This application claims priority from Japanese Patent Application No. 2015-177327, filed on Sep. 9, 2015, which application is incorporated herein by reference in its entirety.
The present invention relates to a gaming machine.
In a specification of the US Unexamined Patent Publication No. 2013/0196737, a gaming machine executing a normal game and giving the normal game a corresponding payout is disclosed, wherein starting the normal game when a bet is accepted. Generally, such gaming machine performs an effect achieved by, for example, a sound, an LED, an effect image, a reel action, etc., according to a game state such as a game result and the like.
In the known gaming machine, the effect may be changed in a setting screen. In general, a display of the setting screen is performed with a key switch, which uses a key held by a manager who manages the gaming machine, and the manager sets various setting items, and thereby the effect may be changed.
However, it is difficult to understand what a content of selection objects of the various setting items is according to the setting screen of the known gaming machine, which may be difficult for a manager not used to it to change the content into a desired setting.
Therefore, the purpose of the present invention is to provide a gaming machine which is more possible to set a desired content easily.
The gaming machine of the present invention includes:
a display device including a touch panel and displaying a setting screen by which a plurality of effect setting items including sound category of a game are set;
a controller controlling the setting screen according to an input to the touch panel;
a memory in which each of the plurality of effect setting items is associated with multiple themes, and a setting content corresponds to each of the multiple themes of the each of the plurality of effect setting items; and
a speaker outputting the sound,
wherein the controller:
causes the setting screen to display the plurality of effect setting items in a selectable manner; causes the setting screen to display the multiple themes in a selectable manner, when one of the plurality of effect setting items is selected;
causes the display device to display an audition button image when a selected effect setting item is a category of the sound and one of the multiple themes is selected; and
causes the speaker to output a sound of the setting content corresponding to the selected theme, when the audition button image is touched.
According to the arrangement above, the effect content can be changed for each effect setting item by performing a choice from the plurality of themes common to a plurality of effect setting items, and an audition is performed in the setting screen when the effect setting item is a category of a sound. Therefore, it may save the time to check the sound by actually running the game, and it is possible to set a sound easily which is a desired sound for a setter of the gaming machine.
Besides, in the gaming machine of the present invention, the controller performs an ON/OFF control to an output of the sound of the speaker each time the audition button image is touched, and the audition button image is displayed in a highlighted manner when the output of the sound is ON.
According to the arrangement above, the audition button image is highlighted when the speaker outputs a sound. Therefore, it is possible to avoid the following issue, that is, a setter of the gaming machine could not understand whether the audition button image is pressed or not when ambient environment is of much noise.
The present invention may provide a gaming machine which is possible to set a sound easily which is a desired sound for a setter of the gaming machine.
A gaming machine of the present invention is illustrated according to the drawings.
Summary of the Gaming Machine
As shown in the
The slot machine 1 displays the plurality of effect setting items in a selectable manner in the setting screen. And, the slot machine 1 displays a plurality of themes 1342 in a selectable manner when one effect setting item is selected from the plurality of effect setting items 1341 displayed in the setting screen. Also, the slot machine 1 causes the liquid crystal display device 134 to display an audition button image 1343, when the selected effect setting item 1341 is a sound category and one theme is selected from the plurality of themes 1342 displayed in the setting screen. Further, the slot machine 1 causes the speaker 112 to output a sound of the setting content corresponding to the selected theme, when the audition button image 1343 is touched.
As such, the effect content can be changed for each effect setting item by performing a choice from the plurality of themes common to a plurality of effect setting items, and an audition is performed in the setting screen when the effect setting item is a sound category. Therefore, it may save the time to check the sound by actually running the game, and it is possible to set a sound easily which is a desired sound for a setter of the gaming machine.
In the slot machine 1, an ON/OFF control is performed to an output of a sound of the speaker 112 when the audition button image is touched, and a frame image 134 is shown around the audition button image to highlight the audition button image when the output of a sound is ON.
As such, the audition button image is highlighted when the speaker outputs a sound. Therefore, it is possible to avoid the following issue, that is, a setter of the gaming machine could not understand whether the audition button image is pressed or not, when ambient environment is of much noise.
(Definition, etc.)
The above slot machine is one of gaming machines. In the present embodiment, the slot machine 1 is illustrated as an example of a gaming machine, but it is not limited thereto, as long as a device which can perform a certain normal game independently.
A game in the present embodiments is executed by the slot machine 1. A normal game and a free game are slot games rearranging a plurality of symbols. Besides, the rearrangement of the symbols is performed by a mechanical reel unit in the slot game.
The symbols indicate a general term of “TRIPLE NUTTY JACKPOT”, “DOUBLE NUTTY JACKPOT”, “RED7”, “3BAR”, “2BAR”, “BAR” and “BLANK”.
Besides, it is not limited to a bonus payout, and a free game which is triggered in the normal game may be also performed. The normal game is a game in which the symbols are rearranged in a display window by a mechanical reel unit in the condition of a bet of a credit value and a prize corresponding to the rearranged symbols is given. In other words, the normal game is a game started with a precondition of a bet of a credit value. The free game means to a game performed under a less bet of credit value compared with the normal game. The “performed under a less bet of credit value” includes a case of the bet being zero. In the present embodiment, the “free game” means a game performed without a condition of a bet of a credit value. In other words, the “free game” means a game started without a precondition of a consumption of a credit value.
Further, a free game in the present embodiment is performed when a precondition in a normal game comes into existence. The free game is a game which is more advantageous than the normal game in a game state. If it is a game state benefiting a player, that is, a game state more advantageous than the normal game, it may be used along with another free game. For example, the free game may be achieved by one or combinations of the following various states, that is, a state in which a more gaming value is obtained than a normal game, a state in which a possibility of obtaining a gaming value is greater than a normal game, and a state in which a consumption amount of a gaming value is less than a normal game, etc.
Gaming value (credit value) is an electronic information of price as electronic money, etc. Besides, there is no particular limitation to the gaming value in the present invention, for example, it may be a gaming media of a coin, a medal, a token, a ticket, etc. There is no particular limitation to a ticket, and for example, it may be a ticket with a bar code, and the bar code is formed by coding a data of a credit value, etc. Further, the “gaming value” may be a game point which does not have an information of price.
The “rearrangement” means a state in which symbols are rearranged after the arrangement of the symbols is relieved. The “arrangement” means a state in which a player outside of the device confirms the symbols through a visual method. Specifically, the “rearrangement” means a state in which a reel stops rotating and a scroll-display of symbols stops after the symbols on the reel scroll- display as the reel rotates, and thereby the symbols stop within the display window.
Refer to the
(Bet/Start Check)
First, the slot machine checks whether a BET button is pressed by a player, and then checks whether a spin button is pressed by a player. Further, the slot machine accumulates and adds a portion of a jetton amount of a bet into a progressive payout stored in a storage unit in each normal game (a unit game).
(Symbol Determination)
Next, the slot machine extracts a random number for symbol determination when the spin button is pressed by a player, and symbols displayed (rearranged) in a display device are determined when the reel stops rotating according to each reel in a plurality of reels.
(Reel Control)
Next, the slot machine rotates various reels and controls the various reels to stop them to display the determined symbols into the display device.
(Winning Determination)
Next, the slot machine judges whether a combination of the symbols displayed in the display device is winning when the various reels stop rotating.
(Prize Awarding)
Next, the slot machine gives the player a prize corresponding to the kind of a combination of the symbols when the combination of the symbols displayed in the display device is winning. For example, the slot machine gives the player a number of credit corresponding to a combination of the symbols when displaying the combination of the symbols associated to giving a credit.
Further, the slot machine judges whether a progressive payout is given according to a combination of the symbols associated to a free game trigger. Then, the slot machine gives the player a payout amount of a progressive payout stored in the storage unit, in the case of determining to give a progressive payout under a progressive random determination.
Besides, except the above prize, a prize such as mystery bonus, insurance and the like may be disposed in the slot machine. The mystery bonus means that a credit of a predetermined sum is given if it is winning under a special purpose random determination. In this situation, the slot machine extracts a mystery bonus random number and determines whether a mystery bonus trigger comes into existence through the random determination when the spin button is pressed.
The insurance is a function set for the purpose of relieving a player when a free game has been not performed for a long time. The insurance is exchanged with a predetermined insurance activation amount when the insurance is validated. The slot machine starts to count the games after the insurance is validated. Then, the slot machine gives a credit for the insurance of a determined quota after the counted games reach the predetermined times without giving a big amount of credit based on a free game and the like.
(Effect Determination)
The slot machine performs an effect by an action of a reel unit, an image display of a display device, light output of a light and sound output of a speaker. The slot machine extracts an effect-use random number and determines a content of the effect according to symbols determined by the random determination. In the present embodiment, a content of the effect is determined according to a theme set for various effect setting items in the setting screen.
(Overall Structural of a Gaming System)
The fundamental function of the slot machine is illustrated above. Next, refer to the
A game system 300 includes a plurality of slot machines 1 and an external controller 200 connected with the slot machines 1 through a communication line 301.
The external controller 200 controls the plurality of slot machines 1. In the present embodiment, the external controller 200 is a so-called hall server which is disposed in a game device with a plurality of slot machines 1. Inherent identifiers are given to the slot machines 1, and external controller 200 distinguishes where a data sent by each slot machine 1 comes according to the identifiers. Further, a destination where to send is designated with the identifier when the external controller 200 sends data to the slot machine 1.
Further, the game system 300 may be disposed within one game device such as a casino and the like which can perform various games and may be also disposed among a plurality of game devices. Besides, the game system 300 may be disposed in each layer or each section of a game device when it is disposed within one game device. The communication line 301 may be a wire or a wireless, and a special purpose loop line or an exchange loop line and the like may be adopted.
(Overall Structure of the Slot Machine)
Next, refer to the
In the slot machine 1, an electronic information of price of an electronic money and the like is adopted as a gaming value. Further, the gaming value is not limited to the above, for example, a coin, a medal, a token, a ticket with a bar code and the like may be also adopted.
The slot machine 1 includes a cabinet 11, a top box 12 disposed at upper side of the cabinet 11, and a main door 13 disposed at frond side of the cabinet 11.
A reel unit M1 composed of three reels 101, 102 and 103 is disposed in the main door 13. A reel cover 135 is disposed at front surface of the reel unit M1. Further, a liquid crystal display device 134 or a transparent panel is disposed under the reel cover 135 for reporting a game state to a player. A touch panel 115 is disposed in the liquid crystal display 134. A display window 150 is disposed at a center of the reel cover 135.
As shown in the
As shown in the
Further, in the following explanation, a winning based on the PAY LINE may be termed as a line winning, and a winning based on a scattered form is termed as a scattered winning.
Further, a bonus payout is given when a winning of “TRIPLE NUTTY JACKPOT” is reached as an MAX bet. The bonus payout may be set as validated/invalidated. Further, a progressive payout is given to a player when the “TRIPLE NUTTY JACKPOT” and “DOUBLE NUTTY JACKPOT” are rearranged with a predetermined state. The progressive payout may be set to be validated/invalidated. Further, the “BLANK” is a symbol without a pattern which is different from the other symbols and is configured between other symbols. Further, it is not limited thereto, and a plurality of PAY LINEs may be also set. And, it may be also configured to validate each of a plurality PAY LINEs according to a choice of a player.
The reels 101, 102 and 103 are stopped rotating after being driven rotatively by the reel unit M1, so as to rearrange the symbols 501 into the display window 150, wherein the symbols 501 are disposed on periphery surfaces of the reels 101, 102 and 103. Further, in the following explanation, they may be termed as the first reel 101, the second reel 102 and the third reel 103 from the front to the back and from the left to the right successively.
A back light unit (not shown) is disposed at internal sides of the reels 101, 102 and 103 configured as the above. The back light unit is configured to emit an illumination light from the internal sides to the periphery surfaces of the reels 101, 102 and 103, and the illumination light through the periphery surfaces of the reels may be visible from the outside of the display window 150. The back light unit is formed to be a structure which may make an amount of light when the illumination light emits multi-levelly change, so as to a degree of freedom of an effect implemented with the illumination light may be improved. Further, the back light unit may emit multi-colored light and irradiate an illumination light for the symbols.
Further, in the present embodiment, a situation that the slot machine 1 including the reel unit M1 in a form of a mechanical reel is illustrated, however the slot machine 1 of the present invention may be also in a form of a video reel showing a simulated reel and may further be in a combination of a video reel and a mechanical form.
As shown in the
A denomination indicator 403, a menu touch icon 404 and a sound volume touch icon 405 are displayed at the left bottom of the liquid crystal display device 134. A preset current denomination is displayed in the denomination indicator 403. Specifically, the display appears at two stage of upper stage and lower stage, money or a game point is displayed at the upper stage, and a credit amount corresponding to the money or the game point displayed at the upper stage is displayed at the lower stage. Further, it may be also configured to switch the denomination according to a touch input of a player. A three-grade switch may be performed for a game sound volume by the sound volume touch icon 405. The sound volume of a game switches as an order from low ->middle ->high ->low ->middle ->. . . when touching. The menu touch icon 404 is used to display a language selection and a game rule.
Further, the liquid crystal display device 134 displays a setting screen (audit) used to perform various settings of a game. A manager may perform an input for the slot machine 1 through the touch panel 115 according to a displayed audit menu, so as to set an effect content and the like. The setting of the effect content will be detailed below. Various settings may be also achieved by setting the audit, for example, a setting change of a country set to the slot machine 1 and the like.
A topper unit 14 is disposed on upper sidewall of a top box 12. The topper unit 14 has a liquid crystal panel 141 by which an image related to an effect or the like is displayed. The above liquid crystal panel 141 of the topper unit 14 is configured to display a logo representing the above slot machine 1 and the like, and a player away from the slot machine 1 can also confirm a setting position of the above slot machine 1. Further, a lamp 111 is disposed at upper portion of the topper unit 14.
An upper image display panel 131 (equivalent to a display device) is disposed at front side of the top box 12. The upper image display panel 131 is formed of a liquid crystal panel, forming a display device. The upper image display panel 131 displays an image used to represent an image related to an effect, a game content introduction and a game rule explanation. Further, a touch panel 114 is disposed within the upper image display panel 131. Various instructions may be input by a player through touching the upper image display panel 131.
An LED unit 117 is disposed at both sides and upper of the upper image display panel 131, and the LED unit 117 surrounds the upper image display panel 131.
A control panel 30, a PTS unit 700 and a bill entry 60 are disposed under the reel unit Ml, wherein the control panel 30 is configured with various buttons.
The bill entry 60 identifies whether a bill is suitable, accepts a genuine paper money and puts it into the cabinet 11. The bill entry 60 is electrically with the PTS unit 700, which sends an input signal based on a sum of a genuine bill to the PTS unit 700 after accepting the bill. The input signal includes information such as a credit data and the like related to the accepted bill.
PTS unit 700 is a unit integrally formed of an LCD (liquid crystal display), a human body detect camera, microphone and the like. The human body detect camera may detect whether there is a player by the function of a camera. The microphone may allow a player to join a game through a voice or authenticate a player by a voice identification. Further, an insert card slot is disposed in the PTS unit 700, and an IC card may be inserted through the insert card slot. Therefore, a player may insert an IC card into the insert card slot and use a credit stored in the IC card in the slot machine 1.
(Control Panel 30)
A HELP button 31 and a CASHOUT button 32 are relatively disposed in a left side region, a BET button 34 and a spin button 46 are disposed in a center region, and an MAX BET button 38 is relatively disposed in a right side region in the control panel 30.
The HELP button 31 is a button pressed when a game operating method is not understood and the like, and various help information is displayed in the upper image display panel 131 and the like when the HELP button 31 is pressed. CASHOUT button 32 is an operation button used when liquidating the credit stored within the slot machine 1.
A bet amount increases one by one when the BET button 34 is pressed each time, until a preset MAX bet amount is reached. After the bet amount reaches the MAX bet, the bet amount return back to one when the BET button 34 is pressed. A game starts with a bet amount determined by the BET button 34 when the spin button 46 is pressed. A game starts with a preset MAX bet when the MAX BET button 38 is pressed. The MAX bet amount may be determined by auditing. For example, the MAX bet amount may be selected from 3, 5, 9, 10, 15, 20, 30, 40, 50. As mentioned above, a bet receiving mechanism is composed of various buttons configured in the control panel 30. The reels 101, 102 and 103 start to scroll when the MAX BET button 38 or the spin button 46 is pressed.
(Audit Menu)
Here, settings based on the audit is illustrated concretely. For example, a manager inserts a key (AUDIT key) into a key slot, which is not shown, of the slot machine, and turns the key (AUDIT key), and thereby a setting of the above audit may be performed in an audit menu displayed in the liquid crystal display device 134 (audit device) and the like. The display of the audit menu in the liquid crystal display device 134 is illustrated concretely below.
(Audit Menu: Setting Item Screen)
Specifically, a plurality of setting items including the effect setting item 1341 are displayed in the setting item screen. Each setting item is identifiable by name. Further, a setting content in the current setting is shown in the setting item.
Each setting item may be selected by touching and may be also selected by operating an operation button displayed at lower portion of the setting item screen. Specifically, an UP button 1351, a DOWN button 1352, a page return button 1353, a page fast forward button 1353, an ENTER button 1355 and an EXIT button 1346 are shown at lower portion of the setting item screen.
The UP button 1351 is a button used to move a selected object toward an upward direction. The DOWN button 1352 is a button used to move a selected object toward a downward direction. Further, a cursor image 1357 is displayed in a selecting item which is a selected object currently. The page return button 1353 is a button used to display a setting item screen of a previous page. The page fast forward button 1354 is a button used to display a setting item screen of a next page. As mentioned above, a setting item may be displayed in a plurality of screens, and all setting items may be also displayed in one screen. The ENTER button 1355 is a button used to select a setting item. A setting item which is displaying the cursor image 1357 is selected and a screen for setting the setting item is entered when the ENTER button 1355 is touched. The EXIT button 1346 is a button used to set the setting item screen to be non-display and return to a game screen.
(Audit Menu: Setting Content Selection Screen)
As shown in the
(Audit Menu: Sound Test Screen)
As shown in the
As shown in the
Further, if it is not the setting content selection screen related to a setting item of a sound category, the setting item is determined as the selected setting content and the screen is changed to be a setting item screen when the setting content is selected in the setting content selection screen.
(Audit Menu: Illustration Regarding the Category and the Theme)
A category is set for a setting item of an effect as the above sound in the setting item. Specifically, in the present embodiment, there are “a reel action”, “a first sound”, “a second sound”, “a graphics” and “an LED” as the category. Also, a plurality of themes may be selected for various categories. As such, each effect setting item is associated with a plurality of themes, and a setting content corresponds to each of the plurality of themes of each of the plurality of effect setting items. The setting content of each of various categories stored in a memory (subsequent SSD unit 55, ROM 72, RAM 73 and the like) is illustrated below.
Further, the reel action indicates an effect gesture of the reels 101, 102 and 103. The sound (the first sound and the second sound) indicates a music and an effect sound output from the speaker 112. The graphics indicates an effect image displayed in the upper image display panel 131. The LED indicates a luminous mode of a back light unit disposed at internal sides of the reels 101, 102 and 103 and the LED unit 117 disposed around the upper image display panel 131.
<Reel Action Category>
As shown in the
As shown in the
For example, an occurrence condition of the “REEL CHANCE ACTION TYPE” comes into existence when symbols (“RED7”, “TRIPLE NUTTY JACKPOT”, “DOUBLE NUTTY JACKPOT”) bringing a payout more than RED7 are ready hand on the PAY LINE. At the moment, an effect based on the reel action is not performed when the “BASIC” is set in a setting item of the “REEL CHANCE ACTION TYPE”. Further, a reel action which is rotated slower and for a longer time (Low-Speed Long Li-Zhi) than a normal condition is performed in the third reel 103, when the “ADVANCE” is set in a setting item of the “REEL CHANCE ACTION TYPE”. Further, in the present embodiment, ready hand (lizhi) indicates that if a predetermined symbol stops on a PAY LINE of the third reel 103, the first reel and the second reel stop in a state that a prize occurs in the condition that only the third reel 103 rotates.
<Sound Category>
In the present embodiment, a sound is divided into two categories, a first sound and a second sound.
As shown in the
Further, for the “WIN INCREMENT SOUND”, it is associated to “EXTRA” themes except for the above three themes. Therefore, the setting content selection screen displays four themes 1342, that are, “BASIC1”, “BASIC2”, “ADVANCE” and “EXTRA”, when a setting item of the “WIN INCREMENT SOUND” is selected in the setting item screen of the audit menu. As mentioned above, a setting content is easily reflected into the setting screen by relating a theme corresponding to the setting content with the stored setting item. That is to say, a theme corresponding to a setting content is read in the stored setting item and the setting content is reflected into the setting content selection screen when the setting content selection screen is displayed.
As shown in the
Further, for the “NORMAL SYMBOL STOP SOUND”, it is associated to “EXTRA” themes except for the above three themes. Therefore, the setting content selection screen displays three themes “BASIC”, “ADVANCE” and “EXTRA”, when a setting item of the “NORMAL SYMBOL STOP SOUND” is selected in the setting item screen of the audit menu.
Further, a setting content of the “BASIC” of the “REEL LOCK ACTION SOUND”, “REEL NUDGE SOUND” and “JACKPOT BELL SOUND” and the “EXTRA” of the “NORMAL SYMBOL STOP SOUND” is “non-sound”. Therefore, sound of these setting items would be output when the above themes are selected in these setting items. In this case, a sound may be not output when the audition button image 1343 is touched in the sound test screen. However, a setter can understand that a sound he/she wants to set is a non-sound when the setter observes that a frame image 1343A is displayed around the audition button image 1343.
<Graphics Category>
As shown in the
<LED Category>
As shown in the
As mentioned above, various categories have same themes therein, the “BASIC (the BASIC1 and BASIC2 in the first sound)” and the “ADVANCE”. In the present embodiment, an effect of a uniform style is set. For example, effects such as a simple (pure) effect, a short time effect, a retro effect and the like are set for the “BASIC”. Further, effects such as a complex effect, a long time effect, a fashionable effect and the like are set for the “ADVANCE”. Therefore, a person setting the slot machine 1 may set the slot machine 1 by unifying themes of various setting items, and thus performing a uniform effect. Further, each setting item is individually settable, and therefore, only some of the setting items may be changed.
(Audit Menu: Other Setting Items)
Further, a reward rate (RTP: Return to Player), a bet type, whether there is a progressive payout and whether there is a bonus payout may be also set in the audit menu. For the reward rate, it may be selected from a plurality of reward rates registered in advance. The bet type is a setting item used to determine an MAX bet amount, and it may be selected from a plurality of bet types registered in advance. Whether there is a progressive payout is a setting item used to determine whether a progressive payout is given when a plurality of rearranged symbols are in a predetermined state. The progressive payout is validated only when it is the MAX bet. Whether there is a bonus payout is a setting item used to determine whether a payout is superadded when winning with symbols of the highest payout. The bonus payout is validated only when it is the MAX bet.
(A Circuit Structure Included in a Slot Machine)
Next, refer to the
A gaming board 50 includes a CPU 51, a ROM 52 and a boot ROM 53 connected with each other through an internal bus and an IC socket 57 corresponding to a GAL (GENERIC ARRAY LOGIC) 56. Further, the gaming board 50 may be connected with an SSD (SOLID STATE DRIVE) unit 55.
The SSD unit 55 is a storage unit having a flash memory 54 and connected along with the gaming board 50 removable. There are various game program stored in the above flash memory 54. The game program includes a program related to a game execution and an effect program used to perform an effect based on an image, a sound and an LED or the like. In the present embodiment, a first game program and a second game program are stored in the flash memory 54. And, it is configured that a game program executed in the slot machine 1 by the setting of the audit is a program selected from the first game program and the second game program. That is to say, it is configured that a content (game state) of a game executed in the slot machine 1 by the setting of the audit may change.
In the present embodiment, by the setting of the audit, the slot machine 1 may execute a game without performing the above progressive random determination when the first game program is selected. On the contrary, by the setting of the audit, the slot machine 1 may execute a game with the above progressive random determination to be performed when the second game program is selected. As mentioned above, a game state may be switched by the setting of the audit, therefore a suitable game state may be selected according to the setting condition of the slot machine and the like. Hereafter, a game state may be also termed as a progressive off state when the slot machine 1 executes the first game program, and a game state may be also termed as a progressive on state when the slot machine 1 executes the second game program.
In addition, a game content executed in the slot machine 1 may be changed by rewriting the program stored in the flash memory 54 into another program or replacing the flash memory 54 with the SSD unit 55 in which another program is stored.
The GAL 56 is one of PLD (PROGRAMMABLE LOGIC DEVICE) including an OR fixed type array arrangement. The GAL 56 has a plurality of input ports and output ports, and a corresponding data may be output from the output port once a predetermined input is applied to the input port.
Further, the IC socket 57 is configured as the removable GAL 56 and is connected to a motherboard 70 through a PCI bus.
The CPU 51, the ROM 52 and the ROM 53 connected through the internal bus are connected to the motherboard 70 through the PCI bus. The PCI bus is used to transmit a signal between the motherboard 70 and the gaming board 50 and may be used to supply power to the gaming board 50 from the motherboard 70.
An authentication program is stored in the ROM 52. A preliminary authentication program, a program (boot code) booting the preliminary authentication program by the CPU 51 and the like are stored in the boot ROM 53. The authentication program is a program used to authenticate a game program (falsification check program). The preliminary authentication program is a program used to authenticate the above authentication program. The authentication program and the preliminary authentication program are described as a procedure of an authentication whether a program which is an authentication object is tampered to be an authentication content.
The motherboard 70 has a main CPU 71, a ROM 72, a RAM 73 and a communication interface 82. The ROM 72 and the RAM 73 function as a storage unit.
The ROM 72 is composed of a storage unit such as a flash memory and the like, in which a program executed by the main CPU 71, such as a BIOS and the like, and a permanent data are stored. A predetermined initial treatment is performed to peripheral devices when the BIOS is executed by the main CPU 71. Further, at the moment, a get-in treatment is performed to a game program stored in the SSD unit 55 through the main CPU 71 and the gaming board 50.
In addition, a controller of the present invention is configured as including the above main CPU 71, ROM 72, RAM 73 and SSD unit 55 storing a game program and controlling the slot machine through the main CPU 71 executing the game program. Of course, the above controller is not limited to the arrangement above, and a structure where the game program is stored in the ROM 72 in advance but not in the SSD unit 55 may be also adopted.
A date and a program used when the main CPU 71 gestures are stored in the RAM 73. For example, the above game program and authentication program may be stored after a get-in treatment is performed to them. Further, a region operating when the above program is executed is disposed in the RAM 73. For example, a region for storing game times, a bet amount and an awarded credit amount of a normal game and the like, a region for storing a symbol (code number) determined by a random determination and the like are disposed.
The communication interface 82 is used to communicate with the PTS unit 700 and the external controller 200. The PTS unit 700 sends a credit data included in an input signal to the main CPU 71 through the communication interface 82 after accepting the input signal from the bill entry 60. Further, the PTS unit 700 sends a credit data stored in an IC card to the main CPU 71 through the communication interface 82 when the IC card is inserted into an insert card slot. In addition, the PTS unit 700 writes a credit data into an IC card inserted in the insert card slot according to a control signal received from the main CPU 71 through the communication interface 82.
In addition, aftermentioned door PCB (PRINTED CIRCUIT BOARD) 90 and body PCB 110 are connected to the motherboard 70. And, a power unit 81 is connected to the motherboard 70. The main CPU 71 of the motherboard 70 starts when a power supplied to the motherboard 70 from the power unit 81, and a power is supplied to the gaming board 50 through the PCI bus, and the CPU 51 starts.
An input device such as a switch, a sensor and the like and a periphery device controlling a gesture through the main CPU 71 are connected with the door PCB 90 and the body PCB 110. The control panel 30 and a cold-cathode tube 93 are connected to the door PCB 90.
An HELP switch 31S, a CASHOUT switch 32S, a BET switch 34S, an MAX BET switch 38S, a spin switch 46s corresponding to the above various buttons are disposed on the control panel 30. Various switches detect that corresponding buttons are pressed by a player and output a signal to the main CPU 71.
The cold-cathode tube 93 functions as a back light disposed on a back side of the upper image display panel 131, and the cold-cathode tube 93 is lighted according to a control signal output from the CPU 71.
The topper unit 14, the lamp 111, the speaker 112, the LED unit 117, a graphics board 130, the liquid crystal display device 134, the touch panel 115, the touch panel 114, an index detection circuit 151, a position change detection circuit 152, a back light control circuit 153 and a motor drive circuit 154 are connected onto the body PCB 110. In addition, the index detection circuit 151, the position change detection circuit 152, the back light control circuit 153 and the motor drive circuit 154 are connected to the reel unit M1.
The lamp 111 is lighted according to a control signal output from the main CPU 71. The speaker 112 outputs a sound such as the BGM and the like according to a control signal output from the main CPU 71.
The graphics board 130 controls an image display according to a control signal output from the main CPU 71, and the image display is performed by the upper image display panel 131. The above graphics board 130 includes a VDP (VIDEO DISPLAY PROCESSOR) generating an image data, a video RAM storing the image data generated by the VDP and the like. Further, an image data adopted when the VDP generates the image data is included within a game program, and the game program is read out from the SSD unit 55 and is stored in the RAM 73.
The liquid crystal display device 134 performs an image display according to a control signal output from the main CPU 71. The touch panel 115 detects a position touched by a finger and the like on the liquid crystal display device 134 and outputs a signal corresponding to the detected position to the main CPU 71. The touch panel 114 detects a position touched by a finger and the like on the upper image display device 131 and outputs a signal corresponding to the detected position to the main CPU 71.
The topper unit 14 performs an image display on the liquid crystal panel 141 according to a control signal output from the main CPU 71.
A stepper motor rotating the reels 101, 102 and 103 is connected onto the motor drive circuit 154. In addition, the motor drive circuit 154 includes an FPGA (FIELD PROGRAMMABLE GATE ARRY) and a driver. The FPGA is an electronic circuit such as a programmable LSI and the like and functions as a control circuit of the stepper motor. The driver functions as an amplifier circuit of a pulse input in the stepper motor.
The index detection circuit 151 is used to detect positions of the reels 101, 102 and 103 which are rotating, and the index detection circuit 151 can detect an out-of-step of the reels 101, 102 and 103.
The position change detection circuit 152 detects a change of stop positions of the reels 101, 102 and 103 after the reels 101, 102 and 103 stop rotating. For example, though a combination of symbols 501 is not associated to winning in actual, the position change detection circuit 152 detects a change of stop positions of the reels 101, 102 and 103, when the combination of symbols 501 is changed to be associated to winning due to a change of the stop positions resulted from external influences such as an improper manner and the like. For example, the position change detection circuit 152 is configured to be able to detect a change of stop positions of the reels 101, 102 and 103 by detecting fins (not shown) mounted on the internal side portions of the reels 101, 102 and 103 with a predetermined interval.
In addition, there is no particular limitation to the exciting mode of the stepper motor, and the stepper motor may adopt a 1-2 phases exciting mode or 2 phases exciting mode. Further, the stepper motor may be replaced with a DC motor. In the case of adopting a DC motor, an error counter, a D/A converter and a servo amplifier are connected onto the body PCB 110 successively, and the DC motor is connected with the servo amplifier. Further, a rotation position of the DC motor is detected by a rotary encoder, and a current rotation position of the DC motor is provided as a data from the rotary encoder to the error counter.
The back light control circuit 153 is connected with the back light unit to provide a drive power to the back light unit independently. Besides, the back light control circuit 153 may accept an instruction from the main CPU 71 to control the amount of light when an illuminated light emits, and thereby a multi-level change appears to the amount of light. In addition, three back light units disposed on internal surfaces of the reels 101, 102 and 103 may emit an illuminated light to nine symbols 501, which stop in the display window 150, through the back light control circuit 153. The back light control circuit 153 controls the back light unit, for example, which may not emit an illuminated light to symbols of “BONUS” during the procedure of performing a normal game but emit an illuminated light to the symbols of the “BONUS” during the procedure of performing a free game.
(Winning Combination)
Next, a winning combination of giving a payout in the slot machine 1 is illustrated.
(Winning Combination: a 3-Kind and an ANY BAR on the PAY LINE)
First, a winning combination coming into existence on the PAY LINE is illustrated. As mentioned above, it is winning when three symbols of a same kind of each of “TRIPLE NUTTY JACKPOT”, “DOUBLE NUTTY JACKPOT”, “RED7”, “3BAR”, “2BAR”, and “1BAR” are rearranged on the PAY LINE. The above symbol combination is termed as a 3-Kind sometimes in the following description. Besides, it is winning when three symbols of each of “3BAR”, “2BAR”, and “1BAR” are rearranged on the PAY LINE. The above symbol combination is termed as an ANY BAR sometimes in the following description. Further, the “TRIPLE NUTTY JACKPOT” and “DOUBLE NUTTY JACKPOT” function as wild symbols which may replace the “RED7”, “3BAR”, “2BAR”, and “1BAR”.
That is to say, symbols include normal symbols having “RED7”, “3BAR”, “2BAR” and “1BAR”; wild symbols having “TRIPLE NUTTY JACKPOT” and “DOUBLE NUTTY JACKPOT” which may replace the normal symbol; and a blank “BLANK” symbol.
In the present embodiment, each bet gives a payout of 2700 credits when a 3-Kind of the “TRIPLE NUTTY JACKPOT” comes into existence. In addition, each bet gives a payout of 800 credits when a 3-Kind of the “DOUBLE NUTTY JACKPOT” comes into existence. In addition, each bet gives a payout of 100 credits when a 3-Kind of the “RED7” comes into existence. In addition, each bet gives a payout of 40 credits when a 3-Kind of the “3BAR” comes into existence. In addition, each bet gives a payout of 20 credits when a 3-Kind of the “2BAR” comes into existence. In addition, each bet gives a payout of 10 credits when a 3-Kind of the “1BAR” comes into existence. In addition, each bet gives a payout of 5 credits when an ANY BAR comes into existence.
In addition, the above payout is triple when 3-Kind of normal symbols or ANY BAR including the “TRIPLE NUTTY JACKPOT” which is a wild symbol is established. That is to say, the “TRIPLE NUTTY JACKPOT” is a symbol which functions as the wild symbol and as a trigger changing the payout to be triple. Therefore, a payout becomes nonuple if two “TRIPLE NUTTY JACKPOT” are rearranged on the PAY LINE. In addition, the above payout is double when 3-Kind of the normal symbols or ANY BAR including the “DOUBLE NUTTY JACKPOT” which is a wild symbol is established. That is to say, the “DOUBLE NUTTY JACKPOT” is a symbol which functions as the wild symbol and as a trigger changing the payout to be double. Therefore, a payout becomes quadruple if two “DOUBLE NUTTY JACKPOT” are rearranged on the PAY LINE. As such, a wild symbol on the PAY LINE functions as a trigger which may multiply a payout by a predetermined value.
(Winning Combination: a Scattered Winning of Wild Symbol)
Except for the 3-Kind of the “TRIPLE NUTTY JACKPOT” and “DOUBLE NUTTY JACKPOT”, each bet gives a payout of 100 credits when the above three wild symbols are rearranged in the display window 150.
(Winning Combination: a Wild Symbol on the PAY LINE)
Symbols of the “TRIPLE NUTTY JACKPOT”, “DOUBLE NUTTY JACKPOT”, “RED7”, “3BAR”, “2BAR” and “1BAR” are configured to sandwich the “BLANK” symbol when provided into symbol columns of the reels 101, 102 and 103. Therefore, a normal symbol or a wild symbol is rearranged to an upper stage or a lower stage of the reels 101, 102 and 103 when the “BLANK” symbol is rearranged on the PAY LINE. Even if the wild symbol is rearranged to either of the upper stage or the lower stage of the above PAY LINE, the wild symbol also functions as a wild symbol which may replace a normal symbol configured on the PAY LINE.
For example, as shown in the
(Winning Combination: Progressive Payout)
A progressive payout is given when the wild symbol 503 is rearranged to the display window 150 in a predetermined state. The progressive payout is validated by the settings of the audit menu. In addition, the progressive payout is validated only when the bet of a player is an MAX bet. For the payout amount of the progressive payout, it is set to be five-level according to the state of the rearranged wild symbols 503 (TRIPLE NUTTY JACKPOT symbol 503A and DOUBLE NUTTY JACKPOT symbol 503B). In addition, in the audit menu, the five-levels are independently activated/inactivated, respectively. The details are illustrated in the below.
As shown in the
As shown in the
As shown in the
As shown in the
As shown in the
(Payout: Bonus Payout)
A payout of the 3-Kind is added by a bonus payout when the 3-Kind of the TRIPLE NUTTY JACKPOT symbol 503A comes into existence in a game based on an MAX bet. It is set in the audit menu whether a bonus payout is added.
(Bet Arrangement Table)
Next, refer to the
As shown in the
Specifically, a smallest bet amount is “1” and a greatest bet amount is “3” if the “BET CONFIG 1” is set. If it is set to be the “BET CONFIG 1” and the progressive off, the display pattern of the upper image display panel 131 is “A”. If it is set to be the “BET CONFIG 1” and the progressive on, the display pattern of the upper image display panel 131 is “D”.
The smallest bet amount is “1” and the greatest bet amount is “5” if the “BET CONFIG 2” is set. If it is set to be the “BET CONFIG 2” and the progressive off, the display pattern of the upper image display panel 131 is “B”. If it is set to be the “BET CONFIG 2” and the progressive on, the display pattern of the upper image display panel 131 is “D”.
The smallest bet amount is “1” and the greatest bet amount is “9” if the “BET CONFIG 3” is set. If it is set to be the “BET CONFIG 3” and the progressive off, the display pattern of the upper image display panel 131 is “C”. If it is set to be the “BET CONFIG 3” and the progressive on, the display pattern of the upper image display panel 131 is “D”.
The smallest bet amount is “1” and the greatest bet amount is “10” if the “BET CONFIG 4” is set. The smallest bet amount is “1” and the greatest bet amount is “15” if the “BET CONFIG 5” is set. The smallest bet amount is “1” and the greatest bet amount is “20” if the “BET CONFIG 6” is set. The smallest bet amount is “1” and the greatest bet amount is “30” if the “BET CONFIG 7” is set. The smallest bet amount is “1” and the greatest bet amount is “40” if the “BET CONFIG 8” is set. The smallest bet amount is “1” and the greatest bet amount is “50” if the “BET CONFIG 9” is set. If it is set to be the “BET CONFIG 4” to the “BET CONFIG 9”, the display pattern of the upper image display panel 131 is “D” whether it is the progressive on or the progressive off.
(a Payout Table of the Upper Image Display Panel)
Next, various display patterns of the payout table in the upper image display panel 131 is illustrated concretely.
(A Payout Table of the Upper Image Display Panel: Display Pattern A)
Refer to the
The above winning combination is shown in the winning combination 1310 at the left side and the winning combination 1314 at the right side. That is to say, it is shown that a payout is given in the display window 150 when performing a rearrangement to symbols with which state.
A payout amount corresponding to each winning combination is shown in the 1 bet payout table 1311 when the bet amount is 1. A payout amount corresponding to each winning combination is shown in the 2 bet payout table 1312 when the bet amount is 2. A payout amount corresponding to each winning combination is shown in the 3 bet payout table 1313 when the bet amount is 3. That is to say, a value which is obtained by multiplying the payout amount per one bet by a bet amount is shown for each winning combination in the payout tables 1311-1313. In addition, a payout table corresponding to the current selected bet amount displays a frame image 1316 around the region of the payout table in the payout table 1311-1313. Thereby, the current selected bet amount by a player is shown. That is to say, the frame image 1316 moves towards right one by one whenever the BET button 34 is pressed.
In addition, as shown in the
The sliding section 1315 indicates the following content: a payout is changed to be nonuple when two TRIPLE NUTTY JACKPOT symbols 503A and one normal symbol are rearranged on the PAY LINE, the payout is changed to be quadruple when two DOUBLE NUTTY JACKPOT symbols 503B and one normal symbol are rearranged on the PAY LINE, and a wild symbol also functions as a wild when the wild symbol is rearranged in a region except on the PAY LINE. In the sliding section 1315, the above various information is displayed switchably with a predetermined time (for example, 10 seconds). An information displayed in the sliding section 1315 is displayed movably so that the information slides towards outside of the frame and the movable display is performed so that a next different information slides towards inside of the frame when the switchable display is performed. The sliding section 1315 also performs a same display in the condition of the display patterns B-D illustrated in the following description.
(A Payout Table of the Upper Image Display Panel: Display Pattern B)
Refer to the
The above winning combination is shown in the winning combination 1320. That is to say, it is shown that a payout is given in the display window 150 when performing a rearrangement to symbols with which state.
It is the same with the pattern A that a value which is obtained by multiplying the payout amount per one bet by a bet amount is shown for each winning combination in the payout tables 1321-1325. A payout table corresponding to the current selected bet amount displays a frame image 1326 around the region of the payout table in the payout table 1321-1325. That is to say, the frame image 1326 moves towards right one by one whenever the BET button 34 is pressed.
In addition, as shown in
(A Payout Table of the Upper Image Display Panel: Display Pattern C)
Refer to the
The above winning combination is shown in the winning combination 1330. That is to say, it is shown that a payout is given in the display window 150 when performing a rearrangement to symbols with which state.
It is the same with the pattern A and pattern B that a value which is obtained by multiplying the payout amount per one bet by a bet amount is shown for each winning combination in the payout tables 1331-1339. A payout table corresponding to the current selected bet amount displays a frame image 1336 around the region of the payout table in the payout table 1331-1339. That is to say, the frame image 1336 moves towards right one by one whenever the BET button 34 is pressed.
In addition, as shown in
(A Payout Table of the Upper Image Display Panel: Display Pattern D)
Refer to the
As shown in the
(A Payout Table of the Upper Image Display Panel: Display Pattern D When the Progressive Payout is Invalidated)
Specifically, as shown in the
Since the progressive payout is invalidated, a following value is displayed at a corresponding position of the first progressive payout, and that is a value which is obtained by multiplying a payout amount of each bet by the MAX bet amount when the 3-Kind of the TRIPLE NUTTY JACKPOT symbol 503A comes into existence. In addition, it is a value which is added by a bonus payout when the bonus payout is validated.
A following value is displayed at a corresponding position of the 2nd-4th progressive payout of the MAX bet payout table 1400, and that is a value which is obtained by multiplying a payout amount of each bet by the MAX bet amount when the scattered winning of the wild symbol comes into existence. A following value is displayed at a corresponding position of the 5th progressive payout of the MAX bet payout table 1400, and that is a value which is obtained by multiplying a payout amount of each bet by the MAX bet amount when the 3-Kind of the DOUBLE NUTTY JACKPOT symbol 503B comes into existence.
(A Payout Table of the Upper Image Display Panel: Display Pattern D When the Progressive Payout is Validated)
As shown in the
In addition, as shown in the
(A Payout Table of the Upper Image Display Panel: Effect)
Next, an effect of the payout table of the upper image display panel 131 and an effect which is associated to the payout are illustrated.
One display pattern is selected from the display patterns A-D and the display pattern is displayed in the upper image display panel 131 according to the validated setting/invalidated setting of the progressive payout and the setting of the MAX bet amount, when the slot machine 1 starts with a state that the memory is reset. The frame images 1316, 1326 and 1336 display various payout tables with a state of non-display in the upper image display panel 131, when the display patterns A-C are selected (refer to the
In the display patterns A-C, when a bet amount is changed by a player, the bet amount is displayed under the condition that the frame images 1316, 1326 and 1336 are not displayed, and a payout corresponding to the selected bet is displayed in a highlighted manner. In addition, the frame images 1316, 1326 and 1336 move to a position corresponding to the selected bet amount when the bet amount is changed by a player. In the display pattern D, the credit amount displayed in the selection bet payout table 1401 changes when the bet amount is changed by a player. The above highlighted display and the credit display are kept until a player changes the bet amount. A game starts with a selected bet amount when the spin button 46 is pressed by a player. The reels 101, 102 and 103 rotate when the game starts, and then stop rotating, and it judges whether it is winning.
If it is not winning, the above highlighted display and the credit display are kept and entering an idle state, and it becomes a state in which a next game may start.
As shown in the
As shown in the
In addition, as shown in the
As shown in the
As shown in the
In addition, as shown in the
As shown in the
Each credit displays for 0.1 second and meanwhile the number increases when the increment display is performed. Further, the increment display may be skipped according to the operation in the control panel 30.
A sound effect is output while the above increment displayed is performed. The sound effect may be set to be different sound according to a winning combination of the winning and the progressive payout. For example, different sound effects may be adopted in the following conditions, that are, a winning related to the 3-Kind of “3BAR”, “2BAR” and “1BAR” or the ANY BAR, a winning related to the 3-Kind of “RED7”, a winning related to the 3-Kind of “TRIPLE NUTTY JACKPOT” and “DOUBLE NUTTY JACKPOT”, a winning including a progressive payout, and the like. In addition, a threshold value may be set for the payout amount and different sound effects are adopted according to the different payout amounts. In addition, a threshold value may be set for a ratio of the payout to the bet, and different sound effects are adopted according to the different ratios of payout amounts to bets.
(Liquid Crystal Display Device 134)
Next, refer to the
In addition, a total payout amount to be given is displayed at the right of the above squares. Further, there is no limitation to the representation state of the total payout amount, it may be as “GAME PAYS=12345678” to only display the sum, may be also as “GAME PAYS 1234×12=12345678” to display a payout amount per one bet, the bet amount and the sum. In addition, in the condition that there is a progressive payout, a payout amount which is obtained based on the progressive payout is displayed as “PROGRESSIVE WIN=12345678901”.
(Program Content)
Next, refer to the
(Main Control Process)
First, refer to the
Next, the main CPU 71 executes an initial process when a game ends. For example, a reset is performed to the data (for example, a symbol determined by a bet amount and a random determination, and the like) which is not required by each game in the working region of the RAM 73.
Next, the main CPU 71 executes a bet/start check process illustrated with reference to the
Next, the main CPU 71 executes a symbol random determination process (S14). In this process, a to-be-stopped symbol is determined according to a symbol determination-use random number. In the present embodiment, the to-be-stopped symbols are determined for the reels 101-103 and by a random determination, according to a weight relative to the symbol corresponding to a code number shown in the symbol table which is not shown.
Next, the main CPU 71 executes an effect content determination process (S15). The main CPU 71 extracts out an effect-use random number, and one is determined from a plurality of effect contents which are set in advance by a random determination. The setting contents which are set for the setting items of various effects are referred, when the effects are determined, wherein the setting items of various effects are set through the audit menu.
Next, the main CPU 71 executes a symbol representation control process (S16). In this process, the reels 101-103 start to scroll, and the to-be-stopped symbol which is determined in the symbol random determination process of S14 stops at a predetermined position (for example, at the middle stage region of the display window 150). That is to say, nine symbols including the to-be-stopped symbol are displayed in the display window 150. In addition, an effect which is determined by the effect content determination process of S15 is executed when the above symbol representation control process is executed.
Next, the main CPU 71 executes an awarded credit amount determination process (S17). In this process, refer to the payout table stored in the RAM 73, an awarded credit amount based on the line winning or the scattered winning is determined, and the awarded credit amount is stored in an awarded credit amount memory region disposed in the RAM 73.
Next, the main CPU 71 judges whether a progressive payout has come into existence (S18). In the present embodiment, it is determined to give a progressive payout, when the wild symbol 503 is rearranged in the display window 150 with the state shown as the
Next, the main CPU 71 judges whether there is a payout (S21), after the process of S20 or when it is judged that the progressive payout has not come into existence in S18 (S18: NO). That is to say, it is judged whether a payout is given in the process of S17 and S20. Thereafter, a process of giving a credit is executed (S22) if it is judged that there is a payout (S21: YES). The main CPU 71 adds a value stored in the awarded credit amount memory region to a value stored in a credit amount memory region which is disposed in the RAM 73. In addition, the main CPU 71 controls the PTS unit 700 according to the input to the CASHOUT switch 32S which is written into an IC card as a credit data used to represent the value stored in the awarded credit amount memory region, and the IC card is inserted in an insert card slot. Further, an effect is performed according to the setting items of various effects and whether there is a progressive payout in the process of giving a credit. Return to S12 after the above process is performed or when it is judged that there is not a payout in the process of S21 (S21: NO).
(Bet/Start Check Process)
Next, refer to the
First, the main CPU 71 judges whether a credit data is received from the PTS unit 700 (S41). In addition, a credit data is sent to the main CPU 71 by the PTS unit 700 when an IC card is inserted into the insert card slot and when the bill entry 60 accepts a bill of genuine.
The amount represented by the received credit data is added to a value stored in the credit amount memory region (S42), when the main CPU 71 judges that the credit data is received (S41: YES).
The main CPU 71 judges whether the value stored in the credit amount memory region is zero (S43), after S42 or when it is judged that the credit data is not received in S41 (S41: NO). The main CPU 71 allows to accept the operations of the BET button 34, the MAX and the BET button 38 (S44), when it is judged that the value stored in the credit amount memory region is not zero (S43: NO).
Next, the main CPU 71 judges whether the operation of the BET button 34 is detected (S45). It is judged whether a value stored in the BET AMOUNT memory region is a maximum value (S47), when the main CPU 71 detects that the BET button 34 is pressed by a player (S45: YES). The main CPU 71 resets the value which is stored in the BET AMOUNT memory region to be 1 (S48), when it is judged that the value stored in the BET AMOUNT memory region is the maximum value (S47: YES).
The main CPU 71 adds one to the value which is stored in the BET AMOUNT memory region disposed in the RAM 73 (update) (S46), after S48 or when it is judged that the value which is stored in the BET AMOUNT memory region is not the maximum value in S47 (S47: NO). In addition, the main CPU 71 changes the payout table in the upper image display panel 131 whenever the BET SWITCH 34S detects the button press. Specifically, the main CPU 71 displays the frame images 1316, 1326 and 1336 at the positions corresponding to the BET AMOUNT which is currently selected, under the condition that the patterns A-C are displayed. In addition, the main CPU 71 displays the credit corresponding to the BET AMOUNT which is currently selected in the payout table, under the condition that the patterns D is displayed.
The main CPU 71 judges whether an operation to the spin button 46 is detected (S50), after S49 or when it is judged that an operation to the BET button is not detected in S45 (S45:NO), or when it is judged that a value stored in the credit amount memory region is zero in S43 (S43:YES). The main CPU 71 returns to S41 when it is judged that an operation to the spin button 46 is not detected (S50:NO).
On the other hand, the main CPU 71 subtracts a value stored in the BET AMOUNT memory region from a value stored in the credit amount memory region (S51), when it is judged that an operation to the spin button 46 is detected (S50:YES). Then, the bet/start check process ends.
(Effect Setting Process)
Next, refer to the
First, the main CPU 71 judges whether an AUDIT key is inserted into the slot machine 1 and invokes the audit menu (S100). If the audit menu is not invoked (S100:NO), the step S100 is executed repeatedly and entering a standby state.
If the audit menu is invoked, the main CPU 71 causes the liquid crystal display device 134 to display a top screen which is not shown (S101). Next, the main CPU 71 judges whether the “GAME SETTINGS” is selected in the top screen (S102). If the “GAME SETTINGS” is not selected (S102: NO),the main CPU 71 judges whether it is requested to end the audit menu (S103), and if it is requested to end the audit menu (S103: NO), the present routine is over and the slot machine 1 is restarted. Thereby, changes of the setting are reflected to the game states of the slot machine 1. In addition, if the setting is not changed from the time when the audit menu is invoked, it may be not restarted. If it is not requested to end the audit menu (S103: NO), another setting process is performed and return to S101.
If the “GAME SETTINGS” is selected in the step S102 (S102: YES), the main CPU 71 causes the liquid crystal display device 134 to display the setting item screen (refer to the
Next, the main CPU 71 judges whether the theme 1342 is selected in the setting content selection screen (S108). If the theme 1342 is not selected (S108: NO), entering the standby state. If the theme 1342 is selected (S108: YES), the main CPU 71 judges whether the selected setting item is a sound category (S109). If the selected setting item is the sound category (S109: YES), the main CPU 71 causes the liquid crystal display device 134 to display the sound test screen (refer to the
Then, for example, the main CPU 71 determines the setting content (S113) if the OK button 1361 or the CANCEL button 1362 is touched in the sound test screen, after a sound is output in the step S112. If when it is judged that the setting item is not the sound category in the step S109 (S109: NO), the main CPU 71 determines the setting content of the theme which is selected in S108 (S113).
Further, the detailed description above is mainly focused on characteristics of the present invention to fore the sake of easier understanding. The present invention is not limited to the above embodiments, and is applicable to diversity of other embodiments. Further, the terms and phraseology used in the present specification are adopted solely to provide specific illustration of the present invention, and in no case should the scope of the present invention be limited by such terms and phraseology. Further, it will be obvious for those skilled in the art that the other structures, systems, methods or the like are possible, within the spirit of the present invention described in this specification. The description of claims therefore shall encompass structures equivalent to the present invention, unless otherwise such structures are regarded as to depart from the spirit and scope of the present invention. Further, the abstract is provided to allow, through a simple investigation, quick analysis of the technical features and essences of the present invention by an intellectual property office, a general public institution, or one skilled in the art who is not fully familiarized with patent and legal or professional terminology. It is therefore not an intention of the abstract to limit the scope of the present invention which shall be construed on the basis of the description of the claims. To fully understand the object and effects of the present invention, it is strongly encouraged to sufficiently refer to disclosures of documents already made available.
The detailed description of the present invention provided hereinabove includes a process executed on a computer. The above descriptions and expressions are provided to allow the one skilled in the art to most efficiently understand the present invention. A process performed in or by respective steps yielding one result or blocks with a predetermined processing function described in the present specification shall be understood as a process with no self-contradiction. Further, the electrical or magnetic signal is transmitted/received and written in the respective steps or blocks. It should be noted that such a signal is expressed in the form of bit, value, symbol, text, terms, number, or the like solely for the sake of convenience. Although the present specification occasionally personifies the processes carried out in the steps or blocks, these processes are essentially executed by various devices. Further, the other structures necessary for the steps or blocks are obvious from the above descriptions.
Number | Date | Country | Kind |
---|---|---|---|
2015-177327 | Sep 2015 | JP | national |