Information
-
Patent Grant
-
6332099
-
Patent Number
6,332,099
-
Date Filed
Wednesday, March 11, 199826 years ago
-
Date Issued
Tuesday, December 18, 200123 years ago
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Inventors
-
Original Assignees
-
Examiners
- Ellis; Christopher P.
- Crawford; Gene O.
Agents
- Brown Raysman Millenstein Felder & Steiner, LLP
-
CPC
-
US Classifications
Field of Search
US
- 700 231
- 221 231
- 221 277
- 221 9
- 221 13
-
International Classifications
- G06F1700
- B65H108
- G07F1116
-
-
Disclaimer
Terminal disclaimer
Abstract
In a system and method for a payout in the form of paper tokens from a gaming machine, the system includes a hopper for dispensing the paper tokens, a cassette for containing the paper tokens, and software for controlling the operations of the payout of the paper tokens from the gaming machine. The cassette and hopper are located in the gaming machine in plain view of a player, and are locked for security purposes. Each paper token is transported through a payout path by mechanisms in the cassette and the hopper which interact to dispense a paper token. A plurality of sensors sense the transport of the paper token through the payout path, the operation of the transport mechanism, and the status of the paper token supply. An escrow area is provided in the cassette for rejected paper tokens, as sensed by sensors and diverted by a diverting mechanism into the escrow area. A memory element in the cassette stores operational information regarding dispensing of the paper tokens. A communicating device in the gaming machine sends messages to a central monitoring system regarding the gaming machine operations. Monitoring devices monitor security and accounting functions of the gaming machines, including security cameras which monitor the payout of the paper tokens from a gaming machine after being signalled by the system that the payout is about to begin.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
This invention relates generally to improvements in gaming machines and, more particularly, to a new and improved system and method for dispensing a payout in the form of paper tokens from a gaming machine, whereby software-controlled dispensing of the paper tokens provides enhanced player satisfaction and excitement, while providing improved gaming machine reliability, security, and accountability.
A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
2. Description of the Related Art
In a typical casino gaming machine, a player inserts currency, such as tokens, coins, scrip or paper denominations, into the gaming machine to activate play. In addition, a player may insert a gaming card into the machine and designate the number of credits to be played. If the particular pay results in a winning combination, the gaming machine dispenses the appropriate payout for that particular combination.
In such an event, the win is frequently dispensed from the gaming machine in the form of coin tokens or coins which are stored in the gaming machine's coin hopper. In another embodiment, the gaming machine may provide credits to a player's gaming card that has been inserted into the machine.
Where the win is dispensed in the form of coin tokens or coins, the gaming machine accesses a coin hopper in order to make the payout However, the coin hopper only has a limited storage capacity, e.g. 400-800 coins, and this can limit the amount of payouts and the size of the payouts that can be made. In fact, if a substantial win occurs, an attendant may be required to make the payout to the player.
In the event that a large number of payouts has occurred within a short period of time, the coin hopper can run out of coin tokens or coins. This results in a problem for casinos in that player dissatisfaction can occur, it requires the casino to refill the hopper, and the time the machine is off-line results in no play on the gaming machine and, consequently, a loss of income to the casino.
Moreover, with the inclusion of bill acceptors into gaming machines, the risk of the hopper running low or empty is exacerbated. In this case, players insert paper denominations or script into the machine and are still paid out via coin tokens or coins. In this regard, when the player inserts paper currency into the machine, the coin tokens paid out from the hopper are not replenished. This results in the need for additional fills to the gaming machine more often than before the inclusion of bill acceptors, which results in higher operating costs to the casinos, and in greater player dissatisfaction when the machine fails to payoff and/or when it is taken off-line.
Clearly, dispensing payouts from gaming machines in the form of paper tokens such as paper money, paper scrip, or gift certificates provides advantages over coin tokens in convenience, security, reliability, and entertainment value for casinos and players. However, there may also be problems associated with dispensing paper tokens. Paper tokens do not make noise when hitting a tray, and therefore a player might not be aware that he or she has been paid. In other words, coin tokens or coins which are dispensed from gaming machines direct the player's attention to the payout by making noise when they hit the coin tray, so that a player knows he or she has been paid. The player can easily view the coin tray, and the coin tokens or coins collect in the coin tray where they can be readily retrieved by the player. In addition, paper tokens are lightweight and might miss the tray entirely and fall to the floor, causing an apparent short payout from the gaming machine.
Moreover, security is a major issue in the gaming industry, including the prevention of theft by customers and employees. It is important to provide systems in gaming machines to insure the integrity of the dispenser and the paper tokens to be dispensed therefrom. Security measures are consequently necessary to monitor the installation and removal of the dispenser and the paper tokens. Further, security measures are necessary to verify and insure that the proper denomination of bills in a paper token dispenser are being inserted into a gaming machine. And obviously, monitoring of the actual dispensing of paper tokens to the player is important to the security of the overall system.
Tight accounting controls and internal operating procedures for tracking and reporting on the flow of money are also essential for casino operations. Also, state regulatory agencies have placed specific requirements on casinos regarding the handling, counting, and distribution of money and tokens within the casino, which must be followed. Still further, money in and out of each gaming machine must be tracked on a machine-by-machine basis to measure and insure proper operation of each gaming machine. Accordingly, such accounting requirements must be taken into account in systems which dispense paper tokens.
In addition, an important security and accounting concern for casinos is the ability to track and monitor the amount of money and quantity of tokens in and out of the dispensers. Also, the data generated in the gaming machine, required for reconciliation of security and accounting data, needs to be readily and reliably available from the gaming machine.
Even casinos which do not have central systems for collecting data regarding the operations of their gaming machines would benefit from the use of paper token dispensers for added player convenience. Data collected in such casinos regarding gaming machine operations would need to be collectible in and retrievable from the gaming machine. Further, technicians in such casinos would need an indication on the gaming machine to signal malfunctions of the dispenser or to signal a low condition of paper tokens in the dispenser. If a gaming machine is broken or in a non-operational state, the machine's earnings decrease, with corresponding increase in casino cost and player dissatisfaction. It is, therefore, important to maximize the up time of gaming machines through efficient and effective maintenance capabilities.
Moreover, in gaming machines, critical space constraints require the placing of the dispensing system for paper tokens in an optimal manner.
Furthermore, enabling the speed of dispensing paper tokens from the dispenser to be dependent on the player would provide a more entertaining and enjoyable reward cycle for the player, increasing player satisfaction in playing the game.
In view of these considerations, effective operational, security, and accounting systems must be implemented in a paper token dispensing system for the dispensers which dispense the paper tokens, the containers which contain the paper tokens, and for the gaming machines in which the dispensers and containers are installed.
Therefore, those concerned with the development and use of improved gaming machines and the like have long recognized the need for improved systems and methods for dispensing tokens from gaming machines, that is, a system which can alert the casino to low token or hopper states (preemptive fill) while minimizing gaming machine operating and maintenance costs, track player payouts, track and monitor paper token cassettes/containers, and that pays out to the player in a fast, efficient and effective manner while still maintaining player excitement and satisfaction. Accordingly, the present invention fulfills these needs by providing efficient and effective dispensing of the paper tokens under the control of the software for enhanced gaming machine operations and increased player enjoyment.
SUMMARY OF THE INVENTION
Briefly, and in general terms, the present invention provides a new and improved system for dispensing, containing, tracking and monitoring paper tokens in gaming machines in a reliable secure, verifiable, and convenient manner, while enhancing player satisfaction and excitement and reducing operating and maintenance costs. The system provides software-controlled dispensing of paper tokens for increased player enjoyment and improved gaming machine operations.
By way of example, and not by way of limitation, the present invention provides a new and improved system and method for dispensing a payout in the form of paper tokens from a gaming machine, in addition to conventional metal tokens. The system may further include a plurality of gaming machines, each of which includes means for dispensing paper tokens, and a central monitoring system for monitoring the dispensing of paper tokens from the gaming machines. The system may also include a docking station for performing setup and accounting functions relating to the dispensing of paper tokens.
More particularly, the present invention includes means for dispensing paper tokens from a gaming machine, and software means for comprehensively controlling the operations of the payout of the paper tokens from the gaming machine in an efficient and effective manner. The hopper for dispensing paper tokens may be located in the gaming machine in a position so as to provide ease of use, to be readily visible to the player, i.e, operable so as to dispense and hold paper tokens in plain sight of the player, so as to direct the player's attention to the payout such that the player knows he or she has been properly paid. This prevents apparent short pays. Also the system provides security for insuring the integrity of the hopper and the paper tokens to be dispensed therefrom. This is accomplished by signaling security personnel that a payout of paper tokens is about to begin. Once signaled, the security personnel can then position casino security cameras so that the payout may be viewed and/or recorded to ensure proper payouts.
The system, in accordance with the present invention, also includes software for tracking hopper, cassette, and gaming machine operations. The system also provides an indication in a gaming machine to notify technicians of malfunctions or low paper token conditions which enable repairs to be made efficiently and effectively. This is particularly true for casinos which do not have an on-line data collection system because there is a great need for prominent notification of repairs required in order to enable prompt repairs to be made and to return the gaming machine to operability for the benefit of the casino and the players.
The system also is adapted to dispense paper tokens in the form of paper scrip. This embodiment reduces the lost-interest expense necessitated by filling and refilling a plurality of gaming machines. That is, the actual monetary currency can remain in a deposit account to earn interest as opposed to remaining idle in a gaming machine. Such an embodiment is enhanced since paper scrip is adaptable to be accepted in bill acceptors currently installed in gaming machines, and can be optimized for counterfeit detection by such bill acceptors.
The system of the present invention also provides a hopper adapted to dispense paper tokens optimally in view of space considerations in gaming machines, so as to reduce the effective width of the mechanism. The system further provides locking capabilities for both the hopper which dispenses the paper tokens and for the cassette which contains the paper tokens to prevent theft by both customers and casino employees.
The system, in accordance with the present invention, further provides accounting controls in the tracking and filling of paper tokens in hoppers and in cassettes. This may be accomplished using on-board memory on the cassette and/or via a central processing system. The system further provides an escrow area in the cassette for storing paper tokens rejected or jammed during the dispensing process. The system also maintains security and accounting controls for the dispensing of paper tokens.
The system of the present invention also monitors the installation and removal of the cassette and hopper, and tracks casino personnel having access to the paper tokens, to provide additional security for the system. The system further includes security measures to enhance system operations, including verification of the denomination of paper tokens inserted into the gaming machines.
The system of the present invention also enables rapid replacement of empty cassettes to minimize customer inconvenience and gaming machine down time, enabling convenient storage of the loaded cassettes at various locations in a casino, and effectively maintains theft prevention safeguards. The system further allows for dispensing of paper tokens one at a time, and monitors dispensing so as to enable manual counting of paper tokens being dispensed, to catch malfunctions and to reduce fraud.
The system further requires that the player remove a paper token before another paper token is dispensed for a payout, thereby increasing the length of the player reward cycle and further enhancing player satisfaction in playing the game. The system is also adapted to dispense paper tokens in the form of coupons or gift certificates for effective marketing and promotion.
Therefore, one advantage of the present invention is that it includes comprehensive software for effectively controlling the operations of the payout of the paper tokens from the gaming machine.
A further advantage is that the present invention reduces the number of coin fills required by maintaining coin hopper levels by providing an additional method of pay out and, therefore, reduces operating and maintenance expense for the casino. It also reduces the downtime of a machine and the need for an attendant to service the machine. Thus, the security of the machine is also enhanced.
Another advantage is that the present invention provides tracking information that can assist the casino in maintaining security and accounting in the gaming machine.
Still another advantage is that it provides players with an exciting and efficient method of payment. Not only can the player be paid in tokens or coins, but the player can now receive paper currency, e.g., bills or casino scrip. The use of currency reduces or eliminates the need for the player to take his winnings to the cashier. In turn, player satisfaction is increased and time spent playing the machines is increased.
Still another advantage is the ability to code (color or via on-board memory) the bill cassette for security and tracking purposes.
Still another advantage is the interfacing of the cassette with the gaming machine such that only the proper denomination or value of paper tokens in the cassette will be operable in a given machine. This eliminates the potential of a gaming machine inadvertently dispensing $100.00 bills in lieu of $20.00 bills.
Still another advantage is the locking mechanism for improved security.
Another advantage is the placement of the bill dispenser in the machine at a location in plain sight for the player. This placement enhances player satisfaction and excitement. It also reduces the chance that bills will fall into a payout hopper or onto the floor without notice. Also, it maintains security, by allowing for the counting of bills through a camera focused on the bill dispenser location, which may always be on or be activated in response to a signal sent to security that the dispensing is about to begin, or under the physical observation of an attendant.
Still another advantage is providing the escrow of bills rejected for dispensing, such as for a double feed which aids in proper dispensing of tokens and minimizes attendant involvement for every jam or paper token rejection.
These and other objects and advantages of the invention will become apparent from the following more detailed description, when taken in conjunction with the accompanying drawings of illustrative embodiments.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1
is a perspective view of a gaming machine in accordance with the present invention in which a hopper is installed for dispensing paper tokens, and in which a cassette for containing paper tokens is installed;
FIG. 2
is a perspective view of the hopper and the cassette installed and locked therein, in accordance with the present invention;
FIG. 3
is a partly exploded perspective view of a hopper and a cassette positioned so as to enable installation of the cassette into the hopper, in accordance with the present invention;
FIG. 4
is a perspective view of an unlocked cassette with the cover open and with paper tokens inserted therein;
FIG. 5
is a front perspective view of a hopper without a cassette installed therein, in accordance with the present invention;
FIG. 6
is an elevational view of one side of a hopper, in the practice of the invention;
FIG. 7
is an elevational view of another side of a hopper, in the practice of the invention;
FIG. 8
is a partly-sectional elevational view of a hopper and a cassette installed therein, filled with paper tokens, illustrating the path of transporting, dispensing, and escrowing paper tokens;
FIG. 9
is a partly-sectional elevational view of a hopper, and a cassette installed therein wherein paper tokens have been dispensed therefrom, in accordance with the present invention;
FIG. 10
is diagram showing a docking station with a cassette inserted therein, in the practice of the present invention;
FIG. 11
is a flow chart illustrating system startup and initial processes, in accordance with the invention;
FIG. 12
is a flow chart for a system reset process, in the practice of the invention;
FIG. 13
is a flow chart for a non-game process, in accordance with the invention;
FIG. 14
is a flow chart for payout processes, in the practice of the invention;
FIG. 15
is a flow chart for a paper token dispensing process, in accordance with the invention; and
FIG. 16
is a flow chart for monitoring of conditions and responses, in the practice of the invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
The present invention is directed to an improved system and method for dispensing paper tokens from a gaming machine which is convenient and entertaining for the player, and which is efficient, secure and reliable for the casino. The improved system and method provides effective dispensing of paper tokens in an efficient manner, under the operational control of the software.
Referring now to the drawings, wherein like reference numerals denote like or corresponding parts throughout the drawing figures and, particularly to
FIG. 1
, a system
10
is utilized for dispensing a payout in the form of paper tokens
12
from a gaming machine
14
. The paper tokens
12
comprise paper money, paper scrip, or a gift certificate. In other words, the paper money may comprise United States currency or currency of other countries, the paper scrip may comprise preprinted casino scrip, and the gift certificate may comprise a coupon. The system
10
includes a hopper
16
for dispensing the paper tokens
12
, adapted to be installed in the gaming machine
14
, and a cassette
18
for containing the paper tokens, adapted to be installed in the hopper
16
.
As illustrated in
FIG. 1
, the gaming machine
14
includes a housing
20
in which the hopper
16
is adapted to be installed. The housing
20
includes a frame permanently mounted therein for the hopper
16
, which frame includes a power supply, control electronics, and connecting cables. As shown in
FIGS. 6 and 7
, a bar
19
is slidable in slots
21
and engages a tab (not shown) in the frame in the housing
20
, to lock the hopper
16
in the housing frame in the gaming machine
14
. Referring to
FIG. 1
, the hopper
16
is an assembly of paper dispensing mechanisms including wheels, gears, and belts, which slides and locks into the frame. The cassette
18
is a secured locked paper token box that holds the paper tokens
12
to be dispensed, which slides and locks into the hopper
16
. The housing
20
also includes a front panel
22
. The gaming machine
14
further includes a game play display
24
, typically being a video monitor or spinning drums commonly called a slot machine, push buttons
25
in a slot machine, and one or more mechanisms
26
for accepting a wager. Alternatively, the hopper
16
and the wager accepting mechanisms
26
may be integrated into a single mechanism (not shown) which includes a mechanism for accepting wagers in the form of paper tokens
12
of the same denomination, and a mechanism for transporting the paper tokens from the accepting mechanism for dispensing thereof from the hopper
16
. Alternatively, the system
10
may include a mechanism (not shown) for accepting and separating a wager of paper tokens
12
of different denominations, and a mechanism for separately transporting paper tokens
12
in accordance with the denominations thereof required for a payout. The gaming machine
14
also includes a coin token dispenser (not shown) which dispenses coin tokens into a tray
27
.
As shown in
FIG. 1
, the hopper
16
is adapted to be installed in the frame and located in the housing
20
adjacent the front panel
22
and proximate the game play display
24
. It is preferably located proximate the top and in the right side of the front panel
22
, in plain view of the player. It is also easily viewable by casino security cameras and personnel in this position. The hopper
16
is located above the wager accepting element
26
, and preferably aligned therewith such that a central line of a paper token
12
dispensed by the hopper
16
is in line with a central line of a wager accepted by the wager accepting element
26
. In this way, the player can readily see the hopper
16
and view each paper token
12
as it is dispensed from the hopper
16
.
As illustrated in
FIG. 5
, the hopper
16
further includes a compartment
28
from which the cassette
18
may be installed or removed. Referring to
FIG. 3
, the hopper
16
also includes locks
30
, operable by keys
32
, for locking and unlocking the cassette
18
relative to the hopper
16
. There are preferably one or two locks
30
operable by one or two keys
32
for the hopper
16
. In the one lock configuration, for example, the lock may be offset from center in one of the two locations of each lock in the two lock configuration. As shown in
FIGS. 5 and 9
, upon insertion of the cassette
18
into the hopper compartment
28
, a locking bar
33
in the hopper
16
causes a rod
34
to pivot and disengage from locking engagement with a transport mechanism in the cassette
18
, enabling the transport of the paper tokens
12
from the cassette
18
for the dispensing thereof.
As seen in
FIG. 2
, the hopper
16
still further includes a slot
36
, through which each paper token
12
is dispensed. As shown in
FIG. 9
, the hopper
16
also includes a mechanism
38
, and the cassette
18
includes a mechanism
40
, which interact to transport each paper token
12
through a payout path
42
for dispensing thereof. The mechanisms
38
and
40
are adapted to transport one paper token
12
at a time through the payout path
42
. As illustrated in
FIG. 5
, the hopper transport mechanism
38
includes a plurality of motor-driven rollers
44
rotably journalled on shafts
46
, and a belt
47
extending about the rollers
44
, with gears
48
mounted on ends of the shafts
46
, and a plurality of non-motor-driven rollers
45
. Referring to
FIG. 4
, the cassette transport mechanism
40
also includes a plurality of rollers
50
rotably journalled on the shafts
52
with the gears
54
mounted on the ends of the shafts
52
. The motors
56
and
58
, as shown in
FIG. 7
, are adapted to sequentially drive the gears
48
and the rollers
44
in the hopper
16
, which drive the gears
54
and the rollers
50
in the cassette
18
to transport the paper tokens
12
along the payout path
42
from the cassette
18
through the hopper
16
as shown in FIG.
8
. In accordance with the present invention, it should be noted that one of the gears
54
moves in one direction only, and locks if an attempt is made to obtain unauthorized access into the cassette
18
.
The hopper
16
is adapted to dispense one paper token
12
at a time, and to delay dispensing a further paper token
12
until a dispensed paper token
12
projecting through the slot
36
is removed. In the present invention, as shown in
FIGS. 8-9
, the hopper
16
is further adapted to dispense each paper token
12
, which includes a short side
60
, such that the short side
60
is dispensed first. The gaming machine
14
may further include a dispenser for dispensing coin tokens, such that coin tokens may be dispensed in the event that paper tokens
12
run out during a payout. The coin tokens may have a value different from the value of the paper tokens.
The cassette
18
is adapted to be filled with a minimum number of the paper tokens
12
, as for example and not by way of limitation
400
, and, upon being filled with the paper tokens
12
, may be locked so as to prevent access into the cassette
18
, as by locking the locks
62
with the keys
64
. Again, there are preferably one or two locks
30
operable by one or two keys
32
for the hopper
16
. Also again, in the one lock configuration, for example, the lock may be offset from center in one of the two locations of each lock in the two lock configuration. However, it will be appreciated by one of ordinary skill in the art that any number of locks
30
or
62
may be used. Also, the locks and keys may be replaced with a rotating dial or knob connected to the lock cam, where a decreased level of security is acceptable.
In accordance with the present invention, the cassette
18
may further include elements adapted to enable a person, after locking of the cassette
18
, to determine the denomination of the paper tokens
12
therein, wherein the paper tokens
12
comprise a plurality of bills of the same denomination, so as to determine and verify the denomination of bills in the cassette
18
. As shown in
FIGS. 3 and 4
, such elements may comprise openings
66
in the cassette
18
, which are adapted to be positioned and sized so as to enable observation of the denomination of the paper tokens
12
while preventing pulling of the paper tokens
12
out of the cassette
18
. Alternatively, for example, the cassette
18
may be color coded, with a color which represents the denomination of bills contained therein, such as, by way of example only, red for 5s, green for 20s, or black for 100s. Also, the cassette
18
may be manually labeled with any type of indicia such as a number or a bar code.
As depicted in
FIG. 8
, the cassette
18
further includes an escrow area
68
to which rejected paper tokens
12
, such as bills stuck together or damaged bills, may be diverted and stored. As shown in
FIGS. 6
,
8
and
9
, in accordance with the present invention, the cassette
18
further includes a mechanism
70
for actuating diverters
72
for diverting rejected paper tokens
12
to the escrow area
68
. The mechanism
70
comprises a solenoid actuated diverter.
For the cassette
18
and the hopper
16
to be operational, the denomination value of the paper tokens
12
in the cassette
18
is monitored under the operational control of the software, such that only a cassette
18
with a denomination value matched with a hopper
16
will be able to operate. If there is a mismatch, the hopper
16
will be disabled. In another system (not shown) for monitoring the matching of the denomination value of the paper tokens
12
, the cassette
18
may include a series of holes in the back wall thereof, and the hopper
16
may include a matching series of pins in the back wall thereof, which line up with the holes in the cassette
18
. The pattern of pins in the hopper
16
must match the pattern of holes in the cassette
18
to enable the cassette
18
to be properly inserted in the hopper
16
. If there is no matching hole in the cassette
18
for a pin in the hopper
16
, the cassette
18
will not be able to be fully inserted into the hopper
16
. Alternatively, the pins and the holes may be on separate metal plates adapted to be attached to the hopper
16
and the cassette
18
, which would enable convenient and efficient changes in the denomination value for the cassette
18
and the hopper
16
.
In the present invention, as shown particularly in
FIG. 8
, the hopper
16
and the cassette
18
further include a plurality of sensors for sensing various functions in the operation of the hopper and the cassette. The plurality of sensors, which may comprise, for example, optical sensors, include a sensor
74
proximate the beginning of the payout path
42
, for sensing that a paper token
12
is in the cassette transport mechanism
40
and out of the cassette
18
. The sensors
76
comprise optical detectors which measure the optical transmission characteristics of the paper token
12
to determine if it constitutes more than one paper token
12
or a damaged paper token
12
. If so, the sensors
76
send a signal which activates the diverter actuating mechanism
70
and the diverters
72
to divert the selected paper token
12
into the escrow section
68
. A sensor
78
senses that a paper token
12
has reached proximate the middle of the hopper
16
. The sensors
80
proximate the end of the payout path
42
sense that a paper token
12
has reached the end of the hopper
16
, that is, it projects through the slot
36
, and also detects when a player has removed the paper token
12
therefrom. In addition, sensors are mounted on elements for flagging the condition of the motors
56
and
58
, as shown in FIG.
7
. For instance, the sensors monitor whether the motors
56
and
58
are running, the length of time the motors
56
and
58
have been running, and whether the motors
56
and
58
are running slowly, which also enables the sensors to measure the length of the payout tokens
12
being dispensed.
In accordance with the present invention, a sensor
84
projects an optical beam across and diagonal to the paper tokens
12
stored in the cassette
18
, to determine when the cassette
18
is empty. This is accomplished such that the optical beam projected by sensor
84
is not detected by the sensor
86
until the paper tokens
12
stored in the cassette
18
are depleted. The sensor
86
is also used to detect a “low condition” of the paper tokens
12
stored in the cassette
18
. This occurs as more of the optical beam projected by sensor
84
is received by sensor
86
as the paper tokens
12
are dispensed from the cassette
18
.
As shown in
FIG. 9
, a mechanical flag may be connected to and operable with a tray
88
which supports the paper tokens
12
. The tray
88
is biased by a spring
90
to be movable upwardly as the paper tokens
12
are dispensed, and activates a sensor upon low condition of the paper tokens to indicate such condition. Signal states in the system
10
are adapted such that a failed or disconnected sensor will result in a “tilt” or non-operational condition.
In accordance with the present invention, as shown in
FIG. 8
, the cassette
18
further includes a memory device
94
which is adapted to connect with a mating connection (not shown) in the hopper
16
upon installing the cassette
18
in the hopper
16
. The memory device
94
may be located on the cassette
18
at a location where electrical connection to the hopper
16
may be effected by sliding the cassette
18
into the hopper
16
, such as for example in the back of the cassette
18
. The mating hopper connector may comprise, for example, three pin connectors projecting from a plate in the back of the hopper
16
. The memory device
94
is adapted to store data for general purposes including game operations and casino accounting. The memory device
94
may comprise, by way of example and not by way of limitation, a button cell, for example a button interface referred to as the 128 byte version of button memory which is supplied by MacSena, Inc. of Bend, Oreg., which has one connection for both signal and power, a battery-backed RAM, or an EEPROM, which may be connected by conventional connectors, for enabling information to be stored in memory therein.
Game operations and accounting information adapted to be stored in the memory device
94
include, for example: (1) an identifier for each particular cassette
18
; (2) an identifier for each particular gaming machine
14
in which a cassette
18
may be installed; (3) the number of the paper tokens
12
that have been diverted to the escrow area
68
; (4) the denomination of the paper tokens
12
in the cassette
18
; (5) the number of the paper tokens
12
loaded in the cassette
18
; (6) the number of the paper tokens
12
dispensed by the hopper
16
, such number being incremented each time a paper token
12
is dispensed by the hopper
16
; (7) the number of the paper tokens
12
dispensed by the hopper
16
during a non-payout of the paper tokens
12
, such as during testing and maintenance of the gaming machine
14
; (8) the date and time of installation of the hopper
16
in a gaming machine
14
; (9) the date and time of filling the cassette
18
with the paper tokens
12
; (10) an identifier, particular to each person authorized to access the hopper
16
or the cassette
18
, to show the person last accessing the cassette
18
; and (11) a data integrity check for insuring the integrity of the stored information. In addition, an element for indicating that the memory device
94
is being used and is valid may be provided by a value stored in a particular memory location.
In particular and in accordance with the present invention, data adapted to be stored in the memory of the memory device
94
includes an identifier for the cassette
18
, which, once assigned, for example, may be permanent, such as date stored in a ROM, or which may be a value stored in RAM that, once set, would be expected not to be changed. This cassette identifier is assigned by a docking station (not shown). Also stored in the memory device
94
is the identifier for the gaming machine
14
and the date and time of installation of the cassette
18
into the hopper
16
. This identifies the gaming machine
14
in which the cassette
18
is first installed after being filled with the paper tokens
12
. The date and time of installation of the cassette
18
may be downloaded to the gaming machine
14
from the central monitoring system to insure a synchronized date and time. The memory device
94
also stores the denomination of the paper tokens
12
in the cassette
18
, the fill count and a fill date for the paper tokens
12
in the cassette
18
, and when each cassette
18
is refilled. In addition the memory device
94
maintains a count of the paper tokens
12
dispensed from the cassette
18
, a count of the paper tokens
12
dispensed from the cassette
18
during testing, a count of the paper tokens
12
in the escrow area
68
(reflecting the number of the paper tokens
12
rejected by the hopper
16
) and the values of a cyclic redundancy check (an error detection method involving the division of a data stream by a polynomial, reset at fill time and kept current according to the activity of the cassette
18
in the hopper
16
of the gaming machine
14
).
The gaming machine
14
may further include a memory element for storing information therein. In accordance with the present invention such information may comprise, for example, the denomination of the paper tokens
12
to be installed in the gaming machine
14
. The gaming machine
14
may also include an element for comparing the denomination of the paper tokens
12
in the memory device
94
of the cassette
18
with the denomination of the paper tokens
12
stored in the memory element in the gaming machine
14
. Should a mismatch be detected, a signal is sent to alert casino personnel. The gaming machine
14
may further include an element for inhibiting operation thereof when the comparing element determines that the denomination of the paper tokens
12
stored in the memory device
94
of the cassette
18
and in the memory element in the gaming machine
14
do not match. The gaming machine
14
may also include an element therein for generating a running count of the paper tokens
12
remaining in the cassette
18
, and a visual indicator thereon for indicating that the paper tokens
12
in the cassette
18
are at or below a preset level responsive to the running count generated. There is also a message sending device therein for sending a message to a central monitoring system to the same effect. Moreover, the gaming machine
14
may include an element for checking the operability of the hopper
16
upon installation of the hopper
16
into the gaming machine
14
. The gaming machine
14
may also include an element for generating an alarm if an unauthorized person is found installing or removing the hopper
16
.
In the present invention, in a system
10
which includes a central monitoring system, wherein each gaming machine
14
may include a device for communicating with the central monitoring system. The communicating device may be adapted to send a signal or message to the central monitoring system relating to a security or accounting function of the gaming machine
14
. The message may comprise, for example: the unique identifiers of the cassette
18
and the gaming machine
14
in which the cassette
18
is installed; that the hopper
16
is about to dispense a paper token
12
, that a paper token has or has not been dispensed or in the alternative, the number of paper tokens
12
to be dispensed by the hopper
16
for each payout; that the hopper
16
has been installed or removed from the gaming machine
14
; that the cassette
16
continued to dispense the paper tokens
12
to a player after paying out to the player the appropriate number of the paper tokens
12
that should have been dispensed in a payout; or that the hopper
16
has been prevented from dispensing a paper token. After sending a message to the central monitoring system that a payout of the paper token
12
is to start, the hopper
16
may further include an element for delaying the payout of a paper token
12
for a period of time, such as about one second, for the central monitoring system to decide upon and take any action which is necessary. Also, the central monitoring system may include a device for communicating with each of the plurality of gaming machines
14
, for providing instructions thereto.
In particular, messages are sent, in accordance with the present invention, wherein the house protocol for the gaming machine
14
regarding the memory in the memory device
94
is such that the gaming machine will determine the status of the memory in the memory device
94
and will communicate that information by sending messages to the house accounting system using standard protocols. A message is sent when a cassette
18
is inserted into the hopper
16
in the gaming machine
14
, and the memory in the memory device
94
is verified. A message is also sent at the start of the operation of dispensing a paper token
12
, when the motor is first turned on for a payout, or when an attendant pay is required, including attempts to dispense a paper token
12
during testing. A message is also sent when the gaming machine
14
detects that the cassette
18
has been removed. A message is sent whenever a paper token
12
is presented to the player or operator, having been successfully dispensed. A message is sent whenever the gaming machine
14
determines that the cassette
18
does not have any more paper tokens
12
, that is, when the internally calculated count of the remaining paper tokens is zero. A message is also sent when a cassette
18
is inserted into the hopper
16
in the gaming machine
14
, and the cyclic redundancy check of the cassette
16
does not match the cyclic redundancy check calculated by the gaming machine
14
. A message is sent whenever the gaming machine
14
determines that the hopper
16
is running after it should have been shut off, in that the dispensed signal continues to appear or appears without cause, which results in the lockup condition for the gaming machine
14
. A message is sent when the gaming machine
14
detects a loss of the signal that the hopper
16
is present. A message is sent when a cassette
18
is inserted into the hopper
16
in the gaming machine
14
and the docking station flag is set, and the identifier of the gaming machine
14
in the cassette is not zero and does not match the identifier of the gaming machine
14
. A message is sent when the gaming machine
14
determines that a paper token
12
is jammed or misfeeding, thereby preventing the hopper
16
from dispensing paper tokens
12
, in that the dispensed signal stays active, whereupon the hopper
16
is disabled. A message is sent whenever the gaming machine
14
detects a signal from the hopper
16
that a paper token
12
is rejected. A message is sent when a paper token
12
is dispensed and the gaming machine
14
determines that the number of paper tokens
12
left in the cassette
18
is equal to the low limit for paper tokens
12
, or the gaming machine
14
determines that the number of paper tokens
12
left in the cassette
18
is equal to or less than the low limit for paper tokens
12
. A message is sent in response to a “meter request” message from the host, and, in the case where the memory in the memory device
94
is not addressable at the time of the meter request, all data in this field will be returned as zero. A message is sent when a cassette
18
is inserted into the hopper
16
in the gaming machine
14
and the denomination in the gaming machine
14
of paper tokens
12
does not match the denomination set in the cassette
18
based on the logic defined for docking station operation. If the hopper
16
has bills or script, a jammed or empty message is sent, and the gaming machine
14
continues operation by attempting to pay the remaining payout from a coin hopper. If the hopper
16
has coupons, if a jam or empty occurs, a message is sent and the operation of the gaming machine
14
is halted until the hopper
16
is filled or unjammed. This is so since the gaming machine
14
does not know the value of the coupon, and therefore must stop operation and award the player the coupon.
In accordance with the present invention, other messages may also be sent from the central system to the gaming machine
14
. A message may be sent by the house system to disable the hopper
16
or to re-enable it remotely when it is otherwise operational. A message may be sent whenever the house system wants the values stored in the memory in the memory device
94
, which information can be requested for periodic monitoring, house-to-game reconciliation, or to confirm a previously sent error message.
The system
10
of the present invention may further include devices for monitoring security and accounting functions of the gaming machines
14
, in response to signals or messages received from the gaming machine
14
. The monitoring devices may include for example, videocameras focused on the gaming machine, monitoring the gaming machine
14
, for example, when a message has not been received from the gaming machine
14
that a paper token
12
has been dispensed within a specified period of time after receipt of a message from the gaming machine
14
that dispensing of a paper token
12
is about to begin; when the cassette
18
does not have any paper tokens
12
remaining therein; when the actual dispensing of the paper tokens
12
from the gaming machine
14
(for visually counting the amount of paper tokens
12
dispensed in a payout); the installation and removal of the hopper
16
relative to the gaming machine
14
; or the installation and removal of the cassette
18
relative to the hopper
16
.
In accordance with the present invention, the system
10
is adapted to support either a docking station mode of operation or a non-docking station mode of operation. In a docking station mode of operation, the system
10
includes a station
96
for docking the cassette
18
, and the docking station
96
and the gaming machine
14
are adapted to read data from and write data to the memory in the memory device
94
of the cassette
18
. In a non-docking station mode of operation, the system
10
does not include a docking station
96
, and the gaming machine
14
is adapted to enable a casino operator to initially obtain data from the memory in the memory device
94
of the cassette
18
, and enter data in the gaming machine
14
, and to subsequently obtain data from the gaming machine
14
.
Initially, a docking station flag, comprising a value to indicate whether the system
10
does or does not include a docking station
96
, is set in the memory in the memory device
94
in the cassette
18
. The docking station flag, for example, may comprise a value of zero as a default value to indicate that the system
10
does not include a docking station
96
, or a value of one to indicate that the system
10
does include a docking station
96
.
As shown in
FIG. 10
, in a docking station mode of operation, the docking station
96
may comprise for example a computer
98
or the like, such as a desktop or laptop personal computer, and a housing
100
into which the cassette
18
may be inserted, which housing
100
is connected to the computer
98
. The docking station
96
is is adapted to read data from and write data to the memory in the memory device
94
in the cassette
18
, for initializing the cassette
18
and for casino accounting purposes.
The docking station
96
provides the initialization, reconciliation, and filling or refilling functions required to account for the monetary value passing through the hopper
16
. Further, in the docking station
96
, the system software and memory interface are defined to operate to allow setup, to clear memory, to reload meters after extraction of memory from the gaming machine
14
, and to initialize house accounting for fills and refills. All data written to the memory of the memory device
94
implies that the value of the cyclic redundancy check in the cassette
18
is also updated correctly.
In the docking station mode of operation, the memory in the memory device
94
may be initialized the first time the cassette
18
is connected to the docking station
96
, by loading the unique identifier for the cassette
18
into the memory device
94
. The memory in the memory device
94
may then be cleared of any other data therein including the denomination value of bills, the quantity of bills, and the date and time of filling. The operator may then fill the cassette
18
with paper tokens
12
, for example loading in 400 twenty dollar bills. Then, the operator may program the values into the memory in the memory device
94
in cassette
18
at the docking station
96
terminal, including the denomination value of the bills which is twenty dollar bills, the quantity of bills which is 400, and the date and time of filling. All other memories are cleared out, except a cyclic redundancy check which is updated.
The cassette
18
may then be removed from the docking station
96
, installed in a hopper
16
, and then installed in a gaming machine
14
. When the cassette
18
is inserted into a gaming machine
14
, a game cassette memory communication interface is established. The gaming machine
14
then verifies the memory in the memory device
94
by reading all the data in the memory and verifying the cyclic redundancy check value. If the cyclic redundancy check value is found to be invalid, the gaming machine
14
sends an error message to the host and disables further operations of the hopper
16
. Otherwise, the installation process continues.
The gaming machine
14
then reads the docking station flag from the memory device. If the docking station flag is set to indicate that the system
10
does include a docking station
96
, the gaming machine
14
will support the operation of the memory device
94
. The identifier of the gaming machine
14
is then read from the memory in the memory device
94
. If the value of the identifier is zero, the identifier of the gaming machine
14
is written to the memory device
94
when the cassette
18
is accepted by the gaming machine
14
. If the value of the identifier is equal to the identifier of the gaming machine
14
, the gaming machine continues the acceptance process. If the value of the identifier is not zero and is not equal to the identifier of the gaming machine
14
, the cassette
18
is not accepted by the gaming machine. This will cause the hopper
16
to be disabled and an error message will be sent to the host. The gaming machine
14
also reads the denomination of the paper tokens
12
from the memory of the memory device
94
. If the denomination of the paper tokens
12
does not match the denomination set in the gaming machine
14
, an error message of a denomination mismatch is sent to the central system, and the hopper
16
is disabled. If the docking station flag is set, the identifier for the gaming machine
14
is zero, and if the cyclic redundancy check is valid, the identifier of the gaming machine
14
and the date of installation of the cassette
18
are written to the memory of the memory device
94
. In addition, the fill count of the paper tokens
12
is transferred to the gaming machine
14
, and the gaming machine image of the memory device
94
is verified.
After installation and verification of the cassette
18
in the gaming machine
14
, play of the game may proceed. Then, each time an event takes place in the gaming machine
14
which relates to the paper tokens
12
, an appropriate meter in the gaming machine
14
is incremented, and a value is written in the memory of the memory device
94
. If a player wins the game, the gaming machine
14
dispenses the payout of the paper tokens
12
, and loads in its internal counters, and writes in the memory device
94
, the value of the count of the paper tokens
12
dispensed. If there is a double feed of the paper tokens
12
, that is detected, the double-fed paper coupons
12
are diverted into the escrow area
68
, and the gaming machine
14
increments the count of the paper tokens
12
in the escrow area by the default value of two, decrements the count of the paper tokens
12
remaining in the cassette
18
by the default value of two, and the value is written in the memory device
94
. If a test is run to diagnose any problems in the gaming machine
14
, the count of the paper tokens
12
dispensed during testing is updated, and the value is written in the memory device
94
. If the count of the paper tokens
12
remaining is below a set number, such as twenty, the gaming machine
14
sends a message to the central system that the paper tokens
12
are low. Then the cassette
18
in the gaming machine
14
is removed, a new cassette
18
filled with the paper tokens
12
is installed in the gaming machine
14
, and the process in the gaming machine
14
starts over again.
The removed cassette
18
is then taken to the count room in the casino, and, plugged into the docking station
96
. The docking station
96
then reads the values in the memory device
94
and writes and stores them in the docking station
96
, including the number of bills dispensed, the number of bills in escrow, the number of bills remaining, and the number of bills dispensed in test mode, and displays for the operator the number of bills which should be left in the cassette
18
. The operator may then open up the cassette
18
, take out the bills and count them. If everything matches, the count is reconciled.
In particular, in the docking station mode, the clearing of all memory in the memory device
94
is a one-time procedure performed with a password protected program. The docking station
96
will write and read appropriate values to each memory location in the memory device
94
to verify acceptable memory operation. A memory test failure will be alerted to the operator. If the memory test is successful, the user will be prompted to set the identifier of the cassette
18
. In addition, the current date and time, to the minute, is required to designate the fill date for the cassette
18
. Also, the docking station
96
flag for the cassette
18
will be set; the remaining values of the memory in the memory device
94
will be set to a pre-selected value such as zero which indicates the memory is cleared or inactive; and the calculated value of the cyclic redundancy check will be written.
The docking station
96
displays all values read from the memory of the memory device
94
. The user will be given an opportunity to enter actual quantity or values of paper tokens
12
physically counted to the reconciliation data record, under the security of password protection. The user will also be prompted to store the data to hard disk and/or to print the statistics as they are presented. A reconciliation record will be created and appended to a reconciliation file for use with a spreadsheet or database reporting system. The user will be prompted to send the reconciled data to the host accounting system. The simultaneous downloading and reconciliation of multiple memories of memory devices
94
will also be provided.
The docking station
96
will then present a display screen to allow the operator to set the appropriate values in the memory device
94
when the cassette
18
is filled or refilled. The user is prompted for the denomination and fill count of the paper tokens
12
and the default values are read. The docking station
96
then writes fill count, denomination, and fill date/time of paper tokens
12
; clears the identifier of the gaming machine
14
, the install date, and all other counts; sets the docking station used flag; and calculates and writes the cyclic redundancy check. In addition, meter reads require the user to verify the actual count of the paper tokens
12
left in the cassette
18
, and the actual count of the paper tokens
12
in the escrow area
68
. Any discrepancies in the reconciliation will be documented by the docking station
96
and accompanied by a date and time stamp and user entry.
At the docking station
96
user interface, the functions available to the operator include clearing the memory, a password secured function, which includes verifying the memory; initializing the identifier of the cassette
18
, with a prompted default of the previous identifier read; initializing the fill date of the cassette
18
with the current date and time; setting the docking station used flag for the cassette
18
; zeroing the remaining memory storage automatically; and writing the cyclic redundancy check. Another function is the “meter read”, including reading the meters; prompting for verification of the actual counts of the paper tokens
12
in the cassette
18
, the paper tokens
12
in the escrow area
68
, and recording the discrepancies in meter counts versus actual counts of the paper tokens
12
and the time stamp; prompting the user to store and/or print a report of the statistics; prompting the user to send data to the central accounting system; and permitting simultaneous downloading and reconciliation of multiple memories. Another function is fill or refill, including providing the ability to do the meter read function; prompting the user for the fill count and denomination count, with a default of the prior read; writing the fill count and denomination of the paper tokens
12
; automatically writing the fill date and time for the cassette
18
; zeroing the identifier for the gaming machine
14
, the installation date, and all other counts; setting the docking station used flag; and calculating and writing the cyclic redundancy check.
In the present invention, the docking station
96
also validates all data before it is communicated to the central system, including reconciling memory data with the house system. The docking station
96
sends messages to the central system, including a message sent when a new cassette
18
is being initalized and a new identifier for the cassette
18
is required—used when all identifiers for the cassettes
18
are generated by the house system. Similarly, the house system sends messages to the docking station
96
, including a message sent in response to a message requesting an identifier for the cassette
18
, which returns a new identifier to be assigned to a new cassette
18
.
In a non-docking station mode of operation, the system
10
does not include a docking station, and each gaming machine
14
is adapted to enable a casino operator to initially obtain data from the memory in the memory device
94
in the cassette
18
, and to enter the data in the gaming machine
14
upon installation of the cassette
18
in the gaming machine
14
, and to subsequently obtain data from the meters in the gaming machine
14
at the time of removal of the cassette
18
from the gaming machine
14
.
Initially, the denomination of the paper tokens
12
to be inserted in the gaming machine
14
is requested and displayed to the casino operator for either acceptance thereof or alteration, in a one-time setting that is performed only when the gaming
14
is installed and set up for the first time. Once accepted, operation continues Upon installation of a cassette
18
in a gaming machine
14
, the gaming machine
14
is adapted to read the value of the docking station flag in the cassette
18
. If the docking station flag indicates that the system
10
does not include a docking station
96
, the gaming machine
14
does not read data from or write data to the memory in the memory device
94
in the cassette
18
. A casino operator, may then obtain the data from the memory device
94
relating to the paper tokens
12
which have been inserted upon filling of the cassette
18
and enter the data in the gaming machine
14
. The data adapted to be entered in the gaming machine
14
includes the denomination of the paper tokens
12
in the cassette
18
, and the quantity of the paper tokens
12
in the cassette
18
.
After installation and verification in the gaming machine
14
of the cassette
18
, play of the game may proceed. Each time an event then takes place in the gaming machine
14
relating to the paper tokens
12
, an appropriate meter is incremented in the gaming machine
14
.
When the cassette
18
is to be removed from the gaming machine
14
and replaced by a new cassette
18
filled with the paper tokens
12
, a casino operator may then obtain access to the meters in the gaming machine
14
, to obtain the information from the incremented meters regarding the status of the paper tokens
12
in the cassette
18
, through an appropriate access-enabling device. The access-enabling device may comprise, for example, referring to
FIG. 1
, a touch screen keypad (not shown) in the display
24
for a casino-type video game, or the push buttons
25
for a slot machine. The information obtained by the operator from the incremented meters includes the count of the paper tokens
12
dispensed, the count of the paper tokens
12
in the escrow area
68
, and the count of the paper tokens
12
dispensed during testing. In systems
10
wherein the gaming machines
14
are connected to a central system, this information may be sent in real time to the central system. In systems
10
which wherein the gaming machines
14
are not connected to a central system, this information may be recorded by the operator, and the number of paper tokens
12
which should be left in the cassette
18
may be determined therefrom. The cassette
18
may then be removed by the operator, and the operator may then open up the cassette
18
or take the cassette
18
to the count room in the casino, and take out the bills and count them. If everything matches, the count is reconciled.
Referring now more particularly to
FIGS. 11-16
of the drawings, the application of the system
10
, in accordance with the present invention, and as previously shown in
FIGS. 1-9
, to achieve secure, reliable, and convenient dispensing, containing, and monitoring of paper tokens
12
in a gaming machine
14
through the payout controlling software is described. The payout controlling software comprehensively controls the operations of the payout of the paper tokens
12
. The operations of the payout of the paper tokens
12
which may be controlled by the payout controlling software may include, by way of example only, the setup, reset, testing, maintenance, startup, payment, and monitoring operations thereof.
As shown in
FIG. 11
, upon initial machine installation, in a one-time process that is only performed on machine installation, one-time settable values and parameters are set under the control of the payout controlling software. At step
96
the system
10
will startup and complete clearing of memory in the memory device
94
. The system
10
will then determine if a hopper
16
is present, at step
98
. If the hopper
16
is not determined to be present, at step
98
, the system
10
immediately exits at step
108
. If, on the other hand, the hopper
16
is present, the operator will be prompted at step
100
to set options for the gaming machine
14
and the dispensing means for the game identifier, the denomination of the paper tokens
12
and the fill count in the hopper
16
. At step
102
the memory of the memory device
94
in the cassette
18
will be verified. If the memory of the memory device
94
in the cassette
18
is found to be invalid at step
104
, the hopper
16
will be considered to be inoperative at step
106
, the proper messages will be sent to the host system when connected, and the routine exits at step
108
. If the memory is found to be valid, however, at step
104
, operation will continue at step
110
.
At step
110
, the memory in the memory device
94
in the cassette
18
will be checked to determine which logic support path to use for continued operation of the hopper
16
. If the game determines that it will not use the memory device
94
, support logic for the system
10
other than the docking station, which comprises the non-docking station, will be set and administered at step
112
, and the routine exits at step
108
. If the game determines that it will use the memory, docking station support logic will be set and administered at step
114
. The game will download the memory and verify its options accordingly at step
116
, and the routine exits at step
108
.
Referring now to
FIG. 12
, for system reset at step
118
, the memory in the memory device
94
in the cassette
18
will be verified under the control of the payout controlling software at step
120
and, if found valid, at step
122
operation will continue. If the memory is found to be invalid at step
122
, the hopper
16
will be considered to be inoperative at step
124
, the hopper messages will be sent to the host system, a local “tilt” message will be displayed at the gaming machine
14
, and the routine exits at step
126
. If, however, the insertion of the cassette
18
is detected at step
128
, for docking station support, the gaming machine
14
will automatically obtain the fill count of the hopper
16
from the memory device
94
in the cassette
18
at step
130
. For non-docking station support, the operator will be prompted to set the fill amount at step
132
, with a default of no change, and to change the count of paper tokens
12
in the cassette
18
at step
134
, with a default of no change.
As shown in
FIG. 13
, for non-game operations, such as testing and maintenance, a diagnostic function will be provided under the control of the payout controlling software at step
136
to test the hopper
16
by completely dispensing a single paper token
12
at step
138
. If the game senses proper operation, it will display “pass” or “fail” accordingly.
If it displays “pass”, the game will treat this as a bill out test at step
142
, incrementing the game test meter for the paper tokens
12
and the count of paper tokens
12
dispensed from the cassette
18
. Furthermore, if the docking station support is set, the system decrements the game count of the paper tokens
12
in the cassette
18
, and increments the other meters and sends signals as needed, and continues the routine at step
144
to start the meter display at step
146
, and to present meters at step
148
to monitor all of the related signals. It will be appreciated that a metering group displays the game meters. The routine will then continue at step
150
, to start an input test at step
152
. The current status of the input signals for the hopper
16
, will be displayable at step
154
, such as that the hopper is installed, the cassette
18
is installed, the cassette
18
is empty, the motor is on, a paper token
12
is at the end of the payout path, and/or a paper token
12
is rejected. The routine then continues at step
156
. If the game displays “fail” at step
140
, the hopper
16
will be set as inoperative in step
158
, and the routine continues at step
144
.
As illustrated in
FIG. 14
, after a win or collect lockup evaluation has been completed, when a direct payout of a win in paper tokens
12
occurs, the payout starts under the control of the payout controlling software at step
160
. If the paper tokens
12
dispensed are coupons, as determined at step
162
, if the payment is not a collect from a credit meter, as determined at step
164
, and if the win warrants a coupon as determined at step
166
, then a coupon is dispensed at step
168
, error messages are properly supported and host messages are sent accordingly, any remaining payout is paid in coins, at step
170
, and pay is complete, at step
172
. If the payment is a collect from a credit meter, as determined at step
164
, then any remaining payout is paid in coins, at step
170
, and pay is complete, at step
172
. If the win does not warrant a coupon, as determined at step
166
, any remaining payout is paid in coins, at step
170
, and pay is complete at step
172
. If, on the other hand, the paper tokens
12
dispensed are not coupons but are instead bills, as determined at step
162
, the number of bills to be dispensed is calculated at step
174
. If no attendant assisted payment is required as determined at step
176
, then whether the payout is over the bill limit is determined at step
178
, and, if not, the required payment of bills begins at step
180
. If an attendant assisted payout is required, as determined at step
176
, then the attendant assisted payout and value are displayed at step
182
, jackpot music is started at step
184
, and a game timer “tower” lamp is set. Then a message is sent to the central system notifying that attendant assisted payment is required, and the value owed to the player is presented in credits along with an annotation that an attendant assisted payout is required, an audit keyswitch is then activated at step
186
.
Once the keyswitch is activated, at step
186
, whether the payout is by handpay is then determined at step
188
. When handpay is required, as determined at step
188
, the handpay is accounted for, at step
190
, and pay is complete at step
172
. When no handpay is required, as determined at step
188
, and when payment begins at step
180
, the payout sounds are started, at step
192
, and the game tower lamp is cleared. The paid amount is then displayed, incremented by the value of the paper tokens
12
in credits as the paper tokens
12
are taken from the hopper
16
, and the paper tokens
12
are dispensed at step
194
until the required number of bills have been dispensed. The appropriate paper tokens
12
meters are updated, such as paper tokens dispensed, paper tokens value dispensed, and paper tokens rejected. The count of the paper tokens
12
is updated in the cassette
18
, and if no errors have occurred such as a misfeed, jam, or insufficient paper tokens
12
, as determined at step
196
, any remaining payout is paid in coins, at step
170
, and payment is completed at step
172
.
If an error has occurred, as determined at step
196
, the game tower lamp is set to “tilt”, a message is sent to the central system, and it will be determined at step
198
whether handpay is required. If there is to be no handpay, as determined at step
198
, the game will return to a coin payout mode at step
170
, evaluating the payout for regular lockup conditions. If the hopper
16
lockup is not set or is evaluated to be inactive, the paper tokens
12
are dispensed until the required number of paper tokens
12
have been dispensed, or an error occurs, such as a misfeed or jam, or there are insufficient paper tokens
12
. The appropriate meters are updated, including paper tokens dispensed, the value of paper tokens dispensed, and paper tokens rejected, and the paper tokens
12
in the cassette
18
are counted. The remaining amount of money is paid out in coins at step
170
, and pay is complete at step
172
. If handpay is required, as determined at step
198
, proper accounting will be performed at step
190
, and the game will return to a pay completed and game over state at step
172
.
Referring to
FIG. 15
, upon beginning the operation of dispensing paper tokens
12
, at step
200
, an initial signal will be sent under the control of the payout controlling software comprising a “begin dispensing” signal at step
202
sent to the hopper
16
, and a message that the dispensing of the paper tokens
12
is beginning is sent at step
204
to the central system, when the motor is first turned on during a payout session. If a signal is received at step
206
of paper tokens
12
which are rejected, for example such as a double feed, the count in the meters will be adjusted at step
208
, including the count of paper tokens
12
in the cassette
18
which will be decreased by two. The counts for the game paper tokens rejected meter, the cassette paper tokens dispensed, and cassette paper tokens escrowed, will be increased by two. Whether there are bills remaining to dispense is then determined at step
210
. If there are bills remaining, dispensing will continue at step
212
; if not, the game will send a “stop dispensing” signal to the hopper
16
at step
214
, and coinpay will begin at step
216
. If there is no double feed, as determined at step
206
, whether there is a jam will be determined at step
218
. If there is a jam, as determined at step
218
, that is, the jam timer expires, the game will send a “jammed paper tokens” error message at step
220
, an error notification signal will be invoked, and a game tower light “tilt” indication will be activated. If there is no jam, as determined at step
218
, whether there are bills remaining to be dispensed is determined at step
210
. If so, dispensing will continue at step
212
; if not, a “stop dispensing” signal will be sent by the game to the hopper
16
at step
214
, and coin payout will begin at step
216
.
For each paper token
12
that is dispensed, at step
222
, the metering presentation shall appear like that of a payout from a coin hopper, except that the amounts shall increase by the value of the paper token dispensed, at step
224
. A signal will be returned at step
226
to the main program and a message will be sent to the central system indicating that a paper token
12
has been dispensed. The meters for game paper tokens
12
to pay and game paper tokens
12
in the cassette
18
will be decremented, whereas the counts for the game paper tokens
12
dispensed and the paper tokens
12
dispensed from the cassette
18
will be incremented. The meter for the game value dispensed will also be increased by the value of the paper tokens
12
dispensed. If the last paper token
12
has been dispensed, as determined at step
228
, a “stop” signal will be sent to the hopper
16
, at step
214
; otherwise dispensing will continue at step
212
. If there are no paper tokens
12
remaining to dispense, a “stop dispensing” signal is sent to hopper
16
, at step
214
, and coin payment begins at step
216
.
As shown in
FIG. 16
, monitoring of conditions and responses at step
230
includes determining at step
232
under the control of the payout controlling software whether the count of paper tokens
12
remaining in the cassette
18
has dropped to a preset value, such as
50
, whereupon a “cassette low” message will be generated at step
234
, and monitoring will continue at step
236
. If the count of paper tokens
12
left in the cassette
18
is zero as determined in step
238
, a “cassette empty” message will be generated at step
240
. If the payout is in coupons, at step
242
, the game is flagged to be disabled when the next coupon is won, at step
244
, and monitoring continues at step
236
. If the payment is not in coupons, at step
242
, the hopper
16
will be disabled at step
246
, with monitoring continuing at step
236
. If the count of paper tokens
12
left in the cassette
18
is zero at step
238
, and if the paper tokens
12
are paper money, all further payments will be made in coins if the remaining amount of payout is less than the lockup level of the hopper. If the further payment amount is more than the lockup level of the coin hopper, an attendant pay “tilt” will be declared. If a paper token
12
is not dispensed within a set period of time, such as three seconds, as determined at step
248
, and as indicated by expiration of the timer for dispensing of paper tokens
12
, a “jammed/misfeed” message will be sent to the host, at step
250
. A “tilt” tower light will then be activated in game machine, the hopper
16
will be disabled, at step
246
, and monitoring will continue at step
236
. If a paper token
12
is not removed from the hopper
16
by the player within a set period of time, such as three seconds, as determined at step
252
, a special sound will be produced to prompt the player at step
254
, and monitoring will continue at step
236
. If the count signal goes low at any unrequested time, as determined at step
256
, a “run on” message will be sent at step
258
, and the total of any paper tokens
12
overpaid and any cassette
18
overpays will be incremented at step
260
. If none of these conditions occurs, monitoring continues at step
236
.
There are functional responsibilities for each system interfacing with the memory device
94
, and protocol is required to implement the cassette
18
with the memory device
94
therein with the hopper
16
and the gaming machine
14
. The timing sequences of operation of the hopper
16
are: a motor-on signal is set high, which starts the hopper
16
, and a jam timer is started; a paper token
12
reaches the end of the hopper, a count signal goes low, the jam timer is cleared, and a player timer is started. If a paper token
12
has not been removed prior to the time the player timer expires, a “paper token waiting” sound is played. A paper token
12
is removed from the hopper
16
, and the count signal goes high. The next paper token
12
starts feeding, the paper token
12
waiting sound is stopped, and the jam timer is started.
If a paper token
12
is rejected, as for example when two paper tokens
12
are stuck together, a reject signal goes high, the rejected paper token
12
is diverted to the escrow area
68
, and the jam timer is cleared. The rejected paper token
12
is in the escrow area, the reject signal goes low, the next paper token
12
starts feeding, and the jam timer is started.
If the hopper
16
is jammed, the jam timer expires, the hopper motor-on signal is set low, and a paper token
12
jammed message is sent. The paper token
12
is removed from the hopper
16
, the count signal goes high, and the player timer is cleared. When all of the paper tokens
12
to be paid out have been dispensed, the hopper motor signal is set low.
If the cassette
18
runs empty, the last paper token leaves the cassette
18
, and the cassette
18
empty signal goes high.
Therefore, in accordance with the present invention, initially, the cassette
18
may be filled with the paper tokens
12
of a particular denomination, and the cassette
18
may then be locked via the keys
64
inserted in the locks
62
so as to seal the cassette
18
, as shown in
FIGS. 4
, and
8
-
9
. The denomination of bills in the cassette
18
may then be stored in the memory element
94
of the cassette
18
, and may be verified visually through the openings
66
in the cassette
18
or by color coding or other indicia on the cassette
18
. The fill level of bills in the cassette
18
may be verified by openings (not shown) in the side of the cassette
18
, such as for example a slot or a series of holes therein. The locked cassette
18
may then be inserted in the compartment
28
in the hopper
16
, and the hopper
16
may then be locked through the keys
32
inserted in the locks
30
, as shown in
FIGS. 2-3
and
5
. The hopper
16
may then be installed in a gaming machine
14
. When the cassette
18
is removed from or replaced in the gaming machine
14
, in non-docking station operation, the operator will be prompted to respond to a query asking if the cassette had been refilled. If no, regular initialization will continue. If yes, another prompt will ask the operator if the value in the fill amount of the number of the paper tokens
12
put into the cassette
18
previously should be used as the refill amount, with the default answer “yes”.
Under software control, upon installation of the hopper
16
in gaming machine, the gaming machine
14
may test the functioning of the hopper
16
, and information relating to the hopper
16
and the cassette
18
may be stored in a memory element in the gaming machine
14
. In particular, in docking station operation, when the cassette
18
is installed in the gaming machine
14
, the gaming machine
14
writes its identifier into the memory device
94
the cassette
18
, and obtains the fill amount and denomination of bills from the memory device
94
in the cassette
18
. The fill amount initializes the count to determine when the cassette
18
is low and empty, and the denomination is to test for a denomination mismatch or token operation. A zero value for the denomination will indicate that there are non-value coupons in the hopper
16
. If the paper token
12
value is selected, it must be equal to or greater than the game's single credit value. If, however, the paper token
12
value selected is less than the game paper token value, the hopper
16
will be disabled.
For non-docking station operations, all parameters, such as fill amount, denomination of bills, and accounting for the cassette
18
, are kept in the gaming machine
14
. The gaming machine
14
will also maintain a set of game meters. The game meters will indicate the current paper tokens
12
in the cassette
18
; the number of paper tokens in the escrow area
68
; the number of paper tokens
12
dispensed during testing; the number of the paper tokens
12
actually dispensed, not including testing; and the total value of the paper tokens
12
dispensed, not including testing. The game meters for the count of the paper tokens
12
dispensed and total value of paper tokens
12
dispensed will be cumulative and will not be reset upon a fill of the paper tokens.
For docking station operation, the gaming machine
14
ascertains that the hopper
16
will be operated through use of docking station supported logic, information, and operation. The gaming machine
14
will maintain a set of meters, contained in and updated by the gaming machine
14
, and an image of the memory device
94
model referred to as cassette meters. The game meters for the count of paper tokens
12
dispensed and total value of paper tokens
12
dispensed will be cumulative and will not be reset upon a fill of paper tokens. The count of the paper tokens
12
in the cassette
18
, the paper tokens
12
rejected, and the paper tokens
12
dispensed during testing will be reset upon a fill of paper tokens or upon a new cassette
18
being installed in a gaming machine
14
.
A player may then insert a wager in the wager accepting mechanism
26
in the gaming machine
14
, play the game, and if he or she wins the game, the paper tokens
12
are dispensed through the slot
36
at a location in the gaming machine
14
where the player will be aware of the dispensing thereof.
The paper tokens
12
are transported through the payout path
42
in the cassette
18
and the hopper
16
, for dispensing thereof by the interaction of the cassette transport mechanism
40
and the hopper transport mechanism
38
, as shown in
FIGS. 8-9
. The motors
56
and
58
drive the gears
48
and the rollers
44
in the hopper
16
which engage and drive the gears
54
and the rollers
50
in the cassette
18
to pull a single paper token
12
from the paper tokens on the tray
88
biased upwardly by the spring
90
, and to transport the paper token along the payout path
42
until it projects through the slot
36
, where it awaits removal by the player. Upon removal of a paper token
12
by the player, a further paper token
12
is transported through the payout path
42
so as to project through the slot
36
for removal by the player, until the amount of the payout has been dispensed.
A paper token
12
, while being transported along the payout path
42
through the cassette
18
and the hopper
16
, passes sensors which sense payout status, including the sensor
74
proximate the beginning of the payout path
42
, for sensing that a paper token
12
is in the cassette transport mechanism
40
and out of the cassette
18
. The sensor
78
senses that a paper token
12
has reached the location thereof. The sensors
80
proximate the end of the payout path
42
sense that a paper token
12
has reached the location thereof, that it is projecting through the slot
36
, and that a person has removed the paper token
12
therefrom.
Other sensors in the hopper
16
and the cassette
18
sense conditions relating to operations thereof and the status of the supply of paper tokens
12
. The sensors
82
are mounted on elements for flagging conditions of the motors
56
and
58
, such as that the motors are running, the length of time the motors are running, or that the motors are running slowly, and to measure the length of the bills being dispensed. The sensors
84
project an optical beam across and diagonal to the paper tokens
12
, to sense when the cassette
20
is empty. The sensor
86
is used to detect low condition of the paper tokens
12
. A mechanical flag is connected to and operable with a tray
88
which supports the paper tokens
12
, which tray
88
is biased by a spring
90
to be movable upwardly as the paper tokens are dispensed, and activates a reflective sensor
92
upon low condition of the paper tokens to indicate such condition.
If more than a single paper token
12
, e.g. as when two paper tokens
12
are stuck together, moves along the payout path
42
, this condition is sensed by the sensors
76
, which activate the solenoid actuated diverting mechanism
70
, actuating the diverters
72
to direct such paper tokens into the escrow area
68
for storage therein, as shown in
FIGS. 8-9
.
Security and accounting information relating to the paper tokens
12
, the hopper
16
, and the cassette
18
may then be stored in the memory device
94
. Such stored information includes an identifier for the cassette
18
, different from the identifiers for the other cassettes
18
in the system
10
and an identifier for a gaming machine
14
in which a cassette
18
has been installed, which identifier is different from identifiers for other gaming machines
14
. It further include the number of the paper tokens
12
that have been diverted to the escrow section
68
, the denomination of bills in the cassette
18
, and the number of the paper tokens
12
loaded in the cassette
18
. Also included are the number of the paper tokens
12
dispensed by the hopper
16
, incremented each time a paper token
12
is dispensed by the hopper
16
, and the number of the paper tokens
12
dispensed by the hopper
16
during non-payout of the paper tokens
12
, as during testing and maintenance of the gaming machine
14
. Further included are the date and time of installation of the hopper
16
in a gaming machine
14
and the date and time of filling the cassette
18
with the paper tokens
12
. Also included are an identifier of a person last accessing the cassette
18
, wherein the identifier of each person authorized to have access to the cassette
18
is different from the identifier for each other authorized person, and a data integrity check for insuring the integrity of the stored information.
Messages relating to security and accounting functions of the gaming machine
14
may then be sent by a communicating device in the gaming machine
14
to a central monitoring system, including: the unique identifiers of the cassette
18
and the gaming machine
14
in which the cassette
18
is installed; that the hopper
16
is about to dispense a paper token
12
, adapted to be sent prior to the start of dispensing of a paper token
12
; that a paper token
12
has or has not been dispensed or the number of the paper tokens
12
to be dispensed by the hopper
16
for each payout; that the hopper
16
has been installed or removed from the gaming machine
14
; that the cassette
18
continues to dispense the paper tokens
12
to a player after paying out to the player the number of the paper tokens
12
to be dispensed in a payout; or that the hopper
16
has been prevented from dispensing a paper token
12
.
Monitoring of security and accounting functions of the gaming machine
14
may then be conducted by devices which monitor when a message has not been received from the gaming machine
14
that a paper token
12
has been dispensed, within a period of time after receipt of a message from the gaming machine
14
that dispensing of a paper token
12
is about to start; that the cassette
18
does not have any paper tokens
12
remaining therein; the dispensing of a paper token
12
from the gaming machine
14
; the installation and removal of the hopper
16
relative to the gaming machine
14
; or the installation and removal of the cassette
18
relative to the hopper
16
.
The present invention provides improved systems and methods for dispensing tokens from gaming machines in a secure, verifiable, reliable, and convenient manner, while enhancing player satisfaction and excitement and reducing operating and maintenance costs.
In accordance with the present invention, the system and method provide for the effective dispensing of paper tokens under the control of software, from a securely locked cassette and hopper, wherein the paper tokens are effectively transported therethrough and rejected paper tokens are directed into an escrow area therein, the dispensing takes place in plain view of the player and of the security monitoring system, and the cassette memory device securely stores critical operational, security and accounting information which is communicated to the central system from the gaming machine.
Examples of a preferred form of source code for use in carrying out the above described software and firmware steps in conjunction with the hardware as described above, is included in the microfiche appendix as Appendix A, attached to this application and incorporated herein. Appendix B attached to this application and incorporated herein comprises a preferred form of the source code for an operating system used in conjunction with the current invention.
It will be apparent from the foregoing that, while particular forms of the invention have been illustrated and described, various modifications can be made without departing from the spirit and scope of the invention. Accordingly, it is not intended that the invention be limited, except as by the appended claims.
Claims
- 1. A method of dispensing a payout from a gaming machine, in a system which includes means for dispensing a payout in the form of paper tokens wherein the dispensing means are adapted to be installed in the gaming machine, and software means for controlling the dispensing means, comprising the steps of:starting up the system; and dispensing of the paper tokens from the dispensing means under the control of the software means.
- 2. The method of claim 1, wherein the system further includes a central system for monitoring operations of the gaming machine, and the gaming machine further includes means for sending a message to the central system relating to the operations of the gaming machine, further comprising the step of sending a message to the central system that the dispensing of the paper tokens is starting wherein the message is sent before the start of the dispensing of the paper tokens.
- 3. The method of claim 1, wherein the system further comprises means for determining whether the paper tokens are to be dispensed by the dispensing means, and means for rejecting the paper tokens which are not to be dispensed by the dispensing means, further comprising the steps of determining whether the paper tokens are to be dispensed by the dispensing means, and rejecting the paper tokens which are not to be dispensed by the dispensing means.
- 4. The method of claim 1, wherein the system further includes means for containing the paper tokens to be dispensed by the dispensing means, which containing means are adapted to be installed in the dispensing means, and means for transporting a paper token from the containing means through the dispensing means, further comprising the step of transporting a paper token from the containing means through the dispensing means.
- 5. The method of claim 4, wherein the system further includes means in the gaming machine for determining that a paper token is jammed in the transporting means and sending a signal to the dispensing means to stop dispensing the paper tokens, further comprising the step of stopping the dispensing of the paper tokens responsive to the signal to stop dispensing the paper tokens sent by the gaming machine to the dispensing means.
- 6. The method of claim 4, wherein the system further includes means for sensing the completed dispensing of the paper token from the dispensing means, further comprising the step of completing the dispensing of the paper token from the dispensing means.
- 7. The method of claim 6, wherein the step of completing the dispensing of the paper token from the dispensing means comprises the player having removed the paper token from the dispensing means.
- 8. The method of claim 6, wherein the system further includes means for containing the paper tokens to be dispensed by the dispensing means, which containing means are adapted to be installed in the dispensing means, and wherein the system further includes meters in the gaming machine for monitoring signals related to operations of the containing means and the dispensing means, which meters include a meter for counting the paper tokens dispensed from the containing means, further comprising the step of incrementing the meter for the count of the paper tokens dispensed from the containing means upon complete dispensing of the paper token.
- 9. A method of dispensing a payout from a gaming machine, in a system which includes means for dispensing a payout in the form of paper tokens wherein the dispensing means are adapted to be installed in the gaming machine, and software means for controlling the dispensing means comprising the steps of:starting up the system; dispensing of the paper tokens from the dispensing means under the control of the software means; means for containing the paper tokens to be dispensed by the dispensing means, which containing means are adapted to be installed in the dispensing means; means for transporting a paper token from the containing means through the dispensing means, transporting a paper token from the containing means through the dispensing means; means in the gaming machine for determining that a paper token is jammed in the transporting means; sending a signal to the dispensing means to stop dispensing the paper tokens; stopping the dispensing of the paper tokens responsive to the signal to stop dispensing the paper tokens sent by the gaming machine to the dispensing means; means for sensing the dispensing of a paper token; a timer for timing the dispensing of a paper token, which timer starts at the time of the beginning of the dispensing of the paper token, and runs until a set period of time expires, stopping prior to the set period of time if the sensing means sense the completed dispensing of the paper token; starting the timer upon the beginning of the dispensing of the paper token; and sending a signal to the dispensing means to stop dispensing the paper tokens when the timer expires.
- 10. The method of claim 9, further comprising the step of disabling the dispensing means upon expiration of the set period in the timer.
- 11. A method of dispensing a payout from a gaming machine, in a system which includes means for dispensing a payout in the form of paper tokens, wherein the dispensing means are adapted to be installed in the gaming machine, comprising the steps of:starting up the system; and monitoring the dispensing of the paper tokens from the dispensing means.
- 12. The method of claim 11, wherein the system further includes means for containing the paper tokens to be dispensed by the dispensing means, which containing means are adapted to be installed in the dispensing means, and means for sensing whether the count of the paper tokens left in the containing means has dropped to a preset level, further comprising the step of determining whether the count of the paper tokens left in the containing means has dropped to a preset level.
- 13. The method of claim 12, further comprising the step of sending a message to the central system that the count of paper tokens left in the containing means has dropped to the preset level.
- 14. The method of claim 11, wherein the system further includes means for containing the paper tokens to be dispensed by the dispensing means, which containing means are adapted to be installed in the dispensing means, and means for sensing whether the count of the paper tokens left in the containing means is zero, further comprising the step of determining whether the count of the paper tokens left in the containing means is zero.
- 15. The method of claim 14, further comprising the step of sending a message to the central system that the count of paper tokens left in the containing means is zero.
- 16. The method of claim 14, further comprising the step of disabling the dispensing means.
- 17. The method of claim 14, wherein the paper tokens comprise coupons, further comprising the step of disabling the dispensing means when the next coupon is paid from the gaming machine.
- 18. The method of claim 14, wherein the system is adapted to further dispense coin tokens, and further includes means for containing the coin tokens, and the coin token containing means are further adapted to be installed in the gaming machine, further comprising the step of dispensing coin tokens for the payout remaining after the dispensing of the paper tokens.
- 19. A method of dispensing a payout from a gaming machine, in a system which includes means for dispensing a payout in the form of paper tokens, wherein the dispensing means are adapted to be installed in the gaming machine, comprising the steps of:starting up the system; monitoring the dispensing of the paper tokens from the dispensing means; means for sensing the dispensing of a paper token; a timer for timing the dispensing of a paper token, which timer starts at the time of the beginning of the dispensing of the paper token, and runs until a set period of time expires, stopping prior to the set period of time if the sensing means sense the completed dispensing of the paper token; starting the timer upon the beginning of the dispensing of the paper token; and sending a signal to the dispensing means to stop dispensing the paper token when the timer expires.
- 20. The method of claim 9, wherein the system further includes means for prompting the player to remove the paper token from the dispensing means, further comprising the step of activating the prompting means when the timer expires.
- 21. A method of dispensing a payout from a gaming machine, in a system which includes a dispenser adapted to provide a payout in the form of paper tokens, wherein the dispenser is adapted for use with the gaming machine, and software means for controlling the dispenser, comprising the steps of:starting up the system; and dispensing of the paper tokens from the dispenser under the control of the software means.
- 22. The method of claim 21, wherein the dispensing step further includes accepting a wager in the form of paper tokens, and transporting the accepted paper tokens for dispensing thereof.
- 23. The method of claim 21, wherein and the dispensing step further includes dispensing a plurality of denominations of the paper tokens from the dispenser.
- 24. The method of claim 21, wherein the dispensing step further includes separately containing each of the plurality of paper token denominations, determining the paper token denominations to be transported, and transporting the paper token denominations for dispensing thereof.
- 25. A method of dispensing a payout from a gaming machine, in a system which includes a dispenser adapted to provide a payout in the form of paper tokens, wherein the dispenser is adapted for use with the gaming machine, comprising the steps of:starting up the system; and monitoring the dispensing of the paper tokens from the dispenser.
US Referenced Citations (64)
Foreign Referenced Citations (2)
Number |
Date |
Country |
4240797A1 |
Jun 1994 |
DE |
WO8500910 |
Feb 1985 |
WO |