A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates generally to a gaming apparatus, and more particularly, to configuring a wagering game apparatus.
Gaming terminals, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options.
An example of a slot machine includes a plurality of mechanical reels, each mechanical reel being mounted on a reel support structure and rotated by a motor. The reel rotates a reel strip past a display area. The reel strip is transparent or translucent, and includes a plurality of symbols. The symbols are illuminated from behind (relative to the display) by lights that are contained in light cups. The light cups direct light in the direction of the display, such that the illuminated symbols are displayed in or through the display.
According to one aspect of the present invention, a gaming system for conducting a wagering game includes a reel mounted for rotation relative to the display, the reel comprising a reel strip having a plurality of display symbols thereon. A plurality of light cups are provided and are configured to illuminate the symbols on the reel strip that are displayed on the display. A sensor is configured to detect a position of the light cups relative to the display and to output position information and a controller is configured to receive the position information from the sensor and to determine the position of the light cups relative to the reel from the position information.
According to another aspect of the present invention, a gaming system for conducting a wagering game includes a plurality of light cups associated with a rotating reel to illuminate symbols on the reel, a sensor to detect the position of the plurality of light cups relative to a display, an adjustment device connected to the plurality of light cups to change the position of the plurality of light cups relative to the display, and a controller. The controller is configured to receive position information from the sensor, compare the position information to a predetermined position parameter, and control the adjustment device to change the position of the light cups until the position information matches the predetermined position parameter.
According to another aspect of the invention, a method of configuring a wagering game on a gaming system includes detecting with a first sensor a position of a first plurality of light cups associated with a first rotatable reel, generating first position information at the first sensor indicative of the position of the first plurality of light cups, receiving the first position information at a controller, and comparing the first position information to a first predetermined value, and generating a signal indicating that the first position information matches or mismatches the first predetermined value.
Another aspect of the invention is a method of configuring a wagering game on a gaming system including at least one mechanical reel, the mechanical reel being illuminated by a light cup The method includes providing a plurality of game mode options including a first game mode and a second game mode. The first game mode requires a first light cup position for the light cup relative to a mechanical reel and the second game mode requires a second light cup position for the light cup relative to a mechanical reel, and second position is different than the first position. The method also includes selecting one of the first game mode or the second game mode, sensing the position of the light cup relative to the mechanical reel, comparing the position of the light cup to the required position for the selected game mode, and moving the position of the light cup relative to the mechanical reel when the position of the light cup does not correspond to a selected game mode. The act of moving includes moving the light cup from the first light cup position to the second light cup position when the second game mode is selected and moving the light cup from the second light cup position to the first light cup position when the first game mode is selected.
According to yet another aspect of the present invention, a gaming system for conducting a wagering game includes a plurality of light cups associated with a first rotatable reel, the reel including a plurality of symbols. The gaming system also includes sensing means to determine position information of the plurality of light cups and a controller in communication with the sensing means operative to determine the position of the plurality of light cups from the position information.
According to still another aspect of the present invention, a gaming system for conducting a wagering game includes an array of light sources, a plurality of partitions for dividing the array of light sources into groups, position sensors to detect the positions of the plurality of partitions, and a controller configured to receive position information from the position sensors, determine the positions of the plurality of partitions, and selectively illuminate the light sources corresponding to the groups.
According to another aspect of the present invention, a gaming system for conducting a wagering game includes an array of light sources, means for directing light from the light sources through a display, and means for selectively illuminating groupings of light sources of the light source array to correspond to a symbol configuration.
In another aspect of the present invention, there is provided means for illuminating reel symbols displayed on a display using light sources, sensor means for sensing a position of the light sources relative to the display and outputting a signal relating to the sensed position of the light sources, and processing means for receiving the signal from the sensor means and for determining a position of the light sources relative to the display.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
Referring to
The illustrated gaming terminal 10 comprises a cabinet or housing 12. For output devices, the gaming terminal 10 may include a primary display area 14, a secondary display area 16, and one or more audio speakers 18. The primary display area 14 and/or secondary display area 16 may display information associated with wagering games, non-wagering games, community games, progressives, advertisements, services, premium entertainment, text messaging, emails, alerts or announcements, broadcast information, subscription information, etc. For input devices, the gaming terminal 10 may include a bill validator 20, a coin acceptor 22, one or more information readers 24, one or more player-input devices 26, and one or more player-accessible ports 28 (e.g., an audio output jack for headphones, a video headset jack, a wireless transmitter/receiver, etc.). While these typical components found in the gaming terminal 10 are described below, it should be understood that numerous other peripheral devices and other elements may exist and may be used in any number of combinations to create various forms of a gaming terminal.
The primary display area 14 may include a mechanical-reel display, a video display, or a combination thereof in which a transmissive video display in front of the mechanical-reel display portrays a video image superimposed over the mechanical-reel display. Further information concerning the latter construction is disclosed in U.S. Pat. No. 6,517,433 to Loose et al. entitled “Reel Spinning Slot Machine With Superimposed Video Image,” which is incorporated herein by reference in its entirety. The video display may include a cathode ray tube (CRT), a high-resolution liquid crystal display (LCD), a plasma display, a light emitting diode (LED), a DLP projection display, an electroluminescent (EL) panel, or any other type of display suitable for use in the gaming terminal 10. The primary display area 14 may include one or more paylines 30 (see
Video images in the primary display area 14 and/or the secondary display area 16 may be rendered in two-dimensional (e.g., using Flash Macromedia™) or three-dimensional graphics (e.g., using Renderware™). The images may be played back (e.g., from a recording stored on the gaming terminal 10), streamed (e.g., from a gaming network), or received as a TV signal (e.g., either broadcast or via cable). The images may be animated or they may be real-life images, either prerecorded (e.g., in the case of marketing/promotional material) or as live footage, and the format of the video images may be an analog format, a standard digital format, or a high-definition (HD) digital format.
The player-input devices 26 may include a plurality of buttons 36 on a button panel and/or a touch screen 38 mounted over the primary display area 14 and/or the secondary display area 16 and having one or more soft touch keys 40. The player-input devices 26 may further comprise technologies that do not rely upon touching the gaming terminal, such as speech-recognition technology, gesture-sensing technology, eye-tracking technology, etc.
The information reader 24 is preferably located on the front of the housing 12 and may take on many forms such as a ticket reader, card reader, bar code scanner, wireless transceiver (e.g., RFID, Bluetooth, etc.), biometric reader, or computer-readable-storage-medium interface. Information may be transmitted between a portable medium (e.g., ticket, voucher, coupon, casino card, smart card, debit card, credit card, etc.) and the information reader 24 for accessing an account associated with cashless gaming, player tracking, game customization, saved-game state, data transfer, and casino services as more fully disclosed in U.S. Patent Publication No. 2003/0045354 entitled “Portable Data Unit for Communicating With Gaming Machine Over Wireless Link,” which is incorporated herein by reference in its entirety. The account may be stored at an external system 46 (see
The terminal can also include a seat. For example, the seat can include a reinforced inflatable air bladder system that can apply different amounts of pressure to different portions of the seat cushion or seat back. For example, the inflatable air bladder system could include an array of inflatable chambers, where the pressure in the chambers could be independently adjusted. The pressure can be controllable, for example in response to sensors in the seat. For example, the pressure can be controlled as a function of the weight of the person sitting in the seat, the weight distribution on the seat, etc. The seat could also monitor the amount of time the person is seated in the seat and adjust the amount of pressure in the air bladder system as well as the pattern of pressure to the different portions of the seat back cushion or seat back. The pressure pattern can be designed to alleviate pain and discomfort associated with sitting in the seat for an extended period of time.
The pressure and pressure pattern could be customizable to a particular person, for example in response to information stored on a smart card or casino card. The inflatable bladder system could also be controlled to adjust the pressure and pressure pattern in coordination with a game being played on the gaming terminal. For example, the pressure pattern of the seat base and seat back could be adjusted to simulate motion, or otherwise contribute to an immersive experience.
Turning now to
The controller 42 is coupled to the system memory 44 and also to a money/credit detector 48. The system memory 44 may comprise a volatile memory (e.g., a random-access memory (RAM)) and a non-volatile memory (e.g., an EEPROM). The system memory 44 may include multiple RAM and multiple program memories. The money/credit detector 48 signals the processor that money and/or credits have been input via a value-input device, such as the bill validator 20, coin acceptor 22, or via other sources, such as a cashless gaming account, etc. These components may be located internal or external to the housing 12 of the gaming terminal 10 and connected to the remainder of the components of the gaming terminal 10 via a variety of different wired or wireless connection methods. The money/credit detector 48 detects the input of funds into the gaming terminal 10 (e.g., via currency, electronic funds, ticket, card, etc.) that are generally converted into a credit balance available to the player for wagering on the gaming terminal 10. The credit detector 48 detects when a player places a wager (e.g., via a player-input device 26) to play the wagering game, the wager then generally being deducted from the credit balance. The money/credit detector 48 sends a communication to the controller 42 that a wager has been detected and also communicates the amount of the wager.
As seen in
Communications between the controller 42 and both the peripheral components of the gaming terminal 10 and the external system 46 occur through input/output (I/O) circuit 56, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus. Although the I/O circuit 56 is shown as a single block, it should be appreciated that the I/O circuit 56 may include a number of different types of I/O circuits. Furthermore, in some embodiments, the components of the gaming terminal 10 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
The I/O circuit 56 is connected to an external system interface 58, which is connected to the external system 46. The controller 42 communicates with the external system 46 via the external system interface 58 and a communication path (e.g., serial, parallel, IR, RC, 10bT, etc.). The external system 46 may include a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components.
Controller 42, as used herein, comprises any combination of hardware, software, and/or firmware that may be disposed or resident inside and/or outside of the gaming terminal 10 and may communicate with and/or control the transfer of data between the gaming terminal 10 and a bus, another computer, processor, or device and/or a service and/or a network. The controller 42 may comprise one or more controllers or processors. In
The gaming terminal 10 may communicate with external system 46 (in a wired or wireless manner) such that each terminal operates as a “thin client” having relatively less functionality, a “thick client” having relatively more functionality, or with any range of functionality therebetween (e.g., a “rich client”). In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets may be contained within the gaming terminal 10 (“thick client” gaming terminal), the external systems 46 (“thin client” gaming terminal), or distributed therebetween in any suitable manner (“rich client” gaming terminal).
Referring now to
The basic-game screen 60 may be displayed on the primary display area 14 or a portion thereof. In
In the illustrated embodiment, the game-session meters include a “credit” meter 64 for displaying a number of credits available for play on the terminal; a “lines” meter 66 for displaying a number of paylines to be played by a player on the terminal; a “line bet” meter 68 for displaying a number of credits wagered (e.g., from 1 to 5 or more credits) for each of the number of paylines played; a “total bet” meter 70 for displaying a total number of credits wagered for the particular round of wagering; and a “paid” meter 72 for displaying an amount to be awarded based on the results of the particular round's wager. The user-selectable buttons may include a “collect” button 74 to collect the credits remaining in the credits meter 64; a “help” button 76 for viewing instructions on how to play the wagering game; a “pay table” button 78 for viewing a pay table associated with the basic wagering game; a “select lines” button 80 for changing the number of paylines (displayed in the lines meter 66) a player wishes to play; a “bet per line” button 82 for changing the amount of the wager which is displayed in the line-bet meter 68; a “spin reels” button 84 for moving the reels 62a-e; and a “max bet spin” button 86 for wagering a maximum number of credits and moving the reels 62a-e of the basic wagering game. While the gaming terminal 10 allows for these types of player inputs, the present invention does not require them and can be used on gaming terminals having more, less, or different player inputs.
Paylines 30 may extend from one of the payline indicators 88a-i on the left side of the basic-game screen 60 to a corresponding one of the payline indicators 88a-i on the right side of the screen 60. A plurality of symbols 90 is displayed on the plurality of reels 62a-e to indicate possible outcomes of the basic wagering game. A winning combination occurs when the displayed symbols 90 correspond to one of the winning symbol combinations listed in a pay table stored in the memory 44 of the terminal 10 or in the external system 46. The symbols 90 may include any appropriate graphical representation or animation, and may further include a “blank” symbol.
Symbol combinations may be evaluated as line pays or scatter pays. Line pays may be evaluated left to right, right to left, top to bottom, bottom to top, or any combination thereof by evaluating the number, type, or order of symbols 90 appearing along an activated payline 30. Scatter pays are evaluated without regard to position or paylines and only require that such combination appears anywhere on the reels 62a-e. While an embodiment with nine paylines is shown, a wagering game with a single payline, or any plurality of paylines will also work with the present invention. Additionally, though an embodiment with five reels is shown, a gaming terminal with any plurality of reels may also be used in accordance with the present invention.
Turning now to
In the illustrated bonus game, a player selects, one at a time, from the array of markers 94 to reveal an associated bonus-game outcome. According to one embodiment, each marker 94 in the array is associated with an award outcome 96 (e.g., credits or other non-negative outcomes) or an end-game outcome 98. In the illustrated example, a player has selected an award outcome 96 with the player's first two selections (25 credits and 100 credits, respectively). When one or more end-game outcome 98 is selected (as illustrated by the player's third pick), the bonus game is terminated and the accumulated award outcomes 96 are provided to the player.
Referring now to
The reel mechanism 500 of
The light cups 510 hold one or more lighting elements 509 each and direct light in the appropriate direction, such as through the reel strip 506 in the direction of the primary display area 14 so that each light cup illuminates a designated symbol position. The lighting elements 509 are preferably, but not necessarily, LEDs. For example, a light cup can hold six white LEDs and six RGB (color) LEDs. Alternatively, the lighting elements 509 can be incandescent light bulbs, organic light emitting diodes (OLED), cold cathode fluorescent lamps (“CCFL”), etc.
Referring now to
The reel mechanism 500 of
In the embodiment shown in
When the light cups 510 are in the three symbol position configuration, as shown in
Referring back to
Referring now to
When the light cups 510 are in the four symbol position configuration, the light cups illuminate the reel strip 506 such that single symbols are illuminated at specific portions of the display 14. For example, in the four symbol position configuration, as noted above, light cup 510a illuminates a symbol on the reel strip 506 at position 14e of display 14, light cup 510b illuminates a symbol on the reel strip 506 at position 14d of display 14, light cup 510c illuminates the reel strip 506 at position 14f of display 14, and light cup 510d illuminates a symbol on the reel strip 506 at position 14g of display 14.
Referring now to
As shown in
Thus, if more than one position indicator is used, the software can be used to determine uniquely which of two positions the light cups 510a-d are in. In other words, the software can determine that the reel is in a four symbol position configuration and not in a three symbol position configuration. If neither position indicator indicates a position, then the reel may be configured somewhere in between. For example, the software can compare the two signals from the two sensors 810, 1010 to information stored in memory locations (e.g., stored in a table) to determine the position of the light cups 510.
Moreover, if two position indicators are used, the CPU can be configured to determine which position among four possible positions the reel is in. In the case of two position sensors, there are three possible position indicator combinations (where the state of each position indicator is ON or OFF): ON/OFF, OFF/ON, OFF/OFF. For example, the CPU can be configured to compare the two signals from the two switch mechanisms to information stored in memory locations (e.g., stored in a table) to determine the position of the light cups.
The technician also configures the software of the gaming terminal to run a specific game (1204), for example by choosing a set-up through a menu displayed on touch screen 38 of player-input device 26. The game run on the gaming terminal requires that the light cups 510a-d be configured for a proper number of symbol positions for each reel mechanism 500, such that the appropriate number of symbols per reel is displayed at the primary display area 14 for the game. If the light cups 510 are configured in a different configuration than the software is expecting, the game may not run properly. In preferred embodiments, the position indicator indicates to the CPU 42 the position the light cups 510 are actually in, for example using a sensor and flag to detect the position (1206) and generate a signal indicative of the position of the light cups (1208). The signal is received by the CPU 42 (1210), and, as described above, can be interpreted by the CPU 42 as information about the position of the light cups. The CPU 42 can compare the actual light cup position or light cup mounting bracket 512 position, or alternatively the absence of a signal corresponding to the proper light cup position or light cup mounting bracket 512 position, to the expected position for the game to be played (1212). For example, as described above, the CPU 42 can compare the signal representing the actual light cup position to information stored in a memory representing expected light cup position and generate a result if there is a match or mismatch. If the actual light cup position is different than the expected light cup position, the CPU 42 can indicate the mismatch, for example through an error signal, to the technician, who can then make a correction to either the software configuration or the light cup configuration (1214).
In another embodiment, the gaming machine can determine an appropriate game mode based on the actual configuration of the light cups. For example, the technician positions the light cups 510a-d in a desired configuration, fixes them into place (1202 above) into a specified predetermined position and turns on the gaming machine. The position indicator indicates to the CPU 42 the position the light cups 501a-d are actually in, as in 1206 and 1208 above. The signal is received by the CPU 42 (1210 above), and, as described above, can be interpreted by the CPU 42 as information about the position of the light cups. The CPU 42 can then select a game mode consistent with the position of the light cups, for example by comparing the information about the position of the light cups to entries in a lookup table.
In a preferred embodiment, the position indicator need only indicate the position to the CPU 42 during power up. This allows a position change to be sensed, for example, when the gaming terminal or software is upgraded, or when a game configuration is changed on the production line. The position can also be sensed periodically, at any selected period, or responsive to any selected event, to verify the position.
Referring now to
The light cups 510a-d can also be repositioned automatically between games or during a game, as instructed by the CPU 42. For example, during the base game, the reels may be positioned in three symbol position configuration, while during a bonus game the reels may be positioned in a four symbol position configuration.
In another embodiment, each reel mechanism can be reconfigured independently. For example, one reel mechanism may include light cups positioned in a three symbol position configuration while the rest of the reel mechanisms include light cups positioned in four symbol position configurations.
As shown in
The intervals can be used to determine the position of the light cups relative to a pre-configured home position. For example, as the mounting bracket 1612 is rotated upward from a home position (e.g., the bottom of the mechanical fastener 1614 is abutting a lower end 1616a of slot 1616), the sensor 1620 senses the alternate admission and interruption of light and outputs a signal to the CPU 42. Preferably the home position and actual position of the light cups are saved to a memory so that position information is not lost during a power interruption, power down, or power up of the gaming machine. The CPU 42 can then count the number of times light is sensed or interrupted since departing from the home position, and thus can determine the number of bars of grid 1622 that light source 1618 passed during rotation from or toward the home position. The CPU 42 can be configured to associate the number of bars counted with a symbol position configuration and during set-up, the number of bars of rotation of the mounting bracket 1612 can be mapped against the appropriate three symbol position configuration and four symbol position configuration. Once the CPU 42 indicates that the mounting bracket 1612 is in the correct configuration, such as the three symbol position configuration, the mounting bracket 1612 can then be secured in place to the reel support structure 502, such as by an actuator (not shown) brake or control input. If the light cups are being set manually during a powered-down condition wherein the sensor 1620 is deactivated, the technician can still verify visually that the light cups are in a pre-defined three symbol position or four symbol position relative to markings of such pre-defined three symbol position or four symbol position relative and to make adjustments to the light cups if necessary.
Properly positioned in the three symbol position configuration, the light cups illuminate the reel strip 506 such that single symbols are visible at specific portions of the display 14. For example, in the three symbol position configuration, light cup 510a illuminates a symbol on the reel strip 506 at position 14a of display 14, light cup 510b illuminates a symbol on the reel strip 506 at position 14b of display 14 and light cup 510c illuminates a symbol on the reel strip 506 at position 14c of display 14.
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims. For example, one sensor could include, for example, a photosensitive transparent light sensor array disposed on backside of display 14 and mapped to the symbol positions 14A-14C, the photosensitive transparent light sensor array comprising photo TFTs to generate photocurrent in response to incident light with data lines indicating locations of the incident light on the photosensitive transparent light sensor array. If the light cups are being set automatically, the CPU 42 can then verify that the light cups illuminate symbols in the proper regions of the display 14 utilizing the output from a light sensor array disposed on backside of display 14 that is mapped to the plurality of available symbol positions 14a-14j and make corrections if necessary.
This application claims the benefit of U.S. Provisional Application No. 61/107,585, filed Oct. 22, 2008, which is incorporated herein in its entirety.
Number | Date | Country | |
---|---|---|---|
61107585 | Oct 2008 | US |