This patent is dorected to a gaming machine maintenance system, which could be either an individual gaming unit or a gaming system having a plurality of gaming units, that is capable of automating gaming machine maintenance fault monitoring and maintenance tracking bia a wireless network.
Casinos expend many man-hours detecting and repairing maintenance faults discovered in the gaming unit network, including the individual casino gaming units. Generally, a work order is generated by a casino staff member when the maintenance fault is discovered in the gaming unit network. The work order is then manually entered into a database and a repair person is selected and dispatched. The repair person diagnoses and resolves the fault. Upon completion of the repair, the work order is closed.
Real-time detection of maintenance faults, or maintenance fault monitoring, of a gaming unit network may be accomplished in a number of ways. For example, traditional manual maintenance fault detection methods may be utilized, requiring the efforts of many casino maintenance personnel. Using these traditional mithods may, however, allow long time intervals to elapse between the onset of a maintenance fault and its discovery by the casino maintenance personnel.
In another example, a partially automated maintenance fault detection method may be utilized. A casino implementing a partially automated maintenance fault detection method may exploit a pre-existing system of the gaming network, for example, a pre-existing security monitoring system, in an attempt to automatically detect faults occurring in the gaming network. Pre-existing systems such as the security monitoring system are typically designed to monitor security faults and are not dedicated to monitor maintenance faults exclusively.
Faults or events occurring in a gaming network may include many types of events from security events such as a faulty door switch on a gaming unit indicating a possible breach of security, to account events such as a gaming unit failing to forward end-of-day meter data to a casino management database, to maintenance events such as a reel tilt, etc.
In one aspect, the invention is directed to a handheld maintenance module that may comprise a display unit capable of generating video images, a wireless transceiver device capable of wireless data transmission and reception and adapted to be wirelessly coupled to a maintenance controller, and a module controller operatively coupled to the display unit and the wireless transceiver device.
The module controller may be programmed to allow a person to receive a gaming unit maintenance work order that represents a request for a repair of a gaming unit, to cause a video image representing the gaming unit maintenance work order to be displayed on the display unit, to cause a video image of one or more instructins to repair the gaming unit to be displayed, to cause an audio message or indication or a vibration signal to be generated on the handheld maintenance module, to allow the gaming unit maintenance work order to be closed upon completion of the repair of the gaming unit,and to forward repair data to the maintenance controller.
In another aspect, the invention is directed to a maintenance method for a gaming machine that may comprise causing a video image representing a gaming unit maintenance work order to be generated on a display unit of a handheld maintenance module in response to an ocurrence of a gaming unit maintenance event in a gaming unit. The gaming unit maintenance event may represent a problem with the gaming unit, and the video image may represent a request for a repair of a gaming unit to be generated. The method may also include enabling access to a casino expert maintenance system that provides repair instructions to repair the problem with the gaming unit, causing a video image representing the repair instructions to be displayed on the display unit, allowing the gaming unit maintenance work order to be closed upon completion of the repair of the gaming unit, and causing repair data generated during the repair of the gaming unit to be forwarded to a maintenance controller.
Additional aspects of the invention will be apparent to those of ordinary shill in the art in view of the detailed description various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
Although the following text sets forth a detailed description of numerous different embodiments of the invention, it should be understood that the legal scope of the invention is defined by thi words of the claims set forth at the end of this patent. The detailed description is to be construed as exemplary only and does not describe every possible embodiment of the invention since describing every possible embodiment would be impractical, if not impossible. Numerous alternative embodiments could be implemented, using either current technology or technology developed after the filing date of this patent, which would still fall within the scope of the claims defining the invention.
It should also be understood that, unless a term is expressly defined in this patent using the sentence “As used herein, the term ‘______’ is hereby defined to mean...”or a similar sentence, there is no intent to limit the meaning of that term, either expressly or by implication, beyond its plain or ordinary meaning, and such tern should not be interpreted to be limited in scope based on any statement made in any section of this patent (other than the language of the claims). To the extent that any term recited in the claims at the end ot this patent is referred to in this patent in a manner consistent with a single meaning, that is done for sake of clarity only so as to not confuse the reader, and it is not intended that such claim term be limited, by implication or otherwise, to that single meaning. Finally, unless a claim element is defined by reciting the word “means⇄ and a function without the recital of any structure, it is not intended that the scope of any claim element be interpreted based on the application of 35 U.S.C. § 112, sixth paragraph.
The gaming system maintenance network 38 may include a maintenance controller 34, a maintenance database 36, a stationary maintenance module or workstation 40 and any number of handheld maintenance modules 41, and may be operatively coupled to the casino management network 28 via a wired or wireless network data link, for example, an IP link 11. The handheld maintenance modules 41 may include, for example, PDAs, Smart Displays (sometimes know as “Mira” devices). The maintenance controller 34 may be operatively coupled to the event transaction processor 30, the maintenance database 36, the casino parts department 33, the network 39, and the maintenance module workstation 40 via data links 11, 35, 37, 37A, and 12, respectively. The data links 11, 35, 37 and 12 may preferably comprise IP data links, although other types of wired or wireless data links may be suitable depending on the type of protocol used to format the data. In addition, the maintenance controller 34 may be operatively coupled to a network 39 which may comprise, for example the Internet, a wide area network (WAN), or a local area network (LAN) via the data link 37A. The network 39 may allow access by the maintenance controller 34 to servers located at one or more casino parts departments 33 or one or more parts departments of the various gaming unit manufacturers.
In the illustrated example, the maintenance controller 34 is operatively coupled to the handheld module workstation 41 via a wireless link 13, for example an IEEE 802.11B wireless protocol link. Although not shown, a wireless hub installed throughout the gaming system 7 may provide the necessary wireless transmission capability to enable wireless transmission to the handheld module workstation 41. In addition, the handheld maintenance modules 41 may be operatively coupled to the gaming unit(s) 20 via an infrared links 15.
Although one gaming unit group data controller 26 and four gaming units 20 are shown, it should be understood that different numbers of controllers and gaming units may be utilized. For example, the gaming system 7 may include a plurality of gaming unit group data controllers 26 and tens or hundreds of gaming units 20, all of which may be interconnected via the data link 24. The data link 24 may be provided as a dedicated hardwired link or a wireless link. Further, although the data link 24 is shown as a single data link 24, the data link 24 may comprise multiple data links.
The player and system monitoring device 22 in each of the gaming units 20 may be configured to perform a number of functions including receiving and reading player tracking cards, and monitoring gaming unit operation or events occurring within the gaming unit 20. The events may be expected events such as an hourly compilation of accounting reports of monies or tokens collected by the gaming machine 20. The events may also be unexpected events that may indicate a problem with operation of the gaming unit 20. An unexpected event can include player tracking events such as a malfunctioning player card reader, security events such as a malfunctioning drop door switch indicating that a faulty switch is present, accounting events such as meter spikes indicating that there is a meter problem with the gaming unit 20, and machine fault events such as a reel tilt indicating that slot reels are not rotating properly. In either case (i.e., expected and unexpected events), during operation of the gaming system 7, data representing the events occurring within the gaming unit 20 may be packetized and forwarded by the player and system monitoring device 22 to the gaming unit group data controller 26 upon receipt of a signal from the gaming unit group data controller 26.
Referring to
The event transaction processor 30 may be any suitable processor such as an IGS Transaction Processor developed by IGT, configured to perform multiple tasks including receiving, formatting and routing event data packets (i.e., transforming the received data packets into a suitable format, and forwarding the transformed data packets) from the gaming unit data controller 26 to the casino management database 32 and/or the maintenance controller 34. For example, in some cases a casino operator may wish to transform all of the event data packets into an interprocess communication protocol (IPC) by the event transaction processor 30, and then forward the event data packets to the casino management database 32 for processing.
In other cases, the casino operator may wish to transform only the portion of the event data packets determined to relate to maintenance events into an Internet protocol by the event transaction processor 30, and then forward the maintenance event data packets to the maintenance controller 34 for processing. The remaining non-maintenance events could then be transformed and routed to the casino management database 32 for processing. The casino management database 32 may comprise one or more server databases and may be configured to store, organize, sort, provide, etc., data including player tracking events data, security events data, account events data, maintenance events data, etc. As will be appreciated by those of ordinary skill in the art, although not shown, additional monitor controllers 34 may receive data from the event transaction processor 30. For example security monitors may receive security event data, a hot player monitor may receive player event data, etc.
The maintenance controller 34 may be configured to receive maintenance event data and in response, perform a variety of tasks. The tasks may include, among other things, initiating maintenance activity, tracking maintenance activity, and coordinating maintenance activity.
The maintenance controller 34 may also be configured to provide a casino maintenance expert system, deliverable to a slot technician via the handheld maintenance module 41 or the maintenance module workstation 40. The casino maintenance expert system may be constructed to assist the slot technician in resolution of an expected or unexpected event (e.g., a gaming machine tilt condition) and may include, among other things, troubleshooting steps and detailed instructions for addressing/resolving the particular anomalous event. Further, the maintenance controller 34 may be configured to initiate via the data link 37, either automatically or manually by a slot technician, part orders for use in resolving the expected or unexpected event.
The maintenance database 36 may be configured to format, store, and compile data received from a variety of sources including the event transaction processor 30, the handheld maintenance modules 41, and the maintenance module workstation 40. The data stored in the maintenance database 36 may then be organized, sorted, etc., by the maintenance controller 34 for use in the casino maintenance expert system 14. In addition to event data, the data may include the repair history for individual gaming units, repair performance history of individual slot technicians, average times for repairs, etc.
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During operation of the gaming system 9, data representing expected and/or unexpected events (as noted above) occurring within the gaming unit 20 may be forwarded by the player and system monitoring device 22 to the floor communication server 25. However, a poll signal may not be required by the player and system monitoring device 22 in order to forward the data.
The floor communication middle server 25 may be a server computer and may be used to accumulate and route event data packets from the player and system monitoring device 22 to the maintenance controller 34 of the gaming system maintenance network 38. In addition, the floor communication middle server 25 may be configured perform additional tasks including receiving event data packets from the player and system monitoring device 22, transforming the received event data packets into a suitable format if necessary, and forwarding the a portion of the event data packets, determined to relate to maintenance events, to the maintenance controller 34.
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Optical communication between the gaming unit(s) 20 and the handheld maintenance modules 41 may occur via an optical link provided by an infrared transceiver 49. Information optically transmitted from the gaming unit 20 may include meter readings and fault codes identifying specific types of faults, and information optically transmitted from handheld maintenance module 41 may include queries to the gaming unit 20 for specific information (e.g. meter data).
The handheld maintenance module 41 may also include a monochrome or color display monitor 44 configured to display video images representing text and all manner of possible maintenance related images including video images relating to initiating maintenance activity, tracking maintenance activity, coordinating maintenance activity, providing a casino maintenance expert system, including troubleshooting steps and detailed instructions, and initiating part orders. A video image of one or more note pads may be provided to allow the slot technician using a stylus 45 to enter notes relating to maintenance activities into the handheld maintenance module 41. The display monitor 44 may also be configured with a touch screen to allow selection of various video images that may include an alphanumeric keyboard. A navigation button 48 and a number of programmable application buttons 47 may be provided to allow easy access to information and video images displayed on the display monitor 44. In addition, a communication device, such as, for example, a speaker 46, or any other suitable device allowing alarms, recordings, audio messages, and communication, and a microphone (not shown) enabling two way communication via voice, that may be implemented by voice-over-IP between the slot technician and another person or machine, may be included in the handheld maintenance module 41.
The components 43, 44, 49, and 73 may be connected to the I/O circuit 57 via a direct line or may be built into the circuit 57. Different connection schemes could be used. For example, one or more components shown in
As is shown in
Referring to
If provided on the gaming unit 20, the ticket reader/printer 56 may be used to read and/or print or otherwise encode ticket vouchers 60. The ticket vouchers 60 may be composed of paper or another printable or encodable material and may have one or more of the following informational items printed or encoded thereon: the casino name, the type of ticket voucher, a validation number, a bar code with control and/or security data, the date and time of issuance of the ticket voucher, redemption instructions and restrictions, a description of an award, and any other information that may be necessary or desirable. Different types of ticket vouchers 60 could be used, such as bonus ticket vouchers, cash-redemption ticket vouchers, casino chip ticket vouchers, extra game play ticket vouchers, merchandise ticket vouchers, restaurant ticket vouchers, show ticket vouchers, etc. The ticket vouchers 60 could be printed with an optically readable material such as ink, or data on the ticket vouchers 60 could be magnetically encoded. The ticket reader/printer 56 may be provided with the ability to both read and print ticket vouchers 60, or it may be provided with the ability to only read or only print or encode ticket vouchers 60. In the latter case, for example, some of the gaming units 20 may have ticket printers 56 that may be used to print ticket vouchers 60, which could then be used by a player in other gaming units 20 that have ticket readers 56.
If provided, the card reader 22 may include any type of card reading device, such as a magnetic card reader or an optical card reader, and may be used to, among other things, read data from a card offered by a player, such as a credit card or a player tracking card. If provided for player tracking purposes, the card reader 22 may be used to read data from, and/or write data to, player tracking cards that are capable of storing data representing the identity of a player, the identity of a casino, the player's gaming habits, etc. In addition, the card reader 22 may be configured to operate as an interface between the gaming unit(s) 20 and either the gaming unit group data controller 26 or the floor communication middle server 25, as described above in connection with
The gaming unit 20 may also include one or more built-in optical transceiver(s) 58, that may be configured as to optically transmit data to, and receive data from, other infra-red-equipped devices such as the handheld maintenance module 41, among other things. The optical transceiver may be configured in any number of configurations to enable unidirectional and/or bidirectional optical transmission of data
The gaming unit 20 may include one or more audio speakers 62, a coin payout tray 64, an input control panel 66, and a color video display unit 70 for displaying images relating to the game or games provided by the gaming unit 20. The audio speakers 62 may generate audio representing sounds such as the noise of spinning slot machine reels, a dealer's voice, music, announcements or any other audio related to a casino game. The input control panel 66 may be provided with a plurality of pushbuttons or touch-sensitive areas that may be pressed by a player to select games, make wagers, make gaming decisions, etc.
If the gaming unit 20 provides a slots game having a plurality of reels and a plurality of paylines which define winning combinations of reel symbols, the control panel 66 may be provided with a plurality of selection buttons 76, each of which allows the player to select a different number of paylines prior to spinning the reels. For example, five buttons 76 may be provided, each of which may allow a player to select one, three, five, seven or nine paylines.
If the gaming unit 20 provides a slots game having a plurality of reels, the control panel 66 may be provided with a plurality of selection buttons 78 each of which allows a player to specify a wager amount for each payline selected. For example, if the smallest wager accepted by the gaming unit 20 is a quarter ($0.25), the gaming unit 20 may be provided with five selection buttons 78, each of which may allow a player to select one, two, three, four or five quarters to wager for each payline selected. In that case, if a player were to activate the “5” button 76 (meaning that five paylines were to be played on the next spin of the reels) and then activate the “3” button 78 (meaning that three coins per payline were to be wagered), the total wager would be $3.75 (assuming the minimum bet was $0.25).
The control panel 66 may include a “Max Bet” button 80 to allow a player to make the maximum wager allowable for a game. In the above example, where up to nine paylines were provided and up to five quarters could be wagered for each payline selected, the maximum wager would be 45 quarters, or $11.25. The control panel 66 may include a spin button 82 to allow the player to initiate spinning of the reels of a slots game after a wager has been made.
In
Although one possible control panel 66 is described above, it should be understood that different buttons could be utilized in the control panel 66, and that the particular buttons used may depend on the game or games that could be played on the gaming unit 20. Although the control panel 66 is shown to be separate from the display unit 70, it should be understood that the control panel 66 could be generated by the display unit 70. In that case, each of the buttons of the control panel 66 could be a colored area generated by the display unit 70, and some type of mechanism may be associated with the display unit 70 to detect when each of the buttons was touched, such as a touch-sensitive screen.
Although the program memory 102 is shown in
As shown in
One manner in which the gaming system maintenance network 38 may operate is described below in connection with a number of flowcharts which represent a number of portions or routines of one or more computer programs, which may be stored in one or more of the memories of the handheld maintenance module controller 71 of the handheld maintenance module 41, and the maintenance controller 34. The computer program(s) or portions thereof may be stored remotely to control the operation of the handheld maintenance module 41 and the maintenance module workstation 40. Such remote control may be facilitated via a wireless connection, or by an Internet interface that connects the gaming system maintenance network 38 with a remote computer having a memory in which the computer programs are stored. The computer portions may be written in any high level language such as C, C++, C#, Java or the like or any low-level assembly or machine language. By storing the computer portions therein, various portions of the memories 51, 53, 67 are physically and/or structurally configured in accordance with computer program instructions.
If it is determined at the decision block 204 that the gaming unit event is not a maintenance event, gaming system maintenance is not invoked. If it is determined at the block 204 that the gaming unit event is a maintenance event, the maintenance event may be logged into the maintenance database 36 at a block 205. The routine 200 may then determine (block 206) if the maintenance event is one which requires attention by a slot technician. If the maintenance event does not require attention, gaming system maintenance may not be invoked and the routine 200 may end. If it is determined at the block 206 that the maintenance event is one that requires attention by a person, herein referred to as a “slot technician,” the routine 200 may determine if the machine event has been dispatched to a slot technician (block 208). If it is determined at the block 208 that the machine event has already been dispatched to a slot technician, the routine 200 may end. If, however, the maintenance event is one that still requires attention by a slot technician, a work order may be automatically generated (block 211).
Although not shown, it is contemplated that some types of gaming unit maintenance events may cause a dispatched message to be generated by the gaming unit 20 or by the event transaction processor 30 (
The work order may include a gaming unit identification number, a gaming unit type (e.g. model number), a machine event type, and a date and time, among other things. Next, based on a number of factors including the location of the occurrence of the maintenance event, the type of maintenance event, locations of available slot technicians currently located on the casino floor, etc., an appropriate slot technician for resolution/repair may be selected at a block 212. The maintenance event work order may then be transmitted via the wireless link 13 to a handheld maintenance module 41 associated with the selected slot technician (block 214). Alternatively, the work order may also be transmitted to the maintenance module workstation 40 for receipt by a slot technician.
Referring to
Next, it may be determined whether receipt of the work order may be acknowledged by the slot technician within a predetermined time period at a decision block 218. The predetermined time period may be selected based on a number of factors including the gaming machine type, the time and date, whether the casino is experiencing heavy traffic, etc.
If receipt of the work order is not acknowledged by the slot technician within a predetermined time period, as determined at the block 218, the work order may be retransmitted to the same slot technician or another slot technician via the handheld maintenance module 41 or the maintenance module workstation 40 (block 219). The routine 200 may then return to the block 216. If receipt of the work order is acknowledged by the slot technician within a predetermined time period, it may be determined whether slot technician rejected or accepted the work order at decision block 222.
The slot technician may reject the work order for a number of reasons, for example if the slot technician is not available on the casino floor, if the slot technician is working on another problem, etc. If the work order is rejected, at block 224 the slot technician may be required to note, via a client input device, either fixed or portable, on the handheld maintenance module 41, the reason for rejecting the work order. The client input device may include the touch screen keyboard, the notepad, etc. Once entered, the reason for rejecting the work order may be forwarded (via the wireless link 13), at block 226, to the maintenance database 36 for statistical compilation including addition to the casino expert maintenance system 14. Another slot technician may then be assigned to resolve the problem. Thereafter, the routine 200 may again determine if the maintenance event warrants attention by a slot technician (block 206).
Still referring to
At a block 230, the casino expert system 14 may diagnose the cause of the maintenance event and suggest a fault resolution. If the maintenance event reflected on the work order is not a commonly known maintenance event, at block 231, the slot technician, using his/her expertise and tools available via the handheld maintenance module 41, may diagnose the cause of the maintenance event and determine a resolution to the maintenance event.
Referring to
In addition, statistics/data associated with resolving the maintenance event, and statistics/data associated with closing the work order, for example, the time elapsed between diagnosing and resolving the work order, the time elapsed between notification to the slot technician and resolving the work order, etc., may be forwarded via the handheld maintenance monitor 41 to the maintenance controller 34 to update the expert maintenance system.
If it is determined at the block 234 that resolution to the maintenance event requires replacement of a gaming unit part, the gaming unit may be put out of order (block 239). It may then be determined whether the casino in which the maintenance event occurred possesses the gaming unit part in its casino parts department (block 240). If the casino possesses the gaming unit part, the maintenance controller 34 may automatically cause a part order to be generated at the location of the casino parts department (block 241). The part order may be generated via a printer located at or near the casino parts department, and operatively coupled to the maintenance controller 34. Alternatively, the part order may be generated on a user interface located at or near the casino parts department, and operatively coupled to the maintenance controller 34. Once ready, the part may be retrieved from the parts department by the slot technician (block 243).
Returning to decision block 239, if it is determined that the casino in which the maintenance event occurred does not possess the gaming unit part in its casino parts department, the maintenance controller 34 may, via the network 39, cause a computer server located at the parts department of the gaming unit manufacturer to automatically generate a part order for the part, at block 245. Upon receipt of the part order, various notifications may be sent to the maintenance controller 34 via a number of routes. For example, a notification of part availability may be electronically forwarded from the computer server located at the parts department of the gaming unit manufacturer to the event transaction processor 30. The notification of part availability may then be forwarded to the gaming system maintenance network for use by the maintenance controller 34. Similarly, notification of delivery of the part may be electronically forwarded from the computer server located at the parts department of the gaming unit manufacturer to the event transaction processor 30 and then to the gaming system maintenance network 38. At block 247, all notifications, dates and pertinent information regarding the part may be stored in the maintenance database 36.
Upon receipt of the part, if applicable, at block 249 a notification of part arrival may be sent to either the original slot technician via the handheld maintenance module 41, or may be sent to another slot technician via either the handheld maintenance module 41 or the maintenance module workstation 40. The slot technician may retrieve the part at block 251 from the appropriate location, for example, the casino parts department 33. Using the part, the slot technician may then resolve the maintenance event at block 236, and close the work order at block 238.
Referring again to the decision block 228, if it is determined that the maintenance event is a known maintenance event, the maintenance controller 34 may cause one of a number of maintenance resolution routines to be performed to allow the maintenance event to be resolved via the expert maintenance system, such as the one shown in
If it is determined that the maintenance event is not fixed (block 259), or that the reel tilt causing the maintenance event still exists after changing the mechanical reel positions (block 256), the slot technician may be directed to replace an electrical connector associated with the reel assembly (block 260). If the reel tilt is fixed as determined at a decision block 262, the repair may be complete. If the reel tilt associated with the maintenance event persists, the slot technician may be directed to replace a printed circuit board of the gaming machine 20 (block 264).
Returning to the block 252, if it is determined that the maintenance event is not recurring, the slot technician may be directed to check for obstructions in the area around the mechanical reels and then reseat the mechanical reels if necessary (block 266). At a decision block 268, if the problem associated with the maintenance event persists, the slot technician may be directed to change the positions of the existing mechanical reels at the block 254, and the diagnostic routine 250 is completed as discussed above. If the problem associated with the maintenance event is corrected, the repair is completed. Either with or without assistance from the casino expert maintenance system 14, the slot technician or any other suitable repair personnel may efficiently and quickly identify and repair problems associated with a maintenance event.
One manner in which one or more of the gaming units 20 (and one or more of the gaming units 30) may operate is described below in connection with a number of flowcharts which represent a number of portions or routines of one or more computer programs, which may be stored in one or more of the memories of the controller 100. The computer program(s) or portions thereof may be stored remotely, outside of the gaming unit 20, and may control the operation of the gaming unit 20 from a remote location. Such remote control may be facilitated with the use of a wireless connection, or by an Internet interface that connects the gaming unit 20 with a remote computer (such as one of the network computers 22, 32) having a memory in which the computer program portions are stored. The computer program portions may be written in any high level language such as C, C++, C#, Java or the like or any low-level assembly or machine language. By storing the computer program portions therein, various portions of the memories 102, 106 are physically and/or structurally configured in accordance with computer program instructions.
During performance of the attraction sequence, if a potential player makes any input to the gaming unit 20 as determined at block 304, the attraction sequence may be terminated and a game-selection display may be generated on the display unit 70 at block 306 to allow the player to select a game available on the gaming unit 20. The gaming unit 20 may detect an input at block 304 in various ways. For example, the gaming unit 20 could detect if the player presses any button on the gaming unit 20; the gaming unit 20 could determine if the player deposited one or more coins into the gaming unit 20; the gaming unit 20 could determine if player deposited paper currency into the gaming unit; etc.
The game-selection display generated at block 306 may include, for example, a list of video games that may be played on the gaming unit 20 and/or a visual message to prompt the player to deposit value into the gaming unit 20. While the game-selection display is generated, the gaming unit 20 may wait for the player to make a game selection. Upon selection of one of the games by the player as determined at block 308, the controller 100 may cause one of a number of game routines to be performed to allow the selected game to be played. For example, the game routines could include a video poker routine 310, a video blackjack routine 320, a slots routine 330, a video keno routine 340, and a video bingo routine 350. At block 308, if no game selection is made within a given period of time, the operation may branch back to block 302.
After one of the routines 310, 320, 330, 340, 350 has been performed to allow the player to play one of the games, block 360 may be utilized to determine whether the player wishes to terminate play on the gaming unit 20 or to select another game. If the player wishes to stop playing the gaming unit 20, which wish may be expressed, for example, by selecting a “Cash Out” button, the controller 100 may dispense value to the player at block 362 based on the outcome of the game(s) played by the player. The operation may then return to block 302. If the player did not wish to quit as determined at block 360, the routine may return to block 308 where the game-selection display may again be generated to allow the player to select another game.
It should be noted that although five gaming routines are shown in
During performance of the attraction sequence, if a potential player makes any input to the gaming unit 20 as determined at block 368, the attraction sequence may be terminated and a game display may be generated on the display unit 70 at block 370. The game display generated at block 370 may include, for example, an image of the casino game that may be played on the gaming unit 20 and/or a visual message to prompt the player to deposit value into the gaming unit 20. At block 372, the gaming unit 20 may determine if the player requested information concerning the game, in which case the requested information may be displayed at block 376. Block 374 may be used to determine if the player requested initiation of a game, in which case a game routine 378 may be performed. The game routine 378 could be any one of the game routines disclosed herein, such as one of the five game routines 310, 320, 330, 340, 350, or another game routine.
After the routine 378 has been performed to allow the player to play the game, block 380 may be utilized to determine whether the player wishes to terminate play on the gaming unit 20. If the player wishes to stop playing the gaming unit 20, which wish may be expressed, for example, by selecting a “Cash Out” button, the controller 100 may dispense value to the player at block 382 based on the outcome of the game(s) played by the player. The operation may then return to block 366. If the player did not wish to quit as determined at block 380, the operation may return to block 370.
At block 403, the routine may determine if the player desires a new hand to be dealt, which may be determined by detecting if the “Deal/Draw” button 394 was activated after a wager was made. In that case, at block 405 a video poker hand may be “dealt” by causing the display unit 70 to generate the playing card images 387. After the hand is dealt, at block 407 the routine may determine if any of the “Hold” buttons 388 have been activated by the player, in which case data regarding which of the playing card images 387 are to be “held” may be stored in the controller 100 at block 409. If the “Deal/Draw” button 394 is activated again as determined at block 411, each of the playing card images 387 that was not “held” may be caused to disappear from the video display 385 and to be replaced by a new, randomly selected, playing card image 387 at block 413.
At block 415, the routine may determine whether the poker hand represented by the playing card images 387 currently displayed is a winner. That determination may be made by comparing data representing the currently displayed poker hand with data representing all possible winning hands, which may be stored in the memory of the controller 100. If there is a winning hand, a payout value corresponding to the winning hand may be determined at block 417. At block 419, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the hand was a winner, the payout value determined at block 417. The cumulative value or number of credits may also be displayed in the display area 389 (
Although the video poker routine 310 is described above in connection with a single poker hand of five cards, the routine 310 may be modified to allow other versions of poker to be played. For example, seven card poker may be played, or stud poker may be played. Alternatively, multiple poker hands may be simultaneously played. In that case, the game may begin by dealing a single poker hand, and the player may be allowed to hold certain cards. After deciding which cards to hold, the held cards may be duplicated in a plurality of different poker hands, with the remaining cards for each of those poker hands being randomly determined.
To allow the player to control the play of the video blackjack game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button 406, a “See Pays” button 408, a “Stay” button 410, a “Hit” button 412, a “Bet One Credit” button 414, and a “Bet Max Credits” button 416. The display 400 may also include an area 418 in which the number of remaining credits or value is displayed. If the display unit 70 is provided with a touch-sensitive screen, the buttons 406, 408, 410, 412, 414, 416 may form part of the video display 400. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit 70.
At block 426, the player may be allowed to be “hit,” in which case at block 428 another card will be dealt to the player's hand by making another playing card image 404 appear in the display 400. If the player is hit, block 430 may determine if the player has “bust,” or exceeded 21. If the player has not bust, blocks 426 and 428 may be performed again to allow the player to be hit again.
If the player decides not to hit, at block 432 the routine may determine whether the dealer should be hit. Whether the dealer hits may be determined in accordance with predetermined rules, such as the dealer always hit if the dealer's hand totals 15 or less. If the dealer hits, at block 434 the dealer's hand may be dealt another card by making another playing card image 402 appear in the display 400. At block 436 the routine may determine whether the dealer has bust. If the dealer has not bust, blocks 432, 434 may be performed again to allow the dealer to be hit again.
If the dealer does not hit, at block 436 the outcome of the blackjack game and a corresponding payout may be determined based on, for example, whether the player or the dealer has the higher hand that does not exceed 21. If the player has a winning hand, a payout value corresponding to the winning hand may be determined at block 440. At block 442, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the player won, the payout value determined at block 440. The cumulative value or number of credits may also be displayed in the display area 418 (
To allow the player to control the play of the slots game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button 456, a “See Pays” button 458, a plurality of payline-selection buttons 460 each of which allows the player to select a different number of paylines prior to “spinning” the reels, a plurality of bet-selection buttons 462 each of which allows a player to specify a wager amount for each payline selected, a “Spin” button 464, and a “Max Bet” button 466 to allow a player to make the maximum wager allowable.
If the “Spin” button 464 has been activated by the player as determined at block 486, at block 488 the routine may cause the slot machine reel images 452 to begin “spinning” so as to simulate the appearance of a plurality of spinning mechanical slot machine reels. At block 490, the routine may determine the positions at which the slot machine reel images will stop, or the particular symbol images 454 that will be displayed when the reel images 452 stop spinning. At block 492, the routine may stop the reel images 452 from spinning by displaying stationary reel images 452 and images of three symbols 454 for each stopped reel image 452. The virtual reels may be stopped from left to right, from the perspective of the player, or in any other manner or sequence.
The routine may provide for the possibility of a bonus game or round if certain conditions are met, such as the display in the stopped reel images 452 of a particular symbol 454. If there is such a bonus condition as determined at block 494, the routine may proceed to block 496 where a bonus round may be played. The bonus round may be a different game than slots, and many other types of bonus games could be provided. If the player wins the bonus round, or receives additional credits or points in the bonus round, a bonus value may be determined at block 498. A payout value corresponding to outcome of the slots game and/or the bonus round may be determined at block 500. At block 502, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the slot game and/or bonus round was a winner, the payout value determined at block 500.
Although the above routine has been described as a virtual slot machine routine in which slot machine reels are represented as images on the display unit 70, actual slot machine reels that are capable of being spun may be utilized instead.
To allow the player to control the play of the keno game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button 526, a “See Pays” button 528, a “Bet One Credit” button 530, a “Bet Max Credits” button 532, a “Select Ticket” button 534, a “Select Number” button 536, and a “Play” button 538. The display 520 may also include an area 540 in which the number of remaining credits or value is displayed. If the display unit 70 is provided with a touch-sensitive screen, the buttons may form part of the video display 520. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit 70.
Referring to
If play of the keno game is to begin as determined at block 568, at block 570 a game number within a range set by the casino may be randomly selected either by the controller 100 or a central computer operatively connected to the controller, such as one of the network computers 22, 32. At block 572, the randomly selected game number may be displayed on the display unit 70 and the display units 70 of other gaming units 20 (if any) which are involved in the same keno game. At block 574, the controller 100 (or the central computer noted above) may increment a count which keeps track of how many game numbers have been selected at block 570.
At block 576, the controller 100 (or one of the network computers 22, 32) may determine whether a maximum number of game numbers within the range have been randomly selected. If not, another game number may be randomly selected at block 570. If the maximum number of game numbers has been selected, at block 578 the controller 100 (or a central computer) may determine whether there are a sufficient number of matches between the game numbers selected by the player and the game numbers selected at block 570 to cause the player to win. The number of matches may depend on how many numbers the player selected and the particular keno rules being used.
If there are a sufficient number of matches, a payout may be determined at block 580 to compensate the player for winning the game. The payout may depend on the number of matches between the game numbers selected by the player and the game numbers randomly selected at block 570. At block 582, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the keno game was won, the payout value determined at block 580. The cumulative value or number of credits may also be displayed in the display area 540 (
To allow the player to control the play of the bingo game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button 604, a “See Pays” button 606, a “Bet One Credit” button 608, a “Bet Max Credits” button 610, a “Select Card” button 612, and a “Play” button 614. The display 600 may also include an area 616 in which the number of remaining credits or value is displayed. If the display unit 70 is provided with a touch-sensitive screen, the buttons may form part of the video display 600. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit 70.
Referring to
After the player has made a wager, at block 628 the player may select a bingo card, which may be generated randomly. The player may select more than one bingo card, and there may be a maximum number of bingo cards that a player may select. After play is to commence as determined at block 632, at block 634 a bingo number may be randomly generated by the controller 100 or a central computer such as one of the network computers 22, 32. At block 636, the bingo number may be displayed on the display unit 70 and the display units 70 of any other gaming units 20 involved in the bingo game.
At block 638, the controller 100 (or a central computer) may determine whether any player has won the bingo game. If no player has won, another bingo number may be randomly selected at block 634. If any player has bingo as determined at block 638, the routine may determine at block 640 whether the player playing that gaming unit 20 was the winner. If so, at block 642 a payout for the player may be determined. The payout may depend on the number of random numbers that were drawn before there was a winner, the total number of winners (if there was more than one player), and the amount of money that was wagered on the game. At block 644, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the bingo game was won, the payout value determined at block 642. The cumulative value or number of credits may also be displayed in the display area 616 (
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