A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates generally to gaming apparatus and methods and, more particularly, to a gaming machine with controllable and variable mechanical vibration and rhythm patterns.
Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for gaming machine manufacturers to continuously develop new games and improved gaming enhancements that will attract frequent play through enhanced entertainment value to the player.
According to at least one aspect of the present invention, a gaming machine includes one or more display devices configured to display a wagering game, a knocker, and one or more memory devices. The knocker includes a first impactor configured to strike a first portion of the gaming machine, and a motor coupled to the first impactor. The motor is configured to selectively actuate the first impactor to strike the first portion of the gaming machine with one of a first impact force and a second impact force. The one or more memory devices store instructions that, when executed by at least one processor, cause the gaming machine to actuate the knocker in response to an occurrence in the wagering game.
According to at least one aspect of the present invention, the motor is a rotary actuator.
According to at least one aspect of the present invention, the rotary actuator is a servo motor or a stepper motor.
According to at least one aspect of the present invention, the first portion of the gaming machine is a striker plate configured to produce a tone.
According to at least one aspect of the present invention, the gaming machine includes a plurality of striker plates, each striker plate being movably disposed such that the first impactor, when actuated, strikes a selected one of the plurality of striker plates.
According to at least one aspect of the present invention, the first impactor striking the portion of the gaming machine provides haptic feedback to a player in contact with the gaming machine.
According to at least one aspect of the present invention, the gaming machine includes a second impactor configured to strike a second portion of the gaming machine. The second impactor is coupled to the motor. The motor is further configured to selectively actuate the second impactor to strike the second portion of the gaming machine with one of the first impact force or the second impact force.
According to at least one aspect of the present invention, the first portion of the gaming machine is a first striker plate configured to produce a first tone when struck by the first impactor and the second portion of the gaming machine is a second striker plate configured to produce a second tone when struck by the second impactor, the second tone being different than the first tone.
According to at least one aspect of the present invention, the first striker plate defines a shape different than a shape defined by the second striker plate.
According to at least one aspect of the present invention, the first striker plate includes a first material and the second striker plate includes a second material, the second material being different than the first.
According to at least one aspect of the present invention, the first impactor and the second impactor rotate about an axis and the first impactor is disposed about 180° from the second impactor.
According to at least one aspect of the present invention, the first impactor comprises a first material and the second impactor comprises a second material, the second material being different than the first.
According to at least one aspect of the present invention, a method for creating multiple sound profiles with a single knocker device disposed in combination with a wagering game machine includes actuating a first impactor of a knocker to strike a first portion of the gaming machine with one of a first force to produce a first tone or with a second force to produce a second tone. The actuating of the first impactor occurs responsive to an occurrence in a wagering game.
According to at least one aspect of the present invention, the method further includes actuating a second impactor of the knocker to strike a second portion of the gaming machine with one of a third force to produce a third tone or with a fourth force to produce a fourth tone. The actuating of the second impactor occurring responsive to an occurrence in a wagering game.
According to at least one aspect of the present invention, a gaming machine includes one or more display devices configured to display a wagering game; a knocker, and one or more display devices. The knocker includes a motor, a first impactor, and a second impactor. The motor is coupled to a rod. The motor is disposed between a first end and a second end of the rod. The motor is configured to rotate the rod about an axis of rotation in a first direction and a second direction. The first direction is opposite the second direction. A first impactor is disposed at the first end of the rod. The first impactor is configured to strike a first portion of the gaming machine. A second impactor disposed at the second end of the rod. The second impactor is configured to strike a second portion of the gaming machine. The one or more memory devices store instructions that, when executed by at least one processor, cause the gaming machine to actuate the knocker in response to an occurrence in the wagering game.
According to at least one aspect of the present invention, a gaming machine includes one or more display devices configured to display a wagering game, a knocker, and one or more memory devices. The knocker includes a first impactor and a motor. The first impactor is configured to strike a first portion of the gaming machine and a second portion of the gaming machine. The motor is coupled to the first impactor and configured to selectively actuate the first impactor to strike at least one of the first portion and the second portion of the gaming machine. The one or more memory devices store instructions that, when executed by at least one processor, cause the gaming machine to actuate the knocker in response to an occurrence in the wagering game.
According to at least one aspect of the present invention, the motor is further configured to selectively actuate the first impactor to strike with a first impact force and a second impact force.
According to at least one aspect of the present invention, a method for creating multiple sound profiles with a single knocker device disposed in combination with a wagering game machine includes actuating a first impactor of a knocker to strike a first portion and a second portion of the gaming machine to produce a first tone and a second tone. The actuating of the first impactor occurs responsive to an occurrence in a wagering game.
According to yet another aspect of the invention, computer readable storage media is encoded with instructions for directing a gaming system to perform the above methods.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated. For purposes of the present detailed description, the singular includes the plural and vice versa (unless specifically disclaimed); the words “and” and “or” shall be both conjunctive and disjunctive; the word “all” means “any and all”; the word “any” means “any and all”; and the word “including” means “including without limitation.”
Referring to
The gaming terminal 10 illustrated in
Input devices, such as the touch screen 18, buttons 20, a mouse, a joystick, a gesture-sensing device, a voice-recognition device, and a virtual input device, accept player input(s) and transform the player input(s) to electronic data signals indicative of the player input(s), which correspond to an enabled feature for such input(s) at a time of activation (e.g., pressing a “Max Bet” button or soft key to indicate a player's desire to place a maximum wager to play the wagering game). The input(s), once transformed into electronic data signals, are output to a CPU for processing. The electronic data signals are selected from a group consisting essentially of an electrical current, an electrical voltage, an electrical charge, an optical signal, an optical element, a magnetic signal, and a magnetic element.
Turning now to
The CPU 30 is also connected to an input/output (I/O) bus 36, which can include any suitable bus technologies, such as an AGTL+frontside bus and a PCI backside bus. The I/O bus 36 is connected to various input devices 38, output devices 40, and input/output devices 42 such as those discussed above in connection with
The external system 48 includes, in various aspects, a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components, in any combination. In yet other aspects, the external system 48 may comprise a player's portable electronic device (e.g., cellular phone, electronic wallet, etc.) and the external system interface 46 is configured to facilitate wireless communication and data transfer between the portable electronic device and the CPU 30, such as by a near-field communication path operating via magnetic-field induction or a frequency-hopping spread spectrum RF signals (e.g., Bluetooth, etc.).
The gaming terminal 10 optionally communicates with the external system 48 such that the terminal operates as a thin, thick, or intermediate client. In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets are contained within the gaming terminal 10 (“thick client” gaming terminal), the external system 48 (“thin client” gaming terminal), or are distributed therebetween in any suitable manner (“intermediate client” gaming terminal).
The gaming terminal 10 may include additional peripheral devices or more than one of each component shown in
Referring now to
In response to receiving an input indicative of a wager, the reels 52 are rotated and stopped to place symbols on the reels in visual association with paylines such as paylines 58. The wagering game evaluates the displayed array of symbols on the stopped reels and provides immediate awards and bonus features in accordance with a pay table. The pay table may, for example, include “line pays” or “scatter pays.” Line pays occur when a predetermined type and number of symbols appear along an activated payline, typically in a particular order such as left to right, right to left, top to bottom, bottom to top, etc. Scatter pays occur when a predetermined type and number of symbols appear anywhere in the displayed array without regard to position or paylines. Similarly, the wagering game may trigger bonus features based on one or more bonus triggering symbols appearing along an activated payline (i.e., “line trigger”) or anywhere in the displayed array (i.e., “scatter trigger”). The wagering game may also provide mystery awards and features independent of the symbols appearing in the displayed array.
In accord with various methods of conducting a wagering game on a gaming system in accord with the present concepts, the wagering game includes a game sequence in which a player makes a wager and a wagering game outcome is provided or displayed in response to the wager being received or detected. The wagering game outcome is then revealed to the player in due course following initiation of the wagering game. The method comprises the acts of conducting the wagering game using a gaming apparatus, such as the gaming terminal 10 depicted in
In the aforementioned method, for each data signal, the CPU (e.g., CPU 30) is configured to process the electronic data signal, to interpret the data signal (e.g., data signals corresponding to a wager input), and to cause further actions associated with the interpretation of the signal in accord with computer instructions relating to such further actions executed by the controller. As one example, the CPU causes the recording of a digital representation of the wager in one or more storage media (e.g., storage unit 44), the CPU, in accord with associated computer instructions, causing the changing of a state of the storage media from a first state to a second state. This change in state is, for example, effected by changing a magnetization pattern on a magnetically coated surface of a magnetic storage media or changing a magnetic state of a ferromagnetic surface of a magneto-optical disc storage media, a change in state of transistors or capacitors in a volatile or a non-volatile semiconductor memory (e.g., DRAM), etc. The noted second state of the data storage media comprises storage in the storage media of data representing the electronic data signal from the CPU (e.g., the wager in the present example). As another example, the CPU further, in accord with the execution of the instructions relating to the wagering game, causes the primary display 12, other display device, or other output device (e.g., speakers, lights, communication device, etc.) to change from a first state to at least a second state, wherein the second state of the primary display comprises a visual representation of the physical player input (e.g., an acknowledgement to a player), information relating to the physical player input (e.g., an indication of the wager amount), a game sequence, an outcome of the game sequence, or any combination thereof, wherein the game sequence in accord with the present concepts comprises acts described herein. The aforementioned executing of computer instructions relating to the wagering game is further conducted in accord with a random outcome (e.g., determined by a RNG) that is used by the CPU to determine the outcome of the game sequence, using a game logic for determining the outcome based on the randomly generated number. In at least some aspects, the CPU is configured to determine an outcome of the game sequence at least partially in response to the random parameter.
Referring now to
The first impactor 106a contacts the gaming machine 10 at a first portion 110a and the second impactor 106b contacts the gaming machine 10 at a second portion 110b. The impactors 106b can be actuated by the motor 104 to strike the first portion 110a and the second portion 110b of the gaming machine 10 with a plurality of impact forces, each impact force producing a different tone. The impactors 106 can also be actuated to produce tones more rapidly or more slowly. Additionally, the first impactor 106a and the second impactor 106b can be selectively actuated in any desired order. In some aspects, the first impactor 106a and the second impactor 106b include different materials. In one nonlimiting example, one material covers another material. Additionally or alternatively, the different materials can be disposed adjacent to each other to produce different characteristics when struck. In one nonlimiting example, a hemisphere of the first impactor 106a closest to the first portion 110a is rubber while a hemisphere furthest from the first portion 110a is rubber.
Referring now to
Referring now to
Referring now to
In some aspects, striker plates are movably disposed. This can be accomplished, for example by having a plurality of striker plates mounted on a carousel that moves rotatably (for example, the plurality of striker plates 202a-202g mounted on carousel 802 that moves rotatably in the direction of arrow 804 as shown in
As described herein, the knockers can create various and variable mechanical vibration patterns and sound profiles. These can be varied and controlled through use of striker plate materials, impactor materials, rod materials, striker shape, impactor shape, rod shape, strike speed, strike or impact force, selective actuation that controls strike rhythm and irregularity, and combinations thereof, as well as various other features.
While the two illustrated impactors are disposed at about 180° from each other, it is contemplated that other angles can be used. Additionally, it is contemplated that the impactors may contact different portions of the gaming machine 10. For example, the first portion 110a of the gaming machine 10 could be the inside of the cabinet 11 and the second portion 110b of the gaming machine 10 could be the button panel.
One algorithm that corresponds to at least some instructions executed by the CPU 30 in
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims. Moreover, the present concepts expressly include any and all combinations and subcombinations of the preceeding elements and aspects.
This application claims the benefit of U.S. Provisional Patent Application 61/801,922, filed on Mar. 15, 2013, which is hereby incorporated by reference in its entirety.
Number | Date | Country | |
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61801922 | Mar 2013 | US |