Information
-
Patent Grant
-
6752312
-
Patent Number
6,752,312
-
Date Filed
Tuesday, September 12, 200024 years ago
-
Date Issued
Tuesday, June 22, 200420 years ago
-
Inventors
-
Original Assignees
-
Examiners
- Lee; Michael G.
- Franklin; Jamara A.
Agents
- Marshall, Gerstein & Borun LLP
-
CPC
-
US Classifications
Field of Search
US
- 273 1381
- 235 375
- 235 379
- 235 380
- 235 381
- 235 382
- 700 213
- 700 231
- 700 232
-
International Classifications
-
Abstract
A gaming machine in which the form of pay out is selectable by the operator and/or user to provide a pay out with coins or by way of a ticket. The gaming machine incorporates both a hopper for coin operated play as well as a printer for cashless play. In accordance with one aspect of the machine, the system can automatically detect when one of the pay out systems is disabled or otherwise unavailable and automatically continue operation with the other pay out method to allow the machine to function in a limited state. The system thus helps the transition for players from coin operated machines to cashless gaming machines, and accommodates users with different cash out preferences. The gaming machine also accepts tickets, allowing users to easily move their credits from one gaming machine to another.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to a gaming machine and more particularly to a gaming machine which enables the operator and/or player to select the form of pay out from the machine before cash out; either by coin or ticket, and allows a ticket to be accepted for wagers.
2. Description of the Prior Art
Various gaming machines are known in which pay outs are made either in coin or by way of a ticket. Examples of gaming machines with coin pay outs are disclosed in commonly owned U.S. Pat. Nos. 4,475,564; 4,518,001; 4,574,824; 4,978,322; and 6,003,651. Such coin operated machines normally include a coin hopper in which coins are collected and transferred to a transport system. Transport systems are known which include a rotating pinwheel for segregating individual coins and transporting the coins to a coin dispenser for pay out. Coin dispensing is under the control of a microprocessor. When a payout is indicated, a counter is used for counting the coins to be dispensed.
There are several problems with such coin operated machines. For example, various mechanical problems are known with such machines. One of these problems relates to coins jamming in the machine. In order to resolve this problem, various mechanical solutions have been developed, for example, as disclosed in commonly owned U.S. Pat. Nos. 4,518,001 and 4,574,824. Another known problem with such coin operated gaming machines is the ability to accurately detect the correct number of coins dispensed for a pay out. Various mechanical and electronic systems have been developed for resolving this problem. For example, U.S. Pat. No. 4,475,564 relates to an improved mechanical design which improves the accuracy of the coin pay outs. In addition, commonly owned U.S. Pat. No. 6,003,651 relates to an electronic sensing system for sensing when the correct number of coins have been paid out.
In addition to those problems, coin operated machines require significant amount of maintenance due to the relatively complicated mechanical mechanism used to accept and pay out coins. As such, there is a trend toward cashless gaming machines, for example, as disclosed in commonly owned U.S. Pat. Nos. 5,265,874 and 5,326,104. In such cashless gaming machines, tickets rather than coins may be used for both playing the game as well as pay outs. Unfortunately, the transition from coin operated machines to cashless gaming machines is difficult for many players used to the older coin operated machines. Thus, there is a need for a gaming machine which helps players transition from the older coin operated machines to the newer cashless gaming machines.
SUMMARY OF THE INVENTION
In one aspect, the invention is directed to a gaming apparatus, comprising: a video display that is capable of generating video images; a value input device; a hopper; and a cashless payout apparatus. The gaming apparatus is programmed to determine a player cash out amount and to determine if the cashless payout apparatus is available for the player cash out amount. The gaming apparatus is also programmed to compare the player cash out amount to a coin pay limit and to determine if a split pay option is available if the player cash out amount is greater than the coin pay limit. Additionally, the gaming apparatus is programmed to pay to a player a first amount equal to the coin pay limit from the hopper and to pay to the player d second amount equal to the player cash out amount minus the coin pay limit utilizing the cashless payout apparatus, if the split pay option is available.
In another aspect, the invention is directed to a gaming apparatus, comprising: a video display that is capable of generating video images; a value input device; a hopper; and a cashless payout apparatus. The gaming apparatus is programmed to determine a player cash out amount and to determine if a split pay option is available. The gaming apparatus is also programmed to receive a distribution input from a player corresponding to the player cash out amount if the split pay option is available, wherein the distribution input is a portion of the player cash out amount that the player wants to receive from the hopper. Additionally, the gaming apparatus is programmed to pay to the player a first amount equal to the distribution amount from the hopper and to pay to the player a second amount equal to the player cash out amount minus the distribution amount utilizing the cashless payout apparatus, if the split pay option is available.
DESCRIPTION OF THE DRAWINGS
These and other advantageous of the present invention will be readily understood with reference to the following specification and attached drawings wherein:
FIG. 1
is a perspective view of a gaming machine in accordance with the present invention.
FIG. 2
is a block diagram of the electronic meters for the gaming machine illustrated in FIG.
1
.
FIG. 3
is a flow diagram of a system for accepting tickets for playing the game which forms part of the present invention.
FIG. 4
is a flow diagram of a system for accepting coins for playing the game machine illustrated in FIG.
1
.
FIG. 5
is a flow diagram of a pay out system which forms part of the present invention.
FIG. 6
is a flow diagram of a pay out system which forms part of the present invention.
FIG. 7
is a flow diagram of a ticket pay out system in accordance with the present invention.
FIG. 8
is a flow diagram of a coin pay out system in accordance with the present invention.
FIG. 9
is a flow diagram of a hand pay out system in accordance with the present invention.
DETAILED DESCRIPTION
FIGS. 1-9
relate to a gaming machine which enables an operator and/or player to select the form of the pay; either by coins, or by a ticket, or by a combination of both. In this way, the player will be given the look and feel of a coin operated machine but also have the option for different forms of pay out to simplify the transition from coin operated machines to cashless gaming machines. As such, the gaming system in accordance with the present invention aids the transition for players from coin operated gaming machines to cashless gaming machines, and accommodates various players' preferences.
Referring to
FIG. 1
an exemplary gaming machine is shown. The gaming machine, generally identified with the reference numeral
20
, includes a housing, generally identified with the reference numeral
22
. In order to provide access to the interior of the machine
20
, the front portion
24
of the housing
22
may be configured to provide access to the interior of the gaming machine
20
for on-site maintenance and repair as well as for upgrades. In the exemplary gaming machine
20
illustrated in
FIG. 1
, various player input/output (I/O) devices are provided on the front portion
24
of the housing. For example, a plurality of player input switches
26
are provided, that enable a player to select, for example, the form of the desired pay out, either coins or ticket. Alternatively, the player selections may be made by way of a touch screen as described below. The front housing portion
24
also includes a coin acceptor
28
, a bill validator/ticket reader
30
and a coin tray
32
.
A video display
34
is also carried by the gaming machine
20
. The video display
34
may be a cathode ray tube display, high resolution flat panel liquid crystal display (LCD) or other conventional electronically controlled video display. An information panel
36
may be disposed adjacent the video display
34
. The information panel
36
may be formed from a backlit silk screened glass panel with lettering to indicate general game information including, for example, the amount of wager. The bottom of the housing
22
may be closed by what is known as a belly glass
38
.
A ticket printer
42
and a pair of speakers
44
and
46
are carried by an upper portion
40
of the housing
22
. The bill validator/ticket reader
30
, used to validate currency and read and/or validate machine readable tickets, along with the ticket printer
42
allow for cashless: operation for a gaming machine. The coin acceptor
29
along with the coin tray
32
enable coin operated play of the gaming machine
20
.
As is known in the art, an electronic storage meter set, such as the exemplary meter set
50
, illustrated in
FIG. 2
, is required by gaming authorities. The meter set
50
includes a plurality of electronic meters which allows verification of the coins and tickets that are input to the machine as well as the coins and tickets that are paid out of the machine. In order to comply with regulatory requirements, the meter set
50
in accordance with the present invention includes the electronic meters normally provided on a coin operated gaming machine as well as electronic meters found on cashless gaming machines. The meter set
50
includes electronic meters
52
,
54
,
56
,
58
,
60
,
62
,
64
, and
66
for the following types of data; TOTAL VALUE OF TICKETS ACCEPTED; TOTAL NUMBER OF TICKETS ACCEPTED; TOTAL NUMBER OF TICKETS PRINTED; TOTAL VALUE OF TICKETS PRINTED; CREDIT; PHYSICAL COINS IN; PHYSICAL COINS OUT; and CANCELED CREDITS, respectively.
The gaming machine in accordance with the present invention is formed to have all of the standard hardware as in a coin operated gaming machine, for example, as disclosed in U.S. Pat. Nos. 4,475,564; 4,518,001; 4,574,824; 4,978,322; 5,167,571 and 6,003,651; as well as the hardware for cashless gaming machines, for example, as disclosed in U.S. Pat. Nos. 5,265,874 and 5,326,104, hereby incorporated by reference.
FIGS. 3 and 4
illustrate the software for wager acceptance system, for cashless operated play and coin-operated play, respectively.
FIGS. 5-9
illustrate the software for the pay out system in accordance with the present invention.
The wager acceptance system, as used herein, may include one or more of the systems described below. For example, the wager acceptance system may include a conventional coin acceptor for accepting coin wagers and/or a conventional bill validator/ticket reader that can receive and validate currency as well as read and/or validate machine readable tickets, for example, encoded with a bar code, magnetic code, optical code, or electronic code all of which are known in the art. For example, commonly owned U.S. Pat. No. 5,676,231 discloses a system for validating currency. U.S. Pat. No. 5,949,042 discloses a system for reading machine readable information, such as bar codes.
Systems for reading magnetic information encoded on different media are also known. For example, U.S. Pat. Nos. 6,098,881; 6,082,617 and 6,076,731, incorporated by reference, disclose systems for reading so called magnetic stripes encoded on the back of various media, such as plastic substrates, similar to credit cards. Yet other systems are known, for reading, for example, magnetic tokens, for example, as disclosed in U.S. Pat. No. 6,029,891.
Optical a readers are also known. An exemplary optical reader is disclosed in U.S. Pat. No. 6,084,824, hereby incorporated by reference.
The wager acceptance system may also include a so called smart card reader. An example of a smart card reader is disclosed in U.S. Pat. No. 5,624,316, hereby incorporated by reference.
An exemplary wager acceptance system with a validator/ticket reader and coin acceptor is described below. Other types of wage acceptance systems are understood to operate in a similar manner. Referring to
FIG. 3
, the exemplary wage acceptance system monitors the bill validator/ticket reader
30
and the coin acceptor
28
and establishes a credit for playing the game when coins, bills or tickets are detected.
In particular, the system monitors the ticket reader
30
(
FIG. 1
) awaiting a ticket to be inserted into the gaming machine
20
. When the system senses a ticket has been escrowed by the ticket reader
30
in step
70
, it determines if the ticket is valid in step
72
. If the ticket is valid, the system determines whether the entire ticket amount can be accepted in step
74
. If the entire ticket amount can be accepted, the ticket is retained by the ticket reader
30
in step
76
. Subsequently, in step
78
the TOTAL NUMBER OF TICKETS ACCEPTED meter
54
(
FIG. 2
) is incremented, in step
80
the total ticket value is added to the TOTAL VALUE OF TICKETS ACCEPTED meter
52
, and in step
82
the total ticket value is added to the CREDIT meter
60
. The CREDIT meter
60
maintains the credit amount available to play the game.
If the system determines in step
74
that it cannot accept the entire ticket amount, for example, if the amount is not evenly divisible by the machine denomination or would cause the credit limit to be exceeded, the system determines in step
84
if it can accept a portion of the ticket amount and if so, in step
86
, the system determines whether a printer is available. If the ticket is not valid, no portion of the ticket can be accepted, or no printer is available to print a change ticket, the ticket is rejected in step
102
and the system returns in step
104
.
If the system determines that it can accept a portion of the ticket and a printer is available, the ticket is retained by the ticket reader
30
in step
88
. Subsequently, in step
90
the TOTAL NUMBER OF TICKETS ACCEPTED meter
54
is incremented, and in step
92
the total ticket value is added to the TOTAL VALUE OF TICKETS ACCEPTED meter
52
. In step
94
a change ticket is printed for the amount to be returned to the player, in step
96
the TOTAL NUMBER OF TICKETS PRINTED meter
56
is incremented, and in step
98
the amount of the change ticket amount is added to the TOTAL VALUE OF TICKETS PRINTED meter
58
. In step
100
the amount of the ticket value that was not returned to the player is added to the CREDIT meter
60
.
The software for a coin wager acceptance system is illustrated in FIG.
4
. Initially, the system monitors the coin acceptor
28
(
FIG. 1
) to determine if coins have been deposited therein in step
106
. If so, the system increments the PHYSICAL COINS IN meter
62
(
FIG. 2
) and the CREDIT meter
60
in steps
108
and
110
. The system then determines in step
112
whether the coins inserted are equal to or greater than the minimum wager for the game
20
. If not, the system continues to monitor the coin acceptor
28
, otherwise it enables the game.
As discussed below, the gaming machine
20
includes a pay out system for enabling the operator and/or player to select the type of pay out to be either a cashless pay out in the form of a ticket, or a coin pay out, or a combination of both. During certain conditions as discussed below, the player may also be paid manually by the attendant. The software for pay outs is illustrated in
FIGS. 5-9
. In particular,
FIG. 5
represents the main system for operator selection of pay outs.
FIG. 6
represents the main system for player selection of pay outs.
FIG. 7
is a subroutine for ticket pay outs.
FIG. 8
is a subroutine for coin pay outs while
FIG. 9
is a subroutine for manual pay outs.
In accordance with an important aspect of the invention, the gaming machine
20
includes a pay out system which enables a player to select by way of the player input switches
26
(FIG.
1
), for example, from multiple forms of pay out, for example, by way of coins or by way of a cashless payout, for example a ticket, a magnetic card or by way of a smart card. Systems for enabling coin pay outs are disclosed in commonly owned U.S. Pat. Nos. 4,475,564 and 6,003,651, hereby incorporated by reference.
Cashless payouts by way of a ticket may include a printer for printing pay out information such as a pay out amount and/or in machine readable form, such as a bar code. An example of a system for printing tickets is disclosed in U.S. Pat. No. 5,595,538, hereby incorporated by reference.
Other cashless payout systems include a programmer for programming magnetic media such as magnetic stripes or a smart card. Magnetic smart card programmers are known in the art. An example, of a magnetic programmer is disclosed in U.S. Pat. No. 4,650,978, while an example of a smart card programmer is disclosed in U.S. Pat. No. 5,624,316, both hereby incorporated by reference.
In situations where the payout is over the coin pay limit of the machine, the machine
20
may provide for a split option, which allows the pay out to be split between coins and a ticket. In one embodiment, this option may be configured by an operator during set up of the machine, for example, by way of a touch screen, for example as disclosed in commonly owned U.S. Pat. No. 6,007,426, hereby incorporated by reference. Alternatively, the option may be selected by the player, for example, by the player input switches
26
or by touch screen as discussed above.
In other embodiments, the gaming machine may be configured at least in part remotely, for example, in response to a remote signal, for example, from a remote data base, which may be used to configure a machine in response to certain data, for example, as disclosed in U.S. Pat. No. 5,470,079, hereby incorporated by reference.
Turning first to
FIG. 5
, the system monitors the status of the player input switches
26
on the front portion
24
of the housing
22
or touch screen interface to detect a player request for pay out in step
114
. If the system determines that a printer is available for player cash outs step
116
, the cash out amount is compared to an operator selected coin pay limit in step
118
. If the cash out amount is greater than the coin pay limit, the system checks to see if the split pay option has been enabled in step
120
. If split pay is enabled, an amount equal to the coin pay limit is paid from the hopper in step
122
, by way of the system steps illustrated in
FIG. 8
, and the balance is paid by ticket in step
124
, byway of the system steps illustrated in FIG.
7
. If split pay was not enabled in step
120
, the entire cash out is paid by ticket in step
126
. If the cash out amount was not over the coin pay limit in step
118
, the entire cash out is paid by the hopper in step
130
. However, if the printer is not available for player cash out in step
116
, for example, due to a printer malfunction, or inability to validate a ticket, the cash out amount is compared to the hopper limit in step
128
. If the cash out is greater than the hopper limit, it results in a hand pay in step
132
by way of the system steps illustrated in
FIG. 9
, otherwise it is paid by the hopper in step
130
.
FIG. 6
is a system to for handling the same cash out, where the configuration of the payout parameters may be provided by operator configuration of the gaming machine
20
as discussed above, or by a central data base, and subsequently optionally adjusted by the player. If the system determines that a printer is available for player cash outs in step
134
, the system determines default pay out amounts for the printer and hopper in step
136
based on operator configuration as described in
FIG. 5
, or information derived from another source, such as a central data base, or information stored on a magnetic stripe card or smart card. In step
138
, the system determines whether the player is to be allowed to select how much of the cash out is to come from the hopper and how much is to come from the printer. If player selection of cash out parameters is enabled, system flow proceeds to step
140
. The player is provided with two pay out options; coin and ticket. Initially, the system monitors the state of the player input switches
26
of the front portion
24
of the housing
22
to determine which pay out option has been selected; either coin or ticket. In order to account for various situations, the system may enable a split pay option to allow for pay outs in both coin and ticket. Depending on the player selection, the system will pay out according to the player's selection to the extent possible considering the status of the machine and the amount of the pay out, paying out the selected coin amount in step
142
and the selected ticket amount in step
144
. Should the system determine in step
134
that the printer is not available, the system next checks in step
146
whether the pay out amount exceeds the hopper limit. If it does not, the system initiates a coin pay out in step
148
. Otherwise, an attendant or hand pay is initiated in step
150
. With this option, a gaming machine attendant is signaled to make a manual pay out to the player.
FIGS. 7-9
describe the system steps to accomplish each of the individual pay out procedures for ticket, coin, or hand pays. Referring first to
FIG. 7
, if a ticket pay out has been initiated, as discussed above and determined in step
152
, the system prints the ticket for the pay out amount in step
154
. The system also increments the TOTAL NUMBER OF TICKETS PRINTED meter
56
(
FIG. 2
) and updates the TOTAL VALUE OF TICKETS PRINTED meter
58
in steps
156
and
158
, respectively. The CREDIT meter
60
is updated in step
160
, by subtracting the value of the printed ticket from the CREDIT meter
60
.
FIG. 8
illustrates the software for a coin pay out. Initially, if a coin pay out is initiated as discussed above in step
162
, coins are paid out by way of a hopper in step
164
. The
1
PHYSICAL COINS OUT meter
64
(
FIG. 2
) is updated in step
166
and the CREDIT meter
60
is updated in step
168
by subtracting the number of coins paid out by way of the hopper.
As mentioned above, there are several circumstances in which neither the ticket pay out or the coin pay out are possible. In these situations, as discussed above, a hand or attendant pay out is initiated. Whenever a hand pay out is initiated, as in step
170
, the system locks up the machine in step
172
. The machine remains in a locked out condition until a gaming machine attendant actuates a key operated switch which is monitored in step
174
. After the key operated switch is actuated, the pay out amount is displayed in step
176
, the hand pay amount is added to the TOTAL CANCELED CREDIT meter in step
178
, and the CREDIT meter
60
is updated in step
180
.
Obviously, many modifications and variations of the present invention are possible in light of the above teachings. Thus, it is to be understood that, within the scope of the appended claims, the invention may be practiced otherwise than as specifically described above.
What is claimed and desired to be secured by Letters patent of the United States is:
Claims
- 1. A gaming apparatus, comprising:a video display; a value input device; a hopper, and a cashless payout apparatus; said gaming apparatus being programmed to determine a player cash out amount, said gaming apparatus being programmed to determine if a split pay option is available, said gaming apparatus being programmed to receive a distribution input from a player corresponding to said player cash out amount if said split pay option is available, said distribution input being a portion of said player cash out amount that sad player wants to receive from said hopper, and said gaming apparatus being programmed to pay to said player a first amount equal to said distribution amount from said hopper and to pay to said player a second amount equal to said player cash out amount minus said distribution amount utilizing said cashless payout apparatus, if said split pay option is available.
- 2. A gaming apparatus as defined in claim 1 wherein said gaming apparatus is programmed to determine a first default payout amount for said hopper and a second default payout amount for said cashless payout apparatus.
- 3. A gaming apparatus as defined in claim 2, wherein said gaming apparatus is programmed to allow said player to adjust said first default payout amount and said second default payout amount.
- 4. A gaming apparatus as defined in claim 1, wherein said gaming apparatus is programmed to compare said player cash out amount to a coin pay limit.
- 5. A gaming apparatus as defined in claim 4 wherein said gaming apparatus is programmed to pay to said player said cash out amount from said hopper if said player cash out amount is less than or equal to said coin pay limit.
- 6. A gaming apparatus as defined in claim 1, wherein said gaming apparatus is programmed to pay to said player said cash out amount from said hopper if said cashless payout apparatus is not available.
- 7. A gaming apparatus, comprising:a video display; a value input device; a hopper; and a cashless payout apparatus; said gaming apparatus being programmed to determine a player cash out amount, said gaming apparatus being programmed to determine a first default payout amount for said hopper and a second default payout amount for said cashless payout apparatus, said gaming apparatus being programmed to determine if a player is allowed to modify said first and said second payout amounts, said gaming apparatus being programmed to receive an input from said player, said input corresponding to a first modified payout amount to be paid to said player from said hopper and a second modified payout amount to be paid to said player from said cashless payout apparatus, wherein the sum of said first modified payout amount and said second payout amount equals said cash out amount, and said gaming apparatus being programmed to pay to said player said first modified payout amount from said hopper and to pay said second modified payout amount utilizing said cashless payout apparatus.
- 8. A gaming apparatus as defined in claim 7 wherein said gaming apparatus is programmed to determine if said first modified payout amount exceeds a hopper limit.
- 9. A gaming apparatus as defined in claim 8 wherein said gaming apparatus is programmed to pay to said player said first modified payout amount from said hopper if said first modified payout amount is less than or equal to said hopper limit.
- 10. A gaming apparatus as defined in claim 7, wherein said gaming apparatus is programmed to pay to said player said cash out amount from said hopper if said cashless payout apparatus is not available.
- 11. A gaming apparatus, comprising:a value input device; a mechanically rotatable wheel; a hopper, and a cashless payout apparatus; said gaming apparatus being programmed to determine a player cash out amount, said gaming apparatus being programmed to determine if a split pay option is available, said gaming apparatus being programmed to receive a distribution input from a player corresponding to said player cash out amount if said split pay option is available, said distribution input being a portion of said player cash out amount that said player wants to receive from said hopper, and said gaming apparatus being programmed to pay to said player a first amount equal to said distribution amount from said hopper and to pay a second amount equal to said player cash out amount minus said distribution amount utilizing said cashless payout apparatus, if said split pay option is available.
US Referenced Citations (57)