Gaming machine with unified image on multiple video displays

Information

  • Patent Grant
  • 6569018
  • Patent Number
    6,569,018
  • Date Filed
    Friday, June 8, 2001
    23 years ago
  • Date Issued
    Tuesday, May 27, 2003
    21 years ago
Abstract
A gaming machine comprising a first video-type display, a second video-type display and a controller. The second display is positioned adjacent the first display. A controller generates a unified image of a game of chance on the first and second displays. The unified image includes a first portion on the first display and a second portion on the second display.
Description




FIELD OF THE INVENTION




The present invention relates generally to gaming machines and, more particularly, to a gaming machine having a unified image on multiple displays.




BACKGROUND OF THE INVENTION




Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines available because such machines attract frequent play and hence increase profitability to the operator. Accordingly, in the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.




To enhance the entertainment value of a gaming machine, gaming machines often include features such as an enhanced payoff and a “secondary” or “bonus” game which may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome of the basic game. Generally, the features provide a greater expectation of winning than the basic game.




To attract players, more attractive or unusual video displays and/or audio accompany the basic and bonus games. The fanciful and visually appealling displays offer tremendous advantages in player appeal and excitement relative to other known games. Additionally, such games are attractive to both players and operators. Thus, there is a continuing need to develop new features for the displays and the basic and bonus games to satisfy the demands of players and operators. Preferably, such new features will maintain, or even further enhance, the level of player excitement. The present invention is directed to satisfying these needs.




SUMMARY OF THE INVENTION




In accordance with one aspect of the present invention, there is provided a gaming machine comprising a first video-type display, a second video-type display and a controller. The second display is positioned adjacent the first display. The controller generates a unified image of a game of chance on the first and second displays. The unified image includes a first portion on the first display and a second portion on the second display. The first and second portions of the unified image may interact with each other. The first and second portions of the unified image may show respective first and second actions that appear to be linked to each other. The first action may be a first object on the first display that causes a second object to move in the second action on the second display.




In accordance with another aspect of the present invention, there is provided a gaming machine comprising a basic game controlled by a controller in response to a wager amount. The basic game has a start-bonus outcome that activates a bonus game which causes the controller to shift operation from the basic game to the bonus game. At least two video-type displays show a linked image associated with at least one of the basic and bonus games. A first portion of the image being shown on one of the displays and a second portion of said image being shown on another of the displays. The basic game may include a plurality of symbols on each of a plurality of rotatable reels. The start-bonus outcome may include a predetermined combination of start-bonus symbols on the reels. The linked image may illustrate an action. A first portion of the action being shown on one of said displays and a second portion of the action being shown on another of said displays. The action may be an object moving from being displayed on the one of the displays to being displayed on the other display.




In accordance with a further aspect of the present invention, there is provided a method of operating a gaming machine under control of a controller. The method comprises providing first and second video-type displays, placing a wager amount on a game of chance having a plurality of outcomes and playing the game of chance having a plurality of outcomes. The method further includes providing a unified image associated with the game of chance. A first portion of the image is shown on the first display and a second portion of the image is shown on the second display. The game of chance may include a plurality of symbols on each of a plurality of rotatable reels on one of the displays. The method may further including the step of changing the unified image based on the outcomes. The step of changing the image may include moving an object in the image that was shown on the first display to the second display.




In accordance with yet another aspect of the present invention, there is provided a method of operating a gaming machine under control of a controller. The method comprises providing first and second video-type displays and placing a wager amount on a game of chance having a basic game and a bonus game. The basic game has a start-bonus outcome. The method further includes playing said basic game and providing the bonus game in response to the start-bonus outcome. The bonus game is capable of providing a plurality of bonus payouts. The method further includes providing a unified image associated with the game of chance. A first portion of the image being shown on the first display and a second portion of said image being shown on the second display. The method may further including the step of changing said unified image. The step of changing the image may include moving an object in the image that was shown on the first display to the second display.











BRIEF DESCRIPTION OF THE DRAWINGS




The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings in which:





FIG. 1

is a perspective view of a gaming machine embodying the present invention;





FIG. 2

is a block diagram of a control system suitable for operating the gaming machine in

FIG. 1

;





FIG. 3

is a display screen capture showing with a five-reel, nine-line basic game that is played on the gaming machine in

FIG. 1

;





FIGS. 4 and 5

are display screen captures showing a fishing bonus game on the upper and lower display of the gaming machine;





FIG. 6

is a display screen capture showing a fishing bonus game on the upper display of the gaming machine;





FIG. 7

is a display screen capture showing a fishing bonus game on the lower display of the gaming machine;





FIG. 8

is a display screen capture showing a fishing bonus game on the upper display of the gaming machine;





FIG. 9

is a display screen capture showing a fishing bonus game on the lower display of the gaming machine; and





FIGS. 10 and 11

are display screen captures showing a fishing bonus game on a unified image on a upper and lower display of the gaming machine.











While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. However, it should be understood that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.




DESCRIPTION OF SPECIFIC EMBODIMENTS




Turning now to the drawings and referring initially to

FIG. 1

, there is depicted a video gaming machine


10


that may be used to implement a basic game and a bonus game according to the present invention. The gaming machine


10


includes a large bonnet-top cabinet


12


containing two video displays


14


and


16


. The video displays


14


and


16


may comprise a dot matrix, CRT, LED, LCD, electro-luminescent display or generally any type of video displays known in the art. In the illustrated embodiment, the gaming machine


10


is an “upright” version in which the video displays


14


and


16


are oriented vertically relative to the player. The video displays are parallel to each other with their left and right edges aligned. The video displays are positioned adjacent each other separated by a relatively small distance. It will be appreciated, however, that any of several other models of gaming machines are within the scope of the present invention including, for example, side by side video displays being parallel with their top and bottom edges aligned. Additionally, more than two video displays may be used, and the video displays may be separated by varying distances. Furthermore, a “slant-top” version containing two video displays that are slanted at about a thirty-degree angle toward the player may be used.




In one embodiment, the gaming machine


10


is operable to play a game entitled REEL EM IN-CAST FOR CASH™ having a fishing theme. The REEL EM IN-CAST FOR CASH™ game features a basic game in the form of a slot machine with five simulated spinning reels (see

FIG. 3

) and a bonus game that provides unified fishing images on the two displays. The term “unified image” refers to a single image that is divided into portions that are shown on separate displays. For example, if the unified image is a person, one half of the person may be shown on a first display and the other half of the person may be shown on a second display. Typically, the first and second displays are position adjacent to each other to allow an observer to easily visually join the two halves of the image. Although, the following description describes the REEL EM IN-CAST FOR CASH™ game on the gaming machine


10


, it will be appreciated, that the gaming machine


10


may be implemented with different games and/or with any of several alternative game themes.





FIG. 2

is a block diagram of a control system suitable for operating the gaming machine


10


. Coin/credit detector


18


signals a CPU


20


when a player has inserted a number of coins or played a number of credits. Then, the CPU


20


operates to execute a game program which causes the lower video display


14


to display the basic game that includes simulated reels with symbols displayed thereon (see FIG.


3


). The player may select the number of paylines to play and the amount to wager via input keys


22


. The basic game commences in response to the player activating a switch


24


(e.g., by pulling a lever or pushing a button), causing the CPU


20


to set the reels in motion, randomly select a game outcome and then stop the reels to display symbols corresponding to the pre-selected game outcome. In one embodiment, certain of the basic game outcomes cause the CPU


20


to enter a bonus mode causing the video displays


14


and


16


to show a bonus game. The display screens associated with the REEL EM IN-CAST FOR CASH™ bonus game will be described in detail in relation to

FIGS. 4 through 11

.




A system memory


26


stores control software, operational instructions and data associated with the gaming machine


10


. In one embodiment, the memory


26


comprises a separate read-only memory (ROM) and battery-backed random-access memory (RAM). However, it will be appreciated that the system memory


26


may be implemented on any of several alternative types of memory structures or may be implemented on a single memory structure. A payoff mechanism


28


is operable in response to instructions from the CPU


20


to award a payoff of coins or credits to the player in response to certain winning outcomes which might occur in the basic game or bonus game. The payoff amounts corresponding to certain combinations of symbols in the basic game is predetermined according to a pay table stored in system memory


26


. The payoff amounts corresponding to certain outcomes of the bonus game are also stored in system memory


26


. Furthermore, the system memory


26


stores data relating to the unified fishing images to be shown on the lower and upper displays


14


and


16


.




As shown in

FIG. 3

, the REEL EM IN-CAST FOR CASH™ basic game is implemented on the lower display


14


on five video simulated spinning reels


30


,


32


,


34


,


36


and


38


(hereinafter “reels”) with nine paylines


40


-


48


. Each of the paylines


40


-


48


extends through one symbol on each of the five reels


30


,


32


,


34


,


36


and


38


. Generally, game play is initiated by inserting a number of coins or playing a number of credits, causing the CPU


20


(

FIG. 2

) to activate a number of paylines corresponding to the number of coins or credits played. In one embodiment, the player selects the number of paylines (between one and nine) to play by pressing a “Select Lines” key


56


. The player then chooses the number of coins or credits to bet on the selected paylines by pressing the “Bet Per Line” key


58


.




After activation of the paylines, the reels


30


,


32


,


34


,


36


and


38


may be set in motion by touching the “Spin Reels” key


60


or, if the player wishes to bet the maximum amount per line, by using the “Max Bet Spin” key


62


. Alternatively, other mechanisms such as, for example, a lever or push button may be used to set the reels in motion. The CPU


20


uses a random number generator (not shown) to select a game outcome (e.g., “basic” game outcome) corresponding to a particular set of reel “stop positions.” The CPU


20


then causes each of the video reels


30


,


32


,


34


,


36


and


38


to stop at the appropriate stop position.




Video symbols are displayed on the reels


30


,


32


,


34


,


36


and


38


to graphically illustrate the reel stop positions and indicate whether the stop positions of the reels represent a winning game outcome. Winning basic game outcomes (e.g., symbol combinations resulting in payment of coins or credits) are identifiable to the player by a pay table. In one embodiment, the pay table is affixed to the machine


10


and/or displayed by the lower display


14


in response to a command by the player e.g., by pressing the “Pay Table” button


54


. A winning basic game outcome occurs when the symbols appearing on the reels


30


,


32


,


34


,


36


and


38


along an active payline correspond to one of the winning combinations on the pay table. If the displayed symbols stop in a winning combination, the game credits the player an amount corresponding to the award in the pay table for that combination multiplied by the amount of credits bet on the winning payline. The player may collect the amount of accumulated credits by pressing the “Collect” button


50


.




Table 1 depicts the pay table for the REEL EM IN-CAST FOR CASH™ basic game. The pay table lists the winning combinations and their associated payoff amounts. From the pay table it can be seen that the REEL EM IN-CAST FOR CASH™ basic game includes the following reel symbols that can lead to a payoff in the basic game: BIG FISH, MEDIUM FISH, SMALL FISH, CLAM, BOTTLE, BAIT, HAT, BOBBER, SPOON LURE, HULA LURE and FLY LURE. The winning combinations pay left to right on the reels. For example, the winning combination of three HAT symbols that pays 5 credits must appear on reels


30


,


32


and


34


. However, four symbol winning combinations pay both left to right and right to left on the reels. For example, the winning combination of four HAT symbols that pays 30 credits may appear on reels


30


,


32


,


34


,


36


or reels


32


,


34


,


36


and


38


.













TABLE 1









WIN COMBINATIONS




PAY




























Big Fish




Big Fish




Big Fish




Big Fish




Big Fish




10000






Big Fish




Big Fish




Big Fish




Big Fish





500






Big Fish




Big Fish




Big Fish






100






Big Fish




Big Fish







20






Big Fish








2






Med Fish




Med Fish




Med Fish




Med Fish




Med Fish




10000






Med Fish




Med Fish




Med Fish




Med Fish





150






Med Fish




Med Fish




Med Fish






30






Med Fish




Med Fish







10






Med Fish








2






Small Fish




Small Fish




Small Fish




Small Fish




Small Fish




500






Small Fish




Small Fish




Small Fish




Small Fish





100






Small Fish




Small Fish




Small Fish






25






Small Fish




Small Fish







5






Small Fish








1






Clam




Clam




Clam




Clam




Clam




400






Clam




Clam




Clam




Clam





80






Clam




Clam




Clam






20






Bottle




Bottle




Bottle




Bottle




Bottle




300






Bottle




Bottle




Bottle




Bottle





60






Bottle




Bottle




Bottle






15






Bait




Bait




Bait




Bait




Bait




250






Bait




Bait




Bait




Bait





50






Bait




Bait




Bait






10






Hat




Hat




Hat




Hat




Hat




150






Hat




Hat




Hat




Hat





30






Hat




Hat




Hat






5






Bobber




Bobber




Bobber




Bobber




Bobber




100






Bobber




Bobber




Bobber




Bobber





20






Bobber




Bobber




Bobber






5






Spoon




Spoon




Spoon




Spoon




Spoon




100






Spoon




Spoon




Spoon




Spoon





10






Hula




Hula




Hula




Hula




Hula




100






Hula




Hula




Hula




Hula





10






Fly




Fly




Fly




Fly




Fly




100






Fly




Fly




Fly




Fly





10














Included among the plurality of basic game outcomes are a plurality of different start-bonus outcomes for starting play of a bonus game. A start-bonus outcome may be defined in any number of ways. For example, a start-bonus outcome occurs when a special start-bonus symbol or a special combination of symbols appears on one or more of the reels


30


,


32


,


34


,


36


and


38


in any predetermined display position. The appearance of a start-bonus outcome causes the processor to shift operation from the basic game to a bonus game.




The REEL EM IN-CAST FOR CASH™ bonus game is triggered by lining up three or more identical LURE symbols on adjacent reels on an active payline. In other words, the start-bonus outcomes are the following combinations of start-bonus symbols appearing consecutively on an active payline: (1) SPOON LURE, SPOON LURE, SPOON LURE; (2) HULA LURE, HULA LURE, HULA LURE, and (3) FLY LURE, FLY LURE, FLY LURE. In the illustrated embodiment of

FIG. 3

, three SPOON LURE symbols appear on payline


45


. This symbol combination does not generate a winning basic game outcome; however, these symbols do provide start-bonus outcomes for triggering the REEL EM IN-CAST FOR CASH™ bonus game.




In response to starting the REEL EM IN-CAST FOR CASH™ bonus game, the lower and upper displays


14


and


16


work together to present unified fishing images for the bonus game. The upper video display


16


shows the bonus screen image illustrated in

FIG. 4

comprising a group of fishermen on a lake, and the lower video display


14


shows the bonus screen image illustrated in

FIG. 5

comprising an underwater view of the lake. The unified fishing image is an above and below water view of fishing. Normally, the upper video display


16


shows the activities of fishermen above the water, and the lower video display


14


shows the activities of fish below the water.

FIG. 1

shows how the two portions of the fishing image on the upper and lower displays


16


and


14


, namely above and below the waterline, interact with each other and form the unified fishing image when viewed by the player.




The REEL EM IN-CAST FOR CASH™ bonus game commences with the bonus screen of

FIG. 4

on the upper video display


16


and the bonus screen of

FIG. 5

on the lower video display


14


. The initial upper bonus screen of

FIG. 4

shows five fishermen characters


64


,


66


,


68


,


70


,


72


each within their own boat on a lake. The CPU


20


randomly selects the fisherman characters to display from a cast of possible characters stored in the memory


26


. The player starts the bonus game by selecting one of the illustrated fishermen


64


,


66


,


68


,


70


,


72


. In the illustrated embodiment, the player touches a mechanical button or fisherman icon


74


,


76


,


78


,


80


,


82


corresponding to the fishermen


64


,


66


,


68


,


70


,


72


, respectively, to begin the fishing bonus. For the illustrated example, the player selects the button


76


corresponding to the portly fisherman character


66


.




Once the player has selected the fisherman


66


, the CPU


20


presents the unified fishing images on the lower and upper displays


14


and


16


. The lower and upper displays


14


and


16


work together to provide the unified images of the fishing scene such that an action on the upper display


16


is linked with an action on the lower display


14


. As illustrated in

FIG. 4

, the upper display


16


shows the fishermen


64


,


66


,


68


,


70


,


72


in boats with their fishing lines extending into the water. As depicted in

FIG. 5

, the lower display


14


shows various fish


84


swimming in and out of the underwater scene. During the fishing presentation, bait


86


, such as the displayed hook with a worm, or in other embodiments a lure, is lowered down beneath the selected fisherman


66


in the upper display


16


.




For the fishing action, some of the displayed fish immediately dart for the bait


86


and other fish swim onto the display


14


. Bubbles (not shown) appear around the bait


86


to hide the fish near the bait


86


. The CPU


20


uses a random number generator (not shown) to select a bonus game outcome, namely the fish that the selected fisherman


66


will reel out of the water. On the lower display


14


, a fury of bubbles appears below water while the fisherman


66


reels in the fish


84


. While the fisherman


66


reels in the fish, the upper display


16


shows a splash that increases in size according to the size of the fish


84


on the line. The fury of bubbles on the lower display


14


and the splash on the upper display


16


is one example of the linked action on the displays


14


and


16


. Table 2 shows the final splash size for the selected fish


84


. When the fish


84


is being reeled from the water, the fisherman characters


64


,


68


,


70


,


72


look toward the fisherman


66


reeling in the fish and comment about the presence of the fish. Although the bubbles on the lower display


14


and splash on the upper display


16


are not shown in

FIGS. 4 and 5

, an example of the splash or ripple on the upper display


16


is shown in FIG.


6


and an example of corresponding bubbles on the lower display


14


is shown in FIG.


7


.
















TABLE 2











Final





Multiplier Value







Splash size




Fish Type




(times total bet)













Small




Boot with Frog




 4







Small




Clam




 7







Small




Minnow




10







Small




Perch




12







Medium




Catfish




15







Medium




Pike




20







Medium




Bottle




Contest or Vacation







Large




Pike




25 or 30







Large




Huge




35 or 40







Large




Ol' Chester




150 to 500







Large




Bottle




Contest or Vacation















The fisherman


66


then pulls the fish


84


out of the water as depicted in FIG.


6


. When the fisherman


66


pulls the fish


84


out of the water, the fish still in the water on the lower display


14


look up to the upper display


16


with a concerned look on their faces. The fish


84


has a bonus value to be awarded to the player. In one embodiment, the fish is a multiplier value that is applied to the player's total bet. Table 2 lists the types of fish and their corresponding multiplier values. The fish pay between 4 and 500 times the player's total bet. In other embodiments, the fish may provide monetary awards, free spins, or other appropriate awards. Once the fish


84


is pulled out of the water, the multiplier value is shown on or near the fish


84


on the upper display


16


, and the remaining fish underwater smile on the lower display


14


. After the player is awarded the multiplier with an award of coins or credit, the CPU


20


returns to the basic reel game.




In one embodiment of the REEL EM IN-CAST FOR CASH™ bonus game, if the selected fisherman


66


catches the Clam or Minnow, sometimes, a Pike, Trout or Huge fish will jump out of the water and eat the smaller fish. In this case, the player receives the multiplier value for the big fish. This feature will occur when the CPU


20


randomly selects a Pike, Trout or Huge fish. Rather than show the large fish being reeled up, a Clam, or Minnow is first reeled in. Then, the big fish that was selected jumps out of the water and eats the smaller fish. This feature occurs one out of six times the CPU


20


randomly selects a Pike, Trout or Huge fish. The Clam and Minnow have an equal chance of being eaten. The lower and upper displays


14


and


16


present the action of the small fish being eaten by the big fish. The upper display


16


shows the Clam or Minnow on the line of the selected fisherman. The lower display


14


shows a large fish moving towards the surface of the water. The large fish moves from the lower display


14


into the upper display


16


and eats the small fish.




One embodiment of the REEL EM IN-CAST FOR CASH™ bonus game includes a “Throwback” feature. The “Throwback” feature provides the player with an option to sacrifice their first multiplier value awarded during the bonus game in attempt to receive a larger multiplier value. The “Throwback” feature is triggered when a ruler appears in the corner of one or more of the lure symbols that trigger the bonus game. The lower symbol on reel


30


in

FIG. 3

illustrates the ruler in the corner of the SPOON LURE.




During the “Throwback” feature of the REEL EM IN-CAST FOR CASH™ bonus game, the bonus game operates as described above until the fisherman


66


reels in the fish


84


. Once the fisherman


66


has pulled the fish


84


out of the water as depicted in

FIG. 6

, the player is asked “Do you want to keep your catch?” as shown in FIG.


7


. To respond to this inquiry, the player selects either a “Throwback” button


88


or and a “Keep” button


90


that appear on the bottom of the lake in the lower display


14


. The bottle and Ol' Chester fish cannot be thrown back. In the upper display


16


, the fish


84


looks at the fisherman


66


until a decision is made.




If the player selects the “Keep Fish” button


88


, the CPU


20


pays that award and returns to the basic reel game. If the player decides to throw the fish back, the lower and upper displays


14


and


16


show the action of the fish


84


moving from out of the water on the upper display


16


to under the water on the lower display. As illustrated in

FIG. 7

, the fish


84


forms a happy smile when returned to the water. After the fish


84


returns to the water, the fishing resumes as described above in conjunction with

FIGS. 4 and 5

. The CPU


20


randomly selects another fish, and the selected fisherman


66


reels in a second fish. The player must keep the second fish, so the CPU


20


awards the player the multiplier value of the second fish.




The REEL EM IN-CAST FOR CASH™ bonus game further provides additional bonus features having the opportunity for even larger bonus awards. If the selected fisherman reels in the bottle, a message in the bottle indicates whether the player will enter a fishing contest or take a fishing vacation. The CPU


20


randomly selects either the fishing contest or the vacation bonus feature for the bottle.




If the fishing contest is awarded, the CPU


20


provides unified images of a fishing contest on the lower and upper video displays


14


and


16


. During the fishing contest, the fishermen compete against each other to catch the most and largest fish during a period of time.

FIG. 8

illustrates the fishing contest as shown on the upper display


16


. The fisherman


92


,


94


,


96


,


98


,


100


have separate meters


102


,


104


,


106


,


108


,


110


, respectively, positioned above them. A clock represented by a light meter comprising a horizontal line of blocks that illuminate in sequence to represent passing time (not shown) appears on the lower display


14


to show the time remaining in the contest.




In the contest, the originally selected fisherman represents the player. The upper display


16


indicates the player's fisherman by coloring the meter border of the selected fisherman


94


and graying out all the rest of the meters. The contest starts with the first block of the light meter illuminating. As shown in

FIG. 8

, the upper display


16


shows the fisherman


92


,


94


,


96


,


98


,


100


reeling in fish. The meters


102


,


104


,


106


,


108


,


110


show a running sum of the value of the fish reeled in. Table 2 above shows the value of the fish. During the fishing contest, the lower display


14


shows blurry darting fish swimming from the side of the water to the surface of the water. In addition a large amount of bubbles animates near the surface of the water before these fish move onto the upper display


16


. The fishing contest varies the time to reel in a fish; some fish take very little time to reel in while other fish are reeled in at a normal rate. No glass bottles or legendary fish are reeled in during the contest.




The fishing contest ends when all of the blocks of the light meter are lit. The player receives bonus credits for all the fish that his selected fisherman


94


reels in during the contest. An additional bonus is awarded for coming in first, second, or third, fourth, or fifth place in the contest according to Table 3. After the player has been awarded his credits, the CPU


20


returns to the basic reel game.












TABLE 3









Fishing Contest Bonus


























First Place




40 + total fish caught







Second Place




25 + total fish caught







Third Place




10 + total fish caught







Fourth Place




 5 + total fish caught







Fifth Place




 2 + total fish caught















If the player wins a fishing vacation, the CPU


20


asks the player to choose the vacation from a menu of destinations.

FIG. 9

illustrates the lower display


14


with postcards representing the vacation destinations of Canada


112


, Lake Mead


114


, Alaska


116


, Loch Ness


118


, and Paris


120


. The player touches one of the postcards on the lower display


14


to select the desired fishing location.




When the player selects the vacation destination, the CPU


20


presents new unified fishing images with the respective lower and upper portions on the lower and upper displays


14


and


16


. Each destination has its own characterized lake and fish themed according to the vacation setting.

FIGS. 10 and 11

illustrated one unified image of the fishing presentation for the Paris lake with

FIG. 10

being the above water portion and

FIG. 11

being the below water portion. As illustrated in

FIG. 10

, the upper display


16


shows the same five fishermen characters


64


,


66


,


68


,


70


,


72


from the initial lake shown in FIG.


4


. The upper display


16


also shows landmarks that identify the Paris location such as the Eiffel Tower


122


.

FIG. 11

illustrates the underwater scene for the Paris location with a couple of artifacts on the bottom, such as the Mona Lisa


124


.




The vacation fishing presentation proceeds similar to the original fishing presentation described above with

FIGS. 4 and 5

. To begin the vacation fishing, the player touches one of the mechanical button


74


,


76


,


78


,


80


,


82


with the respective fisherman characters


64


,


66


,


68


,


70


,


72


. For the illustrated example in

FIG. 10

, the selected fisherman


68


reels in a fish


126


in similar fashion to the original lake. The fish


126


has a costume of a beret to signify the Paris location. The fish reeled in during the vacation bonus have larger values than the original lake. The vacation lake fish have multiplier values ranging from 40 to 2000 times the total bet. Table 4 lists the fish and multiplier values for the vacation lakes. The CPU


20


randomly selects a fish and multiplier value from Table 4 to award the player. After the player receives the award for the fish, the CPU


20


returns to the basic reel game.















TABLE 4












Multiplier Value







Fish Type




(times total bet)



























Huge 1




40







Huge 2




50







Huge 3




70







Character 1




100







Legend




200







Legend




300







Legend




400







Legend




600







Legend




800







Legend




1000







Legend




2000















While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. For example, the basic game need not comprise a spinning reel slot machine game as illustrated in

FIG. 1

, but may comprise virtually any type of game of chance or skill or combination of games having outcomes and presentations with unified images on the video displays


14


and


16


. For example, the basic game may comprise a video poker or video blackjack game. Additionally, more than two displays


14


and


16


may be used to present the unified images. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.



Claims
  • 1. A gaming apparatus, comprising:a game of chance controlled by a processor in response to a wager; and at least a pair of video displays showing a unified image associated with said game of chance, said unified image including an object moving from one of said displays to the other of said displays such that said object appears to move off of said one of said displays as said object moves onto said other of said displays.
  • 2. The gaming apparatus of claim 1, wherein one of said displays is positioned parallel to and either above or below the other of said displays.
  • 3. The gaming apparatus of claim 1, wherein one of said displays is positioned aside and parallel to the other of said displays.
  • 4. The gaming apparatus of claim 1, wherein said game of chance includes a basic game and a bonus game triggered by a start-bonus outcome in said basic game, said unified image being associated with at least one of said basic game and said bonus game.
  • 5. The gaming apparatus of claim 4, wherein said basic game includes a plurality of symbols on each of a plurality of rotatable reels simulated on one of said displays.
  • 6. The gaming apparatus of claim 1, wherein said unified image includes a first portion on one of said displays and a second portion on the other of said displays, said first and second portions showing respective first and second actions that appear to be linked to each other.
  • 7. The gaming apparatus of claim 6, wherein said first and second actions include respective first and second objects, said first object on the one of said displays appearing to cause movement of said second object on the other of said displays.
  • 8. A method of operating a gaming apparatus, comprising:providing at least a pair of video displays; executing a game of chance in response to a wager; and displaying a unified image associated with said game of chance on said pair of displays, said displaying said unified image including moving an object from one of said displays to the other of said displays such that said object appears to move off of said one of said displays as said object moves onto said other of said displays.
  • 9. The method of claim 8, wherein one of said displays is positioned parallel to and either above or below the other of said displays.
  • 10. The method of claim 8, wherein one of said displays is positioned aside and parallel to the other of said displays.
  • 11. The method of claim 8, wherein said game of chance includes a basic game and a bonus game triggered by a start-bonus outcome in said basic game, said unified image being associated with at least one of said basic game and said bonus game.
  • 12. The method of claim 11, wherein said basic game includes a plurality of symbols on each of a plurality of rotatable reels simulated on one of said displays.
  • 13. The method of claim 8, wherein said unified image includes a first portion on one of said displays and a second portion on the other of said displays, said first and second portions showing respective first and second actions that appear to be linked to each other.
  • 14. The method of claim 13, wherein said first and second actions include respective first and second objects, said first object on the one of said displays appearing to cause movement of said second object on the other of said displays.
CROSS REFERENCE TO RELATED APPLICATION

This application is a continuation of U.S. application Ser. No. 09/393,497, filed Sep. 10, 1999 now U.S. Pat. No. 6,254,481.

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Entry
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Continuations (1)
Number Date Country
Parent 09/393497 Sep 1999 US
Child 09/877588 US