This application claims priority to U.K. patent application no. 1607376.9 filed Apr. 28, 2016, which is hereby incorporated by reference in its entirety.
Wager games come in a variety of forms, including for example a mechanical slot machine. A mechanical slot machine may include one or more reels, each of which includes a fixed pattern of symbols distributed around the circumference of the reel. When a player places a wager (e.g., by placing a coin in the machine), the player is allowed to spin the reels. Each reel then comes to rest, typically with either one of the symbols, or a space in between symbols, in alignment with a pay line. A predefined winning symbol or a predefined combination of winning symbols that are aligned with the pay line can result in the player winning the game and receiving a payout. In one example, the machine may include three reels, and the pay line may be a horizontal line disposed across a centre of each of the three reels.
In another example of a wager game, a mechanical slot machine may present symbols in a matrix arrangement, with each symbol changing during a spin of the game according to the fixed pattern of symbols on the reels. For example, the machine may have five columns and three rows of symbols, for a total of fifteen symbols. Such machines often have multiple pay lines, each being defined by a collection of positions within the matrix. For example, the machine may have three pay lines, each corresponding to one row of the matrix.
While slot machines were traditionally mechanical, modern slot machines often take the form of a video gaming machine (e.g., a dedicated gaming machine located in a casino) that includes a graphical user interface (GUI), and that may emulate a mechanical slot machine. With a video gaming machine, the GUI may display an image of one or more reels or a matrix as described above, together with animation effects to simulate a spin of the one or more reels, or a spin of the columns or rows of the matrix. A computer software program, which may reside in the video gaming machine, may randomly select one or more symbols in response to a spin, and may display the selected one or more symbols on the display.
A modern slot machine may also be played over a computer network, such as by a player using a client machine that is connected to a server machine over the computer network. In this instance, the server machine may perform the spins of the game and may send the resulting symbols to the client machine for display.
The popularity of video slot games has increased due to the incorporation of novel features, such as a “Wild” symbol, into such games. A Wild symbol, which is usually the highest-ranking symbol of the game, offers line payouts, just like any other symbol and, additionally, substitutes for any other symbol in the game, thereby assisting in making winning results and providing a player with entertainment and additional opportunities to win games.
Viewed from a first aspect, this disclosure provides a computer-implemented method for symbol selection in a reel-based game, where the reel-based game may be executed on behalf of a client machine. The reel-based game may involve spinning a plurality of reels to determine outcome events, and a memory may store respective pluralities of symbols for the reels. Accordingly, a first set of symbols associated with respective positions of each of the reels may be selected as an outcome event of the reel-based game. The first set of symbols may be stored in the memory. It may be determined that the outcome event includes a trigger event that causes execution of a bonus feature. In response to determining that the outcome event includes the trigger event, the bonus feature may consist of a predetermined number of bonus outcome events. A second set of symbols associated with the respective positions of each of the reels may be selected as a bonus outcome event of the reel-based game. The second set of symbols may be stored in the memory and may include one or more instances of a particular symbol persisting from a second symbol set of a preceding bonus outcome event. A bonus payout amount associated with the second set of symbols may be determined. An indication of the bonus payout amount may be provided to the client machine.
Viewed from a second aspect, the disclosure provides a computer-implemented method that involves a gaming machine determining that a trigger event for a bonus game occurred during a base outcome event of a base game. The base game and the bonus game may both be reel-based games being executed on behalf of a client machine. Both the base game and the bonus game may involve spinning a plurality of reels, each reel containing a respective plurality of symbols, to determine outcome events. A memory may store respective pluralities of symbols for the reels, including a predetermined symbol of the bonus game. Possibly in response to determining that the trigger event occurred, the gaming machine may award a number of spins of the reels in an instance of the bonus game. Until a terminating condition of the bonus game is reached, the gaming machine may repeatedly carry out iterations of bonus game operations. These operations may include selecting, from the stored pluralities of symbols for the reels, a symbol set for display on the plurality of reels. The selected symbol set may represent an outcome of a bonus game spin of the plurality of reels as well as any predetermined symbols still locked from a previous iteration of the bonus game. When the selected symbol set includes one or more predetermined symbols that are not part of any winning combination, the one or more predetermined symbols may be locked in place for at least one subsequent iteration of the bonus game. When the selected symbol set includes one or more locked predetermined symbols that are part of a winning combination, the one or more locked predetermined symbols may be unlocked. The operations may also include transmitting, to the client machine, a representation of the selected symbol set. Reception of the selected symbol set may cause the client machine to display the bonus game spin of the plurality of reels resulting in the selected symbol set.
Viewed from a third aspect, the disclosure provides an article of manufacture including a non-transitory computer-readable medium, having stored thereon program instructions that, upon execution by a gaming machine, cause the gaming machine to perform the operations of the first and/or second aspect.
Viewed from a fourth aspect, the disclosure provides a gaming machine configured to perform the operations of the first and/or second aspect.
Viewed from a fifth aspect, the disclosure provides a system comprising means for performing the operations of the first and/or second aspect.
Viewed from a sixth aspect, the disclosure provides a gaming system that comprises a plurality of gaming devices each including at least one display device and a plurality of input devices including: (i) an acceptor of a physical item associated with a monetary value, (ii) a validator configured to identify the physical item, and (iii) a cash-out button actuatable to cause an initiation of a payout associated with a credit account; one or more gaming device processors; and one or more gaming device memory devices storing (i) respective pluralities of symbols for the reels and (ii) a plurality of gaming device instructions. The gaming device instructions may be executable by the one or more gaming device processors to perform the operations of the first and/or second aspect.
In embodiments of the disclosure in which a computer software product is used, the product may be non-transitory and store instructions on physical media such as a DVD, or a solid state drive, or a hard drive. Alternatively, the product may be transitory and in the form of instructions provided over a connection such as a network connection which is linked to a network such as the Internet.
These aspects, as well as other embodiments, aspects, advantages, and alternatives will become apparent to those of ordinary skill in the art by reading the following detailed description, with reference where appropriate to the accompanying drawings. Further, this summary and other descriptions and figures provided herein are intended to illustrate embodiments by way of example only and, as such, that numerous variations are possible. For instance, structural elements and process steps can be rearranged, combined, distributed, eliminated, or otherwise changed, while remaining within the scope of the embodiments as claimed.
This description describes several example embodiments including, but not limited to, example embodiments pertaining to performing aspects of an outcome event using a machine. Performing the outcome event can include playing a game. The machine can display a variety of symbols during performance of an outcome event. A symbol displayed within a symbol-display-portion of a display during an outcome event may be replaced by another symbol or persist between outcome events of the game. The replacement symbols can be used to determine a payout amount for an outcome event in which a wager is won.
Throughout this description, the articles “a” or “an” are used to introduce elements of the example embodiments. Any reference to “a” or “an” refers to “at least one,” and any reference to “the” refers to “the at least one,” unless otherwise specified, or unless the context clearly dictates otherwise. The intent of using the conjunction “or” within a described list of at least two terms is to indicate any of the listed terms or any combination of the listed terms.
The use of ordinal numbers such as “first,” “second,” “third” and so on is to distinguish respective elements rather than to denote a particular order of those elements. For purpose of this description, the terms “multiple” and “a plurality of” refer to “two or more” or “more than one.”
Further, unless context suggests otherwise, the features illustrated in each of the figures may be used in combination with one another. Thus, the figures should be generally viewed as component aspects of one or more overall embodiments, with the understanding that not all illustrated features are necessary for each embodiment.
Disclosed herein are machines and methods for carrying out aspects of outcome events that include displaying symbols, such as games, in particular, wager games. In one aspect, the machines and methods provide a feature that may enhance traditional wager games (e.g., slot machines or other reel-type games) by providing a player with additional opportunities to win the game, thereby increasing the player's interest, anticipation, and excitement in connection with the game. This may in turn benefit a casino or another entity that provides a game with this feature. Indeed, wager games are typically configured to have odds that favour the casino (sometimes referred to as the “house”). Accordingly, based on the law of averages, casinos often maximize their profits simply by getting more players to play more games. Due to the provided feature, players may be drawn in (e.g., from competing casinos that lack games with such a feature) and they may play the game often. The feature can include new data communications between a server machine and a client machine within a server-client based configuration.
Machine 100 may include a communication interface 102, a user interface 104, and a logic module 106, all of which may be coupled together by a system bus, network, or other connection mechanism 108. The communication interface 102 may include a wired or wireless network communication interface. For purposes of this description, any data described as being provided, sent, or transmitted by machine 100 can be data sent by communication interface 102 over a communication network. Also, for purposes of this description, any data described as being received by machine 100 can be data sent to communication interface 102 over a communication network.
The user interface 104 may facilitate interaction with a user (e.g., a player of a game) if applicable. As such, the user interface 104 may take the form of a GUI and may include output components such as a speaker and a display 110, and input components such as a keypad or a touch-sensitive screen. As described in greater detail below, display 110 may be configured to display, among other things, a symbol set in a game or a portion thereof.
The logic module 106 can take the form of a processor 112 and a data storage 114. The processor 112 can include a general-purpose processor (e.g., a microprocessor) or a special-purpose processor (e.g., a digital signal processor or an application specific integrated circuit) and may be integrated in whole or in part with the communication interface 102 or the user interface 104. Any processor discussed in this description or shown in the drawings can be referred to as a computer-readable processor. Any data storage discussed in this description or shown in the drawings can be referred to as computer-readable data storage.
Data storage 114 may include volatile or non-volatile storage components and may be integrated in whole or in part with processor 112. Data storage 114 may take the form of a non-transitory computer-readable medium and may include software program instructions, that when executed by processor 112, cause machine 100 to perform one or more of the operations described herein. Any software program instructions discussed in this description or shown in the drawings can be referred to as computer-readable program instructions, or more simply, program instructions.
Data storage 114 may also include operating system software on which machine 100 may operate. For example, machine 100 may operate on a Windows®-based operating system (e.g., Windows 7 or Windows 10) provided by the Microsoft® Corporation of Redmond, Wash. Other examples of operating systems are possible.
The components of the server machine 100a and the client machine 100b are shown with corresponding “a” and “b” reference numerals (i.e., based on machine 100). Server machine 100a includes communication interface 102a, user interface 104a (which incorporates display screen 110a), logic module 106a (which incorporates processor 112a and data storage 114a), and communication bus 108a. Likewise, client machine 100b includes communication interface 102b, user interface 104b (which incorporates display screen 110b), logic module 106b (which incorporates processor 112b and data storage 114b), and communication bus 108b.
The server machine 100a is configured to communicate with the client machine 100b over the computer-network 116 (via the communication interfaces 102a, 102b). Likewise, the client machine 100b is configured to communicate with the server machine 100a over the computer-network 116. For purposes of this description, any data described as being sent or transmitted by the server machine 100a can be data sent by communication interface 102a over communication network 116. Similarly, any data described as being sent or transmitted by the client machine 100b can be data sent by communication interface 102b over communication network 116. Furthermore, for purposes of this description, any data described as being received by the server machine 100a can be data the server machine 100a receives from the communication network 116 using communication interface 102a. Similarly, any data described as being received by the client machine 100b can be data the client machine 100b receives from the communication network 116 using communication interface 102b.
The computer-network 116 for the server-client based configuration described above may take a variety of forms. For example, the computer-network 116 may be a local area network (LAN) in a casino, such that client machines 100b dispersed throughout the casino may communicate with the server machine 100a in the casino.
In another example, the computer-network 116 may be a wide-area network (WAN), such as an Internet network or a network of the World Wide Web. In such a configuration, the client machine 100b may communicate with the server machine 100a via a website portal (for a virtual casino) hosted on the server machine 100a. The data described herein as being transmitted by server machine 100a to client machine 100b or by client machine 100b to server machine 100a can be transmitted as datagrams according to the user datagram protocol (UDP), the transmission control protocol (TCP), or another protocol.
The computer-network 116 may include any of a variety of network topologies and network devices, and may employ traditional network-related technologies, including for example the public switched telephone network, cable networks, cellular wireless networks, WiFi, and WiMAX. Further, the computer-network 116 may include one or more databases (e.g., a player credit account database), to allow for the storing and retrieving of data related to performing an outcome event by a machine, as well as adjusting account balances associated with client machines.
For purposes of this description, any operation listed in a sentence including the words the “machine 100 can cause,” the “server machine 100a can cause,” or the “client machine 100b can cause” can be carried out, at least in part, as a result of that particular machine executing software program instructions. Those software program instructions can be stored within data storage 114, 114a, or 114b.
Next,
Symbol-display-portion 502 can include multiple symbol-display-segments and multiple symbol positions. As an example, the symbol-display-segments can include vertical symbol-display-segments 512, 514, 516, 518, and 520 (or more simply, vertical SDS 512-520). As another example, the symbol-display-segments can include horizontal symbol-display-segments 522, 524, and 526 (or more simply, horizontal SDS 522-526). Each symbol-display-segment can include multiple symbol positions. The vertical SDS 512-520 are shown in
The vertical SDS 512-520 can be configured as spinnable reels. The processor of a machine or system displaying screenshot 500 can display the spinnable reels spinning and stopped after spinning. For vertical SDS 512-520, the spinnable reels may spin in a vertical direction (e.g., top to bottom or bottom to top, with respect to the symbol-display-portion 502).
The horizontal SDS 522-526 can be configured as spinnable reels. The processor of a machine or system displaying screenshot 500 can display the spinnable reels spinning and stopped after spinning. For horizontal SDS 522-526, the spinnable reels may spin in a horizontal direction (e.g., left to right or right to left, with respect to the symbol-display-portion 502).
The multiple symbol positions in symbol-display-portion 502 are identified by column and row designators, in which C1=column 1, C2=column 2, C3=column 3, C4=column 4, C5=column 5, R1=row 1, R2=row 2, and R3=row 3. The multiple symbol positions in symbol-display-portion 502 are also identified by distinct numerical identifiers shown within parenthesis. C1 can be a first SDS. C2 can be a second SDS. C3 can be a third SDS. C4 can be a fourth SDS. C5 can be a fifth SDS. As shown in
For a matrix arrangement with 15 symbol positions as shown in
The processor of the machines or systems described herein can determine a state the machine or system is operating in or an outcome event that can occur during the determined state of the machine or system. In response to making that determination, the processor can cause the outcome event identifier 504 to display an identifier of the outcome event that can occur during the determined state. For example, the outcome event identifier can identify a base outcome event, a bonus outcome event or another type of outcome event. The bonus outcome event can be a “free spins” outcome event or some other outcome event.
The processor of the machines or systems described herein can determine a wager amount placed on an outcome event, a payout amount after or during occurrence of an outcome event resulting in a win, a credit balance after or while decreasing a number of credits based on placement of a wager or after or while increasing a number of credits based on a determined payout amount, and a number of awarded remaining outcome events that can occur. The processor can cause the determined wager amount to be displayed by the wager amount indicator 510, the determined payout amount to be displayed by the payout amount indicator 506, the determined credit balance to be displayed by the credit balance indicator 508, and the number of awarded remaining outcome events to be displayed by the outcome event counter 505.
The operations of the set 345 are shown within blocks labeled with even integers between 300 and 330, inclusive, and can pertain to a method in connection with machine 100. The example method can relate to performing outcome events, such as a wager game. Any other operation(s) described herein as being performed by machine 100 can be performed prior to, while, or after performing any one or more of the operations of the set 345, unless context clearly dictates otherwise. Those other operation(s) can be performed in combination with or separately from any one or more of the operations of the set 345. Any operation described below, or elsewhere in this description, with respect to
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A player using machine 100 may have a corresponding player credit balance from which the entered wager may be deducted in response to the wager being entered or machine 100 receiving a play request from the player. For example, a player may have a player credit balance of 100,000 credits, which may be reduced to 99,750 credits upon the player requesting a play of the game with a wager of 250 credits. Additionally, or alternatively, the wager can be received by entry of a token, coin, or paper bill into the user interface 104 or by sliding or inserting a payment card, such as a credit or debit card, into the user interface 104. Machine 100 can cause display 110 to display wager information such as, but not limited to, a player credit balance on the credit balance indicator 508, possible wager amounts in wager amount indicator 510, and a received wager amount in wager amount indicator 510.
Next, block 302 includes receiving, by machine 100, a play request (e.g., a “spin” request) via the user interface 104. Receiving the play request may involve or allow a player to pull a lever or push a button on machine 100 to initiate occurrence of an outcome event or to request a play of the wager game. Receiving the play request can result in the player's credit balance being reduced by an amount of the player's wager or payment to carry out the outcome event.
Next, block 304 includes selecting, by machine 100, a first symbol set to display within the symbol-display-portion 502 of display 110 for the outcome event. Determining the first symbol set can include processor 112 carrying out a random selection, such as a random selection of the first symbol set from a global symbol group.
The global symbol group can include multiple symbols, such as a Wild, an Ace, a King, a Queen, a Jack and a Ten that may be used in connection with the outcome event, such as a wager game. The Ace, King, Queen, Jack and Ten symbols can represent symbols found on a standard deck of playing cards.
In one example, the global symbol group may be represented as a table (or other data structure) stored in data storage 114.
The global symbol group table 400 may be used in connection with a symbol image table 404. The symbol image table 404 includes multiple records 406 (shown as distinct rows of table 404), each including an identifier that represents a particular symbol, and a corresponding displayable image. As such, the symbol image table 404 may be used to map an identifier in the global symbol group table 400 to a displayable image.
The selected first symbol set may be represented by a first symbol set table 410. The first symbol set table 410 includes multiple records 412 (shown as distinct rows in table 410), each record including an arrangement position of the symbol, and an identifier that represents the symbol. As such, each symbol in the selected first symbol set may correspond with a respective arrangement position in an arrangement (e.g. both a column number and a row number in a column-and-row arrangement). As an example, C1, R1, shown in the first symbol set table 410, represents a symbol position at column 1 (e.g., a left-most column of a plurality of columns in a symbol-display-portion 502 of display 110) and row 1 (e.g., a top row of a plurality of rows in a symbol-display-portion 502 of display 110). The column identifiers in table 410 (e.g., C1 and C2) can refer to columns in a symbol matrix or reels of a plurality of reels that can be spun.
In one example, machine 100 may select the first symbol set by iterating through each record 412 in the first symbol set table 410, and selecting a symbol identifier from among the symbol identifiers in the global symbol group table 400. In one example the symbol identifiers are numbers and machine 100 uses a random number generator to select such numbers, and therefore to randomly select symbols.
In one example, machine 100 may select each subset in the first symbol set from the corresponding sub-group in the global symbol group. This type of selection may be used when the symbol set represents one or more reels in a reel-type wager game. In this instance, each sub-group includes all the symbols of a given reel, and the selected sub-set includes the symbols of the reel that are “in play”, namely those included in the selected first symbol set.
In one example, the first symbol set may be partially restricted. For instance, the first symbol set may include an instance of a predetermined symbol from the global symbol group, for example, a Wild symbol. In another example, the predetermined symbol may be in a subgroup of global symbol group table 400 distinct from the subgroups from which symbols for the reels are selected.
As noted above, for each symbol in the selected first symbol set, the example embodiments can include machine 100 randomly determining a corresponding arrangement position. As such, in an example where the arrangement is a column-and-row arrangement, machine 100 may randomly determine a column identifier and a row identifier (from a set of potential column identifier and row identifier combinations) for each symbol in the selected first symbol set. In an example where the arrangement has symbol position identifiers (e.g., whole number 1 through 15, inclusive, as described above), machine 100 may randomly select a symbol position identifier for each symbol in the selected first symbol set.
Where the column and row arrangement is used to simulate reels, machine 100 may display the each subset in a corresponding column, such as by superimposing each subset over a virtual reel in a corresponding column. Further, a sub-group 408 may represent an ordering of symbols on a particular reel.
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Next, block 308 includes determining, by machine 100, using a stored payout table (not shown), a first payout amount, where the first payout amount is a function of the selected first symbol set and the received wager. Processor 112 can execute program instructions to determine whether a payout is earned (e.g., won) as a result of each outcome event occurring at machine 100. If a payout is not earned, the payout amount can be zero. If a payout is earned, the payout amount can be a function of the received wager and the symbol set selected for the outcome event (e.g., the first symbol set selected for the first outcome event) or the corresponding arrangements of symbols in the selected first symbol set.
Next, block 310, includes displaying, by display 110 of machine 100, the determined first payout amount. For example, where machine 100 has determined, using the stored payout table, a first payout amount of 500 credits, machine 100 may display on display 110 the determined payout amount of 500 credits. Additionally or alternatively, machine 100 may add the determined payout amount to the player credit balance and display the updated player credit balance. For instance, where the player credit balance was 99,750 credits before the payout amount was determined, machine 100 may add the determined payout amount of 500 credits to the player credit balance so that the updated balance is 100,250 credits. Furthermore, machine 100 can cause display 110 to display a count-up from a first balance amount (e.g., 99,750 credits) to a second balance amount (e.g., 100,250 credits), where the second balance amount equals a sum of the first balance amount and the determined payout amount.
In one example, machine 100 may also physically dispense a corresponding payout (e.g., cash), or otherwise facilitate the payout to the player (by adding funds to an electronic account associated with a gaming card). Additionally or alternatively to determining the payout amount, machine 100 may perform other actions to award the player. For instance, the machine may display an indication of a tangible prize. Other types of awards may be used as well.
Next, block 312 includes making, by machine 100, a determination that a trigger event occurred during the base outcome event. The trigger event can be a randomly occurring event, such as an event that randomly occurs during performance of at least some base outcome events. For example, occurrence of the trigger event can include the presence of at least one trigger symbol in the first symbol set, such as in connection with a previous play of the game (e.g., a base outcome event). Similar to the selection of the first symbol set, in one example, machine 100 may use a random number generator to select the trigger symbol from the global symbol group. In another example, the trigger symbol may be non-randomly selected, such as selecting by a user (e.g. a player, machine designer or casino personnel). In another example, the trigger symbol may be predetermined, for example a Wild symbol.
Making the determination that the trigger event occurred can take place while machine 100 operates in a first machine state (or more simply, the first state). Machine 100 can be configured such that, while machine 100 is operating in the first state, machine 100 allows the player to play base outcome events in which sets of symbols selected from a global symbol group can be selected by processor 112 and displayed by display 110.
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Furthermore, in response to making the determination at block 312, machine 100 can transition from operating in the first state to operating in a second machine state (or more simply, the second state). Machine 100 can be configured such that, while machine 100 is operating in the second state, machine 100 allows the player to play bonus outcome events in which sets of symbols selected from a global symbol group can be selected by processor 112 and displayed by display 110. In accordance with an embodiment in which the symbol-display-portion includes 15 symbol positions, selecting a set of symbols for a bonus outcome event can include selecting 15 symbols.
Machine 100 can be configured to transition from operating in the second state back to operating in the first state. This transition can occur in response to machine 100 determining any of a variety of trigger events, such as, but not limited to, occurrence of all of the awarded predetermined number of consecutive plays of the outcome event, or a player stopping play of machine 100 while one or more of the awarded predetermined number of consecutive plays of the outcome event remain to occur. Machine 100 can be configured to store a number indicating any remaining consecutive plays of the outcome event and to allow a player awarded the consecutive plays to commence playing any remaining consecutive plays of the outcome event at a time after the player stops performing (e.g., playing) the outcome events.
Next, block 316 includes selecting, by the machine 100 from the global symbol group, a bonus symbol set for a first bonus outcome event.
Next, block 318 includes displaying, by the machine 100 on the symbol-display-portion of the display 110, the selected bonus symbol set.
Next, block 320 includes determining, by machine 100, a second payout amount. In one example, the second payout amount may be determined by the machine 100 using a stored payout table (not shown) as a function of the received wager and the symbols in the displayed bonus symbol set.
Next, block 322 includes displaying, on the display 110, the determined second payout amount. In one example, the machine 100 may also physically dispense a corresponding payout amount (e.g., cash), or otherwise facilitate the payout to the player (e.g., by adding funds to an electronic account associated with a gaming card).
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Next, block 326 includes making, by machine 100 (e.g., processor 112), a determination that one or more of the awarded bonus outcome events remain to be played. In that regard, processor 112 may determine one or more awarded bonus outcome events have not occurred by referring to data within data storage 114 that is displayed at bonus outcome event counter 505 shown in
Next, block 328 includes initiating, by machine 100, a remaining bonus outcome event. Initiating the remaining bonus outcome event can include selecting, at block 330, a bonus symbol set to display within the symbol-display-portion 116 of display 100. The bonus symbol set can include a symbol selected from the global symbol group for each arrangement position within the symbol-display-portion. Alternatively, the bonus symbol set can include a symbol selected from the global symbol group for each arrangement position within the symbol-display-portion 116 excluding each arrangement position with a locked down instance of the predetermined symbol.
Functions of the set 345 can repeat to carry out each remaining bonus outcome event in response to machine 100 making the determination of block 326.
In one example, the predetermined symbol may be a Wild symbol.
Wild symbol 702 and the two Queen symbols 704 and 706 in the bonus symbol set 700 represented in
Bonus symbol set 800 includes three Wild symbols 802, 804 and 806 at respective arrangement positions C5,R3 and C4,R1 and C1,R3. Wild symbol 802 has persisted from the previous bonus symbol set 700 in the same arrangement position. Wild symbols 804 and 806 have been newly selected as part of the bonus symbol set 800.
Wild symbols 802 and 806, together with the two Jack symbols in the bonus symbol set 800 represented in
Machine 100 can cause symbol-display-segments to spin, and to cause spinning symbol-display-segments to stop spinning. The spinning and stopping of the spinning symbol-display-segments can be carried out for each outcome event. In accordance with the embodiments in which the symbol-display-portion 502 includes columns or reels that spin from top to bottom or bottom to top, spinning the reels can include starting the spinning from a left-most column or reel to a right-most column or reel. Stopping the reels can occur using a similar sequence. Other sequences of spinning and stopping the spinning can be used. Moreover, the spinning or stopping of spinning of two or more columns or reels could occur simultaneously.
Notably, the operations of replacing, reordering, adding, and/or removing symbols from a reel of a reel-based game (e.g., the operations of blocks 324-330, 928-932, 1026-1028, 1116-1118, and 1206 as just some possible examples), necessitate computer implementation. In a mechanical reel-based game, the symbols appearing on each reel are fixed and cannot be changed mid-game. In contrast, the computer implementation herein allows the number of symbols per reel to be changed, as well as the symbols appearing on each reel to be replaced and/or re-ordered. These changes can occur mid-game, for example between spins of the reels. Consequently, these features of the disclosure herein would not exist but for computer technology.
Further, these features are an improvement to reel-based gaming technology. Since the symbols appearing on each reel are fixed and cannot be changed mid-game in mechanical reel-based games, the operations of replacing, reordering, adding, and/or removing symbols from a reel could not appear in such games. Due to this technological limitation, players may become disinterested in these basic reel-based games. Computer implementation, however, facilitates the integration of these features into reel-based games, resulting in game dynamics that would otherwise be unavailable. Consequently, the disclosure herein is a technological improvement to reel-based games.
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Next, block 904 includes receiving, by the server machine 100a, a play request from the client machine 100b.
Next, block 906 includes determining, by the server machine 100a, a first symbol set to display within the symbol-display-portion of the display 110b of the client machine 100b for a base outcome event.
Next, block 908 includes sending, by the server machine 100a, data for displaying, by the display 110b of the client machine 100b, the first symbol set within the symbol-display-portion of the display.
Next, block 910 includes determining, by the server machine 100a using a stored payout table, a first payout amount associated with the first symbol set.
Next, block 912 includes sending, by the server machine 100a, data for displaying, by the display 110b of the client machine 100b, the determined first payout amount.
Next, block 914 includes making, by the server machine 100a, a determination that a trigger event occurred during the base outcome event.
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Next, block 918 includes determining, by the server machine 100a, a bonus symbol set to display within the symbol-display-portion of the display 110b of the client machine 100b for a first bonus outcome event.
Next, block 920 includes sending, by the server machine 100a, data for displaying, by the display 110b of the client machine 100b, the bonus symbol set within the symbol-display-portion of the display.
Next, block 922 includes determining, by the server machine 100a, using a stored payout table, a second payout amount associated with the bonus symbol set.
Next, block 924 includes sending, by the server machine 100a, data for displaying, by the display device 110b of the client machine 100b, the determined second payout amount.
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Next, block 928 includes sending, by the server machine 100a, data for displaying, by the display device 110b of the client machine 100b, all instances of a predetermined symbol in the bonus symbol set that are not part of a winning symbol combination.
Next, block 930 includes initiating, by the server machine 100a, a remaining one of the awarded bonus outcome event.
Next, block 932 includes selecting, by the server machine 100a, a bonus symbol set for the remaining bonus outcome event containing a symbol for each symbol position in the symbol-display-portion of the display 110b of the client device 100b that does not already include an instance of the predetermined symbol.
Turning to
Next, block 1004 includes receiving, by the client machine 100b, a play request via the user interface 104b. Client machine 100b can transmit the received play request or data indicative thereof over the communication network 116 to server machine 100a.
Next, block 1006 includes receiving, by the client machine 100b, data for displaying a first symbol set within the symbol-display-portion of the display 110b for a first base outcome event.
Next, block 1008 includes displaying, by the display 100b of the client machine 100b, the first symbol set.
Next, block 1010 includes receiving, by the client machine 100b, a first payout amount, determined from a payout table, associated with the first symbol set.
Next, block 1012 includes displaying, by the display 110b of the client machine 100b, the determined first payout amount.
Next, block 1014 includes displaying, by the display 110b of the client machine 100b, occurrence of a trigger event during the base outcome event.
Turning to
Next, block 1018 includes receiving, by the client machine 100b, data for displaying a bonus symbol set within a symbol-display-portion, in which the bonus symbol set is either a first-category bonus symbol set that excludes any instance of a predetermined symbol, or a second-category bonus symbol set that includes at least one instance of the predetermined symbol.
Next, block 1020 includes displaying, by the display 100b of the client machine 100b, the bonus symbol set.
Next, block 1022 includes receiving, by the client machine 100b, a second payout amount, determined from a payout table, associated with the bonus symbol set.
Next, block 1024 includes displaying, by the display 110b of the client machine 100b, the determined second payout amount.
Next, block 1026 includes receiving, by the client machine 100b, data for displaying, within the symbol-display-portion of the display 110b of the client machine 100b, instances of a predetermined symbol in the bonus symbol set that are not part of the winning combination.
Next, block 1028 includes receiving, by the client machine 100b, data for displaying, within the symbol-display-portion of the display 110b of the client machine 100b, a bonus symbol set for a further bonus outcome event. This bonus symbol set may include the instances of the predetermined symbol and symbols for each remaining symbol position in the symbol-display-portion of the display.
Turning to
Next, block 1104 includes storing the first set of symbols in the memory.
Next, block 1106 includes determining that the base outcome event includes a trigger event that causes execution of a bonus feature.
Next, block 1108 includes, responsive to determining that the base outcome event includes the trigger event, selecting a bonus symbol set as a bonus outcome event of the reel-based game.
Next, block 1110 includes storing the set of bonus symbols in the memory.
Next, block 1112 includes determining a bonus payout amount associated with the bonus symbol set.
Next, block 1114 includes providing an indication of the bonus payout amount to the client machine.
Next, block 1116 includes locking down any instance of a predetermined symbol in the bonus symbol set that is not part of a winning symbol combination.
Next, block 1118 includes selecting, as a further bonus outcome event of the reel-based game, a further bonus symbol set that includes all the locked-down instances of the predetermined symbol.
The respective pluralities of symbols for the reels may be arranged in respective cyclical sequences of symbols. Selecting the first set of symbols may involve, for each reel, randomly selecting a respective reel position such that a respective subsequence of the symbols thereon are in the first set of symbols.
Selecting the first set of symbols may involve simulating spins of the plurality of reels.
The trigger event may involve the first set of symbols including at least n trigger symbols.
The bonus feature may involve a bonus game. The bonus feature may also involve a predetermined number of bonus outcome events.
The trigger symbols may be Wild symbols and the predetermined symbol may be a Wild symbol.
The reel-based game may have five reels and each of the five reels may contribute three symbols to the first set of symbols.
The embodiment of
The client machine may be associated with a credit account. The credit account may be debited to play the reel-based game, and credited in response to the payout amount.
Selecting each of the sets of symbols may involve transmitting, to the client machine, a representation of the selected symbol set. Reception of the selected symbol set may cause the client machine to display a spin of the plurality of reels resulting in the selected symbol set.
The one or more processors may simultaneously execute reel-based games in real time on behalf of at least 30 client machines, where each of the at least 30 client machines communicates with the one or more processors by way of a wide-area packet-switched network. In some cases, the one or more processors may simultaneously execute reel-based games in real time on behalf of more or fewer than 30 client machines. For instance, this simultaneous execution may involve 10, 20, 50, 100, or 1000 client machines, or another extent of client machines.
Particularly, simultaneous execution of such a large number of reel-based games in real time necessitates computer implementation. When taking part in an online game, such as the reel-based games disclosed herein, players expect results of reel spin or symbol replacement operations to be displayed on their respective client machines in an expeditious fashion (e.g., in real time, such as a few seconds at most per either of these operations). Failure to do so may result in players becoming disinterested in the game. Consequently, the embodiments that include this simultaneous execution a large number of reel-based games in real time would not exist but for computer implementation thereof.
The client machine may include the one or more processors and the memory.
Block 1202 of
Block 1204 may involve, possibly in response to determining that the trigger event occurred, awarding a number of spins of the reels in an instance of the bonus game.
Block 1206 may involve, until a terminating condition of the bonus game is reached, repeatedly carrying out iterations of bonus game operations. These operations may include selecting, from the stored pluralities of symbols for the reels, a symbol set for display on the plurality of reels. The selected symbol set may represent an outcome of a bonus game spin of the plurality of reels, and may include any predetermined symbols still locked from a previous iteration of the bonus game. When the selected symbol set includes one or more predetermined symbols that are not part of any winning combination, the one or more predetermined symbols may be locked in place for at least one subsequent iteration of the bonus game. When the selected symbol set includes one or more locked predetermined symbols that are part of a winning combination, the one or more locked predetermined symbols may be unlocked. These operations may further include transmitting, to the client machine, a representation of the selected symbol set. Reception of the selected symbol set may cause the client machine to display the bonus game spin of the plurality of reels resulting in the selected symbol set.
In some embodiments, the terminating condition includes where the awarded number of bonus game spins have been performed. The terminating condition may also include where there are no locked predetermined symbols in the selected symbol set.
In some embodiments, after a locked predetermined symbol is unlocked, the unlocked predetermined symbol is replaced in a subsequent iteration of the bonus game. The predetermined symbol may be a Wild symbol.
In some embodiments, when the selected symbol set includes no new predetermined symbols and does not include any winning combination, no symbols are locked or unlocked. Alternatively or additionally, when the selected symbol set includes no new predetermined symbols and includes a winning combination, any locked predetermined symbols that are part of the winning combination are unlocked.
In some embodiments, each reel comprises a respective cyclical sequence of symbols, and selecting the symbol set for display on the plurality of reels may involve, for each reel, randomly selecting a respective reel position that displays a subsequence of the symbols on the reel that are part of the selected symbol set. Selecting the symbol set for display on the plurality of reels may involve simulating a spin of all reels. Both the base game and the bonus game may have five reels, and each of the five reels may display three symbols at a time. Other arrangements are possible.
In some embodiments, in an iteration of the bonus game in which a predetermined symbol is locked, causing the client machine to display the bonus game spin may involve causing the client machine to display an animated avatar interacting with the reels to lock the predetermined symbol. Alternatively or additionally, the bonus game spin of the plurality of reels resulting in the selected symbol set may involve displaying an animation of the plurality of reels spinning for a particular iteration of the bonus game, where any locked predetermined symbols on the plurality of reels do not spin.
Turning back to
In some embodiments, the gaming machine may simultaneously execute base games or bonus games in real time on behalf of at least 30 client machines. Each of the at least 30 client machines may communicate with the gaming machine by way of a wide-area packet-switched network. As noted above, simultaneous execution of such a large number of reel-based games in real time necessitates computer implementation.
In a further embodiment that may be a variation of that of
The gaming system may include a plurality of gaming devices each with at least one display device and a plurality of input devices including (i) an acceptor of a physical item associated with a monetary value, (ii) a validator configured to identify the physical item, and (iii) a cash-out button actuatable to cause an initiation of a payout associated with a credit account.
The gaming system may also include one or more gaming device processors and one or more gaming device memory devices, the gaming device memory devices storing (i) respective pluralities of symbols for the reels, including a predetermined symbol for the bonus game, and (ii) a plurality of gaming device instructions, the gaming device instructions executable by the one or more gaming device processors to perform operations.
The operations may involve: determining that a trigger event for a bonus game occurred during a base outcome event of a base game, where the base game and the bonus game are both part of the reel-based game; possibly in response to determining that the trigger event occurred, awarding, by the one or more processors, a number of spins of the reels in an instance of the bonus game; and until a terminating condition of the bonus game is reached, the one or more processors repeatedly carrying out iterations of bonus game operations including: (i) selecting, from the stored pluralities of symbols for the reels, a symbol set for display on the plurality of reels, where the selected symbol set represents an outcome of a bonus game spin of the plurality of reels and includes any predetermined symbols still locked from a previous iteration of the bonus game, where when the selected symbol set includes one or more predetermined symbols that are not part of any winning combination, the one or more predetermined symbols are locked in place for at least one subsequent iteration of the bonus game, and where when the selected symbol set includes one or more locked predetermined symbols that are part of a winning combination, the one or more locked predetermined symbols are unlocked, and (ii) transmitting, to the client machine, a representation of the selected symbol set, where reception of the selected symbol set causes the client machine to display the bonus game spin of the plurality of reels resulting in the selected symbol set.
Additionally, any feature discussed in the context of
In some embodiments, the behaviour of the bonus game may be characterized based on Table 1. For sake of convenience and brevity, the term “predetermined symbol” is abbreviated as “PS”.
The left-most column indicates whether there are one or more previously-locked predetermined symbols in the outcome of the present spin of the reels. Any such locked predetermined symbols may have been locked in a previous iteration of the bonus game. The next column indicates whether there are one or more new predetermined symbols in the outcome of the present spin of the reels. Such new predetermined symbols were not present in the outcomes of previous spins. The next column indicates whether the outcome of the spin includes a winning combination. The right-most column indicates the bonus game symbol locking and unlocking behaviour, which based on the state of the bonus game as indicated in the three left-most columns.
In particular, in row 1, there are one or more locked predetermined symbols as well as new predetermined symbols in the outcome of a spin of the reels. This outcome also includes a winning combination of symbols. Therefore, any new predetermined symbol that is not part of the winning combination is locked, while any locked predetermined symbol that is part of the winning combination is unlocked.
In row 2, there are one or more locked predetermined symbols as well as new predetermined symbols in the outcome of a spin of the reels. This outcome does not include a winning combination of symbols. Therefore, any new predetermined symbol is locked.
In row 3, there are one or more locked predetermined symbols, but no new predetermined symbols, in the outcome of a spin of the reels. This outcome also includes a winning combination of symbols. Therefore, any locked predetermined symbol that is part of the winning combination is unlocked.
In row 4, there are one or more locked predetermined symbols, but no new predetermined symbols, in the outcome of a spin of the reels. This outcome does not include a winning combination of symbols. Therefore, there is no locking or unlocking of symbols.
In row 5, there are no locked predetermined symbols, but there are new predetermined symbols, in the outcome of a spin of the reels. This outcome also includes a winning combination of symbols. Therefore, any new predetermined symbol that is not part of the winning combination is locked.
In row 6, there are no locked predetermined symbols, but there are new predetermined symbols, in the outcome of a spin of the reels. This outcome does not include a winning combination of symbols. Therefore, any new predetermined symbol is locked.
In rows 7 and 8, there are no locked predetermined symbols and no new predetermined symbols in the outcome of a spin of the reels. Therefore, there is no locking or unlocking of symbols, regardless of whether the outcome includes a winning combination.
The behaviours depicted in Table 1 may be combined with any embodiment herein, such as the embodiments of
While one or more disclosed operations have been described as being performed by certain entities (e.g., machine 100, server machine 100a, or client machine 100b), one or more of the operations may be performed by any entity, including but not limited to those described herein. As such, while this disclosure includes examples in which the server machine 100a performs select operations and sends data to the client machine 100b, such that the client machine 100b may perform complementing operations and receive the data, variations may to those operations may be made while adhering to the general server-client dichotomy and the scope of the disclosed machines and methods.
For example, rather than the server machine 100a sending select data (e.g., a symbol set) to the client machine 100b, such that the client machine may generate and display appropriate images, the server machine 100a may itself generate the images and send them to the client machine 100b for display. Indeed, it will be appreciated by one of ordinary skill in the art that the “break point” between the server machine's operations and the client machine's operations may be varied.
Further, the described operations throughout this application need not be performed in the disclosed order, although in some examples, the recited order may be preferred. Also, not all operations need to be performed to achieve the desired advantages of disclosed machines and methods, and therefore not all operations are required.
Additionally, any enumeration of elements, blocks, or steps in this specification or the claims is for purposes of clarity. Thus, such enumeration should not be interpreted to require or imply that these elements, blocks, or steps adhere to a particular arrangement or are carried out in a particular order.
While examples have been described in terms of select embodiments, alterations and permutations of these embodiments will be apparent to those of ordinary skill in the art. Other changes, substitutions, and alterations are also possible without departing from the disclosed machines and methods in their broader aspects as set forth in the following claims.
Number | Date | Country | Kind |
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1607376.9 | Apr 2016 | GB | national |