Gaming machine with sorting feature

Information

  • Patent Grant
  • 6364766
  • Patent Number
    6,364,766
  • Date Filed
    Thursday, August 3, 2000
    24 years ago
  • Date Issued
    Tuesday, April 2, 2002
    22 years ago
Abstract
A gaming machine comprises at least one visual display (mechanical or video) and a game of chance controlled by a processor in response to a wager. The game of chance includes a primary game and a sorting feature. The sorting feature is triggered by certain start-feature outcomes of the primary game. The sorting feature includes a collection of scrambled objects, such as letters, symbols, pictures, or puzzle pieces, that are at least partially sorted during operation of the sorting feature. The sorting feature generates an award, such as a payoff, a payoff multiplier, or extended play, if the sorted objects match predetermined criteria.
Description




FIELD OF THE INVENTION




The present invention relates generally to gaming machines and, more particularly, to a gaming machine including a sorting feature in which a collection of scrambled objects, such as letters, symbols, pictures, or puzzle pieces, are sorted to some extent.




BACKGROUND OF THE INVENTION




Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines available because such machines attract frequent play and hence increase profitability to the operator. Accordingly, in the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.




One concept that has been successfully employed to enhance the entertainment value of a game is the concept of a “secondary” or “bonus” game that may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome of the basic game. Because the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators, there is a continuing need to develop new features for bonus games to satisfy the demands of players and operators. Preferably, such new bonus game features will maintain, or even further enhance, the level of player excitement offered by bonus games heretofore known in the art. The present invention is directed to satisfying these needs.




SUMMARY OF THE INVENTION




A gaming machine comprises at least one visual display (mechanical or video) and a game of chance controlled by a processor in response to a wager. The game of chance includes a primary game and a sorting feature. The sorting feature is triggered by certain start-feature outcomes of the primary game. The sorting feature includes a collection of scrambled objects, such as letters, symbols, pictures, or puzzle pieces, that are at least partially sorted during operation of the sorting feature. The sorting feature generates an award, such as a payoff, a payoff multiplier, or extended play, if the sorted objects match predetermined criteria.




In one embodiment, the primary game includes a plurality of rotatable reels that are rotated and stopped to place symbols on each reel in visual association with at least one pay line. The reels may be mechanical or images shown on a video screen.




The collection of scrambled objects may be displayed in a string, a two-dimensional array, or a three-dimensional array and, when fully sorted, may form a word, a picture, a shape, a geometrical sequence, etc. In one embodiment, the collection of scrambled objects is a string of scrambled letters of the alphabet. When fully sorted, the letters form a word.











BRIEF DESCRIPTION OF THE DRAWINGS




The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings in which:





FIG. 1

is a simplified front view of a gaming machine embodying the present invention;





FIG. 2

is a block diagram of a control system suitable for operating the gaming machine;





FIG. 3

is a display screen capture showing a start-bonus outcome including three scattered BZZZ symbols on the reels of a five-reel, nine-line basic game played on the gaming machine;





FIGS. 4

,


5


, and


6


are display screen captures showing a swap bonus game triggered by the start-bonus outcome in

FIG. 3

;





FIG. 7

is a display screen capture showing a start-bonus outcome including three QUEEN BEE symbols along an active pay line on the reels of the basic game played on the gaming machine;





FIGS. 8

,


9


,


10


, and


11


are display screen captures showing the swap bonus game triggered by the start-bonus outcome in

FIG. 7

;





FIG. 12

is a display screen capture showing a start-bonus outcome including the symbols JU, MB, and LE horizontally across adjacent reels of the basic game played on the gaming machine; and





FIGS. 13

,


14


,


15


,


16


,


17


, and


18


are display screen captures showing a pick-and-solve bonus game triggered by the start-bonus outcome in FIG.


12


.




While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. However, it should be understood that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.











DESCRIPTION OF SPECIFIC EMBODIMENTS




Turning now to the drawings and referring initially to

FIG. 1

, there is depicted a gaming machine


10


that may be used to implement a bonus game according to the present invention. The gaming machine


10


includes lower and upper visual displays


12


and


13


in the form of a dot matrix, CRT, LED, LCD, electro-luminescent, mechanical, or other type of display known in the art. In the illustrated embodiment, the gaming machine


10


is an “upright” version in which the visual displays


12


and


13


are video displays oriented vertically relative to the player and the lower display


12


includes a touch screen. Alternatively, the gaming machine may be a “slant-top” version in which the lower display


12


is slanted at about a thirty-degree angle toward the player.




In one embodiment, the gaming machine


10


is operable to play a game of chance entitled JUMBLE™ having a JUMBLE puzzle game theme. The JUMBLE game features a basic slot game with five simulated spinning reels and bonus games with strings of scrambled letters of the alphabet. It will be appreciated, however, that the gaming machine


10


may be implemented with games other than the JUMBLE™ game and/or with any of several alternative game themes.





FIG. 2

is a block diagram of a control system suitable for operating the gaming machine


10


. Coin/credit detector


14


signals a central processing unit (CPU)


16


when a player has inserted a number of coins or played a number of credits. Then, the CPU


16


operates to execute a game program that causes the video display


12


to display the basic game that includes simulated symbol-bearing reels. The player may select the number of pay lines to play and the amount to wager via touch screen input keys


17


. The basic game commences in response to the player activating a switch


18


(e.g., by pulling a lever or pushing a button), causing the CPU


16


to set the reels in motion, randomly select a game outcome and then stop the reels to display symbols corresponding to the pre-selected game outcome. In one embodiment, certain of the basic game outcomes cause the CPU


16


to enter a bonus mode causing one or both of the video displays


12


and


13


to show some type of bonus game. Different basic game outcomes trigger different bonus games. The display screens associated with the JUMBLE™ bonus games are described in detail below in relation to

FIGS. 3 through 18

.




A system memory


20


stores control software, operational instructions and data associated with the gaming machine


10


. In one embodiment, the memory


20


comprises a separate read-only memory (ROM) and battery-backed random-access memory (RAM). However, it will be appreciated that the system memory


20


may be implemented on any of several alternative types of memory structures or may be implemented on a single memory structure. A payoff mechanism


22


is operable in response to instructions from the CPU


16


to award a payoff of coins or credits to the player in response to certain winning outcomes which might occur in the basic game or bonus game. The payoff amounts corresponding to certain combinations of symbols in the basic game is predetermined according to a pay table stored in system memory


20


. The payoff amounts corresponding to certain outcomes of the bonus game are also stored in system memory


20


.




As shown in

FIG. 3

, the JUMBLE™ basic game is implemented on the video display


12


on five video simulated spinning reels


30


,


31


,


32


,


33


and


34


(hereinafter “reels”) with nine pay lines


40


-


48


. Each of the pay lines


40


-


48


extends through one symbol on each of the five reels


30


-


34


. Generally, game play is initiated by inserting a number of coins or playing a number of credits, causing the CPU


16


(

FIG. 2

) to activate a number of pay lines corresponding to the number of coins or credits played. In one embodiment, the player selects the number of pay lines (between one and nine) to play by pressing a “Select Lines” key


50


on the video display


12


. The player then chooses the number of coins or credits to bet on the selected pay lines by pressing the “Bet Per Line” key


52


.




After activation of the pay lines, the reels


30


-


34


may be set in motion by touching the “Spin Reels” key


54


or, if the player wishes to bet the maximum amount per line, by using the “Max Bet Spin” key


56


on the video display


12


. Alternatively, other mechanisms such as, for example, a lever or push button may be used to set the reels in motion. The CPU


16


uses a random number generator to select a game outcome (e.g., “basic” game outcome) corresponding to a particular set of reel “stop positions.” The CPU


16


then causes each of the video reels


30


-


34


to stop at the appropriate stop position. Video symbols are displayed on the reels


30


-


34


to graphically illustrate the reel stop positions and indicate whether the stop positions of the reels represent a winning game outcome. Winning basic game outcomes (e.g., symbol combinations resulting in payment of coins or credits) are identifiable to the player by a pay table. In one embodiment, the pay table is affixed to the machine


10


and/or displayed by the video display


12


in response to a command by the player (e.g., by pressing the “Pay Table” button


58


). A winning basic game outcome occurs when the symbols appearing on the reels


30


-


34


along an active pay line correspond to one of the winning combinations on the pay table. If the displayed symbols stop in a winning combination, the game credits the player an amount corresponding to the award in the pay table for that combination multiplied by the amount of credits bet on the winning pay line. The player may collect the amount of accumulated credits by pressing the “Collect” button


60


.




An example of a pay table for the JUMBLE™ basic game is shown below:
















WIN COMBINATIONS




PAY




























Honeypot




Honeypot




Honeypot




Honeypot




Honeypot




3000






Honeypot




Honeypot




Honeypot




Honeypot





500






Honeypot




Honeypot




Honeypot






100






Tiles




Tiles




Tiles




Tiles




Tiles




1000






Tiles




Tiles




Tiles




Tiles





300






Tiles




Tiles




Tiles






75






Pencil




Pencil




Pencil




Pencil




Pencil




750






Pencil




Pencil




Pencil




Pencil





150






Pencil




Pencil




Pencil






50






Dictionary




Dictionary




Dictionary




Dictionary




Dictionary




350






Dictionary




Dictionary




Dictionary




Dictionary





100






Dictionary




Dictionary




Dictionary






30






Paper




Paper




Paper




Paper




Paper




200






Paper




Paper




Paper




Paper





50






Paper




Paper




Paper






12






Coffee Mug




Coffee Mug




Coffee Mug




Coffee




Coffee




125









Mug




Mug






Coffee Mug




Coffee Mug




Coffee Mug




Coffee





30









Mug






Coffee Mug




Coffee Mug




Coffee Mug






10






Hive




Hive




Hive




Hive




Hive




80






Hive




Hive




Hive




Hive





25






Hive




Hive




Hive






5














The pay table enables the player to view the winning combinations and their associated payoff amounts. From the pay table it can be seen that the following reel symbols can lead to a payoff in the basic game: HONEYPOT, TILES, PENCIL, DICTIONARY, PAPER, COFFEE MUG, and HIVE. The game optionally employs a WILD symbol that is wild for each of the above symbols, but is not wild for any symbols (e.g., BZZZ, QUEEN BEE, JU, MB, and LE) used to trigger the JUMBLE bonus games. In a preferred implementation, the winning combinations start from the first reel


30


(left to right) and span adjacent reels. In an alternative implementation, the winning combinations start from either the first reel


30


(left to right) or the fifth reel


34


(right to left) and span adjacent reels.




Included among the plurality of basic game outcomes are a plurality of different start-bonus outcomes for starting play of different bonus games. A start-bonus outcome may be defined in any number of ways. For example, a start-bonus outcome occurs when a special start-bonus symbol or a special combination of symbols appears on one or more of the reels


30


-


34


in any predetermined display position. The appearance of a start-bonus outcome causes the processor to shift operation from the basic game to an associated bonus game.




The JUMBLE game preferably includes two different bonus games, namely a letter swap bonus game and a pick-and-solve bonus game.




The letter swap bonus game is triggered by two different start-bonus outcomes. First, the swap bonus game can be triggered by three scattered BZZZ symbols in any position on any reels, whether or not the BZZZ symbols are on an active pay line.

FIG. 3

, for example, illustrates the BZZZ symbols on the middle of the first reel


30


, the bottom of the third reel


32


, and the middle of the fifth reel


34


. In response this start-bonus outcome, the display


13


depicts a worker bee that flies out of a hive to one of five scrambled words. In

FIG. 4

, for example, the worker bee has selected the scrambled word ACRHS, which is CRASH when unscrambled. The worker bee then selects two letters to swap in the scrambled word. In

FIG. 5

, the worker bee swaps the letters R and A of the scrambled word ACRHS. The swap bonus game is programmed so that one or both of the swapped letters are placed in the correct position for unscrambling the word. If a letter is placed in the correct position as a result of a swap, that letter is then placed in the bottom row immediately beneath the selected scrambled word and the letter in the top row is “grayed” out to indicate that it cannot be swapped. A bonus in the form of a multiplier is awarded for each correct letter. The multiplier multiplies the player's total wager. In

FIG. 6

, the letter A is placed in the correct position as a result of the swap and, therefore, this letter has been placed in the bottom row immediately beneath the scrambled word ACRHS and have been grayed out in the top row. A multiplier of 5× has been awarded for the correctly placed letter. If the player's total wager was 9 credits, the player would be awarded 9×5 or 45 credits. If the swapping of letters also solves (i.e., fully sorts/unscrambles) the word, a word completion bonus in the form of a payoff is also awarded. The completed word is replaced with a new scrambled word. Following the completion of one round of the swap bonus game, the processor shifts operation back to the basic game. Changes in the scrambled words produced by one round of the swap bonus game are carried over to subsequent rounds of the swap bonus game.




Second, the swap bonus game can be triggered by at least three QUEEN BEE symbols along an active pay line.

FIG. 7

, for example, illustrates three QUEEN BEE symbols along the pay line


44


extending through the middle symbol on each of the reels


30


-


34


. In response to this start-bonus outcome, the display


13


depicts a queen bee that flies out of the hive as depicted in FIG.


8


and randomly selects one of the five scrambled words to solve. In a preferred embodiment, the queen bee always solves the selected word. The queen bee then solves the selected word by unscrambling all of its letters. The solved word is then placed in the bottom row immediately beneath the selected scrambled word and the selected word in the top row is “grayed” out to indicate that it has been solved. In

FIG. 9

, for example, the queen bee has selected and solved the scrambled word EMLUFB, which is FUMBLE when unscrambled. A word completion bonus in the form of a payoff is awarded for the solved word. No additional bonus is awarded for the unscrambled letters. The queen bee then returns to the hive. The completed word is replaced with a new scrambled word. Following the completion of one round of the swap bonus game, the processor shifts operation back to the basic game. Changes in the scrambled words produced by one round of the swap bonus game are carried over to subsequent rounds of the swap bonus game.




When a word is solved in the swap bonus game, whether triggered by three scattered BZZZ symbols or three QUEEN BEE symbols along an active pay line, a word completion bonus is awarded. A window containing the solved word appears on the lower display


12


. The game then prompts the player to select one of the letters of the completed word to reveal a mystery word bonus. After the game awards the mystery word bonus, a new scrambled word replaces the previously solved word on the upper display


13


. In

FIG. 10

, for example, a window containing the solved word FUMBLE appears on the display


12


. In response to the letter M being selected by the player, e.g., by touching the touch screen over that letter, a payoff of


54


credits has been awarded in FIG.


11


. The awarded payoff is preferably in direct proportion to the line bet. Therefore, the greater the line bet, the greater the awarded payoff. The value of the letters placed by the queen bee are preferably higher than the letters placed by the working bee. Therefore, the same letter of a completed word will reveal a higher mystery word bonus in the swap bonus game triggered by the QUEEN BEE symbols than in the swap bonus game triggered by the BZZZ symbols.




The pick-and-solve bonus game is triggered by the symbols JU, MB, and LE appearing horizontally on adjacent reels to spell JUMBLE. In

FIG. 12

, for example, the symbols JU, MB, and LE appear in the middle positions of the respective reels


31


,


32


, and


33


. In response to this start-bonus outcome, the upper display


13


depicts a new JUMBLE puzzle (FIG.


13


), and the lower display


12


depicts a game show setting with player-selectable audience members (FIG.


14


). As illustrated in

FIG. 13

, the JUMBLE puzzle contains five scrambled words, a mystery Bubble Bonus phrase, and a related cartoon. The five scrambled words and the Bubble Bonus phrase are themed to go along with the cartoon. Each word in the five-word JUMBLE puzzle has a bonus, such as a payoff, associated with it. The payoff increases as the words get longer. When prompted, the player selects members of the bee audience depicted on the lower display


12


. Each selected member reveals either a letter in the five-word JUMBLE puzzle or a Special Tile bonus.




As letters are revealed, they appear in their correct positions in the words on the upper display


13


. If a revealed letter belongs in more than one correct position in the JUMBLE puzzle, the letter is placed in all correct positions. When a letter is placed in a square with a bubble (circle) in it, the letter is also placed in its correct position in the Bubble Bonus phrase. In

FIG. 15

, for example, the selected audience members have revealed the letters R, T, A, and C. In

FIG. 16

, these revealed letters have been placed in their correct positions in the five words of the JUMBLE puzzle and, because the letters T, A, and C have been placed in squares with bubbles, the letters T, A, and C have also been placed in their correct positions in the Bubble Bonus phrase. Bonus play continues until one or more of the five scrambled words of the JUMBLE puzzle has been unscrambled, at which time the player is awarded the payoff associated with the unscrambled word(s) and the processor shifts operation back to the basic game. In

FIG. 17

, for example, continued selection of the audience members has revealed the letters U, F, and I. In

FIG. 18

, these revealed letters have unscrambled the second word FRUIT of the five-word JUMBLE puzzle to generate a bonus of 100 credits. If the Bubble Bonus Phrase is completed while selecting audience members and revealing their associated letters, a Bubble Bonus in the form of a payoff is awarded. The award of a Bubble Bonus preferably does not terminate the pick-and-solve bonus game; rather, as stated above, the pick-and-solve bonus game ends when one or more of the five scrambled words of the JUMBLE puzzle have been unscrambled. Following the completion of the pick-and-solve bonus game, the upper display


13


depicts the five words being used in the swap bonus game in the state they were in just prior to entering the pick-and-solve bonus game. Unlike the swap bonus game, changes in the JUMBLE puzzle (i.e., five words and Bubble Bonus phrase) produced by one round of the pick-and-solve bonus game are not carried over to subsequent rounds of the pick-and-solve bonus game. Instead, a new JUMBLE puzzle is depicted on the upper display


13


each time the pick-and-solve bonus game is triggered by the symbols JU, MB, and LE spelling JUMBLE horizontally across adjacent reels.




Occasionally, a selected member of the bee audience in the pick-and-solve bonus game reveals a special bonus, rather than a letter. The special bonus may, for example, be a Double Word bonus (doubles the award value of a single, random word), an instant Bubble Bonus (automatically awards the Bubble Bonus), or an Increase Award Values bonus (increases awards associated with different word levels).




While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. For example, the basic game need not comprise a spinning reel slot machine game as illustrated in

FIG. 1

, but may comprise virtually any type of game of chance or skill or combination of games having outcomes (e.g., start-bonus outcomes) that trigger play of a bonus game on one or more displays. For example, the basic game may comprise a video poker or blackjack game. Also, the JUMBLE bonus games may be implemented as stand-alone basic games that are not triggered by start-bonus outcomes on spinning reels. Furthermore, the scrambled letters of the JUMBLE bonus games may be replaced with other types of scrambled objects, such as symbols, pictures, puzzle pieces, etc., which have a scrambled arrangement and a predetermined unscrambled (sorted) arrangement. The collection of scrambled objects may be displayed in a one-dimensional string, a two-dimensional array, or a three-dimensional array and, when fully sorted, may form a word, a picture, a shape, a geometrical sequence, etc. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.



Claims
  • 1. A gaming apparatus, comprising:a processor responding to a wager; and a sorting feature executed by said processor and displayed on one or more video displays, said sorting feature having a plurality of possible outcomes and a string of objects, the string collection of objects having a scrambled configuration and an unscrambled configuration, the string collection of objects being at least partially unscrambled from the scrambled configuration in response to random selection of at least one of the possible outcomes.
  • 2. The game of claim 1, wherein the objects are selected from a group consisting of letters, symbols, pictures, and puzzle pieces.
  • 3. The game of claim 1, wherein the sorting feature generates an award in response to the at least partially unscrambled objects matching predetermined criteria.
  • 4. The game of claim 1, further including a primary game, the sorting feature being triggered by one or more start-feature outcomes in the primary game.
  • 5. The game of claim 4, wherein the primary game includes a plurality of rotatable reels that are rotated and stopped to place symbols on each reel in visual association with at least one pay line.
  • 6. The game of claim 4, wherein the string of objects includes a string of letters of an alphabet which, in the unscrambled configuration, forms a word.
  • 7. The game of claim 6, wherein the string of letters is fully unscrambled to form the word in response to a first of the start-feature outcomes.
  • 8. The game of claim 6, wherein the string of letters includes a pair of letters that are swapped in response to a second of the start-feature outcomes.
  • 9. The gaming machine of claim 6, wherein the sorting feature includes a plurality of player-selectable elements in response to a third of the start-feature outcomes, the string of letters being progressively sorted to form the word in response to successive selection by a player of the player-selectable elements.
  • 10. The game of claim 4, wherein the sorting feature includes a non-interactive mode and a player interactive mode, the non-interactive mode being triggered by a first of the start-feature outcomes, the player interactive mode being triggered by a second of the start-feature outcomes, the sorting feature including a plurality of player-selectable elements when in the player interactive mode.
  • 11. The game of claim 10, wherein the one or more video displays include first and second video displays, wherein when the sorting feature is in the player interactive mode, the first display depicts the string of objects and the second display depicts the plurality of player-selectable elements.
  • 12. The game of claim 11, wherein the collection of scrambled objects is progressively sorted to form a fully sorted arrangement in response to successive selection by a player of the player-selectable elements.
  • 13. A gaming apparatus, comprising:a processor responding to a wager; and a sorting feature executed by said processor and displayed on one or more video displays,said sorting feature including a string of objects having a scrambled configuration and an unscrambled configuration, the string of objects being at least partially unscrambled from the scrambled configuration and solved at random without receiving player input guessing at the unscrambled configuration.
  • 14. A gaming apparatus, comprising:a processor responding to a wager; and a sorting feature executed by said processor and displayed on one or more video displays, said sorting feature including a sorting feature having a plurality of possible outcomes and a string of scrambled letters of an alphabet, the string of scrambled letters being rearranged in response to random selection of at least one of the possible outcomes.
  • 15. A method of conducting a game of chance on a gaming machine, comprising:receiving a wager; initiating a sorting feature having a plurality of possible outcomes and a string of objects, the string of objects having a scrambled configuration and an unscrambled configuration; randomly selecting at least one of the possible outcomes; and in response to randomly selecting at least one of the possible outcomes, partially unscrambling the string of objects from the scrambled configuration.
  • 16. The method of claim 15, further including executing a primary game in response to the step of receiving a wager, and wherein the step of initiating a sorting feature is triggered by one or more start-feature outcomes in the primary game.
  • 17. The method of claim 16, wherein the primary game includes a plurality of rotatable reels that are rotated and stopped to place symbols on each reel in visual association with at least one pay line.
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