Claims
- 1. A gaming machine controlled by processing circuitry in response to a wager, said gaming machine comprising a presentation medium presenting a multi-stage game including a plurality of stages and a plurality of player-selectable options, each of said stages including an action executed on said presentation medium in response to selection of at least one of said options by a player, said action in at least one of said stages resulting in a payoff if said action matches predetermined criteria, said multi-stage game being other than slots, cards, roulette, dice, dominoes, bingo, or keno.
- 2. The gaming machine of claim 1, wherein the multi-stage game includes a sporting event.
- 3. The gaming machine of claim 2, wherein said sporting event is selected from a group consisting of football, boxing, basketball, baseball, hockey, soccer, racing, track-and-field, golf, tennis, and bowling.
- 4. The gaming machine of claim 2, wherein said action in each of said stages includes a play of said sporting event.
- 5. The gaming machine of claim 2, wherein said sporting event is football, said action in each of said stages includes a football play, said player-selectable options being different types of offensive or defensive plays.
- 6. The gaming machine of claim 2, wherein said sporting event is boxing, said action in each of said stages including a boxing move, said player-selectable options being different types of boxing moves.
- 7. The gaming machine of claim 1, wherein said action in each of said stages is executed in response to a stage wager being placed by the player.
- 8. The gaming machine of claim 1, wherein said presentation medium is a visual display, said multi-stage game being animated on said visual display.
- 9. The gaming machine of claim 1, wherein said presentation medium includes mechanical actors.
- 10. The gaming machine of claim 1, wherein said actions in said stages vary from one another.
- 11. The gaming machine of claim 10, wherein said action in each of said stages varies with the selection of different ones of said options.
- 12. The gaming machine of claim 1, wherein said action in each of said stages varies with the selection of different ones of said options.
- 13. The gaming machine of claim 1, wherein said actions in said stages relate to one another to form a continuing performance.
- 14. The gaming machine of claim 1, wherein said action in each of said stages continues the action occurring in an immediately preceding one of said stages.
- 15. The gaming machine of claim 1, wherein said action in each of said stages results in a stage outcome, said stage outcome resulting in a stage payoff if said stage outcome matches predetermined criteria.
- 16. The gaming machine of claim 15, wherein said stage payoff is based on a degree of success of said action.
- 17. The gaming machine of claim 1, wherein a combination of said actions in all of said stages produces a game outcome, said game outcome resulting in a payoff if said game outcome matches predetermined criteria.
- 18. The gaming machine of claim 17, wherein said predetermined criteria for awarding a payoff based on said game outcome are established by the player.
- 19. The gaming machine of claim 1, wherein said game proceeds to a succeeding one of said stages only if said action executed in a preceding one of said stages matches said predetermined criteria.
- 20. A gaming machine controlled by processing circuitry in response to a wager, said gaming machine comprising:
a presentation medium; and a multi-stage game played on said presentation medium, said game including a plurality of stages and a plurality of player-selectable options, each of said stages including an action executed on said presentation medium in response to selection of at least one of said options by a player, said action varying with the selection of different ones of said options, said action representing a stage outcome, said stage outcome resulting in a stage payoff if said stage outcome matches predetermined criteria, said game being other than slots, cards, roulette, dice, dominoes, bingo, or keno.
- 21. The gaming machine of claim 20, wherein the multi-stage game includes a sporting event.
- 22. The gaming machine of claim 21, wherein said sporting event is selected from a group consisting of football, boxing, basketball, baseball, hockey, soccer, racing, track-and-field, golf, tennis, and bowling.
- 23. The gaming machine of claim 21, wherein said action in each of said stages includes a play of said sporting event.
- 24. The gaming machine of claim 21, wherein said sporting event is football, said action in each of said stages including a football play, said player-selectable options being different types of offensive or defensive plays.
- 25. The gaming machine of claim 21, wherein said sporting event is boxing, said action in each of said stages including a boxing move, said player-selectable options being different types of boxing moves.
- 26. The gaming machine of claim 20, wherein said action in each of said stages is executed in response to a stage wager being placed by the player.
- 27. The gaming machine of claim 20, wherein said presentation medium is a visual display, said multi-stage game being animated on said visual display.
- 28. The gaming machine of claim 20, wherein said presentation medium includes mechanical actors.
- 29. The gaming machine of claim 20, wherein said actions in each of said stages vary from one another.
- 30. The gaming machine of claim 29, wherein said action in each of said stages varies with the selection of different ones of said options.
- 31. The gaming machine of claim 20, wherein said action in each of said stages varies with the selection of different ones of said options.
- 32. The gaming machine of claim 20, wherein said actions in each of said stages relate to one another to form a continuing performance.
- 33. The gaming machine of claim 20, wherein said action in each of said stages continues the action occurring in an immediately preceding one of said stages.
- 34. The gaming machine of claim 20, wherein said action in each of said stages represents a stage outcome, said stage outcome resulting in a stage payoff if said stage outcome matches predetermined criteria.
- 35. The gaming machine of claim 34, wherein said stage payoff is based on a degree of success of said action.
- 36. The gaming machine of claim 20, wherein a combination of said actions in all of said stages produces a game outcome, said game outcome resulting in a payoff if said game outcome matches predetermined criteria.
- 37. The gaming machine of claim 26, wherein said predetermined criteria for awarding a payoff based on said stage outcome are established by the player.
- 38. The gaming machine of claim 20, wherein said game proceeds to a succeeding one of said stages only if said stage outcome in a preceding one of said stages matches said predetermined criteria.
- 39. The gaming machine of claim 20, wherein a combination of said actions in all of said stages produces a game outcome, said game outcome resulting in a payoff if said game outcome matches predetermined criteria for said game outcome.
- 40. The gaming machine of claim 39, wherein said predetermined criteria for awarding a payoff based on said game outcome are established by the player.
- 41. A gaming machine controlled by processing circuitry in response to a wager, said gaming machine comprising a presentation medium presenting a game including an action and a plurality of player-selectable options, said action being executed on said presentation medium in response to selection of at least one of said options by a player, said action varying with the selection of different ones of said options by the player, said action resulting in a payoff if said action matches predetermined criteria, said game being other than slots, cards, roulette, dice, dominoes, bingo, or keno.
- 42. The gaming machine of claim 41, wherein the game includes a sporting event.
- 43. The gaming machine of claim 42, wherein said sporting event is selected from a group consisting of football, boxing, basketball, baseball, hockey, soccer, racing, track-and-field, golf, tennis, and bowling.
- 44. The gaming machine of claim 41, wherein said presentation medium is a visual display, said game being animated on said visual display.
- 45. The gaming machine of claim 41, wherein said presentation medium includes mechanical actors.
- 46. The gaming machine of claim 41, wherein said predetermined criteria for awarding a payoff based on said action are established by the player.
- 47. A gaming machine controlled by processing circuitry, said gaming machine comprising a presentation medium presenting a game simulating an action of an animated entity, said action being executed on said presentation medium in response to a wager placed by a player, said action resulting in a payoff if said action yields an outcome matching predetermined criteria, said game being other than slots, cards, roulette, dice, dominoes, keno, or bingo.
- 48. The gaming machine of claim 47, wherein the game includes a sporting event.
- 49. The gaming machine of claim 48, wherein said sporting event is selected from a group consisting of football, boxing, basketball, baseball, hockey, soccer, racing, track-and-field, golf, tennis, and bowling.
- 50. The gaming machine of claim 47, wherein said presentation medium is a visual display, said game being animated on said visual display.
- 51. The gaming machine of claim 47, wherein said presentation medium includes mechanical actors.
- 52. The gaming machine of claim 47, wherein said predetermined criteria for awarding a payoff based on said outcome are established by the player.
- 53. A method of operating a gaming machine, comprising:
receiving a wager from a player; executing a first action on a presentation medium in response to selection of at least one of a plurality of player-selectable options by the player, said first action varying with the selection of different ones of said options; executing a second action on said presentation medium in response to the selection of another one of said options by the player, said first and second actions being related to one another to form a continuing performance; and awarding a payoff to the player if at least one of said first and second actions matches predetermined criteria.
- 54. The gaming machine of claim 53, wherein said second action is a continuation of said first action.
- 55. The gaming machine of claim 53, wherein said step of executing said second action only occurs if said first action yields an outcome matching predetermined criteria for the outcome.
- 56. The gaming machine of claim 53, wherein said step of awarding a payoff includes awarding a first payoff to the player if the first action matches predetermined criteria and awarding a second payoff to the player if the second action matches predetermined criteria.
- 57. The gaming machine of claim 53, wherein the continuing performance includes a sporting event.
- 58. The gaming machine of claim 57, wherein said sporting event is selected from a group consisting of football, boxing, basketball, baseball, hockey, soccer, racing, track-and-field, golf tennis, and bowling.
- 59. The gaming machine of claim 53, wherein said presentation medium is a visual display, said continuing performance being animated on said visual display.
- 60. The gaming machine of claim 53, wherein said presentation medium includes mechanical actors.
- 61. The gaming machine of claim 53, wherein said predetermined criteria for awarding a payoff are established by the player.
- 62. A gaming machine controlled by processing circuitry in response to a wager, comprising:
a visual display showing a variety of selectable actions and a progression of simulated events in response to a player selecting different ones of said selectable actions, with selections by said player altering said progression; and a payoff mechanism rewarding payoffs to the player in response to certain ones of said simulated events.
- 63. The gaming machine of claim 62, wherein said progression of simulated events includes identifiable achievements and said payoff mechanism rewards payoffs in response to said identifiable achievements.
- 64. The gaming machine of claim 63, wherein said payoff mechanism rewards payoffs in relation to secondary wagers relating to certain ones of said identifiable achievements.
- 65. The gaming machine of claim 62, wherein said progression of simulated events includes simulated actions by moving beings.
- 66. The gaming machine of claim 65, wherein said progression of simulated events is a simulated sports competition.
- 67. The gaming machine of claim 66, wherein said simulated sports competition is a boxing match.
- 68. The gaming machine of claim 66, wherein said simulated sports competition is a football game.
- 69. The gaming machine of claim 67, wherein said identifiable achievements include wearing down an opponent, knocking an opponent down, knocking an opponent out, winning a match, and other boxing achievements.
- 70. The gaming machine of claim 68, wherein said identifiable achievements include scoring a touchdown, making a first down, scoring a field goal, scoring a touchdown, defending against a drive, and other football achievements.
- 71. A gaming machine controlled by processing circuitry in response to a wager from a player, comprising:
one or more presentation media showing a variety of selectable actions and a game progression, said selectable actions being constituent portions of said game progression, and a payoff mechanism rewarding payoffs to the player in response to certain ones of said selectable actions and certain events in said game progression.
- 72. The gaming machine of claim 71, wherein the game progression includes a sporting event.
- 73. The gaming machine of claim 72, wherein said sporting event is selected from a group consisting of football, boxing, basketball, baseball, hockey, soccer, racing, track-and-field, golf, tennis, and bowling.
- 74. The gaming machine of claim 71, wherein at least one of said presentation media is a visual display, said game progression being animated on said visual display.
- 75. The gaming machine of claim 71, wherein at least one of said presentation media includes mechanical actors.
- 76. The gaming machine of claim 71, wherein said certain ones of said selectable actions and said certain events for rewarding a payoff are determined by the player.
- 77. A gaming machine controlled by processing circuitry in response to a wager, comprising:
means for portraying a simulation of a sporting event; and means for portraying sub-events which combine to constitute the simulation of the sporting event.
- 78. A gaming method comprising:
accepting a wager amount; displaying an initial state in a simulated lifelike event; providing a player with an initial set of selectable actions; portraying a simulated performance in response to one of the actions of said initial set being selected by the player, said simulated performance starting from said initial state and producing a first outcome; rewarding the player with a payoff if said first outcome meets predetermined criteria; providing the player with a new set of selectable actions; and accepting an additional wager based on said first outcome rather than said initial state.
- 79. The method of claim 78, wherein said new set of selectable actions is different from said initial set of selectable actions to reflect changes from said initial state to said first outcome.
- 80. The method of claim 78, further including portraying a new simulated performance in response to one of the actions of said new set being selected by the player, said new simulated performance starting from said first outcome and producing a second outcome.
- 81. The method of claim 80, further including rewarding the player with a payoff if said second outcome meets predetermined criteria.
- 82. The method of claim 78, wherein said simulated performance is displayed on a screen.
- 83. The method of claim 78, wherein said simulated performance is displayed mechanically.
- 84. A gaming method comprising:
accepting a wager from a player; displaying an ongoing simulation having lifelike movements; providing the player with a selection of incremental changes to said ongoing simulation; altering said ongoing simulation in response to selection by the player of certain ones of said incremental changes; and providing a payoff to the player in response to certain outcomes resulting from selected ones of said incremental changes.
- 85. The method of claim 84, wherein said wagers are placed on specific ones of said outcomes of said ongoing simulation.
- 86. The method of claim 85, wherein amounts of said payoffs have a proportionality to amounts of said wagers.
- 87. The method of claim 86, further accepting optional wagers and, wherein said optional wagers alter the proportionality of said payoffs to said wagers.
- 88. A gaming machine comprising:
means for receiving a wager from a player; means for portraying an ongoing simulation of a lifelike event, said lifelike event being other than cards, slots, roulette, keno, dominoes, bingo, or dice games, means for generating an incremental change in said ongoing simulation in response to a selection by the player of at least one of a plurality of selectable elements, said incremental change varying with the selection of different ones of said selectable elements; and means for providing a payoff to the player in response to said incremental change meeting predetermined criteria.
REFERENCE TO RELATED APPLICATIONS
[0001] This application is a continuation-in-part of application Ser. No. 09/318,903, filed May 26, 1999 and application Ser. No. 09/393,492, filed Sep. 10, 1999, and these applications are incorporated by reference in their entirety into the present application.
Continuations (1)
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Number |
Date |
Country |
Parent |
09538934 |
Mar 2000 |
US |
Child |
10430839 |
May 2003 |
US |
Continuation in Parts (2)
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Number |
Date |
Country |
Parent |
09318903 |
May 1999 |
US |
Child |
09538934 |
Mar 2000 |
US |
Parent |
09393492 |
Sep 1999 |
US |
Child |
09538934 |
Mar 2000 |
US |