The present invention relates generally to gaming machines and, more particularly, to a method and system for automatically generating a report containing certain operational information (“regulated attributes”), such as changes to a payout structure of a gaming machine, that can be submitted to a gaming regulatory agency.
Gaming machines, such as slot machines, video poker machines, and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of is the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. Consequently, operators strive to employ the most entertaining and exciting machines available because such machines attract frequent play and, hence, increase profitability to the operator.
To further enhance a game's profitability and player appeal, gaming machine operators may adjust the payout structure of the gaming machine. For example, to enhance player appeal for a game, the payout structure may be altered to provide a higher hit frequency, but the values of the payouts are lower. This may cause players to spend more time at the gaming machine. Or, if the time of day or week is one during which a certain demographic group is present that usually prefers larger payouts, the payout structure may be altered to provide payouts at a lower hit frequency, but the values of the payouts are higher. Thus, these alterations to the payout structure may occur in response to a certain event (e.g., time).
Furthermore, the gaming machine operator may alter the payout structures for an entire group of games. This may be changed manually through a change in the data (i.e., math tables) stored in the memory device for each of the gaming machines being changed.
Whenever a certain regulated attribute, like a payout structure, is altered, the gaming regulatory agency for that jurisdiction must be instructed of the change. Each jurisdiction has a certain format and content for the report that must be filed. Traditionally, this instruction has been performed by paper reports, although some jurisdictions will allow for electronic reports (i.e., e-mail). In any event, developing and sending this report requires substantial manual effort on the part of the gaming machine operator.
The present invention is directed to overcoming the need to manually generate and transmit reports for the gaming regulatory agencies.
The present invention relates to a method of reporting alterations to the operation of a gaming machine. The method includes operating the gaming machine in a standard mode of operation, and subsequently altering the standard mode of operation in a manner that alters a regulated attribute. In response to this altering, there is an automatic generation of a report for submission to a gaming regulatory agency. The report indicates that the regulated attribute has been altered. In one common form, the regulated attribute being altered is the payout structure for the gaming machine, which is information that must be submitted to the gaming regulatory agency. As used herein, the term “payout structure” relates to the value of payouts for all of the winning game outcomes in both a basic game or a bonus game, as well as the hit frequency with which these winning game outcomes occur.
In other alternatives, the novel method includes transmitting the report to the agency, possibly automatically, such as through the transmission of an electronic report via e-mail or automatic fax function. Further, common report formats can be stored by the gaming machine or the central casino controller that communicates with the gaming machine.
The present invention also contemplates gaming machines that are configured to generate such a report and gaming machine networks that are configured to generate such a report.
In short, the present invention provides a practical solution to the problem of manually developing these types of reports, which can be quite tedious. In addition, the accuracy of the information developed by the reports can be increased since the present invention contemplates embodiments where there is no manual intervention. As gaming machines become more sophisticated, and there is more of a need to alter the mode of operation, the present invention will become even more important.
The above summary of the present invention is not intended to represent each embodiment or every aspect of the present invention. This is the purpose of the Figures and the detailed description which follow.
The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings.
a and 4b are pay tables for various winning symbol combinations that may occur in the basic game of the gaming machine in
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
Turning now to the drawings and referring initially to
In one embodiment, the gaming machine 10 is operable to play a wagering game entitled WHO DUNNIT?™ having a mystery theme. The WHO DUNNIT?™ game features a basic game in the form of a slot machine with five simulated spinning reels (see
A system memory 20 stores control software, operational instructions, and data associated with the gaming machine 10. In one embodiment, the system memory 20 comprises a separate read-only memory (ROM) and battery-backed random-access memory (RAM). It will be appreciated, however, that the system memory 20 may be implemented on any of several alternative types of memory structures or may be implemented on a single memory structure. A payoff mechanism 22 is operable in response to instructions from the CPU 16 to award a payoff of coins or credits to the player in response to certain winning outcomes which may occur in the basic game or bonus game. The payoff amounts corresponding to certain combinations of symbols in the basic game are predetermined according to a pay table stored in the system memory 20. The payoff amounts corresponding to certain outcomes of the bonus game are also stored in system memory 20.
As shown in
After activation of the paylines, the reels 30-34 may be set in motion by touching the “Spin Reels” key 54 or, if the player wishes to bet the maximum amount per line, by using the “Max Bet Spin” key 56 on the video display 12. Alternatively, other mechanisms, such as, for example, a lever or push button, may be used to set the reels in motion. The CPU 16 uses a random number generator (not shown) to select a game outcome (e.g., “basic” game outcome) corresponding to a particular set of reel “stop positions.” The CPU 16 then causes each of the video reels 30-34 to stop at the appropriate stop position. Video symbols are displayed on the reels 30-34 to graphically illustrate the reel stop positions and indicate whether the stop positions of the reels represent a winning game outcome. Winning basic game outcomes (e.g., symbol combinations resulting in payment of coins or credits) are identifiable to the player by a pay table. In one embodiment, the pay table is affixed to the machine 10 and/or displayed by the video display 12 in response to a command by the player (e.g., by pressing the “Pay Table” button 58). A winning basic game outcome occurs when the symbols appearing on the reels 30-34 along an active payline correspond to one of the winning combinations on the pay table. If the displayed symbols stop in a winning combination, the game credits the player with an amount corresponding to the award in the pay table for that combination multiplied by the amount of credits bet on the winning payline. The player may collect the amount of accumulated credits by pressing the “Collect” button 60.
a and 4b depict the pay table for the WHO DUNNIT?™ basic game. The pay table enables the player to view the winning combinations and their associated payoff amounts. From the pay table, it can be seen that the WHO DUNNIT?™ basic game includes the following reel symbols that can lead to a payoff in the basic game: WHO DUNNIT, DETECTIVE CAR, BADGE, CHERRY, MELON, PLUM, ORANGE, STRAWBERRY, and MAGNIFYING GLASS.
Included among the plurality of basic game outcomes are a plurality of different start-bonus outcomes for starting play of a bonus game. A start-bonus outcome may be defined in any number of ways. For example, a start-bonus outcome occurs when a special start-bonus symbol or a special combination of symbols appears on one or more of the reels 30-34 in any predetermined display position. The appearance of a start-bonus outcome causes the processor to shift operation from the basic game to a bonus game.
The WHO DUNNIT?™ bonus game is triggered by lining up three DETECTIVE symbols, three SIDEKICK symbols, or any mix of three of these start-bonus symbols on an active payline. In other words, the start-bonus outcomes are the following combinations of start-bonus symbols appearing, in any order, on an active payline: (1) DETECTIVE, DETECTIVE, DETECTIVE; (2) DETECTIVE, DETECTIVE, SIDEKICK; (3) DETECTIVE, SIDEKICK, SIDEKICK; and (4) SIDEKICK, SIDEKICK, SIDEKICK. In
The gaming machine 10 with the pay table of
The memory device 20 (
Referring now to
In addition, the payout structures for the gaming machines 10a-10e may be modified by the central controller 152. The payout structure can be changed in a manner that does not alter the overall payback percentage, or it may alter the overall payback percentage. In fact, when considering an entire bank of machines, the central controller 152 can alter the payout structures for all machines 10a-10e, such that there is no effect on the overall grouped payback percentage of the bank of gaming machines 10a-10e.
Instead of the central controller 152 altering the payout structure in response to an operator's command at a user interface, such a change may occur at a predetermined time. For example, between midnight and 1:00 AM, the payout structure may be set such that the payouts are larger, but at a lower hit frequency. As another example, on St. Patrick's Day, the payout structure may be altered to provide lower payouts, but at a higher hit frequency. Such a system where payout structures change as a function of time or other parameters is disclosed in U.S. application Ser. No. 09/922,453 (published as US-2002-0039919-A1), which is owned by the assignee of the present application and is herein incorporated by reference in its entirety.
In yet a further alternative, the memory device containing the math table is manually replaced by an operator of the game. For example, a new memory card may include an updated math table or math tables that could then be selectively utilized to operate the gaming machine.
The format for the report 164 may be stored within a memory device located within the gaming machine, or it can be stored in a memory device located within the casino central processing room 162. In this latter alternative, the gaming machine GM1 to GMn that is undergoing a change in the regulated attribute sends the necessary information corresponding to that change to the casino central processing room 162, which then fills in the fields within the formatted report (e.g., time of change, type of change, resulting payback percentage, etc) to generate the report 164.
Furthermore, the formats for standard reports filed in several jurisdictions can be stored within the memory device of the gaming machines or at the central processing room 162. Upon the initial setup of the gaming machine GM1 to GMn, the operator of the gaming machine GM1 to GMn can enter the information regarding the jurisdiction in which the gaming machine GM1 to GMn resides, thereby automatically setting the required format for the report 164 for that jurisdiction that will be used to subsequently generate the reports 164 that instruct the gaming regulatory agency 160 of a change in the regulated attribute.
While regulated attributes may vary from jurisdiction to jurisdiction, common regulated attributes may include game theme changes, game location changes, denomination changes, software code revisions, circuit board changes that include new memory, and changes to the payout structure.
Alternatively, the central controller 166 can generate a paper report that is physically delivered to the gaming regulatory agency 160, as discussed with
While the embodiments of
At step 174, the gaming machine 10 begins a standard mode of operation. In the next step, step 176, the CPU 16 (
When the real time is “time2,” as determined at step 182, then the machine resumes the standard mode or can, alternatively, switch to a new mode of operation as shown in step 184. As such, the gaming machine 10 is then operating in the “Event1 Mode” only between the real times corresponding to “time1” and “time2.”
Finally, at step 198, the machine instructs the casino central processing room that the change has occurred and that a math-table-change report should be generated for submission to the gaming regulatory agency for that jurisdiction.
The algorithm of
In another type of change to the payout structure, the gaming machine 10 acts to change the frequency at which a player encounters the bonus game while playing the basic game. The basic game includes a plurality of possible randomly-selected basic outcomes. In addition to the basic game generating a basic game payout in response to winning ones of the plurality of basic outcomes, at least one of the plurality of possible basic outcomes is a start-bonus outcome that triggers a bonus game feature that may generate a further payout bonus for the player. The start-bonus outcome has an average hit frequency, which is defined as how often the start-bonus outcome occurs on average relative to the plurality of possible basic outcomes.
In this embodiment, the average hit frequency of the start-bonus outcome is automatically adjusted by the CPU 16 (
The present invention contemplates that uploading or downloading software to operate the gaming machine can trigger the automatic generation of a report that is transmitted to the regulatory agency. Further, uploading or downloading can trigger a notification to casino personnel that the automatic-report generation function must be executed for transmitting a report to the regulatory agency. Likewise, the physical change of a memory device (e.g., EPROM or compact flash) can cause the gaming machine, when initializing operation, to transmit a report. Or, the central controller 152 (
Furthermore, the central controller 152 (
While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
This application is a continuation of U.S. application Ser. No. 10/378,181 filed Mar. 3, 2003 now U.S. Pat. No. 7,347,778.
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Number | Date | Country | |
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Parent | 10378181 | Mar 2003 | US |
Child | 12074013 | US |