Gaming machine with tool feature

Information

  • Patent Grant
  • 6682073
  • Patent Number
    6,682,073
  • Date Filed
    Wednesday, February 6, 2002
    23 years ago
  • Date Issued
    Tuesday, January 27, 2004
    21 years ago
Abstract
A gaming machine having a display and a game controller arranged to control images displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display and, if a predefined winning event occurs, the machine awards a prize. A game played under the control of the controller includes aid symbols, the aid symbols being applied in a subsequent game feature to improve the player's prospects of success in the subsequent feature.
Description




FIELD OF THE INVENTION




This invention relates to a gaming machine. More particularly, the invention relates to a gaming machine and to an improvement to a game played on such a gaming machine.




BACKGROUND TO THE INVENTION




Players who regularly play gaming machines quickly tire of particular games and therefore it is necessary for manufacturers of these machines to develop innovative game features which add interest to the games. In so doing, it is hoped to keep players amused and therefore willing to continue playing the game as well as to attract new players.




Also, with the growth that has occurred in the gaming machine market, there is intense competition between manufacturers to supply various existing and new venues. When selecting a supplier of gaming machines, the operator of a venue will often pay close attention to the popularity of various games with their patrons. Therefore, gaming machine manufacturers are keen to devise games which are popular with the players as a mechanism for improving sales, retaining customers and attracting new customers.




SUMMARY OF THE INVENTION




According to the invention, there is provided a gaming machine having a display means and a game control means arranged to control images displayed on the display means, the game control means being arranged to play a game wherein at least one random event is caused to be displayed on the display means and, if a predefined winning event occurs, the machine awards a prize, the gaming machine being characterized in that a game played under the control of the control means includes symbols representative of aids (referred to below as “aid symbols”), said aid symbols being applied in a subsequent feature to improve the player's prospects of success in the subsequent feature.




In this specification, the term “applied” means, unless the context clearly indicates otherwise, using, accumulating, selling, swapping, or the like.




The game played under the control of the control means may be a base game with the subsequent feature being a feature game.




The aid symbols may be accumulated by the player during the base game, the aid symbols being used by the player in the subsequent feature. The aim of the aid symbols is to enable the player, in the subsequent feature game, to vary his or her position, ie. generally to increase the total number of credits received, during the feature game.




In one embodiment of the invention, the accumulation or collection of the aid symbols may be effected during the base game. Further, the accumulation of a predetermined number of the aid symbols during the base game may serve as a trigger condition for the subsequent feature game which may be a second screen feature game. In other words, once a certain number of aid symbols have been collected, the feature may commence. More aid symbols may be available than are needed to be collected to start the feature. Accordingly, the player will always enter the feature with the same number of aid symbols but the aid symbols themselves may differ from feature to feature. It will be appreciated that, preferably, various aid symbols are provided as a subset of symbols. Accordingly, it may require a predetermined number of different aid symbols to commence the second screen feature or some of the aid symbols may be the same as one another.




In another embodiment of the invention, after completion of the game, the subsequent feature commences during which the player may use the aid symbols that were accumulated during the game to improve the possibility of the player receiving a greater total monetary reward during the subsequent feature than would have been possible without the assistance of the aid symbols.




The game may be a series of free games triggered from a preceding game. During the series of free games, the aid symbols may be accumulated.




Still further, in another embodiment of the invention, the aid symbols may not need to be accumulated from the base game or a series of free games at all. Instead, the game may be a feature game during which at least one aid symbol is selected from a larger set of aid symbols. The selected aid symbols may be used during the subsequent feature. The subsequent feature may be a free game feature and the selected aid symbols may interact with other symbols of games of the free game feature.




In a variation of this embodiment, only those aid symbols that were displayed on the display means at the time when the feature was triggered may be available during the feature. In this regard, the feature may be triggered by a specific combination of symbols in a preceding game or by a random event of some sort which may be dependent upon the size of the player's bet.




In yet another embodiment of the invention, the subsequent game, being a secondary feature, may be run at the same time as the base game with aid symbols being collected from the secondary feature. This may be effected, for example, by means of a secondary display such as a top box monitor which may display the aid symbols at the same time as the base game is played. Every time the player makes a bet on the base game, a secondary animation may occur in the secondary display from which an aid symbol may or may not be revealed. Every time an aid symbol is revealed it will be accumulated either on the secondary display or on the primary display, unless it had already been collected, for use in a subsequent feature game.




The game played under the control of the control means may also include impediment symbols which have a negative effect on the success of the player. In such circumstances, the probability of success may be lowered or the effect of all aid symbols collected by the player may be nullified when the impediment symbol is revealed.




The aid symbols may, in certain circumstances only comprise a portion of a device representing an aid, the player having to collect the various portions of the device in order to have the benefit of the aid in a subsequent feature.




In still another embodiment, additional aid symbols may be accumulated during the feature using aid symbols that have already been accumulated. In addition, the aid symbols may only be used once during the feature or they may be able to be used more than once.




The player may be given the option to exchange aid symbols for at least one of other aid symbols and credits. For example, before a second screen feature commences, a trading feature may be commenced which allows the player to trade the player's accumulated aid symbols, either for other aid symbols or credits. The number of credits obtained and the value of each aid symbol may be different depending on the benefit afforded to the player by having that aid symbol in the second screen feature game.




Prizes that are awarded during the subsequent game employing the aid symbols may be dependent upon the aid symbols that were used to reveal them. Thus, the more difficult it is to reveal the prize, the higher the prize will be. Accordingly, as aid symbols are used to increase the likelihood of revealing the prize the value of the prize may be reduced proportionately. In such a way, the player may affect the volatility of the feature through use of the aid symbols.




The selection of the aid symbols may be randomly effected. Instead, player choice may be involved in selecting the aid symbols which the player wishes to use. to add interest and variety to the subsequent game or to increase the player's chances of success during the further feature.











BRIEF DESCRIPTION OF THE DRAWINGS




The invention is now described by way of example with reference to the accompanying diagrammatic drawings in which:





FIG. 1

shows a three dimensional view of a gaming machine, in accordance with the invention;





FIG. 2

shows a block diagram of a control circuit of the gaming machine;





FIGS. 3



a


to


3




c


show a sequence of screen displays of a base game, in accordance with a first embodiment of the invention, played on the gaming machine of

FIG. 1

;





FIGS. 4



a


to


4




c


show various screen displays of a second screen feature following on from the game of

FIG. 3

;





FIG. 5

shows a screen display of a base game, in accordance with a second embodiment of the invention, played on the gaming machine of

FIG. 1

;





FIGS. 6



a


to


6




c


show a sequence of screen displays of a second screen feature following on from the game of

FIG. 5

;





FIG. 7

shows a screen display of a base game, in accordance with a third embodiment of the invention, played on the gaming machine of

FIG. 1

;





FIG. 8

shows a second screen feature following on from the base game of

FIG. 7

;





FIGS. 9



a


to


9




c


show screen displays of a base game, in accordance with a fourth embodiment of the invention, played on the gaming machine of

FIG. 1

; and





FIGS. 10



a


to


10




d


show various screen displays of an initial part of a second screen feature following the base game of FIG.


9


.











DETAILED DESCRIPTION OF THE DRAWINGS




In

FIG. 1

, reference numeral


10


generally designates a gaming machine, including a game, in accordance with the invention. The machine


10


includes a console


12


having a video display unit


14


on which a game


16


is played, in use. The game


16


is a spinning reel game which simulates the rotation of a number of spinning reels


18


. A midtrim


20


of the machine


10


houses a bank


22


of buttons for enabling a player to play the game


16


. The midtrim


20


also houses a credit input mechanism


24


including a coin input chute


24


.


1


and a bill collector


24


.


2


.




The machine


10


includes a top box


26


on which artwork


28


is carried. The artwork


28


includes paytables, details of bonus awards, etc.




A coin tray


30


is mounted beneath the console


12


for cash payouts from the machine


10


.




Referring now to

FIG. 2

of the drawings, a control means or control circuit


40


is illustrated. A program which implements the game and user interface is run on a processor


42


of the control circuit


40


. The processor


42


forms part of a controller


44


which drives the screen of the video display unit


14


and which receives input signals from sensors


46


. The sensors


46


include sensors associated with the bank


22


of buttons and touch sensors mounted in the screen. The controller


44


also receives input pulses from the mechanism


24


to determine whether or not a player has provided sufficient credit to commence playing. The mechanism


24


may, instead of the coin input chute 24.1 or the bill collector


24


.


2


, or in addition thereto, be a credit card reader (not shown) or any other type of validation device.




Finally, the controller


44


drives a payout mechanism


48


which, for example, may be a coin hopper for feeding coins to the coin tray


30


to make a pay out to a player when the player wishes to redeem his or her credit.




Referring to

FIGS. 3 and 4

of the drawings, a first embodiment of a game played on the gaming machine


10


is illustrated.




In

FIG. 3



a


, a screen display


50


of a base game


16


is illustrated. The base game


16


is a spinning reel game. The reels of the game


16


include special symbols or aid symbols such as a Torch, Shovel, Food, Pickaxe and Matches symbols. During the base game


16


, whenever three or more of the same aid symbols are spun up in a combination on the reels


18


, that aid symbol is collected.




Accordingly, as shown in

FIG. 3



a


of the drawings three aid symbols in the form of Torch symbols


52


are spun up. The symbol


52


is collected and is displayed at


54


on the screen display


50


.




In

FIG. 3



b


of the drawings, four Shovel symbols


56


are spun up. As more than three were spun up, the Shovel symbol


56


is also collected and is displayed at


54


on the screen display


50


.




Whenever three scatter symbols (S)


58


, as shown in

FIG. 3



c


, are spun up, a second screen feature is triggered.




In the example illustrated in

FIGS. 4



a


to


4




c


of the drawings, the second screen feature is a mining feature indicated by an initial screen display


60


in

FIG. 4



a


of the drawings. The mining feature includes a character


62


trying to find gems


64


in a mine


66


. Although only one gem


64


is illustrated initially in

FIG. 4



a


of the drawings, it is assumed that more gems will be buried or hidden within the mine


66


. By the character


62


“using” the Torch symbol


52


or the Shovel symbol


56


more gems


64


will be revealed.




Each gem


64


is worth a predetermined number of credits and the number of credits which each gem


64


is worth will be dependent on its colour, size or shape.




Initially, in

FIG. 4



a


of the drawings the character


62


only has access to one gem


64


. However, because the character


62


has use of the Torch symbol


52


and the Shovel symbol


56


, the character


62


can gain access to more gems


64


in the mine


66


.




Hence, as shown in

FIG. 4



b


of the drawings by using the Torch symbol


52


, the character


62


illuminates additional gems 64.1, 64.2 and 64.3, each of which is worth a predetermined number of credits.




Then, by the character


62


using the Shovel symbol


56


, access is gained to at least one further gem as shown in

FIG. 4



c


of the drawings. Accordingly, by the character


62


“digging” with the Shovel


56


, a further gem 64.4 is also revealed.




It is to be noted that, from the subset of the special aid symbols, if the player had only a Matches symbol and not the Torch symbol


52


the character would have been able to light a Match to see a little further into the mine


66


but not as far as the Torch symbol


52


. Accordingly, fewer gems


64


would have been revealed.




Also, if the player had had the Pickaxe symbol instead of the Shovel symbol


56


the character


62


would have been able to dig deeper into the mine


66


possibly revealing more gems


64


.




If the player had the Food symbol, the character


62


would have been able to stay in the feature for longer and therefore may have been able to venture further into the mine


66


to find more gems


64


or may have been able to go on to another second screen feature altogether.




Also, the prizes awarded for the gems


64


are dependent upon the aid symbols used by the player to find the gems


64


. As an example, if two red gem symbols


64


are revealed when the Torch symbol


52


is used the player may get five credits. However, if two red gems are revealed using a Matches symbol the player may get 50 credits. If two red gems had been revealed without the use of any of the aid symbols the player may get one hundred credits.




Referring to

FIGS. 5 and 6

of the drawings, a second embodiment of the invention is described. With reference to the previous drawings, like reference numerals referred to like parts, unless otherwise specified.





FIG. 5

shows the screen display


50


of a base game


16


. It is to be noted that three Scatter symbols


58


have been spun up on the screen display


50


which is the trigger condition for commencement of a second screen feature.




In this embodiment of the invention, the reel strips of the base game


16


do not have any tools or aid symbols thereon. The aid symbols arise only during the feature and are chosen at that time.




Once the scatter symbols


58


have been spun up, the second screen feature is triggered.




An initial part of the second screen feature is the display of an array or matrix of sixteen boxes


68


on a second screen feature display


70


as shown in

FIG. 6



a


of the drawings. Each box conceals an aid symbol. The aid symbols in this embodiment are a Rope symbol, a Torch symbol, a Shovel symbol, a Food symbol, a Pickaxe symbol, a Matches symbol, a Water symbol, a Compass symbol, a Knife symbol, a Backpack symbol, a Camera symbol, an Axe symbol, a Bucket symbol, a Map symbol, a Tent symbol and a Magnifying glass symbol.




When the second screen feature is triggered, the player has the option to touch the screen overlying three of the boxes


68


. The result is shown in

FIG. 6



b


of the drawings where the Matches symbol


72


, the Backpack symbol


74


and the Rope symbol


76


have been revealed by the player touching the appropriate boxes


68


of the screen


70


.




The purpose of the Backpack symbol


74


is to allow the character in the second screen feature to carry more “tools”. Hence, because the Backpack symbol


74


has been revealed as one of the three chosen symbols, the player is allowed to choose an additional three aid symbols or tools to carry inside the Backpack. The result of this is as shown in

FIG. 6



c


of the drawings where the Pickaxe symbol


78


, the Food symbol


80


and the Compass symbol


84


have additionally been revealed.




After selection of the aid symbols, the second screen feature itself commences. The second screen feature is randomly chosen from a range of possible features with different scenarios. For example, the second screen feature may be the mining feature as described above with reference to

FIG. 4

of the drawings.




It will be appreciated that different aid symbols are useful for different features and some may not be of use in the selected feature. For example, if the feature requires a character to cross a river then the Rope symbol


76


may be of help to swing across the river. It will be appreciated that the Compass


84


and the Pickaxe symbol


78


will be of no use. If, however, the selected feature is a maze then the Compass symbol


84


may be of use with the Pickaxe symbol


78


being of no use. If a player had selected the Map symbol (not shown) instead of the Compass symbol


84


then the player would have had more chance of navigating through the maze properly. In addition, if the player had had both the Compass symbol


84


and the Map symbol when entering the maze feature then that may be a guarantee of success in navigating through the maze.




The Food symbol


80


and the Water symbol (not shown) have the effect of lengthening the amount of time that the player remains in the feature. Accordingly, when the first feature completes the player will be allowed to take the same tools into a second. randomly selected feature.




Some aid symbols may be of use in more than one feature and in more than one way. For example, the water symbol may also be of use if a character needs to extinguish a fire in a feature.




As indicated above, some of the aid symbols may be combined with other aid symbols to give more meaningful effects. As described above, in the maze feature if the Compass and the Map are used a guarantee of success is obtained. Further, if the player has the Matches and the Axe symbol and the character is required to build a fire in the feature then the character may use the Axe to chop firewood for the fire and the Matches to light it. Additionally, if the player also had the Map symbol they may have guaranteed success in lighting the fire as the Map could be used for paper along with the firewood to make it easier to start the fire.




Referring to

FIGS. 7 and 8

of the drawings, a third embodiment of a game played on the gaming machine


10


of

FIG. 1

is illustrated. Once again, with reference to the previous drawings, like reference numerals refer to like parts, unless otherwise specified.




In this embodiment of the invention, the reel strips of the game


16


carry the aid symbols thereon. When three Scatter symbols


58


are spun up as shown in

FIG. 7

of the drawings, a second screen feature is started. The screen display


50


of the base game


16


is incorporated into a screen display


90


of the second screen feature as described in the Applicant's co-pending Australian patent application no. 91437/01 (and corresponding New Zealand patent application no. 515697, South African patent application no. 20019712 and U.S. patent application Ser. No. 10/013594) which is incorporated herein by reference. This is one of a number of randomly selected second screen features from a range of possible second screen features.




In this example, the second screen feature is a pirate game where the pirate has to dig for buried treasure marked with a cross


92


. A pirate character


94


has the aid symbols available to it which are contained in the screen display


50


of the initial base game


16


. In the example illustrated the pirate character


94


will be able to “use” both the Pick


78


and the Shovel


56


to dig for the treasure. Thus, the pirate character


94


will have a greatly increased probability of getting a large prize at the end. An animation is shown of the pirate character


94


moving to the screen display


50


and removing the Pick


78


and the Shovel


56


from the screen display


50


and using them to dig for the treasure.




It is to be noted that, if the pirate character


94


had no useful tools on the screen display


50


, the pirate character


94


would have to dig with his or her hands which results in a lower chance of revealing the treasure. However, if the treasure is revealed by the character


94


digging without the use of aid symbols, the value of the prize awarded may be higher than if tools had been used.




Referring finally to

FIGS. 9 and 10

of the drawings, a further embodiment of the invention is illustrated. Once again, with reference to the previous drawings, like reference numerals refer to like parts, unless otherwise specified.




In this embodiment of the invention, a set of aid symbols is carried on the reels of the underlying base game


16


. The game


16


is a five reel game with one aid symbol on each reel. In other words, reel


1


has a Torch symbol


52


on it, reel


2


has a Matches symbol


72


, reel


3


has a Shovel symbol


54


, reel


4


has a Rope symbol


76


and reel


5


has a Compass symbol


84


. The aid symbols are accumulated every time they spin up. Once the player has three aid symbols collected, this serves as a trigger condition for the commencement of a second screen feature.




Accordingly, as shown in

FIG. 9



a


of the drawings the player initially collects the Torch symbol


52


which is spun up on reel


1


.




The Rope symbol


76


is subsequently spun up during the playing of the base game and this is collected at


54


as shown in

FIG. 9



b


of the drawings. Subsequently, a further Rope symbol


76


is collected at


54


on the screen display


50


as shown in

FIG. 9



c


of the drawings.




The collection of three tools serves as the trigger condition for the feature game. The feature game starts off with a trading screen


92


as shown in

FIG. 10



a


of the drawings. The purpose of the trading screen


92


is to enable the player to buy or sell aid symbols. The aid symbols collected by the player are displayed on the trading screen


92


. The player may decide to sell one of the Rope symbols


76


since the player has two of those. Accordingly, a “Sell” button


94


is pressed followed by one of the Rope symbols


76


. This results in a credit of one gem being awarded as illustrated at


96


in

FIG. 10



b


of the drawings. Each gem is worth ten credits.




The player can now use the credit of one gem to buy an aid symbol of the equivalent value. Thus, the player could use the credit of one gem to purchase the Match symbol. Instead, the player could sell another tool to get more gems or can end the trading session and cash in the one gem which the player has purchased.




In the example shown, the player decides to sell the Torch symbol


52


by touching the sell button


94


and the Torch symbol


52


in the “Your Tools” section of the screen so that a further two gems are awarded for a total credit of three gems as shown in

FIG. 10



c


of the drawings.




The player then decides to purchase the Shovel symbol


54


. This is effected by the player pressing a “Buy” button


98


followed by the Shovel symbol


54


. The Shovel


54


is then added to the “Your tools” section on the trading screen


92


as shown in

FIG. 10



d


of the drawings.




The player decides to end the trading session by touching an “End” button


100


on the trading screen


92


. As the player still had a credit of 1 gem in the trading section of the game, ten credits are added to a win meter


102


for the gem that was not used to buy aid symbols.




The player now has a Shovel and a Rope to use during the feature that follows. The feature which follows is randomly selected from a range of possible scenarios and it does not necessarily follow that the feature which the controller


44


selects will result in a benefit to the player from having selected the tools in the trading section of the game.




It is an advantage of the invention that a game is provided which will greatly enhance player interest due to more active involvement by the player. In addition, by skilful selection of aid symbol, where such selection by the player is permitted, higher rewards are potentially available to the player.




It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive.



Claims
  • 1. A gaming machine having a display means and a game control means arranged to control images displayed on the display means, the game control means being arranged to play a game wherein at least one random event is caused to be displayed on the display means and, if a predefined winning event occurs, the machine awards a prize, wherein the game played under the control of the control means includes symbols representative of aids (referred to below as “aid symbols”), each aid symbol having a particular function applicable to it, said aid symbols being applied in a subsequent feature following said game with an outcome of the feature being dependent on a feature scenario and the aid symbols applied to that scenario.
  • 2. The gaming machine of claim 1 in which the game played under the control of the control means is a base game with the subsequent feature being a feature game.
  • 3. The gaming machine of claim 2 in which the aid symbols are accumulated by the player during the base game, the aid symbols being used by the player in the subsequent feature.
  • 4. The gaming machine of claim 1 in which accumulation of a predetermined number of the aid symbols during the game serves as a trigger condition for the subsequent feature.
  • 5. The gaming machine of claim 1 in which various aid symbols are provided as a subset of symbols.
  • 6. The gaming machine of claim 1 in which, after completion of the game, the subsequent feature commences during which the player uses the aid symbols that were accumulated during the game to improve the possibility of the player receiving a greater total monetary reward during the subsequent feature than would have been possible without the assistance of the aid symbols.
  • 7. The gaming machine of claim 1 in which the game is a series of free games triggered from a preceding game.
  • 8. The gaming machine of claim 7 in which, during the series of free games, the aid symbols are accumulated.
  • 9. The gaming machine of claim 1 in which the game is a feature game during which at least one aid symbol is selected from a larger set of aid symbols.
  • 10. The gaming machine of claim 9 in which the selected aid symbols are used during the subsequent feature.
  • 11. The gaming machine of claim 10 in which the subsequent feature is a free game feature and the selected aid symbols interact with other symbols of games of the free game feature.
  • 12. The gaming machine of claim 1 in which only those aid symbols that were displayed on the display means at the time when the feature commences are available during the feature.
  • 13. The gaming machine of claim 1 in which the game played under the control of the control means includes impediment symbols which have a negative effect on the success of the player.
  • 14. The gaming machine of claim 1 in which additional aid symbols are accumulated during the subsequent feature using aid symbols that have already been accumulated.
  • 15. The gaming machine of claim 1 in which the player is given the option to exchange aid symbols for at least one of other aid symbols and credits.
  • 16. The gaming machine of claim 1 in which prizes that are awarded during the subsequent feature employing the aid symbols are dependent upon the aid symbols that were used to reveal them.
  • 17. The gaming machine of claim 16 in which the more difficult it is to reveal a prize, the higher the prize will be.
  • 18. The gaming machine of claim 1 in which the selection of the aid symbols is randomly effected.
  • 19. The gaming machine of claim 1 in which player choice is involved in selecting the aid symbols which the player wishes to use.
Priority Claims (1)
Number Date Country Kind
PR 2942 Feb 2001 AU
RELATED APPLICATIONS

This application claims priority to the Australian application PR2942 filed Feb. 7, 2001 entitled “GAMING MACHINE WITH TOOL FEATURE” and is related to U.S. application Ser. No. 10/0 13594 incorporated herein by reference.

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Entry
Lara Croft Tomb Raider Web Page, http://shopping.yahoo.com/shop?d=zvgm&id=1951008664&clink=dmks/Tomb_Raider.