This application is based upon and claims a priority from prior Japanese Patent Applications No. 2004-174646 filed on Jun. 11, 2004 and No. 2005-126978 filed on Apr. 25, 2005, the entire contents of which are incorporated herein by reference.
1. Field of the Invention
The present invention relates to a gaming machine which includes a display unit that displays an image for use in a game, such as a liquid crystal display device, and in which the game proceeds using the image displayed on the display unit.
2. Description of the Related Art
Conventionally, there is a gaming machine which includes a display unit that displays an image for use in a game (a game image), such as a liquid crystal display device, and in which the game proceeds using the image displayed on the display unit. As the gaming machine of this type, for example, there are the following gaming machines: a gaming machine that is operated by a player to rotate or scroll reels (hereinafter called “pseudo-reels”) displayed as images on the liquid crystal display device, thus performing variable display (which gaming machine is a so-called video slot machine), and a gaming machine such that card images showing cards are displayed and, in accordance with player's operational entry, display of the card images is changed to allow a game to proceed (which gaming machine is also called a card gaming machine). In the video slot machine out of these gaming machines, winning or losing of the game and a mode in which the game is won (winning mode) are determined from a combination of symbols (hereinafter called a “symbol combination”) falling on a predetermined valid line (pay line) when the reels are stopped, and payout of media for use in the game, such as medals and coins, (hereinafter called “coins”) is performed in response to the winning mode.
For example, JP-A-2002-537874 discloses a gaming machine capable of performing a video simulation as rotating reels are displayed on a display unit.
As in the aforesaid conventional gaming machines, a gaming machine, which includes a display unit that displays a game image and in which a game proceeds using the game image displayed on the display unit, is in most cases configured such that image data for displaying the game image is stored in a storage unit such as an image ROM and is read therefrom to display the game image on the display unit.
However, because of the regulations of a country in which to install and use the gaming machine, laws, rules and the needs of the market, the specification (mainly the layout) of the image game sometimes varies from country to country, in which case there is the following problem. That is, it is required that the gaming machines of this type be broken out according to country in which to use them (hereinafter called “user countries”, e.g., the United States and Australia) and that image data that meets the specification of each user country be generated and stored into the storage unit for each of the gaming machines. In other words, an each country's individualized response is required, such that image data are generated and stored according to different specifications for different countries, which contributes to the requirement of time and cost to develop the gaming machine.
Besides, there is a need of, on the one hand, an individualized response not only for each country but also for each state, province, district, etc. and, on the other hand, an individualized response for each month, season, year, etc.
the invention has been made to solve the aforesaid problems, and an object of the invention is to provide a gaming machine which includes a display unit that displays a game image for use in a game and in which the game proceeds using the game image displayed on the display unit, wherein an individualized response to the game image for each of operation environments, such as a gaming machine installation site, installation time, and operation start time, is eliminated to shorten a development period and reduce cost.
To solve the aforesaid problem, according the invention, there is provided a gaming machine, having a display unit that displays a game image for use in a game, including: an image data storage unit that stores general game image data including common image data that is common to a plurality of user countries in which to use the gaming machine and individual image data that differ from user country to user country; and a position changing unit that changes the display position of the game image displayed on the display unit, on a per user country basis, using the general game image data stored in the image data storage unit.
This gaming machine is configured such that, when user countries are designated, the display position of the game image is changed, for each of the designated user countries, using the general game image data stored in the image data storage unit.
Further, according to the invention, there is provided a gaming machine, having a display unit that displays a game image for use in a game, including: an image data storage unit that stores common image data that is common to a plurality of user countries in which to use the gaming machine and individual image data that differ from user country to user country; and a layout changing unit that changes the display layout of the game image displayed on the display unit, using the common image data and any one of the individual image data, stored in the image data storage unit.
This gaming machine is configured such that, when any one of the individual image data stored in the image data storage unit is designated, the display layout of the game image is changed using the designated one of the individual image data and the common image data.
Besides, the invention provides a gaming machine, having a display unit that displays a game image for use in a game, including: an image data storage unit that stores common image data that is common to a plurality of user countries in which to use the gaming machine and individual image data that differ from user country to user country; a reading unit that reads a user country code for identifying each of the user countries from an external storage medium storing the user country code; and a layout setting unit that sets the display layout of the game image, on a per user country basis, using the common image data stored in the image data storage unit and any one of the individual image data corresponding to the user country code read by the reading unit.
This gaming machine, which can use the external storage medium to input a user country code from the external, is configured such that the display layout of the game image is changed using the common image data and individual image data corresponding to the user country code.
Further, according to the invention, there is provided a gaming machine having a display unit that displays a game image for use in a game, including: an image data storage unit that stores common image data for displaying on the display unit a common image which is common to a plurality of operation environments of the gaming machine and a plurality of individual image data for displaying on the display unit a plurality of individual images which are individually used for each of the operation environments of the gaming machine; an operation unit capable of performing the operation of entering identification information for specifying any of the operation environments; a specification unit that specifies at least one corresponding individual image data which corresponds to the identification information entered by the operation of the operation unit, out of the plurality of individual image data; a determination unit that determines a positional relationship, on the display unit, between the common image and a corresponding individual image based on the corresponding individual image data, in response to the identification information entered by the operation of the operation unit; and a display control unit that displays the game image in accordance with the positional relationship determined by the determination unit.
In this gaming machine, when identification information is entered by operation of the operation unit, corresponding individual image data which corresponds to the entered identification information, out of the individual image data stored in the image data storage unit, is specified. Besides, a positional relationship between the common image and a corresponding individual image which corresponds to the corresponding individual image data is determined. Thus, the game image is displayed to have the common image and the corresponding individual image, in accordance with the determined positional relationship.
Besides, the invention provides a gaming machine having a display unit that displaying a game image for use in a game, including: a display mode storage unit that stores a plurality of display modes in which to display, on the display unit, a common image which is common to a plurality of operation environments of the gaming machine and at least any one of a plurality of individual images which are individually used for each of the operation environments of the gaming machine; an operation unit capable of performing the operation of entering identification information for specifying any of the operation environments; a mode specification unit that specifies a corresponding display mode which corresponds to the identification information entered by the operation of the operation unit, out of the plurality of display modes; and a display control unit that displays the game image in accordance with the corresponding display mode specified by the mode specification unit.
In this gaming machine, when identification information is entered through the operation unit, a corresponding display mode which corresponds to the entered identification information, out of the display modes stored in the display mode storage unit, is specified. Thus, the game image is displayed in accordance with the specified corresponding display mode.
Furthermore, the invention provides a gaming machine having a display unit that displaying a game image for use in a game, including: a display control unit that performs display control of the display unit so as to secure in the display unit a common region capable of displaying a common image which is common to a plurality of operation environments of the gaming machine and position adjustment regions for use in adjusting the display position of the common image; and an operation unit capable of performing the operation of entering identification information for specifying any of the operation environments, wherein the display control unit displays at least any one of individual images in a corresponding region which corresponds to the identification information entered by the operation of the operation unit, out of the position adjustment regions, and displays the common image in the common region or in a region other than the common region and the corresponding region of the position adjustment regions.
In this gaming machine, the common region and the position adjustment regions are secured in the display unit. And, when identification information is entered through the operation unit, a corresponding region which corresponds to the entered identification information, out of the position adjustment regions, is specified. Thus, at least any one of the individual images is displayed in the specified corresponding region, whereas the common image is displayed in the common region or in a region other than the common region and the corresponding region of the position adjustment regions.
As described in detail above, according to the invention, in a gaming machine which includes a display unit that displays a game image and in which a game proceeds using the game image displayed on the display unit, an each country's individualized response to the game image is eliminated, thus making it possible to shorten a development period and reduce cost.
As described in detail above, according to the invention, in a gaming machine which includes a display unit that displays a game image and in which a game proceeds using the game image displayed on the display unit, an individualized response to the game image for each of operation environments, such as a gaming machine installation site, installation time, and operation start time, is eliminated, thus making it possible to shorten a development period and reduce cost.
These and other objects and advantages of the present invention will be more fully apparent from the following detailed description taken in conjunction with the accompanying drawings, in which:
An embodiment of the invention will be described below, wherein like reference numerals are used to indicate like components, thus omitting redundant description.
In the embodiment, the following slot machine 1 will be described as an example of the case in which the invention is applied to a gaming machine having a display unit that displays a game image for use in a game.
(Overall Configuration of Slot Machine)
The slot machine 1, having a cabinet 2, includes on the front side of the cabinet 2, from the top down, an upper image display panel 3 and a lower image display panel 4. The upper image display panel 3, configured of a liquid crystal display device, displays an image (e.g., an explanation of the game) such as not being directly involved in the game. And, the configuration is such that the image displayed on the upper image display panel 3 varies according to operational contents.
The lower image display panel 4, disposed substantially in the vertical center of the cabinet 2, is configured of a not-shown liquid crystal display device. This lower image display panel 4, which is the display unit of the invention, is configured to display the game image including the reel images.
And, a control panel 5 is disposed below the lower image display panel 4. Provided on the right side of the control panel 5 are a coin insertion slot 7 for inserting game media for use in the game, such as medals and coins, (hereinafter called “coins”) and a bill insertion slot 8 that, provided for a player to insert bills, has a bill insertion sensor 8a (see
The control panel 5 has 14 buttons 6a to 6n that, shown in
(Internal Configuration of Slot Machine)
The microcomputer 31 has a CPU (Central Processing Unit) 32, a RAM (Random Access Memory) 33, and a ROM (Read Only Memory) 34. The CPU 32 operates in accordance with, programs stored in the ROM 34 and also performs input/output of signals to/from the other components via an I/O port 39 and operational control of the entire slot machine 1. Data and programs to be used when the CPU 32 operates are stored in the RAM 33. For example, random numbers sampled by the to-be-described sampling circuit 36 are temporarily held in the RAM 33 after the game starts, and the code numbers and symbol numbers of the pseudo-reels are stored in the RAM 33. Programs to be executed by the CPU 32 and permanent data are stored in the ROM 34.
The random number generator 35 is operated in accordance with instructions of the CPU 32 to generate a predetermined range of random numbers. In accordance with the instructions of the CPU 32, the sampling circuit 36 selects an arbitrary random number from the random numbers generated by the random number generator 35 and inputs the selected random number to the CPU 32. The clock pulse generator circuit 37 generates a reference clock for operating the CPU 32, and the frequency divider 38 inputs to the CPU 32 a signal obtained as the reference clock is divided by a predetermined frequency.
The lamp drive circuit 59 outputs to a lamp 60 a signal for turning on the lamp 60 and blinks the lamp 60 during execution of the game. Game effects are carried out by this blinking. The LED drive circuit 61 controls flashing display of an LED 62. The LED 62 performs display of the number of credits, the number of coins won, etc. The hopper drive circuit 63 drives a hopper 64 in accordance with the control of the CPU 32, and the hopper 64 performs an operation for paying out coins and thus pays out the coins onto the coin receiving tray 11.
A coin detector 66 measures the number of coins paid out by the hopper 64 and notifies the payout completion signal circuit 65 of data of the measured number of coins. The payout completion signal circuit 65 inputs the data of the number of coins from the coin detector 66 and, when the inputted number of coins reaches data of a set number of coins, inputs to the CPU 32 a signal indicative of coin payout completion.
The image control circuit 71, which is the position changing unit, a layout changing unit, and a layout setting unit of the invention, controls image display on each of the upper and lower image display panels 3 and 4, and performs changing of the display position of and setting or changing of the display layout of the game image on the lower image display panel 4, thus displaying the game image on the lower image display panel 4.
As shown in
The program ROM 71c stores the image control program, various selection tables, etc. The image ROM 71d, which is the image data storage unit of the invention, stores dot data for forming an image. In the case of the embodiment, general game image data is included in this dot data. This general game image data includes: common image data for use in image display whose content is common to a plurality of user countries (e.g., Australia and the United States) in which to use the slot machine 1; and individual image data for use in each user country's individualized image display.
For example, when the user countries are Australia and the United States, the general game image data is configured in the follow manner. In the lower image display panel 4, when an image displayed using the common image data is assigned to a game region 91a and images displayed using the individual image data of Australia and the United States are assigned to respective country-specific regions 91b and 91c, the general game image data has all the image data required to display the game region 91a, country-specific region 91b, and country-specific region 91c.
When such general game image data is used to display the game image on the lower image display panel 4, in accordance with the instructions of the CPU 32, the image control circuit 71 (image control CPU 71a) changes the display position of the game image, based on the user country code. By such changing of the display position, for example, the game image displayed on the lower image display panel 4 as shown in
Besides, when the general game image data is used to display the game image, the display layout of the game image may be set in the following manner. That is, out of the general game image data, the common image data of the game region 91a and the individual image data of the country-specific region 91b are used to perform image display on the lower image display panel 4, thus displaying the game image with the layout as shown in
Additionally,
The video RAM 71e is configured to serve as a temporary storage unit when the VDP 71f forms an image. The VDP 71f, having a control RAM 71g, forms individual images for the upper and lower image display panels 3 and 4, which images are determined by the image control CPU 71a, and outputs the formed individual images to the upper and lower image display panels 3 and 4.
Besides, the slot machine 1 is provided with a card slot 73. This card slot 73, which is the reading unit of the invention, is configured to read the to-be-described user country code from a media card a that is an external storage medium storing thereon the user country code for identifying each of the user countries and thus to input the read user country code to the CPU 32.
The embodiment is configured such that the user country code is stored on the media card a and such that changing of the display position, etc. of the game image are performed based on the user country code read from the media card a. Alternatively, the configuration may be such that reference information (e.g., the serial number of a slot machine) serving as a reference when changing of the display position, etc. are performed is pre-stored on the media card a and such that changing of the display position, etc. of the game image are performed based on the reference information. By so doing, the display position can be changed as slot machines for one user country are distinguished from those for another by serial number, such e.g. that slot machines of serial numbers 1 to 100 are for Australia and slot machines of serial numbers 101 to 200 are for the United States.
The sound control circuit 72 inputs a sound signal from a sound source IC, amplifies the inputted sound signal, and then outputs a sound from the speakers 9L and 9R. Thereby, for example, a sound for boosting the game mood at a proper time after the game starts is outputted from the speakers 9L and 9R.
(Operational Contents of Slot Machine)
The operational contents of the slot machine 1 having the aforesaid configuration will now be described with reference to the flowchart shown in
As shown in
In the slot machine 1, as it has the aforesaid configuration, in this series of process steps, in accordance with the instructions of the CPU 32, the image control circuit 71 operates as the position changing unit, a layout changing unit, or a layout setting unit of the invention, thus displaying the game image on the lower image display panel 4.
Before starting the execution of step 1 (i.e., which here assumes a stage before the game is performed on the slot machine 1, e.g., a delivery time or a manufacturing stage, but is not limited thereto), in advance, the slot card 73 reads the user country code stored on the media card a, and the slot machine 1 inputs the read user country code to the CPU 32 (the configuration may be such that another entry unit capable of entering the user country code (e.g., a manual entry unit with which the user country code is entered by person's manual operation) is provided to designate a user country code through the manual entry unit). The CPU 32 thus predetermines a user country from the inputted user country code. Based on the user country code that has provided a target for this determination, the image control circuit 71 performs changing of the display position of and setting or changing of the display layout of the game image, on a per user country basis. In the embodiment, a user country of user country code “01” is set to Australia and a user country of user country code “02” is set to the United States. However, the user countries are not limited to Australia and the United States but include even other countries such as South Africa, Japan, and China.
At step 3, the normal game process is performed with the game mode maintained in the normal game mode, so that the game image including the pseudo-reels is displayed. However, to display the game image, the image control CPU 71a performs setting of the display layout of the game image. For example, when the user country code is “01” and the CPU 32 determines that the user country is “Australia”, the image control CPU 71a reads image data corresponding to the user country code “01” from the image ROM 71d and inputs the image data to the VDP 71f. In this case, the image data corresponding to the user country code “01” includes the common image data for use in displaying the game region 91a and the individual image data for use in displaying the country-specific region 91b, and the image control CPU 71a sets the display layout of the game image, using both the data. On this occasion, for example, such game images as shown in
Besides, image data, the read user country code of which corresponds to “02”, includes the common image data for use in displaying the game region 91a and the individual image data for use in displaying the country-specific region 91c. Therefore, when the user country code “02” is read subsequently to the user country code “01”, the image control CPU 71a sets the display layout of the game image, using the image data corresponding to the user county code “02”.
However, the configuration may be as follows. That is, any one user code (e.g., “01”) is pre-set to the game image in an initial state and, when a read user country code is different (e.g., “02”) from there-set one, the display layout of the game image is changed based on the read user country code. When the display layout of the game image is changed, for example, such game images as shown in
Besides, the configuration may be such that the display position of the game image in the initial state corresponding to the user country code “01” is changed (in which the display position is shifted upward) based on the read user country code “02”.
That is, the configuration may be such that the display layout of the game image is set each time the user country code is read, or that, with the game image in the initial state being pre-set, the display layout or display position of the game image is changed each time the user country code is read.
Besides,
And, as is apparent by comparison of the game image 101 (102) for Australia and the game image 201 (202) for the United States, both the game images, although differing in their display position on the lower image display panel 4, have the common regions 101a (102a) and 201a (202a) with the same display content. Besides, in the game image 101 (102), the country-specific region 101b (102b) is displayed above the common region 101a (102a), whereas, in the game image 201 (202), the country-specific region 201b (202b) is displayed below the common region 201a (202a). And, these game images also differ in their individual meter kinds. That is, when viewed as a whole, the game image 101 (102) for Australia and the game image 201 (202) for the United States, having apparently different contents, are displayed in conformity to the specifications of the respective countries.
Thus, the slot machine 1 performs changing of the display position of and changing or setting of the display layout of the game images, using the general game image data, so that the game images become suitable for use in Australia and the United States. Therefore, the general game image data need only be stored in the image ROM 71d, and there is no need to provide an individualized response such that the image data for Australia and the United States are individually generated and separately stored. Accordingly, the slot machine 1 is configured capable of reducing the development cost and period required to store the image data into the image ROM 71d.
Besides, in this respect, the same applies even to the case where the game mode is changed to the special game mode. That is, such a game image 103 as shown in
In the special game mode as well, the slot machine 1 is configured capable of reducing the development cost and period required to store the image data into the image ROM 71d.
In the aforesaid slot machine 1, changing of the display position, setting of the display layout, etc. of the game image are performed based on the user country code. Alternatively, such changing, setting, etc. may be performed based on the game mode. For example, the configuration may be as follows. That is, to generate the aforesaid general game image data, such data is pre-generated including even the image data for use in the special game mode. Thus, in the normal game mode, the game image is displayed as shown in
Besides, when changed, the display position is shifted in an up-and-down direction but may be shifted in a side-to-side direction.
The following slot machine 51 will now be described as one embodiment of the invention. Additionally, the slot machine 51 has a common configuration with the aforesaid slot machine 1, and some operational contents are common to both the slot machines. Therefore, the following description is focused on their differences, and their similarities are omitted from the description or the description thereof is simplified.
That is, similar to the slot machine 1, the slot machine 51, having a cabinet 2, includes on the front side of the cabinet 2, from the top down, an upper image display panel 3 and a lower image display panel 4. The upper image display panel 3 displays an image such as not being directly involved in the game. The lower image display panel 4, disposed substantially in the vertical center of the cabinet 2, is configured of a not-shown liquid crystal display device. This lower image display panel 4, which is the display unit of the invention, is configured to display a game image including reel images.
Furthermore, a control panel 5 similar to that of the slot machine 1 is disposed below the lower image display panel 4. And, provided at the bottom of the cabinet 2 are a coin payout opening 10, a coin receiving tray 11, and speakers 9L and 9R.
Besides, the slot machine 51 has the switch operation button 12 disposed on the left side of the control panel 5 (additionally, similar to the slot machine 1, the control panel 5 has a coin insertion slot 7 and a bill insertion slot 8).
The switch operation button 12, which is the operation unit of the invention, has a plurality of buttons that are not shown. By individual or combinational button depression operations, the switch operation button 12 outputs plural kinds of to-be-described identification codes (in this embodiment, six kinds of identification codes a, b, c, d, e, and f) serving as the identification information of the invention.
And, similar to the slot machine 1, the slot machine 51 has a plurality of components (a random number generator 35, a sampling circuit 36, a clock pulse generator circuit 37, and a frequency divider 38, which are similar to those of the slot machine 1) around the microcomputer 31. Besides, the slot machine 1 has a lamp drive circuit 59, an LED drive circuit 61, a hopper drive circuit 63, a payout completion signal circuit 65, the image control circuit 71, and a sound control circuit 72. Out of these components, the image control circuit 71 is different from that of the slot machine 1, and the others are common to those of the slot machine 1.
Similar to the slot machine 1, the microcomputer 31 has a CPU 32, a RAM 33, and a ROM 34. Similar to the slot machine 1, the CPU 32 operates in accordance with programs stored in the ROM 34 to perform operational control of the entire slot machine 51. In contrast, unlike the slot machine 1, the CPU 32 operates as the specification unit of the invention to specify to-be-described corresponding individual image data. Similar to the slot machine 1, the ROM 34 stores programs to be executed by the CPU 32 and permanent data. In contrast, the ROM 34 is different from that of the slot machine 1 in that it has the function of serving as the specification information storage unit and stores a specification table 110 shown in
The image control circuit 71 controls image display on each of the upper and lower image display panels 3 and 4.
Similar to the slot machine 1, the image control circuit 71 has an image control CPU 71a, a work RAM 71b, a program ROM 71c, an image ROM 71d, a video RAM 71e, and a VDP (Video Display Processor) 71f. Based on a parameter set by the microcomputer 31, the image control CPU 71a, in accordance with an image control program pre-stored in the program ROM 71c, determines an image to be displayed on the upper image display panel 3. Besides, based on a parameter set by the microcomputer 31, the image control CPU 71a determines an image to be displayed on the lower image display panel 4. Furthermore, the image control CPU 71a has the function of serving as the determination unit of the invention which determines a positional relationship between a to-be-described common image 211 and a corresponding individual image (e.g., a to-be-described corresponding individual image 212a) on the lower image display panel 4. The work RAM 71b, video RAM 71e, and VDP 71f are common to those of the slot machine 1.
The program ROM 71c stores an image control program, which includes programs for allowing the image control CPU 71a to function as the determination unit and the display control unit, various selection tables, etc. The image ROM 71d, which is the image data storage unit of the invention, stores dot data for forming an image. In the case of the slot machine 51, as shown in
The common image data 111 is image data for displaying an image common to operation environments of the slot machine 51, i.e., a common image 211 whose content is unchanged even with a change in operation environment. The operation environments are various elements that influence the operation of the slot machine 51. In the case of the slot machine 51, for example, as a spatial environment, there is an installation site in which to install the slot machine 51, such as a country, a state, a province, and a district. And, as a temporal environment, there are an installation time and an operation start time in which to install the slot machine 51, such as a month, a season, and a year. Accordingly, the common image data 111 can act as image data for displaying a common image common to the installation sites (i.e., an image whose content is unchanged even with a change in installation site) and an common image common to the installation times (i.e., an image whose content is unchanged even with a change in installation time). Additionally, the configuration may be such that the image ROM 71d is allowed to store general game image data as in the slot machine 1 and such that the general game image data includes the common image data 111 and the plurality of individual image data 112a, 112b, and 112c.
The individual image data 112a, 112b, and 112c are image data each for displaying an image that is individually used for each operation environment (i.e., an image whose content differs for different operation environments). The individual image data 112a, 112b, and 112c each can be used as, for example, image data for displaying an image that is individually used for each installation site and time (i.e., an image whose content differs for different installation sites and times).
And, to display the game image on the lower image display panel 4, using such common image data 111 and individual image data 112a, 112b, and 112c, the image control circuit 71 (image control CPU 71a) determines the following positional relationship on the lower image display panel 4. That is, the positional relationship is between the common image 211 based on the common image data 111 and a corresponding individual image (e.g., the corresponding individual image 212a) based on corresponding individual image data specified by the CPU 32 out of the individual image data 112a, 112b, and 112c. Thus, the game image is displayed in accordance with the determined positional relationship. In this case, for example, the game image is displayed on the lower image display panel 4 as shown in
(Operational Contents of Slot Machine)
The operational contents of the slot machine 51 having the above configuration will now be described. Similar to the slot machine 1, along the flowchart shown in
And, on the slot machine 51, in the maintenance mode and the start reception process, the CPU 32 operates as the specification unit of the invention, whereas the image control circuit 71 (image control CPU 71a) operates as the determination unit and a display control unit of the invention, thus displaying the game image on the lower image display panel 4.
In the maintenance mode and the start reception process, when, for example, a slot machine 51 manufacturing operator, examiner, or player performs a depression operation of the switch operation button 12, an identification code responsive to the depressed button is outputted from the switch operation button 12 and inputted to the CPU 32. This identification code is data for specifying any one of a potential plurality of operation environments (e.g., the installation site, installation time, and operation start time) of the slot machine 51 (in this embodiment, six identification codes a, b, c, d, and f are prepared in response to the assumed number of operation environments).
Upon input of an identification code, the CPU 32 operates as the specification unit of the invention and sets the inputted identification code in a search key to search the specification table 110, thus specifying corresponding individual image data which corresponds to the identification code. On this occasion, for example, upon input of the identification code a, the CPU 32 specifies the individual image data 112a as the corresponding individual image data 112a. In contrast, upon input of the identification code c, the CPU 32 specifies the individual image data 112a and 112b as the corresponding individual image data 112a and 112b. Then, the CPU 32 inputs to the image control circuit 71 a directive command including the inputted identification codes and the corresponding individual image data.
In the image control circuit 71, upon input of a directive command, based on the identification code included in the directive command, the image control CPU 71a operates as the determination unit to determine the positional relationship between the common image 211 based on the common image data 111 and a corresponding individual image (e.g., the corresponding individual image 212a) based on the corresponding individual image data. For example, upon input of the identification code a, the image control CPU 71a determines the positional relationship therebetween such that “the corresponding individual image 212a is disposed on the upper side of the common image 211.” Besides, upon input of the identification code b, the image control CPU 71a determines the positional relationship therebetween such that “the corresponding individual image 212a is disposed on the lower side of the common image 211.”
Subsequently, the image control CPU 71a operates as the display control unit to display the common image and the corresponding individual image on the lower image display panel 4 in accordance with the determined positional relationship. In this case, for example, when the directive command includes the identification code a and the identification code b, their corresponding individual image data are each the individual image data 112a. However, with the identification code a, displayed as shown in
Besides, in the cases of the identification codes c and d, two kinds of individual image data 112a and 112b act as their corresponding individual image data. In these cases, the game images are displayed, such as shown in
Furthermore, in the cases of the identification codes e and f, the individual image data 112a and 112c act as their corresponding individual image data. In these cases, the game images are displayed, such as shown in
Thus, the slot machine 51 has two kinds of installation sites, for example, Kanto District and Kansai District. When the game image is intended to change in response to each of the installation sites, the switch operation button 12 is operated so as to input an identification code corresponding to each installation site. Thereby, different game images can be displayed on the lower image display panel 4. In this case, for example,
Accordingly, similar to the slot machine 1, in the slot machine 51, even when the game image is changed for each operation environment (e.g., the installation site, installation time, and operation start time), there is no need to provide an individualized response such that individual image data responsive to respective operation environments are generated and stored. Consequently, the slot machine 51 is configured capable of reducing the development cost and period required to store the image data into the image ROM 71d.
Besides, in the case of the slot machine 51, the identification code entry made by operating the switch operation button 12 can be performed not only in the maintenance mode but also in the start reception process in the game mode. Consequently, in the slot machine 51, the display of the game image switches when the player operates the switch operation button 12 in the start reception process. Therefore, the slot machine 51 is configured capable of meeting a demand such that the player intends to change the display of the game image in response to his/her own taste.
Besides, in the slot machine 52, a ROM 34 stores a display pattern table 115 shown in
Here, the display pattern, which is the display mode of the invention, is data capable of specifying the manner of displaying on the lower display panel 4 at least any one of individual images 212a to 212c (mainly, the positional relationship between a common image 211 and each of the individual images 212a to 212c). As aforesaid, in the slot machine 51, the image control CPU 71a determines the positional relationship between the common image 211 and a corresponding individual image which corresponds to an identification code out of the individual images 212a to 212c. In contrast, in the slot machine 52, data capable of specifying a positional relationship to be determined by an image control CPU 71a is stored, as the display pattern, in the display pattern table 115. For example, a display pattern corresponding to the identification code a act as data capable of specifying “the individual image 212a is disposed on the upper side of the common image.”
And, in the slot machine 52, an identification code is inputted to the CPU 32 as an entry is made by operating the touch panel 13. Then, the CPU 32 operates as the mode specification unit of the invention and sets the inputted identification code in a search key to search the display pattern table 115, thus specifying a display pattern corresponding to the identification code as a corresponding display pattern (the corresponding display mode of the invention). Besides, the CPU 32 inputs to an image control circuit 71 a directive command including data indicative of the specified corresponding display pattern.
In the image control circuit 71, upon input of a directive command, the image control CPU 71a operates as the display control unit to dispose the common image and a corresponding individual image in accordance with a corresponding display pattern included in the directive command, thus displaying a game image. In this case as well, similar to the slot machine 51, plural kinds of game images are displayed, such as shown in
Similar to the slot machine 51, in the slot machine 52 as well, plural kinds of game images are thus displayed, so that, even to display the plural kinds of game images, there is no need to provide an individualized response to each game image. Thus, the slot machine 52 is configured capable of reducing the development cost and period required to store image data into an image ROM 71d.
A modified example of the slot machine 51 will now be described. This slot machine 51 is configured such that, as shown in
And, a ROM 34, storing a position specification table 120, has the function of serving as the position code storage unit. This position specification table 120, having an identification code area 120a and a corresponding region area 120b as shown in
And, in the case of this slot machine 51, upon input of an identification code, a CPU 32 sets the inputted identification code in a search key to search the position specification table 120, thus specifying a corresponding region that corresponds to the identification code, out of a plurality of the position adjustment regions. On this occasion, for example, upon input of the identification code a, the CPU 32 specifies the position adjustment region 4b1 as the corresponding region. In contrast, upon input of the identification code c, the CPU 32 specifies the position adjustment regions 4b1 and 4b3 as the corresponding regions. Then, the CPU 32 inputs to an image control circuit 71 a directive command including the inputted identification codes and the corresponding regions.
In the image control circuit 71, upon input of a directive command, the image control CPU 71a operates as the display control unit to display at least any one of plural individual images in the corresponding region included in the directive command and to display the common image 211 in the other regions including the common region 4a. In this case, an individual image to be displayed in the corresponding region need only be determined, as aforesaid, by searching the specification table 120, but may be determined by another method. Besides, the spare regions 4b9 are appropriately used to display the individual image in the corresponding region.
Then, for example, upon input of the identification code a, the position adjustment region 4b1 is specified as the corresponding region. Therefore, an individual image is displayed using the position adjustment region 4b1 and the spare regions 4b9 disposed on both sides thereof. And, the common image 211 is displayed using the other regions (the common region 4a, the position adjustment regions 4b2, 4b3, and 4b4, and the spare regions 4b9 disposed on both sides of the position adjustment region 4b2). Thus, a game image is displayed as shown in
As the above, in the slot machine 51, plural kinds of game images are displayed. Therefore, even to display a plurality of game images, there is no need to provide an individualized response to each of the game images. Thus, the slot machine 51 is configured capable of reducing the development cost and period required to store image data into the image ROM 71d.
Additionally, in the aforesaid embodiment, the slot machine has been described as an example. However, the invention is also applicable to a slot machine or Pachi-Slot machine that has not-shown mechanical reels on the back side of the liquid crystal display device.
Furthermore, the slot machine 1 uses the liquid crystal display device as the upper, lower image display panels 3, 4 but may use a transparent EL panel instead of the liquid crystal display device.
Besides, the slot machine 1 may be structured such that another liquid crystal display device is disposed on the front side of the aforesaid liquid crystal display device so as to sandwich a transparent acryl plate therebetween and such that the two liquid crystal display devices are arranged multiplexed along such a direction as to be rendered visible to the player (multiplex arrangement structure). This multiplex arrangement structure makes it possible that an image with a perspective and stereoscopic effect rendered to a sufficient degree is displayed on the lower image display panel 4.
Additionally, the slot machine 1 has five pseudo-reels arrayed in a line in a vertical direction, but the number of reels is not limited to five. For example, the number of reels may be three or may be nine.
The slot machine 1 is a coin input type gaming machine that requires input of coins at the start of the game. However, the invention is also applicable to a gaming machine that requires the use of credits such as coins or the use of money information stored on a prepaid card at the start of the game.
In the invention, the game content is not limited to the slot game. For example, the invention may be applied to a card gaming machine that displays card images showing cards or a mahjong gaming machine that displays images showing mahjong tiles.
As the above, according the invention, there is provided a gaming machine, having a display unit that displays a game image for use in a game, including: an image data storage unit that stores general game image data including common image data that is common to a plurality of user countries in which to use the gaming machine and individual image data that differ from user country to user country; and a position changing unit that changes the display position of the game image displayed on the display unit, on a per user country basis, using the general game image data stored in the image data storage unit.
This gaming machine is configured such that, when user countries are designated, the display position of the game image is changed, for each of the designated user countries, using the general game image data stored in the image data storage unit.
Besides, the gaming machine further includes a reading unit that reads a user country code for identifying each of the user countries from an external storage medium storing the user country code, wherein the position changing unit can be configured to change the display position of the game image, based on the user country code read by the reading unit.
This gaming machine can use the external storage medium to input a user country code from the external, thus changing the display position of the game image in response to the user country code.
Further, according to the invention, there is provided a gaming machine, having a display unit that displays a game image for use in a game, including: an image data storage unit that stores common image data that is common to a plurality of user countries in which to use the gaming machine and individual image data that differ from user country to user country; and a layout changing unit that changes the display layout of the game image displayed on the display unit, using the common image data and any one of the individual image data, stored in the image data storage unit.
This gaming machine is configured such that, when any one of the individual image data stored in the image data storage unit is designated, the display layout of the game image is changed using the designated one of the individual image data and the common image data.
The gaming machine further includes a reading unit that reads a user country code for identifying each of the user countries from an external storage medium storing the user country code, wherein the layout changing unit can be configured to change the display layout of the game image, based on the user country code read by the reading unit.
This gaming machine, which can use the external storage medium to input a user country code from the external, is configured such that the display layout of the game image is changed using the common image data and individual image data corresponding to the user country code.
Besides, the invention provides a gaming machine, having a display unit that displays a game image for use in a game, including: an image data storage unit that stores common image data that is common to a plurality of user countries in which to use the gaming machine and individual image data that differ from user country to user country; a reading unit that reads a user country code for identifying each of the user countries from an external storage medium storing the user country code; and a layout setting unit that sets the display layout of the game image, on a per user country basis, using the common image data stored in the image data storage unit and any one of the individual image data corresponding to the user country code read by the reading unit.
This gaming machine, which can use the external storage medium to input a user country code from the external, is configured such that the display layout of the game image is changed using the common image data and individual image data corresponding to the user country code.
Further, according to the invention, there is provided a gaming machine having a display unit that displays a game image for use in a game, including: an image data storage unit that stores common image data for displaying on the display unit a common image which is common to a plurality of operation environments of the gaming machine and a plurality of individual image data for displaying on the display unit a plurality of individual images which are individually used for each of the operation environments of the gaming machine; an operation unit capable of performing the operation of entering identification information for specifying any of the operation environments; a specification unit that specifies at least one corresponding individual image data which corresponds to the identification information entered by the operation of the operation unit, out of the plurality of individual image data; a determination unit that determines a positional relationship, on the display unit, between the common image and a corresponding individual image based on the corresponding individual image data, in response to the identification information entered by the operation of the operation unit; and a display control unit that displays the game image in accordance with the positional relationship determined by the determination unit.
In this gaming machine, when identification information is entered by operation of the operation unit, corresponding individual image data which corresponds to the entered identification information, out of the individual image data stored in the image data storage unit, is specified. Besides, a positional relationship between the common image and a corresponding individual image which corresponds to the corresponding individual image data is determined. Thus, the game image is displayed to have the common image and the corresponding individual image, in accordance with the determined positional relationship.
The gaming machine can be configured to further include a specification information storage unit that stores, in a correlated relationship, the identification information entered through the operation unit and individual data codes for specifying the individual image data.
With such a configuration, the corresponding individual image data can be specified by referring to the specification information storage unit.
Besides, the invention provides a gaming machine having a display unit that displaying a game image for use in a game, including: a display mode storage unit that stores a plurality of display modes in which to display, on the display unit, a common image which is common to a plurality of operation environments of the gaming machine and at least any one of a plurality of individual images which are individually used for each of the operation environments of the gaming machine; an operation unit capable of performing the operation of entering identification information for specifying any of the operation environments; a mode specification unit that specifies a corresponding display mode which corresponds to the identification information entered by the operation of the operation unit, out of the plurality of display modes; and a display control unit that displays the game image in accordance with the corresponding display mode specified by the mode specification unit.
In this gaming machine, when identification information is entered through the operation unit, a corresponding display mode which corresponds to the entered identification information, out of the display modes stored in the display mode storage unit, is specified. Thus, the game image is displayed in accordance with the specified corresponding display mode.
In this gaming machine, the display mode storage unit can be configured to store, in a correlated relationship, the identification information entered through the operation unit and display mode codes for specifying the display modes.
With such a configuration, a corresponding display mode correlated with the identification information entered through the operation unit can be specified by referring to the display mode storage unit.
Furthermore, the invention provides a gaming machine having a display unit that displaying a game image for use in a game, including: a display control unit that performs display control of the display unit so as to secure in the display unit a common region capable of displaying a common image which is common to a plurality of operation environments of the gaming machine and position adjustment regions for use in adjusting the display position of the common image; and an operation unit capable of performing the operation of entering identification information for specifying any of the operation environments, wherein the display control unit displays at least any one of individual images in a corresponding region which corresponds to the identification information entered by the operation of the operation unit, out of the position adjustment regions, and displays the common image in the common region or in a region other than the common region and the corresponding region of the position adjustment regions.
In this gaming machine, the common region and the position adjustment regions are secured in the display unit. And, when identification information is entered through the operation unit, a corresponding region which corresponds to the entered identification information, out of the position adjustment regions, is specified. Thus, at least any one of the individual images is displayed in the specified corresponding region, whereas the common image is displayed in the common region or in a region other than the common region and the corresponding region of the position adjustment regions.
Besides, preferably, this gaming machine further includes a position code storage unit that stores, in a correlated relationship, the identification information entered through the operation unit and position codes for specifying the position adjustment regions.
With such a configuration, a corresponding region which corresponds to the identification information entered through the operation unit can be specified by referring to the position code storage unit.
The aforesaid gaming machine can be configured to further include an image data storage unit that stores common image data for displaying the common image on the display unit and a plurality of individual image data for displaying the plurality of individual images on the display unit.
With such a configuration, the game image can be displayed using the common image data stored in the image data storage unit and the individual image data.
As described in detail above, according to the invention, in a gaming machine which includes a display unit that displays a game image and in which a game proceeds using the game image displayed on the display unit, an each country's individualized response to the game image is eliminated, thus making it possible to shorten a development period and reduce cost.
As described in detail above, according to the invention, in a gaming machine which includes a display unit that displays a game image and in which a game proceeds using the game image displayed on the display unit, an individualized response to the game image for each of operation environments, such as a gaming machine installation site, installation time, and operation start time, is eliminated, thus making it possible to shorten a development period and reduce cost.
Number | Date | Country | Kind |
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P.2004-174646 | Jun 2004 | JP | national |
P.2005-126978 | Apr 2005 | JP | national |