, there is shown in the drawings and will herein be described in detail preferred implementations of the disclosure with the understanding that the present disclosure is to be considered as an exemplification of the principles of the disclosure and is not intended to limit the broad aspect of the disclosure to the implementations illustrated. For purposes of the present detailed description, the singular includes the plural and vice versa (unless specifically disclaimed); the words “and” and “or” shall be both conjunctive and disjunctive; the word “all” means “any and all”; the word “any” means “any and all”; and the word “including” means “including without limitation.”
For purposes of the present detailed description, the terms “wagering games,” “gambling,” “slot game,” “casino game,” and the like include games in which a player places at risk a sum of money or other representation of value, whether or not redeemable for cash, on an event with an uncertain outcome, including without limitation those having some element of skill. In some implementations, the wagering game may involve wagers of real money, as found with typical land-based or on-line casino games. In other implementations, the wagering game may additionally, or alternatively, involve wagers of non-cash values, such as virtual currency, and therefore may be considered a social or casual game, such as would be typically available on a social networking web site, other web sites, across computer networks, or applications on mobile devices (e.g., phones, tablets, etc.). When provided in a social or casual game format, the wagering game may closely resemble a traditional casino game, or it may take another form that more closely resembles other types of social/casual games.
Referring to
The gaming terminal 10 illustrated in
Input devices, such as the touch screen 18, buttons 20, a mouse, a joystick, a gesture-sensing device, a voice-recognition device, and a virtual input device, accept player input(s) and transform the player input(s) to electronic data signals indicative of the player input(s), which correspond to an enabled feature for such input(s) at a time of activation (e.g., pressing a “Max Bet” button or soft key to indicate a player's desire to place a maximum wager to play the wagering game). The input(s), once transformed into electronic data signals, are output to a CPU for processing. The electronic data signals are selected from a group consisting essentially of an electrical current, an electrical voltage, an electrical charge, an optical signal, an optical element, a magnetic signal, and a magnetic element.
Turning now to
The CPU 30 is also connected to an input/output (I/O) bus 36, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus. The I/O bus 36 is connected to various input devices 38, output devices 40, and input/output devices 42 such as those discussed above in connection with
The external system 48 includes, in various aspects, a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components, in any combination. In yet other aspects, the external system 48 may comprise a player's portable electronic device (e.g., cellular phone, electronic wallet, etc.) and the external system interface 46 is configured to facilitate wireless communication and data transfer between the portable electronic device and the CPU 30, such as by a near-field communication path operating via magnetic-field induction or a frequency-hopping spread spectrum RF signals (e.g., Bluetooth, etc.).
The gaming terminal 10 optionally communicates with the external system 48 such that the terminal operates as a thin, thick, or intermediate client. In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets are contained within the gaming terminal 10 (“thick client” gaming terminal), the external system 48 (“thin client” gaming terminal), or are distributed therebetween in any suitable manner (“intermediate client” gaming terminal).
The gaming terminal 10 may include additional peripheral devices or more than one of each component shown in
Referring now to
In response to receiving a wager, the reels 52 are rotated and stopped to place symbols on the reels in visual association with paylines such as paylines 58. The wagering game evaluates the displayed array of symbols on the stopped reels 52 and provides immediate awards and bonus features in accordance with a pay table. The pay table may, for example, include “line pays” or “scatter pays.” Line pays occur when a predetermined type and number of symbols appear along an activated payline, typically in a particular order such as left to right, right to left, top to bottom, bottom to top, etc. Scatter pays occur when a predetermined type and number of symbols appear anywhere in the displayed array without regard to position or paylines. Similarly, the wagering game may trigger bonus features based on one or more bonus triggering symbols appearing along an activated payline (i.e., “line trigger”) or anywhere in the displayed array (i.e., “scatter trigger”). The wagering game may also provide mystery awards and features independent of the symbols appearing in the displayed array.
In accord with various methods of conducting a wagering game on a gaming system in accord with the present concepts, the wagering game includes a game sequence in which a player makes a wager and a wagering game outcome is provided or displayed in response to the wager being received or detected. The wagering game outcome is then revealed to the player in due course following initiation of the wagering game (e.g., using the plurality of mechanical reels 52 to display the wagering game outcome). The method comprises the acts of conducting the wagering game using a gaming apparatus, such as the gaming terminal 10 depicted in
In the aforementioned method, for each data signal, the CPU (e.g., CPU 30) is configured to process the electronic data signal, to interpret the data signal (e.g., data signals corresponding to a wager input), and to cause further actions associated with the interpretation of the signal in accord with computer instructions relating to such further actions executed by the controller. As one example, the CPU causes the recording of a digital representation of the wager in one or more storage media (e.g., storage unit 44), the CPU, in accord with associated computer instructions, causing the changing of a state of the storage media from a first state to a second state. This change in state is, for example, effected by changing a magnetization pattern on a magnetically coated surface of a magnetic storage media or changing a magnetic state of a ferromagnetic surface of a magneto-optical disc storage media, a change in state of transistors or capacitors in a volatile or a non-volatile semiconductor memory (e.g., DRAM), etc. The noted second state of the data storage media comprises storage in the storage media of data representing the electronic data signal from the CPU (e.g., the wager in the present example). As another example, the CPU further, in accord with the execution of the instructions relating to the wagering game, causes the primary display 12 and/or the plurality of mechanical reels 52, other display device, or other output device (e.g., speakers, lights, communication device, etc.) to change from a first state to at least a second state, wherein the second state of the primary display comprises a visual representation of the physical player input (e.g., an acknowledgement to a player), information relating to the physical player input (e.g., an indication of the wager amount), a game sequence, an outcome of the game sequence, or any combination thereof, wherein the game sequence in accord with the present concepts comprises acts described herein. The aforementioned executing of computer instructions relating to the wagering game is further conducted in accord with a random outcome (e.g., determined by a RNG) that is used by the CPU to determine the outcome of the game sequence, using a game logic for determining the outcome based on the randomly generated number. In at least some aspects, the CPU is configured to determine an outcome of the game sequence at least partially in response to the random parameter.
Referring to
The gaming cabinet 111 includes a first portion 111a and a second portion 111b. The second portion 111b of the gaming cabinet 111 is positioned above the first portion 111a of the gaming cabinet 111. The first portion 111a of the gaming cabinet 111 can also be referred to as and/or include therein a primary display area, such as, for example, the primary display area 12 of the gaming terminal 10. The second portion 111b of the gaming cabinet 111 can also be referred to as and/or include therein a secondary display area, such as, for example, the secondary display area 14 of the gaming terminal 10.
The one or more symbol bearing reels 120 are positioned within the first portion 111a of the gaming cabinet 111 and are the same as, or similar to, the mechanical reels 52 (
As best shown in
A generic version of the hybrid art-panel-display assembly 130 is shown in
A non-generic version of the hybrid art-panel-display assembly 130 is shown in
A comparison of the implementation of
The art panel 140 (best shown in
The indicia 145 can be applied to and/or printed on the art panel 140 in a number of manners. For example, the indicia 145 can be printed (directly or indirectly) on the art panel 140, the indicia 145 can be on a sticker that is applied (directly or indirectly) to the art panel 140, the indicia 145 can be directly etched (e.g., acid etched, milled, etc.) into a surface of the art panel 140, the indicia 145 can be painted and/or drawn (directly or indirectly) on the art panel 140, or any combination thereof.
The indicia 145 can include any type or kind of indicia, such as, for example, thematic symbols, a title of the wagering game, borders, rules associated with the wagering game, warnings associated with the wagering game, mirrors or other reflective surfaces, stickers, two dimensional indicia, three dimensional indicia (e.g., the indicia can extend out from a front surface 141a of the art panel and form shapes such as partial spheres, pyramids, loops, hoops, light guides, etc.), etc. Some of the indicia 145 can be opaque (e.g., block substantially all light from being transmitted therethrough), some of the indicia 145 can be transparent (e.g., permit at least some light to be transmitted therethrough), and some of the indicia 145 can be a combination thereof (e.g., partially opaque and partially transparent). In some implementations, the indicia 145 can block light from transmitting therethrough in a first direction, but permit light to transmit therethrough in the opposite direction (e.g., a one way mirror).
The indicia 145 can be applied to and/or printed anywhere on the front surface 141a of the art panel 140, a back surface 141b of the art panel 140, or a combination thereof. For example, as shown in
As best shown in
In some alternative implementations of the present disclosure, instead of including clear portions 147 of the art panel 140, the art panel 140 can include one or more apertures (not shown). In such alternative implementations, for example, the progressive meter 160 is positioned such that the major portion of the display of the progressive meter 160 is viewable through the aperture (not shown) of the art panel 140.
As best shown in
The video display 150 is considered a “video” display as opposed to just a source of light or illumination in that the video display 150 is capable of displaying potentially variable content 146 (shown in
The video display 150 is capable of displaying a variety of content 146. For example, the video display 150 can display informational content, human readable content, non-informational content, dynamic or animated content, static content, non-informational dynamic or animated content, non-informational static content, etc.
As best shown in
In addition to displaying a pay table on the video display 150, other informational content that can be displayed includes, a title of the wagering game being played on the gaming terminal 110, rules associated with playing the wagering game, warnings associated with playing the wagering game, information associated with one or more outcomes of the wagering game, etc. In some implementations of the present disclosure, anything can be displayed on the video display 150, such as, for example, anything that can be displayed on a television and/or a computer monitor. Additional examples of content that can be displayed on the video display 150 is described below and shown in
As best shown in
For example, the indicia 145 are applied to and/or printed on the art panel 140. The indicia 145 can be applied to the front surface 141a of the art panel and/or the back surface 141b of the art panel 140. Indicia 145 that are applied to and/or printed on the front surface 141a of the art panel 140 are in a first plane (e.g., the indicia 145a); indicia 145 that are applied to and/or printed on the back surface 141b of the art panel 140 are in a second plane (e.g., indicia 145b); and content 146 that is displayed on the screen 152 of the video display 150 is in a third plane. The first, the second, and the third planes are all separate and distinct and are not coplanar. In some implementations, the first, the second, and the third planes are parallel or substantially parallel. In some implementations, the first and the second planes are parallel or substantially parallel.
When the hybrid art-panel-display assembly 130 is installed in the gaming cabinet 111, the back surface 141b of the art panel 140 is close in proximity to the screen 152 of the video display 150, which aids in providing the continuous image. For example, the back surface 141b of the art panel 140 is less than one inch from the screen 152 of the video display 150. In some implementations, the back surface 141b of the art panel 140 is less than half an inch from the screen 152 of the video display 150. Further, in some implementations, the back surface 141b of the art panel 140 is less than a quarter of an inch from the screen 152 of the video display 150. In some implementations, the back surface 141b of the art panel 140 abuts and/or touches the screen 152 of the video display 150, the housing 154 of the video display 150, both, or at least a portion of both.
In some implementations, the indicia 145 of the art panel 140 and the content 146 displayed on the screen 152 of the video display 150 form a continuous image such that a player of the gaming terminal 110 believes that the indicia 145 of the art panel 140 and the content 146 displayed on the screen 152 of the video display 150 are both displayed on a common video display when, in fact, the indicia 145 are not displayed on the video display 150 at all but, rather, are applied to and/or printed on the art panel 140. Further, in such implementations the player of the gaming terminal 110 cannot discern whether the indicia 145 of the art panel 140 and the content 146 displayed on the screen 152 of the video display 150 are both displayed on a common video display when the player is positioned as close as one foot from the art panel 140. That is, a naked human eye cannot readily determine what is applied to and/or printed on the art panel 140 and what is displayed on the screen 152 of the video display 150 when the eye is as close as one foot from the art panel 140.
Similarly, in some implementations, the indicia 145 of the art panel 140 and the content 146 displayed on the screen 152 of the video display 150 form a continuous image such that a player of the gaming terminal 110 believes that the indicia 145 of the art panel 140 and the content 146 displayed on the screen 152 of the video display 150 are both applied to and/or printed on a common art panel when, in fact, the content 146 is not applied to and/or printed on the art panel 140 at all but, rather, is displayed on the screen 152 of the video display 150. Further, in such implementations the player of the gaming terminal 110 cannot discern whether the indicia 145 of the art panel 140 and the content 146 displayed on the screen 152 of the video display 150 are both applied to and/or printed on a common art panel when the player is positioned as close as one foot from the art panel 140. That is, a naked human eye cannot readily determine what is applied to and/or printed on the art panel 140 and what is displayed on the screen 152 of the video display 150 when the eye is as close as one foot from the art panel 140.
The video display 150 is positioned within the second portion 111b of the gaming cabinet 111 and adjacent to a portion of the art panel 140 such that at least a first region 140a of the art panel 140 overlays the video display 150 and/or is backlit and/or illuminated by the video display 150. As best shown in
Of course, in addition to, or in lieu of, displaying the exemplary detailed and/or extensive content 145 that emits light that is used to backlight the first region 140a of the art panel 140, the video display 150 can display blank areas of, for example, white light, green light, blue light, yellow light, etc., which causes the screen 152 to emit such color of light that backlights the art panel 140. The blank areas of, for example, white light can be displayed by the video display 150, for example, behind the indicia 145. Thus, in some implementations, the video display 150 displays content 145 (e.g., a pay table) in areas where no indicia 145 are located directly in front of the screen 152 and the video display 150 displays blank areas of, for example, white light in areas where indicia 145 are located directly in front of the screen 152. The blank areas of light and the displayed content 146 can overlap and/or be offset from the indicia 145 to aid in providing a continuous image. For example, the displayed border content 146a (
Using the video display 150 to backlight at least a portion of the first region 140a of the art panel 140 brightens the indicia 145 applied to and/or printed on the first region 140a of the art panel 140. That is, in addition to external light (e.g., lights in a ceiling above the gaming terminal 110) lighting up the indicia 145, for example, using reflection, the light emitted by the video display 150 further lights up (i.e., illuminates and/or backlights) the indicia 145 using transmission, absorption, reflection, or any combination thereof. The use of the video display 150 to backlight the first region 140a of the art panel 140 is separate and distinct from the use of light sources that are not capable of displaying video, such as, for example, the light panel 170.
The light panel 170 is positioned within the second portion 111b of the gaming cabinet 111 and adjacent to a portion of the art panel 140 such that at least a second region 140b of the art panel 140 overlays the light panel 170 and/or is backlit and/or illuminated by the light panel 170. As best shown in
The light panel 170 and/or the illumination devices 175 are separate and distinct from the video display 150. Further the light panel 170 and/or the illumination devices 175 are different than the video display 150 at least in that the light panel 170 and/or the illumination devices 175 do not, and cannot, directly display human readable content. That is, the light panel 170 and/or the illumination devices 175 are not video displays. Further, the light panel 170 and/or the illumination devices 175 are not capable of displaying information associated with the wagering game conducted on the gaming terminal 110.
As best shown in
Using the light panel 170 to backlight at least a portion of the second region 140b of the art panel 140 brightens the indicia 145 applied to and/or printed on the second region 140b of the art panel 140. That is, in addition to external light (e.g., lights in a ceiling above the gaming terminal 110) lighting up the indicia 145, for example, using reflection, the light emitted by the light panel 170 further lights up (i.e., illuminates and/or backlights) the indicia 145 using transmission, absorption, reflection, or any combination thereof. The use of the light panel 170 to backlight the second region 140b of the art panel 140 is separate and distinct from the use of the video display 150.
The progressive meter 160 is positioned within the second portion 111b of the gaming cabinet 111 and adjacent to the art panel 140 such that a major portion of a display of the progressive meter 160 is viewable through at least a portion of the art panel 140. As best shown in
The display of the progressive meter 160 includes a multitude of light pixels or light dots, such as, for example, light emitting diodes. It is the multitude of light pixels that permits the progressive display to display human readable content. The number of light pixels can be increased or decreased to change the resolution of the progressive meter 160. However, the resolution must be sufficient such that the progressive meter 160 can display human readable content. In some implementations, the resolution of the progressive meter 160 is no more than two hundred pixels (e.g., light pixels) by two hundred pixels (e.g., light pixels) per square inch (e.g., a total of 40,000 light pixels per square inch of the display of the progressive meter 160). In some implementations, the resolution of the progressive meter 160 is at least five pixels (e.g., light pixels) by five pixels (e.g., light pixels) per square inch (e.g., a total of 25 light pixels per square inch of the display of the progressive meter 160).
The progressive meter 160 is separate and distinct from the video display 150. Further the progressive display 160 is different than the video display 150 at least in that the progressive display 160 has a relatively lower resolution. For example, in some implementations of the present disclosure, the resolution of the progressive meter 160 is no more than two hundred pixels by two hundred pixels per square inch and the video display 150 has a resolution of at least five hundred pixels by five hundred pixels per square inch. For another example, in some implementations of the present disclosure, the resolution of the video display 150 is at least three times greater than the resolution of the progressive meter 160. For yet another example, in some implementations of the present disclosure, the resolution of the video display 150 is at least five times greater than the resolution of the progressive meter 160. For yet a further example, in some implementations of the present disclosure, the resolution of the video display 150 is at least ten times greater than the resolution of the progressive meter 160. For another example, in some implementations of the present disclosure, the resolution of the video display 150 is at least one hundred times greater than the resolution of the progressive meter 160.
The progressive meter 160 is also separate and distinct from the light panel 170. Further the progressive meter 160 is different than the light panel 170 at least in that the light panel 170 and/or the illumination devices 175 do not, and cannot, directly display human readable content. That is, the light panel 170 is not a meter capable of displaying human readable content (e.g., a potential progressive award). Further, the illumination devices 175 are not capable of displaying information associated with the wagering game conducted on the gaming terminal 110.
Referring to
As best shown in
In the same, or similar, manner discussed above, the art panel 140 is positioned adjacent to the video display 150 in the second portion 111b of the gaming cabinet 111. As best shown in
As shown in
Referring to
The art panel 140 includes grass indicia 145g and the video display 150 is displaying dynamic and/or animated grass content 146g. The dynamic grass content 146g is displayed on a portion of the screen 152 such that the dynamic grass content 146g visually interacts with the grass indicia 145g on the art panel 140. The grass indicia 145g can be opaque, transparent, or a combination thereof to aid in providing an integrated and/or continuous image between the indicia 145 on the art panel 140 and the content 146 displayed by the video display 150. In some implementations, the color of the indicia 145 (e.g., the grass indicia 145g) on the art panel 140 is a first color and the color of the displayed content 146 (e.g., the dynamic grass content 146g) is a second color. The first and the second colors can be the same or different. Further, the first and the second colors can be different shades of a third color. For example, the color of the grass indicia 145g can be light green and the color of the grass content 146g can be dark green.
Of course, the grass indicia 145g and the dynamic grass content 146g are exemplary and can be rearranged, supplemented, and/or replaced with any other combination of indicia and content (dynamic, static, or a combination of both) for any number of other wagering games. For example, a title indicium (e.g., “AFTERSHOCK”) can be applied to and/or printed on an art panel for a gaming terminal setup to conduct the titled game. The title indicia can be partially opaque and partially transparent. For example, a line of transparency can run in a jagged line through the title indicia from left to right. Dynamic content (e.g., a white shape) can be displayed on the display device behind the title indicia such that the content provides a dynamic appearance to the transparent portion of the title indicia. Specifically, the display device can display black and/or blackout the title indicia and then display moving white content (e.g., an expanding white rectangle) in an area that corresponds with the line of transparency of the title indicia.
Similar to the implementation described with respect to
Alternative Implementations
Alternative Implementation 1. A gaming terminal for conducting a wagering game, the gaming terminal comprising: a gaming cabinet including a first portion and a second portion positioned above the first portion of the gaming cabinet; one or more symbol bearing reels positioned within the first portion of the gaming cabinet, the one or more symbol bearing reels being configured to indicate randomly selected outcomes for the wagering game; a video display positioned within the second portion of the gaming cabinet and being configured to display content associated with the wagering game; and an art panel positioned within the second portion of the gaming cabinet and overlaying the video display such that at least a first region of the art panel is backlit by the video display.
Alternative Implementation 2. The gaming terminal of alternative implementation 1, wherein the art panel includes one or more indicia.
Alternative Implementation 3. The gaming terminal of alternative implementation 2, wherein at least a portion of one of the one or more indicia is at least partially transparent such that at least some light emitted from the video display is viewable to a player of the gaming terminal.
Alternative Implementation 4. The gaming terminal of alternative implementation 1, wherein at least a portion of the content displayed by the video display is informational content.
Alternative Implementation 5. The gaming terminal of alternative implementation 1, wherein at least a portion of the content displayed by the video display is human readable content.
Alternative Implementation 6. The gaming terminal of alternative implementation 2, wherein at least one of the one or more indicia and at least a portion of the content displayed by the video display form a continuous image viewable to a player of the gaming terminal.
Alternative Implementation 7. The gaming terminal of alternative implementation 2, wherein at least a portion of the content displayed by the video display is dynamic content that visually interacts with at least one of the one or more indicia.
Alternative Implementation 8. The gaming terminal of alternative implementation 7, wherein the dynamic content includes a first color and the at least one of the one or more indicia that visually interacts with the dynamic content includes a second color.
Alternative Implementation 9. The gaming terminal of alternative implementation 8, wherein the first color and the second color are the same.
Alternative Implementation 10. The gaming terminal of alternative implementation 8, wherein the first color and the second color are different shades of a third color.
Alternative Implementation 11. The gaming terminal of alternative implementation 2, wherein at least a portion of the content displayed by the video display is non-informational dynamic content that visually interacts with at least one of the one or more indicia that is non-informational.
Alternative Implementation 12. The gaming terminal of alternative implementation 2, wherein the video display is configured to selectively conceal at least one of the one or more indicia by blacking out a portion of the video display.
Alternative Implementation 13. The gaming terminal of alternative implementation 2, wherein the one or more indicia are printed on a front surface of the art panel, a back surface of the art panel, or both.
Alternative Implementation 14. The gaming terminal of alternative implementation 2, wherein at least one of the one or more indicia includes a mirrored surface.
Alternative Implementation 15. The gaming terminal of alternative implementation 2, wherein at least one of the one or more indicia includes an etched surface.
Alternative Implementation 16. The gaming terminal of alternative implementation 2, wherein the one or more indicia are positioned on the art panel such that at least a portion of the one or more indicia mask less aesthetically pleasing areas behind the art panel.
Alternative Implementation 17. The gaming terminal of alternative implementation 2, wherein at least one of the one or more indicia is associated with a theme of the wagering game.
Alternative Implementation 18. The gaming terminal of alternative implementation 2, wherein at least a portion of one of the one or more indicia is opaque.
Alternative Implementation 19. The gaming terminal of alternative implementation 1, further comprising a progressive meter positioned within the second portion of the gaming cabinet and adjacent to the art panel such that a major portion of a display of the progressive meter is viewable through at least a portion of the art panel.
Alternative Implementation 20. The gaming terminal of alternative implementation 19, wherein the display of the progressive meter includes a plurality of light emitting diodes.
Alternative Implementation 21. The gaming terminal of alternative implementation 20, wherein the display of the progressive meter is configured to directly display human readable content.
Alternative Implementation 22. The gaming terminal of alternative implementation 19, wherein the video display is separate and distinct from and different than the progressive meter.
Alternative Implementation 23. The gaming terminal of alternative implementation 22, wherein the display of the progressive meter has a resolution of no more than ten pixels by ten pixels per square inch and wherein the video display has a resolution of at least five hundred pixels by five hundred pixels per square inch.
Alternative Implementation 24. The gaming terminal of alternative implementation 22, wherein the resolution of the video display is at least three times greater than the resolution of the progressive meter.
Alternative Implementation 25. The gaming terminal of alternative implementation 19, wherein at least a portion of one of the one or more indicia is at least partially transparent and wherein the progressive meter is positioned such that the major portion of the display of the progressive meter is viewable through the at least a portion of the one of the one or more indicia that is at least partially transparent.
Alternative Implementation 26. The gaming terminal of alternative implementation 19, wherein the art panel includes an aperture and wherein the progressive meter is positioned such that the major portion of the display of the progressive meter is viewable through the aperture of the art panel.
Alternative Implementation 27. The gaming terminal of alternative implementation 19, wherein the art panel includes a clear portion and wherein the progressive meter is positioned such that the major portion of the display of the progressive meter is viewable through the clear portion of the art panel.
Alternative Implementation 28. The gaming terminal of alternative implementation 1, further comprising one or more illumination devices positioned within the second portion of the gaming cabinet and adjacent to the art panel such that at least a second region of the art panel is backlit by the one or more illumination devices.
Alternative Implementation 29. The gaming terminal of alternative implementation 28, wherein the one or more illumination devices include one or more light emitting diodes, one or more incandescent light bulbs, one or more halogen light bulbs, one or more fluorescent light bulbs, one or more high-intensity discharge light bulbs, or any combination thereof.
Alternative Implementation 30. The gaming terminal of alternative implementation 28, wherein the one or more illumination devices are configured such that the one or more illumination devices do not directly display human readable content.
Alternative Implementation 31. The gaming terminal of alternative implementation 28, wherein the video display is separate and distinct from and different than the one or more illumination devices.
Alternative Implementation 32. The gaming terminal of alternative implementation 1, wherein the video display includes one or more plasma displays, one or more liquid crystal displays, one or more thin film transistor displays, one or more super liquid crystal displays, one or more light emitting diode displays, one or more organic light emitting diode displays, one or more active matrix organic light emitting diode displays, one or more light emitting diode-backlit liquid crystal displays, one or more retina displays, one or more laser video displays, or any combination thereof.
Alternative Implementation 33. The gaming terminal of alternative implementation 1, wherein the one or more symbol bearing reels are mechanical reels.
Alternative Implementation 34. The gaming terminal of alternative implementation 1, wherein the one or more symbol bearing reels are simulated reels displayed on a portion of a second video display positioned within the first portion of the gaming cabinet.
Alternative Implementation 35. The gaming terminal of alternative implementation 1, wherein the art panel includes one or more glass panels, one or more plastic panels, or a combination thereof.
Alternative Implementation 36. A gaming terminal for conducting a wagering game, the gaming terminal comprising: a gaming cabinet including a first portion and a second portion positioned above the first portion of the gaming cabinet; one or more symbol bearing reels positioned within the first portion of the gaming cabinet, the one or more symbol bearing reels being configured to indicate randomly selected outcomes for the wagering game; a video display positioned within the second portion of the gaming cabinet and being configured to display content associated with the wagering game; one or more illumination devices positioned within the second portion of the gaming cabinet and being configured to emit light; and an art panel positioned within the second portion of the gaming cabinet and overlaying the video display and the one or more illumination devices such that a first region of the art panel is illuminated by the video display and a second region of the art panel is illuminated by the one or more illumination devices.
Alternative Implementation 37. The gaming terminal of alternative implementation 36, wherein the art panel includes one or more indicia.
Alternative Implementation 38. The gaming terminal of alternative implementation 37, wherein the one or more indicia include a mirrored surface, an etched surface, or both.
Alternative Implementation 39. The gaming terminal of alternative implementation 37, wherein the one or more indicia are positioned on the art panel such that at least a portion of the one or more indicia mask a portion of a housing of the video display.
Alternative Implementation 40. The gaming terminal of alternative implementation 36, further comprising a progressive meter positioned within the second portion of the gaming cabinet and adjacent to the art panel such that a major portion of a display of the progressive meter is viewable through at least a portion of the art panel.
Alternative Implementation 41. The gaming terminal of alternative implementation 40, wherein the video display is separate and distinct from and different than the progressive meter and wherein the video display is separate and distinct from and different than the one or more illumination devices and wherein the progressive meter is separate and distinct from and different than the one or more illumination devices.
Alternative Implementation 42. The gaming terminal of alternative implementation 41, wherein the resolution of the video display is at least five times greater than the resolution of the progressive meter.
Alternative Implementation 43. The gaming terminal of alternative implementation 36, wherein the one or more symbol bearing reels are mechanical reels.
Alternative Implementation 44. The gaming terminal of alternative implementation 36, wherein at least a portion of the content displayed by the video display is human readable content, and wherein the one or more illumination devices are configured such that the one or more illumination devices do not directly display human readable content.
Alternative Implementation 45. A gaming terminal for conducting a wagering game, the gaming terminal comprising: a gaming cabinet; a video display positioned within the gaming cabinet and being configured to display content associated with the wagering game; and an art panel positioned within the gaming cabinet and overlaying the video display such that a first region of the art panel is illuminated by the video display.
Alternative Implementation 46. The gaming terminal of alternative implementation 45, further comprising one or more mechanical symbol bearing reels positioned within the gaming cabinet and being configured to indicate randomly selected outcomes for the wagering game.
Alternative Implementation 47. The gaming terminal of alternative implementation 46, further comprising one or more illumination devices positioned within the gaming cabinet and adjacent to the art panel such that a second region of the art panel is illuminated using the one or more illumination devices.
Alternative Implementation 48. The gaming terminal of alternative implementation 47, wherein the video display is separate and distinct from the one or more illumination devices.
Alternative Implementation 49. The gaming terminal of alternative implementation 48, wherein at least a portion of the content displayed by the video display is human readable content associated with the wagering game, and wherein the one or more illumination devices are configured such that the one or more illumination devices do not directly display human readable content.
Alternative Implementation 50. The gaming terminal of alternative implementation 48, wherein the one or more illumination devices are not capable of displaying information associated with the wagering game.
Alternative Implementation 51. The gaming terminal of alternative implementation 47, further comprising a progressive meter positioned within the gaming cabinet and adjacent to the art panel such that a display of the progressive meter is viewable through at least a portion of the art panel.
Alternative Implementation 52. The gaming terminal of alternative implementation 51, wherein the resolution of the video display is at least ten times greater than the resolution of the progressive meter.
It is contemplated that any element or elements from any one of the above implementations (i.e., implementations 1-52) can be combined with any other element or elements from any of the other ones of the above implementations (i.e., implementations 1-52).
Each of the above concepts and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
This application claims the benefit of U.S. Provisional Application No. 61/876,508, filed Sep. 11, 2013, which is hereby incorporated by reference herein in its entirety.
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