The present invention relates to a gaming machine such as a slot machine, pachi-slot machine, video poker machine, etc., having: multiple changeable indication devices for changing and displaying multiple kinds of symbols necessary for the game; and control device such as a microcomputer or the like for controlling each of the multiple changeable indication devices so as to stop the motion thereof. Furthermore, the present invention relates to a gaming system and a management server including the gaming machine.
Examples of conventional gaming machines of this kind include slot machines. With regard to the slot machine game, the player can bet a part of the inserted coins or a part of the credited coins. In this case, when the user operates a start lever, spin switch, or the like, the game begins. At the beginning of the slot machine game, multiple reels having symbols on the outer face thereof start to rotate. Subsequently, the rotation of each reel is stopped according to a predetermined procedure, whereupon one round of the game ends.
Examples of conventional gaming machines include the following gaming machine as follows. That is to say, in the event that the reels come to display a particular combination of the symbols or a single particular symbol in a first-stage game, a second-stage game (bonus game) is initiated in which the player is given an advantage in comparison with the first-stage game (see Japanese Unexamined Patent Application Publication No. 2003-62177, for example).
With such a gaming machine, in some cases, different kinds of the second-stage games are performed multiple times. The second-stage game is performed as follows. That is to say, first, the player selects one from among multiple choices. In cases in which the choice that is selected is correct, the player receives a predetermined profit such as coins, medals, or the like.
There is a demand that such a gaming machine as described above be provided with a new form of amusement.
The present invention has been made in view of the aforementioned problems. Accordingly, it is an object thereof to provide a gaming machine and a management server which offers a new form of amusement, and a gaming system including such a gaming machine and management server.
In order to achieve the aforementioned object, the present invention provides a gaming machine as described below.
(1) As an aspect of the present invention, a gaming system (e.g., a gaming system 100 described later in the first embodiment, a gaming system 200 described later in the second embodiment, etc.) comprises: multiple gaming machines (e.g., gaming machines 1a through 1h, etc., described later) including special game initiation device (e.g., main control circuit 71, device for performing processing in Step S19 shown in
In an arrangement according to the invention described in (1), each of the multiple gaming machines includes: special game information transmitting device for transmitting special game information to the management server, which notifies the management server that a special game has been initiated by the special game initiation device; and special game participation transmitting device for transmitting special game participation information to the management server, which notifies the management server of the participation in the special game. Furthermore, the management server includes: special game information receiving device for receiving the special game information transmitted by the special game information transmitting device; special game initiation information transmitting device for transmitting special game initiation information to the gaming machines other than the gaming machine where the special game has been initiated, which notifies the gaming machines of the initiation of the special game; special game participation information receiving device for receiving the special game participation information from the multiple gaming machines via communication device; and game value providing command transmitting device for transmitting a command to the gaming machines, which instructs the game value providing device to provide the players with game values corresponding to the results of the special game. Such an arrangement offers a new form of amusement.
Let us consider a case in which a special game has been initiated by a player at any given one of the multiple machines. In this case, such an arrangement permits the other players, at the gaming machines other than the gaming machine where the special game has been initiated, to participate in the special game, in addition to providing the special game to the player who has initiated the special game. This provides a gaming system that offers amusement in an open and cooperative manner, unlike conventional gaming machines which operate in a closed and solitary manner, specifically, in a manner which provides a special game to only the gaming machine where the special game has been initiated.
Also, such an arrangement provides game values to the players corresponding to the results of the special game. This motivates the players to play their own roles in the special game in a cooperative manner. This offers a new kind of amusement in which the players play a game in a cooperative manner, in addition to the amusement of a conventional game in which the player plays a game in a solitary manner.
(2) In an arrangement according to a gaming system disclosed in (1), an arrangement may be made in which the game value providing command transmitting device of the management server transmits a command, which instructs the game value providing device to provide a game value, to each of the multiple gaming machines, such that there is difference in the game value, provided by the game value providing device (e.g., there is difference in the coin payment amount as described later), between the gaming machine that has transmitted the special game information via the special game information transmitting device and the other gaming machines that have not transmitted the special game information.
In such an arrangement according to the invention described in (2), there is a difference in the game value to be paid out to the player between the gaming machine that has transmitted the special game information and the other gaming machines that have not transmitted the special game information. This ensures the fairness among the players, thereby avoiding a situation in which the players lose interest in the game.
Let us consider an arrangement in which there is no difference in the game value to be paid out between the players at the gaming machine where the special game has been initiated and the other gaming machines where the players participate in this special game. Such an arrangement is unfair with respect to the relation between the player who has struggled to initiate the special game and the players who can participate in this bonus game at almost no costs. Accordingly, such an arrangement can adversely affect the interest of the player in the game. However, with the arrangement described in (2), there is a difference in the game value to be paid out between the players at the gaming machine where the special game has been initiated and the other gaming machines where the players participate in this special game. This ensures fairness among the players, thereby avoiding a situation in which the players lose interest in the game.
(3) Within a gaming system described in (1) or (2), an arrangement may be made in which the game value providing command transmitting device of the management server transmits a command, which instructs the game value providing device to provide a game value, to each of the multiple gaming machines, such that the game value providing device provides game values corresponding to the results of the special game (e.g., “victory”, “escape”, “defeat”, etc., as described above).
With such an arrangement according to the invention described in (3), the game value provided to the player varies corresponding to the results of the special game. This offers a new form of amusement in the game, in addition to the amusement of the special game provided by conventional gaming machines. This increases the player's level of interest in the game.
Let us consider a game which provides a special game in which the player plays an allied character role in a battle game to destroy a dragon. With such a game, each of the actions of the allied characters, e.g., commands such as “attack”, “magic”, “escape”, etc., affects the results of the special game, and accordingly, each of these actions affects the game value provided to each player. This increases the player's level of interest with respect to strategy, e.g., what command the player should select, thereby improving the amusement value of the game.
(4) In another aspect of the present invention, a management server employed in a gaming system (e.g., gaming system 100 described later in the first embodiment, a gaming system 200 described later in the second embodiment, etc.) comprises: multiple gaming machines (e.g., gaming machines 1a through 1h, etc., as described later) including special game initiation device (e.g., main control circuit 71, device for performing processing in Step S19 shown in
In an arrangement according to the present invention described (4), the management server comprises: special game information receiving device for receiving special game information from at least one of the multiple gaming machines through the communication device, which notifies the management server of the initiation of the special game; special game initiation information transmitting device for transmitting special game initiation information to the gaming machines other than the gaming machine that has transmitted the special game information through the communication device, which notifies the gaming machines of the initiation of the special game; special game participation information receiving device for receiving special game participation information from the multiple gaming machines through the communication device, which notifies the management server of the participation in the special game; and game value providing command transmitting device for transmitting a command to the gaming machines through the communication device, which instructs the game value providing device to provide the players with game values corresponding to the results of the special game.
Let us consider cases in which a special game has been initiated by a player at any given one of the multiple machines. In this case, such an arrangement permits the other players, at the gaming machines other than the gaming machine where the special game has been initiated, to participate in the special game, in addition to providing the special game to the player who has initiated the special game. This provides a gaming system that offers amusement in an open and cooperative manner, unlike conventional gaming machines which operate in a closed and solitary manner, specifically, in a manner which provides a special game only to the gaming machine where the special game has been initiated.
Also, such an arrangement provides game values to the players corresponding to the results of the special game. This motivates the players to play their own roles in the special game in a cooperative manner. This offers a new kind of amusement in which the players play a game in a cooperative manner, in addition to the amusement of a conventional game in which the player plays a game in a solitary manner.
(5) With the management server described in (4), an arrangement may be made in which the game value providing command transmitting device transmit a command, which instructs the game value providing device to provide a game value, to each of the multiple gaming machines, such that there is difference in the game value, provided by the game value providing device (e.g., there is a difference in the coin payment amount described later), between at least one gaming machine of the multiple gaming machines and the other gaming machines.
In such an arrangement according to the invention described in (5), there is a difference in the game value to be paid out to the player between at least one gaming machine (gaming machine that has transmitted the special game information) among the multiple gaming machines and the other gaming machines. This ensures the fairness among the players, thereby avoiding a situation in which the players lose interest in the game.
Let us consider an arrangement in which there is no difference in the game value to be paid out between at least one player at a particular gaming machine (where the player has initiated a special game) among the multiple gaming machines and the other players who participate in this special game. Such an arrangement is unfair with respect to the relation between the player who has struggled to initiate the special game and the players who can participate in this bonus game at almost no costs. Accordingly, such an arrangement can adversely affect the interest of the player in the game. With the arrangement described in (5), there is a difference in the game value to be paid out between at least one player at a particular gaming machine (where the player has initiated a special game) among the multiple gaming machines and the other players who participate in this special game. This ensures fairness among the players, thereby avoiding a situation in which the players lose interest in the game.
(6) With the management server described in (4) or (5), an arrangement may be made in which the game value providing command transmitting device transmit a command, which instructs the game value providing device to provide a game value, to each of the multiple gaming machines, such that the game value providing device provide game values corresponding to the results of the special game (e.g., “victory”, “escape”, “defeat”, etc., as described later).
With such an arrangement according to the invention described in (6), the game value provided to the player varies corresponding to the results of the special game. This offers a new form of amusement in the game, in addition to the amusement of the special game provided by conventional gaming machines.
Let us consider a game which provides a special game in which the player plays an allied character role in a battle game to destroy a dragon. With such a game, each of the actions of the allied characters, e.g., commands such as “attack”, “magic”, “escape”, etc., affects the results of the special game, and accordingly, each of these actions affects the game value provided to each player. This increases the player's level of interest with respect to strategy, e.g., what command the player should select, thereby improving the amusement value of the game.
(7) In yet another aspect of the present invention, a gaming machine employed in a gaming system (e.g., gaming system 100 described later in the first embodiment, a gaming system 200 described later in the second embodiment, etc.) comprises: multiple gaming machines which are connected to the gaming system via communication device (e.g., LAN cable, etc., as described later), and which include special game initiation device (e.g., main control circuit 71, device for performing processing in Step S19 shown in
In such an arrangement according to the present invention described in (7), the gaming machine comprises: special game information transmitting device for transmitting special game information to the management server via the communication device, which notifies the management server of a special game having been initiated by the special game initiation device; special game initiation information receiving device for receiving special game initiation information from the management server via the communication device, which notifies the gaming machine of the initiation of a special game; special game participation transmitting device for transmitting special game participation information to the management server via the communication device, which notifies the management server of the participation in the special game; and game value providing command receiving device for receiving a command from the management server via the communication device, which instructs the game value providing device to provide a game value. This kind of arrangement offers a new form of amusement.
Let us consider cases in which a special game has been initiated by a player at any given one of the multiple machines. In this case, such an arrangement permits the other players, at the gaming machines other than the gaming machine where the special game has been initiated, to participate in the special game, in addition to providing the special game to the player who has initiated the special game. This provides a gaming system that offers amusement in an open and cooperative manner, unlike conventional gaming machines which operate in a closed and solitary manner, specifically, in a manner which provides a special game to only the gaming machine where the special game has been initiated.
Also, such an arrangement provides game values to the players corresponding to the results of the special game. This motivates the players to play their own roles in the special game in a cooperative manner. This offers a new kind of amusement in which the players play a game in a cooperative manner, in addition to the amusement of a conventional game in which the player plays a game in a solitary manner.
(8) With the gaming machine described in (7), an arrangement may be made in which the game value providing command receiving device receives a command from the management server, which instructs the game value providing device to provide game values that differ in amount between a case in which the special game information has been transmitted through the special game information transmitting device and a case in which the special game information has not been transmitted through the special game information transmitting device.
In such an arrangement according to the invention described in (8), there is a difference in the game value to be paid out to the player between the gaming machine that has transmitted the special game information and the other gaming machines that have not transmitted the special game information. This ensures fairness among the players, thereby avoiding a situation in which the players lose interest in the game.
Let us consider an arrangement in which there is no difference in the game value to be paid out between the players at the gaming machine where the special game has been initiated and the other gaming machines where the players participate in this special game. Such an arrangement is unfair with respect to the relation between the player who has struggled to initiate the special game and the players who can participate in this bonus game at almost no costs. Accordingly, such an arrangement can adversely affect the interest of the player in the game. With the arrangement described in (2), there is a difference in the game value to be paid out between the players at the gaming machine where the special game has been initiated and the other gaming machines where the players participate in this special game. This ensures fairness among the players, thereby avoiding a situation in which the players lose interest in the game.
(9) With the gaming machine described in (7) or (8), an arrangement may be made in which the game value providing command receiving device receives a command from the management server, which instructs the game value providing device to provide a game value corresponding to the results of the special game (e.g., “victory”, “escape”, “defeat”, etc., as described later).
In such an arrangement according to the present invention described in (9), the game value provided to the player varies corresponding to the results of the special game. This offers a new form of amusement in the game, in addition to the amusement of the special game provided by conventional gaming machines.
Let us consider a game which provides a special game in which the player plays an allied character role in a battle game to destroy a dragon. In such a game, each of the actions of the allied characters, e.g., commands such as “attack”, “magic”, “escape”, etc., affects the results of the special game, and accordingly, each of these actions affects the game value provided to each player. This increases the player's level of interest with respect to strategy, e.g., what command the player should select, thereby improving the amusement value of the game.
(10) In yet another aspect of the present invention, a gaming system comprises: a first gaming machine which provides a basic game and a special game in which a player is given an advantage in comparison with the basic game; a management server having the function of transmission/reception of information to and from the first gaming machine; and a second gaming machine having the function of transmission/reception of information to and from the management server. In such an arrangement, in cases in which the game stage being executed by the first gaming machine has switched from the basic game stage to the special-game stage, the first gaming machine transmits special game information to the management server, which notifies the management server of the initiation of the special game. Upon reception of special game information, the management server creates special game participation selection information based upon the special game information, and transmits the special game participation selection information to the second gaming machine. Furthermore, the second gaming machine provides the player at the second gaming machine with the special game participation selection information. When the player at the second gaming machine inputting participation selection inputs data, the second gaming machine creates special game participation information based upon the participation selection input data, and transmits the special game participation information to the management server. Furthermore, the management server transmits a start command for the special game to the first gaming machine and the second gaming machine according to the special game participation information. Furthermore, the management server transmits progress information to the first and second gaming machines during the progress of the special game while receiving input data from the players at the first gaming machine and/or the player at the second gaming machine, in order to advance the special game. Furthermore, the management server creates command information based upon the results of the special game and transmits the command information to the first and second gaming machines, which instructs the first gaming machine and/or the second gaming machine to provide each player with a corresponding game value.
(11) The gaming system described in the above (10) may further comprise a third gaming machine having the function of transmission/reception of information to/from the management server. In such an arrangement, in cases in which the management server has not received the special game participation information from the third gaming machine in a predetermined period of time after the management server has transmitted the special game participation selection information to the third gaming machine, the management server does not transmit information for the special game to the third gaming machine.
(12) With the gaming system described in the above (10) or (11), an arrangement may be made in which the management server transmits the command information to the first gaming machine and/or the second gaming machine, so as to provide the players at the first gaming machine and the second gaming machine with different game values.
(13) In yet another aspect of the present invention, a management server has a function of transmission/reception of information to and from a first gaming machine and a second gaming machine each of which provides a basic game and a special game in which a player is given an advantage in comparison with the basic game. With such an arrangement, the management server receives special game information transmitted from the first gaming machine, which notifies the management server of the initiation of the special game, creates special game participation selection information based upon the special game information, and transmits the special game participation selection information to the second gaming machine. In cases in which the second gaming machine has created special game participation information based upon participation selection input data input by the player, the management server receives the special game participation information from the second gaming machine, and transmits a start command for the special game to each of the first and second gaming machine. Furthermore, the management server transmits progress information to the first and second gaming machines during the progress of the special game while receiving input data from the player at the first gaming machine and/or the player at the second gaming machine, in order to advance the special game. Furthermore, the management server creates command information based upon the results of the special game and transmits the command information to the first and second gaming machines, which instructs the first gaming machine and/or the second gaming machine to provide each player with a corresponding game value.
(14) With the management server described in the above (13), the management server may have the function of transmission/reception of information to and from a third gaming machine. With such an arrangement, in cases in which the management server has not received the special game participation information from the third gaming machine in a predetermined period of time after the management server has transmitted the special game participation selection information to the third gaming machine, the management server does not transmit information for the special game to the third gaming machine.
(15) With the management server described above (13) or (14), the management server may transmit the command information to the first gaming machine and/or the second gaming machine, so as to provide different game values to the players at the first gaming machine and the second gaming machine.
(16) In yet another aspect of the present invention, a first gaming machine which comprises a display for displaying information regarding a game, a receiver that allows a player to input data for starting a game, and a control device for controlling the progress of the game. Furthermore, the first gaming machine has the function of providing a basic game and a special game in which the player is given an advantage in comparison with the basic game. With such an arrangement, the first gaming machine has a function of transmission/reception of information to/from a second gaming machine. In cases in which the game stage being executed by the first gaming machine has switched from the basic game stage to the special-game stage, the first gaming machine creates special game participation selection information based upon special game information which is a notification that the special game is to be initiated, and transmits the special game participation selection information to the second gaming machine. Furthermore, the second gaming machine provides the special game participation selection information to the player at the second gaming machine, creates special game participation information based upon participation selection input data input by the player at the second gaming machine, and transmits the special game participation information to the first gaming machine. Furthermore, the first gaming machine creates a start command for the special game based upon the special game participation information, which instructs the first gaming machine to start the special game, and which is transmitted to the second gaming machine. Furthermore, the first gaming machine transmits progress information to the second gaming machine during the progress of the special game while receiving the input data input by the players at the first gaming machine and/or the second gaming machine directly or through the second gaming machine, in order to advance the special game. Furthermore, the first gaming machine creates command information based upon the results of the special game and transmits the command information to second gaming machine, which instructs the first gaming machine and/or the second gaming machine to provide each player with a corresponding game value.
(17) In yet another aspect of the present invention, a second gaming machine comprises a display for displaying information regarding a game, a receiver that allows a player to input data, and a control device for controlling the progress of the game. Furthermore, the second gaming machine has the function of providing a special game in which the player is given an advantage in comparison with a basic game. In such an arrangement, the second gaming machine has a function of transmission/reception of information to/from a first gaming machine having a function of transmitting special game participation selection information based upon special game information that notifies the second gaming machine of the initiation of the special game. Furthermore, the second gaming machine provides the special game participation selection information to the player at the second gaming machine, creates special game participation information based upon participation selection input data input by the player at the second gaming machine, and transmits the special game participation information to the first gaming machine. Furthermore, the second gaming machine receives a start command for the special game transmitted from the first gaming machine. Furthermore, the second gaming machine receives the progress information from the first gaming machine during the progress of the special game while receiving the input data input by the player at the second gaming machine, in order to advance the special game. Furthermore, the second gaming machine receives command information corresponding to the results of the special game from the first gaming machine, which instructs the second gaming machine to provide a corresponding game value to the player at the second gaming machine.
(18) In yet another aspect of the present invention, a network gaming machine system comprises: a first gaming machine which comprises a display for displaying information regarding a game, a receiver that allows a player to input data for starting a game, and a control device for controlling the progress of the game, and which provides a basic game and a special game in which the player is given an advantage in comparison with the basic game; a network to which the first gaming machine is connected; and a second gaming machine which is connected to the network, and can be connected to the first gaming machine via the network. In such an arrangement, the second gaming machine comprises a display for displaying the information regarding the game, a receiver that allows a player to input data for starting a game, and a control device for controlling the progress of the game, and which has the function of providing a basic game and a special game in which the player is given an advantage in comparison with the basic game. In cases in which the game stage being executed by the first gaming machine has switched from the basic game stage to the special-game stage, the first gaming machine creates special game participation selection information based upon special game information, which is a notice that the special game is to be initiated, and transmits the special game participation selection information to the second gaming machine. Furthermore, the second gaming machine provides the special game participation selection information to the player at the second gaming machine, creates special game participation information based upon participation selection input data input by the player at the second gaming machine, and transmits the special game participation information to the first gaming machine. In addition, the first gaming machine creates a start command for the special game based upon the special game participation information, which instructs the first gaming machine to start the special game, and which is transmitted to the second gaming machine. Moreover, the first gaming machine transmits progress information to the second gaming machine during the progress of the special game while receiving the input data input by the players at the first gaming machine and/or the second gaming machine directly or through the second gaming machine, in order to advance the special game. Furthermore, the first gaming machine creates command information based upon the results of the special game and transmits the command information to second gaming machine, which instructs the first gaming machine and/or the second gaming machine to provide each player with a corresponding game value.
The special game participation selection information may be the information which notifies the players, at the gaming machines other than the gaming machine where a special game has been initiated, that each player can select to participate or not to participate in the special game. The participation selection input data may be the input data of an offer to participate in the special game, made by the player who has received the aforementioned special game participation selection information. The participation selection input data may be input through any device, e.g., a button, keyboard, mouse, voice input device, etc. The progress information may be information for indicating the progress of the special game over time, and change in the state of the special game. The command information which provides the player at the first gaming machine and/or the player at the second gaming machine with a predetermined game value may be information for instructing each gaming machine to provide a predetermined value to the player. The game value may be provided by any method, e.g., in the form of coins paid out through a hopper or the like, and in the form of information, i.e., credits.
Description will be made below regarding a first embodiment in which the present invention is applied to a gaming system 100 comprising multiple gaming machines 1 and a management server 80 which is a central payment device.
A main display 5 is formed on the lower portion of the front face of a casing 2 which is an overall framing member of the gaming machine 1. The main display 5 includes display windows 4L, 4C, and 4R each of which is formed in a rectangular shape which is taller than it is wide. A single value line 8 is marked at the center of each of the display windows 4L, 4C, and 4R.
The cabinet 2 formed as a front cover of the gaming machine 1 includes three reels 3L, 3C, and 3R therewithin, which are formed so as to be aligned with one another horizontally, and such that each reel is able to rotate. Furthermore, each of the reels 3L, 3C, and 3R has a sequence of symbols formed of multiple kinds of symbols depicted on the outer face thereof, thereby forming a changeable indication device. The symbols depicted on the reels can be observed through the display windows 4L, 4C, and 4R.
The gaming machine 1 includes a main display 5 in front of the reels 3L, 3C, and 3R, on the lower side of the casing 2, for digitally producing visual effects for a slot game and displaying a bonus game (description will be made later regarding the slot game and the bonus game) . Furthermore, the gaming machine 1 includes a second display 6 on the upper side of the casing 2, for digitally displaying the bonus game. Note that LCDs are employed as the main display 5 and the second display 6. A description will be made later regarding the main display 5 and the second display 6.
A description is being made herein regarding an arrangement in which LCDs are employed as the main display 5 and the second display 6 of the gaming machine 1 according to the present embodiment. That is to say, each display employs only an LCD. However, the present invention is not restricted to such an arrangement. Also, examples of display devices which can be employed as the main display 5 and the second display 6 include a CRT, plasma display, etc. Furthermore, one or multiple types of display devices can be employed to form the main display 5 and the second display 6.
In an ordinary game (which will be referred to as “slot game” hereafter), the main display 5 displays a PAID meter 7 and a BET meter 9 on the upper side of the display window 4L in the display region 5A thereof. Here, the PAID meter 7 displays a payout when a player wins. The BET meter 9 displays the number of the coins which are bet on a game. Furthermore, the main display 5 displays a CREDIT meter 10 on the upper side of the display window 4R in the display region 5A thereof, which displays the number of coins currently deposited.
Furthermore, a coin insertion opening 12 is provided to a control panel 11 positioned on the lower side of the main display 5, which allows the player to insert coins.
Furthermore, the control panel 11 includes a spin switch 15 which allows rotation of the reels 3L, 3C, and 3R to be initiated. Furthermore, the control panel 11 includes an error switch 13, help switch 14, cash out switch 16, BET switch 17, maximum BET spin switch 18, repeat BET spin switch 19, cross switch 24, and decision switch 25.
In the event that the gaming machine 1 makes an error, the player presses the error switch 13. Upon the error switch 13 being pressed, the error lamp 23 provided on the top face of the casing 2 is turned on, which summons the game area staff.
The help switch 14 allows the player to display, on the second display, information regarding matters which are unclear to the player. Examples of such information include the method for playing the gaming machine 1, information regarding the bonus game described later, etc.
The cash out switch 16 allows the deposited coins to be discharged to a coin tray 21 through a coin payment opening 20.
The BET switch 17 allows the player to bet the deposited coins. One coin is bet every time the BET switch 17 is pressed. Note that the number of the coins bet on one round of the game will be referred to as “BET number” hereafter.
The maximum BET spin switch 18 allows the player to bet the maximum number of the coins (four coins, for example), which can be bet in one round of the game, with a single press of the switch. Furthermore, upon the maximum BET spin switch 18 being pressed, the reels 3L, 3C, and 3R start to rotate.
The repeat BET switch 19 allows the player to bet the same number of coins as that of the previous BET number by pressing the switch. Furthermore, upon the repeat BET switch 19 being pressed, the reels 3L, 3C, and 3R start to rotate.
The cross switch 24 and the decision switch 25, which serve as input devices, allow the player to press the switch to select a desired command in the bonus game stage.
Furthermore, sound transmission openings 22 are provided on the upper side of the coin tray 21, which is a tray for receiving the discharged coins, in order to transmit to the exterior the sound generated by a speaker 43 (see
A description has been made in the present embodiment regarding an arrangement including the spin switch 15 or the repeat BET pin switch 19 which allows the player to initiate the rotation of the reels 3L, 3C, and 3R by pressing the switch. However, the present invention is not restricted to such an arrangement. Also, an arrangement may be made including a handle which allows the player to initiate the rotation of the reels 3L, 3C, and 3R by tilting the handle.
Next, a description will be made regarding the configuration of the main display 5, with reference to
The gaming machine 1 includes the main display 5 on the lower side of the casing 2 thereof, and the second display 6 on the upper side of the casing 2 thereof.
Furthermore, the liquid crystal display device 54 includes a liquid crystal back lights 292 and 293 on the upper and lower sides thereof, which provide illumination to the liquid crystal display device 54. Turning on the liquid crystal back lights 292 and 293 allows the player to clearly see the image display on the liquid crystal display device 54.
The main display 5 includes symbol illumination lamps 57 and 58 at the upper and lower portions on the inner side thereof, which illuminate the symbols on the reels 3L, 3C, and 3R. The symbol illumination lamps 57 and 58 are controlled so as to be turned on when the power supply is engaged. This allows the symbols on the reels 3L, 3C, and 3R to be clearly seen. Although cold-cathode tubes are generally employed as the symbol illumination lamps 57 and 58, the present invention is not restricted to such an arrangement.
The symbols depicted on the symbol sheets 53 can be clearly seen by the player at all times, regardless of the visual effects produced by the gaming machine 1. The liquid crystal display device 54 displays not only an image for the slot game but also an image for the bonus game.
Each of the reels 3L, 3C, and 3R includes a lamp housing 62 mounting a reel back lamp (not shown) near the front face thereof, the operation of which allows the symbols depicted on the reels to be clearly seen.
The game stages according to the present embodiment include two game stages, i.e., a slot game stage which provides a slot game, and a bonus game stage which provides a bonus game. The slot game is executed in the slot game stage according to the following procedure. That is to say, upon pressing the spin switch 15 after coins have been bet by pressing the BET switch 17, the reels 3L, 3C, and 3R start to rotate. In a normal state, the rotation of the reels 3L, 3C, and 3R stops, in that order, after a predetermined period of time. Also, upon pressing the maximum BET spin switch 18 or the repeat BET spin switch 19, the reels 3L, 3C, and 3R start to rotate in the same way. In cases in which the combination of the symbols displayed along the payline 8 matches a predetermined combination, i.e., a combination corresponding to the winning, the player wins coins.
Whereas, in cases in which a particular combination of the symbols is displayed in the slot game stage, i.e., the three dragon symbols are displayed along the payline, the game stage switches from the slot game stage to the bonus game stage. In the bonus game stage, a battle game (a game in which allied characters destroy a dragon which is an enemy character) described later is executed as a bonus game. In this bonus game stage, the player has a chance to win more coins than in the slot game stage. That is to say, in cases in which at least one gaming machine enters the battle game stage, all of the gaming machines 1a through 1h (see
Note that the term “symbol 1—symbol 2—symbol 3” as used here will represent hereafter the state in which the “symbol 1”, “symbol 2”, and “symbol 3” are displayed along the payline 8 positioned at the centers of the display windows 4L, 4C, and 4R, after the rotation of the reels stops.
A description will be made below regarding a case in which a combination of the symbols displayed along the payline 8 matches a predetermined combination in the slot game stage with reference to
As shown in
Whereas, let us say that three 1BARs are displayed along the payline 8 after the rotation of the reels 3L, 3C, and 3R stops. In this case, in cases in which the player has bet one coin, the player wins ten coins. In cases in which the player has bet two coins, the player wins twenty coins. In cases in which the player has bet three or four coins, the player wins thirty coins.
Whereas, let us say that three 2BARs are displayed along the payline 8 after the rotation of the reels 3L, 3C, and 3R stops. In this case, in cases in which the player has bet one coin, the player wins twenty coins. In cases in which the player has bet two coins, the player wins forty coins. In cases in which the player has bet three or four coins, the player wins sixty coins.
Whereas, let us say that three 3BARs are displayed along the payline 8 after the rotation of the reels 3L, 3C, and 3R stops. In this case, in cases in which the player has bet one coin, the player wins forty coins. In cases in which the player has bet two coins, the player wins eighty coins. In cases in which the player has bet three or four coins, the player wins 120 coins.
Whereas, let us say that three red 7s are displayed along the payline 8 after the rotation of the reels 3L, 3C, and 3R stops. In this case, in cases in which the player has bet one coin, the player wins fifty coins. In cases in which the player has bet two coins, the player wins one hundred coins. In cases in which the player has bet three or four coins, the player wins two hundreds coins.
Whereas, let us say that three dragons are displayed along the payline 8 after the rotation of the reels 3L, 3C, and 3R stops. In this case, in cases in which the player has bet one coin, the player wins one hundred coins. In cases in which the player has bet two coins, the player wins two hundred coins. In cases in which the player has bet three or four coins, the player wins four hundreds coins. Subsequently, the game stage switches from the slot game stage to the bonus game stage.
Whereas, let us say that three WILDs are displayed along the payline 8 after the rotation of the reels 3L, 3C, and 3R stops. In this case, in cases in which the player has bet one coin, the player wins two hundred coins. In cases in which the player has bet two coins, the player wins four hundred coins. In cases in which the player has bet three or four coins, the player wins one thousand coins.
Note that the WILD symbol has a function as a wild card, substituting for the aforementioned symbols, i.e., 1BAR, 2BAR, 3BAR, and red 7. For example, the symbol combination “1BAR—1BAR—WILD” is equivalent to the symbol combination “1BAR—1BAR—1BAR”, i.e., so-called a 1BAR winning, since the WILD symbol displayed on the right reel 3R substitutes for a 1BAR.
Next, a description will be made regarding a selection probability table for the reels 3L, 3C, and 3R with reference to
Each selection probability table shows the relation for each symbol between each range of random numbers and the corresponding symbol to be displayed along the payline 8 after the rotation of the reels 3L, 3C, and 3R stops. A description will be made below regarding a specific method for determining the symbols by a lottery, which are to be displayed along the payline 8 after the rotations of these reels stops. A CPU 121 described later determines which symbols appear on the payline 8 after the reels stop rotating by determining which symbol corresponds to the range of random numbers to which a sampled random number belongs with reference to the selection probability table shown in
A description has been made in the present embodiment regarding an arrangement in which the symbol to be displayed along the payline 8 is determined by a lottery for each of the reels 3L, 3C, and 3R. However, the present invention is not restricted to such an arrangement. Also, an arrangement may be made in which the kind of winning is determined by a lottery and the symbols to be displayed along the payline 8 after the rotation of the reels stops are determined based upon the kind of winning thus determined. That is to say, the gaming machine may include winning-type determining device for determining the kind of winning based upon the random number sampled for each round of the game.
Next, a description will be made regarding an overall configuration of a gaming system according to the present embodiment with reference to
Next, a description will be made regarding a typical electric circuit of each of the gaming machines 1a, 1b, . . . , 1h forming the aforementioned gaming system with reference to
The main control circuit 71 includes a microcomputer 120 disposed on a circuit board, which is a principal component thereof. In addition, the main control circuit 71 includes a circuit having the function of random number sampling. The microcomputer 120 includes a CPU 121 for performing control operation according to a predetermined program, and ROM 122 and RAM 123 which are storage device.
The CPU 121 is connected to a clock pulse generator 124 and a divider 125 for generating a reference clock pulse signal, and to a random number generator 126 and a random number sampling circuit 127 for generating a random number to be sampled. Note that the device for sampling a random number may be attained by executing a random number sampling operation program at the microcomputer 120, i.e., on the CPU 121. Such an arrangement does not necessarily have to include the random number generator 126 and the random number sampling circuit 127. Alternatively, such an arrangement may include the random number generator 126 and the random number sampling circuit 127 as a backup for the random number sampling operation.
The ROM 122 of the microcomputer 120 stores: a program for performing game control of the gaming machine 1; a symbol table with reference to which are determined the symbols to be displayed along the payline 8 after the rotation of all the reels 3L, 3C, and 3R stops; a winning symbol combination table with reference to which the reels 3L, 3C, and 3R are controlled, and with reference to which winning confirmation is made after the rotation of all the reels stops; and a selection probability table with reference to which symbols are determined to be displayed along the payline 8 after the rotation of all the reels 3L, 3C, and 3R stops.
Furthermore, the ROM 122 of the microcomputer 120 stores various kinds of instructions (commands), etc., which are transmitted to the sub-control circuit 171. Examples of these commands include: a demo display command; an all reel stop command; a bonus game start command, for instructing the second display 6 to display an image for a bonus game; etc.
Principal actuators included in the circuit shown in
The sub-control circuit 171, which is for controlling the main display 5 and the second display 5, controls visual effects produced by the main display 5 and the second display 6 according to control instructions (command) from the microcomputer 120. A detailed description will be made later regarding the sub-control circuit 171.
Whereas, a power amplifier 42 serving as an amplifier is connected to the output terminal of the CPU 121 through a sound source IC 41 for controlling the sound to be output from the speaker 43. The sound source IC 41 controls the power amplifier 42 and the speaker 43 according to a control signal such as a control instruction or the like, for output from the CPU 121.
Furthermore, a communication port 128 is provided for enabling the microcomputer 120 to communicate with the server 80 via communication device (a communication line) such as a LAN (local area network) cable (see
Examples of principal input signal generating device, each of which is for generating an input signal necessary for allowing the microcomputer 120 to generate a control signal, include: a coin sensor 12S, the error switch 13; the help switch 14; the spin switch 15; the cash out switch 16; the BET switch 17; the maximum BET spin switch 18; the repeat BET switch 19; the cross switch 24; the decision switch 25; a reel position detection circuit 34; a payment completion signal circuit 36; etc. The coin sensor 12S detects a coin inserted via the coin insertion opening 12. The reel position detection circuit 34 supplies signals to the CPU 121 for detecting the positions of the reels 3L, 3C, and 3R, according to pulse signals received from reel position detectors (not shown). The payment completion signal circuit 36 supplies a signal to the CPU 121 for detecting completion of payment of coins, upon the counted value counted by the coin detector 35, which has a function of detecting the coins discharged from the hopper 30, reaching a specified number. The input signal generating device are connected to the input terminals of the CPU 121.
In cases in which the combination of the symbols displayed along the payline 8 matches a particular combination corresponding to a certain winning after the rotation of all the reels stops, the CPU 121 supplies a payment instruction signal to the hopper driving circuit 32, whereupon the hopper 30 discharges a specified number of coins. At this time, the coin detector 35 counts the number of the coins discharged from the hopper 30. Upon the counted number reaching the specified number, the coin detector 35 inputs a coin payment completion signal to the CPU 121. Upon reception of the coin payment completion signal, the CPU 121 stops to drive the hopper 30 through the hopper driving circuit 32, whereupon the “coin payment processing” ends.
Note that the main control circuit 71, the hopper 30, and the hopper driving circuit 32 form the game value providing device. In cases in which the changeable indication device display a combination of symbols matching a particular combination of symbols corresponding to a certain winning after variation thereof is stopped by stop control device, the game value providing device provides a game value to the player.
In the circuit shown in
After the reels 3L, 3C, and 3R start to rotate, the number of the driving pulses, supplied to each of the stepping electric motors 49L, 49C, and 49R, is counted. The counted numbers are written to a predetermined area in the RAM 123. Each of the reels 3L, 3C, and 3R outputs a reset pulse upon each completed rotation thereof. The reset pulses are input to the CPU 121 through the reel position detection circuit 34. Upon reception of a reset pulse, the CPU 121 resets the driving pulse counted value stored in the RAM 123 to zero. This enables the RAM 123 to store a counted number corresponding to the rotational position within one-revolution for each of the reels 3L, 3C, and 3R.
Furthermore, the ROM 122 stores the symbol table which provides the relation between the rotational position of each of the reels 3L, 3C, and 3R and the corresponding symbol. Specifically, the symbol table provides the relation between the code number and the symbol code which indicates the symbol provided corresponding to the code number. Here, the code number is provided in increments of a predetermined rotational pitch of each of the reels 3L, 3C, and 3R, using the rotational position at which the aforementioned reset pulse is generated as a reference point.
Furthermore, the ROM 122 also stores the winning symbol combination table. The winning symbol combination table provides the relation between the combination of the symbols corresponding to winning, the number of the coins to be paid out for the winning, and the winning determination code which indicates the winning. The winning symbol combination table is referred to when stopping changeable indication operation of the left, center, and right reels 3L, 3C, and 3R, or is referred to when the winning is confirmed after the rotation of all the reels stops.
Next, description will be made regarding the sub-control circuit 171 shown in
The sub-CPU 221 determines what images the main display 5 and the second display 6 are to display, based upon the game information command transmitted from the main control circuit 71. Then, the sub-CPU 221 transmits display instructions to the display control circuits 224 and 225.
The sub-ROM 222 stores a communication sequence program for communicating with the main control circuit 71, and a program and data necessary for producing the visual effects for the slot game and for executing the bonus game.
The sub-RAM 223 is used as a work area for executing these control programs.
The image display control circuit 224 includes video RAM (not shown), and controls images displayed on the main display 5. Whereas, the image display control circuit 225 includes video RAM (not shown), and controls images displayed on the second display 6. In particular, the image display control circuit 225 instructs the second display 6 to display images for the bonus game according to a bonus game start command transmitted from the main control circuit 71. A description has been made in the present embodiment regarding an arrangement in which the main control circuit 71 and the sub-control circuit 171 are provided in the form of separate units. Also, an arrangement may be made in which the main control circuit 71 and the sub-control circuit 171 are provided in the form of a single unit.
Next, a description will be made regarding the configuration of the management server 80 which is a component of the gaming system according to the present embodiment with reference to
The information transmitted from each gaming machine 1 is temporarily transmitted to the management server 80. In cases in which the information thus received includes information regarding the destination, the management server 80 identifies the destination, and outputs the received information through the communication port 84 connected to the gaming machine 1 specified by the destination thus identified. This provides two-way data communication among the gaming machines 1.
Next, description will be made regarding a bonus game coin acquisition computation expression, a standard coin payment table, a betting classification table, and a treasure-box coin amount table, with reference to
COIN PAYMENT AMOUNT=(STANDARD COIN PAYMENT AMOUNT×BETTING RATE CLASSIFICATION (1))+{(COIN AMOUNT INCLUDED IN TREASURE BOX/NUMBER OF GAMING MACHINES WHERE BONUS GAME IS BEING EXECUTED)×BETTING RATE CLASSIFICATION (2)} [Expression 1]
The computation expression represented by Expression 1 is an expression for calculating the number of coins to be paid out in the bonus game stage, which is stored in the ROM 82 included in the management server 80. The number of coins to be paid out after the bonus game is computed using this coin payment amount computation expression for the gaming machines where the bonus game is executed. As represented by the computation expression for calculating the number of coins to be paid out, the number of coins to be paid out is determined by the standard coin payment amount, the betting rate classification (1), the betting rate classification (2), the number of coins in the treasure box, and the number of gaming machines where the bonus game is executed.
The table shown in
The allied character roles in the battle game are classified into two roles, i.e., “leader” and “partner”. The “leader” is the allied character role which is played by the player at the gaming machine (1a, for example) where three dragons are displayed along the payline after the rotation of all the reels 3L, 3C, and 3R stops in the slot game stage, i.e., the gaming machine where the player has initiated a bonus game. The term “partner” as used here represents the allied character role which is played by the player who participates in a battle game initiated by another gaming machine.
In the battle game, in cases in which the player plays the leader allied character role, the standard coin payment amount is set to 5,000. Whereas, in cases in which the player plays the partner allied character role, the standard coin payment amount is set to 1,000.
Next, description will be made regarding the betting classification table shown in
The results of the bonus game are classified into three types, i.e., “victory”, “escape”, and “defeat”. “Victory” represents a result in which the allied characters have destroyed the dragon which is an enemy character, i.e., have won a victory over the enemy character (have succeeded in reducing the HP of the enemy character to zero). In a case of “victory”, both the betting rate classification (1) and the betting rate classification (2) are set to 1.0. “Escape” represents the result in which the players have escaped from the battle stage without destroying the dragon which is an enemy character. In cases in which the player who is playing the leader role has selected “escape” command, the result is set to “escape”. In a case of “escape”, the betting rate classification (1) is set to 0.2, and the betting rate classification (2) is set to 1.0. In cases in which all the allied characters have died before destroying the dragon which is an enemy character, the result is set to “defeat”. As described later, in cases in which the hit points (which will be referred to as “HP” hereafter) of an allied character are reduced to zero, the allied character dies. In a case of “defeat”, both the betting rate classification (1) and the betting rate classification (2) are set to 0.0.
Next, a description will be made regarding the treasure-box coin amount table shown in
The size of the treasure box is classified into three sizes, i.e., “large”, “medium”, and “small”. The “large” treasure box includes 1,500 coins. The “medium” treasure box includes 1,000 coins. The “small” treasure box includes 500 coins.
Next, a description will be made regarding a specific calculation of the number of coins to be paid out, with reference to
As described above, the number of coins to be paid out varies corresponding to the result of the battle game. This means that the result of the special game stage, i.e., the number of the coins to be paid out, is affected by the actions of the allied characters, e.g., each of the commands such as “attack”, “magic”, “escape”, etc. This increases the player's level of interest with respect to strategy, e.g., what command the player should select, thereby improving the amusement value of the game.
In such an arrangement, there is a difference in the number of coins to be paid out, between the player of the gaming machine 1, where the three dragons have been displayed along the payline after the rotation of all the reels 3L, 3C, and 3R stops in the slot game stage, and other players at other gaming machines who have participated in the battle game initiated by the former player. This ensures fairness among the players.
Next, a description will be made regarding the bonus game executed by the gaming system 100 with reference to
As described above, in cases in which the three dragons are displayed along the payline 8 after the rotation of all the reels 3L, 3C, and 3R stops in the slot game stage, the game stage is switched from the slot game stage to the bonus game stage, whereupon the bonus game is executed. Furthermore, in cases in which at least one machine among the gaming machines 1a through 1h enters the bonus game stage, the gaming machines 1a through 1h (see
Let us say that one machine (gaming machine 1a, for example) among the gaming machines 1a through 1h enters the bonus game stage as a result of the three dragons being displayed along the payline 8 after the rotation of all the reels 3L, 3C, and 3R stops in the slot game stage. In this case, the image shown in
In cases in which a player selects to participate in the bonus game, the player needs to insert two hundreds coins as an ante. The image shown in
The image shown in
After display of the image shown in
After display of the images shown in
Upon selecting the action of the character, the image of the character with the action corresponding to the selected command is displayed on the screen 6A of the second display 6 of the gaming machine 1.
In contrast with
Whereas,
Note that, in cases in which “escape” has been selected, 1,333 coins are paid out to the gaming machine 1a where the player has played the leader (see
Furthermore, in cases in which the HP of all the allied characters are reduced to zero, i.e., in cases in which the character A201, the character B202, and the character C203 have died, the image shown in
However, in cases in which the allied characters have destroyed the enemy character, i.e., have won a victory over the enemy character (i.e., have succeeded in reducing the HP of the enemy character to zero), the image as shown in
Next, a description will be made regarding the outline of the control operation of the CPU 121 of the main control circuit 71 of the gaming machine 1 with reference to the flowcharts shown in
As shown in
In cases in which determination has been made that no start signal has been input from the spin switch 15, the maximum BET spin switch 18, or the repeat BET spin switch 19, in the Step S1, the CPU 121 repeats the processing in Step S1.
In cases in which determination has been made that the start signal has been input from the spin switch 15, the maximum BET spin switch 18, or the repeat BET spin switch 19, in the Step S1, the CPU 121 executes random number sampling and winning determination processing (Step S2). In the random number sampling processing, the CPU 121 generates a signal so as to instruct the random number generator 126 to generate a random number, and instructs the random number sampling circuit 127 to sample a random number for each of the three reels 3L, 3C, and 3R. Subsequently, the CPU 121 stores the values of the random numbers thus sampled, in a predetermined region of the RAM 123. Subsequently, in the winning determination processing, for each of the three reels 3L, 3C, and 3R, the CPU 121 determines the range of random numbers to which the random number stored in the RAM 123 belongs, based upon the selection probability table shown in
Afterwards, the CPU 121 executes rotation processing for the reels 3L, 3C, and 3R (Step S3). In this step, the CPU 121 transmits a driving signal to the electric motor driving circuit 31 so as to rotationally drive the reels 3L, 3C, and 3R. Following this processing step, the flow proceeds to Step S4.
Next, the CPU 121 determines whether or not the combination of the symbols, which are to be displayed along the payline 8 after the rotation of all the reels 3L, 3C, and 3R stops, matches any one of the predetermined combinations as shown in
In cases in which determination has been made that the combination of the symbols, which are to be displayed along the payline 8 after the rotation of all the reels 3L, 3C, and 3R stops, does not match any one of the predetermined combinations in Step S4 (e.g., in a case of the symbol combination such as “WILD—red 7 —1BAR”, which is not shown in
In cases in which determination has been made that the combination of the symbols, which are to be displayed along the payline 8 after the rotation of all the reels 3L, 3C, and 3R stops, matches any one of the predetermined combinations as shown in
Then, the CPU 121 executes coin payment processing (Step S7). In this processing, the CPU 121 supplies a coin payment signal to the hopper driving circuit 32 corresponding to the kind of winning. This instructs the hopper 30 to pay out a predetermined number of coins. Following this processing step, the flow proceeds to Step S10 shown in
Next, as shown in
In cases in which determination has been made that the combination of the symbols displayed along the payline 8 after the rotation of the reels 3L, 3C, and 3R stops, matches the particular combination of three dragon symbols in Step S10, the CPU 121 transmits a bonus game start notice command (special game information) to the management server 80 (Step S11). Following this processing, the flow proceeds to Step S19.
In cases in which determination has been made that the combination of the symbols displayed along the payline 8 after the rotation of the reels 3L, 3C, and 3R stops, does not match the particular symbol of three dragons in Step S10, the CPU 121 determines whether or not the gaming machine has received a bonus game start notice command (special game participation selection information) transmitted from the management server 80 (Step S12). In this processing step, the CPU 121 determines whether or not the gaming machine has received the bonus game start notice command transmitted in the processing step (Step S102 in
In cases in which determination has been made that the gaming machine has not received the bonus game start notice command from the management server 80 in Step S12, the flow returns to Step S1 shown in
Subsequently, the CPU 121 determines whether or not bonus game participation information (special game participation information) is to be transmitted to the management server 80 (Step S14). The term “bonus game participation information” as used here represents the information which provides notification that the player is to participate in the bonus game. Note that the bonus game participation information is transmitted from a different gaming machine from of which one of the other players has initiated the bonus game.
In cases in which determination has been made that the bonus game participation information is not to be transmitted to the management server 80 in Step S14, the flow returns to Step S1 shown in
Afterwards, the CPU 121 determines whether or not the gaming machine has received a command that rejects an offer to participate in a bonus game (which will be referred to as “participation rejection command” hereafter) from the management server 80 (Step S16). In this processing step, the CPU 121 determines whether or not the gaming machine has received the participation rejection command transmitted in the processing executed by the management server 80 (Step S108 in
In cases in which determination has been made that the gaming machine has received the participation rejection command from the management server 80 in Step S16, the CPU 121 executes participation rejection command reception processing (Step S17). In this processing step, the CPU 121 receives the participation rejection command, and transmits a signal to the sub-control circuit 171 for displaying the image shown in
In cases in which the determination has been made that the gaming machine has not received the participation rejection command from the management server 80 in Step S16, the CPU 121 determines whether or not a predetermined number of coins required for participation in the bonus game have been inserted (Step S18).
In cases in which determination has been made that the predetermined number of coins required for participation in the bonus game have not been inserted in the processing in Step S18, the flow returns to Step S16. Whereas, in cases in which determination has been made that the predetermined number of coins required for participation in the bonus game have been inserted, the flow proceeds to Step S19.
Next, the CPU 121 executes (gaming machine side) bonus game control processing (Step S19), which will be described with reference to
A description has been made in the present embodiment regarding an arrangement in which the winning determination processing (Step S2), the symbol stop processing step (Steps S5, and S6), and the coin payment processing (Step S7) are executed after the symbols to be displayed after the rotation of the reels stops are determined by random number sampling. However, the present invention is not restricted to such an arrangement. For example, an arrangement may be made in which the symbol stop processing step and the winning determination processing step are executed after the symbols to be displayed after the rotation of the reels stops are determined by random number sampling. With such an arrangement, in this winning determination processing, in cases in which the player has won the winning, the gaming machine performs coin payment processing step (corresponding to Step S7). Whereas, in cases in which the player has not won, the gaming machine does not perform the coin payment processing step.
Next, a description will be made regarding management server side bonus game control processing with reference to
First, as shown in
In cases in which determination has been made that the management server 80 has not received the bonus game start information from the gaming machine 1a in Step S101, the processing in Step S101 is repeatedly performed. Whereas, in cases in which determination has been made that the management server 80 has received the bonus game start information from the gaming machine 1, the management server 80 determines the point in time of the start of the bonus game (Step S102). Following this processing step, the flow proceeds to Step S103.
Afterwards, the management server 80 receives the bonus game start information from the gaming machine 1a, and transmits the bonus game start notice command to the gaming machines (Step S103). In this case, the recipients of this command-are all the gaming machines 1b through 1h, except for the gaming machine where the player has initiated a bonus game. Following this processing step, the flow proceeds to Step S104.
Next, the management server 80 determines whether or not the management server 80 has received the bonus game participation information from each of the gaming machines 1b through 1h (Step S104). In this processing step, the management server 80 determines whether or not the management server 80 has received the bonus game participation information transmitted in the processing executed by the gaming machine 1a (Step S15 in
In cases in which determination has been made that the management server 80 has not received the bonus game participation information from the gaming machines 1b through 1h in the processing in Step S104, the flow proceeds to Step S107. Whereas, in cases in which determination has been made that the management server 80 has received the bonus game participation information from the gaming machines 1b through 1h, the management server 80 executes bonus game participation information reception processing (Step S105). Following this processing step, the flow proceeds to Step S106.
Afterwards, the management server 80 determines whether or not the number of the gaming machines which are to participate in the bonus game has exceeded a predetermined quota (Step S106). In this processing step, the management server 80 determines whether or not the number of rounds of bonus game participation information reception in Step S105 has exceeded a predetermined number.
In cases in which determination has been made that the number of the gaming machines which are to participate in the bonus game has exceeded the predetermined quota in Step S106, the flow proceeds to Step S108. Whereas, in cases in which determination has been made that the number of the gaming machines which are to participate in the bonus game has not exceeded the predetermined quota, the management server 80 determines whether or not the point in time has reached at which the bonus game is to be started (Step S107).
In cases in which determination has been made that the point in time at which the bonus game is to be started has not yet been reached, the flow returns to Step S104. Whereas, in cases in which determination has been made that the point in time at which the bonus game is to be started has been reached, the management server 80 transmits the participation rejection command to the gaming machine 1b through 1h (Step S108). Note that in cases in which a gaming machine has transmitted the bonus game participation information after the game participation has been closed due to predetermined factors, or in cases in which the gaming machine has not transmitted the bonus game participation information, the gaming machine receives the participation rejection command. Following this processing, the flow proceeds to Step S109.
Next, the management server 80 executes character information determination processing (Step S109). In this processing, the management server 80 determines the attributes of each character in the bonus game, and the order according to which each allied character plays its role in the battle game. Following this processing step, the flow proceeds to Step S110.
Afterwards, the management server 80 transmits a character information notification command to the gaming machines 1a through 1c (Step S110). In this case, the recipient of this command is the gaming machine 1a where the bonus game is to be executed. The character information notification command includes the information (information regarding the order according to which each allied character plays its role, etc.) determined in the processing in Step S109, and a command for instructing the gaming machines 1a through 1c to display the images shown in
Next, the management server 80 transmits the bonus game start command to the gaming machines 1a through 1c (Step S111). In this case, the recipients of this command are the gaming machines 1a through 1c where the bonus game is to be executed. The bonus game start command includes a command for instructing the gaming machines 1 to display the information regarding the beginning of the bonus game and the image shown in
Afterwards, as shown in
Next, the management server 80 determines the state information for the bonus game (Step S113). The term “determination of the state information for the bonus game” as used here represents determination of the information with respect to the HP of the allied characters and the enemy character, the presence or absence of a treasure box including coins, etc., based upon the command input information received in the processing in Step S112. Following this processing step, the flow proceeds to Step S114.
Afterwards, the management server 80 updates the state information for the bonus game (Step S114). In this processing step, the management server 80 stores the state information for the bonus game, determined in the processing in Step S113, in the RAM 83 (see
Next, the management server 80 transmits a state information update command to the gaming machines 1a through 1c (Step S115). In this case, the recipients of this command are the gaming machines 1a through 1c where the bonus game is being executed. The term “state information update command” as used here is a command for instructing the gaming machines 1 to store the state information for the bonus game, determined in the processing in Step S113, in the RAM 123 (update processing). Following this processing step, the flow proceeds to Step S116. Note that, in cases in which the HP of any one character among the allied characters has been reduced to zero, the management server 80 transmits a notification that the battle game has ended, to the corresponding one of the gaming machines 1a through 1c, where the player is playing the corresponding character.
Afterwards, the management server 80 determines whether or not the bonus game has ended (Step S116). In this processing, the management server 80 reads out the data stored in the RAM 83, determines whether or not the HP of all the allied characters have been reduced to zero, and determines whether or not the HP of the enemy character have been reduced to zero.
In cases in which determination has been made that the bonus game has not ended in the processing in Step S116, the flow returns to Step S112. Whereas, in cases in which determination has been made that the bonus game has ended, the management server 80 executes coin payment amount computation processing (Step S117), which will be described with reference to
Next, the management server 80 determines whether or not the coin payment amount computation results have been stored in the RAM 83 for all the gaming machines 1a through 1c where the bonus game has been executed (Step S118). The term “coin payment amount computation results” as used here represents the coin payment amount computation results computation executed in Step S117.
In cases in which determination has been made that the coin payment amount computation results have not been stored in the RAM 83, in the processing in Step S118, for all the gaming machines 1a through 1c where the bonus game has been executed, the flow returns to Step S117. Whereas, in cases in which determination has been made that the coin payment amount computation results have been stored in the RAM 83 for all the gaming machines 1 where the bonus game has been executed, the management server 80 transmits a bonus game ending command to the gaming machines 1a through 1c (Step S119). The term “bonus game ending command” as used here represents the information including coin payment amount computation results and a notification that the bonus game has ended. Following this processing step, the flow returns to Step S101 shown in
Afterwards, description will be made regarding gaming machine side bonus game control processing with reference to
First, as shown in
Next, the CPU 121 executes bonus game start processing according to instructions from the management server 80 (Step S202). In this processing step, the CPU 121 receives the bonus game start command, which has been transmitted from the management server 80 in Step S111 shown in
Next, the CPU 121 executes the bonus game start processing (Step S203). In this processing step, the CPU 121 transmits a signal to the sub-control circuit 171 to instruct the gaming machines 1a through 1c to display the image as shown in
Next, the CPU 121 transmits the command input information to the management server 80 (Step S204). Following this processing step, the flow proceeds to Step S205. Note that, in cases in which the order of the actions of the allied characters in the battle game changes due to the death of any one of the allied characters, the CPU 121 receives the character information notification command from the management server 80 after the processing in Step S208.
Afterwards, the CPU 121 receives the state information update command from the management server 80 (Step S205). In this processing step, the CPU 121 receives the state information update command which has been transmitted in the processing in Step S115 shown in
Next, the CPU 121 executes the state information update processing (Step S206). In this processing step, the CPU 121 stores the information included in the state information update command received in the processing in Step S205 (update processing). Following this processing step, the flow proceeds to Step S207.
Afterwards, the CPU 121 executes bonus game midstream processing (Step S207). In this processing step, the CPU 121 transmits a signal to the sub-control circuit 171 to instruct the gaming machines 1 to display the image as shown in
Next, the CPU 121 determines whether or not the gaming machine has received the bonus game ending command from the management server 80 (Step S208). In this processing step, the CPU 121 determines whether or not the gaming machine has received the bonus game ending command transmitted in the processing in Step S119 shown in
In cases in which determination has been made that the gaming machine has not received the bonus game ending command from the management server 80 in the processing in Step S208, the flow returns to Step S204. Whereas, in cases in which determination has been made that the gaming machine has received the bonus game ending command from the management server 80, the CPU 121 receives the bonus game ending command from the management server 80 (Step S209). Following this processing step, the flow proceeds to Step S210.
Afterwards, the CPU 121 executes the coin payment processing (Step S210). Following this processing step, the flow proceeds to Step S211.
Next, the CPU 121 executes bonus game ending processing (Step S211). In this processing step, the CPU 121 transmits a signal to the sub-control circuit 171 to instruct the gaming machines 1 to display the images as shown in
Afterwards, description will be made regarding the coin payment amount computation processing with reference to
First, as shown in
In cases in which determination has been made in Step S301 that the gaming machine 1, which has requested coin payment amount computation results according to the flowchart shown in
However, in cases in which determination has been made in Step S301 that the gaming machine 1, which has requested coin payment amount computation results according to the flowchart shown in
Next, the management server 80 determines whether or not the result of the bonus game is “victory” (Step S304). In this processing step, the management server 80 reads out the data stored in the RAM 83, and determines whether or not the HP of the enemy character have been reduced to zero.
In cases in which determination has been made that the result of the bonus game is “victory” in the processing in Step S304, the management server 80 stores data in the RAM 83 with the betting rate classification (1) set to 1.0, and with the betting rate classification (2) set to 1.0 (Step S305). Following this processing step, the flow proceeds to Step S309.
However, in cases in which determination has been made that the result of the bonus game is not “victory” in the processing in Step S304, the management server 80 determines whether or not result of the bonus game is “escape” (Step S306). In this processing step, the management server 80 determines whether or not the management server 80 has received a signal as a result of the player pressing the decision switch 25 after selecting the option “escape” from the command menu displayed in the image as shown in
In cases in which determination has been made that the result of the bonus game is “escape” in the processing in Step S306, the management server 80 stores data in the RAM 83 with the betting rate classification (1) set to 0.2, and with the betting rate classification (2) set to 1.0 (Step S307). Following this processing step, the flow proceeds to Step S309.
Whereas, in cases in which determination has been made that the result of the bonus game is not “escape” in the processing in Step S306, the management server 80 stores data in the RAM 83 with the betting rate classification (1) set to 0.0, and with the betting rate classification (2) set to 0.0 (Step S308). Following this processing step, the flow proceeds to Step S309. Note that, in cases in which the HP of any one of the allied characters have been reduced to zero, the processing in Step S308 is executed.
Afterwards, the management server 80 executes computation processing (Step S309). In this processing step, the management server 80 executes computation processing for computing the coin payment amount using the computation expression for calculating the coin payment amount shown in
Next, the management server 80 store the computation results in the RAM 83 (Step S310). In this processing step, the management server 80 stores the computation results of the computation processing executed in Step S309. Following this processing step, the flow proceeds to Step S118 shown in
While a description has been made regarding the first embodiment, the present invention is not restricted to such an arrangement.
While description has been made in the present embodiment regarding an arrangement in which the enemy character comprises a single dragon, the present invention is not restricted to such an arrangement. Also, an arrangement may be made in which there are multiple enemy characters. For example, an arrangement may be made in which the multiple enemy characters comprises a single main character and one or more sub-characters.
A description has been made in the present embodiment regarding an arrangement in which, if the result of the bonus game is “victory” or “escape”, the coin payment amount is not reduced to zero for the gaming machine where the character played by a player has died as a result of the character's HP being reduced to zero. The present invention is not restricted to such an arrangement. Also, an arrangement may be made in which such a case leads to the coin payment amount being reduced to zero. In other words, an arrangement may be made in which the result of the bonus game “victory” is further classified into two types, i.e., “victory (with HP other than zero)” and “victory (with HP of zero)”. Furthermore, in a case of the “victory (with HP of zero)”, the betting rate classification (1) and the betting rate classification (2) are set to 0.0. Also, an arrangement may be made in which the result of the bonus game “escape” is further classified into two types, i.e., “escape (with HP other than zero)” and “escape (with HP of zero)”. Furthermore, in a case of the “escape (with HP of zero)”, the betting rate classification (1) and the betting rate classification (2) are set to 0.0. In such an arrangement, in cases in which a character has died as a result of the character's HP being reduced to zero, the coin payment amount is set to zero even in a case of the result of the bonus game of “victory” or “escape”.
A description has been made in the present embodiment regarding an arrangement in which the coins included in the treasure box acquired from the enemy character are evenly divided among the allied characters, and the coins thus divided are paid out to the gaming machines where the players are playing the corresponding characters, as shown in
A description has been made in the present embodiment regarding an arrangement in which, in cases in which the dragons are displayed along the payline 8 after the rotation of all the reels 3L, 3C, and 3R stops in the slot game stage of at least one of the multiple gaming machines 1, the bonus game is executed. However, the present invention is not restricted to such an arrangement. Also, an arrangement may be made in which, in cases in which a player has won in a lottery conducted using random number sampling, the bonus game is executed (with such an arrangement, either the management server 80 or each gaming machine 1 may have a function of random number sampling). Also, an arrangement may be made in which, when the number of rounds of the game (slot game) has exceeded a predetermined number, the bonus game is executed. Also, an arrangement may be made in which, when a predetermined period of time has elapsed after the previous bonus game, the bonus game is executed. Also, an arrangement may be made in which, when the number of coins inserted in the slot game stage has exceeded a predetermined number, the bonus game is executed. Also, an arrangement may be made in which, when the number of coins paid out has exceeded a predetermined number, the bonus game is executed. Also, an arrangement may be made in which, in cases in which one or more particular symbols are displayed in a portion of the display region other than the region along the valid line, the bonus game is executed.
A description has been made regarding the gaming system using a so-called client/server network with the management server 80 as a server, and with each gaming machine as a client. However, the present invention is not restricted to such an arrangement. Also, the gaming system according to the present embodiment may be implemented using a network, which does not employ the aforementioned management server, such as a peer-to-peer network.
Next, a description will be made regarding a second embodiment with reference to
As shown in
Furthermore, as shown in
Note that each of the gaming machines 1a through 1h forming the gaming system according to the present embodiment may include master/slave determining device which allows each gaming machine to be switched between a master machine which operates as a server in the present gaming system and a slave machine which operates as a client. In such an arrangement, each gaming machine 1 includes the communication control device having the same functions as those of the management server 80. A particular gaming machine among the gaming machines 1, which has been set to be a master machine by the master/slave determining device, controls communication processing of the present gaming system by actions of the communication control device thereof in the same way as with the management server 80.
Next, a description will be made regarding the aforementioned communication control device of the gaming machine 1a with reference to
As shown in
The gaming system 200 according to the second embodiment provides the same bonus game as with the first embodiment described above (see
Afterwards, a description will be made regarding the outline of the control operation of the CPU 121a included in the main control circuit 71a of the gaming machine 1a according to the second embodiment with reference to the flowchart shown in
Also, the control operations of the CPUs 121b through 121h of the main control circuits 71a through 71h included in the gaming machines 1b through 1h, each of which is connected to the gaming machine 1a through a LAN cable, are the same as the control operation of the CPU 121 of the main control circuit 71 included in each gaming machine 1 according to the first embodiment. Accordingly, in the present embodiment, description will be omitted regarding the control operations of the CPUs 121b through 121h. Also, the management server side bonus control processing according to the present embodiment is the same as the management server side bonus control processing according to the first embodiment, and accordingly, a description thereof will be omitted.
First, let us say that the determination has been made that the combination of the symbols to be displayed along the payline 8a after the rotation of all the reels 3La, 3Ca, and 3Ra stops does not match any one of the predetermined combinations of symbols (e.g., a symbol combination such as “WILD—red 7—1BAR”) in Step S404 as shown in
Whereas, let us say that determination has been made that the combination of the symbols to be displayed along the payline 8a after the rotation of all the reels 3La, 3Ca, and 3Ra stops matches any one of the predetermined combinations of symbols in Step S404 as shown in
Afterwards, the CPU 121a executes a coin payment processing (Step S407). Following this processing step, the flow proceeds to Step S408.
Next, the CPU 121a determines whether or not the combination of the symbols displayed along the payline 8a after all the reels 3La, 3Ca, and 3Ra stop rotating matches the combination of the symbols of the three dragons (Step S408).
In cases in which determination has been made that the combination of the symbols displayed along the payline 8a after all the reels 3La, 3Ca, and 3Ra stop rotating matches the combination of the symbols of the three dragons in the processing in Step S408, the flow proceeds to Step S420 shown in
In cases in which determination has been made that the combination of the symbols displayed along the payline 8a after all the reels 3La, 3Ca, and 3Ra stop rotating does not match the combination of the symbols of the three dragons in the processing in Step S408 as shown in
In cases in which determination has been made that the gaming machine 1a has not received a bonus game start information from the other gaming machines 1b through 1h in Step S411, the flow returns to Step S401 shown in
Afterwards, the CPU 121a determines the point in time at which the bonus game is to be started (Step S413). Following this processing step, the flow proceeds to Step S414.
Next, the CPU 121a executes the bonus game start notice transmission processing (Step S414). In this processing step, the CPU 121a transmits a bonus game start notice command to each of other gaming machines 1b through 1h. Whereas, in a case of “No” in Step S408 in
Afterwards, the CPU 121a determines whether or not the bonus game participation processing has been executed (Step S415). In this processing step, the CPU 121a determines whether or not the CPU 121 has received a signal generated as a result of the player operating a decision switch 25a in a period of time in which the image shown in
In cases in which determination has been made that the bonus game participation processing has not been executed in Step S415, the flow proceeds to Step S420 shown in
Next, the CPU 121a determines whether or not the predetermined number of coins required for participation in the bonus game have been inserted before the point in time which has been determined in Step S414 as the point in time at which the bonus game is to be started (Step S417).
In cases in which determination has been made in Step S417 that the predetermined number of coins required for participation in the bonus game have been inserted before the point in time which has been determined in Step S414 as the point in time at which the bonus game is to be started, the flow proceeds to Step S423. Whereas, in cases in which determination has been made that the predetermined number of coins required for participation in the bonus game have not been inserted before the point in time which has been determined in Step S414 as the point in time at which the bonus game is to be started, the CPU 121a transmits a bonus game notification command to each of the gaming machines 1b through 1h,(Step S420). Following this processing step, the flow proceeds to Step S421.
Afterwards, the CPU 121a determines whether or not the gaming machine 1a has received bonus game participation information from any one of the other gaming machines 1b through 1h,(Step S421).
In cases in which determination has been made in Step S421 that the gaming machine 1a has not received the bonus game participation information from any one of the other gaming machines 1b through 1h, the flow proceeds to Step S424. Whereas, in cases in which determination has been made that the gaming machine 1a has received bonus game participation information from any one of the other gaming machines 1b through 1h, the CPU 121a executes the bonus game participation information reception processing (Step S422). Following this processing step, the flow proceeds to Step S423.
Next, the CPU 121a determines whether or not the number of the gaming machines which are to participate in the bonus game has exceeded a predetermined quota (Step S423).
In cases in which determination has been made in Step S423 that the number of the gaming machines which are to participate in the bonus game has exceeded the predetermined quota, the flow proceeds to Step S431 shown in
In cases in which determination has been made in Step S424 that the point in time at which the bonus game is to be started has not yet been reached, the flow returns to Step S421. Whereas, in cases in which determination has been made that the point in time at which the bonus game is to be started has been reached, the CPU 121a transmits a participation rejection command to each of the other gaming machines 1b through 1h, as shown in
Afterwards, the CPU 121a executes the character information determination processing (Step S432). In this processing step, the CPU 121a determines the attributes of the characters in the bonus game, the order of the actions of the characters, etc. Following this processing step, the flow proceeds to Step S433.
Next, the CPU 121a executes character information notification processing (Step S433). In this processing step, the CPU 121a transmits the character information notification command to each of the other gaming machines 1b through 1h where the bonus game is being executed. The character information notification command includes the information determined in the processing in Step s433, a command for instructing the other gaming machines 1b through 1h,to display the image shown in
Afterwards, the CPU 121a executes the bonus the game start processing (Step S434). In this processing step, the CPU 121a transmits the bonus game start command to each of the other gaming machines 1b through 1h. The bonus game start command includes the information used in the initiation of a bonus game, a command for instructing the other gaming machines 1b through 1h,to display the image shown in
Next, the CPU 121a executes command input information reception processing (Step S435). In this processing step, the CPU 121a receives command input information from the other gaming machines 1b through 1h. The term “command input information” as used here represents the information that indicates the next actions of a character in a battle game. Also, in cases in which the bonus game is being executed at the gaming machine 1a, the image shown in
Afterwards, the CPU 121a determines the state information for the bonus game (Step S436). The term “determination of the state information for a bonus game” represents a determination, which corresponds to the command input information input in Step S435, of the HP of the friend and enemy characters, the appearance of a treasure box including coins, etc. Following this processing step, the flow proceeds to Step S437.
Next, the CPU 121a updates the state information for the bonus game (Step S437). In this processing step, the CPU 121a stores the state information for the bonus game, which has been determined in Step S436, in the RAM 123a (see
Next, the CPU 121a executes the state information update processing (Step S438). In this processing step, the CPU 121a transmits a state information update command to each of the gaming machines 1b through 1h. The term “state information update command” as used here represents a command for instructing the other gaming machines 1b through 1h, to store the state information for the bonus game, which has been determined in Step S436, in the RAM 123 (i.e., to update the state information). Also, in cases in which the bonus game is being executed at the gaming machine 1a, the CPU 121a executes bonus game midstream processing. In this processing step, the CPU 121 transmits a signal to the sub-control circuit 171 so as to instruct this circuit to display the images as shown in
Afterwards, the CPU 121a determines whether or not the bonus game is to end (Step S439). In this processing step, the CPU 121a reads out the data stored in the RAM 83a. Subsequently, the CPU 121a determines whether or not the HP of all the allied characters have been reduced to zero, whether or not the HP of the enemy character have been reduced to zero, etc.
In cases in which determination has been made that the bonus game is not to end in Step S439, the flow returns to Step S435. Whereas, in cases in which determination has been made that the bonus game is to end, the CPU 121a executes the coin payment amount computation processing, described with reference to
Then, the CPU 121a determines whether or not coin payment amount computation results have been stored in the RAM 123a for all the gaming machines 1 where the bonus game has been executed (Step S442). The term “coin payment amount computation results” as used here represents computation results obtained in the coin payment amount computation processing executed in Step S441.
In cases in which determination has been made in Step S442 that the coin payment amount computation results have not been stored in the RAM 123a for all the gaming machines 1 where the bonus game has been executed, the flow proceeds to Step S443. Whereas, in cases in which determination has been made that the coin payment amount computation results have been stored in the RAM 123a for all the gaming machines 1 where the bonus game has been executed, the CPU 121a executes bonus game ending processing (Step S443). In this processing step, the CPU 121a transmits a bonus game ending command to each of the gaming machines 1b through 1h. Also, in cases in which the bonus game is being executed at the gaming machine 1a, the CPU 121a transmits a signal to the sub-control circuit 171a so as to instruct this circuit to display the images as shown in
Next, description will be made regarding a third embodiment with reference to
A description has been made in the first embodiment regarding the management server side bonus game control processing with reference to
Note that the bonus game according to the third embodiment performed by the gaming system 200 is the same as that described in the first embodiment (see
Next, a description will be made regarding management server side bonus game control processing according to the third embodiment with reference to the flowcharts shown in
First, as shown in
In cases in which determination has been made in Step S501 that the management server 80 has not received bonus game start information (first notice) from any one of the gaming machines 1, the processing in Step S501 is repeated. Whereas, in cases in which determination has been made that the management server 80 has received the bonus game start information (first notice) from any one of the gaming machines 1, the management server 80 determines the point in time at which the bonus game is to be started (Step S502). A detailed description will be made later with reference to
Next, a description will be made with reference to
Afterwards, as shown in
Next, the management server 80 determines whether or not the management server 80 has received additional bonus game start information (second notice) in a predetermined period of time (Step S522). In this processing step, in cases in which determination has been made that the management server 80 has received additional bonus game start information (second notice) in the predetermined period of time, the flow proceeds to Step S527. Whereas, in cases in which determination has been made that the management server 80 has not received any additional bonus game start information (second notice) in the predetermined period of time, the flow proceeds to Step S523.
Afterwards, the management server 80 executes gaming machine group selection processing. In this processing step, the management server 80 selects a gaming machine group where the players can participate in a bonus game executed according to the bonus game start information (first notice) and another gaming machine group where the players can participate in a bonus game executed according to the bonus game start information (second notice) from among all the gaming machines 1a through 1h. Following this processing step, the flow proceeds to Step S525.
Next, the management server 80 determines the point in time at which a bonus game start notice command is to be transmitted to the gaming machines for each gaming machine group thus selected. Following this processing step, the flow proceeds to Step S526.
Afterwards, the management server 80 determines whether or not the point in time at which the bonus game start notice command is to be transmitted has been reached (Step S526). In cases in which determination has been made that the point in time at which the bonus game start notice command is to be transmitted has not reached, the processing in Step S526 is repeated. Whereas, in cases in which determination has been made that the point in time at which the bonus game start notice command is to be transmitted has reached, the flow proceeds to Step S527.
Afterwards, the management server 80 transmits a bonus game start notice command to each of the gaming machines (Step S103). In this case, the recipients of this command are all the gaming machines 1a through 1h. Following this processing step, the present subroutine ends.
As described above, in cases in which the management server 80 has received additional bonus game start information (second notice), in addition to the first bonus game start information (first notice), the gaming machine groups are selected from among the gaming machines 1a through 1h. For example, an arrangement may be made in which the gaming machines around a gaming machine where a bonus game has been triggered are selected as the corresponding gaming machine group. This increases the gaming motivation of the players at the gaming machines around the gaming machine where a bonus game has been triggered.
A description has been made in the present embodiment regarding an arrangement for handling a situation in which two bonus games have been triggered in a predetermined period of time. However, the present invention is not restricted to such an arrangement. Also, an arrangement may be made having a function of handling a situation in which multiple bonus games have been triggered after a player has triggered a first bonus game. In this case, an arrangement may be made in which the succeeding bonus games are executed after the first bonus game ends. In such an arrangement, the bonus games may be executed one after another in order of the point in time at which the players have triggered the bonus games.
Next, a description will be made regarding a fourth embodiment with reference to
Number | Date | Country | Kind |
---|---|---|---|
2003-426261 | Dec 2003 | JP | national |
Filing Document | Filing Date | Country | Kind | 371c Date |
---|---|---|---|---|
PCT/JP04/19111 | 12/21/2004 | WO | 5/31/2007 |