Gaming machine having secondary display for providing video content

Information

  • Patent Grant
  • 6368216
  • Patent Number
    6,368,216
  • Date Filed
    Friday, July 14, 2000
    24 years ago
  • Date Issued
    Tuesday, April 9, 2002
    22 years ago
Abstract
A gaming machine includes main and secondary displays. The secondary display is disposed apart from the primary display and is used for presenting primary, secondary, or even tertiary information. The main display is controlled electronically by a gaming machine controller, which main display presents the results of a play on the gaming machine. In the case of a slot machine, the main display may be the glass display through which the spinning reels of a game play are viewed. In a video poker gaming machine, the main display is usually a cathode ray tube (“CRT”) which displays a video game image to the player and other information directly associated with the game play. The secondary display may be provided at various locations on the gaming machine such as in a top glass portion of the gaming machine or a belly glass portion of the gaming machine, which belly glass portion is located below a main display portion of the gaming machine. The secondary display itself may be a liquid crystal display, a cathode ray tube, a field emission display, a plasma display, a digital micromirror device (DMD), etc.
Description




BACKGROUND OF THE INVENTION




This invention relates to gaming machines such as slot machines. More particularly, the present invention relates to gaming machines having a main display for presenting primary game play aid outcome information and a secondary display, which is a video display, for displaying secondary information.




Gaming machines such as slot machines and video poker machines are becoming increasingly popular. Part of the reason for their increased popularity is the nearly endless variety of games that can be implemented on the gaming machine. Recently, “secondary game events” have been provided as a variation on some gaming machines. As used herein, “primary game information” includes, for example, information about numerous stages of game play such as (1) a “currency in” stage in which the machine awaits a coin or bill insertion to initiate a play, (2) a “game play” stage in which the player has initiated a play (e.g., spinning reels on a slot machine), and (3) a “game result” stage in which a payout or no-payout event is registered. Other primary events include general gaming machine state changes such as malfunction (e.g., a tilt). As used herein “secondary game information” includes information about slot tournaments, progressive games, bonusing schemes, and other incentives for maintaining a player's interest or to play in a particular manner. In one example, a progressive game allows jackpots to be pooled over multiple slot machines. At some location, die sum of the pooled jackpot (secondary information) is displayed to players and potential players.




Each of the primary game events results in displayed information, conventionally presented to the gaming machine user via a main display (e.g., the reels display in a slot machine or the CRT in a video poker game). Some primary game information may also be displayed via light source regions that light up on the gaming machine glass when a particular primary game event occurs. The secondary information may also be displayed via such lighted regions on the gaming machine glass. Unfortunately, the potential of secondary games has been largely unrealized because the display vehicle for secondary game events (lights or sounds emanating from the gaming machine) greatly limits the attraction and sophistication of such games. Sometimes, as in the case of progressive slot games, the secondary information is presented in a large specially created display occupying significant space in a central location of the casino.





FIG. 1

is a perspective view of a conventional reel-type slot machine


10


. It includes a slot machine exterior housing


12


and a front face including a top glass


14


, a main display


16


, and a belly glass


18


. Main display


16


includes windows


38


,


40


, and


42


each of which display a single spinning reel of the slot machine. Horizontal pay lines


44


span the windows and allow for multiple winning combinations. Top glass


14


and belly glass


18


typically contain printed information conveying various thematic or instructive details about gaming machine


10


. Glasses


14


and


18


are also typically backlit so that information printed on them is readily visible to gaming machine players. In addition, separate light region


15




a


within main display


16


presents primary game information such as coin insert events (e.g., an 8 segment LED meter will increase its count in region


15




a


in response to a player inserting a coin or a bill into bill acceptor


24


). Utility meters or lighted displays


46




a


and


46




b


could also be used for limited display of secondary game information. Player buttons


20


are provided between belly glass


18


and main display


16


and allow the player to control operation of gaming machine


10


. A coin acceptor


22


and a bill acceptor


24


are provided near the play buttons as shown. Finally, a coin tray


28


is provided near the bottom of slot machine


10


to collect coin pay outs from winning plays.




To the extent that secondary information can be provided in a gaming machine such as slot machine


10


, that information is limited to the utility meters


46




a


and


46




b


or other simple display mechanisms such as back lit symbols or other representations. Wheels and other simple mechanical indicators have also been used previously such as the configuration that is the subject of a U.S. patent application, Ser. No. 08/620,586, assigned to International Game Technology.




It should be understood that creating and applying the artwork on top glass


14


and belly glass


18


is a very resource intensive task. Workers silk screen the artwork onto the glass by a very carefully controlled process. The quality of the silk screen process must be very high to ensure that pin holes or other defects in the painted areas are not present. This is because the displays are backlit such that light shines through the glass. Any pin holes or other defects would be immediately apparent to the gaming machine player.




A given gaming machine may have its silk screened glasses replaced multiple times during its life. This is because most gaming machines installed in a casino are regularly retrofitted to provide fresh appeal to potential gaming machine players and to maintain or increase a player's interest or desire to play a particular game. This retrofit typically involves replacing the top glass


14


, belly glass


18


, reel strips (on a spinning reel slot machine), and new firmware to provide an update or new game for a previously owned machine. Such retrofitting represents a significant expense to the casino. First, as explained, the new glass must be manufactured via the expensive silk screen process. Gaming machine companies must maintain graphic artists and silk screen artists on-site to generate new designs and the new glass. In fact, companies commonly find that one third of their graphic artists' time is devoted to generating glass for retrofitting. In addition, the company must devote service personnel to install the fresh glass. Finally, and most importantly, firmware engineers must design new firmware that runs on the machine corresponding to the new reel strips and game theme.




In view of the above observations, it would be desirable to provide a gaming machine allowing the potential of secondary game events to be realized such that the machine can be easily modified with new games or features that can maintain or increase a player's interest or desire to play a particular game. In addition, it would be desirable to reduce the costliness and inconvenience of updating thematic displays on gaming machine glass. What is needed therefore is an improved apparatus and method for controlling the content of various necessary displays in a gaming machine for both primary and secondary game events, as well as other new applications.




SUMMARY OF THE INVENTION




The present invention provides gaming machines and methods of using gaming machines in which a gaming machine includes both a main or primary display for displaying the outcome of a primary game and a secondary display for presenting primary, secondary, or even “tertiary information.” Tertiary information as used herein refers to information that is not directly related to the play of a primary or secondary game. Tertiary information includes, for example, billboard information, advertisements, television programming, and player attraction animations. In some cases, the video display may serve as a substitute for displaying some or all of the information currently provided on the top glass or belly glass on a conventional slot machine. Regardless of where the video display is located and how much space it occupies, it may introduce substantial flexibility in presenting primary and secondary information to actual and potential players.




Preferably, the secondary display is a video display. In the case of a slot machine, the main display may be the glass window through which the spinning reels of a game play is viewed. In a video poker gaming machine, the main display is usually a cathode ray tube (“CRT”) which displays the cards dealt to the player and other information directly associated with the game play. To the extent that the present invention is deployed in video poker and related video games, the secondary display refers to a separate display disposed away from the main display.




In accordance with one aspect of the invention, a gaming machine may be characterized as including the following features: (1) a chassis defining a gaming machine interior region and a gaming machine exterior; (2) a gaming machine controller for controlling the outcome of a primary game played on the gaming machine; (3) a main display capable of presenting the outcome of a primary game play on the gaming machine; (4) a secondary display, which is a flat panel display, provided on the gaming machine at a location disposed apart from the main display and displaying video content. Preferably, the gaming machine also includes (5) a secondary display support on which the secondary display is mounted, the secondary display support being attached to the gaming machine chassis by a hinge which allows the secondary display to be moved from (a) an operating position in which at least a portion of the gaming machine interior is blocked to (b) a maintenance position in which the portion is accessible. The secondary display may be provided at various locations on the gaming machine. For example, it may be provided in a top box portion of the gaming machine, which top box portion is located above the main display portion of the gaming machine. It may also be placed in a belly portion which is located below a main display portion of the gaming machine.




In a preferred embodiment, the secondary display support includes a casing which encloses one or more memory devices, preferably flash memory devices. These memory devices may store animation data for display on the secondary display. The memory may be PCMCIA cards and the support may include one or more slots for inserting these cards—thereby updating the memory.




Often, the gaming machine will be a stepper driven slot machine with the main display comprising a set of spinning reels. The secondary display may be a flat panel cathode ray tube, a liquid crystal display, a plasma display, a field emission display, a digital micromirror display, an LCD touchscreen, etc. The video content displayed on the secondary display may be, for example, a casino kiosk, television programming, primary game outcome information, player attraction material, video conferencing, casino service notification and combinations thereof. In a particularly preferred embodiment, the video content is a secondary game including a bonusing game or a bonusing component to a primary game. The bonusing component awards player with playing credits and/or increased jackpots.




Another component of many gaming machines of this invention is a gaming machine controller provided within the gaming machine and controlling the video content displayed on the video display. The same controller may also control the outcome of the primary game played on the gaming machine. To supplement the video content displayed on the secondary screen, one or more speakers may be provided for generating sound.




In another aspect, the present invention provides a method of using a gaming machine such as that described above. Such method may be characterized as including the following steps: (a) displaying video content to a gaming machine player on the secondary display; (b) in response to a player initiating a play on the gaming machine, presenting the results of the play on the main display of the gaming machine. The method may also include (c) moving the secondary display support from an operating position in which at least a portion of the gaining machine interior is blocked to a maintenance position in which the portion is accessible. The method may also include a step of accessing data stored on a memory device provided within the secondary display support. The accessed data so accessed may be used to display the video content on the secondary display.











These and other features of the present invention will be presented in more detail in the following detailed description of the invention and the associated figures.




BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a perspective view of a conventional slot machine.





FIG. 2

is a perspective view of a slot machine containing a video display in accordance with one embodiment of the present invention.





FIGS. 3



a


-


3




c


are perspective, front and top views of a rectangular profile slot machine top box in accordance with a preferred embodiment of the present invention.





FIG. 3



d


is a perspective view of the slot machine top box of

FIGS. 3



a


-


3




c


having its top glass removed to expose the secondary display.





FIG. 3



e


is a perspective view of the slot machine top box of

FIGS. 3



a


-


3




c


showing the secondary display rotationally displaced about a hinged mount.





FIGS. 4



a


-


4




c


are perspective, front and top views of a rounded profile slot at machine top box in accordance with a preferred embodiment of the present invention.





FIG. 4



d


is a perspective view of the slot machine top box of

FIGS. 4



a


-


4




c


having its top glass removed to expose the secondary display.





FIG. 5

is a block diagram of a control system in a slot machine containing a video display in accordance with an embodiment of the present invention.





FIG. 6

is a block diagram of a multislave unit for controlling video content on a secondary display in accordance with an embodiment of the present invention.





FIG. 7

is a block diagram of a multimedia unit for use with the multislave depicted in FIG.


6


.





FIG. 8

is a schematic illustration of a video display system for a gaming machine including a projection mode LCD.





FIG. 9

is a process flow diagram of a general method for controlling video content in accordance with an embodiment of the present invention.





FIG. 10

is a process flow diagram of a specific method for controlling video content associated with one secondary aspect of a game.





FIG. 11

is a process flow diagram of a specific method for controlling video content associated with an alternative secondary aspect of a game.





FIG. 12A

is an illustration of a slot machine of this invention including main and secondary displays illustrating the play of a “diamond mine” bonus game.





FIG. 12B

is a process flow diagram of a specific method for controlling video content associated with the “diamond mine” bonus game.





FIG. 13A

is an illustration of a slot machine of this invention including main and secondary displays illustrating the play of a “cherry pie” bonus game.





FIG. 13B

is a process flow diagram of a specific method for controlling video content associated with the “cherry pie” bonus game.











DESCRIPTION OF THE PREFERRED EMBODIMENTS




GENERAL




Generally, the present invention provides improved gaining machines and methods of using such improved gaming machines. While the invention is described in terms of a few specific embodiments, it is by no means so limited. Numerous specific details of these embodiments are set forth in order to provide a thorough understanding of the present invention. It will be apparent, however, that the present invention may be practiced without limitation to some of the specific details presented herein.




A video display gaming machine


210


provided in accordance with one embodiment of this invention is depicted in FIG.


2


. Gaming machine


210


includes a gaming machine housing


212


, a top glass


214


, a belly glass


218


, and a main display


220


. Main display


220


may be a mechanical display such as a spinning reel display or a video display such as a CRT. Examples of games for which the results of a play may be displayed on a main video display include video slot games, electronic video poker card games, electronic keno games, electronic blackjack games, spinning reel slot games, etc. A spinning reel display includes a set of spinning reels which are typically stepper motor driven reel assemblies that each include a plurality of indicia or symbols on their periphery. If the indicia on the reels line up in a predetermined combination, the player is paid a jackpot.




Mounted within top glass


214


is a top glass secondary video display


219


which provides video content


221


such as secondary game information as described above. In the example presented, video content


221


includes a thermometer indicating how close the machine has come to awarding a bonus. Also, mounted within top glass


214


are separate utility meters or lighted display regions


246




a


and


246




b


which may present primary and secondary game information as described above. It is also possible, although not necessarily preferred, to mount within belly glass


218


a belly glass video display


223


providing video content


225


such as player attraction material indicating that a bonus is available. The video displays


221


and


223


are preferably high-resolution flat panel LCDs, cathode ray tubes, projection type LCDs, plasma displays, field emission displays, a digital micromirror device (DMD) or other conventional electronically controlled video monitors.




Provided beneath main display


220


are various play buttons


230


which allow the user to control operation of the gaming machine in a conventional manner. The control buttons


230


allow the gaming machine user to select various games and/or game options. Many possible games including traditional slot games, progressive slot games, video poker, and increasingly popular multi-line machines which have multiple (e.g., 8 or 15) pay lines. Of course, the arrangement and function of control buttons


230


will depend somewhat upon the type of game (or games) that can be played on machine


210


. For multi-game machine formats, such as IGT's Game King Machine, buttons


230


may have more than one function depending on the available games.




A coin acceptor


232


and a bill acceptor


234


are provided for accepting player currency to allow plays on gaming machine


210


. Finally, a coin tray


236


is provided beneath belly glass display


218


to collect coins from winning plays. When a user wishes to play the gaming machine


212


, he or she inserts cash or coin through bill insertion slot


234


or coin slot


232


.




Gaming machine


210


may also include player tracking apparatus (not shown) which could include a key pad, a player tracking card reader, and a small display. As explained in related application U.S. Ser. No. 08/639,762, naming Crevelt et al. as inventors, filed Apr. 29, 1996, and assigned to the assignee of the present application, player tracking is commonly used by casinos to understand the usage patterns of various of its patrons. The 08/639,762 application is incorporated herein by reference for all purposes.




In one preferred embodiment of the present invention, a secondary display is provided in the top portion of a gaming machine. That entire portion will be referred to herein as a “top box.” The top box is preferably a modular portion of the gaming machine which can be removed and reinstalled as necessary. This allows easy servicing, replacement, and upgrading.





FIGS. 3



a


-


3




e


and


4




a


-


4




d


illustrate two alternative embodiments of a gaming machine top box designed in accordance with the present invention. It should be understood that the top boxes illustrated in

FIGS. 3



a


-


3




e


and


4




a


are normally mounted on top of the remainder of the gaming machine chassis, including a main display region and a belly glass region. In

FIGS. 3



a


-


3




e


, the top box has a rectangular profile, while in

FIGS. 4



a


-


4




d


, the top box has a rounded or more dome-shaped profile. In each case, the secondary display and some associated electronics are provided in a module which is affixed to the top box by a hinge. In addition, a top glass with an associated viewing window for a secondary display is provided on the front exterior of each top box design.




Turning now to

FIGS. 3



a


-


3




c


, the rectangular profile top box is displayed as it would appear installed on a gaming machine in a casino, for example.

FIG. 3



a


is a perspective view,

FIG. 3



b


is a front view, and

FIG. 3



c


is a top view.

FIGS. 3



d


and


3




e


provide additional perspective views of the top box illustrated in

FIGS. 3



a


-


3




c


. They show the top box as it would appear with the top glass removed and the secondary display module exposed. In

FIGS. 3



a


-


3




e


, like reference numbers will be used to illustrate like features.




A rectangular profile top box


301


includes a top glass


303


on its front face. Top glass


303


includes a display window


305


through which the video content of secondary display


219


can be viewed. To display primary and secondary information associated with progressive games, top box


301


may include a primary progressive display


307


and a secondary progressive display


309


.




Other features on the front face of top box


301


are located behind top glass


303


. These include a card reader


317


for accepting player tracking cards, credit cards, debit cards, etc., a card reader display


313


for displaying messages associated with card reader


317


(e.g., “INSERT CARD,” “ENTER PIN,” etc.), and special event button


315


. In one embodiment, button


315


may include a light which, when illuminated, indicates to the player that a special play is available. This may be the case, for example, when the player has a special code on his or her tracking card. If the player elects to push button


315


, when illuminated, then the system may play back multimedia content that advertises the special event. For example, the system may display a hurricane on display


219


and play back wind noises through its speakers. The player can then win additional cash or credits during a play on the machine.




The top box chassis has a front face as shown and described, as well as a top exterior surface


321


, a left exterior surface


323


and a right exterior surface


325


. The back and bottom surfaces are not shown. Left and right exterior surfaces


323


and


325


include vents or speaker ports


327


.




As mentioned,

FIGS. 3



d


and


3




e


illustrate top box


301


with top glass


303


removed. As shown, video display


219


is provided in a display module


329


. Module


329


is mounted to the right panel


325


of the top box via a hinge


331


. Module


329


is held in a display position by a latch mechanism


333


such a spring-loaded pin. When latch


333


is released, display module


329


may swing about hinge


321


to expose various cable connections and inserts for memory disks, as well as the interior portion of top box


301


.




Display module


329


may include a metal or plastic casing having various connector ports and memory drive inserts. In a particularly preferred embodiment, display module


329


houses two flash disks, one for storing display screen animation employed in bonus games of this invention and a second for storing customer-specific applications such as advertisements describing casino services. In a preferred embodiment, both of these drives are PCMCIA drives. A PCMCIA insert port


335


is provided for the gaming-machine specific animation (e.g., the bonus game information). A PCMCIA card insert port


337


is provided for the customer-specific applications.




Two RCA cable ports


339


are provided for carrying stereo audio from an external source such as a video cassette recorder or other device that produces sound in conjunction with video display


219


. In addition, five connectors


341


are provided for: 1) power; 2) communication with the main game being displayed on the main display


220


(RS 232); 3) communication with the game being displayed on main display


220


through a proprietary link known as netplex; 4) game sound; and 5) sound transmitted from module


329


.




Displays


345


and


347


provide primary and secondary progressive game metering, respectively. As is known to those in the field, this primary metering represents the value of the top prize for the progressive system which has in the past exceeded $12 million on IGT's Megabucks® system. The secondary information represents a smaller secondary jackpot that is awarded more frequently when a particular combination of symbols appears on the payline.





FIGS. 4



a


-


4




d


show an alternative embodiment employing a rounded or semidome shaped top box


302


. In the Figures shown, features or elements which are identical to those shown in


3




a


-


3




e


are indicated by like reference numbers. In fact, most features provided in the two embodiments are identical. The differences reside in the shape of a top box enclosure. Specifically, the top surface of top box


302


is a circular exterior piece


351


. This rests on top of left and right housing portions


353


and


355


. Circular top portion


351


gives top glass


303


a rounded profile as illustrated in the Figures. Air vents


357


are provided on each of housing portions


351


,


353


, and


355


(not shown). Speaker ports


356


are provided on the front lower corners of housing portions


353


and


355


.




SYSTEM ELECTRONICS





FIG. 5

is a block diagram of one preferred architecture for a gaming machine


510


of the present invention. Central to the gaming machine is a gaming machine CPU


502


containing the logic for performing operations associated with executing plays on the gaming machine, interacting with gaining machine players, processing network information, providing information used by a tracking device, generating game outcomes, etc. Preferably, CPU


502


is a custom gaming machine CPU such as the 80960 microprocessor used in IGT gaming machines and manufactured by Intel Corporation.




CPU


502


is connected to a main display


220


and controls its content via control signals provided in any suitable format such as IGT's proprietary “Netplex” protocol. Netplex is implemented for use on a serial data communication interface utilizing an optically isolated current loop. The purpose of the Netplex is to provide a consistent communication protocol for all of the intelligent peripherals within a gaming machine. There are three Netplex signals: Receive, Transmit, and Reset. In addition, there are two power connections. The purpose of the Reset signal is to synchronously reset all of the peripherals. It should be understood that IGT's Netplex protocol could be substituted with other protocol schemes that are known to those skilled in the art of digital circuit design and programming.




Main display


220


is preferably a set of spinning reels or a CRT display. However, it is possible to use other types of displays such as LCD displays, plasma displays, field emission displays, digital micromirror displays, LCD touchscreens, etc. In a preferred embodiment, CPU


502


controls main display


220


indirectly via a stepper motor (not shown) in the case of a spinning reel slot machine or a video main graphics system (also not shown) in the case of a video display. The video main graphics system functions to drive main display


220


.




Gaming machine CPU


502


also communicates with a “multislave” module


508


. Multislave module


508


is in turn coupled to secondary display


219


that is preferably an LCD. Preferably, multislave module


508


communicates with CPU


502


via a proprietary Netplex protocol for resetting as described above. Communications, are through any standard port such as an RS232 serial port. Display


219


is representative of the larger class of video displays including, as mentioned above, liquid crystal displays, cathode ray tubes, plasma displays, field emission displays, digital micromirror displays, LCD touchscreens, combinations of these, etc. In a preferred embodiment, display


219


is an LCD Flat Panel, LQ10D421, available from Sharp Electronics of Camas, Wash.




As described below with reference to

FIG. 6

, multislave module


508


includes the logic for driving display


219


. It may also include mass storage such as a hard drive and/or PCMCIA cards. This storage may be employed to hold multiple images that are frequently displayed on secondary display


219


as well as associated sound.




Gaming machine CPU


502


may also be connected to a player tracking device


516


which is preferably a separate processor for handling player tracking information. Player tracking device


516


communicates with gaming machine players via an interface that includes a display


518


, a card reader


520


, and a keypad


522


. Card reader


520


may be employed to read special player tracking cards issued by casinos or other entities. Alternatively, or in addition, reader


520


may also read credit or debit cards for accessing a player's remote financial account directly. In this regard, keypad


522


may be employed to key in account information allowing electronic funds transfer between gaming machine


510


and a player's remote financial institution. Gaming machines which allow access to remote financial institutions via credit or debit cards are described in U.S. patent application Ser. No. 08/639,762, previously incorporated by reference. It should be noted that insertion of a player tracking card may alert the machine that a particular customer is playing. In response, the machine may display particular images on LCD


219


.




Preferably, the display


518


is an LED, small LCD, vacuum fluorescent, or dot matrix alphanumeric display (having, e.g., a sixteen character, fourteen segment display) which displays information relevant to player tracking, machine state, and/or electronic funds transfers. Such display information includes, for example, a prompt to enter a personal identification number, a notice that a credit transfer was authorized, an amount of the authorized transfer, machine diagnostics, insert coins messages, and bonusing for a particular game. Suitable displays may be obtained from various vendors such as Futaba of Japan. Alternatively, the content provided on display


518


may be provided on main display


220


or secondary display


219


.




Finally, player tracking device


516


communicates with a network


524


via an optional data collection unit (“DCU”)


526


. Network


524


may be a casino communications network including a number of slot machines connected to one another by communications cables to form a floor communications network. Within this network, DCUs. such as unit


526


connected to machine


510


act as communications multiplexers for groups of gaming machines on the floor network. The DCUs preferably have some limited processing capabilities for the purpose of polling machines, storing and forwarding communications, etc. In one specific embodiment, a single DCU is coupled to thirty-two gaming machines. While the floor network physical connections among the individual gaming machines and corresponding DCUs may take various forms including wireless connections, in preferred embodiments, the floor network is provided on fiber optic cable.




In alternate embodiments, the DCUs may be replaced with direct connections to the slot machines. The DCUs simply provide greater adaptability to changes in the network configuration.





FIG. 6

presents one example of a multislave module


508


suitable for use with display


219


. As shown, multislave


508


includes a graphics controller


601


which provides data to LCD flat panel


219


. Graphics controller


601


receives digital images and provides the pixel-by-pixel digital output to LCD


219


. Preferably, graphics controller


601


also provides some higher level functionality such as resizing graphical displays, etc. By providing such high level functionality, controller


601


reduces the burden on other processors in the system. One suitable graphics controller is the model CL-GD 7548 available from Cirrus Logic of Fremont, Calif.




Graphics controller


601


may be coupled to a video memory


603


which temporarily stores a limited number of video images for rapid display on LCD


219


. In one example, video memory


603


stores about two megabytes of video data, implemented with four 256K by sixteen DRAM devices. More preferably, video memory


603


has the capacity to store 8-10 megabytes of images for display on LCD


219


.




The video data storage in memory


603


is preferably provided in an uncompressed format. It stores a currently displayed frame plus other video information that might be displayed in the very near future. For example, it may store all the data associated with a particular bonusing animation, or possibly two bonusing animations. Preferably, it stores the background for the animation as a general frame in which individual animation figures can be moved about within the frame. For example, a race track animation may include a background frame in which three lanes are provided for three separate racing elements (e.g., represented by the numerals seven). In addition, memory


603


would store the individual racing elements (e.g., the sevens). In response to appropriate events, graphics controller


601


runs an animation causing the individual racing icons to move from left to right on the screen. It accomplishes this by erasing a block where the icon had previously been displayed, filling in that block with tie background frame from memory


603


, and moving the racing icon a certain distance to the right. In one specific embodiment, this repositioning might be accomplished in about fifty movements, each separated by a few milliseconds, to give the appearance of a continuous motion.




Together, graphics controller


601


, video memory


603


, and LCD flat panel


219


comprise a video sub-section


613


of multislave


508


. It should be understood that graphics controller


601


represents generally controllers capable of driving plasma displays, field emission displays, digital micromirror displays, etc. in addition to LCD flat panel


219


.




Graphics controller


601


communicates with other elements of multislave


508


over a local bus


605


which transmits address, data, and control signals. In addition to graphics controller


601


, other elements of multislave


508


coupled by local bus


605


include a boot block flash memory


607


, a processor


621


and a system controller


623


.




When the system is powered up, boot block flash memory


607


which contains the system BIOS sets up a resident flash array


609


to make it appear as a hard drive to processor


621


and other system elements. It does this by storing the multislave's operating system, certain common internal video images provided via the multislave, and an application for controlling the audio and video output of multislave


508


. Among the “common images” stored in resident flash array


609


are tilt images, diagnostic images, etc. In one preferred embodiment, the operating system is DOS and Windows available from Microsoft Corporation of Redmond, Wash.




The application stored on flash array


609


interacts with three primary components of multislave


508


. These are the video sub-section


613


, a mass storage section


611


, and a sound board


659


. The application on array


609


also interacts with a multi-media board


615


connected to multislave


508


.




A DRAM


619


buffers audio and video data to be output by multislave


508


. By way of example, RAM


619


might have a


64


megabit storage capacity. Processor


621


executes the application resident in flash array


609


to perform such functions as accessing peripherals and controlling the display of bonusing animations. Preferably, processor


621


has the speed and processing power of at least a 486 series microprocessor available from Intel Corporation of San Jose, Calif. (e.g., a 80486DX4-100 microprocessor).




System controller


623


preferably integrates the functions of a conventional PC motherboard on a single chip. In one preferred embodiment, system controller


623


is provided as an R400EX high integration


486


single chip controller available from RadiSys Corporation of Hillsboro, Oreg. Among the specific functions provided by controller


623


are the following: memory control for DRAM


619


, control of interfaces to mass storage elements in mass storage block


611


, interrupt arbitration, and providing clock signals from a real time clock


625


and a system clock


627


. It also provides power to the remainder of multislave


508


through a battery backup


629


. Still further, it instructs a back light controller


631


to appropriately control back lighting


633


.




Back lighting


633


provides the light necessary to illuminate images on LCD


219


. Multislave


508


controls the back lighting so that it can be turned off during the system boot stage. Normally during the stage, the system would cause back lighting


633


to flash a response to certain boot operations. To prevent this potentially annoying effect, back light control


631


is provided to turn off the back lighting


633


at appropriate times.




Mass storage block


611


is shown to include three separate mass storage devices. A semi-conductor memory device


635


such as a PCMCIA card stores various pieces of video images internal to multislave


508


. These video images include, for example, various bonusing animations (including audio). Semi-conductor memory


635


is read from and written to through an interface


637


. A semi-conductor memory


639


(e.g., a PCMCIA card) accessible through an interface


641


stores various operator images such as logos, screen savers, associated sounds, etc. Often these will be the images or animations associated with the casino operating the slot machine. Finally, a CD ROM drive


643


is optionally provided to store other types of video data such as digital video disc (DVD) or Motion Pictures Expert Group (MPEG) data. Drive


643


interfaces with the rest of multislave


508


through an Integrated Drive Electronics (IDE) interface


645


. A CD ROM drive has the advantage of allowing data to be easily swapped in and out of the system through replaceable CDs. In contrast, semi-conductor memory, magnetic memory, and other forms of harddrive require some form of serial programming. However, CD ROM drives may have lower capacity and lower reliability than the semi-conductor drives


635


and


639


. Thus, the system preferably includes both drive types.




When the application resident on flash array


609


determines that access to a particular piece of data stored in mass storage block


611


should be accessed, it communicates a request for that data over local bus


605


to system controller


623


. System controller


623


then specifies the address of the data to be retrieved and presents that address to interface


637


, interface


641


or interface


645


, as appropriate. The appropriate interface then retrieves the requested data and provides it to an ISA bus


647


. The data on this bus is then provided to system controller


623


which oversees copying of the data to DRAM


619


. Some of the video data provided to DRAM


619


is then temporarily stored on video memory


603


for immediate access by graphics controller


601


. Note that resident flash array


609


and DRAM


619


are also provided on ISA bus


647


along with system controller


623


.




It should be understood that processor


621


is dedicated to multislave


508


and plays no role in the outcome of a game or bonusing scheme. It merely oversees video and audio output from multislave


508


in response to game events controlled by CPU


502


depicted in FIG.


5


. This separation of responsibilities has the advantage of certain prior regulatory review for approval by the appropriate gaming authorities. Generally, gaming authorities such as the Nevada Gaming Commission very carefully regulate the introduction of new gaming output systems through in-depth examination of these systems. In the case of the present invention, the gaming output controller is CPU


502


which has already been approved by the relevant gaming authority. The introduction of multislave


508


with processor


621


into a gaming machine system for the purpose of additional display in no way affects game outcomes and would require no additional scrutiny with respect to game play.




Inputs to multislave


508


include a Netplex communication line to a dual universal asynchronous receiver transmitter (“DUART”)


649


for sending Reset signals to multislave


508


from CPU


502


. While not shown, the Netplex communication line may include a discrete line which provides the Reset signal directly to system controller


623


. This allows the multislave to be reset synchronously with other peripherals on the gaming machine system. In one specific embodiment, DUART


649


is a model MC68681 available from Phillips Semiconductor of Sunnyvale, Calif. Other inputs are provided through a “Super I/O” interface


651


connecting to a first communications line


653


such as an RS


232


serial line. Preferably, line


653


is employed to receive relevant game outcome events from CPU


502


. A second communications line


655


is also optionally provided to super I/O interface


651


. Line


655


is also preferably a RS


232


serial line. In a specific embodiment, it is provided only for expansion purposes. A suitable Super I/O interface may be obtained from Standard Microsystem Corp. of Hauppauge, N.Y. Finally, a parallel port


657


is provided to I/O interface


651


. Parallel port


657


allows highspeed downloads of new programs to multislave


508


.




An exemplary list of signals provided through lines


653


and the line to DUART


649


includes the following:















Trigger signals
























Play Sound




Plays sound from sound table






Reset




Resets Multislave






Tilt




A tilt has occurred






Tilt Clear




A tilt has just been cleared






Door Open




The door has been opened






Door Clear




The door has just been closed






Machine Event




An event internal to the machine occurred,







such as switch press






Critical Game Event




An event critical to the game operation







occurred, such as game started






Progressive Event




An event relating to progressive occurred,







such as progressive combination was won






All Games Supported




All games supported by the machine






New Game Event




A new game type has been entered






Attendant Event




Attendant (Options) menu has been entered






Attract Event




Start/Stop Attract Sequence






Set Attract Sequence




Enable/Disable Attract Sequences






Initialize Bonus Game




Setup bonus game






Bonus Game Event




An event such as coin in has occurred






Bonus Game Win Category




A specific win category has been hit






Kill Bonus Game




End bonus game






Request Program Versions




Request software version from multislave






Request Sound




Request sounds from sound table from







multislave






Request Attract Sequences




Request attract sequences from multislave














The sound interface


659


provides stereo output to amplifiers


661


A and


661


B which drive speakers


663


A and


663


B respectively. Sound interface


659


also mixes audio signals from other sources in gaming machine


510


with audio signals generated within multislave


508


. Such internally generated signals are stored on semi-conductor storage devices


635


and


639


, for example. During playback of an animation, for example, sound interface


659


may access internal audio data directly from DRAM


619


by DMA.




In a preferred embodiment, sound interface


659


is compatible with “Sound Blaster Pro” standard. In one specific embodiment, sound interface


659


is an ES1688 available from ESS Technology, Inc. of Fremont, Calif.




In operation, when the system powers up or there is a change in the bonus game being played, all necessary audio and visual information for the new animations or early display is loaded into DRAM


619


. For internally held data, this loading process is controlled by system controller


623


as described above. When the appropriate video data is loaded into RAM


619


, at least a few frames of that data are provided over local bus


605


to graphics controller


601


and temporarily stored in video memory


603


. Graphics controller


601


then controls the display of the content from video memory


603


on LCD


219


in accordance with the animation. Concurrently, audio information is played back when processor


621


instructs sound interface


659


(through system controller


623


and ISA bus


647


) to begin audio playback. At that point, sound interface


659


gains control of the bus during idle times of the processor to directly access the appropriate audio information from DRAM


619


.





FIG. 7

presents a block diagram of the multimedia block


615


shown in FIG.


6


. It should be understood that in the context of

FIGS. 5 and 6

, multimedia block


615


can be mounted (or interfaced) directly on a “game board” (CPU


502


) or on the multislave board (controlled by processor


621


). If multislave module


508


is employed in a spinning reel slot machine, multimedia block


615


preferably mounts with processor


621


on the multislave module. If, on the other hand, module


508


assists a video gaming machine, block


615


preferably mounts with CPU


502


on the game board.




Multimedia board


615


can accept multiple video inputs from a network or other sources. As shown, the inputs to multimedia board


615


possibly include NTSC signals from VCR-type sources and RF video signals from cable television-type sources. Examples of such inputs include casino kiosk information, television broadcasting, etc. Various inputs are available from CPU


502


(FIG.


5


). These include video signals indicated as “CPU video,” audio signals from the CPU indicated as “CPU audio,” and address, data, and control signals. Each of the CPU inputs may be provided over the local bus


605


shown in FIG.


6


. In the case of a spinning reel slot machine, the input line CPU Video need not be provided. The output of multimedia board


615


includes digital video signals to main display


220


and to graphics controller


601


. Note that in the case of a video gaming machine, multimedia module


615


acts as an interface between CPU


502


and main display


220


. Additionally, stereo audio output is provided to speakers


663


A and


663


B (via sound block


659


) as shown in FIG.


6


.




RF video programming provided to multiboard


615


is first processed by a television tuner


703


. Tuner


703


separates the audio and video signal content from the RF input signal. The video signal is directed to an NTSC/PAL decoder


705


which decodes encoded video data in accordance with industry standards. Decoded video data from block


705


is provided to a video processor


707


which mixes video signals from various sources including CPU


502


digital video. The mixed video signals are then directed to a digital analog converter


709


which outputs an analog video signal to the main display


220


. Video signals from NTSC sources are input directly to decoder


705


. Otherwise, they are treated identically to the video portion of the RF input signal. Video signals for secondary display


219


are output directly from decoder


705


, as shown, and directed to graphics controller


601


for further processing.




In one specific embodiment, tuner


703


is a F11236 available from Phillips Semiconductor of Sunnyvale, Calif., decoder


705


is a SAA7110 available from Phillips Semiconductor of Sunnyvale, Calif., and processor


707


is a VxP202 available from AuraVision of Fremont, Calif.




The audio component of the RF input is output from television tuner


703


to a stereo/SAP decoder


711


. This block decodes encoded audio data from the RF input. In one specific embodiment, decoder


711


may be a TDA9850 available from Phillips Semiconductor of Sunnyvale, Calif. The decoded data output from decoder


711


is fed to an audio multiplexer and volume control unit


713


. Multiplexer


713


multiplexes sound from various sources including audio data from the RF input (as described), audio data stored in a flash memory


715


, and audio data provided directly from CPU


502


. Multiplexer


713


is controlled by control signals from CPU


502


or from CPU


621


provided over local bus


605


, for example. In one specific embodiment, Multiplexer


713


may be a LM1973 multiplexer available from National Semiconductor of Santa Clara, Calif.




It should be noted that television tuner


703


, decoder


705


, and video processor


707


are also controlled by control data from CPU


502


over data bus


605


. Control signals from CPU


502


may also be employed to control the volume of the audio signal at multiplexer/controller


713


. The output of multiplexer/controller


713


is a stereo signal which is provided to stereo amplifiers


717


A and


717


B. In one embodiment, a volume control unit provided with multiplexer


713


is a YAC513 available from Yamaha Corporation of San Jose, Calif.




As noted, audio data may be stored in a flash memory device


715


. This data is accessed by a sound controller


719


which is coupled to address and control signals from CPU


502


. The sound data extracted from flash memory


715


by controller


719


is provided to multiplexer/controller


713


. A final input to multiplexer/controller


713


is provided directly from CPU


502


as shown. The signals on this line are audio signals provided directly from CPU


502


. Sound controller


719


may be a YMZ280B available from Yamaha Corporation of San Jose, Calif. Finally, multimedia board


615


may include additional flash memory


721


provided to store extra data as necessary.




PROJECTION-MODE LCD





FIG. 8

presents a projection-mode LCD system


810


in accordance with an alternative preferred embodiment of the present invention. In the embodiment shown, a light source


802


is mounted near the bottom of a gaming machine. This may be necessary to ensure that the beam path is sufficiently great to project an expanded image onto the exterior of the gaming machine. Light source


802


produces a light beam


804


which passes through a hot mirror


806


. The function of hot mirror


806


is to reduce the amount of heat energy in beam


804


. Examples of hot mirrors suitable for use with this invention include hot mirror #A43, 452, Edmund Scientific Industrial Division, Barrington, N.J. After passing through hot mirror


806


, beam


804


encounters a focusing lens


808


which focuses beam


804


onto a fresnel lens


812


, which collimates beam


804


and directs it onto a projection-type LCD


814


. Examples of suitable projection-type LCDs include LQ 64 P312 Sharp TF7 Module Sharp Electronics Corp., Camas, Wis. Preferably, LCD


814


is controlled by a suitable controller


815


such as the processor and controller arrangement found in gaming machine CPU


502


and multislave


508


shown in FIG.


5


. As beam


804


passes through LCD


814


, the video information displayed on LCD


814


is imparted to beam


804


which expands onto a mirror


816


. The mirror then redirects beam.


804


toward a display


219


on the gaming machine exterior. Thus, video content provided to projection-type LCD


814


is displayed to a gaming machine user on a secondary display window such as window


305


(

FIG. 4



d


).




The shape of the material displayed on secondary display


219


may be controlled by “cropping” the image provided by projection type LCD


814


. The cropping information is provided as part of the video signals from controller


815


. These signals may specify, for example, that the top corners of the LCD


814


are made opaque so that the video content displayed on the glass


303


has a hemispheric shape


818


as shown in FIG.


8


. Of course, the cropping may be controlled to present many different shaped screen displays such as circles, rectangles, and various polygons or even 3-dimensional images.




Another advantage of a projection mode LCD is potentially reduced costs of the gaming machine display. Generally the cost of a liquid crystal display varies nearly directly with the area of the LCD. Thus, smaller LCDs are less expensive than larger LCDs. Because relatively small LCD displays can be employed on projection-mode systems, the cost of building a gaming machine is reduced in comparison to gaming machines having large LCDs provided directly on the exterior of the gaming machine. Digital micromirror displays may be employed in a manner similar to the LCD projection devices.




VIDEO CONTENT




Typically, the video content displayed on a video display such as secondary display


219


of this invention will be carefully controlled. As described above, the content may fall under one of at least three categories: primary information, secondary information, and tertiary infonnation. Examples of primary information include indications of a “currency in” stage in which the machine awaits a coin or bill insertion to initiate a play, a “game play” stage in which the player has initiated a play (e.g., spinning reels on a slot machine), and a “game result” stage in which a payout may be registered. Primary game outcome information includes payout information provided to a gaming machine player indicating how much, if any, payout the player should receive upon alignment of particular symbols on the payline at completion of a game. The primary game outcome infonnation may also include such information as a pay table describing winning combinations and the amount of payout a given combination will provide. Other primary events include general gaming machine state changes such as malfunction (e.g., a tilt). Examples of secondary information include information about slot tournaments, progressive games, bonusing schemes, and other incentives challenging the player to keep playing or to play in a particular manner. Examples of tertiary infonnation include billboard information, advertisements, television programming, player attraction material, casino kiosks, video conferencing, and combinations thereof.




A casino kiosk may provide a menu for casino services such as help from an attendant, ordering drinks and food, reserving taxi cabs, obtaining tickets for shows, conducting banking transactions, learning about the availability of health clubs, shops, restaurants, etc. Such kiosks are now physically provided in a single centralized location within a casino. By allowing the user to access the kiosk from the gaming machine at which he or she is currently positioned, the player need not leave that machine to take advantage of other casino services. Thus, the user may continue playing at a given machine without interruption if desired. In one preferred embodiment, the player communicates his or her requests via a menu displayed on the secondary display screen—without the intervention of a casino attendant. The menu driven requests might include, for example, car reservations, drink requests, movie, dinner or theater reservations, messages for a particular room, taxi cab requests, etc.




Television programming may be provided to the video display via a cable link or other suitable link. All or some subset of the programming provided by a television broadcaster may be displayed as content on the video display. Television programming content of particular interest to casino operators may include, for example, sporting events, talk shows, game shows, soap operas, advertisements, situation comedies, etc. In addition, broadcasts of competitive events on which the player can wager may be displayed. For example, dog racing or horse racing events may be displayed as content on the video display. In such events, there is typically a rather long down time between races. During this period, the player may play the gaming machine. Then, when a race begins, the player focuses his or her attention on that event without needing to leave his position at the gaming machine. Similarly, the video content may include information available on the Internet, including the World Wide Web, for more technologically sophisticated players.




Another use of the video display may be to provide two-way communication between the gaming player and a casino attendant or other individual. In such devices, a camera and microphone would be outfitted on the gaming machine. This arrangement would have the additional benefit of enhancing the security of the gaming machine. As attempts to defeat gaming machines become more wide spread, such security devices would deter would-be thieves from attempting to cheat the gaming machine. Note also that by outfitting a gaming machine with a camera, a microphone, or other such devices, the player's image could actually be displayed as video content on the display. Various novel effects could be generated from this content. For example, the player's face could be morphed into a movie star, a sporting figure, or other well-known individual. By carefully controlling such video content, the casino operator could attract greater numbers of players to particular gaming machines. In addition to communicating with casino attendants, a player could, for example, schedule later activities with his or her spouse, or other associates.




Various secondary game features are known in the art. These include, for example, slot tournaments and bonusing schemes. Slot tournaments involve a group of gaming machine players competing against one another in a manner that allows the player or players with the highest score or scores to win additional rewards. These rewards may include, for example, additional plays on a given machine, additional payout, free casino services, etc. In bonusing games, each winning play on a machine may be registered such that after a certain number of winning plays, a bonus is received. Thus, for example, after the eighth winning play on a given gaming machine, an additional reward is provided to the player. However, if the player leaves the gaming machine before that eighth winning play results, the player cannot receive the bonus. A subsequent player might then build on the winning plays of the previous player so that the second player can receive die bonus. In such games, there must be some mechanism to show the user that a bonus is available and how it is attained. Conventionally, this was accomplished with small lights or other symbols provided on the top glass of the gaming machine. With a secondary display of this invention, such bonusing information can be presented in many different formats. For example, the bonusing symbols may take the form of an animated automobile one week, an airplane another week, a boat another week, a pie with slices or thermometer yet another week, etc.




Still further, the secondary displays of this invention may be employed to display variable themes associated with a particular casino or gaming machine. As is known in the art, casinos periodically change themes associated with their gaming machines. This provides fresh ornamentation and incentives which are useful for attracting potential players. Examples of successful slot machine themes include “Red White and Blue,” “Double Diamond,” and “Wild Cherry.”




In prior art multi-game machines, multiple games such as keno, video poker, etc., may be available for play on a single machine. Obviously, each of these games has a separate pay table. In single game machines, such pay tables are presented permanently on the top glass or a belly glass of the machine. In multi-game machines, such information may be provided on a CRT screen in response to menu driven commands on a touch screen portion of the CRT. Because a CRT provides the primary game playing information (e.g., keno results or cards drawn in video poker), a pay table cannot be simultaneously displayed to the user while he or she is playing one of the multi-gaines available in the machine. Thus, the only way to access a pay table is through the menu when the primary game is not being played. This can be confusing to the player.




In contrast, secondary display


219


provided on the top glass (or reel glass or belly glass


225


) of the present invention allows a player to monitor his or her primary game while simultaneously examining the pay table. In this embodiment, a separate pay table is displayed on the top glass display


219


for each of the multiple games available on the machine. For example, if a user selected a keno game from the main display, the pay table presented on the top glass display


219


would be for a keno game. if the user thereafter decided to play a video poker game, the pay table presented on display


219


could show the appropriate poker pay table. Thus, the present invention allows users to more easily play the various games on a multi-game machine.




BONUS GAMES




As used herein, the terms “bonus game,” “secondary game,” “bonusing game,” and “variations thereof” all refer generally to a game or a component of a game involving procedures in addition to the primary game on the gaming machine. For example, if the primary game is a reel slot game, the bonus game may allow players the possibility of winning more than the pay table indicates. Typically, but not necessarily, the bonus game outcome will depend upon the outcome of the primary game. For example, a bonus game outcome may be contingent upon a “cherry” symbol being displayed on a slot reel at the end of a slot game play. Also, the bonus game outcome may depend upon winning a payout from a slot game play while the gaming machine is in a “bonus zone.” In alternative embodiments, the bonus game may be unconnected with the outcome of a primary game play.





FIGS. 9-13

illustrate examples of how the video display screen of the present invention may be employed to display secondary and tertiary information. A general process flow for controlling secondary display


219


is depicted in FIG.


9


. From the gaming machine and the video display screen perspective, the first event of relevance is the powering on of the machine as indicated at a step


904


. Shortly thereafter, the system of

FIG. 6

may receive pertinent game information at a step


906


. This information may specify which particular bonus games are to be made available initially on the gaming machine. At this stage, the system may also perform a self check to ensure that it is functioning properly.




At a step


908


, the system updates secondary display


219


to present bonus information associated with the currently available game. During this step, the gaming machine may remain idle or the operator (e.g., the casino) may display some tertiary content such as a casino kiosk or a sporting event. However, until a content sensitive event takes place, game specific information need not be displayed on secondary display


219


. This is indicated at a step


910


which specifies that the system is simply waiting for an appropriate event. In the embodiment shown in

FIG. 9

, there are four pertinent events.




The first event of interest is a bill insertion event (or alternatively, a coin insertion event) as depicted at a step


912


. In this embodiment, when a bill or other appropriate currency is inserted into the machine, secondary display


219


presents an image of currency of the appropriate denomination for a certain amount of time as is indicated at a step


914


. As noted above with reference to

FIG. 6

, this step is performed by CPU


502


informing CPU


621


of the bill denomination or number of coins inserted. Other images may also be presented. For example, the pay table associated with the inserted denomination may be displayed. After the appropriate information has been displayed at step


914


, process control returns to step


908


where display


219


may be updated with appropriate bonus information for example. Alternatively, display


219


may simply revert to the display presented before the bill insertion event at step


912


took place. If no bonus is displayed, then “game attract” mode is entered.




The next event of interest is an error or tilt event as indicated at a step


916


. When this occurs, secondary display


219


presents an appropriate machine and tilt message which clearly indicates to the user what has happened, possibly even including a detailed explanation of the specific tilt event. Note that in many prior machines, it was not at all clear to the user that a tilt had occurred because of the limited display capabilities of such prior machines. After the machine displays the tilt message at step


918


, the system simply waits for an attendant to show up and rectify the situation as indicated at step


920


. After the attendant resets the machine or otherwise corrects the situation, process control returns to step


908


where display


219


is updated as described above.




The third alternative event of interest taking place after step


910


is a play event such as spinning reels as indicated at a step


922


. When the reels come to rest, a decision step


924


determines whether or not a winning combination has been presented in the main display. If not, process control simply returns to step


908


where the display


219


is updated as described above. If, on the other hand, the system determines at decision step


924


that the play has resulted in a winning combination, the system must then detennine whether the win constitutes a “top pay” at a decision step


926


. Such top pay is associated with secondary gaming situations such as those described in more detail below. If the system determines at step


926


that the win does not correspond to a top pay, then secondary display


219


shows an appropriate animation indicating for example, that the machine may be progressing toward a top pay and that continued play may result in a chance at the top pay. After such animation is displayed at a step


930


, process control returns to step


908


and the secondary display


219


follows the procedures described above.




Should the system determine at decision step


926


that the win does, in fact, correspond to a top pay, then it may display appropriate celebratory video images in secondary display


219


as indicated at a step


928


. For example, secondary display


219


may present a fireworks animation until the pay out is completed, and the machine is reset by an attendant. Thereafter, process control returns to step


908


and the system behaves as described above.




The final event of interest presented in

FIG. 9

is an “attract mode” as indicated at a step


932


. This event may be triggered by passage of a certain amount of time without one of the first of three events taking place. While in the attract mode, the system may display various attract animations on secondary display


219


. For example, it might depict “good luck” balls or other symbols moving around on the screen for a certain amount of time. It may also display spinning reels or some feature designed to attract attention to a particular feature of the game such as a large top award that is available. These various attraction animations may be displayed for a fixed length of time, after which process control returns to step


908


as described above.




Preferably, the system is designed so that secondary display


219


continues behaving in the manner described in

FIG. 9

until the power is turned off. That is, the system will remain in one or more loops depicted in

FIG. 9

until it is powered off.




Various secondary games will now be described with reference to

FIGS. 10-13

. Each of these games is designed to supplement a standard slot machine game in which the spinning reels are displayed in the main display. Secondary display


219


is reserved for the supplemental or secondary aspects of the game.




The first game of interest is depicted in FIG.


10


. This is referred to herein as a “times pay bonus” game. In this game, a player may enter a “window of bonus activity” after a predetermined number of coins have been played (e.g., 100-200 consecutive coins or credits). While in the window, a player may randomly encounter plays in which the pay-out is multiplied beyond the amount on the pay table. Preferably, a system operator can specify both the size of the window (i.e., the number of consecutive plays in which a player remains in the window) and the number of coins needed to reach the window.




While in the window, the system will randomly assign special significance to a certain number of consecutive game plays referred to as a “bonus zone.” If while the player is in a zone, he or she obtains a winning combination, then the pay-out associated with that combination is multiplied by a set factor (e.g., 2 to 9). In one preferred embodiment, the operator of the machine can specify such parameters as the size of the zone and the multiplier for any times paid bonus winning combination. As mentioned, the operator may also be able to set the number of coins required to reach a window and the size of the window. Upon the selection of a new setting, the system will automatically adjust the overall payout percentage including bonus contribution.




In an alternative embodiment, the number of times play games awarded (e.g., the size of the zone) and the times play multiplier amount may be adjustable depending upon such factors as the time of day, a level of player status, a type of player tracking card inserted, or other specified events. When such adjustments occur, the secondary display will make this clear to the player.





FIG. 10

presents a process flow chart showing how the secondary display screen may handle a “times pay bonus” game. Initially, at a step


1002


, secondary display


219


presents custom attract, default attract, and bonus indicator screens intermittently. While in this mode, it continually waits for an event as indicated at a step


1004


. When an appropriate event takes place, such as a bill insertion event, the system determines at a decision step


1006


whether it is in bonus mode (i.e., in the zone). If so, secondary display


219


shows a special bonus animation and tivolis (lights dancing around the edge of the screen) This bonus display is illustrated at a step


1008


in the process of FIG.


10


. If the event of interest in step


1004


is a winning game play, then the display presented in step


1008


will indicate that the winning combination's pay out is multiplied by the predetermined factor. After the appropriate bonus screen animations are complete, process control returns to step


1004


where the system continues to wait for an appropriate event.




If decision step


1006


determines that the system is not actually in bonus mode, then the system determines at a decision step


1010


whether it is an appropriate time to present a bonus indicator. If not, process controls simply return to step


1002


where an attract message, such as the “good luck” display is presented intermittently. If on the other hand, decision step


1010


determines that a bonus indicator is appropriate, a bonus indicator (e.g., “COMING SOON—TIME PLAY BONUS” with an associated ding sound) is displayed on secondary display


219


. After the bonus indicator display is finished, process control returns to step


1004


as described above.




A variation on the “times play bonus” game is a “mystery jackpot bonus” game. A “window” is reached after a predetermined number of coin in events as described above for times play bonus game. Before reaching the window, the system may periodically display a bonus indicator on the secondary display requesting that the player “WATCH FOR THE MYSTERY JACKPOT BONUS.” Preferably, this display is accompanied by some unique sound such as a “ding” sound. While in the window, another more frequently displayed attract screen accompanied by two dings tells the player that the bonus is “COMING SOON.”




When the mystery jackpot randomly hits within the window, a graphic appears on the secondary screen which indicates that a game play results in the mystery jackpot. The graphic may be, for example, a mystery jackpot logo with multiple question marks pulsating in the background. Upon receipt of a winning play, the system converts the question marks to the amount won and a congratulations statement. An accompanying sound may play when the mystery jackpot is hit.




The game operator may set such parameters as the number of coins needed to reach the window, the size of the window, and the jackpot range. These parameters may also be adjusted via a system automatically depending upon the time of day, a player's tracking card priority, etc. When any parameter is reset, the system automatically recalculates the game percentages.




The next secondary game of interest is a “temperature's rising bonus” game. This game is centered around an image of a thermometer presented in secondary display


219


. Initially, the thermometer indicates a relatively low temperature. With each payout from a machine, the temperature in the thermometer rises by a notch. Eventually, when the temperature reaches a maximum value, tie next win is accompanied by a bonus such as a large additional pay out or playing credit.




The process of controlling the display screen for the temperature's rising bonus game is illustrated in FIG.


11


. The process begins at a step


1102


where the system displays a temperature bonus screen (typically a thermometer) on secondary display


219


. Next, at a step


1104


, the system simply awaits a pertinent event. When such event occurs, the system updates the mercury level in the thermometer at a step


1106


. In this case, the event of interest is a win or payout associated with the primary component of the game (e.g., a winning combination on the slot machine reels). As noted, this “update” is illustrated by a mercury level rising in the thermometer by the number of coins won.




After the mercury level has risen, the system determines at a decision step


1108


whether the temperature's rising bonus has been attained. As noted, this corresponds to a certain maximum temperature where the mercury rises to near the top level within the thermometer. Upon reaching such bonus situation (decision step


1108


is answered in the affirmative), the system causes an animated thermometer video to be displayed on the video display screen at a step


1110


. This may involve, for example, the mercury exploding out of the thermometer and showering money. Appropriate sound may be provided as well. If decision step


1108


is answered in the negative (the mercury update was not associated with a bonus), then process control simply returns to step


1104


where the system awaits an appropriate event.




After payout, the system will normally reset to the lowest possible temperature. If the final number of bonus degrees awarded is greater than the target number of degrees needed for the bonus, the player receives the bonus and the game resets so that the new value (temperature) is equal to the remainder degrees awarded that exceeded the target number of degrees needed. For example, if the game is at 1900 degrees and 2000 degrees is the bonus temperature, and the play awards


200


more degrees, the game will reset with 100 degrees showing on the thermometer.




In a preferred embodiment, the operator will be able to set the number of coin-out points (degrees) needed to win and the bonus win amount. The machine will automatically calculate the game percentages based upon the operator's parameters set. In addition, certain events such as insertion of a player tracking card of a particular priority or the time of day will automatically cause these parameters to reset. The changed parameter may be specified on the secondary display by flashing the new amount when the card is inserted, for example.




The next secondary game of interest is referred to herein as a “double diamond mine bonus” game as depicted in

FIGS. 12A and 12B

. In this game, the secondary display screen


219


depicts three carts


1215




a


,


1215




b


, and


1215




c


for carrying diamonds


1217


. It also depicts three chutes


1219




a


,


1219




b


, and


1219




c


above the three carts for storing the diamonds


1217


. Each of these three cart/chute combinations corresponds to one of the three reels of main display


220


. Any time that a diamond appears on any reel of the slot machine, a diamond icon is delivered to the chute corresponding to that reel. The object of the game is to fill any given chute with a certain maximum number of diamonds such as 9 diamonds. When this situation occurs, an extra payout or credit is given to the player.




As illustrated in

FIG. 12B

, the system controls secondary display


219


during a double diamond mine bonus game according to a defined process flow. The system initially displays a diamond mine bonus screen indicating that the player is in the bonus mode (see step


1202


). Thereafter, the system simply waits for the appropriate event which is the result of a slot machine play as indicated at a step


1204


. Next, the system determines whether there are any diamonds on any of the reels at the end of that play at a step


1206


. If not, process control simply returns to step


1204


where the system waits for the next play. If on the other hand, the system determines at decision step


1206


that there was in fact one or more diamonds displayed in the main display, then a diamond is rolled down the proper chute as depicted on secondary display


219


in a step


1208


.




Next, the system must determine at a step


1210


whether the player has hit a bonus. As indicated above, this occurs when any chute has a certain number of diamonds. Assuming that the user has hit a bonus (decision step


1210


is answered in the affirmative), secondary display


219


depicts all of the diamonds in the chute associated with the diamond chute dropping into the cart and rolling away as indicated at a step


1212


. Thereafter, process control returns to step


1202


. If decision


1210


is answered in the negative (a bonus was not hit when a diamond appeared in a reel), process control is simply returned to step


1204


where the system waits for the next event.




A related but slightly more involved game is a “wild cherry pie” game as illustrated in FIG.


13


A. This game provides a bonus when a cherry pie


1321


(displayed on the secondary screen) is completely filled with cherries


1319


. In a preferred embodiment, the pie contains nine sections, each having space for six cherries. When the nine sections arc each filled with six cherries, the bonus is awarded.




A cherry is added to the appropriate pie section every time a cherry symbol appears on the slot machine display. The cherry may appear on any of three slot machine reels and may appear above, below, or on the pay line. This defines nine sectors corresponding to regions of the pie: left reel top, middle, and bottom, center reel top, middle, and bottom, and right reel top, middle, and bottom. For example, when a cherry symbol


1323


′ appears below the pay line of the right reel, then a cherry


1323


is placed in the corresponding right bottom sector of the displayed cherry pie


1321


. Similarly, if a cherry symbol


1325


′ appears on the left reel pay line, a cherry


1325


is placed in the middle left sector of the displayed pie. In a preferred embodiment, the number of coins wagered on a particular game will increase the award of cherries. For example, if three coins are wagered, and a cherry appears on the payline of the center reel, three cherries will be added to the corresponding pie sector. In this manner, the player can increase tie speed at which cherries are accumulated.




When a cherry is added, the corresponding sound and graphic will be presented simultaneously. If there is a winning combination on the reels that contain a cherry, the win amount will roll up on. a win meter and then the cherry will be added to the pie.




The process flow for the wild cherry pie game is detailed in FIG.


13


B. This process begins at a step


1302


where a wild cherry pie bonus screen is displayed on the secondary display to entice the players. The bonus screen may be a cherry pie—initially without cherries. At a step


1304


, the system registers a game play event. Next, at a step


1306


, the system determines whether there are any cherries displayed on the reels. If not, process control returns to step


1304


. If so, the system inserts cherries into the pie at locations corresponding to the reels/pay line in which the cherries appeared. This is represented by a process step


1308


.




After the cherries have been inserted into the pie, a decision step


1310


determines whether the system has hit a bonus (i.e., the pie is filled with cherries). If not, process control returns to step


1304


. If so, the system animates a pie eating sequence on the secondary display at a step


1312


. After all the cherries have been “eaten,” the jackpot amount is revealed on the pie tin.




If there is a winning combination on the reels that contain one or more cherries, and the pie is filled, then first the win amount from the reels will roll up on the win meter, second the cherry or cherries will be added to the pie and a “pie eating” sequence will animate, and finally the amount shown as won on the pie tin will be added to the win meter. Preferably, the game will not reset until the next game is initiated by a reel spin.




Another related game displays “racing sevens” (or some other symbol on the slot machine reels) on the secondary display. There is one racing seven and one associated race track lane for each color seven on the slot machine. Thus, there will typically be three racing sevens. In a specific example, there are red sevens, white sevens, and blue sevens on the three reels. When a seven appears on the payline, the colored seven in the corresponding race track lane will race ahead by a distance depending upon the number of coins played. If one coin is played, the seven races ahead by one increment, if two coins are played, the seven races ahead by two increments, etc. Preferably, the racing movement is accompanied by an engine revving sound.




When one of the sevens reaches the end of the race track, a bonus is paid. In one specific embodiment, the sevens must increment thirty times (e.g., thirty coins). Further, the bonus may be made to depend upon which seven wins the race. In a specific embodiment, the bonus amount is ten coins for a blue victory, twenty-five coins for a white victory, and two hundred coins for a red victory.




If a particular seven advances two more times during the same game (because two or more coins are being played), the second and third seven will be displayed as a “ghosted” trail behind the first seven until the next game is played. Once a spin is actuated for the next game, the ghosted sevens will disappear into the first seven.




If there is a winning combination on the reels that contain sevens, and the race is won, then (1) the win amount from the reels will roll up on the win meter, (2) the sevens will increment and a race won sequence will animate, and (3) the amount won from the race will be added to the win meter.




Any of the above bonus games could be played with an additional option of the type employed in IGT's “Wheel of Fortune” games. In these games, the slot machine is equipped with a “bonus wheel.” In some cases, the player must spin (or otherwise actuate) the wheel to determine the jackpot award. In other cases, the player has the opportunity to choose to spin after specifically identified combinations appear on the payline. A spin of the wheel allows the player to increase or decrease the payout defined on the machine paytables. If the wheel stops on a sector having an increased payout, the player's winnings are increased over the value displayed on the pay table. If the wheel stops on a sector having a decreased payout, the player's winnings are reduced by an amount specified on the sector. On average, over many plays, the payout should equal the amount specified by the pay table. However, any given payout may be increased or decreased according the to the wheel spin. The wheel may be provided as a mechanically spinning feature visible from the slot machine exterior. Alternatively, it may be displayed on secondary display


219


or some other display provided on the system.




In the above-described bonus games, the bonus award can be increased or decreased depending upon a wheel spin by the player. Thus, for example, should the player win a times pay bonus as described above, he or she could increase the value of the associated award by spinning a wheel. For example, the multiplier amount could be increased or decreased depending upon the wheel sector selected at the end of the spin. In some bonus games, the additional wheel spin may be made mandatory. In others, it could be played at the option of the player.




Although the foregoing invention has been described in some detail for purposes of claiity of understanding, it will be apparent that certain changes and modifications may be practiced within the scope of the appended claims. For instance, while the gaming machines of this invention have been depicted as having up-right structures (i.e., the displays are vertically aligned), the use of video displays in accordance with this invention is not so limited. For example, the main and/or secondary displays may be provided in a “slant top” machine in which the displays are aligned at an angle between the vertical and horizontal. The invention may also be employed with a “bar table” design in which one or more displays is provided in a horizontal table or counter top. Further, touchscreen LCD panels may be utilized to increase the functionality of the secondary display and to simplify use for the player.



Claims
  • 1. A gaming machine comprising:a chassis defining a gaming machine interior region and a gaming machine exterior surface; a gaming machine controller for controlling the outcome of a primary game played on said gaming machine; a main display capable of presenting the outcome of the primary game on the gaming machine; a secondary display, which is a flat panel display, provided on said gaming machine at a location disposed apart from said main display and displaying video content including a secondary bonus game of chance play, wherein a single wager concurrently activates both the primary game and the secondary bonus game, and wherein the outcome of the secondary game depends only on at least one of (i) the number of plays on the primary game and (ii) the outcome of those plays on the primary game, without depending upon a race against a timer or against players on other gaming machines; and a player tracking device mounted on said chassis, said player tracking device comprising, (a) a display, separate from said main display and said secondary display, (b) one or more interfaces designed or configured to input player tracking information into the gaming machine; (c) a network interface designed or configured to send and to receive player tracking information over a player tracking network; (d) a logic device, separate from the gaming machine controller, designed or configured to send player tracking information to the gaming machine controller, wherein the gaming machine controller is designed or configured to cause player tracking information and video content related to the player tracking information to be displayed on at least one of the main display and the secondary display.
  • 2. The gaming machine of claim 1, further comprising a secondary display support on which said secondary display is mounted, said secondary display support being attached to the gaming machine chassis by a hinge.
  • 3. The gaming machine of claim 2, wherein the hinge allows the secondary display to be moved from (i) an operating position in which at least a portion of the gaming machine interior is blocked to (ii) a maintenance position in which said portion is accessible.
  • 4. The gaming machine of claim 2, wherein the secondary display is provided in a top box portion of the gaming machine, which top box portion is located above the main display portion of the gaming machine.
  • 5. The gaming machine of claim 1, wherein the secondary display is provided in a belly portion of the gaming machine, which belly portion is located below a main display portion of the gaming machine.
  • 6. The gaming machine of claim 1, wherein the secondary display is selected from the group consisting of flat panel cathode ray tubes, liquid crystal displays, plasma displays, field emission displays, digital micromirror displays, LCD touchscreens, and combinations thereof.
  • 7. The gaming machine of claim 1, wherein the main display comprises a set of spinning reels.
  • 8. The gaming machine of claim 1, wherein the video content includes material selected from the group consisting of a casino kiosk, television programming, a secondary game, primary game outcome infonnation, player attraction material, video conferencing, casino service notification and combinations thereof.
  • 9. The gaming machine of claim 8, wherein the video content is a secondary game which includes a bonusing component to a primary game, which primary game has its results displayed on the main display.
  • 10. The gaming machine of claim 1, further comprising one or more speakers provided in the gaming machine and one or more ports for transmitting sound from the speakers to locations outside the gaming machine.
  • 11. The gaming machine of claim 1, wherein the secondary display support includes a casing which encloses one or more memory devices.
  • 12. The gaming machine of claim 11, wherein at least one of said memory devices stores animation data for display on said secondary display.
  • 13. The gaming machine of claim 1, further comprising a top glass located in front of said secondary display and said secondary display support.
  • 14. A method of displaying video content on a gaming machine having (i) a main display capable of presenting the outcome of a primary game play on the gaming machine, (ii) a secondary display, which is a flat panel video display, provided on said gaming machine at a location disposed apart from said main display, and iii) a player tracking device capable of receiving player tracking information and sending said player tracking information to a gaming machine controller on the gaming machine the method comprising:receiving a wager; in response to a player initiating a play on the gaming machine, presenting the outcome of the play of the primary game on the main display of the gaming machine; displaying play of a secondary bonus game of chance on the secondary display, wherein a single wager concurrently activates both the primary game and the secondary bonus game, and wherein the outcome of the secondary game depends only on at least one of (i) the number of plays on the primary game and (ii) the outcome of those plays on the primary game, without depending upon a race against a timer or against players on other gaming machines; receiving player tracking information input into the player tracking device from at least one of a player and a remote server; and displaying a portion of the player tracking information or video content related to the player tracking information to at least one of the main display and the secondary display.
  • 15. The method of claim 14, wherein the gaming machine includes a secondary display support on which said secondary display is mounted and the method comprises moving said secondary display support from an operating position in which at least a portion of the gaming machine interior is blocked to a maintenance position in which said portion is accessible.
  • 16. The method of claim 14, wherein said video content comprises material selected from the group consisting of a casino kiosk, television programming, a secondary game, player attraction material, video conferencing, casino services notification and combinations thereof.
  • 17. The method of claim 14, wherein the video content is a bonusing game that provides awards dependent upon the outcome of said primary game play which has its outcome displayed on the main display.
  • 18. The method of claim 17, wherein the bonusing game results in awards of credits or increased jackpots.
  • 19. The method of claim 14, wherein the secondary display employed in the step of displaying video content is selected from the group consisting of flat panel cathode ray tubes, liquid crystal displays, plasma displays, field emission displays, digital micromirror displays, LCD touchscreens, and combinations thereof.
  • 20. The method of claim 14, wherein presenting the results of a play on the main display is made in response to a play on a game selected from the group consisting of a video slot game, a spinning reel game, an electronic video poker card game, an electronic keno game, and an electronic blackjack game.
  • 21. The method of claim 14, wherein presenting the results of a play on the main display is made in response to a play on a video card game.
  • 22. The method of claim 14, further comprising a step of accessing data stored on a memory device provided within said secondary display support, the accessed data being used to display said video content on the secondary display.
  • 23. A gaming machine comprising:a chassis defining a gaming machine interior region and a gaming machine exterior surface; a gaming machine controller for controlling the outcome of a primary game played on said gaming machine; a main display capable of presenting the outcome of the primary game on the gaming machine; a secondary display, which is a flat panel display, provided on said gaming machine at a location disposed apart from said main display and displaying video content capable of presenting a secondary game; a player control mechanism on the chassis which, when actuated by a player, concurrently activates both the primary game displayed on the main display and the secondary game displayed on the secondary display, and wherein the outcome of the secondary game depends only on at least one of (i) the number of plays on the primary game and (ii) the outcome of those plays on the primary game, without depending upon a race against a timer or against players on other gaming machines; and a player tracking device mounted on said chassis, said player tracking device comprising, (a) a display, separate from said main display and said secondary display, (b) one or more interfaces designed or configured to input player tracking information into the gaming machine; (c) a network interface designed or configured to send and to receive player tracking information over a player tracking network; (d) a logic device, separate from the gaming machine controller, designed or configured to send player tracking information to the gaming machine controller, wherein the gaming machine controller is designed or configured to cause player tracking information and video content related to the player tracking information to be displayed on at least one of the main display and the secondary display.
  • 24. A gaming machine comprising:a chassis defining a gaming machine interior region and a gaming machine exterior surface; a gaming machine controller for controlling the outcome of a primary game played on said gaming machine; a main display capable of presenting the outcome of the primary game on the gaming machine; a secondary display, which is a flat panel display, provided on said gaming machine at a location disposed apart from said main display and displaying video content capable of presenting a secondary game; a player control mechanism on the chassis which, when actuated by a player, plays both the primary game displayed on the main display and the secondary game displayed on the secondary display, and wherein the outcome of the secondary game depends only on at least one of (i) the number of plays on the primary game and (ii) the outcome of those plays on the primary game, without depending upon a race against a timer or against players on other gaming machines; and a player tracking device mounted on said chassis, said player tracking device comprising, (a) a display, separate from said main display and said secondary display, (b) one or more interfaces designed or configured to input player tracking information into the gaming machine; (c) a network interface designed or configured to send and to receive player tracking information over a player tracking network; (d) a logic device, separate from the gaming machine controller, designed or configured to send player tracking information to the gaming machine controller, wherein the gaming machine controller is designed or configured to cause player tracking information and video content related to the player tracking information to be displayed on at least one of the main display and the secondary display.
  • 25. A gaming machine comprising:a chassis defining a gaming machine interior region and a gaming machine exterior surface; a gaming machine controller for controlling the outcome of a primary game played on said gaming machine; a main display capable of presenting the outcome of the primary game on the gaming machine; a secondary display, which is a flat panel display, provided on said gaming machine at a location disposed apart from said main display and displaying video content including a secondary bonus game of chance play; and a player tracking device mounted on said chassis, said player tracking device comprising, (a) a display, separate from said main display and said secondary display, (b) one or more interfaces designed or configured to input player tracking information into the gaming machine; (c) a network interface designed or configured to send and to receive player tracking information over a player tracking network; (d) a logic device, separate from the gaming machine controller, designed or configured to send player tracking information to the gaming machine controller, wherein the gaming machine controller is designed or configured to cause player tracking information and video content related to the player tracking information to be displayed on at least one of the main display and the secondary display.
  • 26. A gaming machine comprising:a chassis defining a gaming machine interior region and a gaming machine exterior surface; a gaming machine controller for controlling the outcome of a primary game played on said gaming machine; a main display capable of presenting the outcome of the primary game on the gaming machine; a secondary display, which is a flat panel display, provided on said gaming machine at a location disposed apart from said main display and displaying video content including a secondary bonus game of chance play; and a player tracking device mounted on said chassis, said player tracking device comprising, (a) a display, separate from said main display and said secondary display and, (b) one or more interfaces designed or configured to input player tracking information into the gaming machine wherein the gaming machine controller is designed or configured to cause player tracking information and video content related to the player tracking information to be displayed on at least one of the main display and the secondary display.
  • 27. A gaming machine comprising:a chassis defining a gaming machine interior region and a gaming machine exterior surface; a gaming machine controller for controlling the outcome of a primary game played on said gaming machine; a main display capable of presenting the outcome of the primary game on the gaming machine; a player tracking device mounted on said chassis, said player tracking device comprising, (a) a display, separate from said main display, (b) one or more interfaces designed or configured to input player tracking information into the gaming machine; (c) a network interface designed or configured to send and to receive player tracking information over a player tracking network; (d) a logic device, separate from the gaming machine controller, designed or configured to send player tracking information to the gaming machine controller, wherein the gaming machine controller is designed or configured to cause player tracking information and video content related to the player tracking information to be displayed on the main display.
CROSS REFERENCE TO RELATED APPLICATIONS

This application is a continuation of application Ser. No. 08/910,924, filed Aug. 8, 1997, now U.S. Pat. No. 6,135,884. This application is related to U.S. patent application Ser. No. 08/911,254, entitled GAMING MACHINES PROVIDING BONUS GAMES, naming Bittman, et al. as inventors, and filed on the same day as the instant patent application. This application is also related to U.S. patent application Ser. No. 08/907,604, entitled GAMING MACHINES HAVING SECONDARY DISPLAY FOR PROVIDING VIDEO CONTENT, naming Mastera, et al. as inventors, and filed on the same day as the instant patent application. Both of the above documents are incorporated herein by reference for all purposes.

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Continuations (1)
Number Date Country
Parent 08/910924 Aug 1997 US
Child 09/615968 US