1. Field of the Invention
The present invention relates to a gaming machine including a liquid crystal display.
2. Description of the Related Art
A recent slot machine including stop buttons or a so-called pinball slot machine (a so-called “Pachi-Slot machine” in Japan) has a variable display means provided with a plurality of rotatable reels for variably displaying symbols in a front display window. As the player performs start operation, control means controls the variable display means for rotating the reels, thereby producing variable display of symbols. Then, the rotating reels are stopped in order automatically in a given time or as the player performs stop operation. At this time, if the symbols on the reels appearing in the display window become a specific combination (winning symbol combination), game medium such as medals and coins are paid out to the player as the prize of the win.
The currently predominant pinball slot machine has a display window for the player to visually check symbols on reels on the front of the machine and a liquid crystal display for displaying an effect image concerning game play on a side of, below, or above the display window (namely, a position not overlapping the display window from the viewpoint of the player). Such a liquid crystal display generally is provided with a backlight for the liquid crystal display implemented as a cold-cathode tube for producing sharp display.
Generally, reel backlights implemented as white light emitting diodes are provided for illuminating the symbols on the reels from behind to project the symbols onto the display windows.
The above structure is disclosed in JP-A-2001-353255 (see page 2 and
However, if an attempt is made to dispose the liquid crystal display so that a part of the liquid crystal display overlaps the display window 9004, the reel 9003 representing the symbols exists just behind the display window 9004 and no liquid crystal backlight can be provided in the portion of the liquid crystal display corresponding to the display window 9004 and thus a reel backlight for illuminating the symbols on the reel 9003 from behind is used supplementally as a liquid crystal backlight. However, since the reel 9003 is circular in cross section, a black triangular region 9321 is produced between the reel 9003 and liquid crystal 9504 due to the fact that the inside of the machine is dark as shown in
Further, as shown in
If the same color is developed in all area of the liquid crystal 9504, it is also clarified that if the black shadow of the black triangular region 9321 is cast over the liquid crystal 9504, the liquid crystal area over which the black shadow is cast produces relatively dark display.
It is therefore an object of the invention to provide a gaming machine that provides an image displayed sharply even in an area for displaying symbols on reels through the area and enabling the player to clearly recognize the image and enjoy playing a game.
According to one aspect of the invention, there is provided a gaming machine including: a variable display means (for example, reels 3) configured to variably display a plurality of symbol rows each having a symbol placement face formed in a curved surface on which a plurality of symbols are placed; an image display means (for example, liquid crystal 504) being provided in front of and opposed to the variable display means and configured to display the symbols through a flat symbol transmission face and to display an image concerning a game; a symbol illumination means (for example, reel backlight 513) configured to illuminate the symbols; and an image display assistance means (for example, reel side reflector 320) being provided on a side of the variable display means to cover an area sandwiched between the symbol placement face and the symbol transmission face on a face on the side of the variable display means, and configured to assist image display of the image display means.
According to the configuration, in the area formed as the reel 3 is circular in cross section, namely, the area (image display assistance area) sandwiched between the symbol placement face and the symbol transmission face on the face on the side of the reel 3, display of the image is assisted with the image display assistance means as the background of the image display means, so that the player perceives color development in the area on the image display means with the image display assistance means as the background, the color development effect of the image can be enhanced with good energy efficiency, and the player can clearly recognize the image and enjoy playing a game.
According to another aspect of the invention, there is provided a gaming machine including: a variable display means (for example, reels 3) configured to variably display a plurality of symbol rows on which a plurality of symbols are placed; an image display means (for example, liquid crystal 504) being provided in front of the variable display means and configured to display an image concerning a game; a symbol illumination means (for example, reel backlight 513, fluorescent lamp 510, any other illumination light for illuminating the symbols from behind or from the front of the symbols) configured to illuminate the symbols; and an image display assistance means being provided on a side of the variable display means and configured to reflect light emitted from the symbol illumination means (for example, reel side reflector 320, white plate, and mirror plate disposed on the side of the variable display means) and to assist image display of the image display means.
According to the configuration, the light from the symbol illumination means provided for illuminating the symbols is reflected on the sides of the symbol rows and arrives directly or indirectly at the areas in front of the variable display means, so that the image in front of the variable display means is illuminated for improving color development of the image in front of the variable display means, the illumination effect of the image can be enhanced with good energy efficiency, and the player can clearly recognize the image and enjoy playing a game.
In the gaming machine of the invention, the symbol illumination means may include a rear illumination lamp (for example, reel backlight 513) for illuminating the symbols from behind the symbols and the image display assistance means may reflect light emitted from the rear illumination lamp.
According to the configuration, not only the light emitted from behind the symbols to illuminate the symbols is applied to the image through the symbol row, but also the light leaked in the lateral direction is reflected on the side of the symbol row for illuminating the display area in front of the variable display means, so that full use of the light from the rear illumination lamp is made and the illumination effect can be enhanced with good energy efficiency.
In the gaming machine of the invention, the symbol illumination means may include a front illumination lamp (for example, fluorescent lamp 510) for illuminating the symbols from a slanting direction of the front of the symbols and the image display assistance means may reflect light emitted from the front illumination lamp.
According to the configuration, not only the light emitted from the slanting direction of the front of the symbols to illuminate the symbols is reflected on the symbol row for illuminating the image, but also the light leaked in the lateral direction is reflected on the side of the symbol row for illuminating the display area in front of the variable display means, so that full use of the light from the front illumination lamp is made and the illumination effect can be enhanced with good energy efficiency.
In the gaming machine of the invention, the image display assistance means may be attached to a housing (for example, reel case 310) for housing the variable display means.
According to the configuration, the image display assistance means is attached to the symbol row side, so that when the door is opened or closed, the image display assistance means does not becomes a hindrance and the door can be opened or closed without a hitch as compared with the case where the image display assistance means is attached to the door of the machine. The image display assistance means can also be disposed tightly along a triangular region and energy efficiency can be improved.
In the gaming machine of the invention, the image display assistance means may be a white plate.
According to the configuration, for example, a mold member can be used as the white place, so that the illumination effect can be enhanced at a low cost. White enables the player to well perceive color development.
In the gaming machine of the invention, the image display assistance means may be a mirror plate.
According to the configuration, a mirror plate has a good reflection efficiency, so that the illumination effect can be enhanced.
According to another aspect of the invention, there is provided a gaming machine including: a variable display means (for example, reels 3) configured to variably display a plurality of symbol rows on which a plurality of symbols are placed; an image display means (for example, liquid crystal 504) being provided in front of the variable display means and configured to display an image concerning a game; and a side illumination means (for example, side illumination light 1325) being provided on a side of the variable display means and configured to illuminate the symbols on the variable display means from a side of the symbols.
According to the configuration, the light emitted from the side of the symbol row arrives directly or indirectly at the display area in front of the variable display means, so that color development in the display area in front of the variable display means is improved, the illumination effect of the image can be enhanced, and the player can clearly recognize the image and enjoy playing a game.
In the accompanying drawings:
Hereinafter, preferred embodiments of the invention will be described with reference to the accompanying drawings.
A pinball slot machine 1 as a gaming machine is provided for the player to play a game using game medium such as a card storing information of the game play value given to the player as well as coins, medals and tokens. In the description that follows, it is assumed that the player uses medals.
In
In the cabinet 2b, three reels (left reel 3L, center reel 3C, and right reel 3R) each with a symbol row including different types of symbols placed on the outer peripheral surface are provided in a row. The player can observe the symbols on the reels through the display windows 4L, 4C, and 4R. Each reel rotates at a constant speed (for example, 80 revolutions per minute).
The three reels 3L, 3C, and 3R are housed in a reel case 310, as shown in
The configuration of the liquid crystal display 5 is as shown in
The light guide plate 507 is a plate material subjected to special treatment (including laser beam machining) to uniformly reflect light on the back of a plate member such as an acrylic plate. The light guide plate 507 receives light of cold-cathode tube 511a, 511b used as liquid crystal backlight from the end face, reflects the light on the rear, and produces uniform surface light emission. The light guide plate 507 and the rear holder 508 are formed with vertically oriented rectangular display windows (4L, 4C, and 4R in
The cold-cathode tubes 511a and 511b are used as liquid crystal backlights for areas outside the frames of the display windows 4L, 4C, and 4R through the light guide plate 507. In contrast, three longitudinally arranged reel backlights 513 provided for each reel 3 are used as liquid crystal backlights for areas within the frames of the display windows 4L, 4C, and 4R. Two fluorescent lamps 510 disposed above and below the row of the display windows 4L, 4C, and 4R are also used as liquid crystal backlights for areas within the frames of the display windows 4L, 4C, and 4R, as also shown in
In the invention, considering the visual field of the player and the clearance required on installation between the members, it is not necessary to cover all of the logical area P6 as shown in
Therefore, the images displayed in the areas within the frames of the display windows 4L, 4C, and 4R of the liquid crystal 504 are sharply displayed owing to the light arriving through the symbol rows (reel belts) on the reels 3L, 3C, and 3R from the reel backlights 513, the light arriving directly from the fluorescent lamps 510, the light arriving after reflected on the reel side reflectors 320L and 320R, and the light arriving after reflected on the symbol rows (reel belts) on the reels 3L, 3C, and 3R. Particularly, the light reflected on the reel side reflectors 320L and 320R and the light reflected on the reel side reflectors 320L and 320R and then further reflected on the symbol rows on the reels 3L, 3C, and 3R contribute to color development of the images in the areas of the liquid crystal 504 in front of the reels 3L, 3C, and 3R.
Next, the components involved in operation of the pinball slot machine 1 will be discussed with
The 1-BET lamp 9a, the 2-BET lamp 9b, the MAX-BET lamp 9c, and a credit display unit 19 are provided on the left of the display windows 4L, 4C, and 4R. The 1-BET lamp 9a, the 2-BET lamp 9b, or the MAX-BET lamp 9c is lighted in response to the number of medals bet to play one game, which will be hereinafter referred to as the BET count.
In the embodiment, one game is over when all reels stop. When the BET count is 1 and one pay line is made activated, the 1-BET lamp 9a is lighted; when the BET count is 2 and three pay lines are made activated, the 2-BET lamp 9b is lighted; and when the BET count is 3 and all the five pay lines are made activated, the MAX-BET lamp 9c is lighted. The credit display unit 19 includes seven-segment LEDs for displaying the deposited number of medals.
The WIN lamp 17 and the payout display unit 18 are provided on the right of the display windows 4L, 4C, and 4R. The WIN lamp 17 is lighted when a specific winning game is complete. It is lighted at a predetermined probability when a specific internal winning is accepted. The payout display unit 18 includes seven-segment LEDs for displaying the number of medals paid out when the winning game is complete.
The bonus game information display unit 20 is provided in the upper right corner of the display screen 5a of the panel display unit 2a. The bonus game information display unit 20 includes seven-segment LEDs for displaying the number of times a predetermined game can be played, the possible number of times a specific game can be won.
As also shown in
The medal insertion slot 22 is provided at the right end of the frontward projection portion 10, and the 1-BET switch 11, the 2-BET switch 12, and the MAX-BET switch 13 are provided at the left end of the frontward projection portion 10. The 1-BET switch 11 enables the player to bet one of the credited medals by one push operation on a game. The 2-BET switch 12 enables the player to bet two of the credited medals by one push operation on a game. The MAX-BET switch 13 enables the player to bet as many medals as the maximum number of medals that can be bet on a game by one push operation. As the player operates any of the BET switches, the corresponding pay lines are made activated as described above.
A C/P switch 14 for the player to switch between credit and payout of the medals obtained by playing games by pushbutton operation is provided on the left of the front of the frontward projection portion 10. As the C/P switch 14 is switched, medals are paid out from a medal payout opening 15 in a lower part of the front and are stored in a medal reception tray 16.
On the right of the C/P switch 14, a start lever 6 for rotating the reels for starting variable display of symbols in the display windows 4L, 4C, and 4R (starting a game) as the player operates the start lever 6 is attached so that it can be turned in a predetermined angle range.
The speakers 21L and 21R are provided on the upper left and right of the cabinet 2, and a payout table panel 23 for displaying winning symbol combination, the number of payout medals, and the like is provided between the two speakers 21L and 21R.
Three stop buttons (left stop button 7L, center stop button 7C, and right stop button 7R) as operation buttons contained in stop operation means for stopping rotation of the three reels 3L, 3C, and 3R are provided at the center of the front of the frontward projection portion 10 and below the display screen 5a.
In the embodiment, the stop operation performed by the player pushing the first stop button when all reels rotate is called “first stop operation,” the stop operation next performed by the player pushing the second stop button is called “second stop operation,” and the stop operation performed by the player pushing the third stop button following the second stop operation is called “third stop operation.”
Since the pinball slot machine of the embodiment is provided with the three stop buttons 7L, 7C, and 7R, there are six different operation orders of the stop buttons. The operation orders are distinguished from each other as follows: The left stop button 7L is abbreviated to “left,” the center stop button 7C to “center,” and the right stop button 7R to “right.”
To indicate the operation order, the abbreviations of the stop buttons 7L, 7C, and 7R are listed from left to right in the stop operation order. For example, when the player operates the left stop button 7L as the first stop operation, the center stop button 7C as the second stop operation, and the right stop button 7R as the third stop operation, the operation order is indicated as “left center right.” In the embodiment, the six different operation orders of “left center right,” “left right center,” “center left right,” “center right left,” “right left center,” and “right center left” are available.
The configuration of a part of the rear of a door of the cabinet 2 is as shown in
The main control circuit 71 includes the microcomputer 30 placed on the circuit board as the main component and a random number sampling circuit. The microcomputer 30 includes a CPU 31 for performing the control operation in accordance with a preset program, and ROM 32 and RAM 33, both of which are provided as a storage.
Connected to the CPU 31 are a clock pulse generation circuit 34 for generating a reference clock pulse, a frequency divider 35, a random number generator 36 for generating sampled random numbers, and a sampling circuit 37.
For sampling random numbers, random number sampling may be executed in the microcomputer 30, namely, the operation program of the CPU 31. In this case, the random number generator 36 and the sampling circuit 37 can be omitted or can also be left for backup of the random number sampling operation.
The ROM 32 of the microcomputer 30 stores probability lottery tables used to determine random number sampling performed each time the player operates the start lever 6 (start operation), stop control tables for determining the reel stop mode in response to operation of the stop buttons, and various control commands to be transmitted to the sub-control circuit 72.
The sub-control circuit 72 does not input commands and information to the main control circuit 71 and one-way communications are conducted from the main control circuit 71 to the sub-control circuit 72.
In the circuitry in
Further, a motor drive circuit 39 for driving and controlling the stepping motors 49L, 49C, and 49R, a hopper drive circuit 41 for driving and controlling the hopper 40, an individual lamp drive circuit 45 for driving and controlling the various lamps, and an individual display unit drive circuit 48 for driving and controlling the various display units are connected to the output section of the CPU 31 through an I/O port 38. Each of these drive circuits receives a control signal such as a drive command output from the CPU 31 and controls the operation of the corresponding actuator.
The main input signal generation means for generating an input signal required for generating a control command by the microcomputer 30 include a start switch 6S, the 1-BET switch 11, the 2-BET switch 12, the MAX-BET switch 13, the C/P switch 14, an inserted medal sensor 22S, a reel stop signal circuit 46, a reel position detecting circuit 50, and a payout completion signal circuit 51. These are also connected to the CPU 31 through the I/O port 38.
The start switch 6S detects the operation of the start lever 6 operated by the player. The inserted medal sensor 22S detects a medal inserted to the medal insertion slot 22. The reel stop signal circuit 46 generates a stop signal as the player operates each stop button 7L, 7C, 7R. The reel position detecting circuit 50 receives a pulse signal from a reel rotation sensor and supplies a signal for detecting the position of each reel 3L, 3C, 3R to the CPU 31. The payout completion signal circuit 51 generates a signal for detecting completion of medal payout when the count of a medal detection unit 40S (the number of medals paid out from the hopper 40) reaches the specified number of medals.
In the circuitry in
After rotation of each of the reels 3L, 3C, and 3R is started, the number of drive pulses supplied to each of the stepping motors 49L, 49C, and 49R and the counts are written into a predetermined area of the RAM 33. A reset pulse is obtained every revolution of the reel 3L, 3C, 3R and the reset pulses are input to the CPU 31 through the reel position detecting circuit 50. The drive pulse counts written in the RAM 33 are cleared to “0” according to the reset pulses thus obtained. Accordingly, the counts corresponding to the rotation positions of the reels 3L, 3C, and 3R within the range of one revolution are stored in the RAM 33.
A symbol table is stored in the ROM 32 to relate the rotation positions of the reels 3L, 3C, and 3R and the symbols drawn on the outer peripheral surfaces of the reels to each other. In the symbol table, the code numbers given in sequence every given rotation pitch of each reel 3L, 3C, 3R based on the rotation position where the reset pulse is generated and the symbol codes indicating the symbols provided in one-to-one correspondence with the code numbers are related to each other.
Further, a winning symbol combination table is stored in the ROM 32. The winning symbol combination table lists the symbol combinations of winning games, the numbers of payout medals for the winning games, and the winning game determination codes representing the winning games in association with each other. The winning symbol combination table is referenced at the stop control time of the left reel 3L, the center reel 3C, the right reel 3R and when the winning game is confirmed after all reels are stopped.
If the internal winning is accepted according to lottery processing based on the random number sampling (probability lottery processing), the CPU 31 sends the stop control signal of the reels 3L, 3C, and 3R to the motor drive circuit 39 based on the operation signal sent from the reel stop signal circuit 46 at the timing at which the player operates the stop buttons 7L, 7C, and 7R, and the selected stop control table. The CPU 31 functions as stop control means for performing stop control of the reels 3L, 3C, and 3R.
When the player pushes the stop button 7L, 7C, 7R, the stop control table is referenced and is used to determine the stop position of the reel.
Specifically, when the player pushes the stop button 7L, 7C, 7R, the symbol positioned on the center line 8c on the reel corresponding to the operated stop button (specifically, the symbol whose center is positioned above the center line 8c and is nearest to the position of the center line 8c) is detected, the code number of the symbol (operation position) is collated with the stop control table, and the code number of the symbol to be stopped at the position of the center line 8c (stop position) is determined.
In the stop mode indicating completion of the winning game of internal winning combination, the CPU 31 supplies a payout command signal to the hopper drive circuit 41 for paying out a predetermined number of medals to the player from the hopper 40.
At the time, the medal detection unit 40S counts the number of medals paid out from the hopper 40. When the count reaches the specified number of medals, a medal payout completion signal is input to the CPU 31, which then stops driving the hopper 40 through the hopper drive circuit 41 and terminates the medal payout processing.
The sub-microcomputer 73 includes a sub-CPU 74 for performing the control operation following a control command transmitted from the main control circuit 71, program ROM 75 as a storage, and work RAM 76. The signal from the main control circuit 71 to the sub-microcomputer 73 is input through an IN port 77, and the signal to the image control circuit 81 is output through an OUT port 80.
The sub-control circuit 72 does not include a clock pulse generation circuit, a frequency divider, a random number generator, or a sampling circuit, but executes random number sampling in an operation program of the sub-CPU 74. Generation of the assistance time period is determined as the random number sampling is executed.
The sub-CPU 74 includes the number-of-AT-sets counter and a number-of-AT-games counter. The number-of-AT-sets counter stores the number of sets. The number-of-AT-games counter stores information concerning the number of games in one assistance time period.
The program ROM 75 stores a control program executed in the sub-CPU 74. The work RAM 76 is used as a temporary storage for the sub-CPU 74 to execute the control program.
The image control circuit 81 includes an image control CPU 82, an image control work RAM 83, image control program ROM 84, image ROM 86, video RAM 87, and an image control IC 88. The image control CPU 82 determines the display contents on the liquid crystal display 5 in accordance with an image control program stored in the image control program ROM 84 based on the parameters set in the sub-microcomputer 73. The signal from the sub-CPU 74 is input through an IN port 85.
The image control program ROM 84 stores the image control program involved in display on the liquid crystal display 5 and various selection tables. The image control work RAM 83 is used as a temporary storage for the image control CPU 82 to execute the image control program. The image control IC 88 forms an image responsive to the display contents determined by the image control CPU 82 and outputs the image to the liquid crystal display 5. The image ROM 86 stores dot data for forming an image. The video RAM 87 is used as a temporary storage for the image control IC 88 to form an image.
On the other hand, the sub-CPU 74 displays an image on the liquid crystal display 5 based on the command signal from the CPU 31.
Specifically, whenever a stop signal is input from the reel stop signal circuit 46 as the player operates the start lever 6 or the stop button 7L, 7C, 7R, the sub-CPU 74 transmits a signal to the image control CPU 82 and displays an image on the display screen 5a of the liquid crystal display 5.
The effect image displayed on the liquid crystal display 5 by the image control CPU 82 is displayed only outside the frame of the display window 4 for allowing the player to visually check the symbols on the reel 3 within the frame of the display window 4 at times; the effect image is also displayed within the frame of the display window 4 for allowing the player to visually check the symbols on the reel 3 within the frame of the display window 4 at times; or the effect image is displayed so as to cover all the symbols on the reel 3 within the frame of the display window at times. Therefore, the player can visually check the symbols on the reel 3 clearly within the frame of the display window 4 and can also visually check the effect image displayed over the full face of the rectangular 15-inch liquid crystal screen.
As described above, the gaming machine of the first embodiment of the invention includes the reels 3 (contained in variable display means) having symbol placement faces shaped like curved surfaces on which a plurality of symbols are placed for variably displaying of a plurality of symbol rows each made up of the plurality of symbols, the liquid crystal 504 (contained in image display means) being provided in front of and opposed to the reels 3 for displaying the symbols through a flat symbol transmission face and also displaying an image concerning game play, the reel backlights 513 (contained in symbol illumination means) for illuminating the symbols, and the reel side reflectors 320 (contained in image display assistance means) each being provided on a side of the reels 3 for covering an area sandwiched between the symbol placement face and the symbol transmission face on a face on the side of the reels 3 for assisting image display of the liquid crystal 504 (image display means). Thus, in the area formed as the reel 3 is circular in cross section, namely, the image display assistance area sandwiched between the symbol placement face and the symbol transmission face on the vertical face on the side of the reel 3, image display is assisted with the reel side reflector 320 as the background, so that the player perceives color development in the area on the liquid crystal 504 with the reel side reflector 320 as the background, the color development effect of the effect image can be enhanced with good energy efficiency, and the player can clearly recognize the effect image and enjoy playing a game.
The gaming machine of the first embodiment of the invention includes the reels 3 (contained in variable display means) for variably displaying of a plurality of symbol rows each made up of a plurality of symbols, the liquid crystal 504 (contained in image display means) being provided in front of the reels 3 for displaying an image concerning game play, the reel backlights 513 (contained in symbol illumination means) for illuminating the symbols, and the reel side reflectors 320 (contained in image display assistance means) being provided on sides of the reels 3 for reflecting light emitted from the reel backlights 513. Thus, the light from the illumination light provided for illuminating the symbols is reflected on the sides of the symbol rows and arrives directly or indirectly at the areas in front of the reels 3, so that the image in front of the variable display means is illuminated for improving color development of the image within the frame of the display window, the illumination effect of the effect image can be enhanced with good energy efficiency, and the player can clearly recognize the effect image and enjoy playing a game.
The fluorescent lamps 510 (contained in symbol illumination means) for illuminating the symbols from the slanting direction of the front of the symbols are provided and the reel side reflectors 320 reflect light emitted from the fluorescent lamps 510, so that the illumination effect of the effect image can be furthermore enhanced with good energy efficiency.
The reel side reflectors 320 are attached to the reel case 310 (contained in housing) for housing the reels 3, so that when the door is opened or closed, the image display assistance means does not becomes a hindrance and the door can be opened or closed without a hitch as compared with the case where the image display assistance means corresponding to the reel side reflector 320 is attached to the door of the machine.
In the description of the embodiment, the white plate that can be molded, can enhance the illumination effect at a low cost, and produces the image perception effect is used as the reel side reflector 320. In the invention, however, a mirror plate or any other reflection member having a good reflection efficiency may be used as the reel side reflector 320.
As the side plate 1320L, 1320R, a member for reflecting light may be used like the reel side reflector 320 in
As described above, the gaming machine of the second embodiment of the invention includes the reels 3 (contained in variable display means) for variably displaying of a plurality of symbol rows each made up of a plurality of symbols, the liquid crystal 504 (contained in image display means) being provided in front of the reels 3 for displaying an image concerning game play, and the side illumination lights 1325 (contained in side illumination means) being provided on the sides of the reels 3 for illuminating the symbols on the reels 3 from the sides. Thus, the light emitted from the side of the symbol row arrives directly or indirectly at the display area of the liquid crystal 504 in front of the reels 3, color development in the display area in front of the reels 3 is improved, the illumination effect of the effect image can be enhanced, and the player can clearly recognize the effect image and enjoy playing a game.
In the description of the embodiment, the side plates 1320L and 1320R are attached to the sides of the reel case 310, and the side illumination lights 1325 are attached to the side plates 1320L and 1320R. In the invention, however, they are attached in a different manner if the side illumination lights 1325 are disposed on the sides in front of the reels 3L, 3C, and 3R. For example, a plate may be attached to a position on the door and on a side in front of the reels 3L, 3C, and 3R and the plate on the door may hold white light emitting diodes.
Each side illumination light 1325 may be not only a white light emitting diode, but also any other illumination light such as a fluorescent lamp.
As described above, according to the invention, the gaming machine for making it possible to sharply display an image even in an area for displaying symbols on reels through the area and enabling the player to clearly recognize the image and enjoy playing a game can be provided.
Although only some exemplary embodiments of the invention have been described in detail above, those skilled in the art will readily appreciate that many modifications are possible in the exemplary embodiments without materially departing from the novel teachings and advantages of the invention. Accordingly, all such modifications are intended to be included within the scope of the invention.
This application is related to co-pending U.S. patent applications entitled “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,942, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,946, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10,967,244, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,441, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,249, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,004, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,251, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,254, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,005, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,006, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,259, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,007, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,042, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,158, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,039, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,157, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,040, “GAMING MACHINE WITH IMAGE DISPLAY ASSISTANCE FEATURE” which was filed as U.S. patent application Ser. No. 10/697,041, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,026, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,054, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,082, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,088, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,080, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,081, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,027, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,086, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,237, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10,697,238, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,947, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,245, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,246, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,248, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,084, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,432, “MOTOR STOP CONTROL DEVICE” which was filed as U.S. patent application Ser. No. 10/697,085, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,256, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,281, “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,261, and “GAMING MACHINE” which was filed as U.S. patent application Ser. No. 10/697,258, respectively, all the applications being filed on Oct. 31, 2003 herewith. The co-pending applications including specifications, drawings, and claims are expressly incorporated herein by reference in their entirety.
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